Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10154571_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ken Eason Author-X-Name-First: Ken Author-X-Name-Last: Eason Title: Changing perspectives on the organizational consequences of information technology Abstract: Early predictions of the impact of computers on organizations ranged from 'human - computer symbiosis' to automation and the collapse of jobs. The findings from impact research show that there was evidence for all predictions that were made. This demonstrated that the technology is very flexible and can be deployed to facilitate many different organizational outcomes. However, more recent research shows that the design processdespite significant progress in the adoption of user-centred methodsremains technocentric and organizational outcomes are often unplanned and unwanted. The paper concludes that current predictions about the development of virtual organizations are likely to be over simplistic and that the usage of methods to assess organizational options and design socio-technical systems are necessary if emerging forms of technology are to be effectively deployed. Journal: Behaviour & Information Technology Pages: 323-328 Issue: 5 Volume: 20 Year: 2001 X-DOI: 10.1080/01449290110083585 File-URL: http://hdl.handle.net/10.1080/01449290110083585 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:20:y:2001:i:5:p:323-328 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10154572_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bonnie John Author-X-Name-First: Bonnie Author-X-Name-Last: John Author-Name: Len Bass Author-X-Name-First: Len Author-X-Name-Last: Bass Title: Usability and software architecture Abstract: The role of software architecture with respect to usability has evolved over the past 20 years. The architectures of the 1980s and early 1990s assumed that usability was primarily a property of the presentation of information. Therefore, simply separating the presentation from the dialogue and application made it easy to modify that presentation after user testing. A more popular belief in the 1990s was that usability concerns greatly affected system functionality as well as the presentation. This emphasis took attention away from architectural support (beyond separation). Achieving the correct functionality for a given system became paramount. It is our observation that even if presentation and functionality of a system are well designed, the usability of a system can be greatly compromised if the underlying architecture does not support human concerns beyond modifiability. This paper will present a new role for software architecture in usability, preliminary research and practice stemming from this role and a research agenda for the future. Journal: Behaviour & Information Technology Pages: 329-338 Issue: 5 Volume: 20 Year: 2001 X-DOI: 10.1080/01449290110081686 File-URL: http://hdl.handle.net/10.1080/01449290110081686 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:20:y:2001:i:5:p:329-338 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10154570_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Susan Dray Author-X-Name-First: Susan Author-X-Name-Last: Dray Author-Name: David Siegel Author-X-Name-First: David Author-X-Name-Last: Siegel Title: The past recaptured: In search of lost paradigms Abstract: In the mid 1980s, a cluster of HF professionals described a new paradigm in which technology would be designed for a better fit not just with individual users but also with organizational systems and dynamics. The term 'Macroergonomics' took hold to describe this broadening of perspective. This concept was a manifestation of the holistic design philosophy and values of the user-centred design (UCD) paradigm, but tended to place more emphasis on how technology fit into organizational systems than on either design or on individual use of technology. While the benefits in the quality of work life that were expected to result from paying more attention to how organizations managed technology and technological change were many, the track record has been disappointing. The promotion of a focus on the organizational context of technology did not lead directly to practical application or make companies more humane for either their workers or for external customers. Today, however, with the maturation and broadening application of user-centred design approaches, the time is ripe to apply them to the design of information systems within companies as vigorously as they are being applied to products and systems intended for consumers. Journal: Behaviour & Information Technology Pages: 315-321 Issue: 5 Volume: 20 Year: 2001 X-DOI: 10.1080/01449290110084674 File-URL: http://hdl.handle.net/10.1080/01449290110084674 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:20:y:2001:i:5:p:315-321 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10154575_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xiaowen Fang Author-X-Name-First: Xiaowen Author-X-Name-Last: Fang Author-Name: Gavriel Salvendy Author-X-Name-First: Gavriel Author-X-Name-Last: Salvendy Title: A personal perspective on behaviour and information technology: A 20-year progress and future trend Abstract: This article reviews the studies on human aspects of information technology undertaken by Salvendy and his colleagues in the past two decades. By looking into the evolution of these studies, the article discusses that technology has been driving this discipline. The future of this field is envisioned. Journal: Behaviour & Information Technology Pages: 357-366 Issue: 5 Volume: 20 Year: 2001 X-DOI: 10.1080/01449290110083611 File-URL: http://hdl.handle.net/10.1080/01449290110083611 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:20:y:2001:i:5:p:357-366 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10154576_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ben Shneiderman Author-X-Name-First: Ben Author-X-Name-Last: Shneiderman Author-Name: Harry Hochheiser Author-X-Name-First: Harry Author-X-Name-Last: Hochheiser Title: Universal usability as a stimulus to advanced interface design Abstract: The desire to make computing available to broader populations has historically been a motivation for research and innovation that led to new breakthroughs in usability. Menus, graphical user interfaces and the World Wide Web are examples of innovative technological solutions that have arisen out of the challenge of bringing larger and more diverse groups of users into the world of computing. Universal usability is the latest such challenge: In order to build systems that are universally usable, designers must account for technology variety, user diversity and gaps in user knowledge. These issues are particularly challenging and important in the context of increasing the usability of the World Wide Web. To raise awareness, web designers are urged to provide universal usability statements that offer users information about the usability of their sites. These statements can inform users and thereby reduce frustration and confusion. Further steps toward universal usability might be achieved through research aimed at developing tools that would encourage or promote usability. The paper closes with five proposals for future research. Journal: Behaviour & Information Technology Pages: 367-376 Issue: 5 Volume: 20 Year: 2001 X-DOI: 10.1080/01449290110083602 File-URL: http://hdl.handle.net/10.1080/01449290110083602 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:20:y:2001:i:5:p:367-376 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10154573_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Stephen Payne Author-X-Name-First: Stephen Author-X-Name-Last: Payne Author-Name: Andrew Howes Author-X-Name-First: Andrew Author-X-Name-Last: Howes Author-Name: William Reader Author-X-Name-First: William Author-X-Name-Last: Reader Title: Adaptively distributing cognition: A decision-making perspective on human - computer interaction Abstract: Two important phenomena in human - computer interaction (HCI) are considered: the reliance on external information rather than memory, and the interleaving of planning and action. These phenomena are important, it is argued, because they challenge some particular cognitive models. However, we reject those views, influential in the HCI literature, that phenomena like these require radically new conceptions of cognition or behaviour. It is shown that the phenomena are not universal laws of behaviour, but that instead people decide how much to remember and how much to plan according to a consideration of the costs and benefits of different strategies. Thus the classical cognitive conception of humans as adaptive decision makers is vital for a deep understanding of HCI. Journal: Behaviour & Information Technology Pages: 339-346 Issue: 5 Volume: 20 Year: 2001 X-DOI: 10.1080/01449290110078680 File-URL: http://hdl.handle.net/10.1080/01449290110078680 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:20:y:2001:i:5:p:339-346 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10154574_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jenny Preece Author-X-Name-First: Jenny Author-X-Name-Last: Preece Title: Sociability and usability in online communities: Determining and measuring success Abstract: Little attention has focused so far on evaluating the success of online communities. This paper begins to identify some key determinants of sociability and usability that help to determine their success. Determinants of sociability include obvious measures such as the number of participants in a community, the number of messages per unit of time, members' satisfaction, and some less obvious measures such as amount of reciprocity, the number of on-topic messages, trustworthiness and several others. Measures of usability include numbers of errors, productivity, user satisfaction and others. The list is not exhaustive but it is intended to provide a starting point for research on this important topic that will lead to develop of metrics. To avoid creating false impressions it is advisable to use several measures and to triangulate with qualitative data, particularly from ethnographic studies. Journal: Behaviour & Information Technology Pages: 347-356 Issue: 5 Volume: 20 Year: 2001 X-DOI: 10.1080/01449290110084683 File-URL: http://hdl.handle.net/10.1080/01449290110084683 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:20:y:2001:i:5:p:347-356 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10154568_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet Cakir Author-X-Name-First: Ahmet Author-X-Name-Last: Cakir Title: A personal view Abstract: In the 20 years from its first issue, BIT has been active in an area of technology with fast and thorough changes. After scanning through 20 volumes, I am surprised to detect that the published scope of BIT has remained almost unchanged, and many statements in the first editorial could be published today without replacing a single word. BIT did not give up its basic principles published in the first issue, e.g. the 'intention to show that academic rigour need not be sacrificed in order to achieve relevance and practicality' although in the two decades of its life span not only one of the biggest empires of all time collapsed but also an unprecedented change in technology was to be witnessed. The makers of BIT, i.e. its editors, authors and referees, did not limit their role to witnessing the change passively. The papers of the past 20 years focused on applications and their usability rather than on treating issues related to bits and bytes (technical technologies) or discussing social issues related to technology. For the next 20 years, we may try to deal also with more practical issues arising from the emergence of electronic media fully emancipated from paper. It took about 20 000 years to develop graphic art and 500 to cultivate typographywhy not help to establish the art and technology of electronic communication in a much shorter time? Journal: Behaviour & Information Technology Pages: 299-305 Issue: 5 Volume: 20 Year: 2001 X-DOI: 10.1080/01449290110078699 File-URL: http://hdl.handle.net/10.1080/01449290110078699 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:20:y:2001:i:5:p:299-305 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10154579_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Paul Wilson Author-X-Name-First: Paul Author-X-Name-Last: Wilson Title: 20 years in the life of a long-term empirical personal electronic filing study Abstract: This paper reports on the first 20 years of an empirical study of electronic support for filing and retrieving hardcopy documents and electronic files. A set of requirements for the ideal personal electronic filing system is documented, and the architecture of the system that is in use in the study is described. Sixty key questions associated with this topic are listed together with a summary of the answers found to date for each one. The paper concludes that electronic filing is feasible and effective, that the potential longevity of such systems introduces new challenges, and that it is time to start exploring how an electronic filing system can be used to support the acquisition, development and creation of knowledge. Journal: Behaviour & Information Technology Pages: 395-409 Issue: 5 Volume: 20 Year: 2001 X-DOI: 10.1080/014492901317188499 File-URL: http://hdl.handle.net/10.1080/014492901317188499 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:20:y:2001:i:5:p:395-409 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10154569_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: John Carroll Author-X-Name-First: John Author-X-Name-Last: Carroll Title: Community computing as human ‐ computer interaction Abstract: There is too little engagement between community computing and human - computer interaction. In the future there should be more. Better integrating community computing and human - computer interaction can help to make HCI richer and more comprehensive, conceptually and methodologically. It can help HCI to have more of an impact on society and on everyday collective life. Six examples are briefly discussed. Journal: Behaviour & Information Technology Pages: 307-314 Issue: 5 Volume: 20 Year: 2001 X-DOI: 10.1080/01449290110078941 File-URL: http://hdl.handle.net/10.1080/01449290110078941 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:20:y:2001:i:5:p:307-314 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10154577_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Karol Szlichcinski Author-X-Name-First: Karol Author-X-Name-Last: Szlichcinski Title: Twenty years of telecommunications research in Abstract: This paper reflects on 20 years of behavioural research in telecommunications published in BIT. The past 20 years have seen major changes in telecommunications technology and applications. They have also seen the deregulation of telecommunications markets and the pervasive penetration of the working environment by networked systems. Papers published in BIT have reflected these changes. Some research topics have attracted continuing interest throughout this period, and two are reviewed briefly: the effect of network delays on users and the relative effectiveness of different media and user choices between them. In addition many new technical and theoretical developments have been reported. Two major theoretical trends have been the convergence between behavioural research in telecommunications and computing, and the rise in social-science-based research. The question whether published behavioural research has been able to influence the development of the technologies studied is considered. Finally, the paper speculates on future topics for research. Journal: Behaviour & Information Technology Pages: 377-386 Issue: 5 Volume: 20 Year: 2001 X-DOI: 10.1080/01449290110080948 File-URL: http://hdl.handle.net/10.1080/01449290110080948 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:20:y:2001:i:5:p:377-386 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10154567_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Twentieth Anniversary Issue Journal: Behaviour & Information Technology Pages: 1-2 Issue: 5 Volume: 20 Year: 2001 X-DOI: 10.1080/01449290110113635 File-URL: http://hdl.handle.net/10.1080/01449290110113635 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:20:y:2001:i:5:p:1-2 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10154578_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Floris Van Nes Author-X-Name-First: Floris Author-X-Name-Last: Van Nes Title: The running ergonomist; a permanent appearance? Abstract: The title refers to the customary late consultation of ergonomists by engineers and designers when they have developed new products or systems. Why does this happen so late? Six examples from the author's career in which technology got too far ahead of ergonomics are described, necessitating the ergonomist to run behind. There were, and are, a number of causes for this lag. The engineer's and designer's overrating of the user's capacities in system operation is one of them. A contemplation of what has been accomplished by information ergonomics, also called user system interaction, up to the present day does not yield full satisfaction. Constant alertness and information provision by the ergonomist are necessary. Finally, a possibility to solve the described problems permanently is given. Journal: Behaviour & Information Technology Pages: 387-393 Issue: 5 Volume: 20 Year: 2001 X-DOI: 10.1080/01449290110082207 File-URL: http://hdl.handle.net/10.1080/01449290110082207 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:20:y:2001:i:5:p:387-393 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10066968_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Stephanie Hackett Author-X-Name-First: Stephanie Author-X-Name-Last: Hackett Author-Name: Bambang Parmanto Author-X-Name-First: Bambang Author-X-Name-Last: Parmanto Author-Name: Xiaoming Zeng Author-X-Name-First: Xiaoming Author-X-Name-Last: Zeng Title: A retrospective look at website accessibility over time Abstract: Websites were retrospectively analysed to study the effects that technological advances in web design have had on accessibility for persons with disabilities. A random sample of general websites and a convenience sample of US government websites were studied and compared for the years 1997 – 2002. Web accessibility barrier (WAB) and complexity scores were calculated. Analysis of Variance (ANOVA) and Tukey's HSD were used to determine differences among years for general sites. Repeated measures of ANOVA were used to analyse trends in US government sites, and Pearson's correlation coefficient (r) was computed to evaluate the relationship between accessibility and complexity. Random websites become progressively inaccessible as complexity increases. US government websites remain accessible while increasing in complexity. Increasing complexity, often caused by adding complex components to a Webpage, doesn't have to contribute to increasing barriers to accessibility: US government websites remain accessible despite increasing complexity by limiting the number of scripts used in Webpage design. Journal: Behaviour & Information Technology Pages: 407-417 Issue: 6 Volume: 24 Year: 2005 X-DOI: 10.1080/01449290500066661 File-URL: http://hdl.handle.net/10.1080/01449290500066661 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:24:y:2005:i:6:p:407-417 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10066969_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: J.A. Jacko Author-X-Name-First: J.A. Author-X-Name-Last: Jacko Author-Name: L. Barnard Author-X-Name-First: L. Author-X-Name-Last: Barnard Author-Name: J.S. Yi Author-X-Name-First: J.S. Author-X-Name-Last: Yi Author-Name: P.J. Edwards Author-X-Name-First: P.J. Author-X-Name-Last: Edwards Author-Name: V.K. Leonard Author-X-Name-First: V.K. Author-X-Name-Last: Leonard Author-Name: T. Kongnakorn Author-X-Name-First: T. Author-X-Name-Last: Kongnakorn Author-Name: K.P. Moloney Author-X-Name-First: K.P. Author-X-Name-Last: Moloney Author-Name: F. Sainfort Author-X-Name-First: F. Author-X-Name-Last: Sainfort Title: Empirical validation of the Windows® accessibility settings and multimodal feedback for a menu selection task for users with Diabetic Retinopathy Abstract: This study investigates the effectiveness of two design interventions, the Microsoft® Windows® accessibility settings and multimodal feedback, aimed at the enhancement of a menu selection task, for users with diabetic retinopathy (DR) with stratified levels of visual dysfunction. Several menu selection task performance measures, both time- and accuracy-based, were explored across different interface conditions and across groups of participants stratified by different degrees of vision loss. The results showed that the Windows® accessibility settings had a significant positive impact on performance for participants with DR. Moreover, multimodal feedback had a negligible effect for all participants. Strategies for applying multimodal feedback to menu selection are discussed, as well as the potential benefits and drawbacks of the Windows® accessibility settings. Journal: Behaviour & Information Technology Pages: 419-434 Issue: 6 Volume: 24 Year: 2005 X-DOI: 10.1080/01449290512331335627 File-URL: http://hdl.handle.net/10.1080/01449290512331335627 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:24:y:2005:i:6:p:419-434 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10066970_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: H. Cho Author-X-Name-First: H. Author-X-Name-Last: Cho Author-Name: J.-S Lee Author-X-Name-First: J.-S Author-X-Name-Last: Lee Author-Name: M. Stefanone Author-X-Name-First: M. Author-X-Name-Last: Stefanone Author-Name: G. Gay Author-X-Name-First: G. Author-X-Name-Last: Gay Title: Development of computer-supported collaborative social networks in a distributed learning community Abstract: This study examines the formation and change of collaborative learning social networks in a distributed learning community. A social network perspective is employed to understand how collaborative networks evolved over time when 31 distributed learners collaborated on a design project using a computer-mediated communication system during two semesters. Special attention was paid to how pre-existing friendship networks influenced the formation of macro-level collaborative learning networks and individual level social capital. We discovered that pre-existing friendship networks significantly influenced the formation of collaborative learning networks, but the effect was dependent on the developmental phase of community. Also, pre-existing networks generally acted as a social liability that constrained learners' ability to enhance their social networks and build social capital when they participated in a new learning environment. The results suggest that, in order to fully understand how to build effective collaborative learning and work environments, participants' social network structures need to be considered. Journal: Behaviour & Information Technology Pages: 435-447 Issue: 6 Volume: 24 Year: 2005 X-DOI: 10.1080/01449290500044049 File-URL: http://hdl.handle.net/10.1080/01449290500044049 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:24:y:2005:i:6:p:435-447 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10066971_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Martin Colbert Author-X-Name-First: Martin Author-X-Name-Last: Colbert Title: Usage and user experience of communication before and during rendezvous Abstract: This paper reports a field evaluation of the mobile phone as a ‘package’ of device and services. The evaluation compares 44 university students' usage and user experience of communication before and during rendezvous. During a rendezvous (en route), students rated many aspects of the experience of phone use less favourably than before a rendezvous (prior to departure). This impairment of experience is attributed to the cumulative effect of various adverse factors that occur more often during rendezvous—incomplete network coverage, environmental noise, multiple task performance, time pressure, conflict with social norms, and conflict with preferred life-paths. Also, during a rendezvous, students were more likely to use the telephone, less likely to use e-mail, but equally likely to use text messaging, compared to before a rendezvous. This change in usage is attributed to the need to exchange and ground information almost instantly during a rendezvous. Implications for the design of 3G phones are discussed. Journal: Behaviour & Information Technology Pages: 449-469 Issue: 6 Volume: 24 Year: 2005 X-DOI: 10.1080/01449290500043991 File-URL: http://hdl.handle.net/10.1080/01449290500043991 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:24:y:2005:i:6:p:449-469 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_10066972_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: L. Salmerón Author-X-Name-First: L. Author-X-Name-Last: Salmerón Author-Name: J.J. Cañas Author-X-Name-First: J.J. Author-X-Name-Last: Cañas Author-Name: I. Fajardo Author-X-Name-First: I. Author-X-Name-Last: Fajardo Title: Are expert users always better searchers? Interaction of expertise and semantic grouping in hypertext search tasks Abstract: The facilitative effect of expertise in hypertext information retrieval (IR) tasks has been widely reported in related literature. However, recent theories of human expertise question the robustness of this result, since previous works have not fully considered the interaction between user and system characteristics. In this study, the constraint attunement hypothesis (CAH) is considered in order to predict that the effect of expertise in IR would appear only when the user and system characteristics can be combined successfully. Results from an experiment revealed that expert users outperformed novice users in IR when the elements of a system interface are organized semantically, but not when organized randomly. Results are discussed in the framework of the CAH supporting the interactive nature of human behaviour in HCI. Journal: Behaviour & Information Technology Pages: 471-475 Issue: 6 Volume: 24 Year: 2005 X-DOI: 10.1080/0144329042000320018 File-URL: http://hdl.handle.net/10.1080/0144329042000320018 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:24:y:2005:i:6:p:471-475 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_146398_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 405-406 Issue: 6 Volume: 24 Year: 2005 X-DOI: 10.1080/01449290500464155 File-URL: http://hdl.handle.net/10.1080/01449290500464155 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:24:y:2005:i:6:p:405-406 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_195805_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: M. Martínez-Torres Author-X-Name-First: M. Author-X-Name-Last: Martínez-Torres Author-Name: S. Toral Marín Author-X-Name-First: S. Author-X-Name-Last: Toral Marín Author-Name: F. García Author-X-Name-First: F. Author-X-Name-Last: García Author-Name: S. Vázquez Author-X-Name-First: S. Author-X-Name-Last: Vázquez Author-Name: M. Oliva Author-X-Name-First: M. Author-X-Name-Last: Oliva Author-Name: T. Torres Author-X-Name-First: T. Author-X-Name-Last: Torres Title: A technological acceptance of e-learning tools used in practical and laboratory teaching, according to the European higher education area Abstract: The application of scientific tools to analyse the use of Internet-based e-learning tools in academic settings is in general an ignored area. E-learning tools are actually an emergent topic as a result of the new ideas introduced by the European Higher Education Area. Lifelong learning, or the promotion of student initiative, is the new paradigm of a learner-centred education. In this context, e-learning tools can represent an effective way of supporting this new trend in education. Assuming the premise that successful use of these web-based tools depends primarily on a user's behaviour, the objective of this research is to examine the technology acceptance model (TAM) of web-based e-learning tools used in practical and laboratory teaching. The research hypotheses derived from this model have empirically been validated using the responses to a survey on e-learning usage among 220 users. These responses have been examined through partial least square. The obtained results strongly support the extended TAM in predicting a student's intention to use e-learning and define a set of external variables with a significant influence in the original TAM variables. Surprisingly, perceived ease of use did not posit a significant impact on student attitude or intention towards e-learning tool usage. Therefore, early evaluation of e-learning material is considered essential to providing a framework for further improvements of the tool. Journal: Behaviour & Information Technology Pages: 495-505 Issue: 6 Volume: 27 Year: 2008 X-DOI: 10.1080/01449290600958965 File-URL: http://hdl.handle.net/10.1080/01449290600958965 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:27:y:2008:i:6:p:495-505 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_211042_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: S. Kujala Author-X-Name-First: S. Author-X-Name-Last: Kujala Title: Effective user involvement in product development by improving the analysis of user needs Abstract: User involvement has been shown to be beneficial in the development of useful and usable systems. The trend of software development becoming a product-oriented activity creates challenges to user involvement. Field studies appear a promising approach, but the analysis of the gathered user needs has been shown to be demanding. This study presents, on the basis of seven case studies, an early user-involvement process showing how user needs can be analysed and how the input to product development can be identified. In addition, the process is evaluated in two industrial cases with interviews and a questionnaire. The results show that the process supports effective early user involvement; the resulted requirements were evaluated as being more successful and their quality as better than average in a company. However, the case studies show that user involvement not only provides useful information about users' needs but also increases the understanding of users' values. Journal: Behaviour & Information Technology Pages: 457-473 Issue: 6 Volume: 27 Year: 2008 X-DOI: 10.1080/01449290601111051 File-URL: http://hdl.handle.net/10.1080/01449290601111051 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:27:y:2008:i:6:p:457-473 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_217622_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: I. Verstijnen Author-X-Name-First: I. Author-X-Name-Last: Verstijnen Author-Name: C. van Mierlo Author-X-Name-First: C. Author-X-Name-Last: van Mierlo Author-Name: P. de Ruijter Author-X-Name-First: P. Author-X-Name-Last: de Ruijter Title: Detrimental effects of earphone conversation on auditory environmental monitoring of visually impaired people Abstract: In order to investigate the effect of concurrent phoning and auditory environmental monitoring, the performance of visually impaired people was observed on a dual task that consisted of two simulation tasks. Subjects wore either a bone conducting headset, or closed or open (air conduction) earphones. Reaction times and the correctness of responses on both tasks were studied. Contrary to our expectations, correct responding on the simulated environmental monitoring task was severely delayed (irrespective of earphone). In contrast, responding on the cellphone simulation task was as fast under dual as under single task conditions. This research suggests that regardless of the type of earphone used, blind or visually impaired people should be warned against use of a cellphone when they have to simultaneously monitor the environment and respond quickly to it. By showing that concurrency of two auditory tasks may impede performance, this research extends on previous research that showed interference of conversing on visual tasks. Journal: Behaviour & Information Technology Pages: 507-516 Issue: 6 Volume: 27 Year: 2008 X-DOI: 10.1080/01449290601176971 File-URL: http://hdl.handle.net/10.1080/01449290601176971 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:27:y:2008:i:6:p:507-516 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_229137_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Phil Turner Author-X-Name-First: Phil Author-X-Name-Last: Turner Title: Towards an account of intuitiveness Abstract: Intuitive systems are usable systems. Design guidelines advocate intuitiveness and vendors claim it – but what does it mean for a user interface, interactive system, or device to be intuitive? A review of the use of the term ‘intuitive’ indicates that it has two distinct but overlapping meanings, namely intuitiveness based on familiarity and intuitiveness reflecting our embodiment (and frequently both). While everyday usage indicates that familiarity means either a passing acquaintance or an intimacy with something or someone, it will be concluded that familiarity might best be equated with ‘know-how’, which in turn is based on a deep, often tacit, understanding. The intuitive nature of tangible user interfaces will in turn be attributed to embodiment rather than tangibility per se. Merleau-Ponty writes that it is through our bodies that we ‘prehend’ the world. A number of disciplines now regard action–perception as so closely coupled that they are better considered as a dyad rather than separately. A modified treatment of action–perception coupling is proposed, with familiarity providing an epistemic core, as the basis of intuitiveness. Journal: Behaviour & Information Technology Pages: 475-482 Issue: 6 Volume: 27 Year: 2008 X-DOI: 10.1080/01449290701292330 File-URL: http://hdl.handle.net/10.1080/01449290701292330 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:27:y:2008:i:6:p:475-482 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_359113_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Pages: 455-456 Issue: 6 Volume: 27 Year: 2008 X-DOI: 10.1080/01449290802589451 File-URL: http://hdl.handle.net/10.1080/01449290802589451 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:27:y:2008:i:6:p:455-456 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_217627_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: C. Fearon Author-X-Name-First: C. Author-X-Name-Last: Fearon Author-Name: G. Philip Author-X-Name-First: G. Author-X-Name-Last: Philip Title: Measuring success of electronic trading in the insurance industry: operationalising the disconfirmation of expectations paradigm Abstract: The paper focuses on the need to develop a measure of information system performance that is usable in a case study setting. A measurement technique is presented based upon interpreting self-assessed rating data in conjunction with interviews from informants within the insurance industry. The operationalisation of the technique builds upon developing work from previous studies and applying the disconfirmations of expectations paradigm in a qualitative setting. A number of conceptual issues are raised relating to the nature of expectations and problems associated with measuring expectation gaps are also discussed. Findings from a self-assessed rating instrument are presented and the measurement technique discussed. Benefit success outcomes are interpreted as measures of realised performance against original expectations. Three benefit success outcomes are defined as: deficiency, where performance falls below expectation; neutrality, where performance meets expectations; and efficiency, where performance exceeds expectations. This surrogate measure of benefit success allows managers the ability to reflect upon overall performance to date. The paper also identifies a number of key lessons for managers in developing successful electronic trading. Journal: Behaviour & Information Technology Pages: 483-493 Issue: 6 Volume: 27 Year: 2008 X-DOI: 10.1080/01449290601177029 File-URL: http://hdl.handle.net/10.1080/01449290601177029 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:27:y:2008:i:6:p:483-493 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_518247_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nikolaos Gkikas* Author-X-Name-First: Nikolaos Author-X-Name-Last: Gkikas* Author-Name: John Richardson Author-X-Name-First: John Author-X-Name-Last: Richardson Title: The impact of verbal interaction on driver lateral control: an experimental assessment Abstract: Driver distraction is acknowledged as one of the key contributors to driver accidents (Treat, J.R., et al., 1977. Tri-level study of the causes of traffic accidents (No. DOT-HS-034‐535‐77-TAC(1)). Bloomington, IN: Institute for Research in Public Safety – Indiana University; Knipling, R.R., et al., 1993. Assessment of IVHS countermeasures for collision avoidance: Rear-end crashes (No. DOT HS 807 995). Washington, DC: National Highway Traffic Safety Administration). As driving is mainly considered a visual task (Wierwille, W.W., 1993. Visual and manual demands of in-car controls and displays. In: B. Peakock and W. Karwowski, eds. Automotive ergonomics. London: Taylor and Francis, 229–320) the use of auditory channels for interacting with intelligent vehicle systems has been suggested as a solution to possible visual overload. This article presents two studies which assess the potential impact of distraction caused by verbal interaction on the driving task. The first study used a low-cost, game-based, simulation and the second study used the same experimental design with a generic driving simulation, the Lane Change Task (Mattes, S., 2003. The lane change task as a tool for driver distraction evaluation. In: H. Strasser, H. Rascher, and H. Bubb, eds. Quality of work and products in enterprises of the future. Stuttgart: Ergonomia Verlag, 57–60). Twenty-four young adults, 12 males and 12 females, participated in the first study and 12 young adults, 6 males and 6 females, in the second study. Road departures, time/speed and subjective workload were the measures in the first study, while the second study used mean course-departure and subjective workload as dependent variables. The results indicated that game-based simulation can be a solution when realism is needed but resources are limited, and suggested that concurrent verbal interaction may impair lateral vehicle control. Journal: Behaviour & Information Technology Pages: 605-616 Issue: 6 Volume: 31 Year: 2012 X-DOI: 10.1080/0144929X.2010.518247 File-URL: http://hdl.handle.net/10.1080/0144929X.2010.518247 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:31:y:2012:i:6:p:605-616 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_501154_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sigi Goode Author-X-Name-First: Sigi Author-X-Name-Last: Goode Author-Name: Anasthasiou Kartas Author-X-Name-First: Anasthasiou Author-X-Name-Last: Kartas Title: Exploring software piracy as a factor of video game console adoption Abstract: The market for video game consoles is substantial and competition is heated. At the same time, software piracy has seen substantial literature coverage. The hardware controls that ordinarily prevent illegally modified software can be bypassed. As part of an ongoing research project, this paper explores the role of software piracy in the decision to adopt a video game console. This work presents a new research direction, observing software piracy as a previously unforeseen driver of system adoption. This study explores a set of consumers with low disposable incomes, who must make a moral choice with regard to consumption for entertainment. The study used focus groups and a literature review to develop a set of factors based on the Theory of Planned Behaviour. These factors were operationalised in a survey of 150 young adults. Analysis was conducted on the basis of adoption level and gender. In contrast to much prior information systems research, the ability to pirate console software was significant for adopters and both genders, but not non-adopters. Cost was not a significant factor. Journal: Behaviour & Information Technology Pages: 547-563 Issue: 6 Volume: 31 Year: 2012 X-DOI: 10.1080/0144929X.2010.501154 File-URL: http://hdl.handle.net/10.1080/0144929X.2010.501154 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:31:y:2012:i:6:p:547-563 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_528028_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kholekile Gwebu Author-X-Name-First: Kholekile Author-X-Name-Last: Gwebu Author-Name: Michael Hu Author-X-Name-First: Michael Author-X-Name-Last: Hu Author-Name: Murali Shanker Author-X-Name-First: Murali Author-X-Name-Last: Shanker Title: An experimental investigation into the effects of information revelation in multi-attribute reverse auctions Abstract: Bid-takers in multi-attribute reverse auctions (MRA) are typically confronted with a myriad of information revelation options and must make decisions on which pieces of information to reveal to bidders and which ones to conceal. This study explores how the choice of different types and combinations of information can affect bidding behaviour and bidder perceptions in MRA. The results of a computer-based laboratory experiment suggest that by reducing the level of information asymmetry and using certain combinations of information a bid-taker can reduce bidder drop-out and spur the submission of high quality bids, i.e. bids that yield high levels of utility for the bid-taker. Journal: Behaviour & Information Technology Pages: 631-644 Issue: 6 Volume: 31 Year: 2012 X-DOI: 10.1080/0144929X.2010.528028 File-URL: http://hdl.handle.net/10.1080/0144929X.2010.528028 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:31:y:2012:i:6:p:631-644 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_696951_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 545-546 Issue: 6 Volume: 31 Year: 2012 X-DOI: 10.1080/0144929X.2012.696951 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.696951 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:31:y:2012:i:6:p:545-546 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_549510_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vicenc Fernandez Author-X-Name-First: Vicenc Author-X-Name-Last: Fernandez Author-Name: Pep Simo Author-X-Name-First: Pep Author-X-Name-Last: Simo Author-Name: Mihaela Enache Author-X-Name-First: Mihaela Author-X-Name-Last: Enache Author-Name: Jose Sallan Author-X-Name-First: Jose Author-X-Name-Last: Sallan Title: The frequency of the dyadic influence tactics according to communication media Abstract: One of the most important determinants of managerial effectiveness in achieving organisational objectives is the success in influencing subordinates, lateral peers and supervisors through influence tactics. However, little attention has been paid to the use of a communication medium in the context of influence tactics. Our objective is to study the frequency of these dyadic influence tactics on diverse communication media. The study involves a questionnaire-based survey conducted on Spanish post-graduate students who had been working in medium-sized or large companies during the last 2 years or more. The results suggest that the richness of the medium explains most similarities and differences in the frequency of influence tactics for different communication media. Furthermore, in the study of hard influence tactics in communication media with similar richness, it is necessary to introduce social aspects and the level of surveillance in order to explain it fully. This study helps managers to understand the relationships between influence tactics and the use of communication media in order to improve their communication effectiveness. Journal: Behaviour & Information Technology Pages: 577-586 Issue: 6 Volume: 31 Year: 2012 X-DOI: 10.1080/0144929X.2010.549510 File-URL: http://hdl.handle.net/10.1080/0144929X.2010.549510 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:31:y:2012:i:6:p:577-586 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_492239_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rich McIlroy Author-X-Name-First: Rich Author-X-Name-Last: McIlroy Author-Name: Neville Stanton Author-X-Name-First: Neville Author-X-Name-Last: Stanton Author-Name: Bob Remington Author-X-Name-First: Bob Author-X-Name-Last: Remington Title: Developing expertise in military communications planning: do verbal reports change with experience? Abstract: The purpose of this study was to investigate novices learning to use a mission planning system. Novice participants received one training session, followed by three test sessions. This was compared to expert performance. During the test sessions, all participants were required to ‘think aloud’, based on Ericsson and Simon's (Ericsson, K.A. and Simon, H.A., 1993. Protocol analysis: verbal reports as data. Revised ed. Cambridge, MA: The MIT Press) description of the technique. Objective measures of time to complete the task, number of errors made, mouse travel and number of mouse clicks were also recorded. It was hypothesised that error, time and mouse data would reflect the acquisition of skill and improved problem-solving abilities. The verbal data were analysed in an exploratory fashion to see what changes individuals experienced. The results of the study showed that participants acquired a level of skill across sessions, and that the cognitive processes reflected in the verbal protocols changed as a function of this skill acquisition. These changes in cognitive processing mirrored a number of the differences between novices and experts. Journal: Behaviour & Information Technology Pages: 617-629 Issue: 6 Volume: 31 Year: 2012 X-DOI: 10.1080/0144929X.2010.492239 File-URL: http://hdl.handle.net/10.1080/0144929X.2010.492239 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:31:y:2012:i:6:p:617-629 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_517271_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Judith Ramsay Author-X-Name-First: Judith Author-X-Name-Last: Ramsay Author-Name: Karen Renaud Author-X-Name-First: Karen Author-X-Name-Last: Renaud Title: Using insights from email users to inform organisational email management policy Abstract: One would expect email substantially to increase organisational productivity and efficiency. There is little empirical evidence of this since email use is such a complex tool that it would be well nigh impossible to attribute efficiency increases solely to email. There is anecdotal evidence of the positive aspects of email (Phillips, S.R. and Eisenberg, E.M., 1996. Strategic uses of electronic mail in organisations. The Public, 3 (4), 67–81; Virji, A., et al., 2006. Use of email in a family practice setting: opportunities and challenges in patient- and physician-initiated communication. BMC Medicine, 4 (18), doi: 10.1186/1741-7015-4-18), and of aspects of email usage that cause aggravation and concern (Whittaker, S. and Sidner, C., 1996. Email overload: exploring personal information. Management of email. In: Proceedings of the ACM conference on human factors in computer systems, Atlanta, Georgia, USA. New York: ACM, 276283; Fischer, D., et al., 2006. Revisiting Whittaker and Sidner's “email overload” ten years later. In: Proceedings of the 2006 20th anniversary conference on computer supported cooperative work, 4–8 November 2006 Banff, Alberta, Canada. New York: ACM, 309–312). Such anecdotal evidence is of limited use in assessing efficiency gains but serves to prompt studies into the impact of the pervasiveness of organisational email on individual employees. To study this, we spoke to email users about their experiences through a series of reflective semi-structured interviews to gauge the effects of email on the individual user. We linked our findings to a number of behavioural principles and assessed whether the identified email-related behaviours should be encouraged, forbidden or modified. We propose one way of addressing unhelpful emailing behaviours to maximise email's potential for enhancing productivity. We argue that such insights from the level of the individual emailer are the key to maximising email's potential to fulfil its original purpose as a productivity enhancer. Journal: Behaviour & Information Technology Pages: 587-603 Issue: 6 Volume: 31 Year: 2012 X-DOI: 10.1080/0144929X.2010.517271 File-URL: http://hdl.handle.net/10.1080/0144929X.2010.517271 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:31:y:2012:i:6:p:587-603 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_602424_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cheolho Yoon Author-X-Name-First: Cheolho Author-X-Name-Last: Yoon Title: Digital piracy intention: a comparison of theoretical models Abstract: Digital piracy intention research has yielded different sets of piracy intention determinants based on various theoretical models. In this study, we reviewed the digital piracy literature and empirically compared two theoretical models, which are the models most often used: the theory of planned behaviour (TPB) and the Hunt–Vitell ethical decision model. Data were obtained from university students in South Korea, and structural equation modelling (SEM) was employed to examine and compare the two competing theoretical models in terms of explanatory power, overall model fit and paths' significance. The findings of this study revealed that the TPB is a more appropriate model for predicting digital piracy than the Hunt–Vitell ethical decision model. Journal: Behaviour & Information Technology Pages: 565-576 Issue: 6 Volume: 31 Year: 2012 X-DOI: 10.1080/0144929X.2011.602424 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.602424 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:31:y:2012:i:6:p:565-576 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_586726_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Juan-Gabriel Cegarra-Navarro Author-X-Name-First: Juan-Gabriel Author-X-Name-Last: Cegarra-Navarro Author-Name: Gabriel Cepeda Carrión Author-X-Name-First: Gabriel Author-X-Name-Last: Cepeda Carrión Title: Implementing telemedicine technologies through an unlearning context in a homecare setting Abstract: Despite the opportunities the health sector will offer as a result of the design and development of a technology infrastructure, the fact is that hospitals have been slow to adopt telemedicine technologies, largely because very few organisations are prepared to face this challenge. A possible explanation for the efficiency and effectiveness gaps of services provided by Hospital-in-the-Home Units (HHUs) may relate to the advantages and disadvantages of the knowledge processes that these units exhibit as a result of their different structural properties. This paper investigates the approaches that HHUs have used to update the knowledge of physicians and their members' knowledge of technology, and relates them to an unlearning context (UC) and improvement in the quality of health services. These relationships are examined through an empirical investigation of 55 doctors and 62 nurses belonging to 44 HHUs. The research findings suggest that the key benefits of a UC in HHUs are clear. It enables them to identify and replace poor practices and also avoids the reinvention of the wheel; it enables cost reduction by minimising unnecessary work caused by the use of poor methods and it enables improvements adopting new telemedicine technologies. Journal: Behaviour & Information Technology Pages: 80-90 Issue: 1 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.586726 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.586726 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:1:p:80-90 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_553749_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Carl Walldius Author-X-Name-First: Carl Author-X-Name-Last: Walldius Author-Name: Ann Lantz Author-X-Name-First: Ann Author-X-Name-Last: Lantz Title: Exploring the use of design pattern maps for aligning new technical support to new clinical team meeting routines Abstract: We propose the collaborative activity of mapping design patterns against stakeholder values as a viable method for grounding conceptual design of information and communication technology (ICT) services for heterogeneous sets of stakeholders. Preliminary experiences from designing a case book service for video-mediated gastro-medical team meetings are presented. A diverse set of stakeholders and the challenge to apply novel technologies in a demanding environment have placed more responsibility on the Human Computer Interaction (HCI) team to conceptualise new work practices and their expected effects than what traditional participatory design projects typically entail. By combining the methodologies of genre analysis and pattern languages, design pattern maps have been used to conceptualise solutions that span both work and interface aspects of the solution and that match declared values of the stakeholders concerned. A series of mapping sessions with different stakeholders helped the inter-disciplinary project team to better define, what stakeholder values called for what new work patterns and what kind of supporting interaction design patterns these new work patterns in turn called for. Journal: Behaviour & Information Technology Pages: 68-79 Issue: 1 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.553749 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.553749 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:1:p:68-79 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_692167_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dong-Hee Shin Author-X-Name-First: Dong-Hee Author-X-Name-Last: Shin Title: User experience in social commerce: in friends we trust Abstract: Social commerce (s-commerce), a new form of commerce that involves using social media, has been rapidly developing. While the adoption of social technology is well studied, new theoretical development is needed to explain the specific characteristics of s-commerce and their interactions with the user. This study analyses consumer behaviours in s-commerce, focusing on the role of social influence in s-commerce. A model is created to validate the relationship between the subjective norm and trust, social support, attitude, and intention. The results of the model show that the subjective norm is a key behavioural antecedent to use s-commerce. In the extended model, the moderating and mediating effects of the subjective norm on relationships among variables were found to be significant. The new set of variables adapted from previous research can be s-commerce-specific, acting as factors that enhance attitudes and behavioural intentions in s-commerce. The implications of the findings are discussed in terms of building a theory of social interaction and providing practical insights into developing user-centered s-commerce as a platform. Journal: Behaviour & Information Technology Pages: 52-67 Issue: 1 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.692167 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.692167 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:1:p:52-67 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_582149_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gulgun Afacan Author-X-Name-First: Gulgun Author-X-Name-Last: Afacan Author-Name: Erkan Er Author-X-Name-First: Erkan Author-X-Name-Last: Er Author-Name: Ali Arifoglu Author-X-Name-First: Ali Author-X-Name-Last: Arifoglu Title: Public Internet access points (PIAPs) and their social impact: a case study from Turkey Abstract: Building public Internet access points (PIAPs) is a significant contribution of governments towards achieving an information society. While many developing countries are investing great amounts to establish PIAPs today, people may not use PIAPs effectively. Yet, the successful implementation of PIAPs is the result of citizens' acceptance to use this opportunity. Hence, based on the Diffusion of Innovation Model, this study aims to detect the determinants of behavioural intention to use PIAPs. Essential data were collected from 3477 users of BELNET PIAPs established by the municipality of Istanbul in Turkey. We found that observability, compatibility and relative advantage all positively impact the intention to use PIAPs. The results reveal academic and practical implications for the future development and implementation of PIAPs. Journal: Behaviour & Information Technology Pages: 14-23 Issue: 1 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.582149 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.582149 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:1:p:14-23 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_603359_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gül Seçkin Author-X-Name-First: Gül Author-X-Name-Last: Seçkin Title: Satisfaction with health status among cyber patients: testing a mediation model of electronic coping support Abstract: There has been a growing interest among researchers about the Internet-based social support. However, not much is known about whether electronic support is associated with subjectively reported patient health outcomes. This study examines variation in satisfaction with physical health status among users of self-help groups for patients with cancer (N = 350). The analytical approach of the study differs from previous work in that satisfaction with physical health is modelled not as a predictor, but as an outcome variable. The study tested the hypothesis that perceived ability to cope with cancer mediates the association between electronic support and health satisfaction. Path analyses using ordinary least squares multiple regressions showed that there is an indirect association between electronic support and health satisfaction via perceived ability to cope with cancer. Electronic support increased perception of control over cancer, which in turn led to higher levels of satisfaction with health status. External health locus of control was associated with greater benefits derived from electronic support. This article concludes that the evaluation of physical health status includes not only clinical indicators but also subjective assessment of coping ability. Thus, the cyber social context in which health perceptions are developed has important medical implications for patient outcomes. Journal: Behaviour & Information Technology Pages: 91-101 Issue: 1 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.603359 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.603359 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:1:p:91-101 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_765096_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: New year, new iPad Journal: Behaviour & Information Technology Pages: 1-3 Issue: 1 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.765096 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.765096 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:1:p:1-3 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_550063_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kevin Johnston Author-X-Name-First: Kevin Author-X-Name-Last: Johnston Author-Name: Maureen Tanner Author-X-Name-First: Maureen Author-X-Name-Last: Tanner Author-Name: Nishant Lalla Author-X-Name-First: Nishant Author-X-Name-Last: Lalla Author-Name: Dori Kawalski Author-X-Name-First: Dori Author-X-Name-Last: Kawalski Title: Social capital: the benefit of Facebook ‘friends’ Abstract: This research investigated the role Facebook use plays in the creation or maintenance of social capital among university students in South Africa. Data were collected using questionnaires completed by over 800 students from 7 universities. The questionnaire was obtained from a study conducted in Michigan State University (Ellison N.B., Steinfield, C., and Lampe, C., 2007. The benefits of Facebook “Friends”: social capital and college students' use of online social network sites. Journal of Computer-Mediated Communication, 12(4), 1143–1168.). Empirical research has linked social capital to many positives in society, such as improved mental and physical health, economic well-being, etc. Thus, social capital is important for the success of civil society. This research examined the relationships between Facebook use and the formation and maintenance of social capital amongst university students. The study also examined factors specific to the South African context and drew comparisons to the results of the original study. Analysis of the results suggests a strong association between the intensity of Facebook use and perceived bridging, bonding and maintained social capital. This paper broadens the understanding of Facebook usage by introducing the dimensions of race and age. Facebook usage was found to interact with measures of psychological well-being, suggesting that it might be beneficial to students experiencing low self-esteem and low life satisfaction. Journal: Behaviour & Information Technology Pages: 24-36 Issue: 1 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2010.550063 File-URL: http://hdl.handle.net/10.1080/0144929X.2010.550063 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:1:p:24-36 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_572184_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chen-Chung Liu Author-X-Name-First: Chen-Chung Author-X-Name-Last: Liu Author-Name: Shu-Yuan Tao Author-X-Name-First: Shu-Yuan Author-X-Name-Last: Tao Author-Name: Wei-Hung Chen Author-X-Name-First: Wei-Hung Author-X-Name-Last: Chen Author-Name: Sherry Chen Author-X-Name-First: Sherry Author-X-Name-Last: Chen Author-Name: Baw-Jhiune Liu Author-X-Name-First: Baw-Jhiune Author-X-Name-Last: Liu Title: The effects of a Creative Commons approach on collaborative learning Abstract: Social media on the World Wide Web, such as Wiki, are increasingly applied to support collaborative learning for students to conduct a project together. However, recent studies indicated that students, learning in the collaborative project, may not actively contribute to the collaborative work and are involved only in a limited level of positive interdependence due to the ambiguous ownership on the collaborative work. To this end, this study proposes an approach to support collaborative learning based on the notion of Creative Commons (CC). CC may be helpful to enhance positive interdependency because it provides a mechanism which protects individual creations while encouraging remixing and deriving new creations from them. This study conducted an empirical evaluation to examine how students react to the collaborative learning with CC notions. The results showed that CC can significantly improve participants' attitude to the derivative works, the satisfaction level of remix outcomes, perception to the peer interaction and the sense of work ownership. Such results suggest that CC may be a potential avenue for increasing individuals' responsibilities and motivating them to participate in the collaborative learning activity. Journal: Behaviour & Information Technology Pages: 37-51 Issue: 1 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.572184 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.572184 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:1:p:37-51 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_572186_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Robyn Broadbent Author-X-Name-First: Robyn Author-X-Name-Last: Broadbent Author-Name: Theo Papadopoulos Author-X-Name-First: Theo Author-X-Name-Last: Papadopoulos Title: Bridging the digital divide – an Australian story Abstract: There is increasing evidence that the lack of access to information and communication technology (ICT) or the ‘digital divide’ severely limits education, employment and economic prospects. This paper reports on the evaluation of a project that aims to bridge the digital divide. In particular, the case study data has been used to bring to life the impact that access to the internet, often for the first time, can make in people's lives. If you are isolated, suffer poor health or do not speak English then the internet can take on a very different meaning, it becomes an essential tool to your ability to communicate, feel connected and to your health and well-being. What is evident from this snapshot of practice of the Wired Community@Collingwood project is actually how it can improve these outcomes for the current participants. A multi-method approach was implemented in the first year of the evaluation, included the collection of qualitative data. Connecting with participants to engage them to tell their story provided the project with a rich source of information, but it required a time-consuming methodology that respected the barriers which participants faced. However, the narrative that is now a part of this project brought to life the impact of ICT in this community. Being a part of the digital divide in the twentieth century disconnects you from a part of your world that now exists for others. At Collingwood, these participants are making those connections on a daily basis and are excited about the new possibilities of being a part of the available technology. This study evidences the impact of bridging the digital divide in one of the most disadvantaged communities in Australia. Journal: Behaviour & Information Technology Pages: 4-13 Issue: 1 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.572186 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.572186 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:1:p:4-13 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_856121_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Technology and social behaviour Journal: Behaviour & Information Technology Pages: 965-967 Issue: 10 Volume: 32 Year: 2013 Month: 10 X-DOI: 10.1080/0144929X.2013.856121 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.856121 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:10:p:965-967 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_582148_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Siân E. Lindley Author-X-Name-First: Siân E. Author-X-Name-Last: Lindley Author-Name: Andrew F. Monk Author-X-Name-First: Andrew F. Author-X-Name-Last: Monk Title: Measuring social behaviour as an indicator of experience Abstract: This paper explores and evaluates two techniques that measure aspects of social behaviour as an indicator of experience. The rationale driving the work is the idea that experience is entwined with social interaction and so, while experience itself is difficult to quantify, we might tap into it by measuring aspects of conversation that are related to it. Two techniques are considered as possible ways of doing this: (i) process measures of social behaviour derived from video analysis and (ii) thin-slice ratings ascribed by naïve judges. Regarding (i), process measures of conversational equality, freedom and number of turns are shown to be reliable, sensitive and linked to unfolding experience. Regarding (ii), a Thin Slice Enjoyment Scale is developed and shown to be a reliable and less time-consuming, but also less sensitive, alternative to the process measures. Both methods are of interest to researchers and practitioners who would wish to assess user experience in a group context. Additionally, analysis of the process measures is of broader relevance to researchers who conduct quantitative analyses of talk. Journal: Behaviour & Information Technology Pages: 968-985 Issue: 10 Volume: 32 Year: 2013 Month: 10 X-DOI: 10.1080/0144929X.2011.582148 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.582148 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:10:p:968-985 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_828776_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kathy Ning Shen Author-X-Name-First: Kathy Ning Author-X-Name-Last: Shen Author-Name: Mohamed Khalifa Author-X-Name-First: Mohamed Author-X-Name-Last: Khalifa Title: Effects of technical and social design on virtual community identification: a comparison approach Abstract: We investigated how virtual community (VC) design, both technical and social decisions adopted by VC management teams, might affect the development of members’ identification with the VC. Adopting a comparison approach developed in studying formal organisational identification, we develop the research model explaining the effects of VC design on VC identification. A survey study involving 412 members from seven VCs revealed that identified VC design factors (community presentation and community empowerment) have significant impacts on identification by making the perceived VC identities attractive. We concluded with a discussion of the key managerial and research implications of our findings. Journal: Behaviour & Information Technology Pages: 986-997 Issue: 10 Volume: 32 Year: 2013 Month: 10 X-DOI: 10.1080/0144929X.2013.828776 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.828776 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:10:p:986-997 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_688869_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Elaine Tavares Author-X-Name-First: Elaine Author-X-Name-Last: Tavares Title: Social construction of information systems in the banking sector Abstract: This article presents the results of a study conducted in order to understand under what circumstances the process of social construction of information systems (ISs) in the banking sector in Brazil takes place. It presents an analysis of the implementation, use and procedures for improvement of three systems, used in two of the country's largest banks. We started from the premise that technology is a socially constructed phenomenon, with a structure of use that is formed by its practical application. The data were collected through 46 semi-structured interviews, direct observation and documental analyses. A structural protocol has been used to interpret and analyse the data. This analysis revealed a process of social construction that generated four types of use of IS: total use, partial use, combination and adaptation. The characteristics and outcomes of each will be explained in this article. The assimilation of systems has been influenced by the confluence of individual and organisational objectives and the type of training applied. The main findings revealed practices that integrate the structure that underlies the process of social construction of the systems investigated. Journal: Behaviour & Information Technology Pages: 998-1013 Issue: 10 Volume: 32 Year: 2013 Month: 10 X-DOI: 10.1080/0144929X.2012.688869 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.688869 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:10:p:998-1013 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_763860_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Pekka Tetri Author-X-Name-First: Pekka Author-X-Name-Last: Tetri Author-Name: Jukka Vuorinen Author-X-Name-First: Jukka Author-X-Name-Last: Vuorinen Title: Dissecting social engineering Abstract: In information security terms, social engineering (SE) refers to incidents in which an information system is penetrated through the use of social methods. The literature to date (40 texts), which was reviewed for this article, emphasises individual techniques in its description of SE. This leads to a very scattered, anecdotal, and vague notion of SE. In addition, due to the lack of analytical concepts, research conducted on SE encounters difficulties in explaining the success of SE. In such explanations, the victim's psychological traits are overemphasised, although this kind of explanation can cover only a small portion of SE cases. In this article, we have sought to elaborate the concept of SE through analysis of the functions of different techniques. In this way, we have been able to extrapolate three dimensions of SE: persuasion, fabrication, and data gathering. By utilising these dimensions, SE can be grasped in all its aspects instead of through individual techniques. Furthermore, research can benefit from our multidimensional approach as each of the dimensions pertains to a different theory. Therefore, the victim's personal traits cannot function as the only explanation. All in all, the analysis, understanding, and explanation of the success of SE can be furthered using our new approach. Journal: Behaviour & Information Technology Pages: 1014-1023 Issue: 10 Volume: 32 Year: 2013 Month: 10 X-DOI: 10.1080/0144929X.2013.763860 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.763860 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:10:p:1014-1023 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_745901_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chunjie Xiang Author-X-Name-First: Chunjie Author-X-Name-Last: Xiang Author-Name: Yaobin Lu Author-X-Name-First: Yaobin Author-X-Name-Last: Lu Author-Name: Sumeet Gupta Author-X-Name-First: Sumeet Author-X-Name-Last: Gupta Title: Knowledge sharing in information system development teams: examining the impact of shared mental model from a social capital theory perspective Abstract: Shared mental model (SMM), a concept from psychology, is defined as a common thinking style developed when individuals perform similar tasks in a cohesive manner. In this article, we investigate the relationship between the three dimensions of social capital and SMM. We also examine whether SMM mediates the impact of social capital on knowledge sharing (KS) behaviour in information system development (ISD) teams. Social capital is defined as the resource of social relationships owned by individuals. It is useful for explaining human behaviour in social networks. The data collected represent 492 ISD professionals in 118 teams from 18 middle-sized enterprises. The results of this study indicate that social capital theory is useful for explaining the antecedents of SMM, and SMM is positively related to KS and team performance. This research also emphasises the importance of developing SMM in a team. Journal: Behaviour & Information Technology Pages: 1024-1040 Issue: 10 Volume: 32 Year: 2013 Month: 10 X-DOI: 10.1080/0144929X.2012.745901 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.745901 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:10:p:1024-1040 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_819529_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jing Zhao Author-X-Name-First: Jing Author-X-Name-Last: Zhao Author-Name: Kathleen Abrahamson Author-X-Name-First: Kathleen Author-X-Name-Last: Abrahamson Author-Name: James G. Anderson Author-X-Name-First: James G. Author-X-Name-Last: Anderson Author-Name: Sejin Ha Author-X-Name-First: Sejin Author-X-Name-Last: Ha Author-Name: Richard Widdows Author-X-Name-First: Richard Author-X-Name-Last: Widdows Title: Trust, empathy, social identity, and contribution of knowledge within patient online communities Abstract: People are increasingly utilising patient online communities (POC) to seek useful health information and empathetic support. Success of POC is reliant upon the willingness of members to contribute useful information and knowledge. Few studies have examined the influence of interpersonal bonds between members on members’ contribution of information and knowledge within the context of POC. We investigated how trust, social identity, and empathy influence members’ willingness to contribute knowledge to POC. Results indicated that trust and social identity within POC positively influenced the development of empathy. Empathy in turn exerted a positive influence on willingness to contribute personal knowledge and experience. Social identity also directly influenced members’ willingness to contribute knowledge. The findings highlight the importance of trust, empathy, and a sense of group cohesiveness within online health settings in motivating members to contribute knowledge and support to other participants in POC. Journal: Behaviour & Information Technology Pages: 1041-1048 Issue: 10 Volume: 32 Year: 2013 Month: 10 X-DOI: 10.1080/0144929X.2013.819529 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.819529 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:10:p:1041-1048 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_816775_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Aaron M. French Author-X-Name-First: Aaron M. Author-X-Name-Last: French Author-Name: Aaron Read Author-X-Name-First: Aaron Author-X-Name-Last: Read Title: My mom's on Facebook: an evaluation of information sharing depth in social networking Abstract: Information sharing in social networking sites (SNSs) provides users the opportunity to maintain relationships and express themselves. However, users share information with a heterogeneous audience with varied expectations. As a result, various social spheres may influence the information individuals share or their decision to share at all. The current research describes dimensions of information in terms of horizontal and vertical information sharing. Previous research has demonstrated the salience of social spheres with conflicting norms for SNS users. We build on previous research by exploring the effects of social spheres on the depth of information shared by SNS users. Students from a university in the USA and South Korea were interviewed to understand their perceptions of information sharing and the influence social spheres have on the depth of information they provide. We found that conflicting social spheres influence the depth of information provided when a user posts to their SNS and that impression management plays a key role. Journal: Behaviour & Information Technology Pages: 1049-1059 Issue: 10 Volume: 32 Year: 2013 Month: 10 X-DOI: 10.1080/0144929X.2013.816775 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.816775 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:10:p:1049-1059 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_830335_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fengchun Tang Author-X-Name-First: Fengchun Author-X-Name-Last: Tang Author-Name: Xuequn Wang Author-X-Name-First: Xuequn Author-X-Name-Last: Wang Author-Name: Carolyn Strand Norman Author-X-Name-First: Carolyn Strand Author-X-Name-Last: Norman Title: An investigation of the impact of media capabilities and extraversion on social presence and user satisfaction Abstract: A significant body of research examines media use and user satisfaction, and these studies are mostly focused on the choice of a specific media. The purpose of the present study is to investigate the effects of media capabilities and individual characteristics on social presence, and the subsequent impact on user satisfaction. Drawing on Media Synchronicity Theory, we propose a research model that identifies five physical media capabilities as the determinants of social presence (i.e. the degree to which individuals feel connected to others in online communities), and we then assess the effect of social presence on user satisfaction. Our results suggest that (1) certain media capabilities and (2) extraversion have a positive impact on whether individuals feel connected to others in online communities (i.e. computer-mediated communications). In addition, our moderation analysis shows that extraversion affects social presence differently across communication tasks, suggesting that social presence is a result of the dynamic interaction between media capabilities, the individual, and the task. These results should be of interest to organisations that rely upon virtual meetings to accomplish tasks, as well as to media developers who seek media capabilities that promote a feeling of connected communication between individuals in virtual space. Journal: Behaviour & Information Technology Pages: 1060-1073 Issue: 10 Volume: 32 Year: 2013 Month: 10 X-DOI: 10.1080/0144929X.2013.830335 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.830335 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:10:p:1060-1073 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_858471_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 1074-1076 Issue: 11 Volume: 32 Year: 2013 Month: 11 X-DOI: 10.1080/0144929X.2013.858471 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.858471 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:11:p:1074-1076 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_630414_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ricardo Colomo-Palacios Author-X-Name-First: Ricardo Author-X-Name-Last: Colomo-Palacios Author-Name: Cristina Casado-Lumbreras Author-X-Name-First: Cristina Author-X-Name-Last: Casado-Lumbreras Author-Name: Pedro Soto-Acosta Author-X-Name-First: Pedro Author-X-Name-Last: Soto-Acosta Author-Name: Ángel García-Crespo Author-X-Name-First: Ángel Author-X-Name-Last: García-Crespo Title: Decisions in software development projects management. An exploratory study Abstract: Given the importance of software in today's world, the development of software systems is a key activity that requires complex management scenarios. This article explores the implications of hard decisions in the context of software development projects (SDPs). More in deep, it focuses on the emotional consequences of making hard decisions in IT organisations. Complex SDPs involve a great variety of actors. This fact entails morale, feelings and emotions, which play an important role for communication, interaction and, ultimately, decision making. The aim of the article is twofold. First (Study 1), to identify which are the most important hard decisions in SDPS. Second (Study 2), to study the influence of emotions on decision-making processes (Study 2). Findings show the complex emotional consequences and difficulties that managers must face in hard decision-making processes. Journal: Behaviour & Information Technology Pages: 1077-1085 Issue: 11 Volume: 32 Year: 2013 Month: 11 X-DOI: 10.1080/0144929X.2011.630414 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.630414 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:11:p:1077-1085 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_740638_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jeroen Stragier Author-X-Name-First: Jeroen Author-X-Name-Last: Stragier Author-Name: Jan Derboven Author-X-Name-First: Jan Author-X-Name-Last: Derboven Author-Name: Lieve Laporte Author-X-Name-First: Lieve Author-X-Name-Last: Laporte Author-Name: Laurence Hauttekeete Author-X-Name-First: Laurence Author-X-Name-Last: Hauttekeete Author-Name: Lieven De Marez Author-X-Name-First: Lieven Author-X-Name-Last: De Marez Title: Kilowhat? A multidisciplinary approach on the development of a home energy management system Abstract: To a consumer, knowing how much energy you use is often a question mark. We get our energy bills and more often than not, they are surprisingly high. The coming of the smart grid and more specifically smart metering provides opportunities to create a better awareness on energy use among consumers. This research presents the user-centric development of a home energy management system. The focus of the research is not specifically on the functionalities per se, rather it lies on the inclusion of the energy end-user in the development process. Throughout the development, end-user research provided valuable input for the development of the system. Large quantitative surveys were alternated with small scale in-depth qualitative research. Each step generated the input for the next step in the research process, resulting in a system with functionalities tailored to the end-users needs and wants. Journal: Behaviour & Information Technology Pages: 1086-1104 Issue: 11 Volume: 32 Year: 2013 Month: 11 X-DOI: 10.1080/0144929X.2012.740638 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.740638 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:11:p:1086-1104 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_566940_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wei Wang Author-X-Name-First: Wei Author-X-Name-Last: Wang Author-Name: Xixi Li Author-X-Name-First: Xixi Author-X-Name-Last: Li Author-Name: JJ Po-An Hsieh Author-X-Name-First: JJ Po-An Author-X-Name-Last: Hsieh Title: The contingent effect of personal IT innovativeness and IT self-efficacy on innovative use of complex IT Abstract: While organisational investment in complex information technologies (IT) keeps growing, these technologies are often applied at a superficial level and fail to attain the promised benefits. To further extract the value potential of complex IT, this study investigates employee users' innovate with IT (IwIT), which is a post-acceptance behaviour that refers to individual users applying IT in novel ways to support their task performance. Drawing on the information system continuance (ISC) model, we propose a research framework with perceived usefulness (PU) and satisfaction (SAT) as the antecedents of IwIT. We further emphasise the contingent role of personal characteristics and include personal innovativeness with IT (PIIT) and IT self-efficacy (ITSE) as the moderators of the framework. We validate the model with data from users of two complex ITs: enterprise resource planning and business intelligence technologies. The results suggest that positioning personal factors as moderators significantly increases the explanatory power of the ISC model and offers a more comprehensive understanding about IwIT. Specifically, ITSE positively moderates the effect of PU and negatively moderates the effect of SAT on IwIT. The moderating role of PIIT, however, is subject to the specific type of IT of investigation. Journal: Behaviour & Information Technology Pages: 1105-1124 Issue: 11 Volume: 32 Year: 2013 Month: 11 X-DOI: 10.1080/0144929X.2011.566940 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.566940 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:11:p:1105-1124 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_780638_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tung-Ching Lin Author-X-Name-First: Tung-Ching Author-X-Name-Last: Lin Author-Name: Yi-Shun Wang Author-X-Name-First: Yi-Shun Author-X-Name-Last: Wang Author-Name: Yu-Yin Wang Author-X-Name-First: Yu-Yin Author-X-Name-Last: Wang Title: Exploring the determinants of IS developers’ behavioural intention to learn business skills Abstract: While previous research has emphasised the importance of business skills for information systems (IS) developers in the process of IS development, few studies have investigated the determinants of IS developers’ behavioural intention to learn business skills. The current study explores the factors affecting IS developers’ intention to learn business skills based on previous theories and research. Data collected from 258 valid respondents are tested against the research model using the partial least-squares approach. The results indicate that both job involvement and career insight have significant positive effects on extrinsic and intrinsic motivations for learning business skills. Additionally, learning self-efficacy is not only found to have a significant influence on learning intention, but is also found to have a moderating effect on the positive relationship between intrinsic motivation and learning intention. The findings of this study provide several important theoretical and practical implications for IS developers’ behaviour of learning business skills. Journal: Behaviour & Information Technology Pages: 1125-1138 Issue: 11 Volume: 32 Year: 2013 Month: 11 X-DOI: 10.1080/0144929X.2013.780638 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.780638 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:11:p:1125-1138 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_708785_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Andrew J. Setterstrom Author-X-Name-First: Andrew J. Author-X-Name-Last: Setterstrom Author-Name: J. Michael Pearson Author-X-Name-First: J. Michael Author-X-Name-Last: Pearson Author-Name: Robert A. Orwig Author-X-Name-First: Robert A. Author-X-Name-Last: Orwig Title: Web-enabled wireless technology: an exploratory study of adoption and continued use intentions Abstract: This study builds upon previous research by comparing and contrasting the decision to adopt wireless technologies with the decision to continue to use wireless technologies. In the context of web-enabled cell phones, we propose, test and compare the predictive ability of two value-based models using a multi-group analysis. The findings suggest that regardless of whether an individual was choosing to adopt or continue to use a web-enabled cell phone, perceived usefulness, enjoyment and perceived fee influenced perceived value. In turn, perceived value influenced the adoption or continued use decision. Technicality had a significant negative effect on perceived value in the context of continued use, but not for adoption. Our results also suggested a shift in the importance of benefits in the formation of perceived value; perceived usefulness played a greater role for adopters, while enjoyment played a better role for continued users. Lastly, our results indicated that uncertainty avoidance did not mediate the relationship between perceived value and intention in either the continued use or adoption contexts, while habit was significant in its mediation of the relationship between perceived value and continued use intention. Collectively, habit and perceived value explained 71% of the variation in continued use intention. Journal: Behaviour & Information Technology Pages: 1139-1154 Issue: 11 Volume: 32 Year: 2013 Month: 11 X-DOI: 10.1080/0144929X.2012.708785 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.708785 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:11:p:1139-1154 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_751620_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: A. Vishwanath Author-X-Name-First: A. Author-X-Name-Last: Vishwanath Author-Name: Katherine H. LaVail Author-X-Name-First: Katherine H. Author-X-Name-Last: LaVail Title: The role of attributional judgments when adopted computing technology fails: a comparison of Microsoft Windows PC user perceptions of Windows and Macs Abstract: The bulk of research to date on diffusion of innovations and the user acceptance of computing technology has focused on modelling the factors that lead to a user's decision to adopt and use a technology, instead of how individuals use technology and experience it after adoption. The current paper explores how users rationalise failures in their adopted innovations; their biases in the assessment of competing technologies; and the ultimate influence of these attributions on their interpersonal word of mouth communication with other users. The findings of the research point to the mechanisms of ego enhancement and innovativeness influencing users’ reactions to the failure of their adopted computing technology. Biases regarding competing technologies are, however, influenced by information presented in the mass media. Experienced users and users who are technologically innovative are more likely to exhibit biased optimism towards the technology they have adopted. When such users hear about the failure of the computing technology they have adopted, they are far more likely to blame other users for it. In contrast, less innovative, later adopters of a technology are far more likely to blame their adopted technology and consider it to be inferior. Journal: Behaviour & Information Technology Pages: 1155-1167 Issue: 11 Volume: 32 Year: 2013 Month: 11 X-DOI: 10.1080/0144929X.2012.751620 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.751620 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:11:p:1155-1167 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_774047_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kamla Ali Al-Busaidi Author-X-Name-First: Kamla Ali Author-X-Name-Last: Al-Busaidi Title: An empirical investigation linking learners’ adoption of blended learning to their intention of full e-learning Abstract: Learning management system (LMS) is playing a major role in higher academic institutions worldwide. Even though full e-learning is becoming a feasible strategy for a number of institutions in the world, some institutions, especially those in developing countries, are resisting a full e-learning environment. Consequently, these academic institutions initially adopt LMS for blended learning to assess their readiness for full e-learning transformation. There are a number of studies that investigate the determinants of full e-learning, but very limited studies investigate the link between learners’ perception of blended learning and full e-learning. The objective of this study was to link learners’ adoption (perceived ease of use, perceived usefulness (PU) and satisfaction) of LMS in blended learning and their personal characteristics (self-efficacy, technology experience and personal innovativeness) to their intention to use full e-learning. Data were collected through a questionnaire from 512 learners in Oman. The study found that personal innovativeness, PU and satisfaction of LMS in blended learning are significant to learners’ intention to engage in full e-learning. Thus, learners’ adoption of LMS in blended learning boosts their intention to full e-learning. The results provide useful insights for practitioners and researchers on full e-learning planning and strategy. Journal: Behaviour & Information Technology Pages: 1168-1176 Issue: 11 Volume: 32 Year: 2013 Month: 11 X-DOI: 10.1080/0144929X.2013.774047 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.774047 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:11:p:1168-1176 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_634435_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jae Young Choi Author-X-Name-First: Jae Young Author-X-Name-Last: Choi Author-Name: Jungwoo Shin Author-X-Name-First: Jungwoo Author-X-Name-Last: Shin Author-Name: Jongsu Lee Author-X-Name-First: Jongsu Author-X-Name-Last: Lee Title: Strategic demand forecasts for the tablet PC market using the Bayesian mixed logit model and market share simulations Abstract: Since the release of the Apple iPad and the explosion of consumer demand for tablet PCs, a number of companies are entering into the tablet PC market, creating a situation that is becoming more fiercely competitive, complex, and difficult to predict. Under the singularity of the Korean tablet PC market, into which both the iPad and Galaxy Tab (with an Android operating system) were simultaneously released, this study closely analyses consumer preferences for tablet PCs. It uses the Bayesian mixed logit model, which can reflect consumers’ heterogeneous preferences based on data collected from a conjoint method, and using the estimates of the consumer utility function with model verification, it offers forecasts for the tablet PC market under six likely situations. Journal: Behaviour & Information Technology Pages: 1177-1190 Issue: 11 Volume: 32 Year: 2013 Month: 11 X-DOI: 10.1080/0144929X.2011.634435 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.634435 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:11:p:1177-1190 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_782138_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dong-Hee Shin Author-X-Name-First: Dong-Hee Author-X-Name-Last: Shin Title: User experience in social commerce: in friends we trust Journal: Behaviour & Information Technology Pages: 1191-1192 Issue: 11 Volume: 32 Year: 2013 Month: 11 X-DOI: 10.1080/0144929X.2013.782138 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.782138 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:11:p:1191-1192 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_782139_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: D. Shin Author-X-Name-First: D. Author-X-Name-Last: Shin Author-Name: F. Biocca Author-X-Name-First: F. Author-X-Name-Last: Biocca Author-Name: H. Choo Author-X-Name-First: H. Author-X-Name-Last: Choo Title: Exploring the user experience of 3D virtual learning environments Journal: Behaviour & Information Technology Pages: 1193-1193 Issue: 11 Volume: 32 Year: 2013 Month: 11 X-DOI: 10.1080/0144929X.2013.782139 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.782139 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:11:p:1193-1193 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_782842_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: D. Shin Author-X-Name-First: D. Author-X-Name-Last: Shin Author-Name: Y. Hwang Author-X-Name-First: Y. Author-X-Name-Last: Hwang Author-Name: H. Choo Author-X-Name-First: H. Author-X-Name-Last: Choo Title: Smart TV: Are they really smart in interacting with people? Understanding the interactivity of Korean smart TV Journal: Behaviour & Information Technology Pages: 1194-1195 Issue: 11 Volume: 32 Year: 2013 Month: 11 X-DOI: 10.1080/0144929X.2013.782842 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.782842 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:11:p:1194-1195 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_861140_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 1196-1198 Issue: 12 Volume: 32 Year: 2013 Month: 12 X-DOI: 10.1080/0144929X.2013.861140 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.861140 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:12:p:1196-1198 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_624633_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Allan Sylvester Author-X-Name-First: Allan Author-X-Name-Last: Sylvester Author-Name: Mary Tate Author-X-Name-First: Mary Author-X-Name-Last: Tate Author-Name: David Johnstone Author-X-Name-First: David Author-X-Name-Last: Johnstone Title: Beyond synthesis: re-presenting heterogeneous research literature Abstract: This article examines the nature, role and function of the literature review in academic discourse. Researchers in information systems (IS) are often advised to espouse a neutral viewpoint and adapt the goal of synthesising previous literature when conducting a literature review. However, since research literature in many areas of IS is diverse and heterogeneous, this synthesis is not value neutral, but is a construction of the researchers. We suggest that other goals and viewpoints for reviewing and presenting previous literature are possible, and in some cases, desirable. Using the example of service quality literature, we use a lens of historical discourse, and techniques of soft systems analysis and rich pictures, to present previous research literature on ServQual-related research in IS and electronic commerce. We identify seven ‘stories’ from service quality research literature and analyse the clients, actors, transformations, world-view (weltanschauung), owners and environment in each story. We conclude that alternative presentations of research literature can offer fresh insights, especially in areas where the research literature is diffuse, contradictory and heterogeneous. Journal: Behaviour & Information Technology Pages: 1199-1215 Issue: 12 Volume: 32 Year: 2013 Month: 12 X-DOI: 10.1080/0144929X.2011.624633 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.624633 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:12:p:1199-1215 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_726648_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Guido Ongena Author-X-Name-First: Guido Author-X-Name-Last: Ongena Author-Name: Lidwien van de Wijngaert Author-X-Name-First: Lidwien Author-X-Name-Last: van de Wijngaert Author-Name: Erik Huizer Author-X-Name-First: Erik Author-X-Name-Last: Huizer Title: Exploring determinants of early user acceptance for an audio-visual heritage archive service using the vignette method Abstract: The purpose of this study is to investigate factors, which explain the behavioural intention of the use of a new audio-visual cultural heritage archive service. An online survey in combination with a factorial survey is utilised to investigate the predictable strength of technological, individual and contextual constructs. The case used to validate this model is that of a not-yet-existing audio-visual archive service. Based on data collected from the survey (N = 1939), it is confirmed that payment and interpersonal influence the intention to adopt a new service thus partially supporting our three-dimensional model (i.e. technology, individual and context). The study contributes to the field of adoption research by studying a new service rather than an existing one. Subsequently, a vignette study is adopted. Moreover, the field of audio-visual archives is introduced in user research, which is considered novel. Pioneering on the unlocking of audio-visual archive this research seeks answers in the user needs and determinants for services upon these archives. Furthermore, the practical and scientific implications are discussed. Journal: Behaviour & Information Technology Pages: 1216-1224 Issue: 12 Volume: 32 Year: 2013 Month: 12 X-DOI: 10.1080/0144929X.2012.726648 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.726648 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:12:p:1216-1224 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_745606_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shahriar Akter Author-X-Name-First: Shahriar Author-X-Name-Last: Akter Author-Name: John D'Ambra Author-X-Name-First: John Author-X-Name-Last: D'Ambra Author-Name: Pradeep Ray Author-X-Name-First: Pradeep Author-X-Name-Last: Ray Author-Name: Umme Hani Author-X-Name-First: Umme Author-X-Name-Last: Hani Title: Modelling the impact of mHealth service quality on satisfaction, continuance and quality of life Abstract: Understanding the impact of service quality on economic and social outcomes is critical to extend the focus of IT service research. This study evaluates the impact of quality on both these dimensions in mHealth using a cross disciplinary approach. The conceptual model is rooted in the traditional cognition–affective–conation chain but explicitly incorporates convenience, confidence, cooperation, care and concern as the primary dimensions of mHealth quality. The model is validated in the context of a business-to-consumer mHealth services using partial least squares path modelling. The results confirm that service quality has both direct and indirect impact on continuance intentions (i.e. economic outcome) and quality of life (i.e. social outcome). In this relationship, satisfaction plays the key mediating role, whereas service quality does not have any moderating effect. Research implications point to scale and sustain this new healthcare paradigm by linking service quality to satisfaction, continuance intentions and quality of life. Journal: Behaviour & Information Technology Pages: 1225-1241 Issue: 12 Volume: 32 Year: 2013 Month: 12 X-DOI: 10.1080/0144929X.2012.745606 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.745606 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:12:p:1225-1241 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_659217_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Afzaal H. Seyal Author-X-Name-First: Afzaal H. Author-X-Name-Last: Seyal Author-Name: Rodney Turner Author-X-Name-First: Rodney Author-X-Name-Last: Turner Title: A study of executives' use of biometrics: an application of theory of planned behaviour Abstract: Biometrics has become an important alternative in user authentication to a system. The Brunei Government has embarked on various e-government projects. Some of these projects embed biometric mechanism for authentication. The acceptance of biometric security services appears to be affected by several factors, some of which may be the personal attitude of the users, influences of normality and context in which it is used. The study focuses on 155 executives from the 10 ministries of Brunei Darussalam to explore the behavioural intent of the executives towards biometrics through their attitudes. The theory of planned behaviour (TPB) was used as a reference framework, to understand the intention of using biometrics. The data analyses through Smart-PLS suggest that government officers’ attitudes towards biometrics is a predictor of behavioural intention, whereas, subjective norms is a predictor of attitude, perceived behavioural control, behavioural intention and behaviour, i.e. the use of the biometric technology. The implications of these findings are discussed and some conclusions are drawn. Journal: Behaviour & Information Technology Pages: 1242-1256 Issue: 12 Volume: 32 Year: 2013 Month: 12 X-DOI: 10.1080/0144929X.2012.659217 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.659217 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:12:p:1242-1256 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_705894_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: France Bélanger Author-X-Name-First: France Author-X-Name-Last: Bélanger Author-Name: Mary Beth Watson-Manheim Author-X-Name-First: Mary Beth Author-X-Name-Last: Watson-Manheim Author-Name: Bret R. Swan Author-X-Name-First: Bret R. Author-X-Name-Last: Swan Title: A multi-level socio-technical systems telecommuting framework Abstract: Telecommuting can help to create organisational efficiencies and improve competitive advantage. It has been studied from a variety of perspectives, including that of transportation, management, psychology, and information systems. However, telecommuting literature, while abundant and diversified, often reports contradictory results, creating dilemmas for practice and research. Past researchers noting such conflicting findings often identify the lack of guiding theoretical bases as a key problem. In an attempt to explain the contradictory results found in prior research and in practice, we review telecommuting literature and expose conceptualisation issues that need to be addressed in the development of a telecommuting research model: telecommuting as both a context and an aspect of work, as a multi-level concept and as a time-dependent concept. The proposed multi-level model, guided by socio-technical systems theory, illustrates the inter-relationships of telecommuting antecedents and outcomes across levels of analysis and over time. The research offers a number of important implications for future research, as well as for managers involved in or affected by telecommuting in their organisations. Journal: Behaviour & Information Technology Pages: 1257-1279 Issue: 12 Volume: 32 Year: 2013 Month: 12 X-DOI: 10.1080/0144929X.2012.705894 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.705894 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:12:p:1257-1279 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_708784_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Semina Halilovic Author-X-Name-First: Semina Author-X-Name-Last: Halilovic Author-Name: Muris Cicic Author-X-Name-First: Muris Author-X-Name-Last: Cicic Title: Understanding determinants of information systems users’ behaviour: a comparison of two models in the context of integrated accounting and budgeting software Abstract: This study examines determinants that affect the behaviour of information systems (IS) users, and influence of the users’ decisions to continue using IS by two models: the technology acceptance model (TAM) and the expectation-confirmation model of IS continuance (ECM-IS). The behaviour of professionals who utilise complex software solutions for performing their working tasks has been in the focus of this research. Based on data gathered from questionnaires filled-out by users of the integrated accounting and budgeting software (IABS), the confirmatory factor analysis has shown that both models demonstrate good factor, convergence and discriminatory validity, respectively. The comparison of the obtained results has been performed, and it shows that ECM-IS has a larger explanatory power (R2) over TAM, explaining 49% of the dependent variable (IS continuance intention) in relation to 29%. The IS continuance intention is determined by the users’ satisfaction and perceived usefulness. The user satisfaction is influenced by perceived usefulness and confirmation. The confirmation of the user's expectations has had a positive influence on perceived usefulness. The perceived ease of use has not exerted a significant influence on the user's intention of IS continuance. Journal: Behaviour & Information Technology Pages: 1280-1291 Issue: 12 Volume: 32 Year: 2013 Month: 12 X-DOI: 10.1080/0144929X.2012.708784 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.708784 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:12:p:1280-1291 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_632649_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: J.A. Elorriaga Author-X-Name-First: J.A. Author-X-Name-Last: Elorriaga Author-Name: A. Arruarte Author-X-Name-First: A. Author-X-Name-Last: Arruarte Author-Name: I. Calvo Author-X-Name-First: I. Author-X-Name-Last: Calvo Author-Name: M. Larrañaga Author-X-Name-First: M. Author-X-Name-Last: Larrañaga Author-Name: U. Rueda Author-X-Name-First: U. Author-X-Name-Last: Rueda Author-Name: E. Herrán Author-X-Name-First: E. Author-X-Name-Last: Herrán Title: Collaborative concept mapping activities in a classroom scenario Abstract: The aim of this study is to test collaborative concept mapping activities using computers in a classroom scenario and to evaluate the possibilities that Elkar-CM offers for collaboratively learning non-technical topics. Elkar-CM is a multi-lingual and multi-media software program designed for drawing concept maps (CMs) collaboratively. Concept mapping is a widely accepted technique that promotes meaningful learning. Graphically representing concepts of the learning domain and relationships between them helps students integrate new knowledge into their current cognitive structure. This study was carried out with Social Education degree students at the University of the Basque Country (UPV/EHU). The experiment included two learning activities. First, all students collaboratively constructed in the classroom a CM on the subject of Moral Development. Second, students were organised into groups to complete the CM generated in the first part. Journal: Behaviour & Information Technology Pages: 1292-1304 Issue: 12 Volume: 32 Year: 2013 Month: 12 X-DOI: 10.1080/0144929X.2011.632649 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.632649 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:12:p:1292-1304 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_694910_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Morten Moshagen Author-X-Name-First: Morten Author-X-Name-Last: Moshagen Author-Name: Meinald Thielsch Author-X-Name-First: Meinald Author-X-Name-Last: Thielsch Title: A short version of the visual aesthetics of websites inventory Abstract: The present paper addresses a need for a brief assessment instrument to measure perceived visual aesthetics of websites. A short version of the Visual Aesthetics of Websites inventory (VisAWI; Moshagen and Thielsch 2010) called VisAWI-S was developed and evaluated in three studies comprising 1673 participants in total. The results indicate that the VisAWI-S is a reliable measure that captures a single dimension of perceived visual aesthetics and provides a good approximation to the full-length version. Convergent validity was established by a strong relationship to overall appeal. Evidence for divergent validity was obtained by weaker correlations to perceived usability, pragmatic quality and quality of content as well as by absence of a significant correlation to participants’ mood. In addition to this, the VisAWI-S was found to be substantially related to the intention to revisit a website. Overall, the results indicate that the VisAWI-S may gainfully be employed to measure perceived visual aesthetics of websites when assessment times must be kept to a minimum. Journal: Behaviour & Information Technology Pages: 1305-1311 Issue: 12 Volume: 32 Year: 2013 Month: 12 X-DOI: 10.1080/0144929X.2012.694910 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.694910 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:12:p:1305-1311 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_862414_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Editorial Board Journal: Behaviour & Information Technology Pages: ebi-ebi Issue: 12 Volume: 32 Year: 2013 Month: 12 X-DOI: 10.1080/0144929X.2013.862414 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.862414 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:12:p:ebi-ebi Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_577190_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yi-Hsuan Lee Author-X-Name-First: Yi-Hsuan Author-X-Name-Last: Lee Author-Name: Yi-Chuan Hsieh Author-X-Name-First: Yi-Chuan Author-X-Name-Last: Hsieh Author-Name: Yen-Hsun Chen Author-X-Name-First: Yen-Hsun Author-X-Name-Last: Chen Title: An investigation of employees' use of e-learning systems: applying the technology acceptance model Abstract: The purpose of this study is to apply the technology acceptance model to examine the employees' attitudes and acceptance of electronic learning (e-learning) systems in organisations. This study examines four factors (organisational support, computer self-efficacy, prior experience and task equivocality) that are believed to influence employees' perceived usefulness, perceived ease of use, attitudes and intention to use e-learning systems. Participants were selected from Taiwanese companies that have already implemented e-learning systems. Three hundred and thirty-two valid questionnaires were collected, and structure equation modelling was conducted to test the research hypotheses. The findings provided practical implications for organisational trainers, educators and e-learning system developers. Journal: Behaviour & Information Technology Pages: 173-189 Issue: 2 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.577190 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.577190 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:2:p:173-189 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_702285_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mirja Ilves Author-X-Name-First: Mirja Author-X-Name-Last: Ilves Author-Name: Veikko Surakka Author-X-Name-First: Veikko Author-X-Name-Last: Surakka Title: Subjective responses to synthesised speech with lexical emotional content: the effect of the naturalness of the synthetic voice Abstract: This study aimed to investigate how the degree of naturalness and lexical emotional content of synthesised speech affects the subjective ratings of emotional experiences and how the naturalness of the voice affects the ratings of voice quality. Twenty-four participants listened to a set of affective words produced by three different speech synthesis techniques: formant synthesis, diphone synthesis and unit selection synthesis. The participants’ task was to rate their experiences evoked by the speech samples using three emotion-related bipolar scales for valence, arousal and approachability. The pleasantness, naturalness and clarity of the voices were also rated. The results showed that the affective words produced by the synthesisers evoked congruent emotion-related ratings in the participants. The ratings of the experienced valence and approachability were statistically significantly stronger when the affective words were produced by the more humanlike voices as compared to the more machinelike voice. The more humanlike voices were also rated as statistically significantly more natural, pleasant and clear than the less humanlike voice. Thus, our findings suggest that even machinelike voices can be used to communicate affective messages but that increasing the level of naturalness enhances positive feelings about synthetic voices and strengthens emotional communication between computers and humans. Journal: Behaviour & Information Technology Pages: 117-131 Issue: 2 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.702285 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.702285 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:2:p:117-131 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_630421_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: E. Lira Author-X-Name-First: E. Author-X-Name-Last: Lira Author-Name: P. Ripoll Author-X-Name-First: P. Author-X-Name-Last: Ripoll Author-Name: J. Peiró Author-X-Name-First: J. Author-X-Name-Last: Peiró Author-Name: A. Zornoza Author-X-Name-First: A. Author-X-Name-Last: Zornoza Title: The role of information and communication technologies in the relationship between group potency and group maintenance outcomes: a longitudinal study Abstract: Group potency is one of the major factors influencing work group success. However, little is known about the effects of potency on group maintenance outcomes, especially in virtual teams. The present study examines the moderating role of information and communication technologies (ICTs) in the relationships between potency and group maintenance outcomes in a longitudinal study. The study involved 44 groups of four members each, working in two communication media: face-to-face (F-t-F) and computer-mediated communication (CMC). The groups developed a project during four weekly sessions over a 1-month period. The results showed that ICTs moderated the relationship between potency and maintenance outcomes (process satisfaction and identification). The positive relationship between potency and maintenance outcomes was stronger in CMC groups than in F-t-F groups. The study has provided useful information that contributes to understanding in which contexts group potency produces the best results. Specifically, ICT appears to be a key moderating variable in the relationships between group potency and group maintenance outcomes. Journal: Behaviour & Information Technology Pages: 147-155 Issue: 2 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.630421 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.630421 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:2:p:147-155 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_518248_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vivien Lim Author-X-Name-First: Vivien Author-X-Name-Last: Lim Author-Name: Thompson Teo Author-X-Name-First: Thompson Author-X-Name-Last: Teo Author-Name: Xiuxi Zhao Author-X-Name-First: Xiuxi Author-X-Name-Last: Zhao Title: Psychological costs of support seeking and choice of communication channel Abstract: While seeking support brings benefits, it also entails some costs to the seeker. We propose that seeking support involves two types of psychological costs: intra- and inter-personal costs. Intra-personal cost is defined as the psychological threat arising from the perception that one fails to achieve one's own aspiration, while inter-personal cost is defined as the psychological threat arising from the perception that one fails to meet others' expectation. These costs result from individuals focusing on different aspects of the self and will deter individuals from seeking support. We conducted two studies. In the first study, we adapted, developed and validated scales to measure the two types of psychological costs. In the second study, we examined the impact of both types of psychological costs on individuals' choice of communication channel when seeking support. We found that only inter-personal cost was significantly related to seekers' choice of communication channel. Specifically, the higher the inter-personal cost perceived, the greater the likelihood that individuals would prefer email over face-to-face communication. We also found that women were more likely to seek support through email than face-to-face communication compared to men. Implications of the results for research and practice are discussed. Journal: Behaviour & Information Technology Pages: 132-146 Issue: 2 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2010.518248 File-URL: http://hdl.handle.net/10.1080/0144929X.2010.518248 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:2:p:132-146 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_776310_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 103-105 Issue: 2 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.776310 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.776310 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:2:p:103-105 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_606334_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dong-Hee Shin Author-X-Name-First: Dong-Hee Author-X-Name-Last: Shin Author-Name: Frank Biocca Author-X-Name-First: Frank Author-X-Name-Last: Biocca Author-Name: Hyunseung Choo Author-X-Name-First: Hyunseung Author-X-Name-Last: Choo Title: Exploring the user experience of three-dimensional virtual learning environments Abstract: This study examines the users' experiences with three-dimensional (3D) virtual environments to investigate the areas of development as a learning application. For the investigation, the modified technology acceptance model (TAM) is used with constructs from expectation-confirmation theory (ECT). Users' responses to questions about cognitive perceptions and continuous use were collected and analysed with factors that were modified from TAM and ECT. Whilst the findings confirm the significant roles by users' cognitive perceptions, the findings also shed light on the possibility of 3D application serving as an enabler of learning tools. In the extended model, the moderating effects of confirmation/satisfaction and demographics of the relationships amongst the variables were found to be significant. Journal: Behaviour & Information Technology Pages: 203-214 Issue: 2 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.606334 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.606334 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:2:p:203-214 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_605907_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: SooHwan Kim Author-X-Name-First: SooHwan Author-X-Name-Last: Kim Author-Name: HyeonCheol Kim Author-X-Name-First: HyeonCheol Author-X-Name-Last: Kim Author-Name: SeonKwan Han Author-X-Name-First: SeonKwan Author-X-Name-Last: Han Title: A development of learning widget on m-learning and e-learning environments Abstract: This article describes the development of learning widget on m-learning and e-learning environments. A widget is a small, simple and useful application supporting user-oriented contents. The user may select and install widgets that are convenient as well as an auto-updating application including weather or calendar. These widgets are especially more useful, because they are able to be installed on a mobile device, a website or a desktop computer. If we take advantage of widgets for education, we may use this learning tool for delivering and pulling learning contents, essences of lessons or word learning. To that end, we developed an effective learning widget and then verified its usability, usefulness and effectiveness for m-learning and e-learning. That is, we evaluated the learning widget with a heuristic evaluation method. We identified 72 interface problems by using a set of 10 usability criteria or heuristics. In addition, we considered how to design the learning widget with consideration given to devices on m-learning and e-learning. Moreover, we experimented by conducting a pilot test with 34 students, a field test with 60 teachers and technology acceptance model (TAM) analysis with 15 teachers. We verified the effectiveness and usefulness of learning with a questionnaire, a quiz and TAM, where the subjects, after using the learning widget in real learning activities, rated the widget's efficacy. The result shows that the learning widget is useful for m-learning and e-learning environments. Journal: Behaviour & Information Technology Pages: 190-202 Issue: 2 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.605907 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.605907 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:2:p:190-202 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_603360_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dong-Hee Shin Author-X-Name-First: Dong-Hee Author-X-Name-Last: Shin Author-Name: Yongsuk Hwang Author-X-Name-First: Yongsuk Author-X-Name-Last: Hwang Author-Name: Hyunseung Choo Author-X-Name-First: Hyunseung Author-X-Name-Last: Choo Title: Smart TV: are they really smart in interacting with people? Understanding the interactivity of Korean Smart TV Abstract: Smart TV (STV), a new digital television service, has been rapidly developing, particularly in Korea. With the conceptual model of interactivity, this study empirically investigates the effects of perceived interactivity on the motivations and attitudes towards STV in Korea. The model is created to validate the relationship of perceived interactivity to performance, attitude and intention. Further, the model examines the mediating roles of perceived interactivity in the effect of performance on attitude towards STV. Empirical evidence supports the mediating role of perceived interactivity. Implications of the findings are discussed in terms of building a theory of interactivity and providing practical insights into developing a user-centred STV interface. Journal: Behaviour & Information Technology Pages: 156-172 Issue: 2 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.603360 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.603360 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:2:p:156-172 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_563800_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ludovic Le Bigot Author-X-Name-First: Ludovic Author-X-Name-Last: Le Bigot Author-Name: Loïc Caroux Author-X-Name-First: Loïc Author-X-Name-Last: Caroux Author-Name: Christine Ros Author-X-Name-First: Christine Author-X-Name-Last: Ros Author-Name: Agnès Lacroix Author-X-Name-First: Agnès Author-X-Name-Last: Lacroix Author-Name: Valérie Botherel Author-X-Name-First: Valérie Author-X-Name-Last: Botherel Title: Investigating memory constraints on recall of options in interactive voice response system messages Abstract: This study examined the effects of the number of options in a message and different message endings on the memorisation of multiple-option messages. Twenty-seven participants were told to pay attention to the quality of interactions between users and an interactive voice response system and were asked to recall system messages. The multiple-option messages contained three, five or seven options and ended either in a pseudoword suffix, in a natural-language prompt or in a beep. Results showed that option recall was impaired when messages were longer and contained a suffix. The interaction between the number of options and the presence of a suffix was not significant. Results also showed that, in messages with five or more options, the recency effect was greater than the primacy effect. These results bolster our knowledge about the design of spoken menus. Journal: Behaviour & Information Technology Pages: 106-116 Issue: 2 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.563800 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.563800 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:2:p:106-116 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_650711_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tao Zhou Author-X-Name-First: Tao Author-X-Name-Last: Zhou Title: The effect of flow experience on user adoption of mobile TV Abstract: The wide broadband of third generation (3G) mobile communication technologies enables advanced mobile data services such as mobile TV. However, users’ adoption intention of mobile TV may decrease with their poor experience caused by the lack of usability, such as small screens and slow response. Drawing upon the flow theory, this research examined mobile TV user adoption. The results indicated that perceived ease of use, access speed and content quality have significant effects on the flow experience, which involves three dimensions: perceived enjoyment, perceived control and attention focus. In turn, flow experience affects perceived usefulness and usage intention. Thus, service providers need to present an engaging experience to users in order to facilitate their adoption and usage of mobile TV. Journal: Behaviour & Information Technology Pages: 263-272 Issue: 3 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.650711 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.650711 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:3:p:263-272 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_644580_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fang Zhao Author-X-Name-First: Fang Author-X-Name-Last: Zhao Title: An empirical study of cultural dimensions and e-government development: implications of the findings and strategies Abstract: We aim to examine whether national culture has an impact on e-government development. We used methods of correlation and multiple regression to analyse two sets of index: (1) Hofstede's cultural dimension index and (2) the e-government development index of the 2010 United Nations e-government survey. We found that there is a correlation to a various degree between e-governmental development and the cultural dimensions defined by Hofstede. Of the five cultural dimensions, we found that, individualism (i.e. the extent to which an individual is integrated into a group), power distance (i.e. the extent to which a society accepts the differences and inequalities in power distribution) and long-term orientation (i.e. the extent to which a culture programs its members to accept delayed satisfaction of their material, social and emotional needs) are significantly correlated with e-government development. The implications of the findings and the strategies proposed by this study could help governments and decision makers design and implement policies that take into account cultural factors to improve e-government services and their overall development. This study confirms and supports previous research and extends the scope of, and updates the results of, similar studies in the field. Journal: Behaviour & Information Technology Pages: 294-306 Issue: 3 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.644580 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.644580 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:3:p:294-306 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_529942_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: M. Martínez-Torres Author-X-Name-First: M. Author-X-Name-Last: Martínez-Torres Author-Name: M. Díaz-Fernández Author-X-Name-First: M. Author-X-Name-Last: Díaz-Fernández Author-Name: S. Toral Author-X-Name-First: S. Author-X-Name-Last: Toral Author-Name: F. Barrero Author-X-Name-First: F. Author-X-Name-Last: Barrero Title: Identification of new added value services on intelligent transportation systems Abstract: The evolution of electronics and the growing capabilities of in-vehicle and public infrastructure equipment make feasible the development of new value-added services in the field of intelligent transportation systems (ITS). However, initiatives in this sense frequently failed due to the lack of agreement or coordination among service providers, public authorities and final users. This article proposes a scientific method based on concept mapping techniques to extract these value-added services. The main benefit of the proposed methodology is its ability to take into account the different points of view of the main actors involved in the transportation field. Obtained results will provide the general guidelines for future ITS services. Journal: Behaviour & Information Technology Pages: 307-320 Issue: 3 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2010.529942 File-URL: http://hdl.handle.net/10.1080/0144929X.2010.529942 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:3:p:307-320 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_630416_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Iyad Abu-Doush Author-X-Name-First: Iyad Author-X-Name-Last: Abu-Doush Author-Name: Ashraf Bany-Mohammed Author-X-Name-First: Ashraf Author-X-Name-Last: Bany-Mohammed Author-Name: Emad Ali Author-X-Name-First: Emad Author-X-Name-Last: Ali Author-Name: Mohammed Al-Betar Author-X-Name-First: Mohammed Author-X-Name-Last: Al-Betar Title: Towards a more accessible e-government in Jordan: an evaluation study of visually impaired users and Web developers Abstract: Accessibility of e-government services is a key issue for people with disabilities. E-government services can significantly save lot of their effort and provide them with lot of easy to reach services. Yet, accessibility of e-government websites is still under-explored topic in Jordan. In order to understand the accessibility of e-government websites and its problems, this study evaluates a set of e-government websites using 20 blind and visually impaired volunteers and at the same time conducts a survey on e-government websites developers. The results from e-government websites accessibility evaluation are compared with expert's review. For both the evaluation and the survey we used a set of accessibility guidelines developed by W3C [i.e. Web Content Accessibility Guidelines (WCAG 2.0)], Section 508 of the US Rehabilitation Act Amendments of 1998, and other literature review. In order to evaluate a reasonable number of e-government Web sites, a set of common e-government websites visited by the blind community were identified and a set of specific common tasks to test were defined. The analysis of the research results revealed a serious weakness in understanding, adopting and implementing Web accessibility guidelines throughout nearly all Jordanian e-government websites. Improving awareness, training developers and users, and developing formal guidelines of Web accessibility are needed to enable visually impaired and blind users in accessing e-government Web sites and their services. Further research analysis discusses and identifies key areas in which e-government accessibility can be enhanced. Journal: Behaviour & Information Technology Pages: 273-293 Issue: 3 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.630416 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.630416 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:3:p:273-293 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_624638_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Eija Korpelainen Author-X-Name-First: Eija Author-X-Name-Last: Korpelainen Author-Name: Mari Kira Author-X-Name-First: Mari Author-X-Name-Last: Kira Title: Systems approach for analysing problems in IT system adoption at work Abstract: The purpose of this article is to describe and analyse use-related problems when new information technology (IT) systems are adopted in organisations. Traditionally, IT adoption has been studied with the help of technology acceptance models (TAMs). However, an alternative approach, the activity system model, was used as a systemic and holistic tool to analyse and understand the problems relating to the adoption of an IT system in an organisational context. The data were collected using qualitative semi-structured interviews with 39 employees in three organisations. The results show that most of the problems were identified in the social context and only one-fifth of the problems were related to the employees' experiences of a lack of skills and competencies in using the IT systems. A practical implication is that the successful adoption and use of an IT tool requires interventions and innovations that also address the social mediatedness of the use. A theoretical implication is that the activity system model proved to be a useful yet rather complex tool for describing and analysing IT adoption problems. Journal: Behaviour & Information Technology Pages: 247-262 Issue: 3 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.624638 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.624638 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:3:p:247-262 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_596995_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Matthew Mount Author-X-Name-First: Matthew Author-X-Name-Last: Mount Author-Name: Kiran Fernandes Author-X-Name-First: Kiran Author-X-Name-Last: Fernandes Title: Adoption of free and open source software within high-velocity firms Abstract: Free and open source software (FOSS) solutions are not only considered to be a disruptive force in the proprietary software industry but have helped firms deliver efficient and proficient processes and position themselves in global supply networks. The purpose of this study was to conduct an investigation of FOSS adoption in firms operating in high-velocity environments and identify factors that have an impact on the adoption process. Primary data were gathered from a cluster of firms operating in a high-velocity environment. The results provide an insight about the FOSS adoption process to both practitioners and academics alike. Our results indicate that performance attitude of managers, data regulation and facilitating conditions are important determinants of a firm's behavioural intention (BI) to adopt and use FOSS. Interestingly, influences from social and organisational domains have little effect on a firm's BI to adopt FOSS solutions. Overall, the article provides a structure to FOSS adoption which is relevant to managers and academics. Journal: Behaviour & Information Technology Pages: 231-246 Issue: 3 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.596995 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.596995 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:3:p:231-246 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_553741_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sookeun Byun Author-X-Name-First: Sookeun Author-X-Name-Last: Byun Author-Name: Sang-Eun Byun Author-X-Name-First: Sang-Eun Author-X-Name-Last: Byun Title: Exploring perceptions toward biometric technology in service encounters: a comparison of current users and potential adopters Abstract: Biometrics is a new technology that authenticates an individual's identity via his or her unique physical or behavioural characteristics, such as the iris, fingerprints, hand geometry, voice and signature. Although its application is becoming pervasive in the public and private sectors due to the potential benefits of the technology, its adoption by end-users is progressing slowly. This study investigates multiple aspects of the benefits and risks that consumers perceive in using biometric technology. A survey was conducted by contacting the actual customers of an American bank that has utilised fingerprint technology at its ATMs. The proposed model was tested with current users as well as potential adopters of the target technology. We found that enjoyment was the most salient perceived benefit for using fingerprint ATMs for both current users and potential adopters. Banks thus may highlight intrinsic values, such as the novelty of biometrics, to motivate the use of the technology. However, to promote potential users' adoption decisions, banks need to educate them about the security benefits of financial transactions under the technology. The result also showed that the current users were highly concerned about information privacy risk in using the fingerprint ATMs. Therefore, banks are advised to develop internal policies to protect personal biometric data from any identity theft or illegal uses to encourage continuous usage by the current users. Journal: Behaviour & Information Technology Pages: 217-230 Issue: 3 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.553741 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.553741 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:3:p:217-230 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_776789_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 215-216 Issue: 3 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.776789 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.776789 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:3:p:215-216 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_550319_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Amy Chan Author-X-Name-First: Amy Author-X-Name-Last: Chan Author-Name: Peter Caputi Author-X-Name-First: Peter Author-X-Name-Last: Caputi Author-Name: Rohan Jayasuriya Author-X-Name-First: Rohan Author-X-Name-Last: Jayasuriya Author-Name: Jessica Browne Author-X-Name-First: Jessica Author-X-Name-Last: Browne Title: Counterfactual thinking and anticipated emotions enhance performance in computer skills training Abstract: The present study examined the relationship between novice learners' counterfactual thinking (i.e. generating ‘what if’ and ‘if only’ thoughts) about their initial training experience with a computer application and subsequent improvement in task performance. The role of anticipated emotions towards goal attainment in task performance was also assessed. Undergraduate students (N = 42) with minimal experience in using computer spreadsheets underwent basic training in using Microsoft Excel. All participants were assessed on their anticipated positive and negative emotions regarding goal attainment at the outset. After completing their first task, participants allocated to a counterfactual condition received instructions to generate counterfactual thoughts regarding their initial task performance, whereas participants in a control condition did not. The counterfactual group showed only marginally greater improvement in task performance (measured by task completion time and accuracy) than the control group. However, we also found that positive anticipated emotions were associated with improvement in task performance but for the counterfactual group only. Our data have implications for incorporating counterfactual thinking into information technology skills training to enhance learning outcomes for novice learners. Journal: Behaviour & Information Technology Pages: 387-396 Issue: 4 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2010.550319 File-URL: http://hdl.handle.net/10.1080/0144929X.2010.550319 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:4:p:387-396 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_656326_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yao-Sheng Chang Author-X-Name-First: Yao-Sheng Author-X-Name-Last: Chang Author-Name: Chyan Yang Author-X-Name-First: Chyan Author-X-Name-Last: Yang Title: Why do we blog? From the perspectives of technology acceptance and media choice factors Abstract: Blogs, or weblogs, have rapidly grown in recent years. Blogs are easy to use, possess interactive features and attract widespread use, leading them to be recognised as a communication medium in web-based information technology. However, why do so many people use blogs? The purpose of this study is to incorporate the technology acceptance model (TAM) with media choice factors to explain and predict blog acceptance behaviours. The media choice factors include media richness, critical mass, social influence (SI) and media experience (ME). This study conducted an online field survey and applied the structure equation modelling method to investigate the empirical strength of the relationships in the proposed model. In this study, 521 experienced blog users were surveyed to examine this model. The results strongly support the proposed hypotheses, indicating that technology acceptance and media choice factors influence blog acceptance behaviours. This article provides implications and recommendations resulting from the study. Journal: Behaviour & Information Technology Pages: 371-386 Issue: 4 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.656326 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.656326 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:4:p:371-386 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_724085_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Michaela Kauer Author-X-Name-First: Michaela Author-X-Name-Last: Kauer Author-Name: Heike Theuerling Author-X-Name-First: Heike Author-X-Name-Last: Theuerling Author-Name: Ralph Bruder Author-X-Name-First: Ralph Author-X-Name-Last: Bruder Title: The importance of identification for the acceptance of consumer electronics on the example of the Wii Abstract: Research on information technology has focused mainly on the acceptance of work-related technology. During the last few years, the importance of information technology in private life has tremendously increased and therefore, the fit of models developed especially for working environments is decreasing. This article stresses two main points. First, important key constructs such as technology acceptance are defined, because a clear definition is still absent in literature. Second, a model integration of the Technology Acceptance Model and the need-based approach from user experience research is presented, which focuses on the explanation of technology acceptance of hedonic systems. A first empirical investigation of the integrated model on the example of the Nintendo Wii™ closes this article. The results show that identification adds great explanatory strength to the model in case of hedonic systems and that a differentiation between usage modes is valuable for a better understanding of technology acceptance. Journal: Behaviour & Information Technology Pages: 344-358 Issue: 4 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.724085 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.724085 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:4:p:344-358 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_558591_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Roger Blake Author-X-Name-First: Roger Author-X-Name-Last: Blake Author-Name: Eric Kyper Author-X-Name-First: Eric Author-X-Name-Last: Kyper Title: An investigation of the intention to share media files over peer-to-peer networks Abstract: File-sharing over peer-to-peer (P2P) networks once consisted largely of music files, which, when shared, were infringements of copyrights. For this reason, studies of the behavioural intentions (BIs) to share files over P2P networks have often focused on the piracy of music files. However, with improved technology and increased bandwidth, large files such as videos are routinely shared. As industry-led efforts may have had some success stemming illegal file-sharing, and as new and legitimate applications of P2P file-sharing are emerging, it is important to include media files of all types and consider file-sharing that is both legitimate and that which constitutes piracy within the scope of our study. To study the intention to share media files over P2P networks, we evaluate two alternative models. The theory of planned behaviour (TPB) is the underlying theory for both models, one of which is based on the original TPB and one on the decomposed TPB. We test both models using previously validated instruments and find that both models can explain a significant portion of the variance in the intentions to share media files over P2P networks. However, the model based on the decomposed TPB can explain more of the variance. A second advantage of this model is that it can be more readily translated to managerial actions, which are also explored. Journal: Behaviour & Information Technology Pages: 410-422 Issue: 4 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.558591 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.558591 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:4:p:410-422 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_554575_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Semina Halilovic Author-X-Name-First: Semina Author-X-Name-Last: Halilovic Author-Name: Muris Cicic Author-X-Name-First: Muris Author-X-Name-Last: Cicic Title: Antecedents of information systems user behaviour – extended expectation-confirmation model Abstract: The study examines antecedents that affect information systems (IS) users' behaviour and influence their decision to either continue or discontinue with IS use. Two models were used: the expectation-confirmation model of IS continuance (ECM-IS) and the extended expectation-confirmation model of IS continuance (EECM-IS) – the ECM-IS model extended by the additional construct of conditions of support. Confirmatory factor analysis has shown that both models demonstrated good factor, convergent and discriminant validity based on data collected from questionnaires filled out by users of the integrated accounting and budgeting software (IABS) Finova. ECM-IS explained 49% of IS continuance intention, and EECM-IS 59%. Users' perceived conditions of support, satisfaction and perceived usefulness determine their IS continuance intention, contributing to 48.5%, 33.9% and 17.6% of the R2, respectively. Confirmation (confirmed user expectation) has a positive impact on perceived usefulness, conditions of support and satisfaction. Conditions of support, perceived usefulness and confirmation are significant predictors of satisfaction, contributing to 61.3%, 20.5% and 18.2% of the R2, respectively. Journal: Behaviour & Information Technology Pages: 359-370 Issue: 4 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.554575 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.554575 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:4:p:359-370 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_630417_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Guendalina Capece Author-X-Name-First: Guendalina Author-X-Name-Last: Capece Author-Name: Domenico Campisi Author-X-Name-First: Domenico Author-X-Name-Last: Campisi Title: User satisfaction affecting the acceptance of an e-learning platform as a mean for the development of the human capital Abstract: This study aims to explore how satisfaction – from employees’ view – using e-learning technology influences organisational learning effectiveness. To this aim, the level of satisfaction using an e-learning platform as a complementary instrument of training and education is measured in a multinational company operating in the energy sector. Our case study focuses on two purely on-line courses involving 5395 employees, who responded to a questionnaire at the end of their learning activities on the basis of a Technology Acceptance Model. The major finding is that the usage of e-learning technology plays a full mediating role in the relationship between e-learning system service and measured employees satisfaction (organisational effectiveness in implementing knowledge improvement). This result has practical direct implications for companies with a distributed layout unable to implement conventional classroom learning. Furthermore, our investigation results ensure that well conducted e-learning programmes can effectively be adopted by a large amount of companies: more the users satisfied with e-learning service, the better in enhancing organisational learning. Journal: Behaviour & Information Technology Pages: 335-343 Issue: 4 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.630417 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.630417 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:4:p:335-343 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_790578_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: EDITORIAL Journal: Behaviour & Information Technology Pages: 321-322 Issue: 4 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.790578 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.790578 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:4:p:321-322 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_553740_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gunnvald Svendsen Author-X-Name-First: Gunnvald Author-X-Name-Last: Svendsen Author-Name: Jan-Are Johnsen Author-X-Name-First: Jan-Are Author-X-Name-Last: Johnsen Author-Name: Live Almås-Sørensen Author-X-Name-First: Live Author-X-Name-Last: Almås-Sørensen Author-Name: Joar Vittersø Author-X-Name-First: Joar Author-X-Name-Last: Vittersø Title: Personality and technology acceptance: the influence of personality factors on the core constructs of the Technology Acceptance Model Abstract: The Technology Acceptance Model (TAM) is one of the most used models in information science. Although several studies investigate the relationship between individual difference variables and TAM, none are conclusive about the relationship between personality and the TAM constructs. The current study seeks to investigate the degree to which users' assessments of the core constructs of TAM are influenced by their personality as measured by a short version of the IPIP Big Five inventory. A web-based survey method was used where users (n = 1004) read a description of a software tool before completing personality and TAM inventories. The results indicate that personality influence behavioural intention (BI) both directly and mediated through the TAM beliefs. Personality can also influence the TAM beliefs without influencing BI. Extraversion has significant, positive relations to BI and this relation is fully mediated by the TAM beliefs. Emotional stability is related to BI, but this relation is not mediated by the TAM beliefs. Openness to experience is significantly and positively related to perceived ease of use, but does not influence BI. Journal: Behaviour & Information Technology Pages: 323-334 Issue: 4 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.553740 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.553740 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:4:p:323-334 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_608810_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hsien-Tang Ko Author-X-Name-First: Hsien-Tang Author-X-Name-Last: Ko Author-Name: Chi Chang Author-X-Name-First: Chi Author-X-Name-Last: Chang Author-Name: Nan-Shiun Chu Author-X-Name-First: Nan-Shiun Author-X-Name-Last: Chu Title: An empirical investigation of the consumer demand for digital television application services Abstract: In the era of convergence of digital television (DTV) broadcasting and internet, DTV application services will be the key to success. Through theoretical and empirical analysis, this study showed that the integrated model which includes basic products/services, value-added services, interactive services, and behavioural intention is applicable to explain consumer's demands of DTV application services. Results indicated that value-added services is the most important factor affecting the behavioural intention to adopt DTV application services, while interactive services is the best way to create consumer's emotional value. In addition, this study also provided some impetus for both researchers and practitioners. Journal: Behaviour & Information Technology Pages: 397-409 Issue: 4 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.608810 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.608810 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:4:p:397-409 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_610825_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Guendalina Capece Author-X-Name-First: Guendalina Author-X-Name-Last: Capece Author-Name: Roberta Costa Author-X-Name-First: Roberta Author-X-Name-Last: Costa Title: The new neighbourhood in the internet era: network communities serving local communities Abstract: The past two decades have witnessed many attempts to transform online communities in new neighbourhoods of the Internet era. In particular, one of the most interesting applications of Internet Technologies in this field have been ‘network communities’, that differ from online communities because they refer to a specific territory and, for this reason, serve as a social catalyst for the corresponding territorial community. Network communities, as virtual neighbourhoods, have the purpose of allowing a better understanding of physical ones, contributing to the creation and the proliferation of services most suited to the needs of residents. For this reason, municipalities and local governments should consider the opportunity to exploit network communities as useful tools for local community management. Following this lead, this article analyses a real case study and highlights the existence of a positive correlation between a constructive utilisation of a network community by its members, their sense of community and the degree of their involvement in local problems. Journal: Behaviour & Information Technology Pages: 438-448 Issue: 5 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.610825 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.610825 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:5:p:438-448 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_751621_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jiaming Fang Author-X-Name-First: Jiaming Author-X-Name-Last: Fang Author-Name: Chao Wen Author-X-Name-First: Chao Author-X-Name-Last: Wen Author-Name: Victor Prybutok Author-X-Name-First: Victor Author-X-Name-Last: Prybutok Title: The equivalence of Internet versus paper-based surveys in IT/IS adoption research in collectivistic cultures: the impact of satisficing Abstract: An increasing proportion of information technology (IT)/information system adoption research collects data using online surveys. However, a paucity of research assesses the equivalence of paper-based versus Internet-based surveys in collectivistic cultures. Furthermore, no theoretical or empirical research investigates how cultural differences between collectivistic and individualistic cultures influence the measurement equivalence (ME) of these survey modes. To explore these issues, online and paper-based surveys with comparable samples were carried out in both an individualistic (the USA) and a collectivistic culture (China). Confirmatory factor analysis was conducted to examine the ME across both survey modes in these different cultures. Results indicate that the relatively larger satisficing discrepancy between paper and online surveys causes respondents in collectivistic cultures to have an increased likelihood of providing responses that vary as compared to respondents in individualistic cultures. The disparate responses, in turn, result in increased measurement variance between the two survey modes. The findings of this study bridge a gap in the literature and address the question of how culture influences online satisficing behaviour and how that behaviour causes measurement invariance across survey modes. This study also explains the possible underlying mechanisms by which different national cultures exert their influence on survey results. The findings provide important implications for IT researchers, especially those in collectivistic cultures or those who need to collect data in collectivistic cultures using online surveys or mixed-mode surveys that include an online survey mode. Journal: Behaviour & Information Technology Pages: 480-490 Issue: 5 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.751621 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.751621 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:5:p:480-490 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_566941_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Changxu Wu Author-X-Name-First: Changxu Author-X-Name-Last: Wu Author-Name: Guozhen Zhao Author-X-Name-First: Guozhen Author-X-Name-Last: Zhao Author-Name: Bin Lin Author-X-Name-First: Bin Author-X-Name-Last: Lin Author-Name: Jonghoon Lee Author-X-Name-First: Jonghoon Author-X-Name-Last: Lee Title: Navigating a car in an unfamiliar country using an internet map: effects of street language formats, map orientation consistency, and gender on driver performance, workload and multitasking strategy Abstract: Navigating a car in an unfamiliar country becomes one of the major concerns with driving safety. Existing studies mainly used survey, focus group and statistical analysis to study this problem. Although the navigation system (e.g. GPS) gains an advantage in providing navigation assistances, paper maps and particularly internet maps are one of major ways for navigating in an unfamiliar area. This study is one of a few experimental studies which addressed a typical multitasking driving behaviour (driving and navigation task) in a cross-culture context. Twenty-four native American-English speakers navigated a driving simulator in urban environments which involved three formats of language settings of the street signs (English, Chinese or no street signs) and two types of map orientation consistency (driving from south to north vs. driving from north to south with a north-up map). It was found that female drivers made more wrong turns only with Chinese street signs but not in the other two conditions compared to male drivers. This indicated that female drivers actually behaved differently from male drivers in an unfamiliar driving environment with unfamiliar street names language. Both male and female drivers benefited from English street signs and reported higher driver workload with Chinese street signs. Interestingly, the average glance duration of maps with Chinese street signs was significantly less than that with English street signs, indicating that even though Chinese language belongs to ideograph with graphical information, its graphical information was not that helpful in assisting navigation task. In addition, female drivers had more instances of collisions with other vehicles, a longer distance of deviation from central line position, higher driver workload and a longer time period of map glance duration. For the main effect of map consistency, drivers made more wrong turns and perceived higher driving workload when they drove with inconsistent maps. Further implications of the current study in transportation safety of globalisation were also discussed, including improvement of street sign infrastructures and optimal ways of using and designing internet maps for drivers navigating in an unfamiliar country. Journal: Behaviour & Information Technology Pages: 425-437 Issue: 5 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.566941 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.566941 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:5:p:425-437 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_726647_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Simon Harper Author-X-Name-First: Simon Author-X-Name-Last: Harper Author-Name: Caroline Jay Author-X-Name-First: Caroline Author-X-Name-Last: Jay Author-Name: Eleni Michailidou Author-X-Name-First: Eleni Author-X-Name-Last: Michailidou Author-Name: Huangmao Quan Author-X-Name-First: Huangmao Author-X-Name-Last: Quan Title: Analysing the visual complexity of web pages using document structure Abstract: The perception of the visual complexity of World Wide Web (Web) pages is a topic of significant interest. Previous work has examined the relationship between complexity and various aspects of presentation, including font styles, colours and images, but automatically quantifying this dimension of a web page at the level of the document remains a challenge. In this paper we demonstrate that areas of high complexity can be identified by detecting areas, or ‘chunks’, of a web page high in block-level elements. We report a computational algorithm that captures this metric and places web pages in a sequence that shows an 86% correlation with the sequences generated through user judgements of complexity. The work shows that structural aspects of a web page influence how complex a user perceives it to be, and presents a straightforward means of determining complexity through examining the DOM. Journal: Behaviour & Information Technology Pages: 491-502 Issue: 5 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.726647 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.726647 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:5:p:491-502 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_674157_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Daniel Boos Author-X-Name-First: Daniel Author-X-Name-Last: Boos Author-Name: Hannes Guenter Author-X-Name-First: Hannes Author-X-Name-Last: Guenter Author-Name: Gudela Grote Author-X-Name-First: Gudela Author-X-Name-Last: Grote Author-Name: Katharina Kinder Author-X-Name-First: Katharina Author-X-Name-Last: Kinder Title: Controllable accountabilities: the Internet of Things and its challenges for organisations Abstract: Current expectations are that the use of Internet of Things (IoT) technologies (e.g. radio frequency identification devices (RFID) in supply chains) will improve accountability in organisations. However, it remains unclear if, why and when such expectations will actually be met. This is because new technologies not only address, but also produce new accountability demands and human actors might experience difficulties in satisfying these accountabilities. This article presents a theoretical framework for understanding how IoT technologies enable or constrain control capabilities of actors and how this influences actors' capabilities to satisfy accountability demands. We discuss multiple dimensions of accountability (i.e. visibility, responsibility and liability) and control (i.e. transparency, predictability and influence), and explain how control and accountability are constitutively entangled with the capacities of IoT technologies (i.e. informate, automate and transform). To illustrate the framework, we provide vignettes from an IoT application used to detect counterfeits in the supply chain. The article contributes to the on-going debate on benefits and risks of IoT technologies and emphasises the importance of predicting organisational issues already in early stages of technology development. Journal: Behaviour & Information Technology Pages: 449-467 Issue: 5 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.674157 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.674157 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:5:p:449-467 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_796693_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Netlife: Living and Working with the Internet Journal: Behaviour & Information Technology Pages: 423-424 Issue: 5 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.796693 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.796693 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:5:p:423-424 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_687771_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Seung-Bae Park Author-X-Name-First: Seung-Bae Author-X-Name-Last: Park Author-Name: Yong-Ki Lee Author-X-Name-First: Yong-Ki Author-X-Name-Last: Lee Author-Name: Namho Chung Author-X-Name-First: Namho Author-X-Name-Last: Chung Title: Why don't consumers go internet shopping in Korea? Segmentation of consumer lifestyle approach Abstract: Due to the rapid increase of internet users, internet shopping malls in Korea are growing at a very rapid rate, though a structural vulnerability is also being revealed. About 55.8% of internet users in Korea use internet shopping malls. Therefore, to enlarge the sizes of internet shopping markets, it is paramount to attract shoppers who do not currently shop on the internet. In this regard, this study analysed the characteristics of internet shoppers and non-internet shoppers from diverse aspects based on surveys conducted on 4298 subjects residing across Korea, using 28 consumer lifestyle measurement items. The results of the analysis indicated that non-internet shoppers are married, earning relatively high incomes, and have little experience in accessing the internet. A Chi-square Automatic Interaction Detection (CHAID) analysis was conducted, and the result indicated that internet shoppers pursued the product/service information from internet shopping, but non-internet shoppers did not want to use credit cards during internet shopping. Based on the above mentioned study results, it was attempted to present detail strategies for internet shopping mall businesses to attract non-internet shoppers to internet shopping markets. Journal: Behaviour & Information Technology Pages: 468-479 Issue: 5 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.687771 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.687771 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:5:p:468-479 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_650709_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Saraschandra Karanam Author-X-Name-First: Saraschandra Author-X-Name-Last: Karanam Author-Name: Herre van Oostendorp Author-X-Name-First: Herre Author-X-Name-Last: van Oostendorp Author-Name: Mari Melguizo Author-X-Name-First: Mari Author-X-Name-Last: Melguizo Author-Name: Bipin Indurkhya Author-X-Name-First: Bipin Author-X-Name-Last: Indurkhya Title: Interaction of textual and graphical information in locating web page widgets Abstract: Current models of web navigation focus only on the influence of textual information and ignore the role of graphical information. We studied the differential role of text and graphics in identifying web page widgets classified into two kinds: textual and graphical. Four different versions of web pages were created by systematically removing textual and graphical information from each page. The task of the participants was to locate either textual or graphical widgets on the displayed web page. Results show that for any widget, the task-completion time and the number of clicks were significantly less in web pages with graphics than in those with no graphics. This demonstrates the importance of graphical information. However, textual information is also important because performance in locating graphical widgets under no-graphics conditions was better when text was present than with no text. Since, for identifying graphical widgets, text and graphics interact and complement each other, we conclude that cognitive models on web navigation should include the role of graphical information next to textual information. Journal: Behaviour & Information Technology Pages: 503-515 Issue: 5 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.650709 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.650709 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:5:p:503-515 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_805514_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial: Web based cooperation and collaboration Journal: Behaviour & Information Technology Pages: 517-518 Issue: 6 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.805514 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.805514 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:6:p:517-518 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_632650_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: K. Jansson Author-X-Name-First: K. Author-X-Name-Last: Jansson Author-Name: R. von Solms Author-X-Name-First: R. Author-X-Name-Last: von Solms Title: Phishing for phishing awareness Abstract: Using various social-engineering techniques, criminals run havoc on the Internet and defraud many people in a number of different ways. This puts various organisational communities at risk. Therefore, it is important that people within such communities should learn how to protect themselves when active in cyberspace, or when dealing with cyber-related technologies. Training can indeed play a big role in this regard, and consequently, assist by altering the insecure behaviour of many people. The objective of this article is to ascertain whether simulating phishing attacks together with embedded training can contribute towards cultivating users’ resistance towards ‘phishing attacks’. In order to achieve this objective, a phishing exercise at an institution in South Africa was conducted. Journal: Behaviour & Information Technology Pages: 584-593 Issue: 6 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.632650 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.632650 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:6:p:584-593 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_671851_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wen-Lung Shiau Author-X-Name-First: Wen-Lung Author-X-Name-Last: Shiau Author-Name: Margaret Luo Author-X-Name-First: Margaret Author-X-Name-Last: Luo Title: Continuance intention of blog users: the impact of perceived enjoyment, habit, user involvement and blogging time Abstract: The purpose of this study is to understand factors that affect continuance intention of a popular hedonic information system, blogs. The expectation-confirmation theory (ECT) is adapted with perceived enjoyment, habit and user involvement. Data was collected via an online survey. A total of 430 valid responses were collected. The research model was assessed by structural equation modelling (SEM). The results show that continuance intention of blog use was predicted collectively by user involvement, satisfaction and perceived enjoyment. Habit, however, exhibited no strong relationship with satisfaction and use intention. Users' satisfaction with blog use was predicted primarily by perceived enjoyment, followed by users' confirmation of expectation and user involvement. Perceived enjoyment was predicted by users' involvement and users' confirmation of expectation. Blogging time significantly moderates the effect of habit on perceived enjoyment, but not on satisfaction and continuance intention. The integrated model explains 65% of the satisfaction and 57% of continuance intention. The results suggest that integrating perceived enjoyment and user involvement into the ECT provides better insights into continuous use in the blog context. Journal: Behaviour & Information Technology Pages: 570-583 Issue: 6 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.671851 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.671851 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:6:p:570-583 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_586727_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cédric Courtois Author-X-Name-First: Cédric Author-X-Name-Last: Courtois Author-Name: Peter Mechant Author-X-Name-First: Peter Author-X-Name-Last: Mechant Author-Name: Valerie Ostyn Author-X-Name-First: Valerie Author-X-Name-Last: Ostyn Author-Name: Lieven De Marez Author-X-Name-First: Lieven Author-X-Name-Last: De Marez Title: Uploaders' definition of the networked public on YouTube and their feedback preferences: a multi-method approach Abstract: Since its launch in 2005, video-sharing service YouTube has become one of the most popular Web 2.0 platforms with a daily increment of over 150,000 videos. Still, despite the large research body on the platform, it remains unclear for whom ordinary YouTube users upload their videos. A first qualitative study indicates that uploaders distinguish three types within YouTube's networked public. First, videos are uploaded for a select group of people with whom the uploader shares an offline bond (offline-identified public). Second, uploaders define part of their potential viewers as people with whom they are unfamiliar, but with whom they share a similar interest, opinion or practice (online-identified public). Third, uploaders also take into account the YouTube platform as a whole (online-unidentified public). A second, quantitative study of 450 recent uploaders validates these findings and tests the proposed associations with the importance that is attributed to receiving different types of feedback. As hypothesised, the expectancy of an offline-identified public positively predicts both offline and online off-platform feedback, while expecting an online-identified public positively predicts both on- and off-platform online feedback. However, the expectancy of an online-unidentified public yields a negative prediction for on-platform feedback. Journal: Behaviour & Information Technology Pages: 612-624 Issue: 6 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.586727 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.586727 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:6:p:612-624 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_602426_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Marie Friberger Author-X-Name-First: Marie Author-X-Name-Last: Friberger Author-Name: Göran Falkman Author-X-Name-First: Göran Author-X-Name-Last: Falkman Title: Collaboration processes, outcomes, challenges and enablers of distributed clinical communities of practice Abstract: Modern healthcare's need for knowledge sharing and bridging the research–practice gap requires new forms of collaboration, in which clinicians of varying clinical and research expertise work together over geographical and organisational borders. To support such distributed communities of practice (CoPs), an understanding of their collaboration processes, outcomes, challenges and enablers is needed. The article examines these issues through a case study of a long-running CoP, the Swedish Oral Medicine Network (SOMNet). SOMNet's main form of collaboration is monthly telephone conference meetings centred on case consultations. Cases are submitted by the clinicians via a Web-based system. The methods used were interviews, observations, and a questionnaire. The work adds to previous research by studying a distributed CoP explicitly focused on supporting the transfer of scientific results from researchers to practitioners. We found that the regular meetings give a rhythm to the community. The centrality of cases means an immediate benefit for the submitter while the community is provided an authentic context for learning. SOMNet yields opportunities for help and learning for diverse expertise levels; the type of benefits is affected by the participant's degree of oral medicine knowledge and collaboration involvement. There are challenges in accommodating varying levels of expertise and encouraging those less experienced to participate. Enablers of the collaboration include the participation of experts, meeting facilitators and well-adapted ITs. Journal: Behaviour & Information Technology Pages: 519-531 Issue: 6 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.602426 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.602426 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:6:p:519-531 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_624636_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shao-Kang Lo Author-X-Name-First: Shao-Kang Author-X-Name-Last: Lo Title: The influence of equivocality in purchasing tasks on the selection of transaction channels in online auctions Abstract: Online auctions are one of the most active business models used in electronic commerce. Previous researchers address issues of online auction behaviour focusing on the factors influencing bidding intentions, but how bidders choose transaction channels to complete the consumption process is not examined before. This study conducts an experiment to manipulate the equivocality of purchasing task. Results show that when purchasing a product with higher task equivocality, bidders tend to choose a communication channel with higher information richness, and select a payment and product delivery channel with lower risk. When purchasing a product with lower task equivocality, bidders tend to select a communication channel with lower information richness, and tolerate higher risk to complete the payment and product delivery process. Journal: Behaviour & Information Technology Pages: 603-611 Issue: 6 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.624636 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.624636 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:6:p:603-611 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_659218_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Michail Giannakos Author-X-Name-First: Michail Author-X-Name-Last: Giannakos Author-Name: Konstantinos Chorianopoulos Author-X-Name-First: Konstantinos Author-X-Name-Last: Chorianopoulos Author-Name: Konstantinos Giotopoulos Author-X-Name-First: Konstantinos Author-X-Name-Last: Giotopoulos Author-Name: Panayiotis Vlamos Author-X-Name-First: Panayiotis Author-X-Name-Last: Vlamos Title: Using Facebook out of habit Abstract: This article investigates the uses and gratifications of the popular social networking site Facebook. In the exploratory stage, 70 users generated phrases to describe the manner they used Facebook. Interestingly, some users not only described the uses, but also mentioned how they perceive these uses. These phrases were coded into 14 items and clustered into four factors. The principal component analysis that was conducted in the third stage of the study, which was addressed to 222 Facebook users, verified the validity of the four factors: Social Connection, Social Network Surfing, Wasting Time and Using Applications. Previous user studies on Facebook have examined the immediate social effects of this popular social networking site, but they have not regarded emerging uses of the platform, such as gaming and applications, which do have a social component as a feature and not as a core principle. The ‘Wasting Time’ factor and the growth of ‘Using Applications’ factor indicate that Facebook has already become an integral part of daily computing routine, alongside with the rest of the entertainment desktop and web applications. Journal: Behaviour & Information Technology Pages: 594-602 Issue: 6 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.659218 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.659218 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:6:p:594-602 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_630418_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Juanita Whalen Author-X-Name-First: Juanita Author-X-Name-Last: Whalen Author-Name: Penny Pexman Author-X-Name-First: Penny Author-X-Name-Last: Pexman Author-Name: Alastair Gill Author-X-Name-First: Alastair Author-X-Name-Last: Gill Author-Name: Scott Nowson Author-X-Name-First: Scott Author-X-Name-Last: Nowson Title: Verbal irony use in personal blogs Abstract: Blogs are a widely growing form of computer-mediated communication used to achieve various personal and professional communicative goals. In the present study, we examined previously posted entries from 71 regular bloggers. We examined the blogs for the use of five forms of verbal irony: hyperbole, understatement, rhetorical question, sarcasm and jocularity. In addition, topic and emotional valence of the ironic utterances were examined. Results showed that hyperbole and understatement were more frequently used than the other forms of ironic language. Discussion of hobbies and social outings was the most commonly occurring topic of ironic language, and bloggers used verbal irony to convey both positive and negative intent. The results of this study demonstrated that adult bloggers do use a variety of forms of verbal irony in their personal blogs, despite the potential risk of being misunderstood. Journal: Behaviour & Information Technology Pages: 560-569 Issue: 6 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.630418 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.630418 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:6:p:560-569 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_796625_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet Çakir Author-X-Name-First: Ahmet Author-X-Name-Last: Çakir Title: Computer access for people with disabilities: a human factors approach Journal: Behaviour & Information Technology Pages: 625-626 Issue: 6 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.796625 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.796625 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:6:p:625-626 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_624634_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: M. Martínez-Torres Author-X-Name-First: M. Author-X-Name-Last: Martínez-Torres Author-Name: S. Toral Author-X-Name-First: S. Author-X-Name-Last: Toral Author-Name: F. Barrero Author-X-Name-First: F. Author-X-Name-Last: Barrero Author-Name: D. Gregor Author-X-Name-First: D. Author-X-Name-Last: Gregor Title: A text categorisation tool for open source communities based on semantic analysis Abstract: Open source software (OSS) projects are supported by communities interacting through software repositories and mailing lists. Thousands of contributors participate in the development of the projects although they rarely meet each other. The result is a huge archived repository with thousands of questions, answers and contributions usually difficult to explore. We propose a tool based on semantic analysis for both performing an automatic knowledge discovery and a categorisation of the content of mailing lists repositories. Semantic analysis is a practical method for extracting and inferring relations of words in passages of discourse, producing measures of relations among words or passages that are well correlated with semantic similarity. The objective of this article is two-fold: (1) to develop a text categorisation tool based on indexing terms and semantic annotation, and (2) to apply the developed tool to extract the main dimensions related to knowledge sharing activities in virtual communities. Debian Linux ports to embedded processors are used as a case study to accomplish the proposed double objective. Journal: Behaviour & Information Technology Pages: 532-544 Issue: 6 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.624634 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.624634 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:6:p:532-544 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_681069_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Pradeep Divakaran Author-X-Name-First: Pradeep Author-X-Name-Last: Divakaran Title: Pre-release member participation as potential predictors of post-release community members’ adoption behaviour: evidence from the motion picture industry Abstract: Web 2.0-based online communities have seen a growing popularity in recent years both in terms of the volume of academic research publications and practical implications. Earlier studies have investigated the consequences of member participation in online brand communities such as improving brand image, product recommendation behaviour, creating oppositional loyalty towards competitor brands, etc. As a development of this research, this study shows pre-release member participation and members’ online activities as potential predictors of community members’ future adoption behaviour by (1) focusing on product-specific member participation and (2) by differentiating between pre-release and post-release member participation. Community members participate in online communities not only after product purchase or usage but also long before the product is introduced in the market (i.e. pre-release member participation) and especially in response to firms’ announcement of upcoming product releases. Within this context of new product preannouncement, the Theory of Planned Behaviour is applied to show that pre-release member participation in online activities is a potential predictor of the entire community's post-release adoption behaviour, using a movie-based online community. Moreover, the community adoption behaviour shows a strong positive association (mirroring effect) with market adoption behaviour suggesting that online community is a good representation of market adoption behaviour. Journal: Behaviour & Information Technology Pages: 545-559 Issue: 6 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.681069 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.681069 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:6:p:545-559 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_667441_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chia-Wen Tsai Author-X-Name-First: Chia-Wen Author-X-Name-Last: Tsai Title: An effective online teaching method: the combination of collaborative learning with initiation and self-regulation learning with feedback Abstract: In modern business environments, work and tasks have become more complex and require more interdisciplinary skills to complete, including collaborative and computing skills for website design. However, the computing education in Taiwan can hardly be recognised as effective in developing and transforming students into competitive employees. In this regard, the author adopted collaborative learning (CL) with initiation and self-regulated learning (SRL) with feedback to develop students' collaborative skills and regular learning habits and further contribute to practical computing skills for website design. This study comprised an experiment that included 279 second-year university students from five class sections, including four experimental groups (CISF group, n = 57; CIS group, n = 53; CI group, n = 68; C group, n = 68), and a control group (T group, n = 33). The results reveal that students who received the combined treatment of online CL with initiation and SRL with feedback attained the best grades for their computing skills for website design among the five groups. The author further discusses the implications for teachers, schools and educators who plan to design practical scenarios and online learning activities for their students. Journal: Behaviour & Information Technology Pages: 712-723 Issue: 7 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.667441 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.667441 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:7:p:712-723 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_586725_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Muneer Abbad Author-X-Name-First: Muneer Author-X-Name-Last: Abbad Title: E-banking in Jordan Abstract: The reasons why some customers use e-banking systems whereas others do not is the problem that motivated this study. This study examines the factors underlying customers' technology adoption based on the technology acceptance model (TAM). E-banking adoption is studied from the information systems acceptance point of view; banking customers use the information system to make financial transactions and hence more knowledge of the factors that affect information technology adoption is useful to better understand and facilitate their acceptance. Perceived ease of use, perceived usefulness, subjective norms, security and trust, Internet experience and enjoyment are the important factors that affect customers' adoption of e-banking in Jordan. Journal: Behaviour & Information Technology Pages: 681-694 Issue: 7 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.586725 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.586725 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:7:p:681-694 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_754497_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Georgios Christou Author-X-Name-First: Georgios Author-X-Name-Last: Christou Author-Name: Effie Lai-Chong Law Author-X-Name-First: Effie Author-X-Name-Last: Lai-Chong Law Author-Name: Panayiotis Zaphiris Author-X-Name-First: Panayiotis Author-X-Name-Last: Zaphiris Author-Name: Chee Ang Author-X-Name-First: Chee Author-X-Name-Last: Ang Title: Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games Abstract: Massively Multi-player Online Role-playing Games (MMORPGs) have become a popular leisure activity. It has been suggested that the reason for their popularity is that they offer a new ‘third-place’ for people to socialise. However, designing for sociability in these games has been shown to be a challenge. In this article, we discuss the results of an online survey that was directed towards game design researchers and professionals. We then present a subsequent discussion on the results of the survey at a Special Interest Group (SIG) held at CHI 2011. Through analysis of the findings of the survey and the discussion, we propose six requirements that facilitate the design of MMORPGs: In-game Communication, Off-game Communication, Empathy, Grouping and Rewards, World Design, and Designed Relationships. We state that it is not necessary to add all the proposed requirements in the design of such games, but we also caution that a game that does not include any of the requirements presented here cannot belong to this genre. We discuss limitations of this work, and offer future research directions that result from this work. Journal: Behaviour & Information Technology Pages: 724-734 Issue: 7 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.754497 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.754497 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:7:p:724-734 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_806593_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fida Hussain Chandio Author-X-Name-First: Fida Author-X-Name-Last: Hussain Chandio Author-Name: Zahir Irani Author-X-Name-First: Zahir Author-X-Name-Last: Irani Author-Name: Muhammad Abbasi Author-X-Name-First: Muhammad Author-X-Name-Last: Abbasi Author-Name: Hyder Nizamani Author-X-Name-First: Hyder Author-X-Name-Last: Nizamani Title: Acceptance of online banking information systems: an empirical case in a developing economy Abstract: This paper proposes an extended model of technology acceptance to understand potential users’ acceptance of online banking information systems (OBIS). The proposed model integrates key constructs from information systems and e-commerce acceptance research streams into the theoretical frame of the technology acceptance model. The model was tested on a sample of 353 Internet banking users in Pakistan. Using structural equation modelling with Analysis of Moment Structures software, data analysis showed considerable support for the extended hypothesised model. The results suggested that, in order of importance: perceived usefulness (PU), perceived ease of use (PEOU) and trust explained 45.7% of the variance in intended acceptance behaviour. Trust and technological self-efficacy (TSE) predicted 28.1% of the variance in PU. While in PEOU 21.8% of the variance was predicted by TSE, accessibility and terminology clarity. This study produced valuable insights into the factors that influence acceptance of OBIS by intended users and offers new ideas in understanding the acceptance of technology, especially in developing countries. Journal: Behaviour & Information Technology Pages: 668-680 Issue: 7 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.806593 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.806593 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:7:p:668-680 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_789082_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Aikaterini Valvi Author-X-Name-First: Aikaterini Author-X-Name-Last: Valvi Author-Name: Constantinos Frangos Author-X-Name-First: Constantinos Author-X-Name-Last: Frangos Author-Name: Christos Frangos Author-X-Name-First: Christos Author-X-Name-Last: Frangos Title: Online and mobile customer behaviour: a critical evaluation of Grounded Theory studies Abstract: With the rapid increase in electronic and mobile commerce over the last few years, the academic literature on online and mobile customer behaviour has been fairly plentiful with a great deal of quantitative studies testing variations of existing customer behaviour theories. However, little attention has been given to qualitative studies in the field, which seek to explore new aspects of online or mobile customer behaviour, adding to existing theories or even creating new ones. Thus, the purpose of the present paper is to critically evaluate studies employing Grounded Theory (GT), a method commonly used for theory building in qualitative social research. Nine studies were identified examining online or mobile customer behaviour under this approach, providing theories based on emerging categories. Results of their studies seem to be very similar to existing customer behaviour theories, occasionally adding new categories to the existing theory nomenclature. Studies presented weaknesses regarding the accurate methodological conduct of GT and the process of generating theory, attributed predominantly to methodological, verification and reporting bias. Nevertheless, the main advantage of GT studies remains the generation of theory that can be applied in practice, reinforced by the presentation of conceptual prospects for testing new variables in quantitative studies. Overall, the contribution of GT studies to online and mobile customer behaviour research should be based on more rigorous methodology and aim to challenge rather than confirm existing theories with the purpose of advancing knowledge in the field. Journal: Behaviour & Information Technology Pages: 655-667 Issue: 7 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.789082 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.789082 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:7:p:655-667 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_789080_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tomáš Kincl Author-X-Name-First: Tomáš Author-X-Name-Last: Kincl Author-Name: Pavel Štrach Author-X-Name-First: Pavel Author-X-Name-Last: Štrach Title: Cultural differences in online beer marketing: findings from automated attention analysis Abstract: The impact of culture on consumer behaviour has been an important research area for decades. The rise of e-commerce prompted the importance of culturally bound differences between websites. Web designers are compelled to adjust website development to the cultural characteristics of the target audience and to reflect local perspectives. The actual target users are often invited to provide valuable feedback on e-commerce applications. However, user tests are extremely costly and time consuming. Tools for automated web design assessment have only recently been introduced and have provoked debate regarding their ability to simulate human interaction. In this article, 40 leading beer-brand-related websites from four different groups (countries) are analysed. The aim of this study is to discover if automated tools predicting user eye activity are able to distinguish between websites from different cultures. The findings indicate that automated tools provide quick and inexpensive results for initial assessment of the website interface, clearly differentiating between websites from different cultural backgrounds, resonating with the current literature. Journal: Behaviour & Information Technology Pages: 644-654 Issue: 7 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.789080 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.789080 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:7:p:644-654 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_572185_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rong-An Shang Author-X-Name-First: Rong-An Author-X-Name-Last: Shang Author-Name: Yu-Chen Chen Author-X-Name-First: Yu-Chen Author-X-Name-Last: Chen Author-Name: Shin-Yi Chen Author-X-Name-First: Shin-Yi Author-X-Name-Last: Chen Title: The effects of the number of alternative products and the way they are presented on the consumers' subjective statuses in online travel sites Abstract: Since the Internet can aggregate and distribute a large amount of information to users, providing numerous products for consumers has been recognised as a major advantage of electronic commerce. As a result of information overload, however, consumers facing many alternatives in online shops may have difficulty deciding which one they prefer. Based on the theory of decision style and prospect theory, this study explores whether too many products sold in online shops reduces consumers' subjective statuses towards their buying decision. A 3 × 3 between subjects experiment was conducted and showed that the buyers' decision styles, the quantity of alternative products and the information about it affect consumers' subjective statuses. These results suggest that we should consider the role of electronic intermediaries more carefully, and further examine the theory of information overload and the need for appropriate information literacy. Journal: Behaviour & Information Technology Pages: 630-643 Issue: 7 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.572185 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.572185 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:7:p:630-643 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_633820_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yvonne Kammerer Author-X-Name-First: Yvonne Author-X-Name-Last: Kammerer Author-Name: Peter Gerjets Author-X-Name-First: Peter Author-X-Name-Last: Gerjets Title: Corrigendum to the paper ‘Effects of search interface and Internet-specific epistemic beliefs on source evaluations during Web search for medical information: an eye-tracking study’ Journal: Behaviour & Information Technology Pages: 747-747 Issue: 7 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.633820 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.633820 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:7:p:747-747 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_801079_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sang-Gun Lee Author-X-Name-First: Sang-Gun Author-X-Name-Last: Lee Author-Name: Mincheol Kang Author-X-Name-First: Mincheol Author-X-Name-Last: Kang Author-Name: Hyun-Soo Kang Author-X-Name-First: Hyun-Soo Author-X-Name-Last: Kang Title: Mechanisms underlying aggravation and relaxation of virtual aggression: a Second Life survey study Abstract: Most studies on user aggression in virtual worlds have mainly focused on the causes of aggressive behaviour, but only a few have focused on the factors that relieve it. This study was conducted to determine the causes of aggression relaxation and aggravation in virtual worlds, using an approach that significantly differs from that used in previous research. We examined the mechanisms that affect aggravation and relaxation of virtual aggression, and suggested ways to resolve problems with aggression. A survey was conducted with 112 Second Life users to examine how commitment, belief, avatar attachment, desensitisation, and addiction were related to self-control and control disorder, and how the two latter factors affected virtual aggression. The survey also examined how virtual aggression influenced the intention for attacking behaviour in the real world. The results showed that (1) belief is a positive predictor of self-control, which has a negative impact on virtual aggression, (2) addiction is a positive predictor of control disorder, and (3) anger in virtual worlds is significantly connected to aggression in the real world. Journal: Behaviour & Information Technology Pages: 735-746 Issue: 7 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.801079 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.801079 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:7:p:735-746 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_834701_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 627-629 Issue: 7 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.834701 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.834701 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:7:p:627-629 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_577195_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rodney Stewart Author-X-Name-First: Rodney Author-X-Name-Last: Stewart Author-Name: Rachelle Willis Author-X-Name-First: Rachelle Author-X-Name-Last: Willis Author-Name: Kriengsak Panuwatwanich Author-X-Name-First: Kriengsak Author-X-Name-Last: Panuwatwanich Author-Name: Oz Sahin Author-X-Name-First: Oz Author-X-Name-Last: Sahin Title: Showering behavioural response to alarming visual display monitors: longitudinal mixed method study Abstract: Residential households have the potential to conserve water, especially in behaviourally influenced end uses such as showering. Visual display monitors detailing shower water consumption parameters provide householders with a better understanding of their water use consumption and serve as a prompt to conserve. This longitudinal study first applied high resolution smart meters to create a registry of shower end use event parameters (i.e. shower duration, flow rate and duration) before and after the introduction of an alarming visual display monitor. The study showed a statistically significant mean reduction of 15.40 L (27%) in shower event volumes shortly after the implementation of the shower monitor. However, two subsequent smart metering reads indicated that shower end use water consumption savings diminished over time and mean showering volumes reverted back to their pre-intervention level after 4 months. That is, the longitudinal study provides empirical evidence that technological devices informing resource consumption may not be effective unless instilled habits or attitudes can be also modified; old habits die hard. Follow-up questionnaire surveys allowed for qualitative interpretations of the behavioural findings, through demographic summaries, residents' perceptions on shower monitor performance and their use of device over time, to name a few. Journal: Behaviour & Information Technology Pages: 695-711 Issue: 7 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.577195 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.577195 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:7:p:695-711 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_630420_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Esther Jun Author-X-Name-First: Esther Author-X-Name-Last: Jun Author-Name: Steven Landry Author-X-Name-First: Steven Author-X-Name-Last: Landry Author-Name: Gavriel Salvendy Author-X-Name-First: Gavriel Author-X-Name-Last: Salvendy Title: Exploring the cognitive costs and benefits of using multiple-view visualisations Abstract: Multiple-view visualisations offer several advantages, such as providing different perspectives on the data. However, there are also associated cognitive costs, including the load on working memory and the effort required for comparison. Furthermore, little perception-based research has been conducted, with few answers to questions such as what tasks multiple views are best used for. Since task performance can be limited by visual attention and working memory, this article investigates how different tasks and their respective loads on attention and working memory affect the usability of two different multiple-view visualisations, namely sequential and simultaneous views. In Study 1, the effects when attention was loaded were studied, where users performed a real-time monitoring task. The results suggest that the divided attention problem was an issue with both view types, but design issues apparent with the simultaneous view were not issues with the sequential view. In Study 2, the effects when working memory was loaded were studied, where users made comparisons of different object sets. The results support the previous work on visual- and memory-based comparisons, i.e. the simultaneous view was more useful than the sequential view. The outcomes from both studies illustrate the importance of understanding how different tasks and their impact on attention and working memory can influence the usability of multiple-view visualisations. Journal: Behaviour & Information Technology Pages: 824-835 Issue: 8 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.630420 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.630420 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:8:p:824-835 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_650710_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Liat Antwarg Author-X-Name-First: Liat Author-X-Name-Last: Antwarg Author-Name: Talia Lavie Author-X-Name-First: Talia Author-X-Name-Last: Lavie Author-Name: Lior Rokach Author-X-Name-First: Lior Author-X-Name-Last: Rokach Author-Name: Bracha Shapira Author-X-Name-First: Bracha Author-X-Name-Last: Shapira Author-Name: Joachim Meyer Author-X-Name-First: Joachim Author-X-Name-Last: Meyer Title: Highlighting items as means of adaptive assistance Abstract: Providing adaptive help during interaction with the system can be used to assist users in accomplishing their tasks. We propose providing guidance by highlighting the steps required for performing a task that the user intends to complete according to the prediction of a system. We present a study aimed at examining whether highlighting intended user steps in menus and toolbars as a means of assisting users in performing tasks is useful in terms of user response and performance. We also examined the effects of different accuracy levels of help and the control format on user response and performance. An experiment was conducted in which 64 participants performed tasks using menus and toolbars of a simulated email application. Participants were offered a highlighted guidance of the required steps in varying levels of accuracy (100%, 80%, 60% and no guidance). Our results support the benefits of highlighted help both in user performance times and in user satisfaction from receiving such assistance. Users found the assistance necessary and helpful and by the same token not unduly intrusive. Additionally, users felt that such assistance generally helped in reducing performance time on tasks. We did not find a significant difference when users receiving help at 80% accuracy was compared to those receiving help at 100% accuracy; however, such a difference does appear for those receiving 60% accuracy. In such cases, we found that the user's satisfaction level, perceived usefulness and trust in the system decreased while their notion of perceived intrusiveness increased. We conclude that assisting users by highlighting the required steps is useful so long as the minimal accuracy level of help is higher than 60%. Our study has implications on the implementation of highlighting next steps as a means of adaptive help and on integrating probability-based algorithms such as intention prediction to adaptive assistance systems. Journal: Behaviour & Information Technology Pages: 761-777 Issue: 8 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.650710 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.650710 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:8:p:761-777 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_661555_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Stefan Seipel Author-X-Name-First: Stefan Author-X-Name-Last: Seipel Title: Evaluating 2D and 3D geovisualisations for basic spatial assessment Abstract: This study investigates the use of 2D and 3D presentations of maps for the assessment of distances in a geographical context. Different types of 3D representations have been studied: A weak 3D visualisation that provides static monocular depth cues and a strong 3D visualisation that uses stereoscopic and kinetic depth cues. Two controlled experiments were conducted to test hypotheses regarding subjects’ efficiency in visually identifying the shortest distance among a set of market locations in a map. As a general result, we found that participants were able to correctly identify shortest distances when the difference to potential alternatives was sufficiently large, but performance decreased systematically when this difference decreased. Noticeable differences emerged for the investigated visualisation conditions. Participants in this study were equally efficient when using a weak 3D representation and a 2D representation. When the strong 3D visualisation was employed, they reported visual discomfort and tasks solved were significantly less correct. Presentations of intrinsic 2D content (maps) in 3D context did not, in this study, benefit from cues provided by a strong 3D visualisation and are adequately implemented using a weak 3D visualisation. Journal: Behaviour & Information Technology Pages: 845-858 Issue: 8 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.661555 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.661555 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:8:p:845-858 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_639806_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Talia Lavie Author-X-Name-First: Talia Author-X-Name-Last: Lavie Author-Name: Tal Oron-Gilad Author-X-Name-First: Tal Author-X-Name-Last: Oron-Gilad Title: Perceptions of electronic navigation displays Abstract: This study evaluated aesthetics and usability of in-vehicle electronic navigation maps. Experiment 1 examined map displays that varied in the amount of information presented, abstraction level, graphic/colour style and the existence of landmarks in both urban and rural environments using objective and subjective measures. Twenty participants performed navigation/localisation tasks using various map configurations while driving a driving simulator and completed usability and aesthetic questionnaires. The minimal detail map produced better performances and higher usability and aesthetic ratings when using maps with no landmarks. Adding information in the form of landmarks was found advantageous compared to additional textual information. Abstractions were most advantageous when combined with minimal amount of detail. Moderate abstractions were sufficient for obtaining the desired benefits when more details were present. The graphic/colour style affected subjective perceptions. Overall, high correlations were found for the perceived aesthetics and usability scales, however, low correlations were found between actual usability (i.e. performance) and perceived usability pointing to the importance of using both objective and subjective usability measures. Experiment 2 examined how maps varying in their aesthetic level (aesthetic versus non-aesthetic), different colour arrangements, and 2D versus 3D landmarks affect subjective and objective measures. Participants distinguished between usability and aesthetic perceptions and usability perceptions were less affected by aesthetics when the aesthetic level of the maps was low. Colour arrangement did not affect the measures examined. Both 2D and 3D landmarks were found to be aesthetic and usable. We conclude this article with guidelines for designing in-vehicle navigation map displays. Journal: Behaviour & Information Technology Pages: 800-823 Issue: 8 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.639806 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.639806 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:8:p:800-823 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_624639_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Khadoudja Ghanem Author-X-Name-First: Khadoudja Author-X-Name-Last: Ghanem Author-Name: Alice Caplier Author-X-Name-First: Alice Author-X-Name-Last: Caplier Title: Towards a full emotional system Abstract: This study proposes a system that is able to classify a facial expression in one of the six categories, namely, Joy, Disgust, Anger, Sadness, Fear and Surprise and also to assign to each expression its intensity in the range: High, Medium and Low. This is carried out in two independent and parallel processes. Permanent and transient facial features are detected from still images, and pertinent information about the presence of transient features on specific facial regions and about facial distances computed from permanent facial features is extracted. Both classification and quantification processes are based on transient and permanent features. The belief theory is used with the two processes because of its ability in fusing data coming from different sensors. The system outputs a recognised and quantified expression. The quantification process allows recognising a new subset of expressions deduced from the basic ones. Indeed, by associating to each expression three intensities low, medium and high, we deduce three facial expressions. Finally, a set of 18 facial expressions is categorised instead of the six ones. Experimental results are given to show the system classification accuracy. Journal: Behaviour & Information Technology Pages: 783-799 Issue: 8 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.624639 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.624639 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:8:p:783-799 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_566939_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Suzanne Prior Author-X-Name-First: Suzanne Author-X-Name-Last: Prior Author-Name: Annalu Waller Author-X-Name-First: Annalu Author-X-Name-Last: Waller Author-Name: Thilo Kroll Author-X-Name-First: Thilo Author-X-Name-Last: Kroll Title: Focus groups as a requirements gathering method with adults with severe speech and physical impairments Abstract: Technological supports have the potential to greatly improve the quality of life and independence of adults with severe speech and physical impairments (SSPI). In particular, augmentative and alternative communication (AAC) devices can enable people with little or no speech to communicate with others. However, the rate of rejection of AAC devices is estimated to be as high as 53.3%. It is suggested that a major reason for this rejection is a lack of user-centred design in the development of these devices. As part of a wider study looking at involving adults with SSPI in all stages of user-centred design, this paper looks at the use of focus groups in requirements gathering with this user group. Journal: Behaviour & Information Technology Pages: 752-760 Issue: 8 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.566939 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.566939 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:8:p:752-760 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_624635_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Miguel Alonso Author-X-Name-First: Miguel Author-X-Name-Last: Alonso Author-Name: David Keyson Author-X-Name-First: David Author-X-Name-Last: Keyson Author-Name: Maria Jabon Author-X-Name-First: Maria Author-X-Name-Last: Jabon Author-Name: Caroline Hummels Author-X-Name-First: Caroline Author-X-Name-Last: Hummels Author-Name: Paul Hekkert Author-X-Name-First: Paul Author-X-Name-Last: Hekkert Author-Name: Jeremy Bailenson Author-X-Name-First: Jeremy Author-X-Name-Last: Bailenson Title: Post-error expression of speed and force while performing a simple, monotonous task with a haptic pen Abstract: Control errors often occur in repetitive and monotonous tasks, such as manual assembly tasks. Much research has been done in the area of human error identification; however, most existing systems focus solely on the prediction of errors, not on increasing worker accuracy. The current study examines force responses before, during and after errors in a simulated assembly line task in order to determine an optimal feedback system for error reduction. Confirming previous findings, enhanced movement speed and reduced force occurred before erroneous trials and slowing occurred after erroneous trials. Given the results, we suggest a haptic feedback system which stimulates users to exert increased force levels after completing an erroneous task in order to increase degree of control and re-build worker confidence and thereby reduce overall error rate. Journal: Behaviour & Information Technology Pages: 778-782 Issue: 8 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.624635 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.624635 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:8:p:778-782 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_839367_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Ergonomics, usability and accessibilty Journal: Behaviour & Information Technology Pages: 749-751 Issue: 8 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.839367 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.839367 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:8:p:749-751 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_659216_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Roman Bednarik Author-X-Name-First: Roman Author-X-Name-Last: Bednarik Author-Name: Tersia Gowases Author-X-Name-First: Tersia Author-X-Name-Last: Gowases Author-Name: Markku Tukiainen Author-X-Name-First: Markku Author-X-Name-Last: Tukiainen Title: Gaze-augmented interaction improves problem-solving: new evidence from verbal protocols Abstract: When interacting with a problem on a computer screen, users need to select from a range of strategies that the user interface supports. Previous research shows that the problem-solving user interface plays a significant role in the strategy selection, such as by making recall unnecessary or by facilitating planning. What is not very well understood is how the interaction devices, themselves, affect problem-solving strategies. We conducted an experiment in which users interacted with a problem using either a computer mouse or gaze-augmented input. We analysed the qualitative differences in the problem-solving process by investigating the content of verbal protocols. We present a new evidence that shows that the gaze-based interaction is characterised by an increased cognitive processing of thecurrently attended information, leading to better plan development and improved problem-solving strategies. The findings have implications on the design of future gaze-aware problem-solving user interfaces. Journal: Behaviour & Information Technology Pages: 836-844 Issue: 8 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.659216 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.659216 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:8:p:836-844 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_681068_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wen Chou Author-X-Name-First: Wen Author-X-Name-Last: Chou Author-Name: Yu-Ting Lai Author-X-Name-First: Yu-Ting Author-X-Name-Last: Lai Author-Name: Kuang-Hsia Liu Author-X-Name-First: Kuang-Hsia Author-X-Name-Last: Liu Title: User requirements of social media for the elderly: a case study in Taiwan Abstract: Numerous researchers have proposed website design norms that are suitable for the elderly. However, in the design of community platforms, elderly users were not considered in social media usage. Young and middle-aged people are the main targets in several social media platforms. To co-ordinate the digital lives of elderly users, the emphasis in this study was to determine the problems and to search for solutions. The real requirements and proper solutions for the elderly were integrated by analysing possible factors. This study is an anthropological user centred approach, to explore the verbal behaviour of senior citizens while they accessed Facebook. Facebook, which is a social media platform with a multilingual language interface, is currently used worldwide and served the purpose of an experimental base for this research. By determining the user environments that are suitable for the elderly, including web page accessibility, interface design and real social life transformation, this article proposes the factors for a social media website, the factors for the elderly to use social media platforms, a social media platform design that can be easily used by the elderly and design factors suitable for the elderly. Journal: Behaviour & Information Technology Pages: 920-937 Issue: 9 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.681068 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.681068 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:9:p:920-937 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_841366_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 859-861 Issue: 9 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2013.841366 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.841366 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:9:p:859-861 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_692100_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nicole Jochems Author-X-Name-First: Nicole Author-X-Name-Last: Jochems Author-Name: Sebastian Vetter Author-X-Name-First: Sebastian Author-X-Name-Last: Vetter Author-Name: Christopher Schlick Author-X-Name-First: Christopher Author-X-Name-Last: Schlick Title: A comparative study of information input devices for aging computer users Abstract: The fast aging of many western and eastern societies and their increasing reliance on information technology create a compelling need to reconsider older users' interactions with computers. Changes in perceptual and motor skill abilities that often accompany the aging process have important implications for the design of information input devices. This paper summarises the results of two comparative studies on information input with 90 subjects aged between 20 and 75 years. In the first study, three input devices – mouse, touch screen and eye-gaze control – were analysed concerning efficiency, effectiveness and subjective task difficulty with respect to the age group of the computer user. In the second study, an age-differentiated analysis of hybrid user interfaces for input confirmation was conducted combining eye-gaze control with additional input devices. Input confirmation was done with the space bar of a PC keyboard, speech input or a foot pedal. The results of the first study show that regardless of participants' age group, the best performance in terms of short execution time results from touch screen information input. This effect is even more pronounced for the elderly. Regarding the hybrid interfaces, the lowest mean execution time, error rate and task difficulty were found for the combination of eye-gaze control with the space bar. In conclusion, we recommend using direct input devices, particularly a touch screen, for the elderly. For user groups with severe motor impairments, we suggest eye-gaze information input. Journal: Behaviour & Information Technology Pages: 902-919 Issue: 9 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.692100 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.692100 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:9:p:902-919 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_702286_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Feng-Yi Tseng Author-X-Name-First: Feng-Yi Author-X-Name-Last: Tseng Author-Name: Chin-Jung Chao Author-X-Name-First: Chin-Jung Author-X-Name-Last: Chao Author-Name: Wen-Yang Feng Author-X-Name-First: Wen-Yang Author-X-Name-Last: Feng Author-Name: Sheue-Ling Hwang Author-X-Name-First: Sheue-Ling Author-X-Name-Last: Hwang Title: Effects of display modality on critical battlefield e-map search performance Abstract: Visual search performance in visual display terminals can be affected by several changeable display parameters, such as the dimensions of screen, target size and background clutter. We found that when there was time pressure for operators to execute the critical battlefield map searching in a control room, efficient visual search became more important. We investigated the visual search performance in a simulated radar interface, which included the warrior symbology. Thirty-six participants were recruited and a three-factor mixed design was used in which the independent variables were three screen dimensions (7, 15 and 21 in.), five icon sizes (visual angle 40, 50, 60, 70 and 80 min of arc) and two map background clutter types (topography displayed [TD] and topography not displayed [TND]). The five dependent variables were completion time, accuracy, fixation duration, fixation count and saccade amplitude. The results showed that the best icon sizes were 80 and 70 min. The 21 in. screen dimension was chosen as the superior screen for search tasks. The TND map background with less clutters produced higher accuracy compared to that of TD background with clutter. The results of this research can be used in control room design to promote operators’ visual search performance. Journal: Behaviour & Information Technology Pages: 888-901 Issue: 9 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.702286 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.702286 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:9:p:888-901 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_687769_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Seung-A Jin Author-X-Name-First: Seung-A Author-X-Name-Last: Jin Title: The moderating role of sensation seeking tendency in robotic haptic interfaces Abstract: This study examined the interaction effects between haptic force feedback and users’ sensation seeking tendency (i.e. need for sensations) on users’ feelings of presence (i.e. the state in which users experience virtual objects and virtual environments as if they were actual) in robotic haptic interfaces. Users with low sensation seeking tendency felt stronger physical presence and spatial presence in response to force feedback haptic stimuli (versus no force feedback), whereas users with high sensation seeking tendency did not show any difference between the two conditions, thus confirming the moderating role of the users’ sensation seeking tendency in the robotic haptic interface. Theoretical implications for human–computer interaction (HCI) research and managerial implications for the interactive media market are discussed. Journal: Behaviour & Information Technology Pages: 862-873 Issue: 9 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.687769 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.687769 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:9:p:862-873 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_630415_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Alissa Antle Author-X-Name-First: Alissa Author-X-Name-Last: Antle Title: Exploring how children use their hands to think: an embodied interactional analysis Abstract: In order to better understand how to design hands-on child-computer interaction, we explore how different styles of interaction facilitate children's thinking while they use their hands to manipulate objects. We present an exploratory study of children solving a spatial puzzle task. We investigate how the affordances of physical, graphical and tangible interfaces may facilitate the development of thinking skills including mental visualisation, problem space exploration and collaboration. We utilise the theory of complementary actions taken from embodied cognition to develop a video coding methodology that allows us to classify behavioural activity and make inferences about thinking skills development. Our findings indicated that the combination of direct hands-on input style with audio-visual feedback facilitated by the tangible user interface enabled a dynamic task completion strategy, which supports the development of mental skills with a slight time cost. The mouse and graphical user interface supported a trial and error approach, which may limit skills development. The physical cardboard puzzle enabled effective task completion but provided less support for social interaction and problem space exploration. We conclude with design recommendations. Journal: Behaviour & Information Technology Pages: 938-954 Issue: 9 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2011.630415 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.630415 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:9:p:938-954 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_664784_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gary Burnett Author-X-Name-First: Gary Author-X-Name-Last: Burnett Author-Name: Glyn Lawson Author-X-Name-First: Glyn Author-X-Name-Last: Lawson Author-Name: Laura Millen Author-X-Name-First: Laura Author-X-Name-Last: Millen Author-Name: Carl Pickering Author-X-Name-First: Carl Author-X-Name-Last: Pickering Author-Name: Emily Webber Author-X-Name-First: Emily Author-X-Name-Last: Webber Title: Designing touchpad user-interfaces for right-hand drive vehicles: an investigation into where the touchpad should be located Abstract: Touchpads in vehicles offer a range of potential benefits over existing input devices, such as touchscreens. This article describes a study aiming to establish where a touchpad should be located within a right-hand drive vehicle. Sixteen participants (50:50 right/left handed) drove three routes in a right-hand drive simulator while following a lead vehicle at a perceived safe distance. At specific points, participants were asked to carry out three tasks of varying complexity using the touchpad. For each of the routes travelled, the touchpad was positioned in one of the three locations: in the centre console; in the door armrest and in the steering wheel. Differences in the performance and preferences of right-handed people vs. left-handed people were found. Right-handed people rated the door armrest location highly and made few glances towards this location while driving. In contrast, left-handed drivers were more positive towards the centre console location. The steering wheel location required a particularly high-visual demand. It is concluded that, for right-hand drive vehicles, a touchpad should be located in both the centre console and the door armrest to suit the diverse needs of the driver population. Journal: Behaviour & Information Technology Pages: 874-887 Issue: 9 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.664784 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.664784 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:9:p:874-887 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_687774_O.xml processed with: repec_from_tfja.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Diana Pérez-Marín Author-X-Name-First: Diana Author-X-Name-Last: Pérez-Marín Author-Name: Ismael Pascual-Nieto Author-X-Name-First: Ismael Author-X-Name-Last: Pascual-Nieto Title: An exploratory study on how children interact with pedagogic conversational agents Abstract: A pedagogic conversational agent (PCA) can be defined as a computer system that interacts with the student in natural language assuming the role of the instructor, a student or a companion. It can have a personality and can generate different sentences according to the agent or the student mood. Empathy with the students' feelings seems to increase their motivation to study. However, the influence of the agent personality and role as well as the students' opinion is still unclear. Therefore, in this article, it is explored with the help of a field experiment, for the first time, how these factors can affect the interaction of children with PCAs, and their opinions according to an anonymous and voluntary opinion questionnaire and some personal interviews. Journal: Behaviour & Information Technology Pages: 955-964 Issue: 9 Volume: 32 Year: 2013 X-DOI: 10.1080/0144929X.2012.687774 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.687774 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:32:y:2013:i:9:p:955-964 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_883767_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Too Young for Technology? Journal: Behaviour & Information Technology Pages: 1-3 Issue: 1 Volume: 33 Year: 2014 Month: 1 X-DOI: 10.1080/0144929X.2014.883767 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.883767 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:1:p:1-3 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_833649_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Carmen Bruder Author-X-Name-First: Carmen Author-X-Name-Last: Bruder Author-Name: Lucienne Blessing Author-X-Name-First: Lucienne Author-X-Name-Last: Blessing Author-Name: Hartmut Wandke Author-X-Name-First: Hartmut Author-X-Name-Last: Wandke Title: Adaptive training interfaces for less-experienced, elderly users of electronic devices Abstract: A great number of complex electronic devices are now part of our everyday lives. While many of us learn to handle these products by trial and error; others, especially older users with little experience in using electronic devices, need support. In order to allow the user maximum flexibility in terms of learning time and location, a training programme is presented which is implemented as part of the software embedded in the product itself. Particular focus is placed on the effect of adaptive training on learning. In this study, the training versions differed in their ability to adjust their complexity to the user's experience (adaptive user interface complexity) and their capability to support the learner by prompting them during the learning process (adaptive training advice). The results show that the adjustment of complexity had a positive effect on users’ experience: elderly users who trained with an adaptive interface were more successful in learning to use a mobile phone. Adaptive training advice, however, was found to have no significant effects on learners’ success and reduced their self-efficacy. This work offers guidelines on how to design integrated training applications for electronic devices that successfully help elderly users with little prior experience. Journal: Behaviour & Information Technology Pages: 4-15 Issue: 1 Volume: 33 Year: 2014 Month: 1 X-DOI: 10.1080/0144929X.2013.833649 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.833649 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:1:p:4-15 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_681067_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dawei Jia Author-X-Name-First: Dawei Author-X-Name-Last: Jia Author-Name: Asim Bhatti Author-X-Name-First: Asim Author-X-Name-Last: Bhatti Author-Name: Saeid Nahavandi Author-X-Name-First: Saeid Author-X-Name-Last: Nahavandi Title: The impact of self-efficacy and perceived system efficacy on effectiveness of virtual training systems Abstract: This study developed and tested a research model which examined the impact of user perceptions of self-efficacy (SE) and virtual environment (VE) efficacy on the effectiveness of VE training systems. The model distinguishes between the perceptions of one's own capability to perform trained tasks effectively and the perceptions of system performance, regarding the established parameters from literature. Specifically, the model posits that user perceptions will have positive effects on task performance and memory. Seventy-six adults participated in a VE in a controlled experiment, designed to empirically test the model. Each participant performed a series of object assembly tasks. The task involved selecting, rotating, releasing, inserting and manipulating 3D objects. Initially, the results of factor analysis demonstrated dimensionality of two user perception measures and produced a set of empirical validated factors underlining the VE efficacy. The results of regression analysis revealed that SE had a significant positive effect on perceived VE efficacy. No significant effects were found of perceptions on performance and memory. Furthermore, the study provided insights into the relationships between the perception measures and performance measures for assessing the efficacy of VE training systems. The study also addressed how well users learn, perform, adapt to and perceive the VE training, which provides valuable insight into the system efficacy. Research and practical implications are presented at the end of the paper. Journal: Behaviour & Information Technology Pages: 16-35 Issue: 1 Volume: 33 Year: 2014 Month: 1 X-DOI: 10.1080/0144929X.2012.681067 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.681067 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:1:p:16-35 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_687772_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jeung-tai E. Tang Author-X-Name-First: Jeung-tai E. Author-X-Name-Last: Tang Author-Name: Tzung-I Tang Author-X-Name-First: Tzung-I Author-X-Name-Last: Tang Author-Name: Chi-Hui Chiang Author-X-Name-First: Chi-Hui Author-X-Name-Last: Chiang Title: Blog learning: effects of users' usefulness and efficiency towards continuance intention Abstract: Web-based learning is ubiquitous. The blog is a learning channel where learners acquire useful knowledge, to use in specific situations or in dealing with issues. These benefits may stimulate learning motivation for learners. Whether each blog learner can effectively enhance continuance learning intentions is a valuable research issue. Hence, this study proposes an extended expectation–confirmation model (ECM) that explicitly incorporates experiential learning, perceived self-efficacy, and perceived usefulness to examine blog continuance learning behavioural intentions. A survey of 318 bloggers provides strong support for the extended model. Results of the study show that these variables have a strong effect on satisfaction. This study demonstrates the blog as a good learning platform, and provides implications and recommendations resulting from the study. Journal: Behaviour & Information Technology Pages: 36-50 Issue: 1 Volume: 33 Year: 2014 Month: 1 X-DOI: 10.1080/0144929X.2012.687772 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.687772 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:1:p:36-50 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_702284_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jung-Wen Hsia Author-X-Name-First: Jung-Wen Author-X-Name-Last: Hsia Author-Name: Chia-Chi Chang Author-X-Name-First: Chia-Chi Author-X-Name-Last: Chang Author-Name: Ai-Hua Tseng Author-X-Name-First: Ai-Hua Author-X-Name-Last: Tseng Title: Effects of individuals' locus of control and computer self-efficacy on their e-learning acceptance in high-tech companies Abstract: High-tech companies encounter intense competition in today's global economy. With rapid changes in working environments, high-tech employees must learn quickly and effectively to solve difficult problems and increase their productivity. Many large high-tech companies have recently implemented electronic learning (e-learning) for employee training. However, e-learning systems are expensive and often underutilised. Therefore, understanding the factors associated with acceptance to e-learning are of priority concern. By integrating locus of control, computer self-efficacy and technology acceptance model (TAM) into one model, this study examines the feasibility of the extended TAM to explain employee acceptance of e-learning systems. Data were collected from 223 employees at five high-tech companies located in the Hsinchu Science Park, Taiwan. Analytical results indicate that locus of control had significant direct effects on perceived usefulness and perceived ease of use. Computer self-efficacy had significant direct effects on perceived ease of use and behavioural intention to use. Overall, analytical results provide strong support for using the extended TAM to explain user acceptance of e-learning systems. The research and practical implications of findings are discussed. Journal: Behaviour & Information Technology Pages: 51-64 Issue: 1 Volume: 33 Year: 2014 Month: 1 X-DOI: 10.1080/0144929X.2012.702284 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.702284 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:1:p:51-64 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_630419_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ali Hussein Saleh Zolait Author-X-Name-First: Ali Hussein Saleh Author-X-Name-Last: Zolait Title: The nature and components of perceived behavioural control as an element of theory of planned behaviour Abstract: Ajzen (1991. The theory of planned behaviour. Organizational Behaviour and Human Decision Processes, 50 (2), 179–211) suggested three constructs that determine the user's intention: attitude, subject norms and perceived behavioural control (PBC). Recently, some psychologists have argued that PBC is poorly understood. This study attempted to investigate the nature and components of PBC in research adapting theory of planned behaviour (TPB) to predict the intentions of bank customers with regard to adoption of Internet banking. The findings show some difficulty in discriminating between the presumed internal and external determinants of PBC. This study identifies two determinants: (1) self-efficacy (SE) and (2) facilitating conditions. The latter is broken into three facilitation factors: (1) resources, (2) technology and (3) government support (GS). Interestingly, SE, if considered as an internal factor, exhibits a significance effect on PBC in the presence of the three external factors. This shows that the external factors have a significance effect on PBC when entered for regression analysis without SE. These are valuable findings which show that both components of one's belief in one's level of control (internal factors: SE; external factors: resources, technology and GS) are important. However, which factors have the greatest effect on PBC might be related to the type of innovation or to other factors. Journal: Behaviour & Information Technology Pages: 65-85 Issue: 1 Volume: 33 Year: 2014 Month: 1 X-DOI: 10.1080/0144929X.2011.630419 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.630419 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:1:p:65-85 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_837099_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Michel Walrave Author-X-Name-First: Michel Author-X-Name-Last: Walrave Author-Name: Wannes Heirman Author-X-Name-First: Wannes Author-X-Name-Last: Heirman Author-Name: Lara Hallam Author-X-Name-First: Lara Author-X-Name-Last: Hallam Title: Under pressure to sext? Applying the theory of planned behaviour to adolescent sexting Abstract: Adolescent sexting – the electronic swapping of sexually intimate texts or images – has attracted significant media and policy attention. However, questions remain about the predictors of this phenomenon, in which mobile phones play a central role in adolescents’ exploration of sexuality. Therefore, a survey involving 498 adolescents aged between 15 and 18 years was conducted. The first aim of this study is to determine the predictive value of personal attitudes, subjective norm (SN) and perceived behavioural control by applying the theory of planned behaviour (TPB). As the second aim, we wish to assess the relative importance of the most salient beliefs underpinning the TPB components, since this will allow us to gain a more nuanced insight into the characteristics of adolescent sexting. Analyses reveal that SN is the most important predictor, followed by adolescents’ attitudes towards sexting. Perceived behavioural control is significantly but weakly associated with teenagers’ sexting intentions. Within SN, friends and romantic partners represent the most important sources of social pressure, while only positive behavioural outcomes are found to affect adolescents’ sexting intentions. The most important control belief affecting adolescents’ intention to sext is the belief that it occurs relatively more often among those whom adolescents feel they can trust entirely. Journal: Behaviour & Information Technology Pages: 86-98 Issue: 1 Volume: 33 Year: 2014 Month: 1 X-DOI: 10.1080/0144929X.2013.837099 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.837099 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:1:p:86-98 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_871110_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet Cakir Author-X-Name-First: Ahmet Author-X-Name-Last: Cakir Title: A life in error – fromlittle slips to big disasters Journal: Behaviour & Information Technology Pages: 99-101 Issue: 1 Volume: 33 Year: 2014 Month: 1 X-DOI: 10.1080/0144929X.2013.871110 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.871110 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:1:p:99-101 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_959362_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: EDITORIAL Journal: Behaviour & Information Technology Pages: 997-999 Issue: 10 Volume: 33 Year: 2014 Month: 10 X-DOI: 10.1080/0144929X.2014.959362 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.959362 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:10:p:997-999 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_853838_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Angel Cobo Author-X-Name-First: Angel Author-X-Name-Last: Cobo Author-Name: Rocio Rocha Author-X-Name-First: Rocio Author-X-Name-Last: Rocha Author-Name: Carlos Rodríguez-Hoyos Author-X-Name-First: Carlos Author-X-Name-Last: Rodríguez-Hoyos Title: Evaluation of the interactivity of students in virtual learning environments using a multicriteria approach and data mining Abstract: This work seeks to provide a new multicriteria approach to evaluate and classify the level of interactivity of students in learning management systems (LMS). We describe, step by step, the complete methodological development process of the evaluation model as well as detailing the results obtained when applying it to a higher education teaching experience. This research demonstrates that the combined use of multicriteria decision methodologies and data mining prove to be particularly suitable for identifying behavioural patterns of the users through the analysis of records generated in LMS. The results reveal that the behavioural patterns in LMS offer certain indicators as to students’ academic performance, although the study does not permit to state that those students who adopt passive attitudes in these spheres may necessarily produce low academic performance. Journal: Behaviour & Information Technology Pages: 1000-1012 Issue: 10 Volume: 33 Year: 2014 Month: 10 X-DOI: 10.1080/0144929X.2013.853838 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.853838 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:10:p:1000-1012 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_916351_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Karolus O. Kraan Author-X-Name-First: Karolus O. Author-X-Name-Last: Kraan Author-Name: Steven Dhondt Author-X-Name-First: Steven Author-X-Name-Last: Dhondt Author-Name: Irene L.D. Houtman Author-X-Name-First: Irene L.D. Author-X-Name-Last: Houtman Author-Name: Ronald S. Batenburg Author-X-Name-First: Ronald S. Author-X-Name-Last: Batenburg Author-Name: Michiel A.J. Kompier Author-X-Name-First: Michiel A.J. Author-X-Name-Last: Kompier Author-Name: Toon W. Taris Author-X-Name-First: Toon W. Author-X-Name-Last: Taris Title: Computers and types of control in relation to work stress and learning Abstract: Traditional machine-paced work shows adverse effects on worker health and learning. It is hardly known whether technological pacing shows the same effects in computer work. Hypotheses on work stress and learning were formulated regarding the effects of technological pacing, in the context of computer work performed during at least half of the working day, especially. Further, method–order (m–o) autonomy was conceived as another control and standardisation mechanism and taken into account as a potentially important modifier of the effects. As hypothesised, this study's secondary analyses of a European survey of 18,723 employees revealed that the level of adverse work stress for technological pacing among computer workers was almost equal to the level found for ‘traditionally machine-paced’ workers. Distinct interactions with m–o autonomy were also shown. For instance, lack hereof was especially problematic for work stress among technologically paced computer workers. Software's flexible nature and its relatively easy adaptability to chosen work organisation modes may explain this. Lastly, in technologically paced work, m–o autonomy appeared to reinforce learning. In sum, many hypotheses were supported especially on the main and interaction effects regarding work stress, but less so regarding learning. Recommendations for future research and practical implications are discussed. Journal: Behaviour & Information Technology Pages: 1013-1026 Issue: 10 Volume: 33 Year: 2014 Month: 10 X-DOI: 10.1080/0144929X.2014.916351 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.916351 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:10:p:1013-1026 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_934291_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bing Wu Author-X-Name-First: Bing Author-X-Name-Last: Wu Author-Name: Chenyan Zhang Author-X-Name-First: Chenyan Author-X-Name-Last: Zhang Title: Empirical study on continuance intentions towards E-Learning 2.0 systems Abstract: Although E-Learning 2.0 has played a significant role in training and development within the organisational environment, after an initial acceptance, its use is frequently discontinued. Prior studies offered insights into participation in E-Learning; however, there is limited research on continuance intention towards E-Learning 2.0 systems in organisational contexts. Furthermore, the most widely used research models, such as technology acceptance model (TAM), neglect the interactive social processes in E-Learning 2.0. Therefore, this study proposes a unified model integrating the TAM, the information system success model and social motivation theories to investigate continuance intentions towards E-Learning 2.0 in an organisational context. A sample of 284 participants from companies in China that have already implemented E-Learning 2.0 systems took part in this study. Structural equation modelling was conducted to test the research hypotheses. The results show that the unified model provides a more comprehensive understanding of the cognitive processes and behaviours related to this context: (1) perceived usefulness and attitude were critical to the continuance intention towards an E-Learning 2.0 system; (2) perceived usefulness was a significant mediator of the effects from perceived ease of use, information quality and social influence on continuance intention; (3) perceived ease of use, information quality and social influence were found to play important roles in predicting the continuance intention; (4) system quality played an important role in affecting the perceived ease of use; and (5) unexpectedly, social motivations had no significant effect on attitude. Journal: Behaviour & Information Technology Pages: 1027-1038 Issue: 10 Volume: 33 Year: 2014 Month: 10 X-DOI: 10.1080/0144929X.2014.934291 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.934291 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:10:p:1027-1038 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_945963_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Emel Dikbas Torun Author-X-Name-First: Emel Author-X-Name-Last: Dikbas Torun Author-Name: Arif Altun Author-X-Name-First: Arif Author-X-Name-Last: Altun Title: The effect of levels of processing with navigation design types on recall and retention in e-learning environments Abstract: The purpose of this study was to investigate the effects of levels of processing (LOP) and various navigation design types (NDTs) on high school students’ recall and retention performances in e-learning environments. The participants’ (N=90) performances of free recall, title recognition, location memory and their retentions were measured in two different navigational layout design types by giving participants the instructional tasks which were designed in shallow, medium and deep LOP. Results are in accordance with the main argument of LOP; deeply processed elements are remembered better and the strength of the encoded memory trace depends on the mental processes carried out with different types of tasks. Results show that the main effects of LOP and NDT on memory performance are significant. Journal: Behaviour & Information Technology Pages: 1039-1047 Issue: 10 Volume: 33 Year: 2014 Month: 10 X-DOI: 10.1080/0144929X.2014.945963 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.945963 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:10:p:1039-1047 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_781221_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tao Wang Author-X-Name-First: Tao Author-X-Name-Last: Wang Author-Name: Chul-Ho Jung Author-X-Name-First: Chul-Ho Author-X-Name-Last: Jung Author-Name: Ming-Hui Kang Author-X-Name-First: Ming-Hui Author-X-Name-Last: Kang Author-Name: Young-Soo Chung Author-X-Name-First: Young-Soo Author-X-Name-Last: Chung Title: Exploring determinants of adoption intentions towards Enterprise 2.0 applications: an empirical study Abstract: Enterprise 2.0 is identified as one of the most promising technological innovations in the business domain, with immense potential for enriching communication, enabling collaboration and facilitating learning. Although organisations are increasingly implementing Enterprise 2.0 as a useful means of knowledge sharing and collaboration, no empirical research has been performed to identify individuals’ motivations to participate in Enterprise 2.0 activities. The high practical relevance and dearth of research indicate the importance of the present study. This study aims to apply the Unified Theory of Acceptance and Use of Technology to propose a research model that incorporates context-specific variables as enhancing constructs to predict individuals’ adoption intentions towards Enterprise 2.0 applications. We also categorise Enterprise 2.0 users into silent and social users and conduct a comparative analysis to examine whether differences exist in factors predicting users’ adoption intentions towards Enterprise 2.0 applications. To test the model, structural equation modelling is employed to analyse data collected from respondents working in seven Chinese companies conducting trial operations of an Enterprise 2.0 platform. The findings of this research provide managers with effective methods to promote individuals’ participation in Enterprise 2.0 activities. This research also provides a theoretical foundation for academics and practical implications for the development of Enterprise 2.0. Journal: Behaviour & Information Technology Pages: 1048-1064 Issue: 10 Volume: 33 Year: 2014 Month: 10 X-DOI: 10.1080/0144929X.2013.781221 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.781221 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:10:p:1048-1064 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_799229_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Young Mok Ha Author-X-Name-First: Young Mok Author-X-Name-Last: Ha Author-Name: Hyung Jun Ahn Author-X-Name-First: Hyung Jun Author-X-Name-Last: Ahn Title: Factors affecting the performance of Enterprise Resource Planning (ERP) systems in the post-implementation stage Abstract: Despite the widespread adoption of Enterprise Resource Planning (ERP) systems, many companies struggle to achieve the expected benefits from ERP. It has been especially observed that many companies fail to gain significant benefits from ERP in the post-implementation stage, regardless of their initial implementation success. This paper focuses on this post-implementation stage and empirically studies the factors that influence the performance of ERP in this stage. Through the review of related literature and a pilot study of Korean firms, the following six were identified as the influential factors: top management support, competency of an internal ERP team, user training, inter-department collaboration and communication, continuous process improvement and continuous systems integration/extension. The factors were used to build a comprehensive model that aims to explain how to successfully use ERP in the post-implementation stage. The model was tested with the data collected by questionnaires given to Korean companies using the partial least-square method. The results show that continuous improvement efforts and on-going organisational support have positive influence on the performance of ERP in the post-implementation stage. Journal: Behaviour & Information Technology Pages: 1065-1081 Issue: 10 Volume: 33 Year: 2014 Month: 10 X-DOI: 10.1080/0144929X.2013.799229 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.799229 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:10:p:1065-1081 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_869260_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hui-Chih Wang Author-X-Name-First: Hui-Chih Author-X-Name-Last: Wang Title: Distinguishing the adoption of business intelligence systems from their implementation: the role of managers’ personality profiles Abstract: For decades, the marketing guidelines of enterprise software providers have focused on those managers who are likely to be more innovative in adopting new information systems. The current study argues that this approach demands improvements for two reasons: (1) this tactic may be biased, since past studies have only examined the single trait of innovativeness and its impact on an individual adoption intention and (2) the organisational implementation intention might be more important than the individual adoption intention, but the former has been largely ignored in the existing literature. Based on the case of business intelligence (BI) systems and data from 62 senior managers, this study is a pioneer in that it empirically reveals that managers’ individual adoption intention is distinct from their organisational implementation intention. Further, while managers’ innovativeness may be a significant determinant of their individual adoption intention towards BI systems, the issue of whether managers actually implement BI systems in their organisations is dominated by their involvement characteristics. Fruitful suggestions are proposed for practitioners and scholars. Journal: Behaviour & Information Technology Pages: 1082-1092 Issue: 10 Volume: 33 Year: 2014 Month: 10 X-DOI: 10.1080/0144929X.2013.869260 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.869260 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:10:p:1082-1092 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_914976_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jorge Pereira Author-X-Name-First: Jorge Author-X-Name-Last: Pereira Author-Name: José Martins Author-X-Name-First: José Author-X-Name-Last: Martins Author-Name: Vítor Santos Author-X-Name-First: Vítor Author-X-Name-Last: Santos Author-Name: Ramiro Gonçalves Author-X-Name-First: Ramiro Author-X-Name-Last: Gonçalves Title: CRUDi framework proposal: financial industry application Abstract: The alignment of information systems with the business goals of an organisation, although a topic of great importance, is not always properly valued or taken into consideration. In general, managers have different opinions to chief information officers (CIOs) in relation to IS, especially with regard to their importance and value to the business and also in terms of investment needs. Here, we discuss and study new approaches to methods and tools for assessing the relative importance of each information system to business, focusing on the financial sector including banks and insurance companies. We suggest the introduction of new key indicators for better decision support and to identify investment priorities, and present results regarding the relative importance of each process to support the business strategy. The primary goal for the inherent research project is to analyse the main problems and difficulties encountered by IS and IT managers, featuring different players and how they relate. The main contributions of this work are the CRUDi framework as a tool to improve alignment between business and IS strategies and the CRUDi survey and its results qualifying the financial sector's opinion regarding the relative importance of processes and investments. Journal: Behaviour & Information Technology Pages: 1093-1110 Issue: 10 Volume: 33 Year: 2014 Month: 10 X-DOI: 10.1080/0144929X.2014.914976 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.914976 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:10:p:1093-1110 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_949422_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet Çakir Author-X-Name-First: Ahmet Author-X-Name-Last: Çakir Title: Human Factors in Lighting Journal: Behaviour & Information Technology Pages: 1111-1113 Issue: 10 Volume: 33 Year: 2014 Month: 10 X-DOI: 10.1080/0144929X.2014.949422 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.949422 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:10:p:1111-1113 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_964533_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: EDITORIAL Journal: Behaviour & Information Technology Pages: 1115-1117 Issue: 11 Volume: 33 Year: 2014 Month: 11 X-DOI: 10.1080/0144929X.2014.964533 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.964533 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:11:p:1115-1117 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_857430_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Marta Lárusdóttir Author-X-Name-First: Marta Author-X-Name-Last: Lárusdóttir Author-Name: Åsa Cajander Author-X-Name-First: Åsa Author-X-Name-Last: Cajander Author-Name: Jan Gulliksen Author-X-Name-First: Jan Author-X-Name-Last: Gulliksen Title: Informal feedback rather than performance measurements – user-centred evaluation in Scrum projects Abstract: The main features of the Scrum process are intense communication between different stakeholders, and rapid feedback based on regular delivery of working software. The integration of traditional user-centred evaluation activities in this context is challenging. Hence, this paper presents an interview study of 21 informants, categorised in four different professional roles. The main contribution of the paper is an overview of the types of user-centred evaluation conducted by information technology professionals in various Scrum projects. Results show that various forms of feedback are indeed gathered on the usability and user experience of the software, system or service being developed. However, the user-centred evaluations conducted typically are informal with few users, gathering empirical qualitative data and performed during short unplanned sessions. Performance measurements gathering quantitative data are seldom used. The informants in the business specialist role merely ask users about their opinion, whereas the other roles use several user-centred evaluation activities to gather feedback on their design. Generally, feedback is gathered throughout the whole project, but often evaluation is conducted early in the project or even before the actual development starts. Finally, these results are discussed in relation to previous studies in the area. Journal: Behaviour & Information Technology Pages: 1118-1135 Issue: 11 Volume: 33 Year: 2014 Month: 11 X-DOI: 10.1080/0144929X.2013.857430 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.857430 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:11:p:1118-1135 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_875221_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Linfeng Li Author-X-Name-First: Linfeng Author-X-Name-Last: Li Author-Name: Eleni Berki Author-X-Name-First: Eleni Author-X-Name-Last: Berki Author-Name: Marko Helenius Author-X-Name-First: Marko Author-X-Name-Last: Helenius Author-Name: Saila Ovaska Author-X-Name-First: Saila Author-X-Name-Last: Ovaska Title: Towards a contingency approach with whitelist- and blacklist-based anti-phishing applications: what do usability tests indicate? Abstract: In web browsers, a variety of anti-phishing tools and technologies are available to assist users to identify phishing attempts and potentially harmful pages. Such anti-phishing tools and technologies provide Internet users with essential information, such as warnings of spoofed pages. To determine how well users are able to recognise and identify phishing web pages with anti-phishing tools, we designed and conducted usability tests for two types of phishing-detection applications: blacklist-based and whitelist-based anti-phishing toolbars. The research results mainly indicate no significant performance differences between the application types. We also observed that, in many web browsing cases, a significant amount of useful and practical information for users is absent, such as information explaining professional web page security certificates. Such certificates are crucial in ensuring user privacy and protection. We also found other deficiencies in web identities in web pages and web browsers that present challenges to the design of anti-phishing toolbars. These challenges will require more professional, illustrative, instructional, and reliable information for users to facilitate user verification of the authenticity of web pages and their content. Journal: Behaviour & Information Technology Pages: 1136-1147 Issue: 11 Volume: 33 Year: 2014 Month: 11 X-DOI: 10.1080/0144929X.2013.875221 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.875221 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:11:p:1136-1147 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_883552_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Anders Bruun Author-X-Name-First: Anders Author-X-Name-Last: Bruun Author-Name: Jan Stage Author-X-Name-First: Jan Author-X-Name-Last: Stage Title: Barefoot usability evaluations Abstract: Usability evaluations provide software development teams with insights on the degree to which a software application enables a user to achieve his/her goals, how fast these goals can be achieved, how easy it is to learn and how satisfactory it is in use. Although usability evaluations are crucial in the process of developing software systems with a high level of usability, their use is still limited in the context of small software development companies. Several approaches have been proposed to support software development practitioners (SWPs) in conducting usability evaluations and this paper presents two in-depth empirical studies of supporting SWPs by training them to become barefoot usability evaluators. Findings show that the SWPs after 30 hours of training obtained considerable abilities in identifying usability problems and that this approach revealed a high level of downstream utility. Results also show that the SWPs created relaxed conditions for the test users when acting as test monitors but experienced problems with making users think aloud. Considering the quality of problem descriptions, we found that the SWPs were better at providing clear and precise problem descriptions than at describing the impact, cause, user actions and providing data support for observations. Journal: Behaviour & Information Technology Pages: 1148-1167 Issue: 11 Volume: 33 Year: 2014 Month: 11 X-DOI: 10.1080/0144929X.2014.883552 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.883552 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:11:p:1148-1167 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_848239_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dimitrios Raptis Author-X-Name-First: Dimitrios Author-X-Name-Last: Raptis Author-Name: Eleftherios Papachristos Author-X-Name-First: Eleftherios Author-X-Name-Last: Papachristos Author-Name: Jesper Kjeldskov Author-X-Name-First: Jesper Author-X-Name-Last: Kjeldskov Author-Name: Mikael B. Skov Author-X-Name-First: Mikael B. Author-X-Name-Last: Skov Author-Name: Nikolaos Avouris Author-X-Name-First: Nikolaos Author-X-Name-Last: Avouris Title: Studying the effect of perceived hedonic mobile device quality on user experience evaluations of mobile applications Abstract: When people interact with digital artefacts they perceive their pragmatic and hedonic qualities. In the case of interacting with mobile devices and applications, users seek utility as they try to satisfy certain needs, but at the same time they have certain feelings and emotions when, for example, they feel attached to their personal phone and/or trust its brand. Due to this strong relation between users and mobile devices a significant problem occurs when researchers want to evaluate the user experience of a mobile application in laboratory settings: the selection of an appropriate mobile device. Towards this end, this paper aims to unveil the effect of perceived hedonic quality of a mobile device on the user experience evaluation results of an application. Our results show that the perceived hedonic quality of a mobile device significantly affected the perceived pragmatic quality of the application, but not the hedonic one. Journal: Behaviour & Information Technology Pages: 1168-1179 Issue: 11 Volume: 33 Year: 2014 Month: 11 X-DOI: 10.1080/0144929X.2013.848239 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.848239 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:11:p:1168-1179 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_853835_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Andreas Sonderegger Author-X-Name-First: Andreas Author-X-Name-Last: Sonderegger Author-Name: Juergen Sauer Author-X-Name-First: Juergen Author-X-Name-Last: Sauer Author-Name: Janine Eichenberger Author-X-Name-First: Janine Author-X-Name-Last: Eichenberger Title: Expressive and classical aesthetics: two distinct concepts with highly similar effect patterns in user–artefact interaction Abstract: This study examined the utility of the concept of expressive aesthetics by testing websites that did or did not match this concept. A website scoring highly on this concept was created and was then compared to websites that were either non-aesthetic or corresponded to the concept of classical aesthetics. Sixty website users of a broad age range (18–60 years) were allocated to three experimental groups (expressive, classical, and non-aesthetic) and asked to complete a series of information search tasks. During the experiment, measures were taken of performance, perceived usability, perceived aesthetics, emotion, and trustworthiness. The results showed that expressive aesthetics can be considered a distinct concept. It also emerged that the website scoring high on expressive aesthetics shows a similar pattern of results to classical aesthetics. Both aesthetically appealing websites received higher ratings of perceived usability and trustworthiness than the non-aesthetic website. The effects of website aesthetics on subjective measures were not moderated by age. Journal: Behaviour & Information Technology Pages: 1180-1191 Issue: 11 Volume: 33 Year: 2014 Month: 11 X-DOI: 10.1080/0144929X.2013.853835 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.853835 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:11:p:1180-1191 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_872188_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jiyao Xun Author-X-Name-First: Jiyao Author-X-Name-Last: Xun Title: Revisiting the two-stage choice model: an empirical study of consumer choice on brand website visits Abstract: In consumer choice behaviour literature, a two-stage choice model serves as a base theory where choice behaviour is decomposed into a consideration stage plus a choice stage. Yet, this default model has been increasingly challenged by the ‘limited consumer search’ school of thought because consumers do not necessarily review all products in a choice set before making decisions, but frequently draw on external information as mental short cuts. Methodologically, the choice behaviour in stage 1 has traditionally been latent because data that directly observe how consumers form their consideration sets by eliminating alternatives are lacking. This study continues the ‘limited consumer search’ line of reasoning and proposes an aided non-compensatory process in choice stage 1, where consumers reduce brand website alternatives by using online ratings to arrive at a consideration set. We use observed Web analytics data to unveil the stage 1 choice process and also the transition from stage 1 to stage 2, which is in need of further research based on extant literature. Lastly, we cross-validate our model with two types of websites (i.e. search vs. experience/credence) and find our model is contingent on the type of website content, where consumers’ inclination to use online ratings for decision-making varies. Journal: Behaviour & Information Technology Pages: 1192-1207 Issue: 11 Volume: 33 Year: 2014 Month: 11 X-DOI: 10.1080/0144929X.2013.872188 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.872188 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:11:p:1192-1207 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_826737_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yi-Fen Chen Author-X-Name-First: Yi-Fen Author-X-Name-Last: Chen Title: See you on Facebook: exploring influences on Facebook continuous usage Abstract: Facebook is a computer-mediated social network site (SNS) that has become a popular communication medium. Facebook permits individuals to construct a public profile within a bounded system, articulate a list of other users with whom they share a connection, and view their list of connections within the system. This study examines influences on Facebook continuous usage in Taiwan. An online survey was performed on a sample of 409 Facebook users. Structural equation models are used to examine hypotheses within the theoretical framework. Analytical results indicate that personal innovativeness, attachment motivation, and subjective norm (SN) positively affect perceived enjoyment (PE) and user attitude (ATT) towards Facebook. PE is positively related to user ATT. Furthermore, users are willing to continuously use Facebook when SN, PE, and user ATT are high. Journal: Behaviour & Information Technology Pages: 1208-1218 Issue: 11 Volume: 33 Year: 2014 Month: 11 X-DOI: 10.1080/0144929X.2013.826737 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.826737 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:11:p:1208-1218 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_857431_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jack S. Hsu Author-X-Name-First: Jack S. Author-X-Name-Last: Hsu Author-Name: Tung-Ching Lin Author-X-Name-First: Tung-Ching Author-X-Name-Last: Lin Author-Name: JiaJin Tsai Author-X-Name-First: JiaJin Author-X-Name-Last: Tsai Title: Does confirmation always matter? Extending confirmation-based theories Abstract: Related theories have highlighted how important confirmation is to satisfaction. However, in their examinations of the effect of confirmation, all past studies viewed consumption experience from an overall perspective only. Given that the utilisation of online services may generate more than one type of benefits to customers, there is a need to decompose the overall concept into different dimensions and re-examine the importance of confirmation from different perspectives. In this study, based on goal-directed and experiential concepts, we separated the benefits provided by online social network services into two types: utilitarian and hedonic. Then, through confirmations, we tested their direct and indirect impacts on satisfaction. Data collected from 653 student-based Facebook users showed that perceived hedonic benefit is more strongly correlated with satisfaction than is perceived utilitarian benefit. In addition, the insignificant path coefficient hints that confirmation of hedonic benefits is not as important as indicated by related theories. We believe that our results generate interesting implications towards both academia and practitioners. Journal: Behaviour & Information Technology Pages: 1219-1230 Issue: 11 Volume: 33 Year: 2014 Month: 11 X-DOI: 10.1080/0144929X.2013.857431 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.857431 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:11:p:1219-1230 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_810779_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tomás Escobar-Rodríguez Author-X-Name-First: Tomás Author-X-Name-Last: Escobar-Rodríguez Author-Name: Mercedes Romero-Alonso Author-X-Name-First: Mercedes Author-X-Name-Last: Romero-Alonso Title: The acceptance of information technology innovations in hospitals: differences between early and late adopters Abstract: The increasing maturity of information technologies (IT) in hospitals and their infrastructure development is improving the quality and efficiency of healthcare services. In these circumstances, an investigation of the diffusion of IT in this context would provide some insight into adopters’ behaviours and further the diffusion of IT in the near future. The purpose of this paper is to conduct an investigation of the diffusion of IT’s innovations in hospitals. Technology acceptance model and innovation diffusion theory have been applied in this research trying to find factors that permit an effective discrimination between early and late adopters. The differences in characteristics between these two categories are assessed and implications based on the research findings are discussed. Journal: Behaviour & Information Technology Pages: 1231-1243 Issue: 11 Volume: 33 Year: 2014 Month: 11 X-DOI: 10.1080/0144929X.2013.810779 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.810779 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:11:p:1231-1243 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_972655_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 1245-1247 Issue: 12 Volume: 33 Year: 2014 Month: 12 X-DOI: 10.1080/0144929X.2014.972655 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.972655 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:12:p:1245-1247 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_774048_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christos D. Melas Author-X-Name-First: Christos D. Author-X-Name-Last: Melas Author-Name: Leonidas A. Zampetakis Author-X-Name-First: Leonidas A. Author-X-Name-Last: Zampetakis Author-Name: Anastasia Dimopoulou Author-X-Name-First: Anastasia Author-X-Name-Last: Dimopoulou Author-Name: Vassilis S. Moustakis Author-X-Name-First: Vassilis S. Author-X-Name-Last: Moustakis Title: The significance of attitudes towards evidence-based practice in information technology use in the health sector: an empirical investigation Abstract: The article investigates the relationship between attitudes towards evidence-based practice (EBP) and the use of information and communication technology (ICT) in practice and demonstrates that the poor correlation reported in the literature is a methodological artifact rather than a substantive fact. Results are based on structured surveying of 1015 medical and nursing staff, drawn from 15 Greek hospitals. We used unfolding item response theory models to demonstrate that by placing the statements assessing attitude towards EBP and ICT self-reported use on a single attitude–behaviour continuum, behaviour statements have a systematically different location on the attitude–behaviour continuum from the attitude statements. Based on the latent probabilistic relation among attitudes towards EBP and ICT use, the practical implications of the study are discussed. Journal: Behaviour & Information Technology Pages: 1248-1260 Issue: 12 Volume: 33 Year: 2014 Month: 12 X-DOI: 10.1080/0144929X.2013.774048 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.774048 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:12:p:1248-1260 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_816773_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: J. Augusto Author-X-Name-First: J. Author-X-Name-Last: Augusto Author-Name: M. Mulvenna Author-X-Name-First: M. Author-X-Name-Last: Mulvenna Author-Name: H. Zheng Author-X-Name-First: H. Author-X-Name-Last: Zheng Author-Name: H. Wang Author-X-Name-First: H. Author-X-Name-Last: Wang Author-Name: S. Martin Author-X-Name-First: S. Author-X-Name-Last: Martin Author-Name: P. McCullagh Author-X-Name-First: P. Author-X-Name-Last: McCullagh Author-Name: J. Wallace Author-X-Name-First: J. Author-X-Name-Last: Wallace Title: Night optimised care technology for users needing assisted lifestyles Abstract: There is growing interest in the development of ambient assisted living services to increase the quality of life of the increasing proportion of the older population. We report on the Night Optimised Care Technology for UseRs Needing Assisted Lifestyles project, which provides specialised night time support to people at early stages of dementia. This article explains the technical infrastructure, the intelligent software behind the decision-making driving the system, the software development process followed, the interfaces used to interact with the user, and the findings and lessons of our user-centred approach. Journal: Behaviour & Information Technology Pages: 1261-1277 Issue: 12 Volume: 33 Year: 2014 Month: 12 X-DOI: 10.1080/0144929X.2013.816773 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.816773 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:12:p:1261-1277 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_824506_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Petros Papapanagiotou Author-X-Name-First: Petros Author-X-Name-Last: Papapanagiotou Author-Name: Jacques D. Fleuriot Author-X-Name-First: Jacques D. Author-X-Name-Last: Fleuriot Title: Formal verification of collaboration patterns in healthcare Abstract: We propose a computer-based framework for the formal verification of collaboration patterns in healthcare teams. In this, the patterns are constructed diagrammatically as compositions of keystones that are viewed as abstract processes. The approach provides mechanisms for ensuring that safety properties are enforced and exceptional events are handled systematically. Additionally, a fully verified, executable model is obtained as an end product, enabling a simulation of its associated collaboration scenarios. Journal: Behaviour & Information Technology Pages: 1278-1293 Issue: 12 Volume: 33 Year: 2014 Month: 12 X-DOI: 10.1080/0144929X.2013.824506 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.824506 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:12:p:1278-1293 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_876098_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Brendan Norman Author-X-Name-First: Brendan Author-X-Name-Last: Norman Author-Name: Daniel Bennett Author-X-Name-First: Daniel Author-X-Name-Last: Bennett Title: Are mobile phone conversations always so annoying? The ‘need-to-listen’ effect re-visited Abstract: According to Monk et al. (2004a. Why are mobile phones annoying? Behaviour and Information Technology, 23 (1), 33–42), mobile phone conversations are annoying to overhear due to an involuntary need-to-listen in order to predict the inaudible half of the conversation. However, previous support for this need-to-listen explanation of annoyance has failed to consider the confound that mobile phone conversations also have less predictable acoustic patterns and has only investigated ‘neutral’ conversations. By staging mobile and face-to-face conversations in public, this study further supports the need-to-listen explanation. By removing the need-to-listen to the content of a mobile conversation through introducing foreign speech, bystanders no longer perceived the conversation as more annoying than a conversation between two co-present individuals, supporting the need-to-listen explanation over unpredictable acoustics. In two further experiments manipulating conversational content (‘neutral’ vs. ‘intriguing’), findings suggest that the need-to-listen to mobile phone conversations is not inherently annoying; it can be annoying or possibly even ‘interesting’ depending on the conversational content. Journal: Behaviour & Information Technology Pages: 1294-1305 Issue: 12 Volume: 33 Year: 2014 Month: 12 X-DOI: 10.1080/0144929X.2013.876098 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.876098 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:12:p:1294-1305 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_883641_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Naquita Maria-Jose Achadinha Author-X-Name-First: Naquita Maria-Jose Author-X-Name-Last: Achadinha Author-Name: Lindiwe Jama Author-X-Name-First: Lindiwe Author-X-Name-Last: Jama Author-Name: Petrus Nel Author-X-Name-First: Petrus Author-X-Name-Last: Nel Title: The drivers of consumers’ intention to redeem a push mobile coupon Abstract: A modern-day marketing tool that has caught the industry's attention is the use of mobile coupons (m-coupons). Despite the attractiveness of this new marketing tool, a high level of consumer resistance is reported. To therefore ensure the successful implementation of an m-coupon strategy, customer buy-in is a prerequisite. The research on which this article is based, aimed to explore the factors that contribute to consumers’ intention to ultimately redeem m-coupons. A hypothesised model proposes economic benefit, convenience benefit, positive consumer attitude, perceived control and social benefit as constructs that either directly or indirectly influence consumers’ intention to redeem an m-coupon. A survey of 204 respondents revealed that a consumer's positive attitude is the main driving force behind m-coupon redemption intentions. Results reflected that businesses should emphasise convenience and economic benefits in order to assist in the development of a positive attitude amongst potential m-coupon users. Consumers value their privacy and are resistant towards push-based m-coupons. If businesses incorporate these aspects into their m-couponing strategy, it will allow them to reach their audience in an entirely new manner and in doing so, potentially trigger purchase behaviour or increase store foot count. Journal: Behaviour & Information Technology Pages: 1306-1316 Issue: 12 Volume: 33 Year: 2014 Month: 12 X-DOI: 10.1080/0144929X.2014.883641 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.883641 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:12:p:1306-1316 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_928743_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ohad Inbar Author-X-Name-First: Ohad Author-X-Name-Last: Inbar Author-Name: Gesche Joost Author-X-Name-First: Gesche Author-X-Name-Last: Joost Author-Name: Fabian Hemmert Author-X-Name-First: Fabian Author-X-Name-Last: Hemmert Author-Name: Talya Porat Author-X-Name-First: Talya Author-X-Name-Last: Porat Author-Name: Noam Tractinsky Author-X-Name-First: Noam Author-X-Name-Last: Tractinsky Title: Tactful calling: investigating asymmetric social dilemmas in mobile communications Abstract: Recipients of phone calls face a constant dilemma between ignoring calls at the possible expense of offending the caller, missing business opportunities or neglecting family members on one hand; and answering them at the expense of interrupting their train of thought or appearing rude and impolite towards others with whom they share a social activity on the other hand. We studied people's attitudes regarding these dilemmas, with emphasis on their social aspects. In a cross-cultural study, conducted in Israel and in Germany, we surveyed both caller and recipient attitudes towards answering mobile phone calls in various circumstances. The study also assessed the aspects of providing contextual information about a call prior to it being answered, including types of information deemed most valuable. The results emphasise the importance of social norms in affecting respondents’ attitudes towards making or accepting phone calls regardless of role (caller or recipient), gender or culture. We also found that the norms in the physical context (e.g. being in a meeting) prevailed over norms in the virtual context (e.g. the phone call). Cultural and gender differences did not affect the degree to which people were frustrated by insufficient information regarding the other party's context. However, these factors did affect the suggested design solutions to this problem. The research provides insight into the social aspects of the problem of interruptive mobile phone calls and towards designing applications that help users maintain politeness while handling the caller–recipient dilemma. Journal: Behaviour & Information Technology Pages: 1317-1332 Issue: 12 Volume: 33 Year: 2014 Month: 12 X-DOI: 10.1080/0144929X.2014.928743 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.928743 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:12:p:1317-1332 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_928906_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Young Wook Ha Author-X-Name-First: Young Wook Author-X-Name-Last: Ha Author-Name: Myeong-Cheol Park Author-X-Name-First: Myeong-Cheol Author-X-Name-Last: Park Author-Name: Euehun Lee Author-X-Name-First: Euehun Author-X-Name-Last: Lee Title: A framework for mobile SNS advertising effectiveness: user perceptions and behaviour perspective Abstract: This study develops and empirically tests a framework for mobile social network service (SNS) advertising effectiveness. The study sets the advertising value, attitude towards advertising, and behavioural intentions as the key variables for the assessment of advertising effectiveness. Regarding antecedents of advertising effectiveness, the study identifies the salient attributes of mobile SNS advertising as social, mobile convenience, and active control; the main sub-values of mobile SNS advertising as informativeness, entertainment, and irritation. Journal: Behaviour & Information Technology Pages: 1333-1346 Issue: 12 Volume: 33 Year: 2014 Month: 12 X-DOI: 10.1080/0144929X.2014.928906 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.928906 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:12:p:1333-1346 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_934286_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: James Imgraben Author-X-Name-First: James Author-X-Name-Last: Imgraben Author-Name: Alewyn Engelbrecht Author-X-Name-First: Alewyn Author-X-Name-Last: Engelbrecht Author-Name: Kim-Kwang Raymond Choo Author-X-Name-First: Kim-Kwang Raymond Author-X-Name-Last: Choo Title: Always connected, but are smart mobile users getting more security savvy? A survey of smart mobile device users Abstract: Smart mobile devices are a potential attack vector for cyber criminal activities. Two hundred and fifty smart mobile device owners from the University of South Australia were surveyed. Not surprisingly, it was found that smart mobile device users in the survey generally underestimated the value that their collective identities have to criminals and how these can be sold. For example, participants who reported jail-breaking/rooting their devices were also more likely to exhibit risky behaviour (e.g. downloading and installing applications from unknown providers), and the participants generally had no idea of the value of their collective identities to criminals which can be sold to the highest bidder. In general, the participants did not understand the risks and may not have perceived cyber crime to be a real threat. Findings from the survey and the escalating complexities of the end-user mobile and online environment underscore the need for regular ongoing training programs for basic online security and the promotion of a culture of security among smart mobile device users. For example, targeted education and awareness programmes could be developed to inform or educate smart mobile device users and correct misconceptions or myths in order to bring about changes in attitudes and usage behaviour (e.g. not taking preventative measures such as strong passwords to protect their devices). Such initiatives would enable all end users (including senior University management who use such devices to access privileged corporate data and accounts) to maintain current knowledge of the latest cyber crime activities and the best cyber security protection measures available. Journal: Behaviour & Information Technology Pages: 1347-1360 Issue: 12 Volume: 33 Year: 2014 Month: 12 X-DOI: 10.1080/0144929X.2014.934286 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.934286 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:12:p:1347-1360 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_795606_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Qiu Jiangnan Author-X-Name-First: Qiu Author-X-Name-Last: Jiangnan Author-Name: Wang Chunling Author-X-Name-First: Wang Author-X-Name-Last: Chunling Author-Name: Cui Miao Author-X-Name-First: Cui Author-X-Name-Last: Miao Title: The influence of cognitive conflict on the result of collaborative editing in Wikipedia Abstract: Different levels of cognitive conflict widely exist in the process of collaborative editing, affecting the result of editing. This can be seen especially in Wikipedia, the free-content encyclopedia edited by users collaboratively. Here, we used the method of exploratory case study to explore the influence of wiki-based cognitive conflict on the result of collaborative editing. Page quality was considered as the result of co-editing. By measuring cognitive conflict and calculating page quality of ‘Hong Kong MRT’ featured article, we found that different levels of conflict had different influence on page quality and the influence was changing with time variation. Our findings are concluded into four propositions, which highlight the role of cognitive conflict in affecting page quality. This paper provides the foundation for further revising and develops the theory by using the methods of verification research and statistical analysis. Journal: Behaviour & Information Technology Pages: 1361-1370 Issue: 12 Volume: 33 Year: 2014 Month: 12 X-DOI: 10.1080/0144929X.2013.795606 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.795606 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:12:p:1361-1370 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_929744_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cheng-Yu Lai Author-X-Name-First: Cheng-Yu Author-X-Name-Last: Lai Author-Name: Heng-Li Yang Author-X-Name-First: Heng-Li Author-X-Name-Last: Yang Title: The reasons why people continue editing Wikipedia content – task value confirmation perspective Abstract: Recently, Wikipedia has garnered increasing public attention. However, few studies have examined the intentions of individuals who edit Wikipedia content. Furthermore, previous studies ascribed a ‘knowledge sharing’ label to Wikipedia content editors. However, in this work, Wikipedia can be viewed as a platform that allows individuals to show their expertise. This study investigates the underlying reasons that drive individuals to edit Wikipedia content. Based on expectation-confirmation theory and expectancy-value theory for achievement motivations, we propose an integrated model that incorporates psychological and contextual perspectives. Wikipedians from the English-language Wikipedia site were invited to survey. Partial least square was applied to test our proposed model. Analytical results indicated and confirmed that subjective task value, commitment, and procedural justice were significant to satisfaction of Wikipedians; and satisfaction significantly influenced continuance intention to edit Wikipedia content. Journal: Behaviour & Information Technology Pages: 1371-1382 Issue: 12 Volume: 33 Year: 2014 Month: 12 X-DOI: 10.1080/0144929X.2014.929744 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.929744 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:12:p:1371-1382 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_883551_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hanieh Javadi Khasraghi Author-X-Name-First: Hanieh Author-X-Name-Last: Javadi Khasraghi Author-Name: Abdollah Aghaie Author-X-Name-First: Abdollah Author-X-Name-Last: Aghaie Title: Crowdsourcing contests: understanding the effect of competitors’ participation history on their performance Abstract: Crowdsourcing contests have become increasingly important and prevalent with the ubiquity of the Internet. Designing efficient crowdsourcing contests is not possible without the deep understanding of the factors affecting individuals’ continuous participation and their performance. Prior studies have mainly focused on identifying the effect of task-specific, environment-specific, organisation-specific, and individual-specific factors on individuals’ performance in crowdsourcing contests. And to our knowledge, there are no or very few studies on evaluating the effect of individuals’ participation history on their performance. This paper aims to address this research gap using a data set from TopCoder. This study derives competitors’ participation history factors, such as participation frequency, participation recency, winning frequency, winning recency, tenure, and last performance to construct models depicting effects of these factors on competitors’ performance in online crowdsourcing contests. The research findings demonstrate that most of competitors’ participation history factors have significant effect on their performance. This paper also indicates that competitors’ participation frequency and winning frequency moderate the relationship between last performance and performance, and relationship between tenure and performance positively. On the other hand, individuals’ participation recency and winning recency moderate relationship between last performance and performance negatively, but have no significant effect on the relationship between tenure and performance. Journal: Behaviour & Information Technology Pages: 1383-1395 Issue: 12 Volume: 33 Year: 2014 Month: 12 X-DOI: 10.1080/0144929X.2014.883551 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.883551 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:12:p:1383-1395 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_976993_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Editorial Board Journal: Behaviour & Information Technology Pages: ebi-ebi Issue: 12 Volume: 33 Year: 2014 Month: 12 X-DOI: 10.1080/0144929X.2014.976993 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.976993 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:12:p:ebi-ebi Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_891684_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 102-104 Issue: 2 Volume: 33 Year: 2014 Month: 2 X-DOI: 10.1080/0144929X.2014.891684 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.891684 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:2:p:102-104 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_702356_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hao-Chiang Koong Lin Author-X-Name-First: Hao-Chiang Koong Author-X-Name-Last: Lin Author-Name: Nian-Shing Chen Author-X-Name-First: Nian-Shing Author-X-Name-Last: Chen Author-Name: Rui-Ting Sun Author-X-Name-First: Rui-Ting Author-X-Name-Last: Sun Author-Name: I-Hen Tsai Author-X-Name-First: I-Hen Author-X-Name-Last: Tsai Title: Usability of affective interfaces for a digital arts tutoring system Abstract: Affective computing techniques have become increasingly important as advanced education technologies. By applying these techniques to education, this work designs and evaluates a novel Affective Tutoring System for the Digital Arts (ATSDAs). By semantically analysing a text with ontological references, the emotions induced by a text when input by a user are identified. Inference of emotions is accomplished using OMCSNet and WordNet, two engines commonly used in computational linguistics research. The proposed system has a visual agent that provides text feedback based on inferred emotions from textual analysis. The proposed system has a conscientious design flow that includes concept modelling, prototype design, expert-based evaluation (which consists of a cognitive walkthrough and heuristic evaluation), final system design and a series of evaluations from a learner's perspective. The System Usability Scale (SUS) evaluation results show that this system achieves positive usability and learners enjoy interacting with the proposed system. Journal: Behaviour & Information Technology Pages: 105-116 Issue: 2 Volume: 33 Year: 2014 Month: 2 X-DOI: 10.1080/0144929X.2012.702356 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.702356 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:2:p:105-116 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_819936_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Aline Chevalier Author-X-Name-First: Aline Author-X-Name-Last: Chevalier Author-Name: Anne-Claire Maury Author-X-Name-First: Anne-Claire Author-X-Name-Last: Maury Author-Name: Nicolas Fouquereau Author-X-Name-First: Nicolas Author-X-Name-Last: Fouquereau Title: The influence of the search complexity and the familiarity with the website on the subjective appraisal of aesthetics, mental effort and usability Abstract: The user experience is defined as ‘a person's perceptions and responses that result from the use and/or anticipated use of a product, system or service’ (ISO FDIS 9241-210, 2009) [Ergonomics of human system interaction Ergonomics of human system interaction – Part 210: human-centered design for interactive systems (formerly known as 13407). Switzerland: International Organization for Standardization]. Accordingly, some authors have argued that an interactive system has to be evaluated not only with regard to its usability and utility levels, but also with regard to emotional, attractiveness, and aesthetic levels. These last aspects play a substantial role on the general assessment of such systems and on the satisfaction of users. Some studies focused on the immediate aesthetic subjective perception of systems, on their subjective usability and preference perceptions. However, few studies, at least to our knowledge, have been focused on the reverse, that is, on the effect of difficulties experienced by individuals in using systems on the aesthetic appraisal. The present study aimed at determining the role of familiarity level with the website and the search complexity on the search performance and post-experiment appraisals of aesthetics, usability, and mental effort. The main results revealed that the search complexity affected negatively search performance, whereas the familiarity level affected only the re-reading of the search questions. The post-use assessments of aesthetics, mental effort, and usability satisfaction were affected by search performance. In addition, these variables were correlated except the expressive aesthetics, which seemed to be independent from the search performance and other subjective appraisals. Then, we discuss these findings in line with prior studies and present future ways of research. Journal: Behaviour & Information Technology Pages: 117-132 Issue: 2 Volume: 33 Year: 2014 Month: 2 X-DOI: 10.1080/0144929X.2013.819936 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.819936 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:2:p:117-132 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_857432_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fanxing Meng Author-X-Name-First: Fanxing Author-X-Name-Last: Meng Author-Name: Wei Zhang Author-X-Name-First: Wei Author-X-Name-Last: Zhang Author-Name: Rui Yang Author-X-Name-First: Rui Author-X-Name-Last: Yang Title: The development of a panorama manifestation virtual reality system for navigation and a usability comparison with a desktop system Abstract: The virtual reality (VR) system has become popular in the last two decades and is being applied increasingly to navigation studies. This study developed a panorama manifestation (PM) VR system, with six monitors forming a circular display and an interactive chair equipped with rotation sensors and operating knobs. The advantages of the PM system include a large circular display, a body-centred design, body engagement and a low set-up cost. Based on navigation experimental tasks, this system's usability was compared with that of a typical desktop (DT) system. The results showed that participants using the PM system had a significantly higher success rate and required less completion time than participants using the DT system, indicating that the PM system outperforms the DT system in terms of effectiveness and efficiency in some navigation tasks, and also suggesting that the PM system may require lower spatial cognition workload in the navigation tasks. However, the participants’ subjective evaluations of task difficulty (TD) failed to reach significance although the PM group did report a lower mean value for TD. Additionally, in the PM system, the participants’ spatial ability was more predictive to their navigation performance than that in the DT system, indicating that the PM system offered greater usability for some spatial experiments and could provide more support for participants’ navigation tasks. Journal: Behaviour & Information Technology Pages: 133-143 Issue: 2 Volume: 33 Year: 2014 Month: 2 X-DOI: 10.1080/0144929X.2013.857432 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.857432 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:2:p:133-143 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_783114_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Morten Hertzum Author-X-Name-First: Morten Author-X-Name-Last: Hertzum Author-Name: Rolf Molich Author-X-Name-First: Rolf Author-X-Name-Last: Molich Author-Name: Niels Ebbe Jacobsen Author-X-Name-First: Niels Ebbe Author-X-Name-Last: Jacobsen Title: What you get is what you see: revisiting the evaluator effect in usability tests Abstract: Usability evaluation is essential to user-centred design; yet, evaluators who analyse the same usability test sessions have been found to identify substantially different sets of usability problems. We revisit this evaluator effect by having 19 experienced usability professionals analyse video-recorded test sessions with five users. Nine participants analysed moderated sessions; 10 participants analysed unmoderated sessions. For the moderated sessions, participants reported an average of 33% of the problems reported by all nine of these participants and 50% of the subset of problems reported as critical or serious by at least one participant. For the unmoderated sessions, the percentages were 32% and 40%. Thus, the evaluator effect was similar for moderated and unmoderated sessions, and it was substantial for the full set of problems and still present for the most severe problems. In addition, participants disagreed in their severity ratings. As much as 24% (moderated) and 30% (unmoderated) of the problems reported by multiple participants were rated as critical by one participant and minor by another. The majority of the participants perceived an evaluator effect when merging their individual findings into group evaluations. We discuss reasons for the evaluator effect and recommend ways of managing it. Journal: Behaviour & Information Technology Pages: 144-162 Issue: 2 Volume: 33 Year: 2014 Month: 2 X-DOI: 10.1080/0144929X.2013.783114 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.783114 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:2:p:144-162 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_708786_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tingting Zhao Author-X-Name-First: Tingting Author-X-Name-Last: Zhao Author-Name: Sharon McDonald Author-X-Name-First: Sharon Author-X-Name-Last: McDonald Author-Name: Helen M. Edwards Author-X-Name-First: Helen M. Author-X-Name-Last: Edwards Title: The impact of two different think-aloud instructions in a usability test: a case of just following orders? Abstract: The instructions used in think-aloud studies can range from a simple request to think-aloud, to an explicit instruction to include certain types of content. The present study compared two think-aloud instructions: the classic neutral think-aloud instruction and an explicit instruction requesting explanations and content that is relevant to the user experience. Data from task performance, mental workload, think-aloud protocols and usability problems were collected from 16 participants, equally distributed between the two think-aloud instruction conditions. No differences were found in task performance, however, participants in the explicit instruction condition reported higher mental workload and a focus on finding interface problems. The explicit instruction condition also yielded more utterances about the user experience, expectations and explanations of behaviour than the neutral condition. An analysis of the resultant usability problems revealed that the explicit instruction led to a larger number of dialogue, navigation, layout and functionality problems, but that the problems which were unique to this condition were, in the main, at a low level of severity. Journal: Behaviour & Information Technology Pages: 163-183 Issue: 2 Volume: 33 Year: 2014 Month: 2 X-DOI: 10.1080/0144929X.2012.708786 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.708786 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:2:p:163-183 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_695395_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chun-Cheng Hsu Author-X-Name-First: Chun-Cheng Author-X-Name-Last: Hsu Author-Name: Yi-Shian Lee Author-X-Name-First: Yi-Shian Author-X-Name-Last: Lee Title: Exploring the Critical Factors Influencing the Quality of Blog Interfaces Using the Decision-Making Trial and Evaluation Laboratory (DEMATEL) Method Abstract: Many studies have shown the significance of a good user interface in affecting a blogger's decision to select a platform for their blog and a reader's decision to read one, and so it is vital that both developers and bloggers need a greater understanding of how they can improve user experience through perfecting their blog interfaces. The aim of this research is to explore the critical factors influencing the quality of blog interfaces and the causal relationships between these factors, enabling blog interfaces to be designed more effectively. Using an approach combining a focus group and the Decision-Making Trial and Evaluation Laboratory (DEMATEL), this study defined eight factors in four dimensions that influence blog interface quality. The results of the DEMATEL analysis identify the key causal factors and effect factors, as well as the causal relationships between the eight factors via the impact-relations map. The research also indicates the most critical causal factors that bloggers and developers should focus on, in order to most effectively improve the quality and attractiveness of blog interfaces. Journal: Behaviour & Information Technology Pages: 184-194 Issue: 2 Volume: 33 Year: 2014 Month: 2 X-DOI: 10.1080/0144929X.2012.695395 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.695395 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:2:p:184-194 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_751708_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Guðrún Hulda Jónsdóttir Johannessen Author-X-Name-First: Guðrún Hulda Jónsdóttir Author-X-Name-Last: Johannessen Author-Name: Kasper Hornbæk Author-X-Name-First: Kasper Author-X-Name-Last: Hornbæk Title: Must evaluation methods be about usability? Devising and assessing the utility inspection method Abstract: Whereas research in usability evaluation abounds, few evaluation approaches focus on utility. We present the utility inspection method (UIM), which prompts evaluators about the utility of the system they evaluate. The UIM asks whether a system uses global platforms, provides support infrastructure, is robust, gives access to rich content, allows customisation, offers symbolic value and supports companionship among users and between users and developers. We compare 47 participants’ use of UIM and heuristic evaluation (HE). The UIM helps identify more than three times as many problems as HE about the context of activities; HE helps identify 2.5 times as many problems as UIM about the interface. Usability experts consider the problems found with UIM more severe and more complex to solve compared to those found with HE. We argue that UIM complements existing usability evaluation methods and discuss future research on utility inspection. Journal: Behaviour & Information Technology Pages: 195-206 Issue: 2 Volume: 33 Year: 2014 Month: 2 X-DOI: 10.1080/0144929X.2012.751708 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.751708 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:2:p:195-206 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_893611_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 207-209 Issue: 3 Volume: 33 Year: 2014 Month: 3 X-DOI: 10.1080/0144929X.2014.893611 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.893611 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:3:p:207-209 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_688870_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bernadette King Author-X-Name-First: Bernadette Author-X-Name-Last: King Author-Name: Andrew Thatcher Author-X-Name-First: Andrew Author-X-Name-Last: Thatcher Title: Attitudes towards software piracy in South Africa: Knowledge of Intellectual Property Laws as a moderator Abstract: The aims of the study were to describe the relationship between all three of Kohlberg's levels of moral development and attitudes towards software piracy as well as to determine if an individual's Knowledge of Intellectual Property Laws moderated this relationship. The research exploring moral development and attitudes towards software piracy is limited in that the results are inconclusive and often do not assess higher levels of moral development. In this study, we explore some of the early antecedent relationships in the theory of reasoned action. An exploratory, non-experimental, cross-sectional survey design was used and a questionnaire containing three scales (attitudes towards software piracy, levels of moral development and Knowledge of Intellectual Property Laws) were obtained from a sample of 402 respondents from three medium-sized South African organisations and from an online survey on a prominent South African online information technology magazine. The results indicated that there is a significant positive relationship between the respondents’ attitudes to software piracy and levels of moral development. Additionally, there are significant relationships between attitudes towards software piracy and each of the levels of moral development. Level 2 moral development predicted the most amount of variance in attitudes towards software piracy. The moderated multiple linear regression revealed that the Knowledge of Intellectual Property Laws did not have a moderating effect on the relationship between attitudes towards software piracy and moral development. These findings provide a more in-depth analysis of the relationship between attitudes and levels of moral development with respect to software piracy. Journal: Behaviour & Information Technology Pages: 210-224 Issue: 3 Volume: 33 Year: 2014 Month: 3 X-DOI: 10.1080/0144929X.2012.688870 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.688870 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:3:p:210-224 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_753552_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mateja Kos Koklic Author-X-Name-First: Mateja Author-X-Name-Last: Kos Koklic Author-Name: Irena Vida Author-X-Name-First: Irena Author-X-Name-Last: Vida Author-Name: Domen Bajde Author-X-Name-First: Domen Author-X-Name-Last: Bajde Author-Name: Barbara Culiberg Author-X-Name-First: Barbara Author-X-Name-Last: Culiberg Title: The study of perceived adverse effects of digital piracy and involvement: insights from adult computer users Abstract: In this study, we focus on two sets of expected negative consequences of engaging in digital piracy among the seldom studied adult computer users rather than student population. We delve into the role of perceived risk and moral intensity as drivers of consumers’ attitudes and behavioural intentions, and explore the rarely examined moderating effect of issue involvement on the relationship between the attitude and intention to pirate. The dominant attitude–behaviour theory is extended with an ethical decision-making theoretical perspective. The hypotheses are tested via mail survey data from a random sample of adult consumers using structural equations modelling. The results of this cross-sectional study show unfailing support for the relationships proposed in our model. Our findings suggest that, in addition to perceived risk, moral intensity (i.e. the expected consequences for others), has a particularly strong total effect on the intention to pirate, and that consumer involvement in illegally downloading files is a salient factor moderating the relationship between attitudes and behavioural intentions. Based on this pattern of results, we offer theoretical and practical implications. Journal: Behaviour & Information Technology Pages: 225-236 Issue: 3 Volume: 33 Year: 2014 Month: 3 X-DOI: 10.1080/0144929X.2012.753552 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.753552 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:3:p:225-236 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_708787_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jemal Abawajy Author-X-Name-First: Jemal Author-X-Name-Last: Abawajy Title: User preference of cyber security awareness delivery methods Abstract: Operating systems and programmes are more protected these days and attackers have shifted their attention to human elements to break into the organisation's information systems. As the number and frequency of cyber-attacks designed to take advantage of unsuspecting personnel are increasing, the significance of the human factor in information security management cannot be understated. In order to counter cyber-attacks designed to exploit human factors in information security chain, information security awareness with an objective to reduce information security risks that occur due to human related vulnerabilities is paramount. This paper discusses and evaluates the effects of various information security awareness delivery methods used in improving end-users’ information security awareness and behaviour. There are a wide range of information security awareness delivery methods such as web-based training materials, contextual training and embedded training. In spite of efforts to increase information security awareness, research is scant regarding effective information security awareness delivery methods. To this end, this study focuses on determining the security awareness delivery method that is most successful in providing information security awareness and which delivery method is preferred by users. We conducted information security awareness using text-based, game-based and video-based delivery methods with the aim of determining user preferences. Our study suggests that a combined delivery methods are better than individual security awareness delivery method. Journal: Behaviour & Information Technology Pages: 237-248 Issue: 3 Volume: 33 Year: 2014 Month: 3 X-DOI: 10.1080/0144929X.2012.708787 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.708787 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:3:p:237-248 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_638396_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: C. Gaudin Author-X-Name-First: C. Author-X-Name-Last: Gaudin Author-Name: N. Bonnardel Author-X-Name-First: N. Author-X-Name-Last: Bonnardel Author-Name: L. Pellegrin Author-X-Name-First: L. Author-X-Name-Last: Pellegrin Author-Name: H. Chaudet Author-X-Name-First: H. Author-X-Name-Last: Chaudet Title: Collective activities in a technology-mediated medical team. An analysis of epidemiological alert management Abstract: We conducted an exploratory study of a complex and dynamic medical activity, namely the collective management of an epidemiological alert situation. With a view to improving our knowledge of how this activity is managed, we set up simulated situations of epidemiological alerts. A multidisciplinary medical team was assisted by a decision-support system called ASTER and we recorded a set of systematised observations of human–human and human–machine interactions. Participants were physicians belonging to the Department of Epidemiology at the French Army's Institute of Tropical Medicine. After presenting the epidemiological domain and our theoretical approach, we describe the simulated situation and the communication dataset we collected and analysed, applying the EORCA method. Finally, in our discussion of the results, we suggest how communication could be enhanced between technology-mediated teams in complex and dynamic situations. Journal: Behaviour & Information Technology Pages: 249-258 Issue: 3 Volume: 33 Year: 2014 Month: 3 X-DOI: 10.1080/0144929X.2011.638396 File-URL: http://hdl.handle.net/10.1080/0144929X.2011.638396 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:3:p:249-258 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_780636_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Onur Asan Author-X-Name-First: Onur Author-X-Name-Last: Asan Author-Name: Enid Montague Author-X-Name-First: Enid Author-X-Name-Last: Montague Title: Technology-mediated information sharing between patients and clinicians in primary care encounters Abstract: Objective: The aim of this study was to identify and describe the use of electronic health records (EHRs) for information sharing between patients and clinicians in primary-care encounters. This topic is particularly important as computers and other technologies are increasingly implemented in multi-user health-care settings where interactions and communication between patients and clinicians are integral to interpersonal and organisational outcomes. Method: An ethnographic approach was used to classify the encounters into distinct technology-use patterns based on clinicians’ interactions with the technology and patients. Each technology-use pattern was quantitatively analysed to assist with comparison. Quantitative analysis was based on duration of patient and clinician gaze at EHR. Findings: Physicians employed three different styles to share information using EHRs: (1) active information sharing, in which a clinician turns the monitor towards the patient and uses the computer to actively share information with the patient; (2) passive information sharing, when a clinician does not move the monitor, but the patient might see the monitor by leaning in if they choose and (3) technology withdrawal, when a clinician does not share the monitor with the patient. Conclusion: A variety of technology-mediated information-sharing styles may be effective in providing patient-centred care. New EHR designs may be needed to facilitate information sharing between patients and clinicians. Journal: Behaviour & Information Technology Pages: 259-270 Issue: 3 Volume: 33 Year: 2014 Month: 3 X-DOI: 10.1080/0144929X.2013.780636 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.780636 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:3:p:259-270 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_795607_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cristina Manresa-Yee Author-X-Name-First: Cristina Author-X-Name-Last: Manresa-Yee Author-Name: Pere Ponsa Author-X-Name-First: Pere Author-X-Name-Last: Ponsa Author-Name: Iosune Salinas Author-X-Name-First: Iosune Author-X-Name-Last: Salinas Author-Name: Francisco J. Perales Author-X-Name-First: Francisco J. Author-X-Name-Last: Perales Author-Name: Francisca Negre Author-X-Name-First: Francisca Author-X-Name-Last: Negre Author-Name: Javier Varona Author-X-Name-First: Javier Author-X-Name-Last: Varona Title: Observing the use of an input device for rehabilitation purposes Abstract: We designed and developed a vision-based computer interface which works with head movements. The system was implemented in a centre for users with cerebral palsy and they used it in contexts related with recreation or with education. During this process, it was observed that the continued use of the interface with a set of training tasks may act as a physical and cognitive rehabilitation tool and complement users’ rehabilitation therapy. We comment on five case studies of users who have worked with the interface for five months and whose qualitative outcomes, observed by the therapists who accompanied them, were positive; specifically there was improvement in work posture, head control, increased endurance, decreased involuntary movements and improved spatial orientation. The case studies also showed the need to supervise the users’ work in order to achieve these aims, along with the importance of motivation and active, voluntary participation of users in the rehabilitation process. Journal: Behaviour & Information Technology Pages: 271-282 Issue: 3 Volume: 33 Year: 2014 Month: 3 X-DOI: 10.1080/0144929X.2013.795607 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.795607 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:3:p:271-282 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_691552_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Panote Siriaraya Author-X-Name-First: Panote Author-X-Name-Last: Siriaraya Author-Name: Chee Siang Ang Author-X-Name-First: Chee Siang Author-X-Name-Last: Ang Author-Name: Ania Bobrowicz Author-X-Name-First: Ania Author-X-Name-Last: Bobrowicz Title: Exploring the potential of virtual worlds in engaging older people and supporting healthy aging Abstract: There is an increasing need to find innovative activities to help the older population maintain a healthy life. Virtual worlds, which can provide social engagement, entertainment and creativity as well as useful information and services for older people might offer a solution to this issue. Although emerging studies have begun to look into the benefits of virtual worlds in healthcare, little has been done in the context of older people. Based on semi-structured interviews and previous research on healthy aging, we identified and described in depth four areas in which virtual worlds could be useful to support older people. In general, it was found that virtual worlds could help empower older people to manage their disabilities, facilitate social engagement, provide mental stimulation and productive activities. Journal: Behaviour & Information Technology Pages: 283-294 Issue: 3 Volume: 33 Year: 2014 Month: 3 X-DOI: 10.1080/0144929X.2012.691552 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.691552 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:3:p:283-294 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_695394_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sy-Chyi Wang Author-X-Name-First: Sy-Chyi Author-X-Name-Last: Wang Author-Name: Ciao Jiang Author-X-Name-First: Ciao Author-X-Name-Last: Jiang Author-Name: Jin-Yuan Chern Author-X-Name-First: Jin-Yuan Author-X-Name-Last: Chern Title: Promoting healthy computer use: timing-informed computer health animations for prolonged sitting computer users Abstract: Accompanying the increase in computer and Internet use worldwide, physical inactivity has become prevalent in most developed and developing countries. Extended computer use may contribute to symptoms such as visual impairment and musculoskeletal disorders. To reduce the risk of physical inactivity and promote healthier computer use, this study tries to develop a timed broadcast of health-related animations for users sitting at computers for prolonged periods. In addition, we examine the effects that the program has on the computer-related health beliefs and behaviour of participants. Before-and-after survey questionnaires were used for data collection. The results show that the animation program indeed had a positive effect when reminding participants to take a break and stretch their bodies. The program influenced the beliefs and behaviours of participants with regard to their health. The development and examination were documented and discussed within the context of health agencies planning the next steps in an effort to promote, develop and evaluate healthy computer use. Journal: Behaviour & Information Technology Pages: 295-301 Issue: 3 Volume: 33 Year: 2014 Month: 3 X-DOI: 10.1080/0144929X.2012.695394 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.695394 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:3:p:295-301 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_905342_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Erratum Journal: Behaviour & Information Technology Pages: 302-303 Issue: 3 Volume: 33 Year: 2014 Month: 3 X-DOI: 10.1080/0144929X.2014.905342 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.905342 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:3:p:302-303 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_909126_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 305-307 Issue: 4 Volume: 33 Year: 2014 Month: 4 X-DOI: 10.1080/0144929X.2014.909126 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.909126 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:4:p:305-307 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_690781_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Colm Fearon Author-X-Name-First: Colm Author-X-Name-Last: Fearon Author-Name: Heather McLaughlin Author-X-Name-First: Heather Author-X-Name-Last: McLaughlin Author-Name: Stephen Jackson Author-X-Name-First: Stephen Author-X-Name-Last: Jackson Title: Measuring and evaluating IS expectations and benefit success from B2B electronic trading: a new survey approach Abstract: This article demonstrates a survey approach for measuring and evaluating IS benefit success from business-to-business (B2B) electronic trading. This article is of significance in demonstrating practical benefit success mechanisms for evaluating complex IS projects. A new survey approach is used to help evaluate the IS benefit success for each participating organisation. Disconfirmation theory and the expectations paradigm are used to justify the overall approach taken. A central tenet of the overall evaluation approach has been the need for a combined evaluation of benefit success based on interpreting or diagnosing two outcomes: (a) the ‘realised benefit outcome’ (RBO), or the actual number of realised strategic and operational benefits a company has achieved, regardless of initial expectations, as well as (b) the ‘benefit state outcome’ (BSO), or the extent of benefit planning gap (BPG) experienced within each company relative to their original expectations. This article demonstrates in detail how to measure benefit success from survey data using a perceptual self-assessed rating instrument. The approach will be useful for other academics and practitioners in the development of usable IS benefits evaluation mechanisms. Journal: Behaviour & Information Technology Pages: 308-317 Issue: 4 Volume: 33 Year: 2014 Month: 4 X-DOI: 10.1080/0144929X.2012.690781 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.690781 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:4:p:308-317 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_745608_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Aidan Duane Author-X-Name-First: Aidan Author-X-Name-Last: Duane Author-Name: Philip O'Reilly Author-X-Name-First: Philip Author-X-Name-Last: O'Reilly Author-Name: Pavel Andreev Author-X-Name-First: Pavel Author-X-Name-Last: Andreev Title: Realising M-Payments: modelling consumers' willingness to M-pay using Smart Phones Abstract: It is predicted that significant and ongoing investment in M-Commerce platforms and application development by commercial entities will fundamentally change consumers' shopping and web browsing behaviours. However, the evolving behaviour of Smart Phone users is somewhat tempered by concerns over M-Payments. If Smart Phones are to reach their full M-Commerce potential, the ability of consumers to transact and pay for products/services through these devices in an easy, safe and reliable manner must be addressed. In response, this paper contributes a theoretical model and empirically tests the model to explore Irish consumers' perceptions of using Smart Phones to make M-Payments for products/services. The findings present conclusive evidence that trust is the most powerful factor influencing consumers' willingness to use Smart Phones to make M-Payments. While perceived usefulness and perceived ease of use influence the payment decision, their impact is much lower. Mobile self-efficacy and personal innovativeness have almost no direct impact. The paper concludes that irrespective of individuals' high levels of personal innovativeness or mobile self-efficacy and irrespective of whether Smart Mobile Media Services are perceived as useful and easy to use, consumers will not make M-Payments, until they are convinced that Smart Phone M-Payment systems are safe and reliable. Journal: Behaviour & Information Technology Pages: 318-334 Issue: 4 Volume: 33 Year: 2014 Month: 4 X-DOI: 10.1080/0144929X.2012.745608 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.745608 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:4:p:318-334 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_763861_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: M. Sadiq Sohail Author-X-Name-First: M. Sadiq Author-X-Name-Last: Sohail Author-Name: Ibrahim M. Al-Jabri Author-X-Name-First: Ibrahim M. Author-X-Name-Last: Al-Jabri Title: Attitudes towards mobile banking: are there any differences between users and non-users? Abstract: Extant research has focused on monitoring the behaviour of people who use mobile banking (MB) but it has paid little attention to understanding the impact of information technology usage behaviour due to cultural differences. Humans are the weakest link in information technology adoption; past research has shown that not all users are predisposed to change their behaviour radically and adopt new channels of banking. This paper examines the demographic patterns of users and non-users of MB. The paper also investigates the attitudinal influences of users and non-users of MB based on innovation attributes. Using empirical research, the study identifies constructs of innovation attributes that were perceived to be significantly different among the users and non-users of MB. The study provides valuable insights into MB in Saudi Arabia that have not been previously investigated. From a practical point, findings of this study will be particularly useful to banks, financial institutions and telecommunication service providers. Journal: Behaviour & Information Technology Pages: 335-344 Issue: 4 Volume: 33 Year: 2014 Month: 4 X-DOI: 10.1080/0144929X.2013.763861 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.763861 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:4:p:335-344 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_810775_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ewilly J.Y. Liew Author-X-Name-First: Ewilly J.Y. Author-X-Name-Last: Liew Author-Name: Santha Vaithilingam Author-X-Name-First: Santha Author-X-Name-Last: Vaithilingam Author-Name: Mahendhiran Nair Author-X-Name-First: Mahendhiran Author-X-Name-Last: Nair Title: Facebook and socio-economic benefits in the developing world Abstract: Facebook is becoming increasingly important for the socio-economic development of countries across the globe as stakeholders engage in online social interaction and expand their reach for new products, services and markets to open up new revenue streams. Past studies have examined the environment that supports effective use of social networking technologies in the developed world. This study argues that the enabling environment in developed and developing countries may vary and therefore may impact Facebook adoption and its socio-economic benefits differently. The model integrates the Unified Theory of Acceptance and Use of Technology (UTAUT) and revised UTAUT. Using a structured questionnaire on a sample of 367 Facebook users, the results show that performance expectancy, effort expectancy, social influence and facilitating conditions (affordability and regulatory environment) are important factors that impact Facebook adoption in a developing country such as Malaysia. The study contributes to the literature by identifying that Facebook user's perceived socio-economic benefits act as a mediator between adoption and actual use behaviour (information seeking, socialisation, entertainment and business development). The findings also indicate that religion, ethnicity, language, gender and education are significant factors moderating the adoption-perception-use behaviour of Facebook. Theoretical and practical implications of the study are discussed in the paper. Journal: Behaviour & Information Technology Pages: 345-360 Issue: 4 Volume: 33 Year: 2014 Month: 4 X-DOI: 10.1080/0144929X.2013.810775 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.810775 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:4:p:345-360 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_719032_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Binfeng Li Author-X-Name-First: Binfeng Author-X-Name-Last: Li Author-Name: Keming Zhu Author-X-Name-First: Keming Author-X-Name-Last: Zhu Author-Name: Wei Zhang Author-X-Name-First: Wei Author-X-Name-Last: Zhang Author-Name: Anna Wu Author-X-Name-First: Anna Author-X-Name-Last: Wu Author-Name: Xiaolong Zhang Author-X-Name-First: Xiaolong Author-X-Name-Last: Zhang Title: A comparative study of two wayfinding aids for simulated driving tasks – single-scale and dual-scale GPS aids Abstract: Global Positioning System (GPS) is currently the most frequently used wayfinding aid for driving. Yet, GPS is designed to act as a driving guide rather than to help users gain spatial knowledge. Accordingly, GPS might be less usable in situations where such knowledge is required or highly desirable. In this study, we experimentally study the influence of GPS display scales (single-scale vs. dual-scale) using simulated driving tasks in a virtual environment. The single-scale GPS is similar to the regular GPS view. The dual-scale GPS aid is a dual-scale navigation tool that provides two levels of detail, including both detailed and contextual information. The results demonstrate that the dual-scale GPS was more efficient in leading the participants to the destination during the simulated driving and was more useful for the participants to establish spatial awareness and a cognitive map; the dual-scale GPS participants also reported higher subjective evaluations. The proposed dual-scale GPS design and experimental results show some indications for designing new wayfinding aids aimed at increasing wayfinding performance while simultaneously helping users construct a cognitive map. Journal: Behaviour & Information Technology Pages: 361-371 Issue: 4 Volume: 33 Year: 2014 Month: 4 X-DOI: 10.1080/0144929X.2012.719032 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.719032 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:4:p:361-371 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_719034_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Li Chen Author-X-Name-First: Li Author-X-Name-Last: Chen Author-Name: Pearl Pu Author-X-Name-First: Pearl Author-X-Name-Last: Pu Title: Experiments on user experiences with recommender interfaces Abstract: Recommender systems have been increasingly adopted as personalisation services in e-commerce. They facilitate users to locate items which they would be interested in viewing or purchasing. However, most studies have emphasised on the algorithm's performance, rather than on in-depth analysis of user experiences with the recommender interface. In this article, we report the results of two studies that compared two recommender interfaces: the organisation-based interface (where recommendations are presented in a category structure via the preference-based organisation method) and the standard ranked list (where recommendations are listed one after the other as ordered by their prediction scores).The first study focuses on evaluating users' eye-movement behaviour in these interfaces. With the help of an eye tracker, we found that the organisation interface (ORG) can significantly attract users' attentions to more recommended items. As a result, more users made product choices in that interface. The second, larger-scale, cross-cultural user survey further shows that the ORG performed significantly better in terms of enhancing users' perceived recommendation quality, perceived ease of use and perceived usefulness of the system. Hence, these empirical findings suggest that the change of recommender interface design can not only alter users' attention distribution, but also influence their subjective attitudes towards the system. Journal: Behaviour & Information Technology Pages: 372-394 Issue: 4 Volume: 33 Year: 2014 Month: 4 X-DOI: 10.1080/0144929X.2012.719034 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.719034 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:4:p:372-394 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_810776_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hsiu-Yuan Wang Author-X-Name-First: Hsiu-Yuan Author-X-Name-Last: Wang Author-Name: Sung-Yeh Wu Author-X-Name-First: Sung-Yeh Author-X-Name-Last: Wu Title: Factors influencing behavioural intention to patronise restaurants using iPad as a menu card Abstract: Recently, several restaurants have launched mobile technology-based self-services by replacing their printed menus with iPads. To assess the perceived value of the iPad menu from the customers’ perspective, this study proposed and tested a new research model which includes both functional and emotional aspects of customers’ attitudes. The aim was based on the supposition that an overall value judgement in regard to using the iPad menu to promote dining experience will influence customers’ behavioural intention to patronise restaurants that use the new technology; 332 usable data gathered from cyberspace were tested against the research model. The results demonstrated the importance of perceived value. All functional factors (i.e. perceived control, perceived usefulness and perceived ease of use) and emotional factors (i.e. perceived enjoyment and perceived novelty) were significantly affecting perceived value. For managers interested in investing in these mobile self-service technologies, the findings provided them with sound advice based on empirical research. Journal: Behaviour & Information Technology Pages: 395-409 Issue: 4 Volume: 33 Year: 2014 Month: 4 X-DOI: 10.1080/0144929X.2013.810776 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.810776 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:4:p:395-409 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_710647_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hanho Jeong Author-X-Name-First: Hanho Author-X-Name-Last: Jeong Title: A comparative study of scores on computer-based tests and paper-based tests Abstract: The use of computer-based tests (CBTs) has spread rapidly in recent years, as such tests offer real-time scoring and immediate feedback, facilitate the use of individualised testing methods, improve test administration and reduce test expenses. Thus, most previous studies have tended to focus on the technical advantages of CBTs and on implementation issues. However, objections to the use of CBTs have begun to surface, and the primary concern is whether the scores of CBTs and those of paper-based tests (PBTs) are equivalent. The aim of this article is to compare the scores of Korean students on computer-based and paper-based versions of the same test. We focus on the differences between the scores of male and female participants and between scores on tests examining different subject matter. Surprisingly, even though the Korean students who participated in this study had more exposure to advanced information technologies such as computers, the Internet and multimedia than did students in other countries, they did not achieve higher CBT scores than PBT scores. This finding shows that familiarity with information technology and adaptation to CBTs are distinct. We also identified a fundamental reason for low CBT scores. Journal: Behaviour & Information Technology Pages: 410-422 Issue: 4 Volume: 33 Year: 2014 Month: 4 X-DOI: 10.1080/0144929X.2012.710647 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.710647 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:4:p:410-422 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_914810_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 423-425 Issue: 5 Volume: 33 Year: 2014 Month: 5 X-DOI: 10.1080/0144929X.2014.914810 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.914810 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:5:p:423-425 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_709538_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Francisco J. García-Peñalvo Author-X-Name-First: Francisco J. Author-X-Name-Last: García-Peñalvo Author-Name: Patrica Ordónez de Pablos Author-X-Name-First: Patrica Author-X-Name-Last: Ordónez de Pablos Author-Name: Juan García Author-X-Name-First: Juan Author-X-Name-Last: García Author-Name: Roberto Therón Author-X-Name-First: Roberto Author-X-Name-Last: Therón Title: Using OWL-VisMod through a decision-making process for reusing OWL ontologies Abstract: Knowledge representation (KR) can be defined as a set of ontological commitments, provided with the capabilities of performing inference. The knowledge can be represented using an ontology, which provides a shared insight into a certain domain. The use of ontologies to represent knowledge also allows interoperation among knowledge-based systems. The process of building ontologies can be tedious and sometimes exhaustive. A possible solution in order to avoid this problem would be to reuse the ontologies previously created by others. This paper describes a case study of reusability using OWL-VisMod, a tool designed for developing ontological engineering based on visual conceptual modelling for OWL ontologies. A workflow performed with OWL-VisMod is described; including a decision-making process in order to decide whether or not it could be desirable to reuse an ontology, according to the requirements of a certain project. Journal: Behaviour & Information Technology Pages: 426-442 Issue: 5 Volume: 33 Year: 2014 Month: 5 X-DOI: 10.1080/0144929X.2012.709538 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.709538 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:5:p:426-442 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_815276_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lukasz Ostrowski Author-X-Name-First: Lukasz Author-X-Name-Last: Ostrowski Author-Name: Markus Helfert Author-X-Name-First: Markus Author-X-Name-Last: Helfert Author-Name: Nelson Gama Author-X-Name-First: Nelson Author-X-Name-Last: Gama Title: Ontology engineering step in design science research methodology: a technique to gather and reuse knowledge Abstract: Design science (DS) is an emerging research paradigm in the information systems field. One of its challenges is to systematically structure knowledge for business solution artefacts. In this paper, we address this challenge by presenting an ontology engineering process. It structures gathered knowledge based on domain-specific concepts and relations. Application of the process results in an improvement in DS artefacts in terms of representational information quality. The goal of the paper is to place the ontology engineering process in the DS research methodology and provide pragmatic steps to follow the process. Journal: Behaviour & Information Technology Pages: 443-451 Issue: 5 Volume: 33 Year: 2014 Month: 5 X-DOI: 10.1080/0144929X.2013.815276 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.815276 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:5:p:443-451 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_765035_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Iris Reychav Author-X-Name-First: Iris Author-X-Name-Last: Reychav Author-Name: Miguel Ignacio Aguirre-Urreta Author-X-Name-First: Miguel Ignacio Author-X-Name-Last: Aguirre-Urreta Title: Adoption of the Internet for knowledge acquisition in R&D processes Abstract: This research investigated Internet-based knowledge search patterns of engineers and scientists working in R&D for companies in the pharmacological and information technology sectors in Israel. Building on earlier work that considers the multidimensional nature of the relative advantage construct, we examine how perceptions of learning, informational convenience, and trust affected intentions to use the Internet to acquire new knowledge. In particular, these perceptions were studied with regard to both active and passive modes of interaction. We also considered here which types of technological knowledge are acquired by researchers, and how that differs across two professional communities of practice – scientists and engineers. This study sheds light on how R&D workers perceive the relative advantage of acquiring necessary knowledge through passive and active modes of communication with other researchers that are facilitated by the Internet. Findings are of interest to the literature on knowledge spillover because the capability of an organisation to acquire, disseminate, and exploit knowledge is crucial to R&D efforts. Journal: Behaviour & Information Technology Pages: 452-469 Issue: 5 Volume: 33 Year: 2014 Month: 5 X-DOI: 10.1080/0144929X.2013.765035 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.765035 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:5:p:452-469 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_815275_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Pedro Antunes Author-X-Name-First: Pedro Author-X-Name-Last: Antunes Author-Name: Gustavo Zurita Author-X-Name-First: Gustavo Author-X-Name-Last: Zurita Author-Name: Nelson Baloian Author-X-Name-First: Nelson Author-X-Name-Last: Baloian Title: An application framework for developing collaborative handheld decision-making tools Abstract: This paper describes an application framework supporting collaborative handheld decision-making (CHDM). The main characteristics of the framework are: (1) extensive usage of visual elements and gestures; and (2) independence from specific decision-making methods, processes and tasks. The research departed from the analysis and systematisation of several CHDM scenarios, highlighting repeatable behaviour across multiple decision-making contexts. From these scenarios, we distilled a coherent set of common functional requirements organised in three main categories: process, macro- and micro-functionality. The proposed framework has been validated at length through the development of several CHDM tools. Six different tools are described in the paper. The main contribution of this work is a common foundation for developing CHDM tools. Journal: Behaviour & Information Technology Pages: 470-485 Issue: 5 Volume: 33 Year: 2014 Month: 5 X-DOI: 10.1080/0144929X.2013.815275 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.815275 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:5:p:470-485 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_719033_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yulin Fang Author-X-Name-First: Yulin Author-X-Name-Last: Fang Author-Name: Ron Chi-Wai Kwok Author-X-Name-First: Ron Chi-Wai Author-X-Name-Last: Kwok Author-Name: Andreas Schroeder Author-X-Name-First: Andreas Author-X-Name-Last: Schroeder Title: Knowledge processes in virtual teams: consolidating the evidence Abstract: This article takes stock of the current state of research on knowledge processes in virtual teams (VTs) and consolidates the extent research findings. Virtual teams, on the one hand, constitute important organisational entities that facilitate the integration of diverse and distributed knowledge resources. On the other hand, collaborating in a virtual environment creates particular challenges for the knowledge processes. The article seeks to consolidate the diverse evidence on knowledge processes in VTs with a specific focus on identifying the factors that influence the effectiveness of these knowledge processes. The article draws on the four basic knowledge processes outlined by Alavi and Leidner (2001) (i.e. creation, transferring, storage/retrieval and application) to frame the investigation and discuss the extent research. The consolidation of the existing research findings allows us to recognise the gaps in the understanding of knowledge processes in VTs and identify the important avenues for future research. Journal: Behaviour & Information Technology Pages: 486-501 Issue: 5 Volume: 33 Year: 2014 Month: 5 X-DOI: 10.1080/0144929X.2012.719033 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.719033 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:5:p:486-501 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_745607_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chun-Ming Chang Author-X-Name-First: Chun-Ming Author-X-Name-Last: Chang Author-Name: Meng-Hsiang Hsu Author-X-Name-First: Meng-Hsiang Author-X-Name-Last: Hsu Author-Name: Cheng-Se Hsu Author-X-Name-First: Cheng-Se Author-X-Name-Last: Hsu Author-Name: Hsiang-Lan Cheng Author-X-Name-First: Hsiang-Lan Author-X-Name-Last: Cheng Title: Examining the role of perceived value in virtual communities continuance: its antecedents and the influence of experience Abstract: Although perceived value has long been recognised as an influential means of affecting continuance intention in information systems (IS), little attention has been devoted to explore its antecedents, which constitutes an important research issue. This study, building on prior literature on continued usage in IS as well as the resource-based view, proposed a model to address this gap. Our model suggests that perceived value, a major driving force for members’ satisfaction and continuance intention, is affected by four kinds of resources embedded in virtual communities, which are relationship resources, technology infrastructure, knowledge resources and human resources. To provide additional insights on the pivotal role of perceived value, we also postulate that experience moderates the link between perceived value and its antecedents. Data collected from 235 members of a professional virtual community provide strong support for the research model. It was found that perceived value exerts a great effect on both satisfaction and continuance intention. In addition, when different levels of experience are taken into consideration, relationship resources, knowledge resources and human resources were found to be more salient to high-experience members, whereas technology infrastructure was found to be more salient to low-experience members. Finally, this study discusses the implications of these findings and offers direction for future research. Journal: Behaviour & Information Technology Pages: 502-521 Issue: 5 Volume: 33 Year: 2014 Month: 5 X-DOI: 10.1080/0144929X.2012.745607 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.745607 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:5:p:502-521 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_864709_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hui-Min Lai Author-X-Name-First: Hui-Min Author-X-Name-Last: Lai Author-Name: Chin-Pin Chen Author-X-Name-First: Chin-Pin Author-X-Name-Last: Chen Author-Name: Yung-Fu Chang Author-X-Name-First: Yung-Fu Author-X-Name-Last: Chang Title: Determinants of knowledge seeking in professional virtual communities Abstract: As knowledge management systems within organisations, professional virtual communities (PVCs) are popular knowledge-seeking tools, which bring together geographically dispersed members from outside of the organisations. An increasing number of employees use PVCs for knowledge seeking, knowledge exchange and problem solving at work. Why do members choose to receive knowledge from other community members in PVCs needs to be understood. This paper extends Ajzen's [1991. The theory of planned behaviour. Organizational Behavior and Human Decision Processes, 50 (2), 179–211] theory of planned behaviour to elicit external beliefs in terms of personal motivation, as well as technological and social factors, and to examine the relative importance of these factors. According to this study's online survey of 323 members in three PVCs, the results show that the significance of beliefs, such as system quality, compatibility, trust, knowledge growth and knowledge quality, in creating positive attitudes towards knowledge seeking. Community identification is shown as a salient belief for the subjective norms of knowledge seeking. System quality and resource availability are revealed as important determinants for perceived behavioural control of knowledge seeking. Knowledge-seeking intention is based on the attitude towards knowledge seeking and the subjective norm of knowledge seeking, whereas knowledge-seeking behaviour is solely determined by knowledge-seeking intention. Implications for research and practice are discussed. Journal: Behaviour & Information Technology Pages: 522-535 Issue: 5 Volume: 33 Year: 2014 Month: 5 X-DOI: 10.1080/0144929X.2013.864709 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.864709 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:5:p:522-535 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_872190_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Matti Mäntymäki Author-X-Name-First: Matti Author-X-Name-Last: Mäntymäki Author-Name: A.K.M. Najmul Islam Author-X-Name-First: A.K.M. Najmul Author-X-Name-Last: Islam Title: Social virtual world continuance among teens: uncovering the moderating role of perceived aggregate network exposure Abstract: Engagement in virtual worlds has become pervasive, particularly among the young. At the same time, the number of virtual environments has increased rapidly. Due to intensifying competition, promoting sustained usage, i.e. continuance, has become a top priority for virtual world operators. Prior research has shown that network externalities play a key role in the adoption of communication technologies. However, a small amount of research has examined the role of network externalities in continued IT usage in general or with respect to the virtual world participation in particular. To fill in this gap, we examine how perceived network externalities affect the continuance of social virtual worlds. To this end, we introduce the concept of perceived aggregate network exposure (PANE). We extend the original information systems (IS) continuance model with perceived enjoyment and position PANE as a moderator. We test the model with data collected from 2134 Finnish Habbo Hotel users and employ structural equation modelling in the analysis. The results demonstrate that PANE moderates the influence of motivational factors on continued use intention and satisfaction. Journal: Behaviour & Information Technology Pages: 536-547 Issue: 5 Volume: 33 Year: 2014 Month: 5 X-DOI: 10.1080/0144929X.2013.872190 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.872190 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:5:p:536-547 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_919761_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 549-551 Issue: 6 Volume: 33 Year: 2014 Month: 6 X-DOI: 10.1080/0144929X.2014.919761 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.919761 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:6:p:549-551 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_780637_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jia Zhou Author-X-Name-First: Jia Author-X-Name-Last: Zhou Author-Name: Pei-Luen Patrick Rau Author-X-Name-First: Pei-Luen Patrick Author-X-Name-Last: Rau Author-Name: Gavriel Salvendy Author-X-Name-First: Gavriel Author-X-Name-Last: Salvendy Title: Older adults’ use of smart phones: an investigation of the factors influencing the acceptance of new functions Abstract: After adopting mobile phones, most older adults use them only for calling and SMS. The purpose of this study is to extend their usage of mobile phones to new functions. To understand older adults’ requirements of mobile phones, a questionnaire was constructed and 351 Chinese older adults were recruited to complete the questionnaires. Data collected through the questionnaires were analysed using explorative factor analysis. The results revealed that older adults’ requirements were composed of 10 factors: Find a Specific Function, Awareness and Attractiveness, Readability, Personal Concern, Soft Keys and Multi-tap, Hardware Capacity, Touch Screen, Concern of Learning, Connectivity, and Social Influence. Then, from the above 10 factors, the 6 most important factors were revealed using multiple linear regression analysis. The results imply that accepting new functions is different from accepting a product. Readability and Find a Specific Function, which are critical for older adults’ acceptance of feature phones, are not determinants of their acceptance of new functions in smart phones. Journal: Behaviour & Information Technology Pages: 552-560 Issue: 6 Volume: 33 Year: 2014 Month: 6 X-DOI: 10.1080/0144929X.2013.780637 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.780637 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:6:p:552-560 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_810777_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Evelina Patsoule Author-X-Name-First: Evelina Author-X-Name-Last: Patsoule Author-Name: Panayiotis Koutsabasis Author-X-Name-First: Panayiotis Author-X-Name-Last: Koutsabasis Title: Redesigning websites for older adults: a case study Abstract: Website redesign is a complex task that requires the organised use of design methods and guidelines as well as meaningful assessments. An important reason for website redesign is to enhance the usability and accessibility for ‘non-traditional’ user groups like the older population. The paper presents a case study of the redesign of a touristic web portal in order for it to be senior-friendly. The redesign process involved: (a) identification of a set of 7 principles and 45 guidelines (7p/45g) for web design for older adults; (b) heuristic evaluation of the original website on the basis of the identified 7p/45g set; (c) redesign of the website in an interactive online prototype; and (d) comparative summative usability evaluation, which involved 12 older users and post hoc interviews and questionnaires. The results showed that the redesigned website was significantly more usable and acceptable than the original. This study makes two contributions in the field: first, it outlines a web redesign process for older adults, which is effective in terms of time and cost, making use of various assessments of experts and users; second, it presents the application of this process in a manner that can be adopted and repeated in other redesign cases. Journal: Behaviour & Information Technology Pages: 561-573 Issue: 6 Volume: 33 Year: 2014 Month: 6 X-DOI: 10.1080/0144929X.2013.810777 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.810777 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:6:p:561-573 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_832382_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Marc-Eric Bobillier Chaumon Author-X-Name-First: Marc-Eric Author-X-Name-Last: Bobillier Chaumon Author-Name: Christine Michel Author-X-Name-First: Christine Author-X-Name-Last: Michel Author-Name: Franck Tarpin Bernard Author-X-Name-First: Franck Author-X-Name-Last: Tarpin Bernard Author-Name: Bernard Croisile Author-X-Name-First: Bernard Author-X-Name-Last: Croisile Title: Can ICT improve the quality of life of elderly adults living in residential home care units? From actual impacts to hidden artefacts Abstract: In a context of progressive loss of intellectual and interactional capacities for the elderly, the goal of this article is to examine to what extent a new technological environment can improve their quality of life. In this study, we examine the very elderly (mean age 87) who have experienced a loss in functional capacities and are dependent on managed care such as residential home care units. Using qualitative methods amongst a group of 17 residents (semi-structured interviews and longitudinal observations), we examine whether new social practices form and whether subjects feel more socially recognised. Our study shows that information and communications technologies may, to some extent, play an instrumental role in interconnectedness and social stimulation, and can also be seen as a ‘boundary object’ that communicates between the residents’ world (who are rather isolated) and their families’ world (including grandchildren). Journal: Behaviour & Information Technology Pages: 574-590 Issue: 6 Volume: 33 Year: 2014 Month: 6 X-DOI: 10.1080/0144929X.2013.832382 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.832382 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:6:p:574-590 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_847974_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Min-Ju Liao Author-X-Name-First: Min-Ju Author-X-Name-Last: Liao Author-Name: Ying Wu Author-X-Name-First: Ying Author-X-Name-Last: Wu Author-Name: Ching-Fan Sheu Author-X-Name-First: Ching-Fan Author-X-Name-Last: Sheu Title: Effects of perceptual complexity on older and younger adults’ target acquisition performance Abstract: The present study evaluated the effects of the three perceptual complexity factors: number of elements, colour variety, and graphical background clutter level, on older and younger adults’ target acquisition time within a computer display. Experiment 1 manipulated the total number of icons, Experiment 2 manipulated the variety of icon colours, and Experiment 3 manipulated the clutter level of the graphical background on the display. In each experiment, 12 older and 12 younger adults were asked to move a cursor to a target icon on the display as quickly and accurately as possible. Target size and distance to the cursor were also manipulated to yield different difficulties of targets. Target acquisition time and Fitts’ law slope were analysed. Results showed that target acquisition time increased for more difficult targets under all the three complexity factors. The amount of increase was more evident for the factors of colour variety and graphical background clutter than for the number of icons. Older participants performed more slowly than younger participants did, particularly for more difficult targets. However, the impact of the three complexity factors on acquisition time appeared to be comparable for both age groups. The results suggest that implementations of colour varieties and graphical backgrounds on interfaces should be restricted, especially when icon acquisition is a common activity involved in interacting with an interface. Journal: Behaviour & Information Technology Pages: 591-605 Issue: 6 Volume: 33 Year: 2014 Month: 6 X-DOI: 10.1080/0144929X.2013.847974 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.847974 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:6:p:591-605 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_759625_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kuo-Liang Huang Author-X-Name-First: Kuo-Liang Author-X-Name-Last: Huang Author-Name: Kuo-Hsiang Chen Author-X-Name-First: Kuo-Hsiang Author-X-Name-Last: Chen Author-Name: Chun-Heng Ho Author-X-Name-First: Chun-Heng Author-X-Name-Last: Ho Title: Promoting in-depth reading experience and acceptance: design and assessment of Tablet reading interfaces Abstract: This study employs an interface design on a Tablet to facilitate in-depth reading for learners and allow them to apply better strategies and skills when reading; thereby cultivating their positive attitude towards reading and improving their willingness to use Tablets. Using human-centred design, we first investigated the Tablet functions within learner wants and needs based on their reading experiences, analysed each function and its correlation to reading satisfaction, and obtained a basis for evaluation. We next employed the 10 functions demonstrating the highest importance to complete a prototyping design. Finally, based on the technology acceptance model, we employed experimental methods to verify the prototype using the post-test-only control group design. The results of the study indicate that for perceived usefulness, perceived ease of use, reading and using attitudes, and behaviour intentions, the average scores for the improved Tablet were significantly higher (p<0.05) than those for the original version. Journal: Behaviour & Information Technology Pages: 606-618 Issue: 6 Volume: 33 Year: 2014 Month: 6 X-DOI: 10.1080/0144929X.2012.759625 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.759625 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:6:p:606-618 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_833293_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Stefan Oppl Author-X-Name-First: Stefan Author-X-Name-Last: Oppl Author-Name: Christian Stary Author-X-Name-First: Christian Author-X-Name-Last: Stary Title: Facilitating shared understanding of work situations using a tangible tabletop interface Abstract: As work is an inherently cooperative phenomenon, it requires a common understanding of the nature of collaboration for all involved parties. In this way, explicit articulation work becomes an integral and essential part of collaboration. Implicit aspects of collaboration have impact on the quality of work results, mainly through social norms and observations of working together. Eliciting those aspects interactively helps in avoiding (mutual) misrepresentations and lack of understanding. Tangible articulation support systems allow aligning mental models of how work should be carried out. Stakeholders can develop a common understanding of collaboration in a semantically open and non-intrusive way. They are not burdened by explication features and diagrammatic notations. We have utilised experiences with model-centred learning theory to support explicit articulation work. According to our field studies, the resulting models can be fed back to current work practices and help in preventing problematic work situations. Journal: Behaviour & Information Technology Pages: 619-635 Issue: 6 Volume: 33 Year: 2014 Month: 6 X-DOI: 10.1080/0144929X.2013.833293 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.833293 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:6:p:619-635 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_845910_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sarah Spiekermann Author-X-Name-First: Sarah Author-X-Name-Last: Spiekermann Author-Name: Jana Korunovska Author-X-Name-First: Jana Author-X-Name-Last: Korunovska Title: The importance of interface complexity and entropy for online information sharing Abstract: In this paper, we describe two experiments that show the powerful influence of interface complexity and entropy on online information-sharing behaviour. One hundred and thirty-four participants were asked to do a creativity test and answer six open questions against three different screen backgrounds of increasing complexity. Our data show that, as an interface becomes more complex and has more entropy users refer less to themselves and show less information-sharing breadth. However, their verbal creativity and information-sharing depth do not suffer in the same way. Instead, an inverse U-shaped relationship between interface complexity and creativity as well as information-sharing depth can be observed: users become more creative and thoughtful until a certain tipping point of interface complexity is reached. At that point, creativity and thinking suffer, leading to significantly less disclosure. This result challenges the general HCI assumption that simplicity is always best for computers’ interface design, as users’ creativity and information-sharing depth initially increases with more interface complexity. Our results suggest that the Yerkes–Dodson Law may be a key theory underlying online creativity and depth of online disclosures. Journal: Behaviour & Information Technology Pages: 636-645 Issue: 6 Volume: 33 Year: 2014 Month: 6 X-DOI: 10.1080/0144929X.2013.845910 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.845910 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:6:p:636-645 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_815277_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Juan-J. Arino Author-X-Name-First: Juan-J. Author-X-Name-Last: Arino Author-Name: M-Carmen Juan Author-X-Name-First: M-Carmen Author-X-Name-Last: Juan Author-Name: Jose-Antonio Gil-Gómez Author-X-Name-First: Jose-Antonio Author-X-Name-Last: Gil-Gómez Author-Name: Ramón Mollá Author-X-Name-First: Ramón Author-X-Name-Last: Mollá Title: A comparative study using an autostereoscopic display with augmented and virtual reality Abstract: Advances in display devices are facilitating the integration of stereoscopic visualisation in our daily lives. However, autostereoscopic visualisation has not been extensively exploited. In this paper, we present a system that combines augmented reality (AR) and autostereoscopic visualisation. We also present the first study that compares different aspects using an autostereoscopic display with AR and virtual reality (VR), in which 39 children from 8 to 10 years old participated. In our study, no statistically significant differences were found between AR and VR. However, the scores were very high in nearly all of the questions, and the children also scored the AR version higher in all cases. Moreover, the children explicitly preferred the AR version (81%). For the AR version, a strong and significant correlation was found between the use of the autostereoscopic screen in games and seeing the virtual object on the marker. For the VR version, two strong and significant correlations were found. The first correlation was between the ease of play and the use of the rotatory controller. The second correlation was between depth perception and the game global score. Therefore, the combinations of AR and VR with autostereoscopic visualisation are possibilities for developing edutainment systems for children. Journal: Behaviour & Information Technology Pages: 646-655 Issue: 6 Volume: 33 Year: 2014 Month: 6 X-DOI: 10.1080/0144929X.2013.815277 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.815277 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:6:p:646-655 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_822019_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gary M. Kern Author-X-Name-First: Gary M. Author-X-Name-Last: Kern Author-Name: Steven M. Dunphy Author-X-Name-First: Steven M. Author-X-Name-Last: Dunphy Title: Testing Einstein's faux formula: fast computers+slow humans=creative brilliance Abstract: An experiment was designed for the purpose of testing the proposition that creative decision-making can be greatly improved by making use of the personal computer to solve a set of word anagrams serving as hints to a surprise phrase. The authors hypothesised that the experimental condition of students using various unscramble word jumble websites would significantly outperform the control group of students who attempted to unscramble the words and solve the surprise answer by hand. Results were mixed and the authors conclude that certain types of creative problem solving exercises might benefit more from the innate abilities and talents of the participants rather than the speed and accuracy of the computer. Journal: Behaviour & Information Technology Pages: 656-662 Issue: 6 Volume: 33 Year: 2014 Month: 6 X-DOI: 10.1080/0144929X.2013.822019 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.822019 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:6:p:656-662 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_926164_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 663-665 Issue: 7 Volume: 33 Year: 2014 Month: 7 X-DOI: 10.1080/0144929X.2014.926164 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.926164 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:7:p:663-665 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_816774_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wesley Shu Author-X-Name-First: Wesley Author-X-Name-Last: Shu Title: Continual use of microblogs Abstract: Some studies show that the Twitter's growth is leveling off and that its marketing has become ineffective. The purpose of this paper is to analyse what is needed for microblogs’ perpetuation. Factors such as message quality, source credibility, perceived usefulness, perceived interactivity, perceived playfulness, confirmation, and satisfaction were tested for their impact on continuance intention. A post-acceptance model of microblog continuance was proposed based on information system continuance model. We found that continuance intention to use microblogs is greatly affected by satisfaction, which in turn is affected by perceived interactivity and perceived usefulness, but satisfaction is not affected by confirmation or perceived playfulness. Although confirmation has no direct effect on satisfaction, it affects perceived interactivity and perceived usefulness, which in turn affect satisfaction. Journal: Behaviour & Information Technology Pages: 666-677 Issue: 7 Volume: 33 Year: 2014 Month: 7 X-DOI: 10.1080/0144929X.2013.816774 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.816774 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:7:p:666-677 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_886722_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Haya Ajjan Author-X-Name-First: Haya Author-X-Name-Last: Ajjan Author-Name: Richard Hartshorne Author-X-Name-First: Richard Author-X-Name-Last: Hartshorne Author-Name: Yingxia Cao Author-X-Name-First: Yingxia Author-X-Name-Last: Cao Author-Name: Michael Rodriguez Author-X-Name-First: Michael Author-X-Name-Last: Rodriguez Title: Continuance use intention of enterprise instant messaging: a knowledge management perspective Abstract: Instant messaging has been widely utilised by a variety of types of organisations to improve the efficiency and effectiveness of internal communication and knowledge management (KM). To date, though, the continuance use of enterprise instant messaging (EIM) and its impact on KM outcomes have not been well understood in both academia and practice. This paper uses the decomposed theory of planned behaviour to explore factors that influence continual usage of EIM applications within organisations, as well as the impact of the continuance use decisions on knowledge creation, transfer, and retention within organisations. Our results are useful in developing guidelines and strategies to increase the likelihood of the continuance use of EIM and to improve the potential outcome of its use within organisations. Journal: Behaviour & Information Technology Pages: 678-692 Issue: 7 Volume: 33 Year: 2014 Month: 7 X-DOI: 10.1080/0144929X.2014.886722 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.886722 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:7:p:678-692 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_796001_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Min-Jeong Kim Author-X-Name-First: Min-Jeong Author-X-Name-Last: Kim Author-Name: Jonghun Park Author-X-Name-First: Jonghun Author-X-Name-Last: Park Title: Mobile phone purchase and usage behaviours of early adopter groups in Korea Abstract: Recent mobile phones known as smartphones offer a variety of applications, such as Web browsing, entertainment tools, and personal calendar and contact management applications of the type that traditionally run on desktop computers. Some of the reasons why smartphones became popular rapidly in Korea may be related to the adoption by the type of user known as the early adopter. Because the early adopter group played a more crucial role in the area of mass consumption and because the mass market is changing more rapidly than before, this study examines mobile phone purchase and usage behaviours of early adopter groups in Korea in order to gain vital insights into establishing marketing strategies for early adopter groups. In this study, segmentation by means of a factor analysis and cluster analysis is conducted to classify early adopter groups in accordance with their activities, interests, and opinion. Specifically, factor analysis is employed to identify the common characteristics among lifestyle variables, and cluster analysis is then adopted for those factors to classify early adopter groups according to their lifestyles. In addition, we analyse the mobile phone purchase and usage behaviours of early adopter groups in Korea. The results of this study can contribute to the effort to classify early adopter groups while also having implications pertaining to mobile phone vendors and mobile service providers who target early adopters depending on their different characteristics. Journal: Behaviour & Information Technology Pages: 693-703 Issue: 7 Volume: 33 Year: 2014 Month: 7 X-DOI: 10.1080/0144929X.2013.796001 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.796001 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:7:p:693-703 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_825643_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hichang Cho Author-X-Name-First: Hichang Author-X-Name-Last: Cho Author-Name: Byungho Park Author-X-Name-First: Byungho Author-X-Name-Last: Park Title: Testing the moderating role of need for cognition in smartphone adoption Abstract: While numerous studies have identified various cognitive and social factors affecting the adoption of new technologies and innovations, the role of individual differences has not yet received full research attention. In this study, we focused on the need for cognition (NFC; Cacioppo, J.T. and Petty, R.E., 1982. The need for cognition. Journal of Personality and Social Psychology, 42, 116–131) and examined the implications of this personality variable relative to smartphone use. The results based on the survey data (N=411) provided support for our hypotheses that NFC is an important motivational personality construct that distinguishes between adopters and non-adopters of smartphones. We also found that NFC moderates the linkages between instrumental beliefs, social influence factors, and behavioural intentions (BI). Specifically, perceived usefulness had a stronger effect on BI for high-NFC people, whereas perceived ease of use and subjective norms had stronger effects for low-NFC people. The findings reveal possible important variations in technology adoption and the role of NFC in governing these alternative decision-making processes. Implications for theory, product design, as well as for managers are discussed. Journal: Behaviour & Information Technology Pages: 704-715 Issue: 7 Volume: 33 Year: 2014 Month: 7 X-DOI: 10.1080/0144929X.2013.825643 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.825643 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:7:p:704-715 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_872187_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jong-Chul Oh Author-X-Name-First: Jong-Chul Author-X-Name-Last: Oh Author-Name: Sung-Joon Yoon Author-X-Name-First: Sung-Joon Author-X-Name-Last: Yoon Title: Predicting the use of online information services based on a modified UTAUT model Abstract: There is a growing consensus that the conventional technology acceptance model should be modified and expanded to provide a better understanding of the behaviour related to Internet services. Recognising this need, this study re-evaluates the utility of Venkatesh et al.’s [2003. User acceptance of information technology: toward a unified view. MIS Quarterly, 27 (3), 425–478] Unified Theory of Acceptance and Use of Technology (UTAUT) model. First, this study proposes a new modified model of technology acceptance by adding the concepts of trust and flow experience to the original UTAUT model. Second, the study investigates how the model's explanatory power changes for different types of Internet services. For this, this study considers two services – ‘e-learning’ and ‘online gaming’ – for their utilitarian and hedonic characteristics, respectively. The results of this study suggest that the proposed model can better explain behavioural intentions towards Internet services than the original model. The two variables – flow experience and trust – contributed to the overall significance of the model. Furthermore, the type of Internet service moderated the effects of the independent variables on behavioural intentions and use behaviour. Journal: Behaviour & Information Technology Pages: 716-729 Issue: 7 Volume: 33 Year: 2014 Month: 7 X-DOI: 10.1080/0144929X.2013.872187 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.872187 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:7:p:716-729 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_789081_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wei-Hung Hsiao Author-X-Name-First: Wei-Hung Author-X-Name-Last: Hsiao Author-Name: Tsung-Sheng Chang Author-X-Name-First: Tsung-Sheng Author-X-Name-Last: Chang Title: Understanding consumers’ continuance intention towards mobile advertising: a theoretical framework and empirical study Abstract: While issues regarding mobile advertising have captured the interest and attention of both practitioners and academics, in practice success stories are rare. An understanding of the continuance intention to use such services can provide insights into failed mobile marketing campaigns, and help to improve the implementation of future ones. Therefore, it is important to examine the underlying drivers of loyalty with regard to mobile advertising. This study uses the expectation–confirmation model in conjunction with the perspectives of value and trust to derive an integrated model to better understand the motivations behind consumers’ continued use of mobile advertising. We conducted an empirical study consisting of an online survey of 508 consumers who had experience with mobile advertising. The results show that perceived value, perceived usefulness, and satisfaction all directly influence continuance intention. Furthermore, consumer satisfaction has a crucial intervening role in the relationships that perceived value, perceived usefulness, and confirmation have with continuance intention. The theoretical and practical implications of the findings are discussed. One key limitation of this research is that the majority of respondents were students, although this group is the chief user of mobile advertising. Future research could be extended to consider other drivers of loyalty in this context, such as cultural differences and personal behavioural characteristics. Journal: Behaviour & Information Technology Pages: 730-742 Issue: 7 Volume: 33 Year: 2014 Month: 7 X-DOI: 10.1080/0144929X.2013.789081 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.789081 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:7:p:730-742 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_805243_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kim-Choy Chung Author-X-Name-First: Kim-Choy Author-X-Name-Last: Chung Title: Gender, culture and determinants of behavioural intents to adopt mobile commerce among the Y Generation in transition economies: evidence from Kazakhstan Abstract: This study investigates perceived risk and trust in relationship to the Diffusion of Innovation Theory [Rogers, E.M., 1962. Diffusion of innovations. Glencoe, IL: The Free Press; 1983. Diffusion of innovations. 3rd ed. New York: The Free Press] from a cultural perspective to understand the determinants of behavioural intent to adopt mobile commerce among the Y Generation in Kazakhstan. Surveys from 345 university-level students and subsequent structural equation modelling revealed perceived risk, trustworthiness and Rogers’ five innovation characteristics are important determinants. Perceived risk and trustworthiness are important determinants because of the high uncertainty avoidance characteristics of the Kazakh society. This study advances theory regarding culture- and generation-based characteristics to transition economies by verifying theoretical proposition regarding the behavioural intent towards mobile commerce adoption, resulting in a greater understanding of mobile commerce adoption among the Y Generation in transition economies. Marketing implications are discussed. Journal: Behaviour & Information Technology Pages: 743-756 Issue: 7 Volume: 33 Year: 2014 Month: 7 X-DOI: 10.1080/0144929X.2013.805243 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.805243 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:7:p:743-756 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_810778_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kai W. Müller Author-X-Name-First: Kai W. Author-X-Name-Last: Müller Author-Name: Heide Glaesmer Author-X-Name-First: Heide Author-X-Name-Last: Glaesmer Author-Name: Elmar Brähler Author-X-Name-First: Elmar Author-X-Name-Last: Brähler Author-Name: Klaus Woelfling Author-X-Name-First: Klaus Author-X-Name-Last: Woelfling Author-Name: Manfred E. Beutel Author-X-Name-First: Manfred E. Author-X-Name-Last: Beutel Title: Prevalence of internet addiction in the general population: results from a German population-based survey Abstract: Despite a growing number of publications, there is still no generally agreed-upon definition and assessment procedure for Internet addiction, and there is a lack of representative data on its prevalence in the general population. Based on a reliable and valid scale of Internet addiction, the purpose of this study was to determine the proportion of the general population of Internet addiction with psychometric evidence and to identify associated psychosocial and health consequences. Out of a representative survey of the German population (N=2512) the leisure time Internet users (n=1382) were queried by standardised questionnaires on Internet addiction, depression, anxiety (HADS) and depersonalisation (CDS-2). According to strict criteria of the Assessment of Internet and Computer Game Addiction (AICA-S), 2.1% of the sample was characterised as addicted by meeting criteria of craving, withdrawal symptoms, tolerance, etc. These reported daily Internet use, excessive online times. The majority reported additional adverse psychosocial and health consequences. Risk factors were male gender and social factors (unmarried, unemployment, students, low income). Online gambling, social networks, gaming chats and pornography were preferentially used by Internet addicts. Assessment of Internet addiction requires a multifaceted approach; the AICA-S is an instrument suitable for further epidemiological study. Journal: Behaviour & Information Technology Pages: 757-766 Issue: 7 Volume: 33 Year: 2014 Month: 7 X-DOI: 10.1080/0144929X.2013.810778 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.810778 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:7:p:757-766 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_830334_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Brian Whitacre Author-X-Name-First: Brian Author-X-Name-Last: Whitacre Author-Name: Lara Brooks Author-X-Name-First: Lara Author-X-Name-Last: Brooks Title: Do broadband adoption rates impact a community's health? Abstract: As broadband Internet access becomes more common, researchers have focused on the ways that it might improve society. As part of this effort, we seek to determine whether increasing levels of broadband adoption have impacted actual health outcomes by assessing changes in aggregate health measures over time. We use data from 92 metropolitan/micropolitan statistical areas in the USA over the time period 2002–2009 and incorporate a first-differenced approach to uncover the relationship between levels of broadband adoption and various self-reported health outcomes. The results show that higher rates of broadband adoption play a statistically significant role in explaining changes in 9 of the 24 health measures considered. In some cases, higher levels of online activity are related to improved health outcomes. This suggests that policies to increase broadband adoption rates may have significant externalities related to health. Journal: Behaviour & Information Technology Pages: 767-779 Issue: 7 Volume: 33 Year: 2014 Month: 7 X-DOI: 10.1080/0144929X.2013.830334 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.830334 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:7:p:767-779 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_927163_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jan Hess Author-X-Name-First: Jan Author-X-Name-Last: Hess Author-Name: Hendrik Knoche Author-X-Name-First: Hendrik Author-X-Name-Last: Knoche Author-Name: Volker Wulf Author-X-Name-First: Volker Author-X-Name-Last: Wulf Title: Thinking beyond the box: designing interactive TV across different devices Journal: Behaviour & Information Technology Pages: 781-783 Issue: 8 Volume: 33 Year: 2014 Month: 8 X-DOI: 10.1080/0144929X.2014.927163 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.927163 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:8:p:781-783 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_810782_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Regina Bernhaupt Author-X-Name-First: Regina Author-X-Name-Last: Bernhaupt Author-Name: Michael M. Pirker Author-X-Name-First: Michael M. Author-X-Name-Last: Pirker Title: User interface guidelines for the control of interactive television systems via smart phone applications Abstract: There are a growing number of smart phone applications allowing the user to control their television, set-top box or other entertainment devices. The success of these applications is limited. Based on findings from media studies in Austria and France focusing on how people currently use their TV and iTV systems and associated devices, this article describes recommendations for the design of a smart phone application enabling users to control Internet Protocol Television (IPTV) systems including all connected entertainment devices. Recommendations include the need to allow users to control devices that are related to the IPTV experience (not only the set-top box or television set) and the focus on scenarios of usage like supporting listening to music, enjoying a movie or controlling the connected home. Based on similarities and differences found in the two samples, future smart phone applications for controlling TV will only succeed if they provide meaningful functionalities that satisfy the (varying) user needs, support personalisation and personal usage and respect the limitations of mobile phones with respect to possible parallel activities performed. Journal: Behaviour & Information Technology Pages: 784-799 Issue: 8 Volume: 33 Year: 2014 Month: 8 X-DOI: 10.1080/0144929X.2013.810782 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.810782 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:8:p:784-799 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_810780_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lizzy Bleumers Author-X-Name-First: Lizzy Author-X-Name-Last: Bleumers Author-Name: Wendy Van den Broeck Author-X-Name-First: Wendy Author-X-Name-Last: Van den Broeck Author-Name: Bram Lievens Author-X-Name-First: Bram Author-X-Name-Last: Lievens Author-Name: Jo Pierson Author-X-Name-First: Jo Author-X-Name-Last: Pierson Title: Extending the field of view: a human-centred design perspective on 360° TV Abstract: Omnidirectional video (ODV) is a type of video that presents viewers with a new type of interactivity. It enables people to look around in a 360° view of the recorded dynamic scene as if they are controlling the camera themselves. ODV presents opportunities for new interactive television formats. The development of such new formats, however, is accompanied by challenges in terms of user experience and technical and creative development. In this article, we discuss issues and opportunities tied to televising ODV from a user perspective. These findings are the result of a human-centred design study. In this study, we introduced 20 potential users to ODV, as this was new to them. We gathered their feedback on the demonstration, and then encouraged them to envision suitable ODV-based enhancements of television genres. This article offers a discussion of both the methodology (including a form of laddering) applied in the study and the user research findings. We found that people see an added value in ODV under certain conditions (e.g. enabling exploration), but that there are also a number of bottlenecks such as the concern to miss key parts of a television programme while looking around. Journal: Behaviour & Information Technology Pages: 800-814 Issue: 8 Volume: 33 Year: 2014 Month: 8 X-DOI: 10.1080/0144929X.2013.810780 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.810780 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:8:p:800-814 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_832383_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Benedikt Ley Author-X-Name-First: Benedikt Author-X-Name-Last: Ley Author-Name: Corinna Ogonowski Author-X-Name-First: Corinna Author-X-Name-Last: Ogonowski Author-Name: Jan Hess Author-X-Name-First: Jan Author-X-Name-Last: Hess Author-Name: Tim Reichling Author-X-Name-First: Tim Author-X-Name-Last: Reichling Author-Name: Lin Wan Author-X-Name-First: Lin Author-X-Name-Last: Wan Author-Name: Volker Wulf Author-X-Name-First: Volker Author-X-Name-Last: Wulf Title: Impacts of new technologies on media usage and social behaviour in domestic environments Abstract: Technological infrastructure at home is changing continuously and is becoming increasingly interconnected. Media devices, including the TV set, provide access to the Internet and offer manifold opportunities to consume media on demand. Additionally, personal devices, such as smartphones, also enable flexible consumption and sharing of media. Questions about how these technologies change the user's media usage and how these changes affect the social structure of a household, however, remain largely unanswered. In order to gain insight into the adoption of new technologies into daily routines, we explored these changes in respect of people's media usage in a qualitative long-term Living Lab study. We will present findings regarding personal routines, flexible integration of new devices into existing practices, influences on households as social systems and related issues in device access and collective use. We will highlight potentials and conflicts regarding device shifts and roles; restrictions in device access; social influences in the living room; and individual changes in media consumption. Journal: Behaviour & Information Technology Pages: 815-828 Issue: 8 Volume: 33 Year: 2014 Month: 8 X-DOI: 10.1080/0144929X.2013.832383 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.832383 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:8:p:815-828 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_810781_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Niloofar Dezfuli Author-X-Name-First: Niloofar Author-X-Name-Last: Dezfuli Author-Name: Mohammadreza Khalilbeigi Author-X-Name-First: Mohammadreza Author-X-Name-Last: Khalilbeigi Author-Name: Jochen Huber Author-X-Name-First: Jochen Author-X-Name-Last: Huber Author-Name: Murat Özkorkmaz Author-X-Name-First: Murat Author-X-Name-Last: Özkorkmaz Author-Name: Max Mühlhäuser Author-X-Name-First: Max Author-X-Name-Last: Mühlhäuser Title: PalmRC: leveraging the palm surface as an imaginary eyes-free television remote control Abstract: User input on television (TV) typically requires a mediator device such as a handheld remote control. While this is a well-established interaction paradigm, a handheld device has serious drawbacks: it can be easily misplaced due to its mobility and in case of a touch screen interface, it also requires additional visual attention. Emerging interaction paradigms such as 3D mid-air gestures using novel depth sensors (e.g. Microsoft Kinect), aim at overcoming these limitations, but are known to be tiring. In this article, we propose to leverage the palm as an interactive surface for TV remote control. We present three user studies which set the base for our four contributions: We (1) qualitatively explore the conceptual design space of the proposed imaginary palm-based remote control in an explorative study, (2) quantitatively investigate the effectiveness and accuracy of such an interface in a controlled experiment, (3) identified user acceptance in a controlled laboratory evaluation comparing PalmRC concept with two most typical existing input modalities, here conventional remote control and touch-based remote control interfaces on smart phones for their user experience, task load, as well as overall preference, and (4) contribute PalmRC, an eyes-free, palm-surface-based TV remote control. Our results show that the palm has the potential to be leveraged for device-less eyes-free TV remote interaction without any third-party mediator device. Journal: Behaviour & Information Technology Pages: 829-843 Issue: 8 Volume: 33 Year: 2014 Month: 8 X-DOI: 10.1080/0144929X.2013.810781 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.810781 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:8:p:829-843 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_872189_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cédric Courtois Author-X-Name-First: Cédric Author-X-Name-Last: Courtois Author-Name: Lieven De Marez Author-X-Name-First: Lieven Author-X-Name-Last: De Marez Author-Name: Pieter Verdegem Author-X-Name-First: Pieter Author-X-Name-Last: Verdegem Title: Composition and role of convergent technological repertoires in audiovisual media consumption Abstract: This mixed-method research focuses on the growing appropriation of multiple screen devices for audiovisual media consumption. Based on survey measures, we distinguish three patterns: (a) maintaining the status quo, by mainly drawing upon television, (b) broadening up the repertoire, by extending television with computers and mobile devices, or (c) even replacing television by a computer. Next, we draw upon insights from niche theory, rationalising media choices in terms of competing gratifications. This perspective is however too one-sided, as our results indicate that habit is a much stronger explanatory variable, especially when a broad range of devices are appropriated. In a follow-up qualitative study, based on Q-methodology, we found that the orientations towards what people seek in audiovisual technologies are only mildly contingent with specific technology appropriation. This problematises the very substance of niches in the audiovisual: as technologies are capable of the same benefits, their discriminating power is declining. Hence, in future applications of niche theory, gratifications and habits of communication modes (what people do with media technologies) should be taken into account, rather than media as tied to a specific technology. Niche theory's core remains, but its applications should be updated to theoretical insights matching the evolving media environment. Journal: Behaviour & Information Technology Pages: 844-858 Issue: 8 Volume: 33 Year: 2014 Month: 8 X-DOI: 10.1080/0144929X.2013.872189 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.872189 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:8:p:844-858 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_914975_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Louise Barkhuus Author-X-Name-First: Louise Author-X-Name-Last: Barkhuus Author-Name: Goranka Zoric Author-X-Name-First: Goranka Author-X-Name-Last: Zoric Author-Name: Arvid Engström Author-X-Name-First: Arvid Author-X-Name-Last: Engström Author-Name: Javier Ruiz-Hidalgo Author-X-Name-First: Javier Author-X-Name-Last: Ruiz-Hidalgo Author-Name: Nico Verzijp Author-X-Name-First: Nico Author-X-Name-Last: Verzijp Title: New interaction modes for rich panoramic live video experiences Abstract: The possibilities of panoramic video are based on the capabilities of high-resolution digital video streams and higher bandwidth's opportunities to broadcast, stream and transfer large content across platforms. With these opportunities also come challenges such as how to focus on sub-parts of the video stream and interact with the content shown on a large screen. In this paper, we present studies of two different interaction modes with a large-scale panoramic video for live experiences; we focus on interactional challenges and explore if it is (1) possible to develop new interactional methods/ways of approaching this type of high-resolution content and (2) feasible for users to interact with the content in these new ways. We developed prototypes for two different interaction modes: an individual system on a mobile device, either a tablet or a mobile phone, for interacting with the content on the same and a non-touch gesture-based system for the home or small group interaction. We present pilot studies where we explore the possibilities and challenges with these two interaction modes for panoramic content. Journal: Behaviour & Information Technology Pages: 859-869 Issue: 8 Volume: 33 Year: 2014 Month: 8 X-DOI: 10.1080/0144929X.2014.914975 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.914975 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:8:p:859-869 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_944038_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Experiments and studies Journal: Behaviour & Information Technology Pages: 871-873 Issue: 9 Volume: 33 Year: 2014 Month: 9 X-DOI: 10.1080/0144929X.2014.944038 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.944038 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:9:p:871-873 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_733412_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nichole K. Zimmerman Author-X-Name-First: Nichole K. Author-X-Name-Last: Zimmerman Author-Name: Everett Sambrook Author-X-Name-First: Everett Author-X-Name-Last: Sambrook Author-Name: Jonathan S. Gore Author-X-Name-First: Jonathan S. Author-X-Name-Last: Gore Title: The effects of a computer malfunction on subsequent task performance Abstract: Although previous research has examined the effects of computer malfunctions on employee frustration, to our knowledge no research has explored computer malfunction's effect on subsequent task performance. It was hypothesised that participants who experience a malfunction would perform worse on a subsequent task than those who experience no malfunction. Participants (n = 204) were randomly assigned to experience either a computer malfunction or not during the first task. Participants then completed a subsequent task. The results confirmed that the Malfunction group performed worse than the Control group on both tasks. Implications for workplace performance are discussed. Journal: Behaviour & Information Technology Pages: 874-881 Issue: 9 Volume: 33 Year: 2014 Month: 9 X-DOI: 10.1080/0144929X.2012.733412 File-URL: http://hdl.handle.net/10.1080/0144929X.2012.733412 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:9:p:874-881 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_791722_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: V. Rooney Author-X-Name-First: V. Author-X-Name-Last: Rooney Title: Maintaining intimacy at a distance: an exploration of human–computer interaction's approach to mediating intimacy Abstract: An analysis of information and communication technology designed to support communication between intimates at a geographic distance is carried out via a framework that consists of five themes. This framework was developed by considering what has emerged from human–computer interaction's (HCI) research on supporting mediated intimacy. Themes are: (1) drawing on existing practices, (2) a focus on the capability of technology, (3) increasing levels of contact, (4) idealising intimacy, and (5) prescribing what constitutes intimacy. The HCI research on intimacy is explored thematically in light of the social psychology of intimate relationships. The tensions that are reported in HCI research on intimacy can be interpreted as emanating from a tendency to fragment what is necessarily a holistic experience. Intimate relationships are complex and delicately balanced, thus a reductionist approach to mediating intimacy may be undermining HCI's potential to address the challenge of supporting intimates living at a geographic distance. While a fragmentation of the experience of intimacy can be methodologically productive for HCI, a more holistic approach to intimate relationships may enhance technological support for communication between geographically distant intimates. Journal: Behaviour & Information Technology Pages: 882-891 Issue: 9 Volume: 33 Year: 2014 Month: 9 X-DOI: 10.1080/0144929X.2013.791722 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.791722 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:9:p:882-891 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_819937_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jian Huang Author-X-Name-First: Jian Author-X-Name-Last: Huang Author-Name: Armando Barreto Author-X-Name-First: Armando Author-X-Name-Last: Barreto Author-Name: Peng Ren Author-X-Name-First: Peng Author-X-Name-Last: Ren Author-Name: Malek Adjouadi Author-X-Name-First: Malek Author-X-Name-Last: Adjouadi Title: Personalised and dynamic image precompensation for computer users with ocular aberrations Abstract: Most of the computer users with ocular aberrations such as myopia, hyperopia and other high-order aberrations are subject to visual blurring, which may impede the efficient interactions with the computers. Conventional methods used to counter visual blurring include spectacles and contact lenses. In this paper, we introduce an image preprocessing method that is designed to counteract the visual blurring caused by the aberration of the eye. In this method, the presented images are preprocessed by performing personalised compensation according to the ocular aberration of the computer user. In order to overcome the mismatch between the aberration used to generate the precompensation and the actual aberrations at the time of viewing, dynamic ocular aberrations are derived from the resizing of the initial aberration data measured by the wavefront analyzer. The dynamic ocular aberrations are used to update the image precompensation in real time. Results of human subject experiment show that the image recognition accuracy was significantly increased after the dynamic precompensation was applied. Subjective impressions from the participants confirmed the effectiveness of the method. Journal: Behaviour & Information Technology Pages: 892-904 Issue: 9 Volume: 33 Year: 2014 Month: 9 X-DOI: 10.1080/0144929X.2013.819937 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.819937 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:9:p:892-904 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_826284_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: James Mardell Author-X-Name-First: James Author-X-Name-Last: Mardell Author-Name: Mark Witkowski Author-X-Name-First: Mark Author-X-Name-Last: Witkowski Author-Name: Robert Spence Author-X-Name-First: Robert Author-X-Name-Last: Spence Title: A comparison of image inspection modes for a visual search and rescue task Abstract: Visual inspection and search are important tasks in many fields, including quality control, security surveillance and medical diagnosis. We investigate whether it is better to visually inspect a moving image as opposed to a series of equivalent static images using the challenging problem of locating individuals lost in a wilderness. Wilderness search and rescue may be approached with a systematic aerial search assisted by an unmanned aerial vehicle (UAV) whose camera relays the terrain below for human inspection. We investigated two presentation modes of simulated UAV video feeds. The first mimics the live video from the downward facing camera. In the second, ‘serial visual presentation’ (SVP) mode, a static image remains in view until replaced by a new image at a rate equivalent to the live video mode. We established a statistically significant improvement in the number of detected targets in the SVP mode when compared to the Moving mode. However, these improvements were accompanied by an increase in the number of incorrectly identified targets in SVP mode. UAV speed has a significant effect on target identification in both modes, presumably due to the extra time available for viewing at lower speeds. We found no significant interaction between speed and presentation mode. Journal: Behaviour & Information Technology Pages: 905-918 Issue: 9 Volume: 33 Year: 2014 Month: 9 X-DOI: 10.1080/0144929X.2013.826284 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.826284 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:9:p:905-918 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_898793_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Abiodun Olalere Author-X-Name-First: Abiodun Author-X-Name-Last: Olalere Author-Name: Jinjuan Heidi Feng Author-X-Name-First: Jinjuan Heidi Author-X-Name-Last: Feng Author-Name: Jonathan Lazar Author-X-Name-First: Jonathan Author-X-Name-Last: Lazar Author-Name: Tim Brooks Author-X-Name-First: Tim Author-X-Name-Last: Brooks Title: Investigating the effects of sound masking on the use of audio CAPTCHAs Abstract: The SoundsRight Audio Completely Automated Public Turing tests to tell Computers and Humans Apart (CAPTCHA) was developed with the goal of providing a usable and secure audio CAPTCHA for people with visual impairments. Its design requires users to repeatedly identify a specific sound from a group of different sounds (e.g. baby crying and bird chirping) in real time. Adding background noise (sound masks) to the sounds may make it more difficult for automated software to recognise the sounds and therefore, improve security. However, the sound masks may also make it more challenging for human users to recognise the sound. We conducted a user study involving 20 blind participants and 20 sighted participants to investigate the effect of sound masks on the usability of the SoundsRight CAPTCHA. The results suggest that sound masks do have a significant impact on the failure rate and response time. Sighted participants had significantly a higher failure rate than blind participants and were more vulnerable to the negative effect of sound masks. Journal: Behaviour & Information Technology Pages: 919-928 Issue: 9 Volume: 33 Year: 2014 Month: 9 X-DOI: 10.1080/0144929X.2014.898793 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.898793 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:9:p:919-928 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_902100_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shi Cao Author-X-Name-First: Shi Author-X-Name-Last: Cao Author-Name: Yulin Qin Author-X-Name-First: Yulin Author-X-Name-Last: Qin Author-Name: Xinyi Jin Author-X-Name-First: Xinyi Author-X-Name-Last: Jin Author-Name: Lei Zhao Author-X-Name-First: Lei Author-X-Name-Last: Zhao Author-Name: Mowei Shen Author-X-Name-First: Mowei Author-X-Name-Last: Shen Title: Effect of driving experience on collision avoidance braking: an experimental investigation and computational modelling Abstract: Information technologies have been developed to facilitate driving performance and improve safety. However, there is a lack of computational methods that can take into account drivers’ adaptation to driving. That is, how behaviour changes with experience. Modelling the effect of driving experience on driver behaviour is important to the development of in-vehicle information technologies, because drivers at different skill levels may need different types or levels of assistance. Cognitive-architecture-based human performance modelling is a valuable method that can integrate different cognitive aspects underlying human behaviour such as skill levels and support quantitative simulation of behaviour. The study reported in this paper tested and examined computational models built in ACT-R (Adaptive Control of Thought-Rational) to account for the effect of driving experience on collision avoidance braking behaviour. The modelling results were compared with human data collected from a simulated driving experiment. The models produced braking behavioural results similar to the human results. Moreover, model predictions of three other emergent-braking scenarios were generally similar to and in the same order with the empirical results reported in previous studies. Future research can further integrate the method and results into intelligent driver assistance systems such as collision warning systems to better adjust the systems to the need of different drivers with different skill levels. Journal: Behaviour & Information Technology Pages: 929-940 Issue: 9 Volume: 33 Year: 2014 Month: 9 X-DOI: 10.1080/0144929X.2014.902100 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.902100 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:9:p:929-940 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_783115_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: James E. Katz Author-X-Name-First: James E. Author-X-Name-Last: Katz Author-Name: Daniel Halpern Author-X-Name-First: Daniel Author-X-Name-Last: Halpern Title: Attitudes towards robots suitability for various jobs as affected robot appearance Abstract: An opinion survey of 878 college students examined attitudes about the suitability of robots for various occupations in society and how these attitudes varied by the robots’ appearance. Factor analyses revealed three primary attitudes: Robot-Liking, Robotphobia and Cyber-Dystopianism, and three occupational niches: social-companionship, surveillance and personal assistants. Attitudes varied depending on subjects’ gender, religion, perceived competence with technologies and engagement with virtual reality environments and avatars. The analysis of relationships between subjects’ attitudes and perception of suitable occupations indicated that Robot-Liking is positively related with social companionship and surveillance occupations, whereas Robotphobia is negatively correlated with the three occupational niches. Journal: Behaviour & Information Technology Pages: 941-953 Issue: 9 Volume: 33 Year: 2014 Month: 9 X-DOI: 10.1080/0144929X.2013.783115 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.783115 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:9:p:941-953 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_819528_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Magali Ollagnier-Beldame Author-X-Name-First: Magali Author-X-Name-Last: Ollagnier-Beldame Author-Name: Christian Brassac Author-X-Name-First: Christian Author-X-Name-Last: Brassac Author-Name: Alain Mille Author-X-Name-First: Alain Author-X-Name-Last: Mille Title: Traces and activity: a case study of a joint writing process mediated by a digital environment Abstract: The interdisciplinary research presented in this article is part of the study of collective human activities supported by technical devices. We begin by stating the objectives of the study and the type of activity observed, i.e. joint mediated writing. Then, we describe our procedure by (i) justifying our methodological choices, which are grounded in a psycho-ergonomic approach of ethnographical inspiration, (ii) detailing the setup of the study and (iii) describing the modes used to present the observables. Next, we present our analysis of a session, while revealing some intermediate results related to the properties of computer traces of interaction and their use in the course of the session. We end with a discussion of the results and limitations of the study followed by the conclusion, which opens up some pathways for designing ‘tracing systems’ capable of supporting joint mediated activities. Journal: Behaviour & Information Technology Pages: 954-967 Issue: 9 Volume: 33 Year: 2014 Month: 9 X-DOI: 10.1080/0144929X.2013.819528 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.819528 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:9:p:954-967 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_841755_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Helen M. Edwards Author-X-Name-First: Helen M. Author-X-Name-Last: Edwards Author-Name: Sharon McDonald Author-X-Name-First: Sharon Author-X-Name-Last: McDonald Author-Name: Tingting Zhao Author-X-Name-First: Tingting Author-X-Name-Last: Zhao Author-Name: Lynne Humphries Author-X-Name-First: Lynne Author-X-Name-Last: Humphries Title: Design requirements for persuasive technologies to motivate physical activity in adolescents: a field study Abstract: Technology probes were used to investigate what adolescents would find persuasive in digital devices supporting opportunistic (unstructured/unplanned) exercise. The probes comprised pedometers, handheld consoles with an exercise game and a customised social website with an exercise focus. Three groups of six adolescents participated in the field study. To contextualise the study their attitudes to exercise, and exercise behaviours, were collected at the start and end of the study. The participants logged their daily exercise and noted any barriers that they encountered over six weeks. They reflected on these experiences and took part in innovation activities to identify requirements for motivational exercise technology. Analysis of the results revealed that they desired individual customisation of devices that can capture a wide range of physical activity data. Moreover, social interaction is expected within digital media and positive messages reinforcing goal attainments are valued, whereas negative feedback demotivates. These findings support those reported in other studies of both children and adults. More specific to this age group was their openness to sharing information beyond their friendship groups, although this was counterbalanced by their lack of autonomy in the physical world. This highlights issues that could constrain the effective design of technology for this age group. Journal: Behaviour & Information Technology Pages: 968-986 Issue: 9 Volume: 33 Year: 2014 Month: 9 X-DOI: 10.1080/0144929X.2013.841755 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.841755 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:9:p:968-986 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_907343_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: A.F.M. Nazmul Haque Nahin Author-X-Name-First: A.F.M. Nazmul Haque Author-X-Name-Last: Nahin Author-Name: Jawad Mohammad Alam Author-X-Name-First: Jawad Mohammad Author-X-Name-Last: Alam Author-Name: Hasan Mahmud Author-X-Name-First: Hasan Author-X-Name-Last: Mahmud Author-Name: Kamrul Hasan Author-X-Name-First: Kamrul Author-X-Name-Last: Hasan Title: Identifying emotion by keystroke dynamics and text pattern analysis Abstract: Emotion is a cognitive process and is one of the important characteristics of human beings that makes them different from machines. Traditionally, interactions between humans and machines like computers do not exhibit any emotional exchanges. If we could build any system that is intelligent enough to interact with humans that involves emotions, that is, it can detect user emotions and change its behaviour accordingly, then using machines could be more effective and friendly. Many approaches have been taken to detect user emotions. Affective computing is the field that detects user emotion in a particular moment. Our approach in this paper is to detect user emotions by analysing the keyboard typing patterns of the user and the type of texts (words, sentences) typed by them. This combined analysis gives us a promising result showing a substantial number of emotional states detected from user input. Several machine learning algorithms were used to analyse keystroke timing attributes and text pattern. We have chosen keystroke because it is the cheapest and most available medium to interact with computers. We have considered seven emotional classes for classifying the emotional states. For text pattern analysis, we have used vector space model with Jaccard similarity method to classify free-text input. Our combined approach showed above 80% accuracies in identifying emotions. Journal: Behaviour & Information Technology Pages: 987-996 Issue: 9 Volume: 33 Year: 2014 Month: 9 X-DOI: 10.1080/0144929X.2014.907343 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.907343 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:33:y:2014:i:9:p:987-996 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_996976_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 1-3 Issue: 1 Volume: 34 Year: 2015 Month: 1 X-DOI: 10.1080/0144929X.2015.996976 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.996976 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:1:p:1-3 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_942754_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bob van de Velde Author-X-Name-First: Bob Author-X-Name-Last: van de Velde Author-Name: Albert Meijer Author-X-Name-First: Albert Author-X-Name-Last: Meijer Author-Name: Vincent Homburg Author-X-Name-First: Vincent Author-X-Name-Last: Homburg Title: Police message diffusion on Twitter: analysing the reach of social media communications Abstract: Social media are becoming increasingly important for communication between government organisations and citizens. Although research on this issue is expanding, the structure of these new communication patterns is still poorly understood. This study contributes to our understanding of these new communication patterns by developing an explanatory model of message diffusion on social media. Messages from 964 Dutch police force Twitter accounts are analysed using trace data drawn from the Twitter™ API to explain why certain police tweets are forwarded and others are not. Based on an iterative human calibration procedure, message topics were automatically coded based on customised lexicons. A principal component analysis of message characteristics generated four distinct patterns of use in (in)personal communication and new/versus reproduced content. Message characteristics were combined with user characteristics in a multilevel logistic general linear model. Our main results show that URLs or use of informal communication increases chances of message forwarding. In addition, contextual factors such as user characteristics impact diffusion probability. Recommendations are discussed for further research into authorship styles and their implications for social media message diffusion. For the police and other government practitioners, a list of recommendation about how to reach a larger number of citizens through social media communications is presented. Journal: Behaviour & Information Technology Pages: 4-16 Issue: 1 Volume: 34 Year: 2015 Month: 1 X-DOI: 10.1080/0144929X.2014.942754 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.942754 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:1:p:4-16 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_942753_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chang-Ping Hu Author-X-Name-First: Chang-Ping Author-X-Name-Last: Hu Author-Name: Wei-Wei Yan Author-X-Name-First: Wei-Wei Author-X-Name-Last: Yan Author-Name: Yuan Hu Author-X-Name-First: Yuan Author-X-Name-Last: Hu Title: User satisfaction evaluation of microblogging services in China: using the tetra-class model Abstract: This study is aimed at revealing the contributions of microblogging services to user satisfaction in China. An empirical investigation was conducted to analyse user experience on the 36 main microblogging service elements, using a sample of 216 users of Sina Weibo, which is the biggest microblog in China. The tetra-class model was then applied to identify the contribution of each service element to the overall satisfaction. Through correspondence analysis, we calculated, respectively, the contribution to dissatisfaction when the service element was negatively evaluated and that to satisfaction when it was positively evaluated. Based on these two contribution values, we classified the service elements into four categories: Basic, Secondary, Plus, and Key. In order to know the preferences of different users towards the microblogging service elements, we segmented the users into groups according to their microblogging characteristics and personal attributes and then discussed the variations of the service, categorising among different user groups. Finally, we analysed the results and reached some conclusions, which could be helpful for the improvement of customised microblogging services. Journal: Behaviour & Information Technology Pages: 17-32 Issue: 1 Volume: 34 Year: 2015 Month: 1 X-DOI: 10.1080/0144929X.2014.942753 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.942753 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:1:p:17-32 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_978378_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Li-Shia Huang Author-X-Name-First: Li-Shia Author-X-Name-Last: Huang Title: Trust in product review blogs: the influence of self-disclosure and popularity Abstract: Many modern consumers use blogs as important information sources, which they evaluate on the basis of blog-specific cues. Using the theory of self-disclosure, this study posits that bloggers' product evaluation self-disclosures, social self-disclosures, and blog popularity are key determinants of readers' cognitive and affective trust. Readers' trust in turn should affect their product attitudes and feedback intentions towards the blog. With a survey study involving seven blog articles about dining experience and a structural equation model, this research confirms the positive influences of product evaluation self-disclosures and popularity on readers' cognitive trust and of social self-disclosures on readers' affective trust. Both cognitive and affective forms of trust enhance product attitudes. Affective trust also increases readers' feedback intentions towards the blog. With these findings, this study offers suggestions for bloggers and companies that use blogs as marketing tools. Journal: Behaviour & Information Technology Pages: 33-44 Issue: 1 Volume: 34 Year: 2015 Month: 1 X-DOI: 10.1080/0144929X.2014.978378 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.978378 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:1:p:33-44 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_805244_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hwansoo Lee Author-X-Name-First: Hwansoo Author-X-Name-Last: Lee Author-Name: Dongwon Lim Author-X-Name-First: Dongwon Author-X-Name-Last: Lim Author-Name: Hyerin Kim Author-X-Name-First: Hyerin Author-X-Name-Last: Kim Author-Name: Hangjung Zo Author-X-Name-First: Hangjung Author-X-Name-Last: Zo Author-Name: Andrew P. Ciganek Author-X-Name-First: Andrew P. Author-X-Name-Last: Ciganek Title: Compensation paradox: the influence of monetary rewards on user behaviour Abstract: Many e-commerce companies collect users’ personal data for marketing purposes despite privacy concerns. Information-collecting companies often offer a monetary reward to users to alleviate privacy concerns and ease the collection of personal information. This study focused on the negative effects of monetary rewards on both information privacy concerns (IPC) and information disclosure. A survey approach was used to collect data and 370 final responses were analysed using a two-way analysis of variance and a binomial logistic regression model. The results show that monetary rewards increase IPC when an information-collecting company requires sensitive information. Additional results indicate that building trust is a more effective way of collecting personal data. This study identifies how organisations can best execute information-collection activities and contributes additional insights for academia and practitioners. Journal: Behaviour & Information Technology Pages: 45-56 Issue: 1 Volume: 34 Year: 2015 Month: 1 X-DOI: 10.1080/0144929X.2013.805244 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.805244 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:1:p:45-56 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_853837_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jung Lee Author-X-Name-First: Jung Author-X-Name-Last: Lee Author-Name: Jae-Nam Lee Author-X-Name-First: Jae-Nam Author-X-Name-Last: Lee Title: How purchase intention consummates purchase behaviour: the stochastic nature of product valuation in electronic commerce Abstract: This study challenges the conventional assumption that online customers with high purchase intention routinely move to the purchase stage. To this end, the process of how online customers form purchase intention and behaviour is examined. On the basis of product value distribution (PVD), we propose that the hypothetically expected product value (i.e. PVD average) determines purchase intention, whereas the actual probability of attaining the expected product value (i.e. PVD variance) moderates purchase behaviour. This proposal indicates that the expected product value has significance only when repeated purchase is assumed given that most consumers do not repeatedly purchase the same product in reality. Thus, the actual probability of attaining the expected product value more critically affects customer behaviour than does its expected value. The effectiveness of the research model is verified by conducting a survey on 300 online mall shoppers in Korea. The results confirm model effectiveness. Journal: Behaviour & Information Technology Pages: 57-68 Issue: 1 Volume: 34 Year: 2015 Month: 1 X-DOI: 10.1080/0144929X.2013.853837 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.853837 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:1:p:57-68 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_866163_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ing-Long Wu Author-X-Name-First: Ing-Long Author-X-Name-Last: Wu Author-Name: Chi-Ying Huang Author-X-Name-First: Chi-Ying Author-X-Name-Last: Huang Title: Analysing complaint intentions in online shopping: the antecedents of justice and technology use and the mediator of customer satisfaction Abstract: Complaint behaviours are the key to the competition in an online market when service quality is a major concern of consumers. An understanding of complaint intentions can provide insight into a negative service experience and in turn, effectively redress consumer's problems. It is our purpose to examine the determinants of complaint intentions in the online shopping. When online consumers essentially involve the purchase of products/services and the use of web-based technologies, two major issues particularly arise in this context, exchange behaviour and technology use. This study thus integrates justice perception and expectation–confirmation model (ECM) of information system continuance to understand customer satisfaction and in turn, complaint intentions. Data were collected for online consumers with negative service experiences. The results of testing the structural model indicated that distributive and interactional justices significantly contribute to customer satisfaction and complaint intentions, but procedural justice does not. ECM-based features, such as perceived usefulness, are all important in determining customer satisfaction and complaint intentions. The implications for managers and scholars are further discussed. Journal: Behaviour & Information Technology Pages: 69-80 Issue: 1 Volume: 34 Year: 2015 Month: 1 X-DOI: 10.1080/0144929X.2013.866163 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.866163 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:1:p:69-80 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_937459_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Asli Günay Author-X-Name-First: Asli Author-X-Name-Last: Günay Author-Name: Çiğdem Erbuğ Author-X-Name-First: Çiğdem Author-X-Name-Last: Erbuğ Title: Eliciting positive user experiences with self-service kiosks: pursuing possibilities Abstract: Although the prominent concept of the last decade – user experience – maintains its significance in diverse disciplines, especially design, its focus has changed to eliciting positive user experiences by pursuing new possibilities for consumer products rather than by solely seeking solutions to existing problems. Designers continue to aim for rich user experiences with a variety of products, but have neglected self-service (interactive) kiosks. Hence, this paper, after giving a brief overview of the positive psychology literature, demonstrates the dimensions of positive user experiences with self-service kiosks through an empirical study conducted on coffee vending machines and automated tellers. Journal: Behaviour & Information Technology Pages: 81-93 Issue: 1 Volume: 34 Year: 2015 Month: 1 X-DOI: 10.1080/0144929X.2014.937459 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.937459 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:1:p:81-93 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_945961_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kwang O. Park Author-X-Name-First: Kwang O. Author-X-Name-Last: Park Author-Name: Chang E. Koh Author-X-Name-First: Chang E. Author-X-Name-Last: Koh Title: Effect of change management capability in real-time environment: an information orientation perspective in supply chain management Abstract: Supply chain management (SCM) is an important strategic tool that requires careful planning and management. While the availability of real-time information is a critical aspect of an SCM system, it possesses a potential to disrupt supply chain participants. Thus, the success of an SCM system hinges on how well participants deal with changes taking place in a real-time environment. This study adopts the concept of the real-time enterprise to understand the role of change management on SCM performance based on the concept of the information orientation. The study empirically validated the role of change management on SCM performance. Journal: Behaviour & Information Technology Pages: 94-104 Issue: 1 Volume: 34 Year: 2015 Month: 1 X-DOI: 10.1080/0144929X.2014.945961 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.945961 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:1:p:94-104 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1077578_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: User experience Journal: Behaviour & Information Technology Pages: 949-951 Issue: 10 Volume: 34 Year: 2015 Month: 10 X-DOI: 10.1080/0144929X.2015.1077578 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1077578 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:10:p:949-951 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_942755_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rustam Shadiev Author-X-Name-First: Rustam Author-X-Name-Last: Shadiev Author-Name: Wu-Yuin Hwang Author-X-Name-First: Wu-Yuin Author-X-Name-Last: Hwang Author-Name: Yueh-Min Huang Author-X-Name-First: Yueh-Min Author-X-Name-Last: Huang Author-Name: Yu-Shu Yang Author-X-Name-First: Yu-Shu Author-X-Name-Last: Yang Title: Study of using a multi-touch tabletop technology to facilitate collaboration, interaction, and awareness in co-located environment Abstract: This study aimed to evaluate how differently co-located users perform and interact while solving problems by using existing and newly developed interaction mechanisms of a multi-touch tabletop system on a large-size tabletop display. Furthermore, this study aimed to investigate users’ perceived situation awareness due to the system. This study conducted one experiment and introduced three newly developed interaction mechanisms: two-way rubber band, drag-and-response, and centre collection area. Two-way rubber band enables users not only to send but also to request digital objects. Drag-and-response allows users to accept or to reject digital objects sent by others; therefore, it eliminates conflicting situations and interference. Centre collection area stores, organises, and manages shared digital resources on a surface of a tabletop display, so that users have an overall picture of available resources. This paper discusses results of an experiment, research findings, and implications along with conclusions and several suggestions for future development and research. Journal: Behaviour & Information Technology Pages: 952-963 Issue: 10 Volume: 34 Year: 2015 Month: 10 X-DOI: 10.1080/0144929X.2014.942755 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.942755 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:10:p:952-963 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_978379_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Per Kristensson Author-X-Name-First: Per Author-X-Name-Last: Kristensson Author-Name: Anna Brunstrom Author-X-Name-First: Anna Author-X-Name-Last: Brunstrom Author-Name: Tore Pedersen Author-X-Name-First: Tore Author-X-Name-Last: Pedersen Title: Affective forecasting of value creation: professional nurses' ability to predict and remember the experienced value of a telemedicine diagnostics ICT service Abstract: New innovations that can transform societies and improve life for people are increasingly being asked for. Unfortunately, some avenues of research indicate that users of these new innovations may be inaccurate when they predict or remember the value of such new offerings. For example, the rapid development of new ICT services in areas such as health care may imply opportunities for better life conditions and well-being, but may also involve complicated predictions for users about the value they will create. New innovations may face adoption difficulties if users make inaccurate predictions or remember falsely the value that such innovations might have. In this study, 48 nurses predicted, experienced, and remembered the value of a new ICT service they used to diagnose an external skin lesion on a patient. Results showed significant differences between predicted and experienced value as well as between a service with high technical quality and the same service with lower technical quality; the value was underestimated at the time of prediction, as compared to actual experience, and the value of a high-quality ICT service was substantially more underestimated than the value of a low-quality ICT service. The results provide a novel and comprehensive understanding of how employees predict and experience the value of ICT service innovations. Journal: Behaviour & Information Technology Pages: 964-975 Issue: 10 Volume: 34 Year: 2015 Month: 10 X-DOI: 10.1080/0144929X.2014.978379 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.978379 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:10:p:964-975 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1035335_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Eija Kaasinen Author-X-Name-First: Eija Author-X-Name-Last: Kaasinen Author-Name: Virpi Roto Author-X-Name-First: Virpi Author-X-Name-Last: Roto Author-Name: Jaakko Hakulinen Author-X-Name-First: Jaakko Author-X-Name-Last: Hakulinen Author-Name: Tomi Heimonen Author-X-Name-First: Tomi Author-X-Name-Last: Heimonen Author-Name: Jussi P. P. Jokinen Author-X-Name-First: Jussi P. P. Author-X-Name-Last: Jokinen Author-Name: Hannu Karvonen Author-X-Name-First: Hannu Author-X-Name-Last: Karvonen Author-Name: Tuuli Keskinen Author-X-Name-First: Tuuli Author-X-Name-Last: Keskinen Author-Name: Hanna Koskinen Author-X-Name-First: Hanna Author-X-Name-Last: Koskinen Author-Name: Yichen Lu Author-X-Name-First: Yichen Author-X-Name-Last: Lu Author-Name: Pertti Saariluoma Author-X-Name-First: Pertti Author-X-Name-Last: Saariluoma Author-Name: Helena Tokkonen Author-X-Name-First: Helena Author-X-Name-Last: Tokkonen Author-Name: Markku Turunen Author-X-Name-First: Markku Author-X-Name-Last: Turunen Title: Defining user experience goals to guide the design of industrial systems Abstract: The key prerequisite for experience-driven design is to define what experience to design for. User experience (UX) goals concretise the intended experience. Based on our own case studies from industrial environments and a literature study, we propose five different approaches to acquiring insight and inspiration for UX goal setting: Brand, Theory, Empathy, Technology, and Vision. Each approach brings in a different viewpoint, thus supporting the multidisciplinary character of UX. The Brand approach ensures that the UX goals are in line with the company's brand promise. The Theory approach utilises the available scientific knowledge of human behaviour. The Empathy approach focuses on knowing the actual users and stepping into their shoes. The Technology approach considers the new technologies that are being introduced and their positive or negative influence on UX. Finally, the Vision approach focuses on renewal, introducing new kinds of UXs. In the design of industrial systems, several stakeholders are involved and they should share common design goals. Using the different UX goal-setting approaches together brings in the viewpoints of different stakeholders, thus committing them to UX goal setting and emphasising UX as a strategic design decision. Journal: Behaviour & Information Technology Pages: 976-991 Issue: 10 Volume: 34 Year: 2015 Month: 10 X-DOI: 10.1080/0144929X.2015.1035335 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1035335 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:10:p:976-991 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1039061_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lori Baker-Eveleth Author-X-Name-First: Lori Author-X-Name-Last: Baker-Eveleth Author-Name: Robert W. Stone Author-X-Name-First: Robert W. Author-X-Name-Last: Stone Title: Usability, expectation, confirmation, and continuance intentions to use electronic textbooks Abstract: A trend in education is the use of electronic textbooks (e-textbook, [Stone, R. W., and L. Baker-Eveleth. 2013. “Students’ Expectation, Confirmation, and Continuance Intention to Use Electronic Textbooks.” Computers in Human Behavior 29 (3): 984–990.]). A variety of research has examined the motivations for e-textbook adoption as well as continuance intentions of e-textbooks after an initial adoption. This research extends the continuance intentions literature using the expectation–confirmation model ([Bhattacherjee, A. 2001. “Understanding Information Systems Continuance: An Expectation–Confirmation Model.” MIS Quarterly 25 (3): 351–370.]) and including the constructs of e-textbook usability and its dimensions. The data were responses to an online questionnaire by students at a medium-sized (USA) university. A total of 1434 responses were received for a 12.52% response rate. These responses were partitioned to include only complete responses from students who had previously used an e-textbook. This produced a sample of 639 questionnaire responses for empirical analysis. The analysis was performed using structural equation modelling (i.e. Procedure Calis in PC SAS version 9.2). The results showed that students' continuance intentions of e-textbooks are driven by students' satisfaction with e-textbooks and perceived usefulness. Additionally, students' expectation–confirmation and e-textbook usability positively influence both students' satisfaction and perceived usefulness and hence the intentions for continued e-textbook adoptions. Finally, the usability dimensions of efficiency and effectiveness significantly influence e-textbook usability. Journal: Behaviour & Information Technology Pages: 992-1004 Issue: 10 Volume: 34 Year: 2015 Month: 10 X-DOI: 10.1080/0144929X.2015.1039061 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1039061 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:10:p:992-1004 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1046930_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Brett Abarbanel Author-X-Name-First: Brett Author-X-Name-Last: Abarbanel Author-Name: Bo Bernhard Author-X-Name-First: Bo Author-X-Name-Last: Bernhard Author-Name: A. K. Singh Author-X-Name-First: A. K. Author-X-Name-Last: Singh Author-Name: Anthony Lucas Author-X-Name-First: Anthony Author-X-Name-Last: Lucas Title: Impact of virtual atmospherics and functional qualities on the online gambler's experience Abstract: This study empirically tests a stimulus–organism–response (S–O–R) structural model that proposes that an online casino's atmospheric cues and functional qualities influence individuals' affective and cognitive responses, which in turn impact consumer behavioural intentions. Using self-reported data from a primarily US-based sample, analysed elements of the online gambling site stimulus included high and low task-relevant cues, financial trust, and gambling value. Demographic characteristics were found to moderate the relationship between the stimulus and internal satisfaction, with demographic group differences found among all stimulus constructs. Results emphasise the significant role that atmospherics and functional qualities play in generating positive behaviours from online gamblers, with additional implications in marketplace competitiveness and in responsible gambling practices. Journal: Behaviour & Information Technology Pages: 1005-1021 Issue: 10 Volume: 34 Year: 2015 Month: 10 X-DOI: 10.1080/0144929X.2015.1046930 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1046930 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:10:p:1005-1021 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1028448_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jan Boehmer Author-X-Name-First: Jan Author-X-Name-Last: Boehmer Author-Name: Robert LaRose Author-X-Name-First: Robert Author-X-Name-Last: LaRose Author-Name: Nora Rifon Author-X-Name-First: Nora Author-X-Name-Last: Rifon Author-Name: Saleem Alhabash Author-X-Name-First: Saleem Author-X-Name-Last: Alhabash Author-Name: Shelia Cotten Author-X-Name-First: Shelia Author-X-Name-Last: Cotten Title: Determinants of online safety behaviour: towards an intervention strategy for college students Abstract: How can young adults be motivated to enact security precautions? Communication about the risks of Internet use or online safety communication is a context in which personal responsibility is especially salient. The present research builds on Protection Motivation Theory (PMT) to examine the role of a previously unexplored variable, personal responsibility, in the protective behaviour of college students. Two studies are reported here. In the first (N = 565), the relationship of personal responsibility to safe (i.e. protective) online behaviour is tested in relationship to standard PMT variables. A multiple regression analysis of survey data shows that personal responsibility explained additional variance in protective behaviour after accounting for the effects of traditional threat and coping appraisal variables. Building on this, the second study (N = 206) examines the possibility of influencing personal responsibility through an intervention and experimental manipulation among college students. The experimental manipulation of personal responsibility found evidence of a causal relationship between personal responsibility and protective behaviour in the college student sample. Interactions with pre-existing levels of safety involvement and self-efficacy were uncovered. Based on the results, strategies for targeted online safety interventions are suggested. Journal: Behaviour & Information Technology Pages: 1022-1035 Issue: 10 Volume: 34 Year: 2015 Month: 10 X-DOI: 10.1080/0144929X.2015.1028448 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1028448 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:10:p:1022-1035 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1087725_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 1037-1039 Issue: 11 Volume: 34 Year: 2015 Month: 11 X-DOI: 10.1080/0144929X.2015.1087725 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1087725 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:11:p:1037-1039 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1077889_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Zelai Sáenz-de-Urturi Author-X-Name-First: Zelai Author-X-Name-Last: Sáenz-de-Urturi Author-Name: Begoña García Zapirain Author-X-Name-First: Begoña Author-X-Name-Last: García Zapirain Author-Name: Amaia Méndez Zorrilla Author-X-Name-First: Amaia Author-X-Name-Last: Méndez Zorrilla Title: Elderly user experience to improve a Kinect-based game playability Abstract: When it comes to using computers, older people experience many barriers, which are a considerable hurdle to overcome in order to enable them to accept technological aids. Thus, computer interface design and development must support elderly end users by avoiding many usability issues which lead to negative impacts on them. This paper describes the combination of a computer game design for the elderly and its implementation with user experience considerations embedded in the process. In this way, a positive gaming experience is provided to the end user. This game uses the Kinect device, enabling users to interact intuitively with the computer without any intermediary controller, and its main purpose is to promote at the same time cognitive and physical activities for healthy living. Feedback was taken from physiotherapists’ written observations and user experience questionnaires, which allowed the game to be adapted to their needs, obtaining 86.25% satisfaction. The effectiveness of this study opens the door to new developments in ICT that not only improve quality of life but also reduce the existing digital divide for the elderly. Journal: Behaviour & Information Technology Pages: 1040-1051 Issue: 11 Volume: 34 Year: 2015 Month: 11 X-DOI: 10.1080/0144929X.2015.1077889 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1077889 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:11:p:1040-1051 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1077890_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Leyla Dogruel Author-X-Name-First: Leyla Author-X-Name-Last: Dogruel Author-Name: Sven Joeckel Author-X-Name-First: Sven Author-X-Name-Last: Joeckel Author-Name: Nicholas D. Bowman Author-X-Name-First: Nicholas D. Author-X-Name-Last: Bowman Title: The use and acceptance of new media entertainment technology by elderly users: development of an expanded technology acceptance model Abstract: Research on elderly people's ICT acceptance and use often relies on the technology acceptance model (TAM) framework, but has been mostly limited to task-oriented uses. This article expands approaches in technology acceptance and use by developing a model to explain entertainment-related uses of new media technology by elderly people. On a theoretical level, we expand the TAM perspective by adding concepts that act as barriers and/or facilitators of technology acceptance, namely technophobia, self-efficacy and previous experience and expertise with technology. We develop an expanded TAM by testing the role of these concepts in two studies on entertainment media technology. In Study 1, we investigate behavioural intention to use 3D cinema among N = 125 German elderly media users (Age 50+). In Study 2, we focus the actual use of a computer game simulation by N = 115 German and US elderly media users (Age 50+). Findings in both studies point towards the central role of perceived usefulness, here modelled as enjoyment, as the reason for elderly people's use and acceptance of entertainment media technology. Perceived ease of use is seen as a precondition for enjoyment, particularly for interactive media. Journal: Behaviour & Information Technology Pages: 1052-1063 Issue: 11 Volume: 34 Year: 2015 Month: 11 X-DOI: 10.1080/0144929X.2015.1077890 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1077890 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:11:p:1052-1063 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1056548_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Genevieve Alelis Author-X-Name-First: Genevieve Author-X-Name-Last: Alelis Author-Name: Ania Bobrowicz Author-X-Name-First: Ania Author-X-Name-Last: Bobrowicz Author-Name: Chee Siang Ang Author-X-Name-First: Chee Siang Author-X-Name-Last: Ang Title: Comparison of engagement and emotional responses of older and younger adults interacting with 3D cultural heritage artefacts on personal devices Abstract: The availability of advanced software and less expensive hardware allows museums to preserve and share artefacts digitally. As a result, museums are frequently making their collections accessible online as interactive, 3D models. This could lead to the unique situation of viewing the digital artefact before the physical artefact. Experiencing artefacts digitally outside of the museum on personal devices may affect the user's ability to emotionally connect to the artefacts. This study examines how two target populations of young adults (18–21 years) and the elderly (65 years and older) responded to seeing cultural heritage artefacts in three different modalities: augmented reality on a tablet, 3D models on a laptop, and then physical artefacts. Specifically, the time spent, enjoyment, and emotional responses were analysed. Results revealed that regardless of age, the digital modalities were enjoyable and encouraged emotional responses. Seeing the physical artefacts after the digital ones did not lessen their enjoyment or emotions felt. These findings aim to provide an insight into the effectiveness of 3D artefacts viewed on personal devices and artefacts shown outside of the museum for encouraging emotional responses from older and younger people. Journal: Behaviour & Information Technology Pages: 1064-1078 Issue: 11 Volume: 34 Year: 2015 Month: 11 X-DOI: 10.1080/0144929X.2015.1056548 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1056548 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:11:p:1064-1078 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1003327_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tonja Molin-Juustila Author-X-Name-First: Tonja Author-X-Name-Last: Molin-Juustila Author-Name: Marianne Kinnula Author-X-Name-First: Marianne Author-X-Name-Last: Kinnula Author-Name: Netta Iivari Author-X-Name-First: Netta Author-X-Name-Last: Iivari Author-Name: Leena Kuure Author-X-Name-First: Leena Author-X-Name-Last: Kuure Author-Name: Eija Halkola Author-X-Name-First: Eija Author-X-Name-Last: Halkola Title: Multiple voices in ICT design with children – a nexus analytical enquiry Abstract: Children's participation in information and communication technology (ICT) design is an established interdisciplinary research field. Methods for children's participation have been developed, but a closer link between theory and design has been called for, as well as an examination of various participants influencing children's participation in ICT design. This paper addresses these gaps by introducing the research strategy of nexus analysis as a promising theoretical framework. Especially the concepts of ‘interaction order’ and ‘historical body’ are utilised in the analysis of six empirical studies on ICT design with children. The analysis shows that through the participating children there were also ‘others’ involved, multiple voices to be heard, often invisible but informing design. Some of these ‘others’ have already been acknowledged in literature but the issue has not been examined in depth and common vocabulary for this is lacking. Some practical implications will be offered by illustrating how to consider these concepts in different phases of ICT design: when establishing relationships with children, involving children as participant designers and analysing the results of these participative processes. Journal: Behaviour & Information Technology Pages: 1079-1091 Issue: 11 Volume: 34 Year: 2015 Month: 11 X-DOI: 10.1080/0144929X.2014.1003327 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.1003327 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:11:p:1079-1091 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1046927_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Joey Scarr Author-X-Name-First: Joey Author-X-Name-Last: Scarr Author-Name: Carl Gutwin Author-X-Name-First: Carl Author-X-Name-Last: Gutwin Author-Name: Andy Cockburn Author-X-Name-First: Andy Author-X-Name-Last: Cockburn Author-Name: Andrea Bunt Author-X-Name-First: Andrea Author-X-Name-Last: Bunt Title: StencilMaps and EphemeralMaps: spatially stable interfaces that highlight command subsets Abstract: Identifying a target command can be difficult and time-consuming when the user is unfamiliar with a software system. One technique for assisting command identification is to provide a subset interface that contains only a limited set of the system's capabilities. We examine the design of subset interfaces, showing that subsets can be presented separately to the full user interface (UI) (e.g. in a palette) or in place, with in-place methods using either static or dynamic methods to identify the subset. We introduce the StencilMap and EphemeralMap as in-place subset UIs that, respectively, use static and dynamic highlighting. Both StencilMaps and EphemeralMaps make all of an application's commands concurrently available for selection within a grid. To highlight subset items StencilMaps use a static dark semi-transparent ‘stencil’ overlay to de-emphasise all but the subset items; EphemeralMaps, in contrast, use a short delay, with subset items shown immediately, and other items gradually faded in. A first experiment compares user performance with the in-place presentation of StencilMaps against that of the separate presentation of a subset palette. Results confirm the predicted spatial memory benefits for StencilMaps. A second experiment analyses the performance impact of three approaches to highlighting: none, static highlighting in StencilMaps, and dynamic highlighting in EphemeralMaps. Results show an interesting trade-off – while highlighting can offer benefits in assisting rapid target identification (particularly when the user is unfamiliar with the interface layout), there can also be longer-term performance benefits when highlighting is absent because the increased difficulty of visual search promotes the use and formation of spatial memory. Journal: Behaviour & Information Technology Pages: 1092-1106 Issue: 11 Volume: 34 Year: 2015 Month: 11 X-DOI: 10.1080/0144929X.2015.1046927 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1046927 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:11:p:1092-1106 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1056547_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yutao Ba Author-X-Name-First: Yutao Author-X-Name-Last: Ba Author-Name: Wei Zhang Author-X-Name-First: Wei Author-X-Name-Last: Zhang Author-Name: Bryan Reimer Author-X-Name-First: Bryan Author-X-Name-Last: Reimer Author-Name: Yan Yang Author-X-Name-First: Yan Author-X-Name-Last: Yang Author-Name: Gavriel Salvendy Author-X-Name-First: Gavriel Author-X-Name-Last: Salvendy Title: The effect of communicational signals on drivers' subjective appraisal and visual attention during interactive driving scenarios Abstract: Communicational signals (e.g. lights and horns) are imperative for on-road interaction between drivers. The aim of the present study was to explore how these signals affect drivers' subjective appraisal and visual attention, and how drivers decode the signals from other vehicles within a variety of interactive contexts. Twenty-five male participants (20 valid samples, ranging from 21 to 29 years of age) were recruited to watch film clips of pre-designed interactive scenarios involving common vehicle signals in a full-view simulator (i.e. including road view and mirror views). Participants' attitudes towards the interacting vehicle's behaviours, emotional responses, fixation metrics, and decoded meanings were recorded and analysed. The majority of tested signals, with the exception of the horn used in the behind vehicles, significantly improved drivers' attitudes and pleasure. All signals significantly increased emotional arousal, as well as the total fixation time and mean fixation duration on the interacting vehicle. When the interacting vehicle was visible in mirrors, the signal usage significantly increased the fixation frequency towards it. Meanwhile, a significant decrease in total fixation time and mean fixation duration on the road was reported. The results also demonstrated that the decoded signal contained several meanings simultaneously depending on both the signal type and its interactive context. This study quantified the communication process via vehicular signals under typical situations involving other vehicles, and also suggested new ideas on how to establish more advanced communication between drivers. Journal: Behaviour & Information Technology Pages: 1107-1118 Issue: 11 Volume: 34 Year: 2015 Month: 11 X-DOI: 10.1080/0144929X.2015.1056547 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1056547 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:11:p:1107-1118 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1069397_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hsieh-Hong Huang Author-X-Name-First: Hsieh-Hong Author-X-Name-Last: Huang Author-Name: Ming-Che Kuo Author-X-Name-First: Ming-Che Author-X-Name-Last: Kuo Title: Looks familiar, appears more valid? The moderating role of computer-supported warnings between information repetition and decision outcome Abstract: The purpose of this study is to understand whether warning messages help decision-makers recognise redundancy bias and reduce the effects of such bias during exposure to redundant information. We proposed a mechanism to reduce the effect of redundancy bias by presenting computer-supported warning messages during the decision process as a debiasing method, and tested this method via a longitudinal experiment with 108 subjects. Warnings could serve as an effective reminder of the presence of redundancy bias and reduce irrational increases in confidence. Further, these warnings could encourage people to carefully consider and adjust their decisions. The results showed that redundancy leads to repeated statements being rated as more valid than non-repeated statements. As predicted, with the help of the warnings, the participants were able to carefully reconsider and adjust their decisions, and they were somewhat satisfied with this feature. Journal: Behaviour & Information Technology Pages: 1119-1128 Issue: 11 Volume: 34 Year: 2015 Month: 11 X-DOI: 10.1080/0144929X.2015.1069397 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1069397 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:11:p:1119-1128 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1076643_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet E. Cakir Author-X-Name-First: Ahmet E. Author-X-Name-Last: Cakir Title: Cyberconnecting: the three lenses of diversity, by Priya E. Abraham, Gower, 2015 Journal: Behaviour & Information Technology Pages: 1129-1131 Issue: 11 Volume: 34 Year: 2015 Month: 11 X-DOI: 10.1080/0144929X.2015.1076643 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1076643 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:11:p:1129-1131 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1108590_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 1133-1134 Issue: 12 Volume: 34 Year: 2015 Month: 12 X-DOI: 10.1080/0144929X.2015.1108590 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1108590 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:12:p:1133-1134 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_988176_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shuiqing Yang Author-X-Name-First: Shuiqing Author-X-Name-Last: Yang Author-Name: Yaobin Lu Author-X-Name-First: Yaobin Author-X-Name-Last: Lu Author-Name: Yuangao Chen Author-X-Name-First: Yuangao Author-X-Name-Last: Chen Author-Name: Sumeet Gupta Author-X-Name-First: Sumeet Author-X-Name-Last: Gupta Title: Understanding consumers' mobile channel continuance: an empirical investigation of two fitness mechanisms Abstract: Retaining consumers and facilitating their continuance are crucial for mobile service providers. Based on the theories of task-technology fit (TTF) and use-context fit (UCF), a research model that reflects the two fitness effects on consumers’ mobile channel continuance was developed and empirically tested against data collected from 358 mobile banking consumers of a national commercial bank in China. The results confirm the usefulness of the two fitness theories in explaining the mobile channel continuance and identify the concurrence effects of TTF and UCF on consumers’ mobile channel continuance. Specifically, this study found that task features and technology characteristics significantly affect TTF, which further determines mobile channel continuance. UCF was found to be an important antecedent of TTF and a significant determinant of mobile channel continuance. This study also found that perceived utilitarian and hedonic values influence mobile channel continuance directly and indirectly via UCF. Journal: Behaviour & Information Technology Pages: 1135-1146 Issue: 12 Volume: 34 Year: 2015 Month: 12 X-DOI: 10.1080/0144929X.2014.988176 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.988176 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:12:p:1135-1146 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1004648_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mehwish Waheed Author-X-Name-First: Mehwish Author-X-Name-Last: Waheed Author-Name: Kiran Kaur Author-X-Name-First: Kiran Author-X-Name-Last: Kaur Author-Name: NoorUl Ain Author-X-Name-First: NoorUl Author-X-Name-Last: Ain Author-Name: Shamsudeen A. Sanni Author-X-Name-First: Shamsudeen A. Author-X-Name-Last: Sanni Title: Emotional attachment and multidimensional self-efficacy: extension of innovation diffusion theory in the context of eBook reader Abstract: Innovation diffusion theory (IDT) has consistently been used to investigate users’ technology adoption. However, it neglects the influence of emotions on technology adoption. The study objectives address the integration of emotional attachment and two-dimensional self-efficacy that provides a fresh insight into the investigation of key predictors of eBook reader adoption intention. Quantitative methodology was used and questionnaire data were collected from university students. Probability proportional stratified sampling technique was used to obtain the proportionate sample. The results indicated that the relative advantage, trialability, observability, human-assisted self-efficacy, and individual self-efficacy significantly influence the adoption of eBook readers. However, emotional attachment to paper books negatively influences the relationship between user attitude towards eBook readers and adoption of eBook readers. The results indicate a good measurement model fit and confirmed the validity and reliability of the framework. The integrated framework will be useful in understanding the behavioural and emotional factors associated with the adoption of eBook readers. Moreover, a better understanding of the contributions of assisted and individual self-efficacy for the adoption of any new product or technology will be obtained. The proposed integration will help the managers before introducing a new product in the target market by considering the users’ emotional attachment to prior products. Journal: Behaviour & Information Technology Pages: 1147-1159 Issue: 12 Volume: 34 Year: 2015 Month: 12 X-DOI: 10.1080/0144929X.2015.1004648 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1004648 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:12:p:1147-1159 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1004651_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: A.K.M. Najmul Islam Author-X-Name-First: A.K.M. Najmul Author-X-Name-Last: Islam Title: The moderation effect of user-type (educators vs. students) in learning management system continuance Abstract: Prior research on learning management system (LMS) continuance focused on either the perspective of educators or that of students. Such studies fall short in advising customised intervention plans based on the user type. This paper investigates perceptions of both educators and students, and tests the moderating role of user type (educators vs. students) in determining the satisfaction and continued use of the LMS. We adopted the information systems (IS) continuance model extended with ease of use and placed user type as a moderator. We test the model by collecting data from 170 educators and 233 students in a Finnish university who use a popular LMS, Moodle. Partial least squares (PLS) technique is employed to test the possible moderation effects. The PLS analysis results revealed that user type moderates most of the relationships in the extended IS continuance model such that the relationships are stronger for students than educators. Journal: Behaviour & Information Technology Pages: 1160-1170 Issue: 12 Volume: 34 Year: 2015 Month: 12 X-DOI: 10.1080/0144929X.2015.1004651 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1004651 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:12:p:1160-1170 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1055801_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sedigheh Moghavvemi Author-X-Name-First: Sedigheh Author-X-Name-Last: Moghavvemi Author-Name: Noor Akma Mohd Salleh Author-X-Name-First: Noor Akma Mohd Author-X-Name-Last: Salleh Author-Name: Ainin Sulaiman Author-X-Name-First: Ainin Author-X-Name-Last: Sulaiman Author-Name: Masoud Abessi Author-X-Name-First: Masoud Author-X-Name-Last: Abessi Title: Effect of external factors on intention–behaviour gap Abstract: Although many theories explain intentional behaviour, there are some limitations between intention and behaviour that have been labelled the intention–behaviour gap. This study seeks to find new variables to overcome the limitations and understand the mechanics of how behavioural intention leads to actual behaviour. Research on the entrepreneurship context has identified precipitating events as a promising factor to overcome such limitations. Precipitating events are able to capture the effect of external factors that can potentially impede or facilitate the performance of behaviour and influence IT innovation adoption by entrepreneurs. The data used to test the hypothesis are collected from various spectrums of Malaysian industries. A total of 1000 businesses were identified and the authors personally distributed questionnaires with 351 completed questionnaires returned. The research model was applied using the structural equation modelling technique. The results show that intention to use has a significant positive influence on the use of IT innovation. The results show that precipitating events moderate the relationship between intentions and use behaviour. A low or moderate level of precipitating events (positive or negative) will increase entrepreneurs' use of IT innovation, while a high level of precipitating events will decrease entrepreneurs' use of IT innovation. Journal: Behaviour & Information Technology Pages: 1171-1185 Issue: 12 Volume: 34 Year: 2015 Month: 12 X-DOI: 10.1080/0144929X.2015.1055801 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1055801 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:12:p:1171-1185 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1046929_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fei Liu Author-X-Name-First: Fei Author-X-Name-Last: Liu Author-Name: Ozgur Dedehayir Author-X-Name-First: Ozgur Author-X-Name-Last: Dedehayir Author-Name: Bernhard Katzy Author-X-Name-First: Bernhard Author-X-Name-Last: Katzy Title: Coalition formation during technology adoption Abstract: The Technology Acceptance Model (TAM) is a prominent framework that addresses the challenge of organisations to understand and promote the factors that lead to acceptance of new technologies. Nevertheless, our understanding of one of the model's key variables – social influence – remains limited. Drawing upon earlier studies that address the role of referent individuals to technology acceptance, this paper introduces the notion of ‘coalition’ as a social group that can affect the opinion of other members within an organisation. Our empirical study centres on an organisation that has recently decided to introduce Big Data into its formal operations. Through a unique empirical approach that analyses sentiments expressed by individuals about this technology on the organisation's online forum, we demonstrate the emergence of a central referent, and in turn the dynamics of a coalition that builds around this referent as the attitudes of individuals converge upon the Big Data issue. Our paper contributes to existing TAM frameworks by elaborating the social influence variable and providing a dynamic lens to the technology acceptance process. We concurrently offer a methodological tool for organisations to understand social dynamics that form about a newly introduced technology and accelerate its acceptance by employees. Journal: Behaviour & Information Technology Pages: 1186-1199 Issue: 12 Volume: 34 Year: 2015 Month: 12 X-DOI: 10.1080/0144929X.2015.1046929 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1046929 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:12:p:1186-1199 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1019566_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chia-Chin Chang Author-X-Name-First: Chia-Chin Author-X-Name-Last: Chang Author-Name: Juin-Ming Tsai Author-X-Name-First: Juin-Ming Author-X-Name-Last: Tsai Author-Name: Shiu-Wan Hung Author-X-Name-First: Shiu-Wan Author-X-Name-Last: Hung Author-Name: Bo-Chen Lin Author-X-Name-First: Bo-Chen Author-X-Name-Last: Lin Title: A hybrid decision-making model for factors influencing the purchase intentions of technology products: the moderating effect of lifestyle Abstract: Consumers with different lifestyles often have distinctive needs for the same type of technology products. Previous studies have focused mostly on the characteristics and pricing of these products but there is lack of a comprehensive study on the effect of internal demands from consumers and the sources of external information on intentions to purchase. This study proposes a hybrid decision-making model that integrates product characteristics, consumers’ internal demands and sources of external information for the exploration of behavioural patterns of consumers with different lifestyles when purchasing technology products. The empirical results suggest that lifestyle plays a significant role in moderating consumers’ purchase intentions. Among various consumers, early adopters’ purchase intention is motivated by features that highlight self-personality, while those of the pragmatists and the majority are mainly motivated by ease of contact, work need and sense of group. In addition, both the early adopters and the majority are influenced by the introduction of network and magazines, while the pragmatists are mainly affected by the introduction of retailers. Journal: Behaviour & Information Technology Pages: 1200-1214 Issue: 12 Volume: 34 Year: 2015 Month: 12 X-DOI: 10.1080/0144929X.2015.1019566 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1019566 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:12:p:1200-1214 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1096099_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet E. Çakir Author-X-Name-First: Ahmet E. Author-X-Name-Last: Çakir Title: The handbook of the psychology of communication technology, edited by S. Shyam Sundar, Chichester, John Wiley & Sons, 2015 Journal: Behaviour & Information Technology Pages: 1215-1220 Issue: 12 Volume: 34 Year: 2015 Month: 12 X-DOI: 10.1080/0144929X.2015.1096099 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1096099 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:12:p:1215-1220 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1106771_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Corrigendum Journal: Behaviour & Information Technology Pages: 1221-1221 Issue: 12 Volume: 34 Year: 2015 Month: 12 X-DOI: 10.1080/0144929X.2015.1106771 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1106771 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:12:p:1221-1221 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1106748_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet Çakir Author-X-Name-First: Ahmet Author-X-Name-Last: Çakir Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: A tribute to our reviewers Journal: Behaviour & Information Technology Pages: 1222-1222 Issue: 12 Volume: 34 Year: 2015 Month: 12 X-DOI: 10.1080/0144929X.2015.1106748 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1106748 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:12:p:1222-1222 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1106749_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Reviewers January–November 2015 Journal: Behaviour & Information Technology Pages: 1222-1225 Issue: 12 Volume: 34 Year: 2015 Month: 12 X-DOI: 10.1080/0144929X.2015.1106749 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1106749 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:12:p:1222-1225 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1106752_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Editorial Board Journal: Behaviour & Information Technology Pages: ebi-ebi Issue: 12 Volume: 34 Year: 2015 Month: 12 X-DOI: 10.1080/0144929X.2015.1106752 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1106752 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:12:p:ebi-ebi Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1002290_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: EDITORIAL Journal: Behaviour & Information Technology Pages: 105-107 Issue: 2 Volume: 34 Year: 2015 Month: 2 X-DOI: 10.1080/0144929X.2015.1002290 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1002290 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:2:p:105-107 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_936040_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lih-Bin Oh Author-X-Name-First: Lih-Bin Author-X-Name-Last: Oh Author-Name: Jing Chen Author-X-Name-First: Jing Author-X-Name-Last: Chen Title: Determinants of employees’ intention to exert pressure on firms to engage in web accessibility Abstract: Web accessibility can help reduce the digital divide between persons with disabilities and the web by providing easy access to information on the Internet. Providing web accessibility can be an important element that manifests a firm's corporate social responsibility (CSR) and employees can play a vital role in this process. This paper examines how employees can impact a firm's decision to fulfil their CSR regarding web accessibility. We propose that employees’ intention to exert pressure on a firm is primarily influenced by three psychological needs, namely need for control, need for belonging, and need for meaningful existence. Additionally, perceived importance of CSR moderates the relationship between need for meaningful existence and intention. We empirically test the research model using data collected from 106 Chinese employees. The results suggest that for employees to pressure their firms to improve the accessibility of their websites, it is imperative to enhance their perceived importance of web accessibility, and their need for belonging and for a meaningful existence. We present the theoretical and managerial implications arising from our findings. Journal: Behaviour & Information Technology Pages: 108-118 Issue: 2 Volume: 34 Year: 2015 Month: 2 X-DOI: 10.1080/0144929X.2014.936040 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.936040 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:2:p:108-118 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_848238_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yeliz Yesilada Author-X-Name-First: Yeliz Author-X-Name-Last: Yesilada Author-Name: Giorgio Brajnik Author-X-Name-First: Giorgio Author-X-Name-Last: Brajnik Author-Name: Markel Vigo Author-X-Name-First: Markel Author-X-Name-Last: Vigo Author-Name: Simon Harper Author-X-Name-First: Simon Author-X-Name-Last: Harper Title: Exploring perceptions of web accessibility: a survey approach Abstract: The equality of access – accessibility – is difficult to quantify, define, or agree upon. Our previous work analysed the responses of web accessibility specialists in regard to a number of pre-defined definitions of accessibility. While uncovering much, this analysis did not allow us to quantify the communities’ understanding of the relationship accessibility has with other domains and assess how the community scopes accessibility. In this case, we asked over 300 people, with an interest in accessibility, to answer 33 questions surrounding the relationship between accessibility, user experience (UX), and usability; inclusion and exclusion; and evaluation, in an attempt to harmonise our understanding of web accessibility. We found that respondents think that accessibility and usability are highly related and also think that accessibility is applicable to everyone and not just people with disabilities. Respondents strongly agree that accessibility must be grounded on user-centred practices and that accessibility evaluation is more than just inspecting source code; however, they are divided as to whether training in ‘Web Content Accessibility Guidelines’ is necessary or not to assess accessibility. These perceptions are important for usability and UX professionals, developers of automated evaluation tools, and those practitioners running website evaluations. Journal: Behaviour & Information Technology Pages: 119-134 Issue: 2 Volume: 34 Year: 2015 Month: 2 X-DOI: 10.1080/0144929X.2013.848238 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.848238 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:2:p:119-134 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_981584_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rui Godinho Author-X-Name-First: Rui Author-X-Name-Last: Godinho Author-Name: Paulo A. Condado Author-X-Name-First: Paulo A. Author-X-Name-Last: Condado Author-Name: Marielba Zacarias Author-X-Name-First: Marielba Author-X-Name-Last: Zacarias Author-Name: Fernando G. Lobo Author-X-Name-First: Fernando G. Author-X-Name-Last: Lobo Title: Improving accessibility of mobile devices with EasyWrite Abstract: This paper describes the development process of EasyWrite, a text-entry method for mobile devices that allows people with hand coordination problems to use small computer devices such as smartphones, tablet PCs, or other touchscreen machines. This text-entry method aims at improving typing accuracy and reducing frustration of people affected by this motor disability when using small devices. EasyWrite was developed following an iterative and user-centred process. Starting from requirements elicited from observing potential users with mild and moderate motor disabilities and information provided by a literature review, a low-fidelity prototype was built and evaluated. This early prototype was refined throughout several design and evaluation iterations. Its current state is a functional prototype that works on Android phones. The functional prototype usability was evaluated through user tests. The result of this process is a small virtual keyboard for mobile devices that has less and bigger keys as compared to other onscreen keyboards. The concept of EasyWrite is largely based on the notion of scanning group systems, but it allows users to navigate directly through groups and subgroups of characters by tapping on directional keys in order to find the desired character rather than waiting for a visual cursor to advance through the options, one at a time, at a specific time rate. Though at its current stage the method proposed by EasyWrite shows some limitations, it appears to be appropriate for users with moderate motor disabilities. For this group of people, user test results indicate that EasyWrite could be a more adequate text-entry method than the one provided by standard keyboards, both physical and onscreen, commonly found in mobile devices. Journal: Behaviour & Information Technology Pages: 135-150 Issue: 2 Volume: 34 Year: 2015 Month: 2 X-DOI: 10.1080/0144929X.2014.981584 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.981584 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:2:p:135-150 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_928745_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hsiao-Lan Wei Author-X-Name-First: Hsiao-Lan Author-X-Name-Last: Wei Author-Name: Kuan-Yu Lin Author-X-Name-First: Kuan-Yu Author-X-Name-Last: Lin Author-Name: Hsi-Peng Lu Author-X-Name-First: Hsi-Peng Author-X-Name-Last: Lu Author-Name: I-Hsin Chuang Author-X-Name-First: I-Hsin Author-X-Name-Last: Chuang Title: Understanding the intentions of users to ‘stick’ to social networking sites: a case study in Taiwan Abstract: Social networking sites (SNSs) are the most popular social platforms for developing personal networks. They provide multiple interactive functions for users to create and use large social networks. To determine why people exhibit ‘stickiness’ to SNSs, this study uses the uses and gratifications theory as an underlying structure and builds the research model with factors of motivational needs and interactivity. Our results showed that social needs, information needs, human–message interaction, and human–human interaction are crucial factors that affect the ‘stickiness’ of users to SNSs. The implications of these findings are presented in this paper. Journal: Behaviour & Information Technology Pages: 151-162 Issue: 2 Volume: 34 Year: 2015 Month: 2 X-DOI: 10.1080/0144929X.2014.928745 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.928745 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:2:p:151-162 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_934290_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Anne Marie Warren Author-X-Name-First: Anne Marie Author-X-Name-Last: Warren Author-Name: Ainin Sulaiman Author-X-Name-First: Ainin Author-X-Name-Last: Sulaiman Author-Name: Noor Ismawati Jaafar Author-X-Name-First: Noor Ismawati Author-X-Name-Last: Jaafar Title: Understanding civic engagement behaviour on Facebook from a social capital theory perspective Abstract: This paper applies the social capital theory to construct a model for investigating the factors that influence online civic engagement behaviour on Facebook. While there is promising evidence that people are making concerted efforts to adopt Facebook to address social issues, research on their civic behaviour from a social capital viewpoint in the social media context remains limited. This study introduces new insights into how Facebook is shaping the landscape of civic engagement by examining three dimensions of social capital – social interaction ties (structural), trust (relational), and shared languages and vision (cognitive). The study contends that these dimensions will influence individuals’ online civic engagement behaviour on Facebook. We also argue that social interaction ties can engender trust, and shared languages and vision among its members, and that shared languages and vision can increase trust among Facebook members. Empirical data collected from 1233 Facebook users provide support for the proposed model. The results help in identifying the motivation underlying the online civic engagement behaviour of individuals in a public virtual community. The implications for theory and practice and future research directions are discussed. Journal: Behaviour & Information Technology Pages: 163-175 Issue: 2 Volume: 34 Year: 2015 Month: 2 X-DOI: 10.1080/0144929X.2014.934290 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.934290 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:2:p:163-175 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_866162_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tuomas Lehto Author-X-Name-First: Tuomas Author-X-Name-Last: Lehto Author-Name: Harri Oinas-Kukkonen Author-X-Name-First: Harri Author-X-Name-Last: Oinas-Kukkonen Title: Explaining and predicting perceived effectiveness and use continuance intention of a behaviour change support system for weight loss Abstract: Persuasive technologies are designed to influence people and induce them to change their attitudes and behaviours, bringing advantages to their users. Behaviour change support systems are at the heart of persuasive technology research. However, the sought benefits cannot be achieved if the systems fail to engage and retain the users. The present study provides a detailed description of a theory-driven effort to empirically (N=314) explain and predict users’ continuance intention towards a behaviour change support system for weight loss. Deriving from extant theories, a research model is constructed and tested through partial least-squares (PLS) analysis. In the proffered model, primary task support affects perceived effort and perceived effectiveness. Computer–human dialogue support has strong connections to primary task support, perceived social support and perceived effectiveness. Perceived credibility has a significant relationship to the continuance intention. Social identification has a strong connection to perceived social support, which, in turn, has a significant effect on perceived effectiveness and continuance intention. Finally, perceived effectiveness has a significant impact on use continuance. Investigating the aspects related to the continued use of behaviour change support systems is feasible, as it will guide future implementations of such systems. Journal: Behaviour & Information Technology Pages: 176-189 Issue: 2 Volume: 34 Year: 2015 Month: 2 X-DOI: 10.1080/0144929X.2013.866162 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.866162 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:2:p:176-189 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_948489_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Panos Kourouthanassis Author-X-Name-First: Panos Author-X-Name-Last: Kourouthanassis Author-Name: George Lekakos Author-X-Name-First: George Author-X-Name-Last: Lekakos Author-Name: Vassilis Gerakis Author-X-Name-First: Vassilis Author-X-Name-Last: Gerakis Title: Should I stay or should I go? The moderating effect of self-image congruity and trust on social networking continued use Abstract: Recent reports show that although users of large online social networks (such as Facebook) score low in terms of satisfaction, they manage to retain, or even increase, their user base. This study sheds an exploratory light on the reuse behaviour of online social network services (SNS). Specifically, we investigate the moderating effects of self-image congruity and trust on the relationship between satisfaction and continuance to use online SNS. To capture post-adoption behaviour of SNS users, we employ the expectation–confirmation model as a core structure for our theoretical model. The model is empirically tested using survey data collected from 288 Facebook users. Results reveal a possible trend suggesting that users perceiving a high match of the SNS with their self-image will be more loyal even if they experience low satisfaction levels. The same trend has been extracted for trust and its moderating effect on the relationship between satisfaction and usage continuance intention. This paper concludes with a discussion on the theoretical and practical implications of our findings. Journal: Behaviour & Information Technology Pages: 190-203 Issue: 2 Volume: 34 Year: 2015 Month: 2 X-DOI: 10.1080/0144929X.2014.948489 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.948489 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:2:p:190-203 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_952778_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Deliang Wang Author-X-Name-First: Deliang Author-X-Name-Last: Wang Author-Name: Lingling Xu Author-X-Name-First: Lingling Author-X-Name-Last: Xu Author-Name: Hock Chuan Chan Author-X-Name-First: Hock Chuan Author-X-Name-Last: Chan Title: Understanding the continuance use of social network sites: a computer self-efficacy perspective Abstract: Based on social cognitive theory and the balanced thinking–feelings model, this study proposes a research model to examine the different roles of general computer self-efficacy (CSE) and specific CSE. The research model was tested with a survey of university students in Singapore in the Facebook context. It is found that while general CSE affects continuance intention through both cognition and affection, specific CSE mainly affects continuance intention through cognition. It is also found that general computer experience affects general CSE only and specific computer experience affects specific CSE only. Journal: Behaviour & Information Technology Pages: 204-216 Issue: 2 Volume: 34 Year: 2015 Month: 2 X-DOI: 10.1080/0144929X.2014.952778 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.952778 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:2:p:204-216 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1011381_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 217-219 Issue: 3 Volume: 34 Year: 2015 Month: 3 X-DOI: 10.1080/0144929X.2015.1011381 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1011381 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:3:p:217-219 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_912353_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Leonid Ivonin Author-X-Name-First: Leonid Author-X-Name-Last: Ivonin Author-Name: Huang-Ming Chang Author-X-Name-First: Huang-Ming Author-X-Name-Last: Chang Author-Name: Marta Díaz Author-X-Name-First: Marta Author-X-Name-Last: Díaz Author-Name: Andreu Català Author-X-Name-First: Andreu Author-X-Name-Last: Català Author-Name: Wei Chen Author-X-Name-First: Wei Author-X-Name-Last: Chen Author-Name: Matthias Rauterberg Author-X-Name-First: Matthias Author-X-Name-Last: Rauterberg Title: Beyond cognition and affect: sensing the unconscious Abstract: In the past decade, research on human–computer interaction has embraced psychophysiological user interfaces that enhance awareness of computers about conscious cognitive and affective states of users and increase their adaptive capabilities. Still, human experience is not limited to the levels of cognition and affect but extends further into the realm of universal instincts and innate behaviours that form the collective unconscious. Patterns of instinctual traits shape archetypes that represent images of the unconscious. This study investigated whether seven various archetypal experiences of users lead to recognisable patterns of physiological responses. More specifically, the potential of predicting the archetypal experiences by a computer from physiological data collected with wearable sensors was evaluated. The subjects were stimulated to feel the archetypal experiences and conscious emotions by means of film clips. The physiological data included measurements of cardiovascular and electrodermal activities. Statistical analysis indicated a significant relationship between the archetypes portrayed in the videos and the physiological responses. Data mining methods enabled us to create between-subject prediction models that were capable of classifying four archetypes with an accuracy of up to 57.1%. Further analysis suggested that classification performance could be improved up to 70.3% in the case of seven archetypes by using within-subject models. Journal: Behaviour & Information Technology Pages: 220-238 Issue: 3 Volume: 34 Year: 2015 Month: 3 X-DOI: 10.1080/0144929X.2014.912353 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.912353 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:3:p:220-238 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_857433_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: James G. Phillips Author-X-Name-First: James G. Author-X-Name-Last: Phillips Author-Name: Rowan P. Ogeil Author-X-Name-First: Rowan P. Author-X-Name-Last: Ogeil Author-Name: Alex Blaszczynski Author-X-Name-First: Alex Author-X-Name-Last: Blaszczynski Title: Behavioural responses to risk on remote outcomes Abstract: Computer mediation of communication allows interaction with events remote in space or time. However, the uptake and use of videotechnology requires an understanding of its effects upon willingness to take risks. To understand how responses to remote events are influenced by computer mediation, the present study compared responses to collocated outcomes with those conveyed over a videolink or as pre-recordings. Willingness to risk on an outcome was quantified using wagering behaviour during a simulated game of roulette: measuring preferred outcome format, levels of risk sought, and times required to make decisions. Participants tended to be more confident of winning and preferred the collocated version of roulette. Participants took greater risks with pre-recorded video outcomes and tended to spend more time locating bets. For videolinked outcomes, participants were more cautious, hedging their bets, and taking more time deliberating the odds. Although the amounts wagered did not change, a potential predictability in pre-recordings appears to encourage risk taking, while the reduced presence inherent in real-time videolinks engenders caution. Journal: Behaviour & Information Technology Pages: 239-246 Issue: 3 Volume: 34 Year: 2015 Month: 3 X-DOI: 10.1080/0144929X.2013.857433 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.857433 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:3:p:239-246 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_934287_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Edgardo R. Bravo Author-X-Name-First: Edgardo R. Author-X-Name-Last: Bravo Author-Name: Martin Santana Author-X-Name-First: Martin Author-X-Name-Last: Santana Author-Name: Joan Rodon Author-X-Name-First: Joan Author-X-Name-Last: Rodon Title: Information systems and performance: the role of technology, the task and the individual Abstract: Organisations require good performance from individuals to achieve their objectives. In view of the growing presence of technology, it becomes necessary to understand performance in the context of information systems. However, the research streams that study performance (e.g. industrial psychology or the impact of technology on performance) focus primarily on a single component (the individual or the technology). The systemic perspective, for its part, considers all three components (technology, the individual and the task) and their relationships in order to explain performance. From this perspective, this article develops a research model where individual (knowledge of the task and the technology), task (ease) and technology (usefulness and ease) factors determine performance. Links are also established between these factors. Data were collected from 246 individuals and the results show that the proposed links are significant. This research highlights that management should take into account all three components to boost performance. The study emphasises in which factors of these components special care should be taken. The lack of improvement in performance after the introduction of an information system may not be solved merely by tackling the features of the technology but also by simplifying the tasks or reviewing the users’ knowledge gaps. Journal: Behaviour & Information Technology Pages: 247-260 Issue: 3 Volume: 34 Year: 2015 Month: 3 X-DOI: 10.1080/0144929X.2014.934287 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.934287 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:3:p:247-260 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_952779_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Namjoo Choi Author-X-Name-First: Namjoo Author-X-Name-Last: Choi Title: Information systems satisfaction, loyalty and attachment: conceptual and empirical differentiation Abstract: This study aims to address an important but largely unexplored question of whether loyalty and attachment, which are increasingly relevant to the changing software market, add value as a construct to information systems (IS) use researchers compared with satisfaction. Building on prior work on the three constructs (i.e. satisfaction, loyalty and attachment) in both marketing and IS use research, this study makes two key contributions. First, this study conceptually differentiates the three constructs by articulating their distinct properties. Second, based on the conceptual differences identified, this study finds that the three constructs have a differential impact on contributory behaviours with varying levels of behavioural difficulty. The results of the study also offer other important managerial and further research implications. Journal: Behaviour & Information Technology Pages: 261-272 Issue: 3 Volume: 34 Year: 2015 Month: 3 X-DOI: 10.1080/0144929X.2014.952779 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.952779 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:3:p:261-272 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_968208_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yu-Wei Chang Author-X-Name-First: Yu-Wei Author-X-Name-Last: Chang Author-Name: Ping-Yu Hsu Author-X-Name-First: Ping-Yu Author-X-Name-Last: Hsu Author-Name: Zeng-Yuan Wu Author-X-Name-First: Zeng-Yuan Author-X-Name-Last: Wu Title: Exploring managers' intention to use business intelligence: the role of motivations Abstract: In recent years, the amount of information has been growing quickly within organisations. Thus, several organisations have implemented analytics and business intelligence (BI) for Big Data solutions. To effectively foster the acceptance and usage of BI, this study examines how the motivational factors of both expectancy theory and social exchange theory (SET) affect managers' willingness to utilise BI. A survey of 271 managers supports the proposed model. The results show that intangible rewards of expectancy theory significantly influence the intention to read information (IRI) through the desire to make good decisions. Benefit factors (organisational rewards, reputation, and reciprocity) of SET are significantly associated with the desire to exchange reports (DER). The IRI significantly directly and indirectly influences the intention to create reports through the DER. Given the empirical findings, this study provides theoretical and managerial insights for organisations. Journal: Behaviour & Information Technology Pages: 273-285 Issue: 3 Volume: 34 Year: 2015 Month: 3 X-DOI: 10.1080/0144929X.2014.968208 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.968208 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:3:p:273-285 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_895045_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xuequn Wang Author-X-Name-First: Xuequn Author-X-Name-Last: Wang Author-Name: Yanjun Yu Author-X-Name-First: Yanjun Author-X-Name-Last: Yu Title: How individual characteristics influence people's evaluation towards information technology in different contexts Abstract: Prior research on technology acceptance has primarily focused on understanding why individuals accept a particular technology, while very little is known about how individuals evaluate various types of technology, especially when they have different levels of experiences. In this research, we try to understand how individual characteristics influence their evaluation towards different types of technology. To test the research model empirically, a laboratory experiment was conducted, and the resulting data was used to test both measurement and structural models. Based on the statistic results, we found that people's need for cognition and originality cognitive style had different effects on technology evaluation in various contexts. This study sheds light on the rarely studied evaluation aspect of the technology acceptance. The main contribution of this study is that people employ different mechanisms to evaluate technology in different contexts, and individual characteristics play an important role in influencing technology evaluation. Journal: Behaviour & Information Technology Pages: 286-293 Issue: 3 Volume: 34 Year: 2015 Month: 3 X-DOI: 10.1080/0144929X.2014.895045 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.895045 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:3:p:286-293 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_895421_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: John P. Charlton Author-X-Name-First: John P. Author-X-Name-Last: Charlton Author-Name: Arvid Kappas Author-X-Name-First: Arvid Author-X-Name-Last: Kappas Author-Name: Aleksandra Swiderska Author-X-Name-First: Aleksandra Author-X-Name-Last: Swiderska Title: Does computing anger have social elements? A comparison with driving anger Abstract: Computer-related anger is compared with driving-related anger in the context of considering whether the concept of ethopoeia can help in explaining computer-related anger and to test whether appraisal theory applies to human–computer interactions to the same extent as it does to interactions between humans. Using retrospective self-report questionnaires, a pool of 140 UK students and members of the public provided data on recent incidents in which they experienced anger while using a computer and while driving. The motivational relevance of incidents and need to communicate anger to computers are shown to be independently predictive of computer anger intensity. Also, as a group, all three appraisal components (motivational relevance, motivational incongruence and other-accountability) that are taken to be central in the generation of anger in the Smith and Lazarus variant of appraisal theory are shown to be more predictive of anger intensity in computing situations than in driving situations. Findings such as computers and other drivers being held equally accountable for anger-inducing incidents, and computer-accountability and other-driver-accountability being equally correlated with anger intensity across the two situations are argued to be consistent with the idea that ethopoeia may play a role in many instances of computer-related anger. Journal: Behaviour & Information Technology Pages: 294-303 Issue: 3 Volume: 34 Year: 2015 Month: 3 X-DOI: 10.1080/0144929X.2014.895421 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.895421 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:3:p:294-303 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_921728_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: A. Amanatiadis Author-X-Name-First: A. Author-X-Name-Last: Amanatiadis Author-Name: N. Mitsinis Author-X-Name-First: N. Author-X-Name-Last: Mitsinis Author-Name: D. Maditinos Author-X-Name-First: D. Author-X-Name-Last: Maditinos Title: A neural network-based approach for user experience assessment Abstract: The objective of this study is to approximate the links between user satisfaction and its determinants without having the restrictions of common statistical procedures such as linearity, symmetry and normality. For this reason, artificial neural networks are utilised and trained with the observations of an extensive survey on user satisfaction with respect to website attributes. Each observation includes evaluations about the performance of 18 specific and 9 general website attributes as well as an evaluation about overall user satisfaction. The analysis results indicate that website attributes present different impacts on satisfaction whereas the relationships found feature both asymmetry and nonlinearity. Finally, function approximation using neural networks is found to be appropriate for estimating such kind of relationships providing valuable information about satisfaction's formation. Journal: Behaviour & Information Technology Pages: 304-315 Issue: 3 Volume: 34 Year: 2015 Month: 3 X-DOI: 10.1080/0144929X.2014.921728 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.921728 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:3:p:304-315 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_952777_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wee Kheng Tan Author-X-Name-First: Wee Kheng Author-X-Name-Last: Tan Author-Name: Meng Syun Sie Author-X-Name-First: Meng Syun Author-X-Name-Last: Sie Title: The impact of personal innovativeness on product aesthetics and self-connection with brand: a case study of mobile phone users Abstract: The concept of personal innovativeness in information technology (PIIT) is often used in an IS context to understand the adoption of IT products and services. However, to the best of our knowledge, few studies have investigated the influence of PIIT on visual product aesthetics (AES) and the consumer's self-connection with brand. By comparing smartphone and functional phone users, this study revealed that PIIT is a significant predictor in explaining centrality of visual product aesthetics (CVPA) and self-brand connection (SBC). PIIT also acts as a predictor of AES and moderates the relationship between satisfaction (SAT) and SBC for smartphone users but not for functional phone users. For both user groups, CVPA predicts AES, and AES contributes to SAT and SBC. The academic and managerial implications of these results were discussed. Journal: Behaviour & Information Technology Pages: 316-325 Issue: 3 Volume: 34 Year: 2015 Month: 3 X-DOI: 10.1080/0144929X.2014.952777 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.952777 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:3:p:316-325 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1023653_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 327-329 Issue: 4 Volume: 34 Year: 2015 Month: 4 X-DOI: 10.1080/0144929X.2015.1023653 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1023653 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:4:p:327-329 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_833650_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shahla Ghobadi Author-X-Name-First: Shahla Author-X-Name-Last: Ghobadi Author-Name: Zahra Ghobadi Author-X-Name-First: Zahra Author-X-Name-Last: Ghobadi Title: How access gaps interact and shape digital divide: a cognitive investigation Abstract: Inequalities in the access to and use of information and communication technologies (ICT) have become an important area of concern for over a decade. Yet, theoretical attempts to understand the dynamics behind shaping these inequalities are scarce. This study draws upon the extent literature on digital divide and explains how the four different access gaps (motivational, material, skills, and usage) interact and contribute to digital divide. Revealed causal mapping (RCM) is utilised to analyse the data collected from eight same-gender focus groups in four primary schools located in Iran. The revealed causal map demonstrates the interaction and linkages between different access gaps. The findings provide a theoretical account of the dynamics behind shaping digital divide and generate insights into extending the concepts of access gaps. We establish a theoretical model that places an emphasis on the centrality of motivational-related factors such as ‘lack of interest in IT-related things’ and ‘lack of motivation to learn recent technology’ as well as skills-related factors such as ‘operating skills’, ‘anti-filtering skills’, and ‘lack of IT background’. Journal: Behaviour & Information Technology Pages: 330-340 Issue: 4 Volume: 34 Year: 2015 Month: 4 X-DOI: 10.1080/0144929X.2013.833650 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.833650 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:4:p:330-340 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_928746_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lutz Wartberg Author-X-Name-First: Lutz Author-X-Name-Last: Wartberg Author-Name: Rudolf Kammerl Author-X-Name-First: Rudolf Author-X-Name-Last: Kammerl Author-Name: Sonja Bröning Author-X-Name-First: Sonja Author-X-Name-Last: Bröning Author-Name: Michaela Hauenschild Author-X-Name-First: Michaela Author-X-Name-Last: Hauenschild Author-Name: Kay-Uwe Petersen Author-X-Name-First: Kay-Uwe Author-X-Name-Last: Petersen Author-Name: Rainer Thomasius Author-X-Name-First: Rainer Author-X-Name-Last: Thomasius Title: Gender-related consequences of Internet use perceived by parents in a representative quota sample of adolescents Abstract: Only few studies have investigated gender differences in consequences of adolescent Internet use in a general population sample. In this study, we surveyed a representative German quota sample of N=1744 adolescents aged between 14 and 17 years and their caregivers with standardised questionnaires. Parents’ reports showed significant differences between male and female youth in 8 out of 10 problem areas (summarised in a ‘difficulties index’, Cronbach's alpha=0.89) caused by adolescent Internet use. According to parents’ assessment, male adolescents neglected school obligations and friendships outside the Internet more frequently than female adolescents. Compared to girls, boys spent more time and money using the Internet, regarded media use as more important, set wrong priorities in selecting online content, and rather ran into cost traps or legal consequences. More parents of boys than of girls observed adverse effects on adolescents’ physical and mental development. Both parents and adolescents consistently reported excessive media use more frequently for boys. By conducting a multiple linear regression analysis for the full sample, approximately one-third (34%) of the variance in the ‘difficulties index’ was explained by frequency of excessive Internet use. The results highlight the importance of gender-related analyses regarding the consequences of adolescent Internet use. Journal: Behaviour & Information Technology Pages: 341-348 Issue: 4 Volume: 34 Year: 2015 Month: 4 X-DOI: 10.1080/0144929X.2014.928746 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.928746 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:4:p:341-348 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_936041_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ofir Turel Author-X-Name-First: Ofir Author-X-Name-Last: Turel Author-Name: Michele Mouttapa Author-X-Name-First: Michele Author-X-Name-Last: Mouttapa Author-Name: Elaine Donato Author-X-Name-First: Elaine Author-X-Name-Last: Donato Title: Preventing problematic Internet use through video-based interventions: a theoretical model and empirical test Abstract: This study relies on the core ideas of the health belief model and suggests that short informational videos on Internet ‘addiction’ can be an effective means towards preventing problematic use of the Internet through their ability to drive changes in viewers’ attitudes towards reducing their Internet use. Building on the heuristic-systematic model of information processing viewpoint, it is further suggested that this attitude change is guided by the information the videos provide, as well as the surprise emotion they generate. To test this model, data were collected at three points in time from 223 participants who were exposed to one of two video interventions. Partial least-square analyses indicated that the videos were efficacious in improving viewers’ attitudes towards reducing their Internet use, after accounting for viewers’ preexisting attitudes, levels of Internet ‘addiction’, demographics and social desirability bias. Consistent with the heuristic-systematic model of information-processing perspective this effect was mobilised simultaneously through the information and surprise induced by the videos. Journal: Behaviour & Information Technology Pages: 349-362 Issue: 4 Volume: 34 Year: 2015 Month: 4 X-DOI: 10.1080/0144929X.2014.936041 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.936041 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:4:p:349-362 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_937458_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jun Liu Author-X-Name-First: Jun Author-X-Name-Last: Liu Author-Name: Pei-Luen Patrick Rau Author-X-Name-First: Pei-Luen Patrick Author-X-Name-Last: Rau Author-Name: Nico Wendler Author-X-Name-First: Nico Author-X-Name-Last: Wendler Title: Trust and online information-sharing in close relationships: a cross-cultural perspective Abstract: Culture has an essential influence on online trust building in close relationships. The objective of this study was to investigate the effect of culture on interpersonal trust and online information-sharing in close relationships. A social dilemma game experiment was conducted by inviting close friend dyads from interdependent (that is, Chinese) or independent cultures (that is, German). Their trust and information-sharing performance in either online text chatting or face-to-face communication were examined. The results showed that in close relationships, Chinese participants had higher interpersonal trust and objective-sharing performance than German participants; Chinese trust and self-evaluated performance were not influenced by communication media; in comparison, German participants’ trust and self-evaluated performance significantly dropped online. The results confirmed that interdependent people are more relation-oriented in building their trust than independent people. Implications for online information-sharing management and the interface design were provided. Journal: Behaviour & Information Technology Pages: 363-374 Issue: 4 Volume: 34 Year: 2015 Month: 4 X-DOI: 10.1080/0144929X.2014.937458 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.937458 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:4:p:363-374 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_948490_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Weimin Hou Author-X-Name-First: Weimin Author-X-Name-Last: Hou Author-Name: Anita Komlodi Author-X-Name-First: Anita Author-X-Name-Last: Komlodi Author-Name: Wayne Lutters Author-X-Name-First: Wayne Author-X-Name-Last: Lutters Author-Name: Karoly Hercegfi Author-X-Name-First: Karoly Author-X-Name-Last: Hercegfi Author-Name: Jennifer J. Preece Author-X-Name-First: Jennifer J. Author-X-Name-Last: Preece Author-Name: Allison J. Druin Author-X-Name-First: Allison J. Author-X-Name-Last: Druin Title: Supporting children's online identity in international communities Abstract: Increasingly, adults and children socialise and communicate online. Children's safe and secure online communication with people from all over the world can increase their understanding of other cultures, which is an important goal in today's multicultural world. Our research studied such interactions between children from three countries, Hungary, Mexico, and the USA. The goals of our research were to study how children represent their identity online and what the implications are for the design of children's online communities. We used qualitative methods to derive a deep understanding of children's behaviours and motivations. Our results show that children exposed their true and complete identities online. They focused on sharing and learning about personal, ethnic, and gender identities via online media and largely ignored cultural identity. They learned about children from other countries and developed positive attitudes towards them. Based on our results we describe design guidelines for children's online identity tools. Journal: Behaviour & Information Technology Pages: 375-391 Issue: 4 Volume: 34 Year: 2015 Month: 4 X-DOI: 10.1080/0144929X.2014.948490 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.948490 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:4:p:375-391 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_959455_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Manuel J. Sánchez-Franco Author-X-Name-First: Manuel J. Author-X-Name-Last: Sánchez-Franco Author-Name: José L. Roldán Author-X-Name-First: José L. Author-X-Name-Last: Roldán Title: The influence of familiarity, trust and norms of reciprocity on an experienced sense of community: an empirical analysis based on social online services Abstract: The growing use of social online services raises the question of what encourages members to participate actively and maintain accumulated social capital. Our research has particularly become aware of the relevance of familiarity, trust and reciprocity in understanding the members' sense of a virtual community (VC). Familiarity and trust are efficient criteria to assess and determine the extent to which one should engage in a virtual relationship. Furthermore, the effort of sharing experiences and knowledge must be based on the expectation of receiving certain returns. A structural equation modelling, specifically partial least squares, is proposed to assess the relationships between the constructs. Overall, the empirical results provided strong support for the hypotheses. Familiarity and trust lead the member to develop a growing perceived community support (PCS) and significantly influence the sense of a VC. Norms of reciprocity directly influence affective trust and PCS. Higher familiarity does not moderate the impact of affective trust on PCS, however. The results of this study could thus help social online service providers to create a successful business model and to determine the main drivers of the members' sense of a VC. Journal: Behaviour & Information Technology Pages: 392-412 Issue: 4 Volume: 34 Year: 2015 Month: 4 X-DOI: 10.1080/0144929X.2014.959455 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.959455 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:4:p:392-412 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1004650_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Antigoni Parmaxi Author-X-Name-First: Antigoni Author-X-Name-Last: Parmaxi Author-Name: Panayiotis Zaphiris Author-X-Name-First: Panayiotis Author-X-Name-Last: Zaphiris Title: Specifying the dynamics of social technologies as social microworlds Abstract: This paper explores the affordances of social technologies for supporting the construction of a shareable artefact by a group of learners. A qualitative study that captures the use of five different types of social technologies (Facebook, blogs, wikis, Google Documents and Dropbox) in three different classroom settings sheds light on the potentials and challenges of these tools for supporting material exploration, artefact construction and evaluation. Qualitative content analysis of instructors’ field notes, students’ and instructors’ reflections, interviews and focus groups sheds light on the potential of social technologies to transform the activity of learning across a new culture of computational tools. The affordances of social technologies are discussed as well as design principles that need to be followed in these new arenas. Journal: Behaviour & Information Technology Pages: 413-424 Issue: 4 Volume: 34 Year: 2015 Month: 4 X-DOI: 10.1080/0144929X.2015.1004650 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1004650 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:4:p:413-424 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_983979_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sara Bastiaensens Author-X-Name-First: Sara Author-X-Name-Last: Bastiaensens Author-Name: Heidi Vandebosch Author-X-Name-First: Heidi Author-X-Name-Last: Vandebosch Author-Name: Karolien Poels Author-X-Name-First: Karolien Author-X-Name-Last: Poels Author-Name: Katrien Van Cleemput Author-X-Name-First: Katrien Author-X-Name-Last: Van Cleemput Author-Name: Ann DeSmet Author-X-Name-First: Ann Author-X-Name-Last: DeSmet Author-Name: Ilse De Bourdeaudhuij Author-X-Name-First: Ilse Author-X-Name-Last: De Bourdeaudhuij Title: ‘Can I afford to help?’ How affordances of communication modalities guide bystanders' helping intentions towards harassment on social network sites Abstract: When bystanders want to help victims of harassment on social network sites, they can be guided by the affordances of different communication modalities in order to make a communicative choice. Elaborating on the data of a previous experimental study with 453 adolescents, we compared bystanders’ behavioural intentions to help the victim according to their ‘mediacy’ (via communication technologies (CT) or face-to-face) and their ‘privacy’ (in public or in private). Furthermore, we investigated whether the context of the harassing incident (incident severity, identity and behaviour of other bystanders) influenced the ‘mediacy’ and ‘privacy’ of bystanders’ helping intentions. The results showed that in general bystanders had higher behavioural intentions to help the victim in private (vs. in public) and via CT (vs. face-to-face). While incident severity influenced the ‘mediacy’ of bystanders’ helping intentions, the identity and behaviour of other bystanders affected the ‘privacy’ of their helping intentions. Journal: Behaviour & Information Technology Pages: 425-435 Issue: 4 Volume: 34 Year: 2015 Month: 4 X-DOI: 10.1080/0144929X.2014.983979 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.983979 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:4:p:425-435 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_982902_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet Çakir Author-X-Name-First: Ahmet Author-X-Name-Last: Çakir Title: The Laws of the Knowledge Workplace edited by Dariusz Jemielniak, Gower, 2014 Journal: Behaviour & Information Technology Pages: 436-437 Issue: 4 Volume: 34 Year: 2015 Month: 4 X-DOI: 10.1080/0144929X.2014.982902 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.982902 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:4:p:436-437 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1025617_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet E. Çakir Author-X-Name-First: Ahmet E. Author-X-Name-Last: Çakir Title: Living and working on the Web Journal: Behaviour & Information Technology Pages: 439-442 Issue: 5 Volume: 34 Year: 2015 Month: 5 X-DOI: 10.1080/0144929X.2015.1025617 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1025617 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:5:p:439-442 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_928744_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Damien Page Author-X-Name-First: Damien Author-X-Name-Last: Page Title: Teachers’ personal web use at work Abstract: This article presents findings from an online survey of teachers concerning personal web use (PWU) at work. Often considered as ‘cyberslacking’ or ‘Internet abuse’, PWU is a growing phenomenon within increasingly Internet-dependent workplaces. The findings of this study highlight a wide range of types of personal web usage amongst teachers ranging from sending personal emails to social networking and personal banking as well as a range of reasons for PWU from a means of addressing permeable work-life boundaries and coping with work intensification to providing a virtual space for routine resistance. The data also suggest that, rather than being detrimental to the organisation, PWU could potentially be a means of increasing worker productivity and developing the digital literacy of teachers. It concludes by considering the implications of the findings for senior managers within organisations. Journal: Behaviour & Information Technology Pages: 443-453 Issue: 5 Volume: 34 Year: 2015 Month: 5 X-DOI: 10.1080/0144929X.2014.928744 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.928744 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:5:p:443-453 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1004647_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Asma El Ouirdi Author-X-Name-First: Asma Author-X-Name-Last: El Ouirdi Author-Name: Mariam El Ouirdi Author-X-Name-First: Mariam Author-X-Name-Last: El Ouirdi Author-Name: Jesse Segers Author-X-Name-First: Jesse Author-X-Name-Last: Segers Author-Name: Erik Henderickx Author-X-Name-First: Erik Author-X-Name-Last: Henderickx Title: Employees' use of social media technologies: a methodological and thematic review Abstract: With the ubiquity of social media in all aspects of daily life, research interest in the topic has been on the rise. Within the existing body of research on these tools, part of the literature focuses on the use of social technologies by employees. This article employs a systematic literature review methodology, with the objective of identifying the main methodologies and themes of research on employees' usage of social technologies. A total of 66 articles were included in this review, covering five major research themes, that is, legal aspects and policies, human resources management, knowledge management and sharing, learning, and communication. In terms of methodological choices, research on the use of social technologies by employees is found to be fragmented and in need of further quantitative studies, mixed-methods approaches, and theory-based research. Suggestions for future research are provided based on both thematic and methodological considerations. Journal: Behaviour & Information Technology Pages: 454-464 Issue: 5 Volume: 34 Year: 2015 Month: 5 X-DOI: 10.1080/0144929X.2015.1004647 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1004647 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:5:p:454-464 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_978376_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Edward C. S. Ku Author-X-Name-First: Edward C. S. Author-X-Name-Last: Ku Author-Name: Chun-Der Chen Author-X-Name-First: Chun-Der Author-X-Name-Last: Chen Title: Cultivating travellers' revisit intention to e-tourism service: the moderating effect of website interactivity Abstract: The research goals of this study were to investigate how the design and service quality of the website of the public sectors affect tourists' satisfaction and continued usage intention. We collected a sample of tourists, using a survey questionnaire, and we tested the model and hypotheses using a structural equation modelling approach. E-tourism websites have unique interactive and multimedia qualities with the potential to create experiences similar to a product trial. In total, invitation messages were mailed to 2000 members of the Taiwanese backpackers' forum, of which 256 were returned completed. The findings of this study indicate that the mission of excellence in travel services will be an important strategy in e-tourism website design; an e-tourism website that allows quick navigation is likely to attract travellers. Moreover, it is important that governments adopt a knowledge-sharing culture in their relationship strategy by developing a competence for building long-term relationships with tourists. Journal: Behaviour & Information Technology Pages: 465-478 Issue: 5 Volume: 34 Year: 2015 Month: 5 X-DOI: 10.1080/0144929X.2014.978376 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.978376 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:5:p:465-478 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_964319_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tingting Zhang Author-X-Name-First: Tingting Author-X-Name-Last: Zhang Author-Name: William Yu Chung Wang Author-X-Name-First: William Yu Chung Author-X-Name-Last: Wang Author-Name: Yi Chen Lin Author-X-Name-First: Yi Chen Author-X-Name-Last: Lin Author-Name: Liang-Hsien Tai Author-X-Name-First: Liang-Hsien Author-X-Name-Last: Tai Title: Understanding user motivation for evaluating online content: a self-determination theory perspective Abstract: In a digital society, people have access to all kinds of electronic information as online users. They have also contributed various content for exchanging ideas in the online community, which has not only extended the traditional knowledge sharing channels, but has also led to concerns about content quality and reliability. The literature suggests that user involvement in collaboratively evaluating the quality of online content for an online community is likely to be an effective means to ease these concerns. However, the understanding of users' intentions to be willing to take part in evaluating online content is still limited. Based on self-determination theory, this study proposes a research model to understand the extrinsic motivation of the user intention. The research model was tested using data collected from 303 participants who were recruited from online communities. The results show that three types of extrinsic motivation, namely identified motivation, introjected motivation, and external motivation, play an important role in user intention of collaboratively evaluating online content. In addition, the research findings suggest that user satisfaction of the three basic psychological needs of autonomy, competence, and relatedness influences different types of extrinsic motivation. Journal: Behaviour & Information Technology Pages: 479-491 Issue: 5 Volume: 34 Year: 2015 Month: 5 X-DOI: 10.1080/0144929X.2014.964319 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.964319 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:5:p:479-491 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1003326_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gbolahan Olasina Author-X-Name-First: Gbolahan Author-X-Name-Last: Olasina Author-Name: Stephen Mutula Author-X-Name-First: Stephen Author-X-Name-Last: Mutula Title: The influence of national culture on the performance expectancy of e-parliament adoption Abstract: E-parliament has gone global but the national culture may affect the adoption behaviour of legislators and citizens to it. Technology adoption literature is limited on the influence of national culture on e-parliament adoption and use. The study assessed the factors of national culture and their influence on adoption of e-parliament by legislators and citizens in Nigeria. The study investigated the correlations between national culture and the attribute of the unified theory of acceptance and use of technology, performance expectancy in regard to e-parliament adoption. The methods of data collection included a survey questionnaire and in-depth interviews conducted on 346 federal legislators in Nigeria and 5 members of the public, respectively. The results showed that the dimensions of national culture such as masculinity, uncertainty avoidance and Confucian dynamics (‘face saving’) had moderate effects on the relationship between perceived usefulness, perceived ease of use and intention to adopt e-parliaments by legislators and members of the public in Nigeria. The other dimensions of culture and cultural contexts such as individualism, power distance, cultural diversity, multiculturality, power (in the context of culture), hermeneutics and dialogue had no significant effect on performance expectancy of e-parliament adoption in the context of Nigeria. Journal: Behaviour & Information Technology Pages: 492-505 Issue: 5 Volume: 34 Year: 2015 Month: 5 X-DOI: 10.1080/0144929X.2014.1003326 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.1003326 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:5:p:492-505 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_918177_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dong-Hee Shin Author-X-Name-First: Dong-Hee Author-X-Name-Last: Shin Title: User value design for cloud courseware system Abstract: A cloud learning environment enables an enriched learning experience compared to conventional methods of learning. Employing a value-sensitive approach, we undertook theoretical and empirical analyses to explore the values that influence potential users’ adoption of cloud courseware, by integrating cognitive motivations and user values as primary determining factors. We found that users’ intentions and behaviours are largely influenced by their perceptions of what is valuable about the cloud courseware in terms of sociability, learnability, and usability. These evaluations were found to be significant antecedents of cloud-computing intentions. This study makes a contribution to theory development as our model extends existing technology acceptance models and can be used to design user interfaces and promote the acceptance of cloud computing. For practical applications, the study findings can be used by industries promoting cloud services to increase user acceptance by addressing user values and incorporating them into cloud-computing design. Journal: Behaviour & Information Technology Pages: 506-519 Issue: 5 Volume: 34 Year: 2015 Month: 5 X-DOI: 10.1080/0144929X.2014.918177 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.918177 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:5:p:506-519 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_978380_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xianjin Zha Author-X-Name-First: Xianjin Author-X-Name-Last: Zha Author-Name: Jing Li Author-X-Name-First: Jing Author-X-Name-Last: Li Author-Name: Yalan Yan Author-X-Name-First: Yalan Author-X-Name-Last: Yan Title: Advertising value and credibility transfer: attitude towards web advertising and online information acquisition Abstract: China is undergoing a transition from offline to online advertising, but little is known about the causal relationship regarding credibility transfer from non-web advertising to web advertising. Meanwhile, web advertising usage behaviour is largely overlooked. The purpose of this study is to explore the formation of customers' attitude towards web advertising (ATT) which further impacts their online information acquisition behaviour, from the perspectives of advertising value and credibility transfer. This paper develops a research model drawing upon advertising value, credibility transfer, ATT and tie. Data collected from Chinese online shopping customers were used to test the model. The results indicate that perceived informativeness, perceived entertainment and credibility contribute to the formation of ATT, which further impacts web advertising usage for getting information. Meanwhile, tie positively moderates the credibility transfer from non-web advertising to web advertising. These findings and their implications for theory and practice are discussed. Journal: Behaviour & Information Technology Pages: 520-532 Issue: 5 Volume: 34 Year: 2015 Month: 5 X-DOI: 10.1080/0144929X.2014.978380 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.978380 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:5:p:520-532 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_978377_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kathryn C. Seigfried-Spellar Author-X-Name-First: Kathryn C. Author-X-Name-Last: Seigfried-Spellar Author-Name: Casey L. O'Quinn Author-X-Name-First: Casey L. Author-X-Name-Last: O'Quinn Author-Name: Kellin N. Treadway Author-X-Name-First: Kellin N. Author-X-Name-Last: Treadway Title: Assessing the relationship between autistic traits and cyberdeviancy in a sample of college students Abstract: Case studies suggest a relationship between Asperger syndrome (AS) and computer hacking. The current study examined whether characteristics associated with AS were significantly related to hacking, cyberbullying, identity theft, and virus writing. Two hundred and ninety-six university undergraduate students completed an Internet-based anonymous survey measuring self-reported computer deviant behaviour and characteristics associated with AS (autism-spectrum quotient; AQ). Of the 296 university students, 179 (60%) engaged in some form of computer deviant behaviour, but only 2 (0.01%) yielded clinically significant scores according to the AQ. Contrary to the authors' expectations, hackers did not score higher on the AQ compared to non-computer hackers. However, virus writers, identity thieves, and cyberbullies scored higher on the AQ compared to their computer non-deviant counterparts. In addition, individuals who engaged in hacking, identity theft, cyberbullying, and virus writing scored higher on the AQ and reported poorer social skills, poorer communication, and poorer imagination compared to all other individuals engaging in computer deviant behaviours. Considerations for future research and study limitations are discussed. Journal: Behaviour & Information Technology Pages: 533-542 Issue: 5 Volume: 34 Year: 2015 Month: 5 X-DOI: 10.1080/0144929X.2014.978377 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.978377 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:5:p:533-542 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1033181_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bridget Kane Author-X-Name-First: Bridget Author-X-Name-Last: Kane Author-Name: Saturnino Luz Author-X-Name-First: Saturnino Author-X-Name-Last: Luz Title: Medical teamwork, collaboration and patient-centred care Journal: Behaviour & Information Technology Pages: 543-547 Issue: 6 Volume: 34 Year: 2015 Month: 6 X-DOI: 10.1080/0144929X.2015.1033181 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1033181 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:6:p:543-547 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_853836_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Saturnino Luz Author-X-Name-First: Saturnino Author-X-Name-Last: Luz Author-Name: Masood Masoodian Author-X-Name-First: Masood Author-X-Name-Last: Masoodian Author-Name: Manuel Cesario Author-X-Name-First: Manuel Author-X-Name-Last: Cesario Title: Disease surveillance and patient care in remote regions: an exploratory study of collaboration among health-care professionals in Amazonia Abstract: The development and deployment of information technology, particularly mobile tools, to support collaboration between different groups of health-care professionals has been viewed as a promising way to improve disease surveillance and patient care in remote regions. The effects of global climate change combined with rapid changes to land cover and use in Amazonia are believed to be contributing to the spread of vector-borne emerging and neglected diseases. This makes empowering and providing support for local health-care providers all the more important. We investigate the use of information technology in this context to support professionals whose activities range from diagnosing diseases and monitoring their spread to developing policies to deal with outbreaks. An analysis of stakeholders, their roles and requirements, is presented which encompasses results of fieldwork and of a process of design and prototyping complemented by questionnaires and targeted interviews. Findings are analysed with respect to the tasks of diagnosis, training of local health-care professionals, and gathering, sharing and visualisation of data for purposes of epidemiological research and disease surveillance. Methodological issues regarding the elicitation of cooperation and collaboration requirements are discussed and implications are drawn with respect to the use of technology in tackling emerging and neglected diseases. Journal: Behaviour & Information Technology Pages: 548-565 Issue: 6 Volume: 34 Year: 2015 Month: 6 X-DOI: 10.1080/0144929X.2013.853836 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.853836 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:6:p:548-565 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_921729_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ayşe G. Büyüktür Author-X-Name-First: Ayşe G. Author-X-Name-Last: Büyüktür Author-Name: Mark S. Ackerman Author-X-Name-First: Mark S. Author-X-Name-Last: Ackerman Title: Issues and opportunities in transitions from speciality care: a field study of bone marrow transplant Abstract: Transitional points in patient care, such as handoffs and hospital discharges, are known to have unique information challenges. Transitions following long-term care involve even more complex processes. In this study, we examine the informational and contextual issues for patients transitioning from the care of specialists who have come to know them through long-term partnerships to clinicians potentially less familiar with patients’ chronic care concerns. The context is bone marrow transplant (BMT); specifically allogeneic transplants, which involve risk for particular chronic complications and a long-term process that requires close monitoring of patients by BMT specialists for at least a year beyond the actual transplant procedure. Based on a 16-month field study, we examine patient experience and clinician viewpoints regarding the transition of patient responsibility from BMT clinicians to primary care or oncologists, and detail the important issues for patients and clinicians. Journal: Behaviour & Information Technology Pages: 566-584 Issue: 6 Volume: 34 Year: 2015 Month: 6 X-DOI: 10.1080/0144929X.2014.921729 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.921729 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:6:p:566-584 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_963673_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Charlotte Tang Author-X-Name-First: Charlotte Author-X-Name-Last: Tang Author-Name: Yunan Chen Author-X-Name-First: Yunan Author-X-Name-Last: Chen Author-Name: Soyoung Lee Author-X-Name-First: Soyoung Author-X-Name-Last: Lee Title: Non-clinical work counts: facilitating patient outflow in an emergency department Abstract: We conducted an observational study in an emergency department (ED) to acquire an in-depth understanding of the activities and processes involved in the ED patient outflow and the challenges encountered in the outflow coordination with heterogeneous and autonomous stakeholders within and across organisations. We identified that inefficient patient outflow not only led to overcrowding in the ED because patients could not be admitted to the ED, but it also affected the operation of other inpatient units and that of external organisations. Moreover, the overcrowding issue was found to be contingent on how efficiently the multiple, concurrent, and intertwined patient outflow work was coordinated. The patient outflow coordination work was primarily non-clinical, and invisible in the current information system. Therefore, we propose to make the non-clinical coordination outflow work visible and be supported in the information system as efficient outflow is crucial to the efficiency of the overall patient flow. Journal: Behaviour & Information Technology Pages: 585-597 Issue: 6 Volume: 34 Year: 2015 Month: 6 X-DOI: 10.1080/0144929X.2014.963673 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.963673 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:6:p:585-597 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_934288_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Federico Cabitza Author-X-Name-First: Federico Author-X-Name-Last: Cabitza Title: On a QUESt for a web-based tool promoting knowledge-sharing in medical communities Abstract: The paper reports on the design and development of QUESt, a platform that is aimed at enabling lay users to deploy web-based multi-page dynamic questionnaires. The platform requires little effort and no programming skills, as it uses a simple configuration file that can be expressed in an almost unstructured and text-based manner. We have validated the approach and platform in the healthcare domain, where the questionnaires were intended to solicit and collect both structured and unstructured feedback from large communities of practitioners in response to the sharing and dissemination of relevant case studies; more specifically in this paper we use a qualitative research approach, encompassing evaluation questionnaires and a particular kind of focus group, and the incremental prototype-based development that led to the current release of QUESt. The paper also reports on the experimentation of the platform in a real context, involving almost 100 orthopaedics, including the post-use evaluation of the participants. In light of this evaluation, we discuss the specific requirements of openness and flexibility that end-users ask for in order to be autonomous in developing their own tools for knowledge-sharing; in particular, we discuss the role of lightweight tools, like QUESt to support the dissemination and discussion of clinical case reports. Journal: Behaviour & Information Technology Pages: 598-612 Issue: 6 Volume: 34 Year: 2015 Month: 6 X-DOI: 10.1080/0144929X.2014.934288 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.934288 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:6:p:598-612 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1015165_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kristine Pitts Author-X-Name-First: Kristine Author-X-Name-Last: Pitts Author-Name: Kevin Pudney Author-X-Name-First: Kevin Author-X-Name-Last: Pudney Author-Name: Konstantinos Zachos Author-X-Name-First: Konstantinos Author-X-Name-Last: Zachos Author-Name: Neil Maiden Author-X-Name-First: Neil Author-X-Name-Last: Maiden Author-Name: Birgit Krogstie Author-X-Name-First: Birgit Author-X-Name-Last: Krogstie Author-Name: Sara Jones Author-X-Name-First: Sara Author-X-Name-Last: Jones Author-Name: Malcolm Rose Author-X-Name-First: Malcolm Author-X-Name-Last: Rose Author-Name: Julie MacManus Author-X-Name-First: Julie Author-X-Name-Last: MacManus Author-Name: Ian Turner Author-X-Name-First: Ian Author-X-Name-Last: Turner Title: Using mobile devices and apps to support reflective learning about older people with dementia Abstract: There has been little research to develop computing technologies to support the care of people with dementia, in spite of the growing challenges that the condition poses for society. To design such technologies, an existing model of computer-support reflective learning was instantiated with findings from a pre-design study in one residential home. The result was a mobile device running an adapted enterprise social media app to support person-centred care. Evaluations of the device and app in two residential homes revealed that use of the app both motivated and increased different styles of care note recording, but little reflective learning was identified or reported. The results suggest the need for more comprehensive and flexible computer-based support for reflective learning about residents in their care – and new designs of this more comprehensive support are also introduced. Journal: Behaviour & Information Technology Pages: 613-631 Issue: 6 Volume: 34 Year: 2015 Month: 6 X-DOI: 10.1080/0144929X.2015.1015165 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1015165 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:6:p:613-631 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1019567_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cleiton Eduardo Saturno Author-X-Name-First: Cleiton Eduardo Author-X-Name-Last: Saturno Author-Name: Alejandro Rafael Garcia Ramirez Author-X-Name-First: Alejandro Rafael Garcia Author-X-Name-Last: Ramirez Author-Name: Mauro José Conte Author-X-Name-First: Mauro José Author-X-Name-Last: Conte Author-Name: Mísia Farhat Author-X-Name-First: Mísia Author-X-Name-Last: Farhat Author-Name: Elaine Carmelita Piucco Author-X-Name-First: Elaine Carmelita Author-X-Name-Last: Piucco Title: An augmentative and alternative communication tool for children and adolescents with cerebral palsy Abstract: People with disabilities face many accessibility problems in their daily lives. One such group of disabled people, children who suffer from cerebral palsy, faces specific challenges, which arise due to motor dysfunction and communication disorders. In the effort to help these children, augmentative and alternative communication (AAC) systems emerge as solutions to supplement spoken communication or to replace it completely. But current AAC solutions do not always address specific communication needs. Determining how to collaborate directly with cerebral palsy children as partners in the assistive technology design process is still an open research problem. This work discusses the development of an AAC computer-based solution to act as a complement to therapist's AAC activities in helping make the lives of children with disabilities better. The AAC tool is based on symbols located on a computer screen and uses symbol and phrase suggestion strategies aiming to increase communication efficiency. Two school-age students with cerebral palsy participated in this study. Quantitative reports and qualitative assessments from a speech and an occupational therapist are presented. This research deals with a set of accessibility guidelines that benefit researchers and practitioners, giving more evidence about the design of AAC computer-based solutions for people with limited speech or language skills. Journal: Behaviour & Information Technology Pages: 632-645 Issue: 6 Volume: 34 Year: 2015 Month: 6 X-DOI: 10.1080/0144929X.2015.1019567 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1019567 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:6:p:632-645 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1022223_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xiaojun Zhao Author-X-Name-First: Xiaojun Author-X-Name-Last: Zhao Author-Name: Xuqun You Author-X-Name-First: Xuqun Author-X-Name-Last: You Author-Name: Changxiu Shi Author-X-Name-First: Changxiu Author-X-Name-Last: Shi Author-Name: Shuoqiu Gan Author-X-Name-First: Shuoqiu Author-X-Name-Last: Gan Title: Hypnosis therapy using augmented reality technology: treatment for psychological stress and anxiety Abstract: This study identified a positive role of augmented reality (AR) hypnosis in the field of psychotherapy. The study utilised a 2 (gender: male vs. female) × 2 (hypnosis mode: AR hypnosis vs. ordinary hypnosis) between-groups experimental design. The psychological perception utility was significantly higher in females than in males, and the psychological perception utility of AR hypnosis was significantly higher than that of ordinary hypnosis. Differences existed between AR hypnosis and ordinary hypnosis for both males and females. The results show that AR hypnosis is effective in the psychotherapy of psychological stress and anxiety. This study serves as an important reference regarding psychotherapy based on AR. Journal: Behaviour & Information Technology Pages: 646-653 Issue: 6 Volume: 34 Year: 2015 Month: 6 X-DOI: 10.1080/0144929X.2015.1022223 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1022223 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:6:p:646-653 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1013791_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet Çakir Author-X-Name-First: Ahmet Author-X-Name-Last: Çakir Title: Handbook of virtual environments: design, implementation, and applications, second edition, edited by Kelly S. Hale and Kay M. Stanney, CRC Press, 2014 Journal: Behaviour & Information Technology Pages: 752-754 Issue: 7 Volume: 34 Year: 2015 Month: 7 X-DOI: 10.1080/0144929X.2015.1013791 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1013791 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:7:p:752-754 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1039260_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet E. çakir Author-X-Name-First: Ahmet E. Author-X-Name-Last: çakir Title: Editorial Journal: Behaviour & Information Technology Pages: 655-657 Issue: 7 Volume: 34 Year: 2015 Month: 7 X-DOI: 10.1080/0144929X.2015.1039260 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1039260 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:7:p:655-657 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_843721_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vivian Hsueh Hua Chen Author-X-Name-First: Vivian Hsueh Hua Author-X-Name-Last: Chen Author-Name: Yuehua Wu Author-X-Name-First: Yuehua Author-X-Name-Last: Wu Title: Group identification as a mediator of the effect of players’ anonymity on cheating in online games Abstract: This study aims to add to the discussion about the applicability of the classical deindividuation theory and social identity model of deindividuation effects (SIDE) in explaining online behaviours. It explores the effect of anonymity in facilitating social influence of group identity in online game cheating. A nationally representative survey was conducted face to face. Results from the survey administered in Singapore confirm predictions derived from the SIDE and challenge the classical deindividuation theory. Specifically, it was concluded that the frequency of gaming with online strangers (anonymous gaming) significantly predicted the frequency of cheating in online games. The effect of anonymity on game cheating was found to be significantly mediated by the group identification with online gaming communities/groups. Gender differences were found. Male gamers cheated more frequently than female gamers. Female gamers are more likely to cheat as a consequence of group identification than male gamers. Implications and future research are discussed. Journal: Behaviour & Information Technology Pages: 658-667 Issue: 7 Volume: 34 Year: 2015 Month: 7 X-DOI: 10.1080/0144929X.2013.843721 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.843721 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:7:p:658-667 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_960001_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Judy Wilson Author-X-Name-First: Judy Author-X-Name-Last: Wilson Author-Name: Paul Curzon Author-X-Name-First: Paul Author-X-Name-Last: Curzon Author-Name: Elke Duncker Author-X-Name-First: Elke Author-X-Name-Last: Duncker Title: Exploring older women's confidence during route planning Abstract: In-car route guidance is automatic, requiring a minimum of time and thinking. This paper explores the use of personalised information when providing instructions for navigating a journey. We focus on older women with a lifetime of experience. Ten female participants were interviewed to elicit their comfort zone with respect to navigating in a car from their own home. Two routes were then devised for each participant, which extended beyond this comfort zone, and presented to them in two different formats. Participants then navigated the route of their least preferred format. Questionnaires and interviews were used to explore the effects of the formats on their confidence, cognitive effort and use of cognitive mapping facilities. The questionnaire data showed that the more detailed instructions supported cognitive mapping processes and the interviews suggested that this support was valued prior to executing the route. Journal: Behaviour & Information Technology Pages: 725-740 Issue: 7 Volume: 34 Year: 2015 Month: 7 X-DOI: 10.1080/0144929X.2014.960001 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.960001 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:7:p:725-740 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_963672_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Eunil Park Author-X-Name-First: Eunil Author-X-Name-Last: Park Author-Name: Heetae Kim Author-X-Name-First: Heetae Author-X-Name-Last: Kim Author-Name: Jay Y. Ohm Author-X-Name-First: Jay Y. Author-X-Name-Last: Ohm Title: Understanding driver adoption of car navigation systems using the extended technology acceptance model Abstract: This study proposes an integrated research model for investigating driver adoption of car navigation systems. We consider the potential causal connections between core cognitive and psychological factors and driver intention to use these systems. We extracted possible factors that may significantly affect the perceived usability of car navigation systems from in-depth interviews with two groups of individuals: an expert group and a driver group. Data collected from N = 1045 drivers via an online survey were analysed by structural equation modelling. The results showed that the service & display quality components of the systems were the most significant determinants of driver attitude and intention to use car navigation systems. Two other factors, namely attitude and perceived usefulness, also had impacts on driver intention. Moreover, both satisfaction and service & display quality were affected by perceived system reliability, while usefulness was affected by both perceived locational accuracy and satisfaction. Satisfaction also significantly affected perceived ease of use. In addition, we introduced new external variables to the technology acceptance model (TAM) and validated the causal connections proposed by the original TAM. The present study provides valuable insights into the core factors that significantly affect driver perspectives of and intention to use car navigation systems. Journal: Behaviour & Information Technology Pages: 741-751 Issue: 7 Volume: 34 Year: 2015 Month: 7 X-DOI: 10.1080/0144929X.2014.963672 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.963672 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:7:p:741-751 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_981585_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chia-Wen Tsai Author-X-Name-First: Chia-Wen Author-X-Name-Last: Tsai Author-Name: Pei-Di Shen Author-X-Name-First: Pei-Di Author-X-Name-Last: Shen Author-Name: Yi-Chun Chiang Author-X-Name-First: Yi-Chun Author-X-Name-Last: Chiang Title: Meeting ex-partners on Facebook: users' anxiety and severity of depression Abstract: The purpose of the present study was to explore participants' subsequent emotions and behaviour when they re-encountered their ex-partners on Facebook. A survey of 202 Facebook users aged 16–65 years was conducted using a 79-question online survey to examine users' emotion and behaviour (state anxiety, trait anxiety, and severity of depression) when their ex-partners reappeared on social networking sites (SNS), they received an invitation from an ex-partner to be friends on SNS, and when they saw pictures of ex-partners with current girlfriends or boyfriends. The results indicated that for people who accepted former partners' invitation to be Facebook friends, trait anxiety was more pronounced than for those who did not. Moreover, people who accepted former partners' invitations to become Facebook friends were much more depressed than those who did not. In addition, it is found that gender generates significant differences in the severity of depression. It is worth noting that when people met former partners on Facebook, men were much more depressed than women. However, the way in which participants broke up with ex-partners did not significantly affect their state anxiety, trait anxiety, or the severity of depression. Finally, the participants' cognition of and importance placed on their former relationship resulted in significant differences in trait anxiety. The current study adds to the growing body of literature investigating relationships among SNS users, becoming friends with ex-partners on Facebook, emotions, and behaviour. Journal: Behaviour & Information Technology Pages: 668-677 Issue: 7 Volume: 34 Year: 2015 Month: 7 X-DOI: 10.1080/0144929X.2014.981585 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.981585 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:7:p:668-677 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_993428_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Judit García-Martín Author-X-Name-First: Judit Author-X-Name-Last: García-Martín Author-Name: Jesús-Nicasio García-Sánchez Author-X-Name-First: Jesús-Nicasio Author-X-Name-Last: García-Sánchez Title: Use of Facebook, Tuenti, Twitter and Myspace among young Spanish people Abstract: This research describes and analyses the use made by young Spanish people of Tuenti, Facebook, Twitter and Myspace, exploring several variables: level of functional knowledge; frequency of use; place of use; reason for use; purpose and main activity; recipients of communication; degree of difficulty, satisfaction and preference; and intentions regarding future use. We designed and administered an online questionnaire to 757 students enrolled in secondary education (7th–11th levels and Vocational Education and Training) at seven educational centres. The results show that young Spanish people know about and use social networks on a daily basis. Tuenti was the one used with most frequency, followed by Facebook and Twitter. Myspace was the least known and used. Female subjects had a greater functional knowledge of these networks and reported a higher regular use of them. Participants used the social networks in their homes and preferred Tuenti because it is easy to use, allows them to communicate with friends and classmates and provides them with acceptable satisfaction as regards their need for prestige, acceptance and approval through the creation and maintenance of groups of friends and the publication of their achievements and self-realisations. The implications of the results obtained for psychological and social development are discussed. Journal: Behaviour & Information Technology Pages: 685-703 Issue: 7 Volume: 34 Year: 2015 Month: 7 X-DOI: 10.1080/0144929X.2014.993428 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.993428 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:7:p:685-703 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1003325_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Robert Miller Author-X-Name-First: Robert Author-X-Name-Last: Miller Author-Name: James Melton Author-X-Name-First: James Author-X-Name-Last: Melton Title: College students and risk-taking behaviour on Twitter versus Facebook Abstract: The propensity of college students to post content that they know may be unacceptable to future employers or other authority figures has been well established. Yet research on this topic has tended to focus exclusively on Facebook, which is problematic for two reasons. First, many young social media users are shifting away from Facebook and towards Twitter and other services. Second, college students have changed their use of social media over time and may now be more cautious about what they post on Facebook. To address this issue, a survey-based field study was conducted to compare student comfort levels with authority figures viewing their Facebook and Twitter accounts. Specifically, undergraduate business students attending a large university in the midwest of the USA were surveyed about their Facebook and Twitter accounts. Findings indicate that college students are markedly less comfortable with authority figures viewing their Twitter accounts. Paradoxically, a great majority of the study respondents were found to have public Twitter accounts, while only a very small minority have public Facebook accounts. This finding suggests that students perceive less risk on Twitter versus Facebook or that they are writing to different imagined audiences on the two platforms. Implications include the need for further inquiry and an awareness of educators and human resources professionals about students’ current social media practices. Journal: Behaviour & Information Technology Pages: 678-684 Issue: 7 Volume: 34 Year: 2015 Month: 7 X-DOI: 10.1080/0144929X.2014.1003325 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.1003325 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:7:p:678-684 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1004649_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Paul van Schaik Author-X-Name-First: Paul Author-X-Name-Last: van Schaik Author-Name: Mohammad Mayouf Author-X-Name-First: Mohammad Author-X-Name-Last: Mayouf Author-Name: Gabor Aranyi Author-X-Name-First: Gabor Author-X-Name-Last: Aranyi Title: 3-D route-planning support for navigation in a complex indoor environment Abstract: Three-dimensional (3-D) route-planning support offers a promising solution to overcome problems with wayfinding in complex indoor environments. An experiment was conducted to test the effect of 3-D route-planning support in a realistic setting, a large hospital building, during normal operation. Forty participants performed navigation tasks either with (n = 20) or without (n = 20) 3-D route-planning support. Support resulted in faster navigation, more use of artwork specifically installed to aid wayfinding, fewer navigation errors, less disorientation and less anxiety. In addition, participants used different strategies for wayfinding: without navigation support they used signs and route colour, but with navigation support they used not only the artwork, but also the existing furniture and other landmarks. The acceptance of 3-D route-planning support was high. Overall, the results support the value of 3-D route-planning support. Journal: Behaviour & Information Technology Pages: 713-724 Issue: 7 Volume: 34 Year: 2015 Month: 7 X-DOI: 10.1080/0144929X.2015.1004649 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1004649 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:7:p:713-724 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1012649_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Michael Green Author-X-Name-First: Michael Author-X-Name-Last: Green Author-Name: Ania Bobrowicz Author-X-Name-First: Ania Author-X-Name-Last: Bobrowicz Author-Name: Chee Siang Ang Author-X-Name-First: Chee Siang Author-X-Name-Last: Ang Title: The lesbian, gay, bisexual and transgender community online: discussions of bullying and self-disclosure in YouTube videos Abstract: Computer-mediated communication has become a popular platform for identity construction and experimentation as well as social interaction for those who identify as lesbian, gay, bisexual or transgender (LGBT). The creation of user-generated videos has allowed content creators to share experiences on LGBT topics. With bullying becoming more common amongst LGBT youth, it is important to obtain a greater understanding of this phenomenon. In our study, we report on the analysis of 151 YouTube videos which were identified as having LGBT- and bullying-related content. The analysis reveals how content creators openly disclose personal information about themselves and their experiences in a non-anonymous rhetoric with an unknown public. These disclosures could indicate a desire to seek friendship, support and provide empathy. Journal: Behaviour & Information Technology Pages: 704-712 Issue: 7 Volume: 34 Year: 2015 Month: 7 X-DOI: 10.1080/0144929X.2015.1012649 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1012649 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:7:p:704-712 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1049434_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet E. Çakir Author-X-Name-First: Ahmet E. Author-X-Name-Last: Çakir Title: Mental load and usability Journal: Behaviour & Information Technology Pages: 755-757 Issue: 8 Volume: 34 Year: 2015 Month: 8 X-DOI: 10.1080/0144929X.2015.1049434 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1049434 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:8:p:755-757 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1015166_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Luca Longo Author-X-Name-First: Luca Author-X-Name-Last: Longo Title: A defeasible reasoning framework for human mental workload representation and assessment Abstract: Human mental workload (MWL) has gained importance in the last few decades as an important design concept. It is a multifaceted complex construct mainly applied in cognitive sciences and has been defined in many different ways. Although measuring MWL has potential advantages in interaction and interface design, its formalisation as an operational and computational construct has not sufficiently been addressed. This research contributes to the body of knowledge by providing an extensible framework built upon defeasible reasoning, and implemented with argumentation theory (AT), in which MWL can be better defined, measured, analysed, explained and applied in different human–computer interactive contexts. User studies have demonstrated how a particular instance of this framework outperformed state-of-the-art subjective MWL assessment techniques in terms of sensitivity, diagnosticity and validity. This in turn encourages further application of defeasible AT for enhancing the representation of MWL and improving the quality of its assessment. Journal: Behaviour & Information Technology Pages: 758-786 Issue: 8 Volume: 34 Year: 2015 Month: 8 X-DOI: 10.1080/0144929X.2015.1015166 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1015166 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:8:p:758-786 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_945962_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cheng-Jhe Lin Author-X-Name-First: Cheng-Jhe Author-X-Name-Last: Lin Author-Name: Changxu Wu Author-X-Name-First: Changxu Author-X-Name-Last: Wu Title: Predicting numerical data entry errors by classifying EEG signals with linear discriminant analysis Abstract: Daily numerical data entry is subject to human errors, and errors in numerical data can cause serious losses in health care, safety and finance. Difficulty in detecting errors by human operators in numerical data entry necessitates an early error detection/prediction mechanism to proactively prevent severe accidents. To explore the possibility of using multi-channel electroencephalography (EEG) collected before movements/reactions to detect/predict human errors, linear discriminant analysis (LDA) classifier was utilised to predict numerical typing errors before their occurrence in numerical typing. Single trial EEG data were collected from seven participants during numerical hear-and-type tasks and three temporal features were extracted from six EEG sites in a 150-ms time window. The sensitivity of LDA classifier was revealed by adjusting the critical ratio of two Mahalanobis distances as a classification criterion. On average, the LDA classifier was able to detect 74.34% of numerical typing errors in advance with only 34.46% false alarms, resulting in a sensitivity of 1.05. A cost analysis also showed that using the LDA classifier would be beneficial as long as the penalty is at least 15 times the cost of inspection when the error rate is 5%. LDA demonstrated its realistic potential in detecting/predicting relatively few errors in numerical data without heavy pre-processing. This is one step towards predicting and preventing human errors in perceptual-motor tasks before their occurrence. Journal: Behaviour & Information Technology Pages: 787-798 Issue: 8 Volume: 34 Year: 2015 Month: 8 X-DOI: 10.1080/0144929X.2014.945962 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.945962 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:8:p:787-798 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_981583_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Evanthia Faliagka Author-X-Name-First: Evanthia Author-X-Name-Last: Faliagka Author-Name: Maria Rigou Author-X-Name-First: Maria Author-X-Name-Last: Rigou Author-Name: Spiros Sirmakessis Author-X-Name-First: Spiros Author-X-Name-Last: Sirmakessis Title: A usability study of iPhone built-in applications Abstract: The intuitiveness of gestural devices offers great potential for more physical ways of interacting, but it is imperative that such devices comply with existing, platform-independent usability principles that have proven their effect in heterogeneous settings over the last decades. This study focuses on iPhone, one of the most widely used haptic devices and reviews the usability problems of five built-in iPhone applications documented in related sources. The study investigates whether these problems are actually reported during testing with novice users, which is their severity and whether testing reveals additional issues. Overall, the study confirmed the list of usability problems documented and stressed the importance of conforming to established usability principles. Journal: Behaviour & Information Technology Pages: 799-808 Issue: 8 Volume: 34 Year: 2015 Month: 8 X-DOI: 10.1080/0144929X.2014.981583 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.981583 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:8:p:799-808 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_862304_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ei Pa Pa Pe-Than Author-X-Name-First: Ei Pa Pa Author-X-Name-Last: Pe-Than Author-Name: Dion Hoe-Lian Goh Author-X-Name-First: Dion Hoe-Lian Author-X-Name-Last: Goh Author-Name: Chei Sian Lee Author-X-Name-First: Chei Sian Author-X-Name-Last: Lee Title: A typology of human computation games: an analysis and a review of current games Abstract: Human computation games (HCGs) utilise human intelligence for the purpose of problem solving through games. Recently, HCGs have increased in popularity within various application areas. A proper system of describing such games is necessary in order to obtain a better understanding of the current body of work and identify new opportunities for future research directions. To date, however, there is little research conducted in understanding how such games could be classified in a systematic manner. Past classification schemes rely either on quality or entertainment aspects of these games. In order to have a deeper understanding of such games, this study argues that they should be classified via different dimensions. As a starting point, this paper reviews existing literature on HCGs and then develops a typology consisting of 12 dimensions and related strategies. This typology provides a holistic view of HCGs, and provides a common understanding of the domain among researchers and designers. The typology will help researchers to better understand the nature and consequences of HCGs, and designers better identify strengths and weaknesses of different strategies for each dimension, thus facilitating the creation of entertaining and effective HCGs. Journal: Behaviour & Information Technology Pages: 809-824 Issue: 8 Volume: 34 Year: 2015 Month: 8 X-DOI: 10.1080/0144929X.2013.862304 File-URL: http://hdl.handle.net/10.1080/0144929X.2013.862304 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:8:p:809-824 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_937460_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kyungsub Stephen Choi Author-X-Name-First: Kyungsub Stephen Author-X-Name-Last: Choi Title: A comparative analysis of different gender pair combinations in pair programming Abstract: Over the last decade, there has been a steady stream of pair programming studies. However, one significant area of pair programming that has not received its due attention is gender. Considering the fact that pair programming is one of the major human-centric software development paradigms, this is a gap that needs to be addressed. This empirical study conducted quantitative and qualitative analyses of different gender pair combinations within pair programming context. Using a pool of university programming course students as the experiment participants, the study examined three gender pair types: female–female, female–male, and male–male. The result revealed that there was no significant gender difference in the pair programming coding output. But there were significant differences in the levels of pair compatibility and communication between the same gender pair type: female–female and male–male, and the mixed gender pair type, female–male. The post-experiment comments provide additional insights and details about gender in pair interactions. Journal: Behaviour & Information Technology Pages: 825-837 Issue: 8 Volume: 34 Year: 2015 Month: 8 X-DOI: 10.1080/0144929X.2014.937460 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.937460 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:8:p:825-837 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_907344_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ting-Chu Hsieh Author-X-Name-First: Ting-Chu Author-X-Name-Last: Hsieh Author-Name: Sing-Liang Chen Author-X-Name-First: Sing-Liang Author-X-Name-Last: Chen Author-Name: Ming-Chien Hung Author-X-Name-First: Ming-Chien Author-X-Name-Last: Hung Title: Longitudinal test of ePortfolio continuous use: an empirical study on the change of students’ beliefs Abstract: The electronic portfolio (ePortfolio) is learner-centred, and its effectiveness depends on the learners’ long-term use. Thus, it is proper to conduct the study from the learners’ perspectives. Currently, most research on the use of the ePortfolio is in the form of cross-sectional studies, and it is difficult to find the reasons for the changes in students’ beliefs with regard to the long-term use of the ePortfolio. Based on the longitudinal test, this study explained the students’ continuous use of ePortfolio and the changes in their beliefs. With 122 samplers in the adoption–continuous stage (t 1–t 2) and 117 samplers in the continuous stage (t 2–t 3), this study demonstrates that in continuous use stage (t 2–t 3), perceived ease of use still influences the users’ perceived usefulness (PU) and attitude towards the ePortfolio. Attribution significantly moderates the users’ beliefs from the adoption stage (t 1) to the continuous use stage (t 2). However, the moderating effect of attribution in the continuous use stage (t 2–t 3) is insignificant; satisfaction and attribution are the key factors driving the users’ continuous intention towards the ePortfolio rather than PU and attitude. Meanwhile, satisfaction and attribution will change because of the users’ expectation disconfirmation, and it will influence the users to continue using ePortfolio. Journal: Behaviour & Information Technology Pages: 838-853 Issue: 8 Volume: 34 Year: 2015 Month: 8 X-DOI: 10.1080/0144929X.2014.907344 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.907344 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:8:p:838-853 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1064591_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet E. Çakir Author-X-Name-First: Ahmet E. Author-X-Name-Last: Çakir Title: Social interaction online Journal: Behaviour & Information Technology Pages: 855-857 Issue: 9 Volume: 34 Year: 2015 Month: 9 X-DOI: 10.1080/0144929X.2015.1064591 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1064591 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:9:p:855-857 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_988177_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Insu Cho Author-X-Name-First: Insu Author-X-Name-Last: Cho Author-Name: Heejun Park Author-X-Name-First: Heejun Author-X-Name-Last: Park Author-Name: Joseph Kichul Kim Author-X-Name-First: Joseph Kichul Author-X-Name-Last: Kim Title: The relationship between motivation and information sharing about products and services on Facebook Abstract: The purpose of this research is to explain the information-sharing process and investigate the intrinsic and extrinsic motivations that may induce information sharing on Facebook. Using the theory of planned behaviour, this research distinguishes between information-sharing intention and information-sharing behaviour. Based on self-determination theory, this research selects the extrinsic and intrinsic motivations that influence intention. Based on a survey of 233 South Korean Facebook users in their 20s and 30s, this research applies a structural equation modelling approach to develop the research model. All the intrinsic motivations are found to have a significant positive influence on information sharing about products and services. However, among the extrinsic motivations, only expected reciprocal relationship is found to have a significant positive influence on information-sharing intention. This research approaches Facebook empirically from a marketing perspective and suggests a strategic direction for marketers and Facebook managers. Journal: Behaviour & Information Technology Pages: 858-868 Issue: 9 Volume: 34 Year: 2015 Month: 9 X-DOI: 10.1080/0144929X.2014.988177 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.988177 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:9:p:858-868 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1046928_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Concetta Metallo Author-X-Name-First: Concetta Author-X-Name-Last: Metallo Author-Name: Rocco Agrifoglio Author-X-Name-First: Rocco Author-X-Name-Last: Agrifoglio Title: The effects of generational differences on use continuance of Twitter: an investigation of digital natives and digital immigrants Abstract: This study links generational literature and information systems (IS) research by investigating the effect of generational differences on the usage of Twitter. Using theories of technology acceptance and IS continuance, we propose a research model to explore whether digital natives (DN) and digital immigrants (DI) perceive technology differently, and whether any such differences affect Twitter use-continuance behaviour. Structural equation modelling analysis of survey data from 385 users reveals that DN and DI perceive Twitter differently, providing partial support for the propositions of the model. The findings emphasise the role of generation in explaining users' continuance behaviour, with DN experiencing more social pressure to use Twitter, and finding it easier to use – but less useful – than do DI. This study has important implications for research in that it contributes to the debate on generational differences and to the IS continuance literature. Journal: Behaviour & Information Technology Pages: 869-881 Issue: 9 Volume: 34 Year: 2015 Month: 9 X-DOI: 10.1080/0144929X.2015.1046928 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1046928 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:9:p:869-881 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1027736_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kan-Min Lin Author-X-Name-First: Kan-Min Author-X-Name-Last: Lin Title: Predicting Asian undergraduates’ intention to continue using social network services from negative perspectives Abstract: With the maturity of the social network service (SNS) market, the increasing sophistication of its customer or user base, and the growing intensity of competition, SNS success has now become a pressing issue. Understanding the antecedents of continuance intention is the first step to assure the success of an SNS. This study proposed a model to examine the key drivers of users’ intention to continue using SNSs from negative standpoints. The developed research model was empirically validated using the responses from a field survey of 236 Asian undergraduates. The results revealed that normative pressure and fatigue are the main determinants of the users’ intention to continue using SNSs. Moreover, the findings showed that satisfaction is a major determinant of fatigue, whereas negative critical incidents are crucial predictors of satisfaction. The negative critical incidents experienced when undergraduates use services include rumour dissemination, advertising interference, and low ease of use. The implications of the present findings for research and managerial practice were analysed and discussed. Journal: Behaviour & Information Technology Pages: 882-892 Issue: 9 Volume: 34 Year: 2015 Month: 9 X-DOI: 10.1080/0144929X.2015.1027736 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1027736 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:9:p:882-892 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1022224_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Benazir Quadir Author-X-Name-First: Benazir Author-X-Name-Last: Quadir Author-Name: Nian-Shing Chen Author-X-Name-First: Nian-Shing Author-X-Name-Last: Chen Title: The effects of reading and writing habits on blog adoption Abstract: Blogs are one of the most widely used Internet applications; however, there is a lack of attention paid to understanding blog adoption with respect to individual reading/writing habits. This paper, therefore, investigates how individual reading and writing habits contribute to blog adoption. A survey was conducted in order to understand the relationship between an individual's reading and writing habits, in terms of reading/writing attitude and reading/writing behavioural patterns, and the adoption of blogs. A total of 210 blog users participated in the study. Hypotheses were tested and data were analysed using multiple regression analysis and logistic regression analysis. The results revealed that reading and writing habits are a significant predictor of blog adoption. Furthermore, based on Rogers' diffusion of innovation theory, this study also investigated whether people's habitual characteristics (i.e. heavy and light) have some sort of relationship with the stage of blog adoption (i.e. earlier and later). A subsequent analysis showed that people with a heavier reading habit group tended to adopt at an earlier stage, while this consequence was absent in those with heavier writing habits groups. Journal: Behaviour & Information Technology Pages: 893-901 Issue: 9 Volume: 34 Year: 2015 Month: 9 X-DOI: 10.1080/0144929X.2015.1022224 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1022224 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:9:p:893-901 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1039060_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Namho Chung Author-X-Name-First: Namho Author-X-Name-Last: Chung Author-Name: Heejeong Han Author-X-Name-First: Heejeong Author-X-Name-Last: Han Author-Name: Chulmo Koo Author-X-Name-First: Chulmo Author-X-Name-Last: Koo Title: Adoption of travel information in user-generated content on social media: the moderating effect of social presence Abstract: Travel patterns have gradually changed from group travel to individual travel. An increasing number of people acquire travel information through various types of media. One of the alternative information sources is social media, which enables users to exchange information among members. However, one of the characteristics of social media is information sharing, not information search, which involves both giving (i.e. posting) and taking (i.e. selective reading, forwarding, replying, linking, and liking) information. Compared to the ‘giving’ side of information-sharing research, less effort has been spent on the ‘taking’ side of information research. Therefore, we investigate travel information adoption in social media as well as how individuals communicate with each other. We use the elaboration likelihood model, which measures the impact of central (e.g. argument quality) and peripheral (e.g. credibility) cues on traveller information-sharing behaviour corresponding with social presence on social media. The results of an empirical analysis of 527 respondents, who were experienced in travel information adoption via social media, were examined. Our findings revealed that argument quality had a positive effect on perceived usefulness and source credibility positively affected perceived usefulness and social relationships. Perceived usefulness had a significant positive effect on social relationships. Both perceived usefulness and social relationships affected travel information adoption. Lastly, the levels of argument quality and source credibility perceived by social media members were found to differ according to the level of social presence. Journal: Behaviour & Information Technology Pages: 902-919 Issue: 9 Volume: 34 Year: 2015 Month: 9 X-DOI: 10.1080/0144929X.2015.1039060 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1039060 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:9:p:902-919 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1027876_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xianjin Zha Author-X-Name-First: Xianjin Author-X-Name-Last: Zha Author-Name: Jinchao Zhang Author-X-Name-First: Jinchao Author-X-Name-Last: Zhang Author-Name: Yalan Yan Author-X-Name-First: Yalan Author-X-Name-Last: Yan Author-Name: Daochen Zha Author-X-Name-First: Daochen Author-X-Name-Last: Zha Title: Sound information seeking in Web 2.0 virtual communities: the moderating effect of mindfulness Abstract: Virtual communities are a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0. Information seeking has been demonstrated to be a main motivator driving web use. Given the challenge brought by quality in the early stage, the healthy development of virtual communities relies on sound information seekers. Mindfulness, which is regarded as a psychological state of consciousness, is an important factor for individuals to make a sound decision. This study develops a research model by extending the updated information systems success model with the consideration of the moderating effect of mindfulness. Data collected from users of virtual communities were used to test the model. The findings suggest that mindfulness negatively moderates the effects of information quality, system quality and service quality on perceived usefulness, which further impacts information seeking in virtual communities. The findings and the implications for theory and practice are discussed. Journal: Behaviour & Information Technology Pages: 920-935 Issue: 9 Volume: 34 Year: 2015 Month: 9 X-DOI: 10.1080/0144929X.2015.1027876 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1027876 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:9:p:920-935 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1016116_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jiang Wu Author-X-Name-First: Jiang Author-X-Name-Last: Wu Author-Name: Lina Zhou Author-X-Name-First: Lina Author-X-Name-Last: Zhou Title: DOBNet: exploiting the discourse of deception behaviour to uncover online deception strategies Abstract: Online deception is fuelled by the escalated penetration of the Internet and social media. As the threat of online deception increases, understanding deception behaviour and underlying strategies is having a greater social impact. The verbal behaviour of online deception has recently been extended to the discourse level; nevertheless, discourse behaviours have been examined in isolation without referring to other behaviours in the discourse. By conceptualising the discourse of online behaviour as a social network (DOBNet), this research investigates possible impacts of deception intent on the central structures of DOBNet at three different levels: the discourse behaviour, subnetwork, and whole network. The empirical results of discourse network analysis and statistical tests provide partial support for each of the hypothesised effects. The findings not only demonstrate the efficacy of discourse in distinguishing deceivers from truth-tellers but also extend deception theories by confirming deception strategies from the perspective of discourse network and by uncovering unique characteristics of online deception strategies. Journal: Behaviour & Information Technology Pages: 936-948 Issue: 9 Volume: 34 Year: 2015 Month: 9 X-DOI: 10.1080/0144929X.2015.1016116 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1016116 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:34:y:2015:i:9:p:936-948 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1129164_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 1-3 Issue: 1 Volume: 35 Year: 2016 Month: 1 X-DOI: 10.1080/0144929X.2016.1129164 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1129164 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:1:p:1-3 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1070202_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rita Strebe Author-X-Name-First: Rita Author-X-Name-Last: Strebe Title: Aesthetics on the web: effects on approach and avoidance behaviour Abstract: This paper describes an experimental investigation that tested the impact of the aesthetic impression on approach and avoidance behaviour by measuring relevant behavioural variables while interacting with websites. These variables included dwell time, number of retrieved web pages and reading time proportion. This approach extends previous research that primarily used surveys as the data collection method. Two levels of experiencing aesthetics were integrated into the research set-up: the first measures the reflective aesthetic appreciation and the second captures the immediate affective visual impression, the latter being operationalised through an affective priming experiment. Seventy participants took part in the main experiment and explored 10 real stimulus websites. Results showed that participants stayed significantly longer, retrieved more web pages and spent more time reading on websites that they preferred in their aesthetic impression. Aesthetics on the web are thus revealed to be of behavioural relevance. Effect sizes indicate only small to medium effects though. No statement is possible concerning the respective share of the two levels of aesthetic processing in this effect, because the study did not successfully delineate the effectiveness of affective and reflective aesthetic experiences in the course of exploration. Journal: Behaviour & Information Technology Pages: 4-20 Issue: 1 Volume: 35 Year: 2016 Month: 1 X-DOI: 10.1080/0144929X.2015.1070202 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1070202 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:1:p:4-20 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1081292_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Arnold P.O.S. Vermeeren Author-X-Name-First: Arnold P.O.S. Author-X-Name-Last: Vermeeren Author-Name: Virpi Roto Author-X-Name-First: Virpi Author-X-Name-Last: Roto Author-Name: Kaisa Väänänen Author-X-Name-First: Kaisa Author-X-Name-Last: Väänänen Title: Design-inclusive UX research: design as a part of doing user experience research Abstract: Since the third wave in human–computer interaction (HCI), research on user experience (UX) has gained momentum within the HCI community. The focus has shifted from systematic usability requirements and measures towards guidance on designing for experiences. This is a big change, since design has traditionally not played a large role in HCI research. Yet, the literature addressing this shift in focus is very limited. We believe that the field of UX research can learn from a field where design and experiential aspects have always been important: design research. In this article, we discuss why design is needed in UX research and how research that includes design as a part of research can support and advance UX design practice. We do this by investigating types of design-inclusive UX research and by learning from real-life cases of UX-related design research. We report the results of an interview study with 41 researchers in three academic research units where design research meets UX research. Based on our interview findings, and building on existing literature, we describe the different roles design can play in research projects. We also report how design research results can inform designing for experience methodologically or by providing new knowledge on UX. The results are presented in a structured palette that can help UX researchers reflect and focus more on design in their research projects, thereby tackling experience design challenges in their own research. Journal: Behaviour & Information Technology Pages: 21-37 Issue: 1 Volume: 35 Year: 2016 Month: 1 X-DOI: 10.1080/0144929X.2015.1081292 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1081292 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:1:p:21-37 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1056546_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sheng-Wei Lin Author-X-Name-First: Sheng-Wei Author-X-Name-Last: Lin Author-Name: Louis Yi-Shih Lo Author-X-Name-First: Louis Yi-Shih Author-X-Name-Last: Lo Title: Evoking online consumer impulse buying through virtual layout schemes Abstract: Drawing upon the ‘stimulus-organism-response’ framework, this paper examines how the ease of navigation (EON) of a website affects consumers' online impulse buying. We also compared the effects of various virtual layouts (i.e. grid, freeform, racetrack, and mix grid–freeform) on consumers' perceptions of EON, emotional responses, and the urge to buy impulsively. Based on questionnaire responses from 216 participants in a stratified survey, we found that EON significantly influences consumers' emotional responses, pleasantness, and arousal, which subsequently affects their urge to buy impulsively. We also found that compared with the other three layouts, manifestations of navigability, freeform is the easiest to navigate, and is able to elicit the highest level of pleasantness and the strongest urge to buy impulsively. The findings of this study provide important implications for impulse buying research and practice. Journal: Behaviour & Information Technology Pages: 38-56 Issue: 1 Volume: 35 Year: 2016 Month: 1 X-DOI: 10.1080/0144929X.2015.1056546 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1056546 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:1:p:38-56 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1094826_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shao-Kang Lo Author-X-Name-First: Shao-Kang Author-X-Name-Last: Lo Author-Name: Ting Lie Author-X-Name-First: Ting Author-X-Name-Last: Lie Author-Name: Chiuan-Luen Li Author-X-Name-First: Chiuan-Luen Author-X-Name-Last: Li Title: The relationship between online game playing motivation and selection of online game characters – the case of Taiwan Abstract: The alarming growth rate in the online game industry calls for a need of understanding the determinants of online gamers’ behaviour. Investigating how online gamers choose different online characters assists online game vendors to design characters that match the needs of different online gamers. Recently, numerous online game designers have introduced celebrity figures as characters for certain online games. The popularity of those celebrities has resulted in greater awareness of these games, and hopefully further increases the playability of online games. While different online gamers are motivated by different desires for playing, it is insufficiently researched whether these online celebrity characters have actually altered players’ choice in giving preference to these games. Thus, this study conducts an experimental design to study the reasons behind players’ choice of characters by studying how online games perceive the interpersonal attractiveness of celebrity online characters, and how online gamers with different playing motivations display different behaviours in their choice of online game characters. Results from the survey filled out by participants after the experiments show that the attractiveness of celebrity online characters is significantly higher than that of non-celebrity characters. Further, online game players with a social playing motivation tend to choose celebrities as their online game characters. Journal: Behaviour & Information Technology Pages: 57-67 Issue: 1 Volume: 35 Year: 2016 Month: 1 X-DOI: 10.1080/0144929X.2015.1094826 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1094826 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:1:p:57-67 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1114144_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kateřina Škařupová Author-X-Name-First: Kateřina Author-X-Name-Last: Škařupová Author-Name: Kjartan Ólafsson Author-X-Name-First: Kjartan Author-X-Name-Last: Ólafsson Author-Name: Lukas Blinka Author-X-Name-First: Lukas Author-X-Name-Last: Blinka Title: The effect of smartphone use on trends in European adolescents’ excessive Internet use Abstract: Despite growing public health concerns data on excessive Internet use (EIU) allowing for comparison between countries and over time are scarce. Our study is the first attempt to evaluate the changes and the impact of mobile access on EIU in Europe. It is based on data from 2 surveys of adolescents implemented in 2010 and 2013 in 7 European countries that used identical methodology; a total of 7663 adolescents were recruited by random stratified sampling. The levels of EIU were compared and a regression model was used to assess the impact of smart devices, the number of activities performed online, and the specific online applications. A small but significant increase of EIU levels was observed in Belgium, Denmark, Romania, the UK, and overall. Although smartphone use is a positive predictor of EIU, it is moderated by the increasing number of activities performed online. The increase in levels of EIU is also associated with the daily use of online games and social networking sites. Journal: Behaviour & Information Technology Pages: 68-74 Issue: 1 Volume: 35 Year: 2016 Month: 1 X-DOI: 10.1080/0144929X.2015.1114144 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1114144 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:1:p:68-74 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1055800_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yu-Kang Lee Author-X-Name-First: Yu-Kang Author-X-Name-Last: Lee Author-Name: Chun-Tuan Chang Author-X-Name-First: Chun-Tuan Author-X-Name-Last: Chang Author-Name: Zhao-Hong Cheng Author-X-Name-First: Zhao-Hong Author-X-Name-Last: Cheng Author-Name: You Lin Author-X-Name-First: You Author-X-Name-Last: Lin Title: Helpful-stressful cycle? Psychological links between type of mobile phone user and stress Abstract: The profusion of smartphones allows more people to have access to a telephone, a computer and the Internet, all via one device. Despite this convenience, excessive usage and habitual checking can cause significant stress for smartphone users. A helpful-stressful cycle is beginning to emerge as a pattern. With this in mind, we develop a model that examines the differences between smartphone and traditional mobile phone users with regard to the relationships between four psychological factors: locus of control (LOC), social interaction anxiety (SIA), need for touch (NFT) and materialism. Our examination explores this in the context of the level of stress these two types of users experience when using their chosen phone. The results from our empirical study suggest that user type moderates the aforementioned relationships. The effects of LOC, SIA and NFT on ‘technostress’ are stronger for smartphone users than for traditional mobile phone users. In contrast, materialism is positively related to stress for traditional mobile phone users but not for smartphone users. Journal: Behaviour & Information Technology Pages: 75-86 Issue: 1 Volume: 35 Year: 2016 Month: 1 X-DOI: 10.1080/0144929X.2015.1055800 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1055800 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:1:p:75-86 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1223780_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 781-783 Issue: 10 Volume: 35 Year: 2016 Month: 10 X-DOI: 10.1080/0144929X.2016.1223780 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1223780 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:10:p:781-783 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1183710_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vivienne Waller Author-X-Name-First: Vivienne Author-X-Name-Last: Waller Title: Making knowledge machine-processable: some implications of general semantic search Abstract: The central argument of this paper is that the design, implementation and use of technologies that underpin general semantic search have implications for what we know and the way in which knowledge is understood. Semantic search is an assemblage of technologies that most Internet users would use regularly without necessarily realising. Users of search engines implementing semantic search can obtain answers to questions rather than just retrieve pages that include their search query. This paper critically examines the design of the Semantic Web, upon which semantic search is based. It demonstrates that implicit in the design of the Semantic Web are particular assumptions about the nature of classification and the nature of knowledge. The Semantic Web was intended for interoperability within specific domains. It is here argued that the extension to general semantic search, for use by the general public, has implications for what type of knowledge is visible and what counts as legitimate knowledge. The provision of a definitive answer to a query, via the reduction of discursive knowledge into machine-processable data, provides the illusion of objectivity and authority in a way that is increasingly impenetrable to critical scrutiny. Journal: Behaviour & Information Technology Pages: 784-795 Issue: 10 Volume: 35 Year: 2016 Month: 10 X-DOI: 10.1080/0144929X.2016.1183710 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1183710 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:10:p:784-795 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1186734_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: James G. Phillips Author-X-Name-First: James G. Author-X-Name-Last: Phillips Author-Name: Jason Landon Author-X-Name-First: Jason Author-X-Name-Last: Landon Title: Dynamic changes in the use of online advice in response to task success or failure Abstract: A range of responsible gambling systems have been developed, but they are not necessarily used by consumers. This requires an understanding of factors (e.g. risk and loss) influencing response to advice. Therefore, an experiment examined the use of decisional support in response to induced success or failure. A total of 21 university students played computer Blackjack at two levels of risk, and were informed as to whether the odds were in their favour (‘card count’), and were given online advice as to card selection (Basic). Winning streaks led to overconfidence, as indicated by larger mean bets, more Basic errors, and a failure to adjust wagering upon cessation of the winning streak. Participants were more cautious in response to losses, betting less, and were more likely to comply with advice. Participants attended and complied with advice earlier at low risk, but at high risk noticed advice later and did not comply. Induced emotional states (e.g. winning or losing) are important as they influence the likelihood that people will listen to online advice. Designers of Behaviour Change Support Systems should consider methods of contingently implementing advice. Journal: Behaviour & Information Technology Pages: 796-806 Issue: 10 Volume: 35 Year: 2016 Month: 10 X-DOI: 10.1080/0144929X.2016.1186734 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1186734 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:10:p:796-806 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1158317_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: David R. Large Author-X-Name-First: David R. Author-X-Name-Last: Large Author-Name: Gary Burnett Author-X-Name-First: Gary Author-X-Name-Last: Burnett Author-Name: Steve Benford Author-X-Name-First: Steve Author-X-Name-Last: Benford Author-Name: Keith Oliver Author-X-Name-First: Keith Author-X-Name-Last: Oliver Title: Crowdsourcing good landmarks for in-vehicle navigation systems Abstract: Augmenting navigation systems with landmarks has been posited as a method of improving the effectiveness of the technology and enhancing drivers’ engagement with the environment. However, good navigational landmarks are both laborious to collect and difficult to define. This research aimed to devise a game concept which could be played by passengers in cars, and would collect useful landmark data as a by-product. The paper describes how a virtual graffiti tagging game concept was created and tested during on-road trials with 38 participants. The data collected in the road trials were then validated using a survey, in which 100 respondents assessed the quality of the landmarks collected and their potential for reuse in navigation applications. Players of the game displayed a consensus in choosing where to place their graffiti tags, with over 30% of players selecting the same object to tag in 10 of the 12 locations. Furthermore, significant correlation was found between how highly landmarks were rated in the survey and how frequently they were tagged during the game. The research provides evidence that using crowdsourcing games to collect landmarks does not require large numbers of people, or extensive coverage of an area, to produce suitable candidate landmarks for navigation. Journal: Behaviour & Information Technology Pages: 807-816 Issue: 10 Volume: 35 Year: 2016 Month: 10 X-DOI: 10.1080/0144929X.2016.1158317 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1158317 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:10:p:807-816 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1183711_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shailendra Singh Bisht Author-X-Name-First: Shailendra Singh Author-X-Name-Last: Bisht Author-Name: Vishal Mishra Author-X-Name-First: Vishal Author-X-Name-Last: Mishra Title: ICT-driven financial inclusion initiatives for urban poor in a developing economy: implications for public policy Abstract: A key agenda of policy-makers in both the developing and the developed worlds is to have an inclusive growth. Financial services have been recognised as one of the fundamental services that have the potential to achieve this objective and help move towards a more just and equitable society. This paper attempts to assess the impact of three information and communication technology-driven initiatives in the field of financial services by differentiating them on the basis of service design. This study goes beyond the stated objective of these services and uses Sen’s capability perspective to study their impact across three non-economic outcome variables viz. literacy, service-specific well-being and empowerment. The data for the study are collected from the urban poor across different locations in a large metropolitan city in South India where the three different services are being offered. The study follows a quasi-experimental design (field study) and ensures matching of the treatment and control groups through propensity score matching. The matched data are analysed using an independent sample t-test. The result of the analysis shows that service design plays a key role in increasing service literacy, improving service-specific well-being and empowering end users. The study suggests that the true challenge for providers (government and partner agencies) of these services is in designing a service that ensures a balance of structure and flexibility without constraining the choice of end users through innovative service blueprints. Journal: Behaviour & Information Technology Pages: 817-832 Issue: 10 Volume: 35 Year: 2016 Month: 10 X-DOI: 10.1080/0144929X.2016.1183711 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1183711 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:10:p:817-832 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1201144_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mari Ervasti Author-X-Name-First: Mari Author-X-Name-Last: Ervasti Author-Name: Juhani Laitakari Author-X-Name-First: Juhani Author-X-Name-Last: Laitakari Author-Name: Mika Hillukkala Author-X-Name-First: Mika Author-X-Name-Last: Hillukkala Title: ‘I want to know where my child is at all times’ – field study of a location-aware safety service for schoolchildren Abstract: This paper reports the findings of a long-term field study of the location-aware safety service for schoolchildren comprising a unique set-up of four service components from different service providers. End-users were closely involved as active and equally valued contributors in the participatory co-design study. The objective was to create a solution that would be suitable for common use by all end-user groups. As a result, a wearable safety gadget service was developed to answer the need to secure the independent mobility of primary schoolchildren via continuous and real-time monitoring of children’s movements when out of the home. User experiences were investigated through a variety of complementary data collection methods. Children were the most pleased user group, even though the service seemed to serve primarily their parents and teachers, the most distinctive value arising from the feeling of reassurance. Study findings direct future development efforts towards a personal alerting system that would become more integrated into everyday life. Our research provides valuable insights regarding the monitoring of a child on a situational basis, helping to derive design implications for developing a children’s safety solution that truly aligns with the values, needs, and practices of all stakeholders. Journal: Behaviour & Information Technology Pages: 833-852 Issue: 10 Volume: 35 Year: 2016 Month: 10 X-DOI: 10.1080/0144929X.2016.1201144 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1201144 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:10:p:833-852 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1173099_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sangjae Lee Author-X-Name-First: Sangjae Author-X-Name-Last: Lee Author-Name: Joon Yeon Choeh Author-X-Name-First: Joon Yeon Author-X-Name-Last: Choeh Title: The determinants of helpfulness of online reviews Abstract: More and more people are gravitating to reading online product reviews prior to making purchasing decisions. Because a number of reviews that vary in usefulness are posted every day, much attention is being paid to measuring their helpfulness. The goal of this paper is to investigate the various determinants of the helpfulness of reviews, and it also intends to examine the moderating effect of product type, that is, the experience or search goods in relation to the helpfulness of online reviews. The study results show that reviewer reputation, the disclosure of reviewer identity, and review depth positively affect the helpfulness of an online review. The moderating effects of product type exist for these determinants on helpfulness. That is, the number of reviews for a product and the disclosure of reviewer identity have a greater influence on the helpfulness for experience goods, while reviewer reputation, review extremity, and review depth are more important for helpfulness in relation to search goods. The interaction effects exist for average review rating and average review depth for a product with review helpfulness on product sales. The results of the study will identify helpful online reviews and assist in designing review sites effectively. Journal: Behaviour & Information Technology Pages: 853-863 Issue: 10 Volume: 35 Year: 2016 Month: 10 X-DOI: 10.1080/0144929X.2016.1173099 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1173099 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:10:p:853-863 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1201693_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Reena Shah Author-X-Name-First: Reena Author-X-Name-Last: Shah Author-Name: Ruchi Tewari Author-X-Name-First: Ruchi Author-X-Name-Last: Tewari Title: Demystifying ‘selfie’: a rampant social media activity Abstract: ‘Selfie’, the Oxford Dictionary’s word of the year in 2013, has been gaining popularity as a global phenomenon and its usage is growing with technological advancements in front-facing cameras and photo-editing software. Earlier studies hold a lopsided view of either criticising selfies as ‘vain’ and ‘narcissist’ or appreciate them as ‘feel good’ for ‘positive identity formation’. The current study intends to take a fresh look at the act and explores reasons and motivators of young college students in India, as they take selfies and traces the usage pattern and its likely relationship with the motivators of selfie-taking. Qualitative data were gathered through a focused group discussion conducted among graduate students with an average of 23.5 years who volunteered to participate in the discussion. Results show that male and female students have varying reasons for taking selfies and it is often an act of fun and assertion of one’s right to ‘self-depiction’. Selfies have a life-cycle which ends after they receive reviews on the social media platform. Results from the study can aid policy-makers in India and theoretically add to the nascent field of literature in the area. Journal: Behaviour & Information Technology Pages: 864-871 Issue: 10 Volume: 35 Year: 2016 Month: 10 X-DOI: 10.1080/0144929X.2016.1201693 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1201693 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:10:p:864-871 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1196036_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet Çakir Author-X-Name-First: Ahmet Author-X-Name-Last: Çakir Title: Digital fonts and reading Journal: Behaviour & Information Technology Pages: 872-875 Issue: 10 Volume: 35 Year: 2016 Month: 10 X-DOI: 10.1080/0144929X.2016.1196036 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1196036 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:10:p:872-875 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1235815_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Miltiadis D. Lytras Author-X-Name-First: Miltiadis D. Author-X-Name-Last: Lytras Author-Name: Ernesto Damiani Author-X-Name-First: Ernesto Author-X-Name-Last: Damiani Author-Name: Hassan Mathkour Author-X-Name-First: Hassan Author-X-Name-Last: Mathkour Title: Virtual reality in learning, collaboration and behaviour: content, systems, strategies, context designs Journal: Behaviour & Information Technology Pages: 877-878 Issue: 11 Volume: 35 Year: 2016 Month: 11 X-DOI: 10.1080/0144929X.2016.1235815 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1235815 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:11:p:877-878 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1212092_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: B. R. Barricelli Author-X-Name-First: B. R. Author-X-Name-Last: Barricelli Author-Name: D. Gadia Author-X-Name-First: D. Author-X-Name-Last: Gadia Author-Name: A. Rizzi Author-X-Name-First: A. Author-X-Name-Last: Rizzi Author-Name: D. L. R. Marini Author-X-Name-First: D. L. R. Author-X-Name-Last: Marini Title: Semiotics of virtual reality as a communication process Abstract: The experience of immersive virtual reality (VR) can be considered as a communication process between human beings, mediated by computer systems, which uses visualisation and other sensory stimulation. In this paper, we analyse how VR characteristics can be explored using semiotic theory and, with methods of generative semiotics, we explore aspects of narrative and interaction in VR. We propose a semiotic analysis of VR communication focusing on syntax, semantics and pragmatics and considering also some principles of generative semiotics. The syntactic level is analysed as determined by the characteristics of the visual communication adopted. The semantic of VR is related to the functional model chosen to realise the virtual system. The pragmatic of VR is based on the human–computer interaction that changes the user's role. We explore how these aspects can be characterised in the context of VR communication design and what principles can be adopted for a VR application, and we present an analysis and a classification of the iconic signs that are being used in VR. Moreover, we present a framework that can be used to classify and describe different kinds of virtual reality systems and to better understand communication in VR, and we use it to classify eight popular systems for e-learning and collaboration. Journal: Behaviour & Information Technology Pages: 879-896 Issue: 11 Volume: 35 Year: 2016 Month: 11 X-DOI: 10.1080/0144929X.2016.1212092 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1212092 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:11:p:879-896 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1215525_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Antonio Jimeno-Morenilla Author-X-Name-First: Antonio Author-X-Name-Last: Jimeno-Morenilla Author-Name: José Luis Sánchez-Romero Author-X-Name-First: José Luis Author-X-Name-Last: Sánchez-Romero Author-Name: Higinio Mora-Mora Author-X-Name-First: Higinio Author-X-Name-Last: Mora-Mora Author-Name: Rafael Coll-Miralles Author-X-Name-First: Rafael Author-X-Name-Last: Coll-Miralles Title: Using virtual reality for industrial design learning: a methodological proposal Abstract: Nowadays, the different computer tools available enable designers to create complex industrial prototypes. The use of these tools is constrained by the limitations imposed by common devices, such as screens and displays. Recently emerged virtual and augmented reality techniques have started being used as supports in many learning and industrial environments. Beyond the new possibilities that these tools offer for designing industrial objects, the underlying question is whether these new technologies could improve the creativity of designers to enable them to get a better understanding of the designing process itself. This paper presents a methodological proposal for the deployment of an industrial design engineering course aimed not only at learning different design techniques, but also at assessing the creativity skills of students. The practical contents include the use of virtual reality devices, to help the designer overcome the limitations of prototype visualisation and make better designing decisions. Moreover, a creativity test will be performed at the beginning and at the end of the course to assess the changes in creativity skills taking place within the experiment group versus the changes in a traditional learning (control) group. Journal: Behaviour & Information Technology Pages: 897-906 Issue: 11 Volume: 35 Year: 2016 Month: 11 X-DOI: 10.1080/0144929X.2016.1215525 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1215525 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:11:p:897-906 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1232754_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Luís Miguel Alves Fernandes Author-X-Name-First: Luís Miguel Author-X-Name-Last: Alves Fernandes Author-Name: Gonçalo Cruz Matos Author-X-Name-First: Gonçalo Author-X-Name-Last: Cruz Matos Author-Name: Diogo Azevedo Author-X-Name-First: Diogo Author-X-Name-Last: Azevedo Author-Name: Ricardo Rodrigues Nunes Author-X-Name-First: Ricardo Author-X-Name-Last: Rodrigues Nunes Author-Name: Hugo Paredes Author-X-Name-First: Hugo Author-X-Name-Last: Paredes Author-Name: Leonel Morgado Author-X-Name-First: Leonel Author-X-Name-Last: Morgado Author-Name: Luís Filipe Barbosa Author-X-Name-First: Luís Filipe Author-X-Name-Last: Barbosa Author-Name: Paulo Martins Author-X-Name-First: Paulo Author-X-Name-Last: Martins Author-Name: Benjamim Fonseca Author-X-Name-First: Benjamim Author-X-Name-Last: Fonseca Author-Name: Paulo Cristóvão Author-X-Name-First: Paulo Author-X-Name-Last: Cristóvão Author-Name: Fausto de Carvalho Author-X-Name-First: Fausto Author-X-Name-Last: de Carvalho Author-Name: Bernardo Cardoso Author-X-Name-First: Bernardo Author-X-Name-Last: Cardoso Title: Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype Abstract: Gestural interaction devices emerged and originated various studies on multimodal human–computer interaction to improve user experience (UX). However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the UX with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality (VR) environment: one as the helmsman aboard Vasco da Gama’s fifteenth-century Portuguese ship and the other as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a VR headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterisation of UX, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human–computer interaction. Journal: Behaviour & Information Technology Pages: 907-918 Issue: 11 Volume: 35 Year: 2016 Month: 11 X-DOI: 10.1080/0144929X.2016.1232754 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1232754 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:11:p:907-918 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1212931_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wadee Alhalabi Author-X-Name-First: Wadee Author-X-Name-Last: Alhalabi Title: Virtual reality systems enhance students’ achievements in engineering education Abstract: Virtual reality (VR) is being used for many applications, ranging from medicine to space and from entertainment to training. In this research paper, VR is applied in engineering education, the scope being to compare three major VR systems with the traditional education approach when we do not use any VR system (No-VR). The Corner Cave System (CCS) is compared with the Head Mounted Display (HMD) system. Both of these systems are using a tracking system to reflect the user movements in the virtual environment. The CCS uses only three coordinates: x-, y- and z-axis. The HMD system has six degrees of freedom, the x-, y- and z-axis, as well as the roll, pitch and yaw. Those two systems are also compared with HMD, as a standalone device (HMD-SA) without the tracking system where it has only roll, pitch and yaw. The objective of the study was to evaluate the impact of VR systems on the students’ achievements in engineering colleges. The research examined the effect of the four different methods and compared the scores of the students after each test. The experiments were ran over 48 students. Those systems show incredible results. Journal: Behaviour & Information Technology Pages: 919-925 Issue: 11 Volume: 35 Year: 2016 Month: 11 X-DOI: 10.1080/0144929X.2016.1212931 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1212931 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:11:p:919-925 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1212932_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jarosław Jankowski Author-X-Name-First: Jarosław Author-X-Name-Last: Jankowski Author-Name: Piotr Bródka Author-X-Name-First: Piotr Author-X-Name-Last: Bródka Author-Name: Juho Hamari Author-X-Name-First: Juho Author-X-Name-Last: Hamari Title: A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world Abstract: Studying information diffusion and the spread of goods in the real world and in many digital services can be extremely difficult since information about the information flows is challenging to accurately track. How information spreads has commonly been analysed from the perspective of homophily, social influence, and initial seed selection. However, in virtual worlds and virtual economies, the movements of information and goods can be precisely tracked. Therefore, these environments create laboratories for the accurate study of information diffusion characteristics that have been difficult to study in prior research. In this paper, we study how content visibility as well as sender and receiver characteristics, the relationship between them, and the types of multilayer social network layers affect content absorption and diffusion in virtual world. The results show that prior visibility of distributed content is the strongest predictor of content adoption and its further spread across networks. Among other analysed factors, the mechanics of diffusion, content quality, and content adoption by users’ neighbours on the social activity layer had very strong influences on the adoption of new content. Journal: Behaviour & Information Technology Pages: 926-945 Issue: 11 Volume: 35 Year: 2016 Month: 11 X-DOI: 10.1080/0144929X.2016.1212932 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1212932 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:11:p:926-945 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1212930_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: R. K. Jena Author-X-Name-First: R. K. Author-X-Name-Last: Jena Title: Investigating the interrelation between attitudes, learning readiness, and learning styles under virtual learning environment: a study among Indian students Abstract: Over the last few years there has been an increased emphasis on conceptualising, developing, and implementing virtual Learning initiatives across the Indian education sector. Effective and successful use of Virtual Learning Environments (VLEs) in academic setting requires identifying and solving many important social and behavioural issues. Without identifying and addressing these issues, their use can compound the mistakes of the past and leave the learner with a passive, un-engaging experience, leading to incomplete learning and low performance. Therefore, educators are required to recognise learner’s attitude, readiness, and learning style to take advantage of VLE. This study was conducted to find interrelationship of student attitude, readiness, and learning style towards the effective use of VLE. A total of 240 students who are using any form of VLE for their learning and research volunteered for the research, and the scales were filled via the convenience sampling method. The scales of learning readiness, attitude, and learning style were administered to the participants. The relationship among the variables of the research and the research hypotheses for the model were tested using different statistical tools like correlation, t-test and regression. The research result revealed that there is a correlation among learning readiness, attitude, and learning style, and each of these factors influence the effective use of VLE. Journal: Behaviour & Information Technology Pages: 946-957 Issue: 11 Volume: 35 Year: 2016 Month: 11 X-DOI: 10.1080/0144929X.2016.1212930 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1212930 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:11:p:946-957 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1212094_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ghulam Muhammad Author-X-Name-First: Ghulam Author-X-Name-Last: Muhammad Author-Name: Muhammad Hussain Author-X-Name-First: Muhammad Author-X-Name-Last: Hussain Author-Name: Muneer Al-Hammadi Author-X-Name-First: Muneer Author-X-Name-Last: Al-Hammadi Author-Name: Hatim Aboalsamh Author-X-Name-First: Hatim Author-X-Name-Last: Aboalsamh Author-Name: Hassan Mathkour Author-X-Name-First: Hassan Author-X-Name-Last: Mathkour Author-Name: Amir Saeed Malik Author-X-Name-First: Amir Saeed Author-X-Name-Last: Malik Title: Short-term and long-term memory analysis of learning using 2D and 3D educational contents Abstract: The effect of 2D and 3D educational content learning on memory has been studied using electroencephalography (EEG) brain signal. A hypothesis is set that the 3D materials are better than the 2D materials for learning and memory recall. To test the hypothesis, we proposed a classification system that will predict true or false recall for short-term memory (STM) and long-term memory (LTM) after learning by either 2D or 3D educational contents. For this purpose, EEG brain signals are recorded during learning and testing; the signals are then analysed in the time domain using different types of features in various frequency bands. The features are then fed into a support vector machine (SVM)-based classifier. The experimental results indicate that the learning and memory recall using 2D and 3D contents do not have significant differences for both the STM and the LTM. Journal: Behaviour & Information Technology Pages: 958-967 Issue: 11 Volume: 35 Year: 2016 Month: 11 X-DOI: 10.1080/0144929X.2016.1212094 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1212094 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:11:p:958-967 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1208774_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nicola Capuano Author-X-Name-First: Nicola Author-X-Name-Last: Capuano Author-Name: Angelo Gaeta Author-X-Name-First: Angelo Author-X-Name-Last: Gaeta Author-Name: Giuseppe Guarino Author-X-Name-First: Giuseppe Author-X-Name-Last: Guarino Author-Name: Sergio Miranda Author-X-Name-First: Sergio Author-X-Name-Last: Miranda Author-Name: Stefania Tomasiello Author-X-Name-First: Stefania Author-X-Name-Last: Tomasiello Title: Enhancing augmented reality with cognitive and knowledge perspectives: a case study in museum exhibitions Abstract: In this paper, we present our results related to the definition of a methodology that combines augmented reality (AR) with semantic techniques for the creation of digital stories associated with museum exhibitions. In contrast to traditional AR approaches, we augment real-world elements by supplementing contents of a museum exhibition with additional inputs that provide new and different meanings. In this way we augment a cultural resource with respect to both its presentation and meaning. The methodology is framed in the cultural re-mediation theory and is grounded on a set of ontologies aimed at modelling a cultural resource and correlating it with external multimedia objects and resources. To provide an easy tool for the creation of museum narratives, the methodology makes use of a set of recognised practices widely adopted by museum curators that have been formalised through inference rules. The defined methodology has been experimented in a scenario related to Flemish paintings to validate the augmentation of cultural objects with two different approaches, the first basing on similarities and the second on dissimilarities. Journal: Behaviour & Information Technology Pages: 968-979 Issue: 11 Volume: 35 Year: 2016 Month: 11 X-DOI: 10.1080/0144929X.2016.1208774 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1208774 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:11:p:968-979 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1212095_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yves Wautelet Author-X-Name-First: Yves Author-X-Name-Last: Wautelet Author-Name: Samedi Heng Author-X-Name-First: Samedi Author-X-Name-Last: Heng Author-Name: Manuel Kolp Author-X-Name-First: Manuel Author-X-Name-Last: Kolp Author-Name: Loris Penserini Author-X-Name-First: Loris Author-X-Name-Last: Penserini Author-Name: Stephan Poelmans Author-X-Name-First: Stephan Author-X-Name-Last: Poelmans Title: Designing an MOOC as an agent-platform aggregating heterogeneous virtual learning environments Abstract: With the emergence of cloud technologies, on the one hand, and social networks, on the other hand, the possibilities for e-learning have been drastically enhanced in the latest years. Virtual Learning Environments (VLE) can now indeed contain a huge amount of learning resources; in parallel, large user communities are available in social networks. These nevertheless remain different systems but, by using these heterogeneous software environments together, the possibilities for interaction could be multiplied. That is why, this paper suggests to build a Massive Open Online Course (MOOC) environment through a Multi-Agent System (MAS) working as a virtual abstraction layer over heterogeneous software platforms. The idea is to aggregate different traditional VLE to dispose of the learning objects they own as well as other platforms such as social networks to furnish an easy access to the MOOC of their large user communities. The MAS design has been architectured around a real-life organisational pattern – the joint venture – allowing one to deal with the complexity of heterogeneous software environments in a manner that real-life companies set up joint governance. Communication scenarios issued of a field analysis are pointed out in the paper; these are supported by the MOOC platform in the native environment as well as in Facebook. The proposal is indeed validated through the development of a prototype using Facebook as a case study for third-party platform interfacing. We finally highlight the benefits for the user experience. Journal: Behaviour & Information Technology Pages: 980-997 Issue: 11 Volume: 35 Year: 2016 Month: 11 X-DOI: 10.1080/0144929X.2016.1212095 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1212095 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:11:p:980-997 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1212929_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Eugenijus Kurilovas Author-X-Name-First: Eugenijus Author-X-Name-Last: Kurilovas Title: Evaluation of quality and personalisation of VR/AR/MR learning systems Abstract: The paper aims to analyse the problem of quality evaluation and personalisation of virtual reality/augmented reality/mixed reality (VR/AR/MR). First of all, systematic review of relevant scientific literature on the research topic was conducted. After that, findings of the systematic review concerning evaluation of quality and personalisation of VR/AR/MR learning environments are presented. The author’s VR/AR/MR learning systems/environments quality evaluation and personalisation framework is also presented in the paper. Evaluation of quality of VR/AR/MR platforms/environments should be based on (a) applying both expert-centred (top-down) and user-centred (bottom-up) quality evaluation methods and (b) separating ‘internal quality’ criteria, and ‘quality in use’ criteria in the set of quality criteria (model). Personalisation of VR/AR/MR platforms/environments should be based on learners’ models/profiles using students’ learning styles, intelligent technologies, and Semantic Web applications. Journal: Behaviour & Information Technology Pages: 998-1007 Issue: 11 Volume: 35 Year: 2016 Month: 11 X-DOI: 10.1080/0144929X.2016.1212929 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1212929 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:11:p:998-1007 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1212093_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Inma Rodríguez-Ardura Author-X-Name-First: Inma Author-X-Name-Last: Rodríguez-Ardura Author-Name: Antoni Meseguer-Artola Author-X-Name-First: Antoni Author-X-Name-Last: Meseguer-Artola Title: Presence in personalised e-learning – the impact of cognitive and emotional factors and the moderating role of gender Abstract: Digital technologies offer tremendous opportunities to develop flexible and personalised e-learning environments which are capable of delivering high-quality services. The success of these e-learning environments is linked to their ability to elicit subjective experiences of presence, through which e-learners feel individually ‘placed’ within a true, humanised education environment. We built an integrated model that situates cognitive processes (the e-learner’s perceived control, focused attention, mental imagery) and emotion at the core of presence formation, and considers the moderating role of gender. We tested the model with a large sample of students at a personalised e-learning environment. The results indicate that cognitive and emotional processes, all unleashed by external stimuli coming from the personalised e-learning environment, activate presence and that gender has a crucial moderating role for emotion-presence predictions. Journal: Behaviour & Information Technology Pages: 1008-1018 Issue: 11 Volume: 35 Year: 2016 Month: 11 X-DOI: 10.1080/0144929X.2016.1212093 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1212093 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:11:p:1008-1018 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1249115_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 1019-1021 Issue: 12 Volume: 35 Year: 2016 Month: 12 X-DOI: 10.1080/0144929X.2016.1249115 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1249115 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:12:p:1019-1021 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1221460_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sean T. Hayes Author-X-Name-First: Sean T. Author-X-Name-Last: Hayes Author-Name: James H. Steiger Author-X-Name-First: James H. Author-X-Name-Last: Steiger Author-Name: Julie A. Adams Author-X-Name-First: Julie A. Author-X-Name-Last: Adams Title: Modelling touch-interaction time on smartphones Abstract: Accurate performance models are important for interaction technique, application, and hardware design. The limited screen size of mobile devices and use of touch interaction require unique considerations, especially when interacting with large amounts of information. This paper considers the performance impact of target visibility on mobile smartphone applications that provide on- and offscreen content with the commonly used direct-touch interactions and four cursor-based interaction methods for precise selection. Three existing and 12 novel performance models are experimentally validated. Fitts' Law, which was not designed for modelling selection of offscreen targets, did not predict interaction times for mobile interaction methods as accurately as is commonly observed with desktop interaction with onscreen targets. Target visibility was found to greatly impact interaction times (particularly for direct-touch interaction). The presented models that incorporate variables related to target visibility greatly improve predicted interaction times. The use and merits of the top models are discussed, emphasizing the importance and implications of accepted user-interface design guidelines. Journal: Behaviour & Information Technology Pages: 1022-1043 Issue: 12 Volume: 35 Year: 2016 Month: 12 X-DOI: 10.1080/0144929X.2016.1221460 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1221460 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:12:p:1022-1043 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1194477_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Anne Köpsel Author-X-Name-First: Anne Author-X-Name-Last: Köpsel Author-Name: Päivi Majaranta Author-X-Name-First: Päivi Author-X-Name-Last: Majaranta Author-Name: Poika Isokoski Author-X-Name-First: Poika Author-X-Name-Last: Isokoski Author-Name: Anke Huckauf Author-X-Name-First: Anke Author-X-Name-Last: Huckauf Title: Effects of auditory, haptic and visual feedback on performing gestures by gaze or by hand Abstract: Modern interaction techniques like non-intrusive gestures provide means for interacting with distant displays and smart objects without touching them. We were interested in the effects of feedback modality (auditory, haptic or visual) and its combined effect with input modality on user performance and experience in such interactions. Therefore, we conducted two exploratory experiments where numbers were entered, either by gaze or hand, using gestures composed of four stroke elements (up, down, left and right). In Experiment 1, a simple feedback was given on each stroke during the motor action of gesturing: an audible click, a haptic tap or a visual flash. In Experiment 2, a semantic feedback was given on the final gesture: the executed number was spoken, coded by haptic taps or shown as text. With simultaneous simple feedback in Experiment 1, performance with hand input was slower but more accurate than with gaze input. With semantic feedback in Experiment 2, however, hand input was only slower. Effects of feedback modality were of minor importance; nevertheless, semantic haptic feedback in Experiment 2 showed to be useless at least without extensive training. Error patterns differed between both input modes, but again not dependent on feedback modality. Taken together, the results show that in designing gestural systems, choosing a feedback modality can be given a low priority; it can be chosen according to the task, context and user preferences. Journal: Behaviour & Information Technology Pages: 1044-1062 Issue: 12 Volume: 35 Year: 2016 Month: 12 X-DOI: 10.1080/0144929X.2016.1194477 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1194477 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:12:p:1044-1062 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1203025_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Duncan Stevenson Author-X-Name-First: Duncan Author-X-Name-Last: Stevenson Author-Name: Henry Gardner Author-X-Name-First: Henry Author-X-Name-Last: Gardner Author-Name: Wendell Neilson Author-X-Name-First: Wendell Author-X-Name-Last: Neilson Author-Name: Edwin Beenen Author-X-Name-First: Edwin Author-X-Name-Last: Beenen Author-Name: Sivakumar Gananadha Author-X-Name-First: Sivakumar Author-X-Name-Last: Gananadha Author-Name: James Fergusson Author-X-Name-First: James Author-X-Name-Last: Fergusson Author-Name: Phillip Jeans Author-X-Name-First: Phillip Author-X-Name-Last: Jeans Author-Name: Peter Mews Author-X-Name-First: Peter Author-X-Name-Last: Mews Author-Name: Hari Bandi Author-X-Name-First: Hari Author-X-Name-Last: Bandi Title: Evidence from the surgeons: gesture control of image data displayed during surgery Abstract: We gathered ethnographic evidence from surgeons about the concept of gesture-based control over the display of their patients’ radiographic scan data during surgery. This would give the surgeons direct access to their patients’ scan data without compromising their sterile working field and without needing to rely on other clinicians to interpret display instructions. Our approach involved interviewing surgeons and observing them in the operating theatre. We included evidence from earlier publications in this field and we used a grounded theory approach to analyse our data. Our findings address diversity across the surgical specialties, preoperative versus intraoperative use of the data, preferences for simple natural gestures, the role of another person controlling the display, broad system constraints and the willingness of surgeons to collaborate with their time and effort in this research. Journal: Behaviour & Information Technology Pages: 1063-1079 Issue: 12 Volume: 35 Year: 2016 Month: 12 X-DOI: 10.1080/0144929X.2016.1203025 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1203025 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:12:p:1063-1079 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1225818_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tina Øvad Author-X-Name-First: Tina Author-X-Name-Last: Øvad Author-Name: Lars Bo Larsen Author-X-Name-First: Lars Bo Author-X-Name-Last: Larsen Title: How to reduce the UX bottleneck – train your software developers Abstract: Usability and user experience (UX) methods come from academic environments, where industrial conditions such as time and resources are not of prime importance. Furthermore, usability and UX methods originate from a time when almost all software developments followed a traditional approach, such as the waterfall model. These two facts entail that existing methods often are too resource demanding and complex to apply directly into today’s agile, industrial environments. In this paper we make the claim that methods must be updated and tailored in order to be applicable within the agile, industrial development framework of today. We pursue a solution to simplify well-known methods and to train software developers to perform the UX work. To do this, three methods are modified via an iterative process together with the development of supporting materials. Software developers in three companies are trained in the methods to assess the approach. We find that it indeed is feasible to update and tailor existing usability and UX methods to fit into an agile, industrial environment. Furthermore, we show that it is possible to train developers to perform the usability and UX methods via one-day, in-situ sessions using an ‘instructor’-teaching approach. The training is based on hands-on exercises and real-life tasks. This further boosts the developers’ confidence in performing UX work and promises a better consideration of UX in the development phases. We evaluate our approach through observations of the developers performing the UX tasks on their own at a later point in time. Journal: Behaviour & Information Technology Pages: 1080-1090 Issue: 12 Volume: 35 Year: 2016 Month: 12 X-DOI: 10.1080/0144929X.2016.1225818 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1225818 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:12:p:1080-1090 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1171399_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jean A. Pratt Author-X-Name-First: Jean A. Author-X-Name-Last: Pratt Author-Name: Liqiang Chen Author-X-Name-First: Liqiang Author-X-Name-Last: Chen Author-Name: Carey Cole Author-X-Name-First: Carey Author-X-Name-Last: Cole Title: The influence of goal clarity, curiosity, and enjoyment on intention to code Abstract: The purpose of this study is to examine the influence of goal clarity, curiosity, and enjoyment – dimensions of flow theory – on the intention to write programming code. This research refines and extends previous information systems (IS) research in two significant ways: first, this research is focused specifically on systems development behaviour; second; this is the first research that isolates specific flow theory constructs associated with systems development behaviour. We used SmartPLS to test our model, as partial least squares is the appropriate statistical methodology for theory building and model testing. Findings are based on survey data from computer IS classes at two different universities. Goal clarity and curiosity independently and significantly contributed to enjoyment when programming, which significantly and positively influenced a future intention to code. Recommendations for practitioners and faculty include testing for curiosity characteristics, providing clear goals, and providing stimuli to pique curiosity. Journal: Behaviour & Information Technology Pages: 1091-1101 Issue: 12 Volume: 35 Year: 2016 Month: 12 X-DOI: 10.1080/0144929X.2016.1171399 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1171399 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:12:p:1091-1101 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1211737_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hazwani Mohd Mohadis Author-X-Name-First: Hazwani Mohd Author-X-Name-Last: Mohadis Author-Name: Nazlena Mohamad Ali Author-X-Name-First: Nazlena Author-X-Name-Last: Mohamad Ali Author-Name: Alan F. Smeaton Author-X-Name-First: Alan F. Author-X-Name-Last: Smeaton Title: Designing a persuasive physical activity application for older workers: understanding end-user perceptions Abstract: Among the factors known to encourage healthy ageing is routine physical activity, a behaviour that is not common among the older age group. A Persuasive System Design (PSD) model offers guidelines for designing and evaluating systems aimed at reinforcing, changing or shaping underlying human behaviour and attitudes. The objective of this study was to investigate the perceptions of older workers towards persuasive principles of PSD that was integrated into an application specifically designed to encourage physical activity. Ten older workers aged 50–64 years with different physical activity levels participated in this study. Using a think-aloud technique, the participants interacted with a physical activity application, while verbally expressing their perceptions towards the persuasive elements. The results indicated that the older worker participants had positive views towards persuasive design principles that fell under the categories of primary task, dialogue support and credibility support. However, the persuasive principle of the social support category received contradictory views. Further, it was discovered that the personalisation of persuasive principles, the credibility of tailored contents and the establishment of a sense of similarity are imperative in the designing of effective persuasive physical activity applications targeting older workers. Journal: Behaviour & Information Technology Pages: 1102-1114 Issue: 12 Volume: 35 Year: 2016 Month: 12 X-DOI: 10.1080/0144929X.2016.1211737 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1211737 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:12:p:1102-1114 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1188987_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kathy Ning Shen Author-X-Name-First: Kathy Ning Author-X-Name-Last: Shen Author-Name: Prakash Vel Author-X-Name-First: Prakash Author-X-Name-Last: Vel Author-Name: Mohamed Khalifa Author-X-Name-First: Mohamed Author-X-Name-Last: Khalifa Title: Website design: place for luxury brands in cyberspace? Abstract: A great challenge for luxury marketers is how to harness Internet’s incredible influence on customers while still maintaining and adhering to the customer-based brand equity (CBE) of luxury brands. This study aims to investigate the effect of website design on the CBE of luxury brands. Integrating the research on aesthetic design and luxury branding, we develop and empirically validate a research model, specifying that two aesthetic design dimensions (aesthetic formality and aesthetic appeal) can stimulate a strong sense of luxury, which in turn leads to a positive evaluation of CBE. Furthermore, the effect of aesthetic design on the sense of luxury is contingent upon brand familiarity prior to the exposure of a luxury brand website. The research model is validated with a survey study involving 201 participants. The paper includes implications for website design to deliver online brand experience and develop CBE with specific online consumer groups. As an early attempt to examine the website design effect on online branding experience and brand equity, this study contributes to both literature of website aesthetics and online luxury branding. Journal: Behaviour & Information Technology Pages: 1115-1129 Issue: 12 Volume: 35 Year: 2016 Month: 12 X-DOI: 10.1080/0144929X.2016.1188987 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1188987 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:12:p:1115-1129 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1212403_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xi Zhang Author-X-Name-First: Xi Author-X-Name-Last: Zhang Author-Name: Hui Chen Author-X-Name-First: Hui Author-X-Name-Last: Chen Author-Name: Weiguang Wang Author-X-Name-First: Weiguang Author-X-Name-Last: Wang Author-Name: Patricia Ordóñez de Pablos Author-X-Name-First: Patricia Author-X-Name-Last: Ordóñez de Pablos Title: What is the role of IT in innovation? A bibliometric analysis of research development in IT innovation Abstract: With the wide diffusion of information technology (IT) in our daily life and work, it is clear that product innovation and service innovation have more and more connection with IT, and IT has become an important tool or component in innovation. The purpose of this paper is to provide insights into future studies pertaining to this area by investigating the research development of IT innovation using bibliometric analysis. The status of IT innovation study is analysed through citation analysis with the help of CiteSpace. Influential references, hot topics, top-tier journals and important institutes are all detected, and the intellectual structure of recent studies is also mapped in this study, and we find that research on IT innovation is mainly from two directions, innovation study group and information systems study group. Finally, we follow the logic of Nambisan [2013. “Information Technology and Product/Service Innovation: A Brief Assessment and Some Suggestions for Future Research.” Journal of the Association for Information Systems 14 (4): 215–226] to explore the relationship between IT and innovation through reviewing papers in the top journals in this field. We find that most studies treat IT as an enabler of innovation. Although some recent studies try to pay attention to the role of IT as a trigger for innovation and give some rationale for the IT–innovation relationship, further studies are still required to uncover the trigger effect mechanism. Journal: Behaviour & Information Technology Pages: 1130-1143 Issue: 12 Volume: 35 Year: 2016 Month: 12 X-DOI: 10.1080/0144929X.2016.1212403 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1212403 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:12:p:1130-1143 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1246354_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet Çakir Author-X-Name-First: Ahmet Author-X-Name-Last: Çakir Title: A farewell to pens and keyboards Journal: Behaviour & Information Technology Pages: 1144-1146 Issue: 12 Volume: 35 Year: 2016 Month: 12 X-DOI: 10.1080/0144929X.2016.1246354 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1246354 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:12:p:1144-1146 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1249645_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: List of Reviewers Journal: Behaviour & Information Technology Pages: 1147-1148 Issue: 12 Volume: 35 Year: 2016 Month: 12 X-DOI: 10.1080/0144929X.2016.1249645 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1249645 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:12:p:1147-1148 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1248597_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Editorial Board Journal: Behaviour & Information Technology Pages: ebi-ebi Issue: 12 Volume: 35 Year: 2016 Month: 12 X-DOI: 10.1080/0144929X.2016.1248597 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1248597 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:12:p:ebi-ebi Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1145378_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 87-88 Issue: 2 Volume: 35 Year: 2016 Month: 2 X-DOI: 10.1080/0144929X.2016.1145378 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1145378 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:2:p:87-88 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1012650_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Daniel Burda Author-X-Name-First: Daniel Author-X-Name-Last: Burda Author-Name: Frank Teuteberg Author-X-Name-First: Frank Author-X-Name-Last: Teuteberg Title: Exploring consumer preferences in cloud archiving – a student's perspective Abstract: Cloud storage has seen an increasing rise in demand and diffusion. Consequently, the cloud storage market is also becoming an increasingly commoditised market. That is, homogenous products are offered at equal prices, and this offer makes it more difficult for cloud storage providers to generate revenue and differentiate themselves from their competitors. Therefore, it is vital for providers to precisely understand customer preferences so that these can be targeted with appropriate services. To examine these preferences, we conduct a choice experiment and analyse choice decisions gathered from 340 German students by means of a conjoint analysis. We perform an individual-level analysis of preferences, which reveals significant differences and heterogeneity within the sample. By using a subsequent cluster analysis, we identify three distinct customer segments that also show significant differences in, for example, the perceptions of information privacy and risks. Our findings contribute to the literature by uncovering the preference structure and trade-offs that users make in their choice of storage services when employed for the purpose of archiving. We conclude the study with a discussion of practical implications that can aid cloud storage providers in service design decisions, and highlight the limitations associated with our research approach and drawn sample. Journal: Behaviour & Information Technology Pages: 89-105 Issue: 2 Volume: 35 Year: 2016 Month: 2 X-DOI: 10.1080/0144929X.2015.1012650 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1012650 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:2:p:89-105 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1066446_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: T. Rosman Author-X-Name-First: T. Author-X-Name-Last: Rosman Author-Name: A.-K. Mayer Author-X-Name-First: A.-K. Author-X-Name-Last: Mayer Author-Name: G. Krampen Author-X-Name-First: G. Author-X-Name-Last: Krampen Title: On the pitfalls of bibliographic database searching: comparing successful and less successful users Abstract: This article investigates individual factors that determine success and failure in bibliographic database searching. In line with previous research, we hypothesised that the low usability of advanced bibliographic database interfaces (e.g. OvidSP™) would hinder students in implementing their information-seeking knowledge. Furthermore, we assumed high conscientiousness and need for cognitive closure to drive students towards rigidly using such advanced interfaces, even if they overtax them. In a study with 116 psychology undergraduates, 3 types of searchers were identified by means of a cluster analysis: successful database users, unsuccessful database users, and no-database users (e.g. Google Scholar™ searchers). Multiple regression revealed the relationship between information-seeking knowledge and search success to be positive for no-database users and negative for unsuccessful database users: unsuccessful database users do not only have trouble putting their information-seeking knowledge into practice; high information-seeking knowledge even impairs their search success, presumably because it makes them use advanced functions that they are not yet able to master. T-tests revealed that unsuccessful users differ from successful users in terms of higher conscientiousness and need for cognitive closure. In conclusion, our results highlight the importance of enhancing database interface usability and underline the crucial role of practical database instruction. Journal: Behaviour & Information Technology Pages: 106-117 Issue: 2 Volume: 35 Year: 2016 Month: 2 X-DOI: 10.1080/0144929X.2015.1066446 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1066446 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:2:p:106-117 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1105297_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chiahui Yen Author-X-Name-First: Chiahui Author-X-Name-Last: Yen Title: How to unite the power of the masses? Exploring collective stickiness intention in social network sites from the perspective of knowledge sharing Abstract: This study aims to investigate users’ knowledge-sharing intention and collective stickiness intention towards social network sites (SNS). SNS offer an opportunity for users to interact and form relationships, while knowledge is accrued by integrating users’ information, experience, and practice. However, there have been few systematic studies that question why people use SNS to share knowledge. We adopt social capital theory, social identity theory, as well as use and gratification theory, to explore the determinants of members’ knowledge-sharing intention in using SNS. The survey was conducted on two education virtual communities (VCs) on Facebook, of which most members were teachers and educators. Data analysis was executed to validate our research model, and SmartPLS was used to analyse users’ collective stickiness intention. The results show that social capital and social identity have an impact on teachers’ knowledge-sharing intention, which, in turn, influences collective stickiness intention towards SNS. Our findings can not only help researchers interpret why members share their knowledge in VCs, but can assist practitioners in developing better SNS strategies as well. Journal: Behaviour & Information Technology Pages: 118-133 Issue: 2 Volume: 35 Year: 2016 Month: 2 X-DOI: 10.1080/0144929X.2015.1105297 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1105297 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:2:p:118-133 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1015167_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tuure Tuunanen Author-X-Name-First: Tuure Author-X-Name-Last: Tuunanen Author-Name: Hena Govindji Author-X-Name-First: Hena Author-X-Name-Last: Govindji Title: Understanding flow experience from users’ requirements Abstract: This paper argues that the concept of flow can be useful in gaining a better understanding of information system users’ flow experience. This paper applies this concept in the requirements development phase of an Internet protocol television e-learning service development project. The findings show that flow experience can be visualised and measured, and that there are differences in how users see and perceive different features. Some features are driven by more experiential needs, whereas others are driven by more task-oriented goals. The findings indicate that the users’ perceived flow experiences can already be measured during the early phases of information systems (IS) development projects without having a working prototype of the IS for testing. This enables practitioners to design IS that better facilitate flow experience for the users, which in turn will potentially lead to shortened development time and cost savings for firms. This paper calls for further research in IS development and design methods that take into account the different ways of understanding user experiences, particularly their flow experiences. Journal: Behaviour & Information Technology Pages: 134-150 Issue: 2 Volume: 35 Year: 2016 Month: 2 X-DOI: 10.1080/0144929X.2015.1015167 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1015167 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:2:p:134-150 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1027875_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xuequn Wang Author-X-Name-First: Xuequn Author-X-Name-Last: Wang Author-Name: Yibai Li Author-X-Name-First: Yibai Author-X-Name-Last: Li Title: Understanding collaborative resilience from continuous disruption: an actor-network perspective Abstract: People need help to recover after crises. With the help of information and communication technologies (ICTs), people can engage in resilience collaboratively. Specifically, they can develop new routines to access various infrastructures and meet their societal needs via ICTs. Therefore, the role of ICTs in supporting collaborative resilience needs further examination and clarification. In this study, we use actor-network theory (ANT) to understand collaborative resilience during and after a war, which is a specific kind of crisis that may last a long time. We revisit a published case to clarify how ICTs help people develop new routines so that their societal needs still can be met. We find that a number of issues suggested by ANT, such as problematisation and translation, contribute significantly to the process and outcomes of the case. We provide practical implications to present the essence of our findings. Overall, our study suggests that an ANT-informed understanding can help practitioners better understand the role of ICTs in supporting collaborative resilience. Journal: Behaviour & Information Technology Pages: 151-162 Issue: 2 Volume: 35 Year: 2016 Month: 2 X-DOI: 10.1080/0144929X.2015.1027875 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1027875 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:2:p:151-162 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1162378_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 163-165 Issue: 3 Volume: 35 Year: 2016 Month: 3 X-DOI: 10.1080/0144929X.2016.1162378 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1162378 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:3:p:163-165 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1035336_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sheau-Fen Yap Author-X-Name-First: Sheau-Fen Author-X-Name-Last: Yap Author-Name: Sanjaya Singh Gaur Author-X-Name-First: Sanjaya Singh Author-X-Name-Last: Gaur Title: Integrating functional, social, and psychological determinants to explain online social networking usage Abstract: People involved in business are increasingly aware of the online social phenomenon and its potential as a marketing tool. Building upon the marketing, social psychology, and information system literature, this study empirically examines a set of functional determinants derived from the technology acceptance model and socio-psychological determinants drawn from the theory of reasoned action and social cognitive theory that may be responsible for the motivations of participants in online social networks. We propose a model by integrating functional, social, and psychological factors in predicting attitude and online social network usage. The survey outcomes from a cross-sectional study among 387 Facebook users in Malaysia support the hypothesised model. This study contributes by extending the cognitive learning theories in predicting online social networking usage. Particularly, this research presents a different perspective on online social networking by exploring the mediating effect of attitude and the moderating role of individual characteristics. This study demonstrates that desirable changes in the perception of functional benefits, self-efficacy, and need for cognition as well as perceptions of social pressure from significant others might lead to corresponding changes in attitude towards online social networking. Results of the study support the model efficacy and predictive ability of the proposed integrative model which may serve as a theoretical foundation for future researchers interested in examining other virtual community engagements such as blogging, online advertising, and online public relations activities. Journal: Behaviour & Information Technology Pages: 166-183 Issue: 3 Volume: 35 Year: 2016 Month: 3 X-DOI: 10.1080/0144929X.2015.1035336 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1035336 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:3:p:166-183 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1046931_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Amon Rapp Author-X-Name-First: Amon Author-X-Name-Last: Rapp Author-Name: Federica Cena Author-X-Name-First: Federica Author-X-Name-Last: Cena Author-Name: Cristina Gena Author-X-Name-First: Cristina Author-X-Name-Last: Gena Author-Name: Alessandro Marcengo Author-X-Name-First: Alessandro Author-X-Name-Last: Marcengo Author-Name: Luca Console Author-X-Name-First: Luca Author-X-Name-Last: Console Title: Using game mechanics for field evaluation of prototype social applications: a novel methodology Abstract: This paper describes a novel methodology to evaluate a social media application in its formative phase of design. Taking advantage of the experiences developed in the Alternate Reality Games, we propose to insert game mechanics in the test setting of a formative evaluation of a prototypical social system. As a use case, we present the evaluation of WantEat, a prototypical social mobile application in the gastronomical domain. The evaluation highlighted how the gamification of a field trial can yield good results when evaluating social applications in prototypical status. From a methodological point of view, gamifying a field trial overcomes the cold start problem, caused by the absence of active communities, which can prevent the participation of users and therefore the collection of reliable data. Our experience showed that the gamification of a field evaluation is feasible and can likely increase the quantity of both browsing actions and social actions performed by users. Based on these results, we then are able to provide a set of guidelines to gamify the evaluation session of an interactive system. Journal: Behaviour & Information Technology Pages: 184-195 Issue: 3 Volume: 35 Year: 2016 Month: 3 X-DOI: 10.1080/0144929X.2015.1046931 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1046931 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:3:p:184-195 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1132770_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tiziana Guzzo Author-X-Name-First: Tiziana Author-X-Name-Last: Guzzo Author-Name: Fernando Ferri Author-X-Name-First: Fernando Author-X-Name-Last: Ferri Author-Name: Patrizia Grifoni Author-X-Name-First: Patrizia Author-X-Name-Last: Grifoni Title: A model of e-commerce adoption (MOCA): consumer's perceptions and behaviours Abstract: The paper analyses factors that usually influence the adoption of online commerce, focusing in particular on how social influence acts in this process considering in particular an Italian sample. It investigates about the actual transaction behaviour, and not just the intention to shop online. Starting from analysing technology acceptance models of literature, the paper proposes and empirically validates a new model for e-commerce adoption. A self-administered survey approach was used to collect data from a sample of different ages, genders and educational levels by using a structured questionnaire. Empirical data were analysed using correlation and regression analysis. Results showed that social influence, usability and perceived usefulness are predictors of the frequency of use and then, of e-commerce adoption. The paper gives both a theoretical and an empirical contribution to the e-commerce literature by designing and testing a model for predicting online consumers’ behaviour and enhancing the e-commerce adoption understanding. Journal: Behaviour & Information Technology Pages: 196-209 Issue: 3 Volume: 35 Year: 2016 Month: 3 X-DOI: 10.1080/0144929X.2015.1132770 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1132770 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:3:p:196-209 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1135191_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jiyeon Hwang Author-X-Name-First: Jiyeon Author-X-Name-Last: Hwang Author-Name: Hwansoo Lee Author-X-Name-First: Hwansoo Author-X-Name-Last: Lee Author-Name: Keesung Kim Author-X-Name-First: Keesung Author-X-Name-Last: Kim Author-Name: Hangjung Zo Author-X-Name-First: Hangjung Author-X-Name-Last: Zo Author-Name: Andrew P. Ciganek Author-X-Name-First: Andrew P. Author-X-Name-Last: Ciganek Title: Cyber neutralisation and flaming Abstract: Individuals are increasingly subjected to flaming or negative behaviours as society becomes digitally adept. Existing research on flaming is largely fragmented and insufficient to understand what induces individuals to engage in flaming actions online. Neutralisation theory, the theory of planned behaviour (TPB), and motivational theory are integrated to develop a theoretical model to better understand flaming in virtual communities. A large-scale online questionnaire targeting individuals who had experience with flaming in a virtual community was employed to analyse the research model. The results indicate that neutralisation techniques acceptability, enjoyment, subjective norms, and low self-control significantly influence flaming. Enjoyment, low moral beliefs, subjective norms, and low self-control influence neutralisation techniques acceptability, or efforts made by individuals to rationalise their deviant behaviour. Neutralisation techniques acceptability is highly correlated with flaming in virtual communities, which has not previously been examined. Intrinsic motivation or enjoyment influences flaming, which is important because neutralisation theory and the TPB do not account for motivation. Virtual communities have a tremendous amount of influence towards an individual's rationalisation of and repeated engagement in flaming. The government, Internet service providers, the media, virtual communities, and Internet activists have an opportunity to define appropriate online behavioural standards that diminish the prevalence of flaming. Journal: Behaviour & Information Technology Pages: 210-224 Issue: 3 Volume: 35 Year: 2016 Month: 3 X-DOI: 10.1080/0144929X.2015.1135191 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1135191 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:3:p:210-224 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1114145_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yu-Min Fang Author-X-Name-First: Yu-Min Author-X-Name-Last: Fang Author-Name: Chien-Cheng Chang Author-X-Name-First: Chien-Cheng Author-X-Name-Last: Chang Title: Users' psychological perception and perceived readability of wearable devices for elderly people Abstract: As the population of elderly people in society rises, the importance of technology to assist health management is growing with the demographic shift. Wearable personal computing has been the common solution proposed by related projects to fulfil the needs of elderly people. These add-on devices are attached to the users, and result in uneasiness or discomfort while wearing them in public areas. In this study, three common wearing positions – wrist, upper arm, and neck – were investigated in terms of psychological perception and perceived readability. Twenty-four Taiwanese participants in Miaoli area were asked to wear the designed prototypes for a certain time. The participants completed questionnaires and participated in an open-ended interview. Data of psychological perceptions, visibility, and readability about wearable devices were collected. The results evidenced that the personal attributes of gender, smart device user, and requirement for medical care affect the psychological perception and user attitudes. The statistical results indicated significant differences in elderly people's attitudes towards wearable devices attached to different parts of the body. The wrist was the most favourable location to attach a wearable device. Journal: Behaviour & Information Technology Pages: 225-232 Issue: 3 Volume: 35 Year: 2016 Month: 3 X-DOI: 10.1080/0144929X.2015.1114145 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1114145 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:3:p:225-232 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1125527_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Anders Bruun Author-X-Name-First: Anders Author-X-Name-Last: Bruun Author-Name: Dimitrios Raptis Author-X-Name-First: Dimitrios Author-X-Name-Last: Raptis Author-Name: Jesper Kjeldskov Author-X-Name-First: Jesper Author-X-Name-Last: Kjeldskov Author-Name: Mikael B. Skov Author-X-Name-First: Mikael B. Author-X-Name-Last: Skov Title: Measuring the coolness of interactive products: the COOL questionnaire Abstract: Coolness has recently started to be explored as a design goal for interactive products from practitioners as well as researchers within human–computer interaction (HCI), but there is still a need to further operationalise the concept and explore how we can measure it. Our contribution in this paper is the COOL questionnaire. We based the creation of the questionnaire on literature suggesting that perceived coolness is decomposed to outer cool (the style of a product) and inner cool (the personality characteristics assigned to it). In this paper, we focused on inner cool, and we identified 11 inner cool characteristics. These were used to create an initial pool of question items and 2236 participants were asked to assess 16 mobile devices. By performing exploratory and confirmatory factor analyses, we identified three factors that can measure the perceived inner coolness of interactive products: desirability, rebelliousness and usability. These factors and their underlying 16 question items comprise the COOL questionnaire. The whole process of creating the questionnaire is presented in detail in this paper and we conclude by discussing our work against related work on coolness and HCI. Journal: Behaviour & Information Technology Pages: 233-249 Issue: 3 Volume: 35 Year: 2016 Month: 3 X-DOI: 10.1080/0144929X.2015.1125527 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1125527 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:3:p:233-249 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1177275_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 251-253 Issue: 4 Volume: 35 Year: 2016 Month: 4 X-DOI: 10.1080/0144929X.2016.1177275 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1177275 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:4:p:251-253 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1128974_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dennis D. Fehrenbacher Author-X-Name-First: Dennis D. Author-X-Name-Last: Fehrenbacher Title: Perceptions of information quality dimensions from the perspective of commodity theory Abstract: The information quality (IQ) literature has investigated the influences of objective factors on the perceptions of IQ dimensions. We seek to contribute to this literature by taking a subjective approach. We investigate the effects of satisfaction and complexity on the perception of IQ dimensions. We find both main effects and interaction effects. The main line of reasoning builds on commodity theory as a psychological explanation of the effects of scarcity. Based on this finding, we suggest a feedback loop model, which integrates the research on IQ into the information systems (IS) success literature. We discuss the potential implications of these findings in relation to IS success research. Journal: Behaviour & Information Technology Pages: 254-267 Issue: 4 Volume: 35 Year: 2016 Month: 4 X-DOI: 10.1080/0144929X.2015.1128974 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1128974 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:4:p:254-267 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1128976_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Paul A. Watters Author-X-Name-First: Paul A. Author-X-Name-Last: Watters Author-Name: Jacqueline Ziegler Author-X-Name-First: Jacqueline Author-X-Name-Last: Ziegler Title: Controlling information behaviour: the case for access control Abstract: Intentional dissemination of information is a key role of information systems. Yet methods for controlling access to information – as opposed to data – are still in their infancy, especially in relation to the key ‘decision points' that need to be made regarding what information users can access when, and under what conditions. This paper presents the case for access control to be explicitly integrated into models of information behaviour, especially as they relate to information access on the relatively unregulated internet. An observational case study relating to information access in Indonesia – which is a highly regulated society – is presented, through advertising on rogue websites – in this case, behaviour which is strictly regulated in the physical world (such as the promotion of gambling) is relatively unchecked online; the absence of effective controls, as suggested by situational crime prevention theory [Clarke, R. V. G., ed. 1997. Situational Crime Prevention. Criminal Justice Press] is reflected in the high levels of offending seen online. The extent to which information systems can manage information-seeking behaviour in a way that is consistent with regulatory or policy requirements in the online environment is discussed, with a view to establishing a foundation and terminology to modify information behaviour theory for the online environment. Journal: Behaviour & Information Technology Pages: 268-276 Issue: 4 Volume: 35 Year: 2016 Month: 4 X-DOI: 10.1080/0144929X.2015.1128976 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1128976 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:4:p:268-276 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1151077_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Maria Uther Author-X-Name-First: Maria Author-X-Name-Last: Uther Author-Name: Adrian P Banks Author-X-Name-First: Adrian P Author-X-Name-Last: Banks Title: The influence of affordances on user preferences for multimedia language learning applications Abstract: This study investigates the influence of sensory and cognitive affordances on the user experience of mobile devices for multimedia language learning applications. A primarily audio-based language learning application – ‘Vowel Trainer’, was chosen against a comparison, text and picture-based language learning application – ‘Learn English for Taxi Drivers’. Impressions of the two applications were assessed on two different devices that have virtually the same interface and identical sound output (when headphones are used), but differ in physical size: the iPhone and the iPad. A mixed design was chosen, with native language as a group factor and device type (iPad vs. iPhone) and language application type (audio vs. video) as within groups factors. Assessments of sensory and cognitive affordances were made, along with measurement of learner preferences of each application. Data from 41 participants (21 native English speakers, 20 non-native English speakers) were analysed, revealing device differences in both audio and visual subjective quality ratings, despite only visual quality being affected by the device's physical limitations. We suggest that sensory affordances (indexed by subjective quality) are not simply a function of physical limitations, but are heavily influenced by context. The implications for developing design guidelines for language learning and other multimedia applications are discussed. Journal: Behaviour & Information Technology Pages: 277-289 Issue: 4 Volume: 35 Year: 2016 Month: 4 X-DOI: 10.1080/0144929X.2016.1151077 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1151077 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:4:p:277-289 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1128977_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Maria-Iuliana Dascalu Author-X-Name-First: Maria-Iuliana Author-X-Name-Last: Dascalu Author-Name: Constanta-Nicoleta Bodea Author-X-Name-First: Constanta-Nicoleta Author-X-Name-Last: Bodea Author-Name: Monica Nastasia Mihailescu Author-X-Name-First: Monica Nastasia Author-X-Name-Last: Mihailescu Author-Name: Elena Alice Tanase Author-X-Name-First: Elena Alice Author-X-Name-Last: Tanase Author-Name: Patricia Ordoñez de Pablos Author-X-Name-First: Patricia Author-X-Name-Last: Ordoñez de Pablos Title: Educational recommender systems and their application in lifelong learning Abstract: The almost unlimited access to educational information plethora came with a drawback: finding meaningful material is not a straightforward task anymore. Recommender algorithms can be used to make smart decisions in complex information systems and help the users decide upon useful materials; therefore, they become a promising area in academia and industry. The current paper presents a survey on educational recommender systems (RS): a set of analysis criteria are exposed and the technological specifications and challenges of each analysed system are provided, in the context of the main trends in the development of RS. Also, an ontology-based educational recommendation mechanism is proposed and its application to lifelong learning is highlighted, proving that RS can successfully support new learning paradigms. Journal: Behaviour & Information Technology Pages: 290-297 Issue: 4 Volume: 35 Year: 2016 Month: 4 X-DOI: 10.1080/0144929X.2015.1128977 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1128977 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:4:p:290-297 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1128975_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mehdi Dadkhah Author-X-Name-First: Mehdi Author-X-Name-Last: Dadkhah Author-Name: Tomasz Maliszewski Author-X-Name-First: Tomasz Author-X-Name-Last: Maliszewski Author-Name: Vyacheslav V. Lyashenko Author-X-Name-First: Vyacheslav V. Author-X-Name-Last: Lyashenko Title: An approach for preventing the indexing of hijacked journal articles in scientific databases Abstract: Hijacked journals are cloned websites that resemble the homepages of legitimate journals, whose aim is to collect processing and publication fees from unwary authors. There is a growing recognition that the recent proliferation of these scam sites poses a threat to the integrity of the scientific process. This study presents an approach intended to prevent the indexing of papers published by hijacked journals in scientific databases by using classification algorithms. We will provide an overview of the problem, define key features of hijacked journals, and present a decision tree that can be used to detect hijacked publications. Journal: Behaviour & Information Technology Pages: 298-303 Issue: 4 Volume: 35 Year: 2016 Month: 4 X-DOI: 10.1080/0144929X.2015.1128975 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1128975 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:4:p:298-303 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1149962_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: R. Blasco Author-X-Name-First: R. Author-X-Name-Last: Blasco Author-Name: T. Blanco Author-X-Name-First: T. Author-X-Name-Last: Blanco Author-Name: A. Marco Author-X-Name-First: A. Author-X-Name-Last: Marco Author-Name: A. Berbegal Author-X-Name-First: A. Author-X-Name-Last: Berbegal Author-Name: R. Casas Author-X-Name-First: R. Author-X-Name-Last: Casas Title: Needs identification methodology for inclusive design Abstract: Identification of user needs is an essential phase in the early stages of every design project. Many needs identification methodologies are described in the literature. When targeting users with special needs, the task becomes more challenging for different reasons (difficulty of retrieving information, performing prototype testing, etc.). This article presents a novel methodology, Needs Identification Methodology for Inclusive Design (NIMID), that guides the process of needs identification in the inclusive design scenario considering users’ physical, sensorial and cognitive capabilities. NIMID is grounded in Abowd and Beale's human–computer interaction framework and uses WHO's International Classification of Functionalities as the taxonomy that provides a common language. We exemplify the application of the methodology in the design of a smart oven for elderly people. We also compare NIMID with other methodologies evidencing its strong points: universality (common international classification of functioning language), systematicity (clearly defined phases and outcomes) and rationality (grounded in well-established interaction theory). Journal: Behaviour & Information Technology Pages: 304-318 Issue: 4 Volume: 35 Year: 2016 Month: 4 X-DOI: 10.1080/0144929X.2016.1149962 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1149962 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:4:p:304-318 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1128978_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Khaled Moustafa Author-X-Name-First: Khaled Author-X-Name-Last: Moustafa Title: Improving PDF readability of scientific papers on computer screens Abstract: Reading scientific papers in portable document format (PDF)-columned formats on computer screens is sometimes daunting and unfriendly. This is mainly due to the fact that PDF-columned texts are often truncated from the top or the bottom of pages so that readers have to scroll up–down repeatedly in the same page to get the whole text read. To make the reading process as smooth as possible, PDF viewers should be designed as responsive tools with responsive layouts that should automatically adapt the amount of readable text to the sizes of the displaying monitors so that readers will not waste time in repetitive vertical and horizontal scrolling movements within the same page. Here, I discuss such a problem-solving proposal that could be implemented in PDF viewers to improve the readability of PDF-columned texts and to make the reading process as flexible and painless as possible. Journal: Behaviour & Information Technology Pages: 319-323 Issue: 4 Volume: 35 Year: 2016 Month: 4 X-DOI: 10.1080/0144929X.2015.1128978 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1128978 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:4:p:319-323 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1159049_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet Çakir Author-X-Name-First: Ahmet Author-X-Name-Last: Çakir Title: Usability and accessibility of portable document format Journal: Behaviour & Information Technology Pages: 324-334 Issue: 4 Volume: 35 Year: 2016 Month: 4 X-DOI: 10.1080/0144929X.2016.1159049 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1159049 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:4:p:324-334 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1159361_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Call for Papers Journal: Behaviour & Information Technology Pages: 335-335 Issue: 4 Volume: 35 Year: 2016 Month: 4 X-DOI: 10.1080/0144929X.2016.1159361 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1159361 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:4:p:335-335 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1178443_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 336-338 Issue: 5 Volume: 35 Year: 2016 Month: 5 X-DOI: 10.1080/0144929X.2016.1178443 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1178443 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:5:p:336-338 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1128973_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christian Fernando Libaque-Saenz Author-X-Name-First: Christian Fernando Author-X-Name-Last: Libaque-Saenz Author-Name: Younghoon Chang Author-X-Name-First: Younghoon Author-X-Name-Last: Chang Author-Name: Jimin Kim Author-X-Name-First: Jimin Author-X-Name-Last: Kim Author-Name: Myeong-Cheol Park Author-X-Name-First: Myeong-Cheol Author-X-Name-Last: Park Author-Name: Jae Jeung Rho Author-X-Name-First: Jae Jeung Author-X-Name-Last: Rho Title: The role of perceived information practices on consumers’ intention to authorise secondary use of personal data Abstract: We are living in an era where data lead to opportunities, especially customer data. According to privacy laws, however, without customers’ authorisation, organisations face many limitations in using identifiable information for secondary purposes. Consequently, organisations are missing out on many potential business opportunities to capitalise on customer data. Privacy concerns have become the biggest roadblock to gain customer consent because of the potential risks associated with the use of personal information. This situation underscores the importance of devising effective information practices and strategies in dealing with the use of customer data. Privacy literature suggests that information practices may influence individuals’ intentions to participate in situations requiring the collection and use of personal data. Yet, existing research has not systematically analysed the role of these strategies in influencing intention. Also, previous studies focus primarily on the disclosure of personal data. Issues surrounding ‘authorisation of personal data for secondary use’ remain unexplored. The purpose of our study is to examine the role of information practices on intention to authorise secondary use of personal data. The results show that privacy concerns and trusting beliefs significantly affect individual perceptions of information practices. Perception of information practices in turn exerts significant effect on intention to authorise secondary use of personal data. Both theoretical and managerial implications of the results are discussed. Journal: Behaviour & Information Technology Pages: 339-356 Issue: 5 Volume: 35 Year: 2016 Month: 5 X-DOI: 10.1080/0144929X.2015.1128973 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1128973 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:5:p:339-356 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1160286_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shizhan Zhu Author-X-Name-First: Shizhan Author-X-Name-Last: Zhu Author-Name: Juan Chen Author-X-Name-First: Juan Author-X-Name-Last: Chen Title: E-commerce use in urbanising China: the role of normative social influence Abstract: In the past 30 years, China has undergone unprecedented urbanisation: the country's urban population surpassed that of rural areas for the first time in 2011. Despite its soaring popularity, the urban–rural divide in e-commerce use has been persistent and striking. How to promote e-commerce use among the new urbanites to ensure its sustainable development and reduce the digital divide in China's rapid urbanisation context? Drawing on the diffusion of innovations theory and the Theory of Planned Behaviour, using data from a survey of a representative sample of China's urban population (N = 1288), this study investigates the various effects of normative social influence on online shopping application and intention among urban residents, rural-to-urban migrants, and in-situ urbanised rural residents. Normative social influence is found to be significantly associated with actual online shopping application, particularly among in-situ urbanised rural residents. The research suggests that the new urbanities in China can benefit from e-commerce use if strategies focusing on expanding and strengthening normative social influence are promoted. Policies that intend to address the urban–rural digital divide in information and communication technology adoption should also consider approaching the issue by utilising the normative social influence. Journal: Behaviour & Information Technology Pages: 357-367 Issue: 5 Volume: 35 Year: 2016 Month: 5 X-DOI: 10.1080/0144929X.2016.1160286 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1160286 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:5:p:357-367 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1160287_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jurjen Jansen Author-X-Name-First: Jurjen Author-X-Name-Last: Jansen Author-Name: Sander Veenstra Author-X-Name-First: Sander Author-X-Name-Last: Veenstra Author-Name: Renske Zuurveen Author-X-Name-First: Renske Author-X-Name-Last: Zuurveen Author-Name: Wouter Stol Author-X-Name-First: Wouter Author-X-Name-Last: Stol Title: Guarding against online threats: why entrepreneurs take protective measures Abstract: Information technology is becoming increasingly important for entrepreneurs. Protecting their technical infrastructure and stored data is, therefore, also becoming more vital. Nevertheless, research into the safety and security of entrepreneurs in general, and online threats targeted at entrepreneurs in particular, is still limited. This study investigates to what extent self-employed entrepreneurs protect themselves against online threats, and what motivates them to do so. Based on secondary analyses on data collected from 1622 Dutch entrepreneurs, we observe that the majority implement technical and personal coping measures. By adopting protection motivation theory as a theoretical basis for our study, we found that coping appraisal explains the adoption of protective measures. Entrepreneurs are likely to implement protective measures when they believe a measure is effective, when they are capable of using internet technology, when their attitude towards online protection is positive and when they believe they are responsible for their own online security. Although the secondary analysis provides some limitations, this study offers new insights into the usage of protective measures and the motivation for taking them. These insights can help to improve information security campaigns. Journal: Behaviour & Information Technology Pages: 368-379 Issue: 5 Volume: 35 Year: 2016 Month: 5 X-DOI: 10.1080/0144929X.2016.1160287 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1160287 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:5:p:368-379 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1166520_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Toby Hopp Author-X-Name-First: Toby Author-X-Name-Last: Hopp Author-Name: Valerie Barker Author-X-Name-First: Valerie Author-X-Name-Last: Barker Title: Investigating the influence of age, social capital affinity, and flow on positive outcomes reported by e-commerce site users Abstract: This study investigated the role of social capital affinity (the sense of community and likeness felt for people online) and the experience of flow (concentrated engagement in/enjoyment of an activity) as antecedents to a variety of positive outcomes associated with the use of e-commerce sites. Also, based on socio-emotional selectivity theory, the current study assessed the influence of age on social capital affinity and flow. As a subset of data from a telephone sample of Internet users in the USA, 282 e-commerce users responded to questions about site satisfaction, perceived focused and incidental knowledge-gains, and affirmation, in addition to flow and social capital affinity. As predicted by socio-emotional selectivity theory, there was a negative relationship between age and social capital affinity and flow. Flow, for its part, mediated the effects of age and social capital affinity on perceived focused and incidental knowledge-gain, satisfaction and affirmation among participants reporting e-commerce use. Finally, the current results indicated that satisfaction and perceived incidental learning predicted participant affirmation for their chosen e-commerce site. Journal: Behaviour & Information Technology Pages: 380-393 Issue: 5 Volume: 35 Year: 2016 Month: 5 X-DOI: 10.1080/0144929X.2016.1166520 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1166520 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:5:p:380-393 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1141986_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sonja Th. Kwee-Meier Author-X-Name-First: Sonja Th. Author-X-Name-Last: Kwee-Meier Author-Name: Jennifer E. Bützler Author-X-Name-First: Jennifer E. Author-X-Name-Last: Bützler Author-Name: Christopher Schlick Author-X-Name-First: Christopher Author-X-Name-Last: Schlick Title: Development and validation of a technology acceptance model for safety-enhancing, wearable locating systems Abstract: Events of disasters on passenger ships can never be completely excluded while numbers of passengers on cruises are continuously increasing. Innovations in ubiquitous and networked computing such as wearable locating systems for passengers could enable faster muster and more efficient search for missing people. As the safety enhancement depends on the effective usage of these technologies, passengers’ acceptance is crucial, though largely unknown, and infrastructure implies high costs for shipping companies. In order to investigate passengers’ acceptance, a context-specific technology acceptance model was developed based on a literature review and qualitative interviews with passengers. The model was validated by an online survey with 2086 passengers aged between 16 and 81 years. The context-specific factors social influence, expected usefulness, trust, privacy concern, and perceived security risk explain 95% of the variance in the target variable intention to use locating systems with social influence as the strongest predictor. The context-specific factors are most determined by the passenger characteristics age and need for safety. In conclusion, the model presents insights into the relationships between passenger characteristics and context-specific factors enabling systematic interventions to increase acceptance for locating systems and, thereby, contributes to enhance safety for the occurrence of an evacuation. Journal: Behaviour & Information Technology Pages: 394-409 Issue: 5 Volume: 35 Year: 2016 Month: 5 X-DOI: 10.1080/0144929X.2016.1141986 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1141986 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:5:p:394-409 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1151076_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Stefan Brandenburg Author-X-Name-First: Stefan Author-X-Name-Last: Brandenburg Author-Name: Nils Backhaus Author-X-Name-First: Nils Author-X-Name-Last: Backhaus Title: The dynamics of film-induced affect and its effect on the interaction with tablet PCs Abstract: Affective states have become a crucial part of human–computer interaction research. Many studies have analysed the impact of the technology on the users' affective states as a part of what is called user experience (UX). We consider the impact of antecedent affective states on interaction with a technological artefact. We induced positive and negative affective states using film clips. Then we analysed the impact of affects on the subsequent interaction with a tablet PC. Results show that positive and negative affective states have different emotional activation patterns. Positive affect was more sensitive for changes in tasks and experimental setting. In addition, these activation patterns affected behaviour for a short time only. These findings are discussed against the background of research into UX dynamics, dynamics of affect, and user-centred design research. Journal: Behaviour & Information Technology Pages: 410-421 Issue: 5 Volume: 35 Year: 2016 Month: 5 X-DOI: 10.1080/0144929X.2016.1151076 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1151076 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:5:p:410-421 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1148857_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet Çakir Author-X-Name-First: Ahmet Author-X-Name-Last: Çakir Title: Human factors of a global society – a system of systems perspective Journal: Behaviour & Information Technology Pages: 422-423 Issue: 5 Volume: 35 Year: 2016 Month: 5 X-DOI: 10.1080/0144929X.2016.1148857 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1148857 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:5:p:422-423 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1165539_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Erratum Journal: Behaviour & Information Technology Pages: x-x Issue: 5 Volume: 35 Year: 2016 Month: 5 X-DOI: 10.1080/0144929X.2016.1165539 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1165539 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:5:p:x-x Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1181697_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 424-426 Issue: 6 Volume: 35 Year: 2016 Month: 6 X-DOI: 10.1080/0144929X.2016.1181697 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1181697 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:6:p:424-426 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1122084_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shiqi Li Author-X-Name-First: Shiqi Author-X-Name-Last: Li Author-Name: Wei Chen Author-X-Name-First: Wei Author-X-Name-Last: Chen Author-Name: Yan Fu Author-X-Name-First: Yan Author-X-Name-Last: Fu Author-Name: Chunhui Wang Author-X-Name-First: Chunhui Author-X-Name-Last: Wang Author-Name: Yu Tian Author-X-Name-First: Yu Author-X-Name-Last: Tian Author-Name: Zhiqiang Tian Author-X-Name-First: Zhiqiang Author-X-Name-Last: Tian Title: Investigating the effects of experience on human performance in an object-tracking task: a case study of manual rendezvous and docking Abstract: Human involvement with the manual control of object-tracking tasks, such as manual rendezvous and docking, can enhance the flexibility of the task. The operator is required to make decisions as precisely as possible when a chase vehicle is approaching the target vehicle. As the level of mental workload is intensively increased, the operator's perception and decision-making with tracking error-correcting purposes should be properly identified in multiple degrees of freedom (DOFs). The two experimental studies in this paper were conducted for object-based selective attention in six DOFs and object-pointing manipulation under the zero resistance circumstance, which were correlated with human performance when a chaser approached a target spacecraft; the effects of experience level on the two important factors are presented herein. The experimental results demonstrated that some performance details between the novice and experienced groups were different in terms of the attentional priority of multiple DOFs and lateral/vertical movement for deviation error correction, which could provide a certain reference for a cognitive–behavioural model and assist the operator in obtaining proper or even optimal decision-making or operating instructions to improve their adaptation to selective attention and object-pointing manipulation, for preventing accidental manipulation and performance degradation. Journal: Behaviour & Information Technology Pages: 427-441 Issue: 6 Volume: 35 Year: 2016 Month: 6 X-DOI: 10.1080/0144929X.2015.1122084 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1122084 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:6:p:427-441 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1158318_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nace Pušnik Author-X-Name-First: Nace Author-X-Name-Last: Pušnik Author-Name: Klementina Možina Author-X-Name-First: Klementina Author-X-Name-Last: Možina Author-Name: Anja Podlesek Author-X-Name-First: Anja Author-X-Name-Last: Podlesek Title: Effect of typeface, letter case and position on recognition of short words presented on-screen Abstract: In television broadcasting, there are no general rules about the implementation of various short inscriptions that accompany video image and provide additional information for the viewer. Therefore, we wanted to study what combination of typeface, letter case and position should be used for an on-screen presentation when fast recognition of a text is required. The present study investigated the minimum time required for recognising three-letter words presented in bold style on the screen in different experimental conditions. The typeface Georgia showed better legibility than Verdana, Calibri, Trebuchet and Swiss 721. Upper case letters were recognised faster compared to sentence and lower case letters. The recognition times were shorter for upper on-screen positions compared to the lower ones. The resulting combinations of text properties that are processed faster thus seem more appropriate for the on-screen use (especially for television broadcasts). Journal: Behaviour & Information Technology Pages: 442-451 Issue: 6 Volume: 35 Year: 2016 Month: 6 X-DOI: 10.1080/0144929X.2016.1158318 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1158318 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:6:p:442-451 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1157207_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Martin Schmettow Author-X-Name-First: Martin Author-X-Name-Last: Schmettow Author-Name: Jan Sommer Author-X-Name-First: Jan Author-X-Name-Last: Sommer Title: Linking card sorting to browsing performance – are congruent municipal websites more efficient to use? Abstract: Card sorting is a method for eliciting mental models and is frequently used for creating efficient website navigation structures. The present studies set out to validate card sorting by linking browsing performance to the degree of match between the mental model and the navigation structure. First, a card sorting study was conducted (n = 27) to elicit users’ mental model of municipal websites. Second, performance was measured for a number of search tasks with varying degrees of congruence with users’ mental model (n = 50). Analysis by linear mixed-effect models suggests that the match between mental model and website structure has no effect on browsing performance. We discuss possible reasons and consequences of the failure to validate card sorting for designing navigation structures of informational websites. Journal: Behaviour & Information Technology Pages: 452-470 Issue: 6 Volume: 35 Year: 2016 Month: 6 X-DOI: 10.1080/0144929X.2016.1157207 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1157207 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:6:p:452-470 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1135192_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Steve Dunphy Author-X-Name-First: Steve Author-X-Name-Last: Dunphy Title: Using keywords to construct wuzzle-picture-puzzles for the purpose of mastering management and organisational behaviour terminology Abstract: A pedagogical exercise for the purpose of mastering terms associated with management and organisational behaviour terminology was tested in four sections of an undergraduate, Introduction to Business Administration and Organizational Behaviour course at a regional university. The example required students to draw from terminology across the liberal arts and sciences curriculum. Four sections of the class were examined. Two sections were exposed to a treatment effect and were designated as ‘experimental groups’. Two sections were not exposed to this treatment effect and were designated as ‘control groups’. It was hypothesised that the students in the experimental sections who were exposed to the wuzzle-picture-puzzle treatment effect would outscore the students in the control sections who were not. A one-way t-test showed that the experimental groups significantly outscored the control groups. Limitations are noted and suggestions for future research are given. Journal: Behaviour & Information Technology Pages: 471-478 Issue: 6 Volume: 35 Year: 2016 Month: 6 X-DOI: 10.1080/0144929X.2015.1135192 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1135192 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:6:p:471-478 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1155236_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yung-Shen Yen Author-X-Name-First: Yung-Shen Author-X-Name-Last: Yen Title: Perceived social support moderates the relationships between variables in the social cognition model Abstract: Posting behaviour on social networking sites (SNS) has become a method enabling unsatisfied users to vent emotions. Based on social cognition theory (SCT), personal outcome expectations and self-efficacy affect posting behaviour for venting emotions on SNS. However, perceived social support (PSS) may alter the relationships within the SCT model. Thus, this study aimed to explore the moderating effect of PSS on the relationships between variables in the SCT model for venting emotions on SNS. In total, 310 unsatisfied customers in Taiwan were investigated, and structural equation modelling was performed to test the hypotheses. The results indicated that personal outcome expectations and self-efficacy were positively associated with posting behaviour which, in turn, increased venting emotions on SNS. Moreover, PSS moderated the relationships between variables in the SCT model. Journal: Behaviour & Information Technology Pages: 479-489 Issue: 6 Volume: 35 Year: 2016 Month: 6 X-DOI: 10.1080/0144929X.2016.1155236 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1155236 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:6:p:479-489 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1144084_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Niki Panteli Author-X-Name-First: Niki Author-X-Name-Last: Panteli Title: On leaders’ presence: interactions and influences within online communities Abstract: By conceptualising presence as a behavioural construct, this study explores how online leaders’ presence exerts an influence on online communities and their members. Drawing on qualitative research where five online communities were examined, the findings show that online leaders’ presence is identified in different forms which ultimately may have different impacts on the community and its members. Articulations of leaders’ presence online included interactive, instructive, stimulating and silent and for each the leader was found to exert a different influence on online community members. The theoretical and practical implications of the study are discussed and areas for further research are identified. Journal: Behaviour & Information Technology Pages: 490-499 Issue: 6 Volume: 35 Year: 2016 Month: 6 X-DOI: 10.1080/0144929X.2016.1144084 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1144084 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:6:p:490-499 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1066444_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nigel Martin Author-X-Name-First: Nigel Author-X-Name-Last: Martin Author-Name: John Rice Author-X-Name-First: John Author-X-Name-Last: Rice Author-Name: Robin Martin Author-X-Name-First: Robin Author-X-Name-Last: Martin Title: Expectations of privacy and trust: examining the views of IT professionals Abstract: The growth of interactive online lifestyles and social networks has arguably left IT users more exposed to privacy breaches. While governments continue to revise privacy legislation, the issue of online business relationships and privacy expectations remain contentious. Indeed, fewer studies have explored the expectations of users who willingly and knowingly engage in online activities that carry privacy risks. In this study, we examine the expectations and attitudes towards online privacy of a select group of 102 IT professionals. Using a qualitative survey, we show that these users have expectations of online privacy, particularly securing and protecting information from unknown third parties. Unfortunately, these expectations may go unsatisfied with third-party monitoring enabling information disclosure. In response, users argue that enhanced technical and complementary administrative measures should be actively pursued to improve privacy outcomes. The article builds further understanding of privacy expectations and trust behaviours, while exposing the importance of technical credibility from the online organisation and user perspectives. Journal: Behaviour & Information Technology Pages: 500-510 Issue: 6 Volume: 35 Year: 2016 Month: 6 X-DOI: 10.1080/0144929X.2015.1066444 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1066444 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:6:p:500-510 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1165941_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmet E. Çakir Author-X-Name-First: Ahmet E. Author-X-Name-Last: Çakir Title: Cyber-humans – our future with machines Journal: Behaviour & Information Technology Pages: 511-515 Issue: 6 Volume: 35 Year: 2016 Month: 6 X-DOI: 10.1080/0144929X.2016.1165941 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1165941 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:6:p:511-515 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1186888_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 517-519 Issue: 7 Volume: 35 Year: 2016 Month: 7 X-DOI: 10.1080/0144929X.2016.1186888 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1186888 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:7:p:517-519 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1158319_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Asli Enez Darcin Author-X-Name-First: Asli Author-X-Name-Last: Enez Darcin Author-Name: Samet Kose Author-X-Name-First: Samet Author-X-Name-Last: Kose Author-Name: Cemal Onur Noyan Author-X-Name-First: Cemal Onur Author-X-Name-Last: Noyan Author-Name: Serdar Nurmedov Author-X-Name-First: Serdar Author-X-Name-Last: Nurmedov Author-Name: Onat Yılmaz Author-X-Name-First: Onat Author-X-Name-Last: Yılmaz Author-Name: Nesrin Dilbaz Author-X-Name-First: Nesrin Author-X-Name-Last: Dilbaz Title: Smartphone addiction and its relationship with social anxiety and loneliness Abstract: Individuals with psychosocial problems such as social phobia or feelings of loneliness might be vulnerable to excessive use of cyber-technological devices, such as smartphones. We aimed to determine the relationship of smartphone addiction with social phobia and loneliness in a sample of university students in Istanbul, Turkey. Three hundred and sixty-seven students who owned smartphones were given the Smartphone Addiction Scale (SAS), UCLA Loneliness Scale (UCLA-LS), and Brief Social Phobia Scale (BSPS). A significant difference was found in the mean SAS scores (p < .001) between users who declared that their main purpose for smartphone use was to access social networking sites. The BSPS scores showed positive correlations with all six subscales and with the total SAS scores. The total UCLA-LS scores were positively correlated with daily life disturbance, positive anticipation, cyber-oriented relationship, and total scores on the SAS. In regression analyses, total BSPS scores were significant predictors for SAS total scores (β = 0.313, t = 5.992, p < .001). In addition, BSPS scores were significant predictors for all six SAS subscales, whereas UCLA-LS scores were significant predictors for only cyber-oriented relationship subscale scores on the SAS (β = 0.130, t = 2.416, p < .05). The results of this study indicate that social phobia was associated with the risk for smartphone addiction in young people. Younger individuals who primarily use their smartphones to access social networking sites also have an excessive pattern of smartphone use. Journal: Behaviour & Information Technology Pages: 520-525 Issue: 7 Volume: 35 Year: 2016 Month: 7 X-DOI: 10.1080/0144929X.2016.1158319 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1158319 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:7:p:520-525 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1066445_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mihail Cocosila Author-X-Name-First: Mihail Author-X-Name-Last: Cocosila Author-Name: Ofir Turel Author-X-Name-First: Ofir Author-X-Name-Last: Turel Title: A dual-risk model of user adoption of mobile-based smoking cessation support services Abstract: This study proposes and validates a dual-risk model of the drivers and inhibitors of the adoption of a mobile e-health application for smoking cessation. This model extends existing approaches for risk taking by accounting for two opposite types of risk: the risk of using the mobile service and risks of not using it, both of which are argued to be instrumental to user decision to use healthcare support technologies. The proposed model was estimated with data collected from 422 smokers and mobile phone users in the UK and Canada. The findings suggest that adoption decisions regarding such a mobile service are driven by intrinsic and extrinsic motivations which channel the effects of the above-mentioned risk assessments on use intentions. This implies that to increase the success of mobile phone use in smoking cessation programmes, perceptions regarding both risks could be targeted. Journal: Behaviour & Information Technology Pages: 526-535 Issue: 7 Volume: 35 Year: 2016 Month: 7 X-DOI: 10.1080/0144929X.2015.1066445 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1066445 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:7:p:526-535 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1141320_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Geoffrey B. Duggan Author-X-Name-First: Geoffrey B. Author-X-Name-Last: Duggan Title: Applying psychology to understand relationships with technology: from ELIZA to interactive healthcare Abstract: Increasingly sophisticated interactive devices are being developed to meet the requirements of healthcare services that place greater emphasis on self-management. This article considers the importance of the relationships that users form with technology from the perspective of the human–computer interaction literature and the clinical psychology literature. It is argued that users are often willing to engage in relationships with technology that share many features of relationships between humans. Furthermore, within human-delivered healthcare, the quality of the relationship formed with a clinician predicts the effectiveness of the treatment. Thus, the effectiveness of interactive healthcare technology is, in part, dependent on the relationship the user forms with the technology. Applying psychological theory to the relationship between user and technology provides a way of understanding these human–computer interactions and thus improving the process of developing self-management technology. Journal: Behaviour & Information Technology Pages: 536-547 Issue: 7 Volume: 35 Year: 2016 Month: 7 X-DOI: 10.1080/0144929X.2016.1141320 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1141320 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:7:p:536-547 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1171396_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yujong Hwang Author-X-Name-First: Yujong Author-X-Name-Last: Hwang Author-Name: Younghwa Lee Author-X-Name-First: Younghwa Author-X-Name-Last: Lee Author-Name: Dong-Hee Shin Author-X-Name-First: Dong-Hee Author-X-Name-Last: Shin Title: The role of goal awareness and information technology self-efficacy on job satisfaction of healthcare system users Abstract: This paper investigates the influence of goal awareness and IT self-efficacy on job satisfaction based on the motivation sequence model, goal-setting theory, and social cognitive theory. Using a large-scale field survey of healthcare enterprise resource planning (ERP) system users (n = 352), this study investigates these relationships and provides important insight to healthcare ERP system researchers and managers. Both goal awareness and IT self-efficacy influence positive job satisfaction of healthcare ERP system users, as expected. Furthermore, the influence of goal awareness is stronger when the role of ERP systems is highly perceived for decision-making of the job. There was no interaction effect between goal awareness and IT self-efficacy in the post hoc analysis. The model is significantly supported by the empirical test with the large number of field data from healthcare ERP system users in the healthcare company. Practical and academic implications are discussed in the paper. Journal: Behaviour & Information Technology Pages: 548-558 Issue: 7 Volume: 35 Year: 2016 Month: 7 X-DOI: 10.1080/0144929X.2016.1171396 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1171396 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:7:p:548-558 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1094827_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hui-Fang Shang Author-X-Name-First: Hui-Fang Author-X-Name-Last: Shang Title: Exploring demographic and motivational factors associated with hypertext reading by English as a foreign language (EFL) students Abstract: This study investigates nontraditional students’ of English as a foreign language self-reports of the hypertext learning experience. It determines whether factors such as gender, age, proficiency level, and hypertext learning experience influence predicting hypertext reading achievement. The subjects of this study were 23 nontraditional English majors (9 males and 14 females). Their learning efficiency was rated as low to intermediate. The primary investigation found that students generally perceived that they should have control in operating the designed hypertext system because most did not find it difficult. In addition, students could accomplish the reading tasks more quickly and easily without much mental effort. Females, older adults, and low-proficiency learners expressed more positive feedback and willingness to use the hypertext system in future compared with the other groups, although no significant differences were observed among those variables on hypertext learning experience. Hypertext comprehension performance was significantly influenced only by the factor of proficiency level. Its impact was negative and moderate. Therefore, it is suggested that the use of hypertext system demonstrated the tendency to particularly improve low-proficiency learners’ reading comprehension. Limitations and recommendations for future research are presented and discussed in light of the results of the study. Journal: Behaviour & Information Technology Pages: 559-571 Issue: 7 Volume: 35 Year: 2016 Month: 7 X-DOI: 10.1080/0144929X.2015.1094827 File-URL: http://hdl.handle.net/10.1080/0144929X.2015.1094827 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:7:p:559-571 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1171398_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Diana Pérez-Marín Author-X-Name-First: Diana Author-X-Name-Last: Pérez-Marín Author-Name: Raquel Hijón-Neira Author-X-Name-First: Raquel Author-X-Name-Last: Hijón-Neira Author-Name: Liliana Santacruz Author-X-Name-First: Liliana Author-X-Name-Last: Santacruz Title: Active learning through collaborative knowledge building using an automatic free-text scoring system in a b-learning environment Abstract: According to active learning, students should be responsible for their own learning. Automatic free-text scoring allows teachers to provide open-ended questions with their correct answers to a computer system, so when students answer the questions, they get immediate feedback (a score, a comment, or both). However, teachers are usually overloaded with many tasks, and they may not have time to create the questions with the correct answers. Therefore, in the 2012/2013 academic year, we asked a group of 124 Pre-Primary and Primary Education students to become the creators of the questions and their correct answers in groups in a free-text scoring system, so the questions use learners’ language, not teachers’ language. From them, 41 students (group of involved students, GIS) fulfilled all the requirements during the course. Our hypothesis was that GIS would be able to increase their academic performance and levels of engagement compared to the rest of the students. The results gathered provide statistic evidence to support that hypothesis. This study pretends to help teachers who want to increase the academic performance and levels of engagement of their students in courses that they may find boring and unrelated to the main topic of their degree, or not directly related with their main academic interests. Journal: Behaviour & Information Technology Pages: 572-585 Issue: 7 Volume: 35 Year: 2016 Month: 7 X-DOI: 10.1080/0144929X.2016.1171398 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1171398 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:7:p:572-585 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1166521_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Edgardo R. Bravo Author-X-Name-First: Edgardo R. Author-X-Name-Last: Bravo Author-Name: Martin Santana Author-X-Name-First: Martin Author-X-Name-Last: Santana Author-Name: Joan Rodon Author-X-Name-First: Joan Author-X-Name-Last: Rodon Title: Automating and informating: roles to examine technology’s impact on performance Abstract: Previous studies on the impact of technology on performance (usefulness) have looked at the Information System (IS) in its role as supplier of information (informating role) and thus they have studied the influence of information quality and system quality on usefulness. However, an IS also has a role in the automation of tasks (automating role), which these studies do not take into account. Accordingly, this paper proposes a factor model that (1) includes explicitly both roles; (2) considers that informating and automating roles mediate the relation between these technological factors (information quality and system quality) and usefulness and (3) includes a system’s level of intervention (i.e. the degree to which technology participates in carrying out the tasks) as an additional factor that determines usefulness. Using a questionnaire, data were gathered on 229 Enterprise Resource Planning system users from different organisations and functional areas and structural equations model was used for analysis. Results show that information quality explains usefulness through both roles. System’s level of intervention explains usefulness through the automating role and system quality explains usefulness through the informating role. The factors’ differentiated effects through each role may help managers to establish more effective criteria and priorities in the various stages of an IS’s life cycle. Journal: Behaviour & Information Technology Pages: 586-604 Issue: 7 Volume: 35 Year: 2016 Month: 7 X-DOI: 10.1080/0144929X.2016.1166521 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1166521 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:7:p:586-604 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1183298_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Corrigendum Journal: Behaviour & Information Technology Pages: x-x Issue: 7 Volume: 35 Year: 2016 Month: 7 X-DOI: 10.1080/0144929X.2016.1183298 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1183298 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:7:p:x-x Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1196038_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 605-607 Issue: 8 Volume: 35 Year: 2016 Month: 8 X-DOI: 10.1080/0144929X.2016.1196038 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1196038 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:8:p:605-607 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1175507_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Torkil Clemmensen Author-X-Name-First: Torkil Author-X-Name-Last: Clemmensen Author-Name: Victor Kaptelinin Author-X-Name-First: Victor Author-X-Name-Last: Kaptelinin Author-Name: Bonnie Nardi Author-X-Name-First: Bonnie Author-X-Name-Last: Nardi Title: Making HCI theory work: an analysis of the use of activity theory in HCI research Abstract: This paper reports a study of the use of activity theory in human–computer interaction (HCI) research. We analyse activity theory in HCI since its first appearance about 25 years ago. Through an analysis and meta-synthesis of 109 selected HCI activity theory papers, we created a taxonomy of 5 different ways of using activity theory: (1) analysing unique features, principles, and problematic aspects of the theory; (2) identifying domain-specific requirements for new theoretical tools; (3) developing new conceptual accounts of issues in the field of HCI; (4) guiding and supporting empirical analyses of HCI phenomena; and (5) providing new design illustrations, claims, and guidelines. We conclude that HCI researchers are not only users of imported theory, but also theory-makers who adapt and develop theory for different purposes. Journal: Behaviour & Information Technology Pages: 608-627 Issue: 8 Volume: 35 Year: 2016 Month: 8 X-DOI: 10.1080/0144929X.2016.1175507 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1175507 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:8:p:608-627 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1175506_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Leanne M. Willis Author-X-Name-First: Leanne M. Author-X-Name-Last: Willis Author-Name: Sharon McDonald Author-X-Name-First: Sharon Author-X-Name-Last: McDonald Title: Retrospective protocols in usability testing: a comparison of Post-session RTA versus Post-task RTA reports Abstract: We present the results of a study that compared two placements of the Retrospective Think-aloud (RTA): A Post-session RTA where the think-aloud occurs after all tasks are complete, and a Post-task RTA where the think-aloud is elicited after each task. Data from task performance and verbal measures were collected from 24 participants. The results suggest that in terms of task performance, participants in the Post-session RTA condition performed tasks faster, with fewer errors and fewer clicks than in the Post-task RTA condition. In terms of utterances, participants in the Post-task RTA condition produced significantly more utterances that explained actions, expectations and procedural descriptions than in the Post-session RTA condition. Journal: Behaviour & Information Technology Pages: 628-643 Issue: 8 Volume: 35 Year: 2016 Month: 8 X-DOI: 10.1080/0144929X.2016.1175506 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1175506 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:8:p:628-643 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1186735_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hosam Al-Samarraie Author-X-Name-First: Hosam Author-X-Name-Last: Al-Samarraie Author-Name: Samer Muthana Sarsam Author-X-Name-First: Samer Muthana Author-X-Name-Last: Sarsam Author-Name: Hans Guesgen Author-X-Name-First: Hans Author-X-Name-Last: Guesgen Title: Predicting user preferences of environment design: a perceptual mechanism of user interface customisation Abstract: It is a well-known fact that users vary in their preferences and needs. Therefore, it is very crucial to provide the customisation or personalisation for users in certain usage conditions that are more associated with their preferences. With the current limitation in adopting perceptual processing into user interface personalisation, we introduced the possibility of inferring interface design preferences from the user’s eye-movement behaviour. We firstly captured the user’s preferences of graphic design elements using an eye-tracker. Then we diagnosed these preferences towards the region of interests to build a prediction model for interface customisation. The prediction models from eye-movement behaviour showed a high potential for predicting users’ preferences of interface design based on the paralleled relation between their fixation and saccadic movement. This mechanism provides a novel way of user interface design customisation and opens the door for new research in the areas of human–computer interaction and decision-making. Journal: Behaviour & Information Technology Pages: 644-653 Issue: 8 Volume: 35 Year: 2016 Month: 8 X-DOI: 10.1080/0144929X.2016.1186735 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1186735 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:8:p:644-653 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1177115_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bartosz W. Wojdynski Author-X-Name-First: Bartosz W. Author-X-Name-Last: Wojdynski Author-Name: Hyejin Bang Author-X-Name-First: Hyejin Author-X-Name-Last: Bang Title: Distraction effects of contextual advertising on online news processing: an eye-tracking study Abstract: Although recent scholarship has shown that congruency between editorial content and display advertising on web pages can lead to favourable outcomes for the advertiser, it is unclear whether these gains for advertisers come at the expense of users’ ability to process the content. To examine whether contextual in-page advertising distracts users during information processing, a 2 (target message argument type: weak/strong) × 2 (ad relevance: high/low) between-subjects factorial experiment (N = 99) examined how readers of a news article about risks associated with texting while driving (a) paid attention to the article, (b) paid attention to the advertisements, and (c) were persuaded by the article contents. Participants’ visual attention was captured unobtrusively using a device-mounted eye-tracking device. The findings show that readers were more likely to be persuaded by weaker arguments when the article was presented alongside highly relevant display ads than when the article was presented alongside less relevant ads. Readers also paid greater attention to relevant ads than irrelevant ads, and, surprisingly, readers in the strong argument condition paid more attention to the story content when it was presented alongside relevant ads. The implications for theories of visual attention and for online content publishers are discussed. Journal: Behaviour & Information Technology Pages: 654-664 Issue: 8 Volume: 35 Year: 2016 Month: 8 X-DOI: 10.1080/0144929X.2016.1177115 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1177115 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:8:p:654-664 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1181209_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shujie Deng Author-X-Name-First: Shujie Author-X-Name-Last: Deng Author-Name: Jian Chang Author-X-Name-First: Jian Author-X-Name-Last: Chang Author-Name: Julie A. Kirkby Author-X-Name-First: Julie A. Author-X-Name-Last: Kirkby Author-Name: Jian J. Zhang Author-X-Name-First: Jian J. Author-X-Name-Last: Zhang Title: Gaze–mouse coordinated movements and dependency with coordination demands in tracing Abstract: Eye movements have been shown to lead hand movements in tracing tasks where subjects have to move their fingers along a predefined trace. The question remained, whether the leading relationship was similar when tracing with a pointing device, such as a mouse; more importantly, whether tasks that required more or less gaze–mouse coordination would introduce variation in this pattern of behaviour, in terms of both spatial and temporal leading of gaze position to mouse movement. A three-level gaze–mouse coordination demand paradigm was developed to address these questions. A substantial dataset of 1350 trials was collected and analysed. The linear correlation of gaze–mouse movements, the statistical distribution of the lead time, as well as the lead distance between gaze and mouse cursor positions were all considered, and we proposed a new method to quantify lead time in gaze–mouse coordination. The results supported and extended previous empirical findings that gaze often led mouse movements. We found that the gaze–mouse coordination demands of the task were positively correlated to the gaze lead, both spatially and temporally. However, the mouse movements were synchronised with or led gaze in the simple straight line condition, which demanded the least gaze–mouse coordination. Journal: Behaviour & Information Technology Pages: 665-679 Issue: 8 Volume: 35 Year: 2016 Month: 8 X-DOI: 10.1080/0144929X.2016.1181209 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1181209 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:8:p:665-679 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1141235_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Azra Shamim Author-X-Name-First: Azra Author-X-Name-Last: Shamim Author-Name: Vimala Balakrishnan Author-X-Name-First: Vimala Author-X-Name-Last: Balakrishnan Author-Name: Muhammad Tahir Author-X-Name-First: Muhammad Author-X-Name-Last: Tahir Author-Name: Muhammad Ahsan Qureshi Author-X-Name-First: Muhammad Author-X-Name-Last: Ahsan Qureshi Title: Age and domain specific usability analysis of opinion visualisation techniques Abstract: This study analysed the impact of age and domain knowledge on the usability of some of the state-of-the-art opinion visualisation techniques. A questionnaire survey was designed to ask the users’ level of agreement or disagreement about the selected opinion visualisation techniques against a set of information visualisation metrics. The data were collected by conducting seminars and using a web-based online questionnaire. We categorised participants (N = 146) into three age groups (≤20 years: teenager; 21–30 years: young adults; >30: adults). According to domain knowledge, participants are classified into two groups, one having knowledge of human computer interaction (HCI users) and the other without this knowledge (non-HCI users). The collected data were analysed using an independent sample t-test and analysis of variance. It is concluded that there are significant differences between the perception of HCI and non-HCI users on visual appeal, understandability, user friendliness, intuitiveness, informativeness, usefulness, comprehensiveness, comparison ability, and pre-knowledge requirement. Moreover, age was found to be significant for visual appeal, comprehensiveness, intuitiveness, and pre-knowledge requirement. Journal: Behaviour & Information Technology Pages: 680-689 Issue: 8 Volume: 35 Year: 2016 Month: 8 X-DOI: 10.1080/0144929X.2016.1141235 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1141235 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:8:p:680-689 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1217629_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tom Stewart Author-X-Name-First: Tom Author-X-Name-Last: Stewart Title: Editorial Journal: Behaviour & Information Technology Pages: 690-692 Issue: 9 Volume: 35 Year: 2016 Month: 9 X-DOI: 10.1080/0144929X.2016.1217629 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1217629 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:9:p:690-692 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1177114_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kan-Min Lin Author-X-Name-First: Kan-Min Author-X-Name-Last: Lin Title: Understanding undergraduates’ problems from determinants of Facebook continuance intention Abstract: As social networks’ popularity has increased, so have the attendant problems. The purpose of this study is to identify the important problems by exploring the determinants of Facebook continuance intention from a negative perspective. A questionnaire survey and interview method is used to provide a deep understanding of both the problems and their causes. The research hypotheses are empirically evaluated using the responses from a field survey of 555 undergraduates. The results indicate that previous usage behaviour is the most important determinate of continuance intention. There is a positive causal relationship between perceived privacy self-protection and usage behaviour. In addition to a common privacy issue, this study discovers some problems such as underestimating the potential risks, having misconceptions and lacking legal and information security knowledge. Moreover, this study presents a diagnostic system that administrators can use to detect students’ key problems and understand the reasons behind students’ behaviour. Journal: Behaviour & Information Technology Pages: 693-705 Issue: 9 Volume: 35 Year: 2016 Month: 9 X-DOI: 10.1080/0144929X.2016.1177114 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1177114 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:9:p:693-705 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1181210_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wannes Heirman Author-X-Name-First: Wannes Author-X-Name-Last: Heirman Author-Name: Michel Walrave Author-X-Name-First: Michel Author-X-Name-Last: Walrave Author-Name: Anne Vermeulen Author-X-Name-First: Anne Author-X-Name-Last: Vermeulen Author-Name: Koen Ponnet Author-X-Name-First: Koen Author-X-Name-Last: Ponnet Author-Name: Heidi Vandebosch Author-X-Name-First: Heidi Author-X-Name-Last: Vandebosch Author-Name: Joris Van Ouytsel Author-X-Name-First: Joris Author-X-Name-Last: Van Ouytsel Author-Name: Ellen Van Gool Author-X-Name-First: Ellen Author-X-Name-Last: Van Gool Title: An open book on Facebook? Examining the interdependence of adolescents’ privacy regulation strategies Abstract: Users of social network sites (SNSs) use three main strategies that help to manage the privacy of their profile information: (1) limiting the level of data revealed, (2) using privacy settings to exert control over data and (3) audience/friendship management by being restrictive about whom to accept as a ‘friend’. Extant research does not show whether these strategies operate as independent mechanisms or whether they are interdependent and work as a system. Given what offline privacy theorist Irwin Altman (1977) designates as the multi-mechanic nature of privacy protection, we test a model in which we expect to find that the three discerned strategies are related to one another. Structural equation modelling analysis performed on the subsample (n = 1564) of our study’s data – collected among 1743 adolescents by means of a paper-and-pencil survey – demonstrates that, in line with Altman’s vision of privacy protection, the three discerned strategies effectively operate as an interdependent system. In congruence with the hypotheses derived from extant research, we found that adolescents’ level of disclosure influences adolescents’ involvement in the two other discerned strategies: Adolescents with high levels of personal information disclosure share an increased tendency to have many friends on SNSs and a lower level of using privacy settings. Journal: Behaviour & Information Technology Pages: 706-719 Issue: 9 Volume: 35 Year: 2016 Month: 9 X-DOI: 10.1080/0144929X.2016.1181210 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1181210 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:9:p:706-719 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1141321_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chun-Ming Chang Author-X-Name-First: Chun-Ming Author-X-Name-Last: Chang Author-Name: Meng-Hsiang Hsu Author-X-Name-First: Meng-Hsiang Author-X-Name-Last: Hsu Title: Understanding the determinants of users’ subjective well-being in social networking sites: an integration of social capital theory and social presence theory Abstract: In order to understand the factors affecting users’ well-being perception derived from social networking sites usage, this study integrates the perspectives of social presence theory and social capital theory to develop a research model. Data were collected from 305 users of Facebook in Taiwan to test the model. The findings reveal that structural capital, relational capital, and cognitive capital exert significant influences on subjective well-being. The results also reveal that structural capital and cognitive capital have positive influence on relational capital, while structural capital influences cognitive capital significantly. The results, on the other hand, show that awareness and affective social presence are the antecedents of structural capital, whereas cognitive social presence and affective social presence influence cognitive capital significantly. Finally, affective social presence is associated with relational capital positively. Theoretical and practical implications are discussed. Journal: Behaviour & Information Technology Pages: 720-729 Issue: 9 Volume: 35 Year: 2016 Month: 9 X-DOI: 10.1080/0144929X.2016.1141321 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1141321 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:9:p:720-729 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1143032_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jung-Eun Son Author-X-Name-First: Jung-Eun Author-X-Name-Last: Son Author-Name: So-Hyun Lee Author-X-Name-First: So-Hyun Author-X-Name-Last: Lee Author-Name: Eun-Young Cho Author-X-Name-First: Eun-Young Author-X-Name-Last: Cho Author-Name: Hee-Woong Kim Author-X-Name-First: Hee-Woong Author-X-Name-Last: Kim Title: Examining online citizenship behaviours in social network sites: a social capital perspective Abstract: As users have flocked to social network sites (SNSs), these sites have gained tremendous scale and concomitant social influence. This growth has come at the cost of social disruption caused by the posting of abusive comments and rumours that turn out to be false. To combat these negative phenomena, this study proposes SNS citizenship behaviour and examines it from the perspective of social capital theory. This study further examines how the key characteristics of SNS in terms of the concept of customer value affect social capital development in an SNS context. The test results explain that the structural, relational, and cognitive dimensions of social capital have significant direct and indirect effects on the SNS citizenship behaviour. These findings also explain that four key characteristics (exploration, communication support, playfulness, and responsiveness) of SNS affect the three dimensions of social capital. This study contributes to the literature in its establishment of the concept of SNS citizenship behaviour and examines it from the social capital theory perspective. Its findings have practical implications through its guidance on how to develop SNS features and manage these sites for the citizenship behaviour of their users, which are achievements for the harmonious and effective functioning of SNS. Journal: Behaviour & Information Technology Pages: 730-747 Issue: 9 Volume: 35 Year: 2016 Month: 9 X-DOI: 10.1080/0144929X.2016.1143032 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1143032 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:9:p:730-747 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1189965_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yu-Min Fang Author-X-Name-First: Yu-Min Author-X-Name-Last: Fang Author-Name: Meng-Shien Sun Author-X-Name-First: Meng-Shien Author-X-Name-Last: Sun Title: Applying eco-visualisations of different interface formats to evoke sustainable behaviours towards household water saving Abstract: The shortage of water resources is a global issue. This study attempts to utilise eco-visualisation interface design to affect users’ water-usage behaviour. Three interface proposals were designed in this study: numeric, water droplet (abstract symbol), and swimming fish (animated image). These three different interface formats range from abstract to figurative and from neutral to affective. A total of 93 subjects were divided into three groups and randomly performed designated dishwashing tasks twice. One of the tasks was completed without the assistance of any interface, whereas the other involved applying one of the three interface formats with eco-visualisations. In this study, the Self-Assessment Manikin scales, the System Usability Scale, and the Questionnaires for User Interaction Satisfaction were used to measure the emotional dimensions and perceived usability and to record the differences in water usage volume. The results indicated that the emotional valence evoked by the animated image interface was significantly higher than that by the numeric interface. The effect of the numeric interface formats on the subjects focused on emotional arousal, whereas other interfaces emphasised emotional valence. With the aid of the eco-visualisations of interface design, the evoked emotional response and enhanced usability could help improve sustainable behaviours towards water saving. Journal: Behaviour & Information Technology Pages: 748-757 Issue: 9 Volume: 35 Year: 2016 Month: 9 X-DOI: 10.1080/0144929X.2016.1189965 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1189965 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:9:p:748-757 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1194478_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Aekaterini Mavri Author-X-Name-First: Aekaterini Author-X-Name-Last: Mavri Author-Name: Fernando Loizides Author-X-Name-First: Fernando Author-X-Name-Last: Loizides Author-Name: Evripides Zantides Author-X-Name-First: Evripides Author-X-Name-Last: Zantides Title: Communicating content: development and evaluation of icons for academic document triage through visualisation and perception Abstract: This work seeks to identify key features and characteristics for the design of icons that can support the tasks of information seekers in academic document triage interfaces. Such icons are meant to act as visual links to the specific elements or sections in an academic document. We suggest that icons in triage interfaces are better able to communicate information, provide feedback and enable faster user interactions than text, particularly in mobile-based interfaces. Through investigation of visualisation and perception processes, we are able to propose five primary icon categories, the two most dominant being iconic and symbolic: iconic representations mostly apply to graphically and spatially distinct document elements (i.e. Title, Abstract, Tables and Figures), externalising the elements’ surface propositions. Symbolic representations are largely associated with elements of greater semantic value (Introduction, Conclusion, Full text and Author), drawing upon the elements’ deep propositions. Journal: Behaviour & Information Technology Pages: 758-780 Issue: 9 Volume: 35 Year: 2016 Month: 9 X-DOI: 10.1080/0144929X.2016.1194478 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1194478 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:35:y:2016:i:9:p:758-780 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1299668_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Panos Markopoulos Author-X-Name-First: Panos Author-X-Name-Last: Markopoulos Title: A message from the new editor Journal: Behaviour & Information Technology Pages: 1-1 Issue: 1 Volume: 36 Year: 2017 Month: 1 X-DOI: 10.1080/0144929X.2017.1299668 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1299668 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:1:p:1-1 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1143033_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Edward Shih-Tse Wang Author-X-Name-First: Edward Shih-Tse Author-X-Name-Last: Wang Author-Name: Ruenn-Lien Lin Author-X-Name-First: Ruenn-Lien Author-X-Name-Last: Lin Title: Perceived quality factors of location-based apps on trust, perceived privacy risk, and continuous usage intention Abstract: Numerous location-based services (LBS) studies have suggested that the risk of disclosing personal privacy hinders consumers from adopting LBS, whereas scant attention has focused on clarifying how to mitigate the perceived privacy risk of using LBS. This quantitative study focuses on the effects of consumer quality perceptions (i.e. information quality, system quality, and service quality) on their trust in LBS, which consequently affects perceived privacy risk and continued usage intention towards LBS. Research data were collected through a market survey website; 1399 valid questionnaires were collected. Structural equation modelling analysis was applied to the data. The results revealed that information quality, system quality, and service quality were positively related to perceived trust. Perceived trust also correlated negatively with perceived privacy risk, but positively with continued usage intention. A managerial implication drawn from the findings is that LBS providers should develop more useful user interfaces or provide timely, personalised services to reduce perceived privacy risk and strengthen LBS continued usage intention. Journal: Behaviour & Information Technology Pages: 2-10 Issue: 1 Volume: 36 Year: 2017 Month: 1 X-DOI: 10.1080/0144929X.2016.1143033 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1143033 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:1:p:2-10 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1159249_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Elvis Mazzoni Author-X-Name-First: Elvis Author-X-Name-Last: Mazzoni Author-Name: Davide Cannata Author-X-Name-First: Davide Author-X-Name-Last: Cannata Author-Name: Lucia Baiocco Author-X-Name-First: Lucia Author-X-Name-Last: Baiocco Title: Focused, not lost: the mediating role of Temporal Dissociation and Focused Immersion on Problematic Internet Use Abstract: The internet has become an irreplaceable instrument for people of the twenty-first century. In light of Activity Theory, it can be considered the technological element in functional organs which augment a person’s ability to carry out activities and achieve specific goals. In its capacity as a tool, the internet can lead to the risk of ‘inverse instrumentality’ – the process by which people lose their sense of self-directedness and experience a passive and uncontrolled approach to technology. Past research has stressed the importance of cognitive involvement in technology for a healthy use of the internet. Nevertheless, it remains unclear whether cognitive involvement does indeed protect against the misuse of new media, or whether it is antecedent to it. In this study, two dimensions of the Cognitive Absorption Scale (Focused Immersion (FI) and Temporal Dissociation (TD)) were used as mediators between antecedents of internet misuse (Self-control, Mindfulness and Self-esteem) and Problematic Internet Use. Only TD was found to act as a mediator. Furthermore, the scores on the FI scale were positively predicted by levels of Self-esteem and Self-control. This suggests that certain ways of experiencing cognitive involvement are more risky than others. Implications for professionals and ideas for future research are also discussed. Journal: Behaviour & Information Technology Pages: 11-20 Issue: 1 Volume: 36 Year: 2017 Month: 1 X-DOI: 10.1080/0144929X.2016.1159249 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1159249 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:1:p:11-20 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1171395_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shintaro Okazaki Author-X-Name-First: Shintaro Author-X-Name-Last: Okazaki Author-Name: José Alberto Castañeda Author-X-Name-First: José Alberto Author-X-Name-Last: Castañeda Author-Name: Silvia Sanz Author-X-Name-First: Silvia Author-X-Name-Last: Sanz Author-Name: Prokriti Mukherji Author-X-Name-First: Prokriti Author-X-Name-Last: Mukherji Title: Physicians’ motivations to use mobile health monitoring: a cross-country comparison Abstract: While mobile device receives increasing attention as a practical tool to remotely check patients’ health, little research has shed light on physicians’ acceptance of this information and communication technology. This study attempts to fill this research gap by examining how Japanese and Spanish physicians perceive a series of factors associated with mobile diabetes monitoring acceptance, and whether any differences exist in these perceptions between the countries due to different levels of physician scarcity, which is operationalised as the number of physicians available per 10,000 population. The hypotheses were tested by empirical surveys in Japan and Spain. In total, 471 and 497 usable responses were obtained from Japanese and Spanish physicians, respectively. In both countries, physicians were likely to embrace clinical expectations (perceived value) and appreciate the ability to check patients’ health remotely (ubiquitous control) as the main benefits of mobile diabetes monitoring. In terms of cross-country comparison, the influence of personal innovativeness on perceived value and ubiquitous control was stronger in Japan (greater physician scarcity), compared with Spain (less physician scarcity). Journal: Behaviour & Information Technology Pages: 21-32 Issue: 1 Volume: 36 Year: 2017 Month: 1 X-DOI: 10.1080/0144929X.2016.1171395 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1171395 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:1:p:21-32 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1175508_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Pei-Lee Teh Author-X-Name-First: Pei-Lee Author-X-Name-Last: Teh Author-Name: Weng Marc Lim Author-X-Name-First: Weng Marc Author-X-Name-Last: Lim Author-Name: Pervaiz K. Ahmed Author-X-Name-First: Pervaiz K. Author-X-Name-Last: Ahmed Author-Name: Alan H.S. Chan Author-X-Name-First: Alan H.S. Author-X-Name-Last: Chan Author-Name: Jasmine M.Y. Loo Author-X-Name-First: Jasmine M.Y. Author-X-Name-Last: Loo Author-Name: Soon-Nyean Cheong Author-X-Name-First: Soon-Nyean Author-X-Name-Last: Cheong Author-Name: Wen-Jiun Yap Author-X-Name-First: Wen-Jiun Author-X-Name-Last: Yap Title: Does power posing affect gerontechnology adoption among older adults? Abstract: Recognising the rise of an aging population and independent living among older adults, many governments and organisations have developed and promoted new technologies in the form of gerontechnologies to support the needs and enhance the well-being of older adults. However, the adoption of products using such technology remains modest among the aging population. This study introduces the notion of power in the form of power posing and examines its impact on new technology adoption, particularly gerontechnology, among older adults. Using an experimental approach on a sample of older adults exposed to an in-house near-field communication-enabled light system, the study finds that high-power poses have a greater and more positive impact on older adults’ perceived ease of use of, perceived usefulness of, and intentions to use gerontechnology than low-power poses. Implications, limitations, and future research directions are discussed. Journal: Behaviour & Information Technology Pages: 33-42 Issue: 1 Volume: 36 Year: 2017 Month: 1 X-DOI: 10.1080/0144929X.2016.1175508 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1175508 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:1:p:33-42 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1188415_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: SooJin Jun Author-X-Name-First: SooJin Author-X-Name-Last: Jun Author-Name: SeonKwan Han Author-X-Name-First: SeonKwan Author-X-Name-Last: Han Author-Name: SooHwan Kim Author-X-Name-First: SooHwan Author-X-Name-Last: Kim Title: Effect of design-based learning on improving computational thinking Abstract: The results of this study indicated that design-based learning (DBL) improves computational thinking (CT) in a sample of elementary school students. The experiment consisted of participants using the Scratch Program and Creative Computing Guidebook, both developed by the MIT (Massachusetts Institute of Technology) media laboratory, for a total of 15 hours. An experimental group and a control group were formed and consisted of fourth to sixth graders. DBL was applied to the experimental group, while a traditional, direct method of teaching was applied to the control group. The experiment was designed to examine several aspects of learning: self-efficacy, self-interest, and self-CT. Moreover, we compared changes in students’ perceptions of computers and analysed differences in students’ responses between the two groups according to each of the steps of DBL. Then, we verified the effects of DBL by examining the progress of each group and the differences between the two groups. At the end of the experiment, we found that both groups showed enhanced self-efficacy, self-interest, and self-CT. However, the experimental group had a greater number of significant positive changes than the control group did in all areas (p < .01). In conclusion, the findings presented herein demonstrated that applying DBL is more effective for improving CT than traditional methodologies are. Journal: Behaviour & Information Technology Pages: 43-53 Issue: 1 Volume: 36 Year: 2017 Month: 1 X-DOI: 10.1080/0144929X.2016.1188415 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1188415 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:1:p:43-53 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1189964_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Timothy Hill Author-X-Name-First: Timothy Author-X-Name-Last: Hill Author-Name: Laku Chidambaram Author-X-Name-First: Laku Author-X-Name-Last: Chidambaram Author-Name: Jama D. Summers Author-X-Name-First: Jama D. Author-X-Name-Last: Summers Title: Playing ‘catch up’ with blended learning: performance impacts of augmenting classroom instruction with online learning Abstract: This study examines the efficacy of blended learning – an approach that combines in-class and online methods in a way that leverages the strengths of both – using a field experiment spanning 16 weeks. An information-processing model of learning suggests that learners will weigh the cost of information accessibility against its value in ways that will impact their interactions with the available information sources, which will consequently affect learning outcomes. Results of our study suggest that such an assessment did indeed occur and that it impacted learning performance. Specifically, our results support the idea that providing high-value content in both settings – the classroom (rich, yet high cost) and online (efficient, yet low cost), enhances performance. The largest gains in performance were seen by those who used the blended learning system the most, with the lowest gains by those who did not use the system at all (i.e. the control group). Journal: Behaviour & Information Technology Pages: 54-62 Issue: 1 Volume: 36 Year: 2017 Month: 1 X-DOI: 10.1080/0144929X.2016.1189964 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1189964 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:1:p:54-62 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1192684_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Angel L. Meroño-Cerdán Author-X-Name-First: Angel L. Author-X-Name-Last: Meroño-Cerdán Title: Perceived benefits of and barriers to the adoption of teleworking: peculiarities of Spanish family firms Abstract: The use of information and communication technologies has allowed employees to perform work at an approved alternative worksite. Although family firm is the predominant form of business organisation, no study has analysed their peculiarities in adopting teleworking practices. Family firms are characterised by the alignment of interests of ownership and management, long-term orientation and the pursuit of non-economic objectives. Grounded in the socio-emotional wealth approach and the Technology Acceptance Model, this study examines the idiosyncrasies of family governance in the perception of teleworking benefits and barriers to the adoption of teleworking. Using a sample of 200 Spanish companies, differences are found in the perceived barriers to teleworking. Although family firms perceive higher barriers, they do not influence on teleworking adoption. In contrast, in non-family firms, the decision to adopt teleworking is influenced by both the perceived benefits of teleworking and the perceived barriers. This means that Spanish family firms adopt teleworking evaluating only the perceived benefits. Although family firms may fear problems arising from teleworking when they decide to adopt it, they are more confident in their ability to implement it. Journal: Behaviour & Information Technology Pages: 63-74 Issue: 1 Volume: 36 Year: 2017 Month: 1 X-DOI: 10.1080/0144929X.2016.1192684 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1192684 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:1:p:63-74 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1196502_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hosam Al-Samarraie Author-X-Name-First: Hosam Author-X-Name-Last: Al-Samarraie Author-Name: Samer Muthana Sarsam Author-X-Name-First: Samer Muthana Author-X-Name-Last: Sarsam Author-Name: Irfan Naufal Umar Author-X-Name-First: Irfan Naufal Author-X-Name-Last: Umar Title: Visual perception of multi-column-layout text: insight from repeated and non-repeated reading Abstract: Information processing speed affects reading performance and interaction with text. Understanding how column type in an online context influences reading effectiveness can help us to identify less effective layouts. This study explored the visual perception of 23 participants while they read text arranged in a multi-column layout. Two tasks (repeated reading and non-repeated reading) were designed and assessed to have the same level of difficulty. Information was organised according to three types of column layout (one, two, or three columns). Eye movement analysis showed that participants performed best in a three-column layout for repeated reading, and with one column for normal reading. We also found that the repeated reading technique reduced readers’ distraction and therefore increased their visual performance, which in turn increased information processing, regardless of column layout. These findings with regard to single- and multi-column layouts can help suggest effective reading configurations for online readers and provide insights for human–computer interaction theories on human interaction with different typographic elements. Journal: Behaviour & Information Technology Pages: 75-84 Issue: 1 Volume: 36 Year: 2017 Month: 1 X-DOI: 10.1080/0144929X.2016.1196502 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1196502 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:1:p:75-84 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1196503_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Muhammad Ziaullah Author-X-Name-First: Muhammad Author-X-Name-Last: Ziaullah Author-Name: Yi Feng Author-X-Name-First: Yi Author-X-Name-Last: Feng Author-Name: Shumaila Naz Akhter Author-X-Name-First: Shumaila Naz Author-X-Name-Last: Akhter Title: How does justice matter in online retailers’ reputation and purchase intentions: an empirical study of China Abstract: In recent years, online shopping has been proliferated around the world. Online retailers’ reputation and purchase intentions are critical for survival and profitability of any online store. Thus, this study proposes a research framework to examine the perceived justice effects on customers purchase intention and online retailers’ reputation. A confirmatory factor analysis was conducted to demonstrate the reliability and validity of the measurement model, and the structural equation modelling technique was used to test the research model. The hypothesised model was validated empirically using data collected from 383 online shopping customers in China. The results indicated that perceived procedural, distributive and interactional justice components were strong predictors of customers purchase intention and online retailers’ reputation while online retailers’ reputation had significant effects on purchase intentions. Finally, theoretical and managerial implications are also presented in the paper. Journal: Behaviour & Information Technology Pages: 85-94 Issue: 1 Volume: 36 Year: 2017 Month: 1 X-DOI: 10.1080/0144929X.2016.1196503 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1196503 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:1:p:85-94 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1198421_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: MPuerto Paule-Ruiz Author-X-Name-First: MPuerto Author-X-Name-Last: Paule-Ruiz Author-Name: Víctor Álvarez-García Author-X-Name-First: Víctor Author-X-Name-Last: Álvarez-García Author-Name: Juan Ramón Pérez-Pérez Author-X-Name-First: Juan Ramón Author-X-Name-Last: Pérez-Pérez Author-Name: Mercedes Álvarez-Sierra Author-X-Name-First: Mercedes Author-X-Name-Last: Álvarez-Sierra Author-Name: Félix Trespalacios-Menéndez Author-X-Name-First: Félix Author-X-Name-Last: Trespalacios-Menéndez Title: Music learning in preschool with mobile devices Abstract: Mobile and game-based learning are novel approaches characterised by the use of mobile devices and enabling learning anywhere and at any time. In this paper, we share an experience-based design and a pilot study to introduce music learning in preschool education. SAMI (Software for music learning in early childhood education) is a mobile application consisting of four games which main objectives are ear training, sound discrimination and music composition. The pilot study carried out in a real-life setting with third-year kindergarten children provides empirical data about music learning outcomes and compares an experimental group of children using SAMI with a control group which follows the traditional Montessori bells method. Our study results reveal a number of key findings for the design of preschool mobile games and the potential of using mobile technologies for music learning in early childhood. Journal: Behaviour & Information Technology Pages: 95-111 Issue: 1 Volume: 36 Year: 2017 Month: 1 X-DOI: 10.1080/0144929X.2016.1198421 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1198421 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:1:p:95-111 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_914772_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Erratum Journal: Behaviour & Information Technology Pages: 112-112 Issue: 1 Volume: 36 Year: 2017 Month: 1 X-DOI: 10.1080/0144929X.2014.914772 File-URL: http://hdl.handle.net/10.1080/0144929X.2014.914772 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:1:p:112-112 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1322145_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Federica Cena Author-X-Name-First: Federica Author-X-Name-Last: Cena Author-Name: Cristina Gena Author-X-Name-First: Cristina Author-X-Name-Last: Gena Author-Name: Pierluigi Grillo Author-X-Name-First: Pierluigi Author-X-Name-Last: Grillo Author-Name: Tsvi Kuflik Author-X-Name-First: Tsvi Author-X-Name-Last: Kuflik Author-Name: Fabiana Vernero Author-X-Name-First: Fabiana Author-X-Name-Last: Vernero Author-Name: Alan J. Wecker Author-X-Name-First: Alan J. Author-X-Name-Last: Wecker Title: How scales influence user rating behaviour in recommender systems Abstract: Many websites allow users to rate items and share their ratings with others, for social or personalisation purposes. In recommender systems in particular, personalised suggestions are generated by predicting ratings for items that users are unaware of, based on the ratings users provided for other items. Explicit user ratings are collected by means of graphical widgets referred to as ‘rating scales’. Each system or website normally uses a specific rating scale, in many cases differing from scales used by other systems in their granularity, visual metaphor, numbering or availability of a neutral position. While many works in the field of survey design reported on the effects of rating scales on user ratings, these, however, are normally regarded as neutral tools when it comes to recommender systems. In this paper, we challenge this view and provide new empirical information about the impact of rating scales on user ratings, presenting the results of three new studies carried out in different domains. Based on these results, we demonstrate that a static mathematical mapping is not the best method to compare ratings coming from scales with different features, and suggest when it is possible to use linear functions instead. Journal: Behaviour & Information Technology Pages: 985-1004 Issue: 10 Volume: 36 Year: 2017 Month: 10 X-DOI: 10.1080/0144929X.2017.1322145 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1322145 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:10:p:985-1004 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1322146_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Billy Langlet Author-X-Name-First: Billy Author-X-Name-Last: Langlet Author-Name: Anna Anvret Author-X-Name-First: Anna Author-X-Name-Last: Anvret Author-Name: Christos Maramis Author-X-Name-First: Christos Author-X-Name-Last: Maramis Author-Name: Ioannis Moulos Author-X-Name-First: Ioannis Author-X-Name-Last: Moulos Author-Name: Vasileios Papapanagiotou Author-X-Name-First: Vasileios Author-X-Name-Last: Papapanagiotou Author-Name: Christos Diou Author-X-Name-First: Christos Author-X-Name-Last: Diou Author-Name: Eirini Lekka Author-X-Name-First: Eirini Author-X-Name-Last: Lekka Author-Name: Rachel Heimeier Author-X-Name-First: Rachel Author-X-Name-Last: Heimeier Author-Name: Anastasios Delopoulos Author-X-Name-First: Anastasios Author-X-Name-Last: Delopoulos Author-Name: Ioannis Ioakimidis Author-X-Name-First: Ioannis Author-X-Name-Last: Ioakimidis Title: Objective measures of eating behaviour in a Swedish high school Abstract: Studying eating behaviours is important in the fields of eating disorders and obesity. However, the current methodologies of quantifying eating behaviour in a real-life setting are lacking, either in reliability (e.g. self-reports) or in scalability. In this descriptive study, we deployed previously evaluated laboratory-based methodologies in a Swedish high school, using the Mandometer®, together with video cameras and a dedicated mobile app in order to record eating behaviours in a sample of 41 students, 16–17 years old. Without disturbing the normal school life, we achieved a 97% data-retention rate, using methods fully accepted by the target population. The overall eating style of the students was similar across genders, with male students eating more than females, during lunches of similar lengths. While both groups took similar number of bites, males took larger bites across the meal. Interestingly, the recorded school lunches were as long as lunches recorded in a laboratory setting, which is characterised by the absence of social interactions and direct access to additional food. In conclusion, a larger scale use of our methods is feasible, but more hypotheses-based studies are needed to fully describe and evaluate the interactions between the school environment and the recorded eating behaviours. Journal: Behaviour & Information Technology Pages: 1005-1013 Issue: 10 Volume: 36 Year: 2017 Month: 10 X-DOI: 10.1080/0144929X.2017.1322146 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1322146 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:10:p:1005-1013 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1323233_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Eunil Park Author-X-Name-First: Eunil Author-X-Name-Last: Park Author-Name: Ki Joon Kim Author-X-Name-First: Ki Joon Author-X-Name-Last: Kim Author-Name: Sang Jib Kwon Author-X-Name-First: Sang Jib Author-X-Name-Last: Kwon Title: Evaluation of automobile navigation systems with multisensory information channels Abstract: Although automobile navigation systems have conventionally utilised visual and auditory modalities to deliver information, recent advancement in tactile technology has introduced the possibility of integrating tactile actuators into navigation systems. To empirically test the effect of tactile navigational cues, we conducted simulated driving experiments in which participants (N = 96) were exposed to four sets of information modalities (visual, visual + auditory, visual + tactile, and visual + auditory + tactile). The results indicate that multisensory systems including tactile cues allow participants to respond faster to unexpected road events and impart greater satisfaction with the overall driving experience. The implications and limitations of these findings are discussed. Journal: Behaviour & Information Technology Pages: 1014-1019 Issue: 10 Volume: 36 Year: 2017 Month: 10 X-DOI: 10.1080/0144929X.2017.1323233 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1323233 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:10:p:1014-1019 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1332098_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Faten N. Jaber Author-X-Name-First: Faten N. Author-X-Name-Last: Jaber Author-Name: Lyndon Simkin Author-X-Name-First: Lyndon Author-X-Name-Last: Simkin Title: Understanding customer relationship management (CRM) adoption in an Arab Middle Eastern context Abstract: While the development of customer relationship management (CRM) started in the developed west, it has rapidly spread to developing countries. However, the way organisations adopt CRM in developing countries, and more specifically in the Arab world, might be different and the context certainly differs. There is a shortage of rigorous studies that examine the drivers of CRM adoption in this context. In this study, we examine the antecedents of CRM adoption in the Jordanian service sector. The conceptual framework of this research is tested using a cross-sectional survey of more than 322 practitioners. Using structural equation modelling analysis, results specify six underlying factors that explain CRM adoption: segmentation analysis, clear direction and objectives, performance measurement, rewarding usage, managing project changes, and knowledge management. Each area has implications for improving practices and maximising the benefits of adopting the process or management practice of CRM. This paper identifies key practices to provide useful guidelines for organisations in the Arab world making plans to adopt CRM, with broader implications for the adoption of many systems and projects there and for CRM deployment in developed regions. Journal: Behaviour & Information Technology Pages: 1020-1036 Issue: 10 Volume: 36 Year: 2017 Month: 10 X-DOI: 10.1080/0144929X.2017.1332098 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1332098 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:10:p:1020-1036 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1334089_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Zeynep Tanes Author-X-Name-First: Zeynep Author-X-Name-Last: Tanes Title: Shall we play again? The effects of repetitive gameplay and self-efficacy on behavioural intentions to take earthquake precautions Abstract: Playing serious games may allow individuals to acquire essential disaster preparedness knowledge and skills. Playing such games repeatedly could generate self-efficacy, and consequently lead to behavioural intentions to take precautions. This study examines the effects of repetitive-play of an earthquake preparedness game on behavioural intentions, and the role of self-efficacy in mediating these positive outcomes. An experimental study was conducted, where repetitive-play was manipulated in a laboratory setting. An online self-administered survey was used to measure self-efficacy and behavioural intentions. Results showed that those in the repetitive-play condition had significant intentions to take precautions compared only to those in the no-play condition. The gradual increase in intentions from no-play to single-play to repetitive-play was not significant. Earthquake preparedness self-efficacy mediated the relationship between repetitive-play and behavioural intentions. Results of this study suggest that serious games should encourage repetitive-play while allowing players to progressively gain content self-efficacy, highlighting the important role of design and game features in serious games on risk communication. Journal: Behaviour & Information Technology Pages: 1037-1045 Issue: 10 Volume: 36 Year: 2017 Month: 10 X-DOI: 10.1080/0144929X.2017.1334089 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1334089 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:10:p:1037-1045 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1336254_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nazir S. Hawi Author-X-Name-First: Nazir S. Author-X-Name-Last: Hawi Author-Name: Maya Samaha Author-X-Name-First: Maya Author-X-Name-Last: Samaha Title: Relationships among smartphone addiction, anxiety, and family relations Abstract: Smartphones have become ubiquitous in people’s lives to an extent that necessitates the investigation of their negative impact. The scarcity of such investigations triggered our interest in examining the relationships among smartphone addiction, anxiety, and family relations. A total of 381 university students participated in an online survey composed of demographic information, the Smartphone Addiction Scale – Short Version, and the Beck Anxiety Inventory. Binary logistic regression analysis and structural equation modelling showed that undergraduate students who had smartphone addiction demonstrated greater odds of having high anxiety compared to those who were not addicted, and students who had high anxiety exhibited greater odds of having clinically significant problems in their family relations. Nevertheless, path analysis showed that anxiety mediated a positive relationship between smartphone addiction and problematic family relations. Journal: Behaviour & Information Technology Pages: 1046-1052 Issue: 10 Volume: 36 Year: 2017 Month: 10 X-DOI: 10.1080/0144929X.2017.1336254 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1336254 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:10:p:1046-1052 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1340973_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sujeet Kumar Sharma Author-X-Name-First: Sujeet Kumar Author-X-Name-Last: Sharma Author-Name: Avinash Gaur Author-X-Name-First: Avinash Author-X-Name-Last: Gaur Author-Name: Venkataramanaiah Saddikuti Author-X-Name-First: Venkataramanaiah Author-X-Name-Last: Saddikuti Author-Name: Ashish Rastogi Author-X-Name-First: Ashish Author-X-Name-Last: Rastogi Title: Structural equation model (SEM)-neural network (NN) model for predicting quality determinants of e-learning management systems Abstract: The success of e-learning management systems (e-LMSs) such as MOODLE depends on the usage of students as well as instructor acceptance in a virtual learning environment. E-Learning enables instructors to access educational resources to support traditional classroom teaching. This paper attempts to develop a model to understand and predict the effect of individual characteristics (technology experience [TE] and personal innovativeness [PI]) and e-LMS quality determinants (system quality [SYS-Q], information quality, and service quality) on the continuous use of e-LMS by instructors, which is critical to its success. A total of 219 instructors using MOODLE responded to the survey. The structural equation model (SEM) was employed to test the proposed research model. The SEM results showed that SYS-Q, PI, service quality, and TE have a statistically significant influence on continuous usage of e-LMS by instructors. Furthermore, all determinants of the research model were given as input to an NN model to overcome the simplistic nature of the SEM model. The NN model results showed that service quality is the most important predictor of e-learning acceptance followed by SYS-Q, PI, information quality, and TE. This paper attempts to develop a causal and predictive statistical model for predicting instructor e-LMS acceptance. Journal: Behaviour & Information Technology Pages: 1053-1066 Issue: 10 Volume: 36 Year: 2017 Month: 10 X-DOI: 10.1080/0144929X.2017.1340973 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1340973 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:10:p:1053-1066 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1344730_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jung Lee Author-X-Name-First: Jung Author-X-Name-Last: Lee Title: Social capital expectation and usage of social media: the moderating role of social capital susceptibility Abstract: This study aims to identify the motivations of social media users who click ‘like’ to the post of their friends. We posit that this behaviour is not solely based on an instant feeling or reaction to a post, but a more complicated action that involves calculation and expectation of the future social media use. We first apply social capital theories to identify the types of expectations, and then differentiate these expectations based on the communication styles of social media where private and public relationships coexist. From these, we develop a social capital expectation matrix in the context of social media. In the research model, we discuss how these social capital expectations motivate people to use social media, including the moderating effects of social capital susceptibilities, based on expectancy theory of motivation. To validate our model, data collected from 291 social media users are analysed. This result confirms that people click likes to share their interests and display their network to others. Conversely, the relational dimensions of social capital including capital recompense and social inclusion exerted significant interaction effects only when they were considered along with capital susceptibilities. Journal: Behaviour & Information Technology Pages: 1067-1080 Issue: 10 Volume: 36 Year: 2017 Month: 10 X-DOI: 10.1080/0144929X.2017.1344730 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1344730 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:10:p:1067-1080 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1347201_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sedigheh Moghavvemi Author-X-Name-First: Sedigheh Author-X-Name-Last: Moghavvemi Author-Name: Tanuosha Paramanathan Author-X-Name-First: Tanuosha Author-X-Name-Last: Paramanathan Author-Name: Nurliana Md Rahin Author-X-Name-First: Nurliana Md Author-X-Name-Last: Rahin Author-Name: Manal Sharabati Author-X-Name-First: Manal Author-X-Name-Last: Sharabati Title: Student’s perceptions towards using e-learning via Facebook Abstract: Research on utilising social networks for teaching and learning is relatively scarce in the context of information systems. There is far more emphasis on studying the usage of social networks towards fulfilling individuals’ basic social needs. This study uses the unified theory of acceptance and use of technology (UTAUT2) to analyse students’ intention to use and use of e-learning via Facebook. It incorporates playfulness into the UTAUT2 model and categorises the determinants of intention to use e-learning via Facebook into three categories, namely, hedonic values, utilitarian values, and communication values. The data were collected in a two-stage survey from 170 undergraduate students, and the model was tested using structural equation modelling. We found that hedonic motivation, perceived playfulness, and performance expectancy were strong determinants of students’ intention to use e-learning, while habit and facilitating conditions all positively affected students’ use of e-learning via Facebook. The results of this study report new knowledge that academic institutions can utilise to create appropriate e-learning environments for teaching and learning. A number of theoretical and managerial implications for universities’ implementation technologies were also identified. Journal: Behaviour & Information Technology Pages: 1081-1100 Issue: 10 Volume: 36 Year: 2017 Month: 10 X-DOI: 10.1080/0144929X.2017.1347201 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1347201 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:10:p:1081-1100 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1349179_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wee-Kheng Tan Author-X-Name-First: Wee-Kheng Author-X-Name-Last: Tan Title: The effect of temporal psychological distance on reliance on word-of-mouth for information about destination image attributes Abstract: This study examines the effect of temporal psychological distance on travellers’ reliance on three types of word-of-mouth (WOM): traditional WOM (tWOM), social media WOM (SNS-WOM), and online review WOM (OR-WOM) in the search for information related to the relaxation, excitement, cost level, and safety destination image attributes. High and low temporal distance was manipulated using distances of 12 months and 2 months, respectively. A series of t-tests of 283 valid responses (155 and 128 for the 12-month and 2-month scenarios, respectively) shows a significant difference in reliance on tWOM when respondents sought safety attribute information, for SNS-WOM when respondents sought relaxation and safety attribute information, and for OR-WOM when respondents sought relaxation attribute information. Thus, this study shows that in terms of temporal distance, WOM is not a homogeneous block. They have sufficiently different characteristics (e.g. level of tie strength and synchronous/asynchronous modes), which, when they interact with the nature of the destination attributes, results in differing reliance on the three types of WOM under various temporal distances. This study thus contributes to construal level theory research and provides a better understanding of the different characteristics of the three types of WOM. Journal: Behaviour & Information Technology Pages: 1101-1110 Issue: 11 Volume: 36 Year: 2017 Month: 11 X-DOI: 10.1080/0144929X.2017.1349179 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1349179 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:11:p:1101-1110 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1352028_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tanya McGill Author-X-Name-First: Tanya Author-X-Name-Last: McGill Author-Name: Nik Thompson Author-X-Name-First: Nik Author-X-Name-Last: Thompson Title: Old risks, new challenges: exploring differences in security between home computer and mobile device use Abstract: Home users are particularly vulnerable to information security threats as they must make decisions about how to protect themselves, often with little knowledge of the technology. Furthermore, information for home users tends to focus on the traditional PC and may downplay threats faced on mobile devices, transforming well-known and old risks into new challenges for information security. To address the need for more behavioural information security research that focusses on mobile devices, this paper reports on the first large-scale study comparing security perceptions and behaviours on home computer and mobile devices. Data from 629 users revealed that in addition to differences in information security behaviour, the following security-related perceptions all differ significantly between home computer and mobile device use: perceived severity, security self-efficacy, response efficacy, response cost, descriptive norm, psychological ownership and intention to perform security behaviours. In each case, the direction of the difference was such that mobile devices were more likely to be at risk than a home computer. The practical implications of these differences are discussed. Journal: Behaviour & Information Technology Pages: 1111-1124 Issue: 11 Volume: 36 Year: 2017 Month: 11 X-DOI: 10.1080/0144929X.2017.1352028 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1352028 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:11:p:1111-1124 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1355014_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fengchun Tang Author-X-Name-First: Fengchun Author-X-Name-Last: Tang Author-Name: Carolyn Strand Norman Author-X-Name-First: Carolyn Strand Author-X-Name-Last: Norman Author-Name: Valaria P. Vendrzyk Author-X-Name-First: Valaria P. Author-X-Name-Last: Vendrzyk Title: Exploring perceptions of data analytics in the internal audit function Abstract: The objective of our study is to understand the use of data analytics within the internal audit function (IAF) and to investigate the types of tools internal auditors use, given the large amounts of data available to them for analytic purposes. We interview the Chief Audit Executive (CAE) in six for-profit and six not-for-profit organizations across several industries, including manufacturing, government services, energy, banking, and higher education. Our intent was to gather descriptive information with respect to the IAF, as well as quantifiable responses to specific questions about the role of data analytics in each CAE’s IAF. Our findings indicate that CAEs value professional certifications and the use of data analytics in the IAF. CAEs report that they employ data analytics at different times and for different purposes and that they are dedicating a considerable amount of the IAF budget in support of data analytics. Our findings should be of interest to CAEs as they consider various possible tools and training to support data analytics within their organisations and to academics who wish to include data analytics courses or topics in the accounting and information systems curricula to prepare students for the workplace. Journal: Behaviour & Information Technology Pages: 1125-1136 Issue: 11 Volume: 36 Year: 2017 Month: 11 X-DOI: 10.1080/0144929X.2017.1355014 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1355014 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:11:p:1125-1136 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1359337_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wen-Chia Wang Author-X-Name-First: Wen-Chia Author-X-Name-Last: Wang Title: Understanding user experience of news applications by Taxonomy of Experience (ToE) Abstract: Mobile phone is a necessary gadget for modern people nowadays. More and more users consume news and media content from smartphones via news applications or social media platform. It is important for news portals to understand young generation deeply to provide suitable service. This study introduces the method of taxonomy of experience (ToE) and its analytic approach of SEEing to understand college students’ user experience of Taiwanese news applications on smartphones. Users were encouraged to express their feelings, opinions, and operation processes during the testing via the approach of ‘think aloud’. The analytic approach of SEEing includes nine steps to categorise and analyse users’ verbal commentary. More importantly, user experience is analysed via clear missions of each steps. A total of 80 participants were invited to evaluate four news applications that were developed by media in Taiwan. Each news application was evaluated by 20 participants. The outcomes show that the users’ experience of news applications include the expectation of quick understanding, sharing, consistency, fun, importance, diversity, interests, and a wide range of topics. The outcome of this study provides an alternative way for news providers in Taiwan to re-evaluate what the users’ real desires of news applications are. Journal: Behaviour & Information Technology Pages: 1137-1147 Issue: 11 Volume: 36 Year: 2017 Month: 11 X-DOI: 10.1080/0144929X.2017.1359337 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1359337 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:11:p:1137-1147 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1360941_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Katerina Sergi Author-X-Name-First: Katerina Author-X-Name-Last: Sergi Author-Name: Ronald Gatewood Author-X-Name-First: Ronald Author-X-Name-Last: Gatewood Author-Name: Anastasia Elder Author-X-Name-First: Anastasia Author-X-Name-Last: Elder Author-Name: Jianzhong Xu Author-X-Name-First: Jianzhong Author-X-Name-Last: Xu Title: Parental perspectives on children’s use of portable digital devices Abstract: Small portable digital devices (PDDs) – tablets and smartphones – are becoming increasingly popular among children at early ages. In this qualitative study, we applied the theoretical frameworks of self-efficacy and othermothering to examine the perspectives of parents from rural areas regarding the role of PDDs in children of early and primary education age (4–7 years old). We conducted in-depth interviews with parents, observed children at home, and collected artefacts related to children’s PDDs use to capture daily habits, experiences, and attitudes from different angles. Data revealed that parents supported PDDs as entertainment and learning tools. Parents reported improvements in dexterity, memory, attention, and linguistic and mathematical skills, and believed that PDDs positively affect children’s cognitive development. During observations, children exhibited versatility and skill with app navigation for entertainment and educational purposes. Children completed tasks in an independent and efficacious manner that reinforced engagement. Parents seemed to unconsciously transfer to PDDs a cognitive and social role that created another parenting modality as in othermothering. Parents, meanwhile, appeared concerned with uncontrolled overuse of PDDs by children. These findings suggest that parents from rural areas view PDDs as tools that pose opportunities and challenges for entertainment and learning. Journal: Behaviour & Information Technology Pages: 1148-1161 Issue: 11 Volume: 36 Year: 2017 Month: 11 X-DOI: 10.1080/0144929X.2017.1360941 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1360941 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:11:p:1148-1161 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1362475_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ikram Ullah Khan Author-X-Name-First: Ikram Ullah Author-X-Name-Last: Khan Author-Name: Zahid Hameed Author-X-Name-First: Zahid Author-X-Name-Last: Hameed Author-Name: Yugang Yu Author-X-Name-First: Yugang Author-X-Name-Last: Yu Author-Name: Safeer Ullah Khan Author-X-Name-First: Safeer Ullah Author-X-Name-Last: Khan Title: Assessing the determinants of flow experience in the adoption of learning management systems: the moderating role of perceived institutional support Abstract: Information technology has moved the focus of students and instructors from blackboards to online learning platforms. In the emerging e-learning revolution, the success of quality education depends on the right use of information and communication technology, including the creation of participants’ flow experience while using learning systems, which are rightly considered a backbone of contemporary education. There is a gap in the e-learning literature, reflecting a lack of understanding of students’ flow experience while using online interactive systems. This paper presents a study investigating the key factors (interpersonal factors and atmospheric cues) affecting flow experience and highlights its massive role in the use of any learning management system (LMS). Moreover, the study examines the moderating role of perceived institutional support (PIS) on student adoption of LMS. Using a survey, data were collected from university students in Pakistan and the data were analysed through structural equation modelling. We found that interpersonal factors and LMS atmospherics have significant effects on the flow experience. It was also found that PIS moderates the relationship between flow experience and the use of LMS. This study contributes to the literature by helping institutions and policy-makers know key factors of effective learning systems that students value and enjoy. Journal: Behaviour & Information Technology Pages: 1162-1176 Issue: 11 Volume: 36 Year: 2017 Month: 11 X-DOI: 10.1080/0144929X.2017.1362475 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1362475 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:11:p:1162-1176 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1364422_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Katarzyna Bobrowicz Author-X-Name-First: Katarzyna Author-X-Name-Last: Bobrowicz Author-Name: Maciej Haman Author-X-Name-First: Maciej Author-X-Name-Last: Haman Title: Altered video task: a non-verbal measure of what-who-where recall in young children Abstract: This report aims to introduce, test and discuss a new method of measuring episodic memory in participants with highly restricted verbal abilities. Although an elicited/deferred imitation paradigm has already proposed a successful method of measuring this capacity in infants as young as 6 months old [Bauer, Patricia J. 2006. “Constructing a Past in Infancy: A Neuro-Developmental Account.” Trends in Cognitive Sciences 10 (4): 175–181], it failed to include a measure of capacities crucial for episodic recall, that is: a sense of self, a sense of subjective time and autonoetic consciousness [Tulving, Endel. 2002. “Episodic Memory: From Mind to Brain.” Annual Reviews Psychology 53: 1–25]. We combined developmental and comparative approaches in the altered video task to allow for simultaneous measuring of episodic recall and autonoetic consciousness. Episodic recall was measured via presentation of non-modified and modified recordings of a personal past event after a 24-h delay. The 15-month-old infants were expected to watch the modified video significantly longer than the non-modified video, and so evince the differentiation between them. Alongside, the infants participated in a mirror-mark task (a standard measure of self-recognition) and in a real-time video task (a possible alternative for the mirror-mark task). Results for ‘what’ and ‘who’ were consistent with our expectations. All results, their implications and possible future directions are discussed. Journal: Behaviour & Information Technology Pages: 1177-1192 Issue: 11 Volume: 36 Year: 2017 Month: 11 X-DOI: 10.1080/0144929X.2017.1364422 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1364422 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:11:p:1177-1192 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1365170_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Amon Rapp Author-X-Name-First: Amon Author-X-Name-Last: Rapp Author-Name: Alessandra Marino Author-X-Name-First: Alessandra Author-X-Name-Last: Marino Author-Name: Rossana Simeoni Author-X-Name-First: Rossana Author-X-Name-Last: Simeoni Author-Name: Federica Cena Author-X-Name-First: Federica Author-X-Name-Last: Cena Title: An ethnographic study of packaging-free purchasing: designing an interactive system to support sustainable social practices Abstract: Consumption practices show a strong presence of crystallised social understandings, organising rules and permanent ways of acting that prevent individuals from changing towards more sustainable habits. Over the years, human–computer interaction research tried to help people engage in sustainable lifestyles promoting the health of the Earth. However, by favouring an individualistic and rationalistic approach to design, these attempts often lacked a deep understanding of how individuals are intertwined with social dynamics and organisational structures that might determine their actions. In this article, we aim at exploring novel solutions to support people’s sustainable habits, by focusing on their everyday purchases. Using an ethnographic method grounded in the social practices approach, we analyse the value that individuals ascribe to activities and objects that seem already addressed to sustainable consumption: the packaging-free purchasing practices. Starting from the insights gathered from this research, and leveraging the opportunities opened by the 3D printing technology, we design an interactive system with the aim to break the old buying routines and support the reuse of containers. Journal: Behaviour & Information Technology Pages: 1193-1217 Issue: 11 Volume: 36 Year: 2017 Month: 11 X-DOI: 10.1080/0144929X.2017.1365170 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1365170 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:11:p:1193-1217 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1368709_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Youngsoo Shin Author-X-Name-First: Youngsoo Author-X-Name-Last: Shin Author-Name: Chaerin Im Author-X-Name-First: Chaerin Author-X-Name-Last: Im Author-Name: Hyosun Oh Author-X-Name-First: Hyosun Author-X-Name-Last: Oh Author-Name: Jinwoo Kim Author-X-Name-First: Jinwoo Author-X-Name-Last: Kim Title: Design for experience innovation: understanding user experience in new product development Abstract: In providing a better experience to users in terms of product usage, we focus on the important concept of a user-centred design (UCD), and explore a new approach to user experience (UX), with the effort to understand experience-driven innovation. Based on the conceptual framework of experiential network and the results of multiple case studies covering 643 successfully designed products or services providing an optimised UX, we categorise the UX context into the following four representative types: individualisation, combination, integration, and ecosystem. Furthermore, we identify the essential UCD concepts that reflect the core needs and expectations of users in each of the designed contexts, that is, specialty, usefulness, usability, and fluency. Finally, we discuss the dynamic concepts that help achieve a successful experience innovation. We expect these findings to play a crucial role in the development of novel design concepts or strategies, not only to better understand the needs of contemporary users, but also to better understand the dynamics of innovation. Journal: Behaviour & Information Technology Pages: 1218-1234 Issue: 12 Volume: 36 Year: 2017 Month: 12 X-DOI: 10.1080/0144929X.2017.1368709 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1368709 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:12:p:1218-1234 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1369568_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yang Woon Chung Author-X-Name-First: Yang Woon Author-X-Name-Last: Chung Author-Name: Taekyung Kim Author-X-Name-First: Taekyung Author-X-Name-Last: Kim Title: Impact of using social network services on workplace ostracism, job satisfaction, and innovative behaviour Abstract: Research has found workplace ostracism to negatively impact workplace attitudes and behaviours such as job satisfaction, organisational citizenship behaviour, and job performance. However, research investigating beyond the direct effects of workplace ostracism and findings about boundary conditions for mitigating the negative effects of workplace ostracism are limited in organisational studies. In this regard, this study explored the mediating effects of job satisfaction on the relationship between workplace ostracism and innovative behaviour and the moderating effects of social networking services for work-related purposes for the relationship between workplace ostracism and job satisfaction. The two-wave study consisted of 237 full-time employees in large organisations in South Korea. The hierarchical regression analyses resulted in job satisfaction to mediate the relationship between workplace ostracism and innovative behaviour and social network service to significantly moderate the relationship between workplace ostracism and job satisfaction. Moreover, mediated moderation was found for the study model, which further suggests that using social network services for work-related purposes had indirect effects on innovative behaviour. Journal: Behaviour & Information Technology Pages: 1235-1243 Issue: 12 Volume: 36 Year: 2017 Month: 12 X-DOI: 10.1080/0144929X.2017.1369568 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1369568 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:12:p:1235-1243 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1369569_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gowtham Ramesh Author-X-Name-First: Gowtham Author-X-Name-Last: Ramesh Author-Name: Kirubakara Selvakumar Author-X-Name-First: Kirubakara Author-X-Name-Last: Selvakumar Author-Name: Archana Venugopal Author-X-Name-First: Archana Author-X-Name-Last: Venugopal Title: Intelligent explanation generation system for phishing webpages by employing an inference system Abstract: Phishing is a fraudulent scheme to steal a user’s personal and confidential information by masking as a trustworthy entity in the electronic commerce. Phishers lure online users to visit their fake webpages and capture the user’s sensitive financial information. The current anti-phishing technique focuses on determining the legitimacy of the webpages that the user visits, and it alerts users with a phishing label when a webpage is found to have suspicious activity. Most of the times, however, these warnings are ignored by the users as there is no significant information present in the alerts except for the phishing label. The method proposed in this paper addresses the aforementioned lacunae by generating a coherent and complete explanation in the natural language text for the anti-phishing system’s decision. The explanation includes the phishing label along with information to establish why such a decision has been taken. This would, in turn, contribute to the user’s enhanced understanding of the threat and also strengthens the user’s trust in the system. It is quite evident from the pilot evaluation, which involved 50 users, that the proposed methodology significantly improves the user’s understanding of the phishing label and strengthens their trust in the system. Journal: Behaviour & Information Technology Pages: 1244-1260 Issue: 12 Volume: 36 Year: 2017 Month: 12 X-DOI: 10.1080/0144929X.2017.1369569 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1369569 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:12:p:1244-1260 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1380703_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bello Zainab Author-X-Name-First: Bello Author-X-Name-Last: Zainab Author-Name: Muhammad Awais Bhatti Author-X-Name-First: Muhammad Author-X-Name-Last: Awais Bhatti Author-Name: Mohammed Alshagawi Author-X-Name-First: Mohammed Author-X-Name-Last: Alshagawi Title: Factors affecting e-training adoption: an examination of perceived cost, computer self-efficacy and the technology acceptance model Abstract: The objective of this paper is to highlight the role that perceived cost, computer self-efficacy and the technology acceptance model (TAM) constructs have in e-training adoption in the Nigerian civil service. With the use of the SmartPLS 2.0 M3 software, a framework that included perceived cost, computer self-efficacy and TAM constructs (perceived usefulness (PU) and perceived ease of use (PEOU)) was tested on 450 heads of departments. Scales on perceived cost, computer self-efficacy, PU and PEOU developed by previous studies were modified accordingly and used. This paper found perceived cost to have a significant effect on e-training adoption. Computer self-efficacy was statistically insignificant through PEOU. In addition, PEOU had an indirect effect through PU. Therefore, only PU of the TAM constructs indicated strong predictive strength in e-training adoption. This paper showed that with e-training adoption, facilities such as computers can be put in place, which can improve the outlook of the civil service. In addition, the cost that is usually associated with traditional training can be reduced, increasing the opportunity to invest in other aspects of the civil service which can help in adding to the overall performance. Relationships were examined in this paper, which were shown to be favourable to e-training adoption in the Nigerian civil service. Journal: Behaviour & Information Technology Pages: 1261-1273 Issue: 12 Volume: 36 Year: 2017 Month: 12 X-DOI: 10.1080/0144929X.2017.1380703 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1380703 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:12:p:1261-1273 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1381165_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ronggang Zhou Author-X-Name-First: Ronggang Author-X-Name-Last: Zhou Author-Name: Xiaorui Wang Author-X-Name-First: Xiaorui Author-X-Name-Last: Wang Author-Name: Leyuan Zhang Author-X-Name-First: Leyuan Author-X-Name-Last: Zhang Author-Name: Haiyan Guo Author-X-Name-First: Haiyan Author-X-Name-Last: Guo Title: Who tends to answer open-ended questions in an e-service survey? The contribution of closed-ended answers Abstract: This study presents a web survey investigating the effects of gender, age, prior usage behaviours, and closed-ended answers on response behaviour for open-ended questions in a user satisfaction or experience evaluation. Two types of open-ended questions were measured: general comment-specific questions designed to collect comments and explanation-specific questions designed to determine the reason for a higher or lower score for the closed-ended questions. Using an online structured questionnaire on an e-service telecom website, 13,346 valid responses (73.1% male; all aged 19 or above) were analysed. More than 75% of the respondents did not answer any of the open-ended questions. Although respondents tended to answer comment-specific questions (19.9%) more often than explanation-specific questions (11.9%), personal characteristics emerged as significant predictors of participants’ response behaviour in both types of open-ended questions. Males, younger participants, and those who had more e-service usage behaviours answered more often than other participants. Regarding the relationship between answers in closed-ended and open-ended questions, respondents’ scaled scores were significant predictors of responses to open-ended questions, particularly comment-specific questions. This study suggests that a score of four on a five-point scale may indicate an interesting answer, with negative responses (5.5%) more likely than positive responses (3.9%). Journal: Behaviour & Information Technology Pages: 1274-1284 Issue: 12 Volume: 36 Year: 2017 Month: 12 X-DOI: 10.1080/0144929X.2017.1381165 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1381165 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:12:p:1274-1284 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1381166_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Alexander Haas Author-X-Name-First: Alexander Author-X-Name-Last: Haas Author-Name: Julian Unkel Author-X-Name-First: Julian Author-X-Name-Last: Unkel Title: Ranking versus reputation: perception and effects of search result credibility Abstract: Search engines play a key role for Internet users when searching for information. The vast majority of users are heavily influenced by the given ranking on the search engine results page (SERP). In this study, N = 222 university students were tasked to inform themselves about the working conditions in South Asia on the basis of given SERPs. Besides the ranking on the SERP, two credibility cues – the type of the website (news site, corporate website, research institute, and private blog) and the primary source of information mentioned in the search result (scientific study vs. corporate spokesperson) – were varied. Two research objectives were examined: the influence of the ranking and the credibility cues on the evaluation of search results; and the effect of both ranking and credibility cues on the selection. Credibility cues had a strong influence on the perception of the search results’ credibility. Students rated the credibility higher if search results linked to reputable websites or mentioned a neutral primary source of information. We also find an interaction effect between the type of website and the primary source of information. However, participants’ selection was mainly influenced by the ranking. Reasons for this discrepancy are discussed. Journal: Behaviour & Information Technology Pages: 1285-1298 Issue: 12 Volume: 36 Year: 2017 Month: 12 X-DOI: 10.1080/0144929X.2017.1381166 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1381166 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:12:p:1285-1298 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1384509_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hongjin Shim Author-X-Name-First: Hongjin Author-X-Name-Last: Shim Author-Name: Euikyung Shin Author-X-Name-First: Euikyung Author-X-Name-Last: Shin Author-Name: Sohye Lim Author-X-Name-First: Sohye Author-X-Name-Last: Lim Title: Moderating effect of motivation for MIM use on the association between MIM bullying opportunities and MIM bullying behaviours Abstract: This study responds to a call to explain recent outbreaks of cyber-bullying on mobile instant messengers (MIMs). We examined the relationships between MIM bullying opportunities and bullying behaviours in group-chat settings while also investigating the moderating effect of adolescents’ motivations for MIM use. We gathered survey data from a sample of 417 South Korean students aged 13–17 years. The results indicate that adolescents’ perceptions of opportunities for cyber-bullying on MIMs are positively associated with their levels of engagement in bullying behaviours in MIM use. Additionally, we found a significant moderating effect of two motivations for MIM use, entertainment and convenience. We discuss the personal and social implications of our findings that engaging in cyber-bullying is affected by user perceptions and the types of gratification offered by a given medium. Journal: Behaviour & Information Technology Pages: 1299-1307 Issue: 12 Volume: 36 Year: 2017 Month: 12 X-DOI: 10.1080/0144929X.2017.1384509 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1384509 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:12:p:1299-1307 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1386713_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Patrick Mikalef Author-X-Name-First: Patrick Author-X-Name-Last: Mikalef Author-Name: Michail N. Giannakos Author-X-Name-First: Michail N. Author-X-Name-Last: Giannakos Author-Name: Ilias O. Pappas Author-X-Name-First: Ilias O. Author-X-Name-Last: Pappas Title: Designing social commerce platforms based on consumers’ intentions Abstract: Social commerce has been gaining momentum over the last few years as a novel form of e-commerce, creating substantial changes for both businesses and consumers. However, little is known about how consumer behaviour is influenced by characteristics on social commerce platforms. The purpose of this research is to elucidate how user intentions to purchase and to spread word-of-mouth (WOM) are influenced by characteristics present on social commerce platforms. More specifically, we adopt a uses-and-gratifications perspective and examine the influence of socialising, personal recommendation agents, product selection, and information availability. Partial least squares structural equation modelling analysis is performed on a sample of 165 social commerce users. Outcomes of the analysis indicate that socialising and personal recommendation agents positively influence purchase and WOM intentions, while product selection is found to only enhance purchase intentions. Interestingly, our findings reveal that information availability has no significant effect on purchase and WOM intentions. Finally, we find that when purchase intentions are triggered, they will tend increase consumers’ intentions to WOM. Journal: Behaviour & Information Technology Pages: 1308-1327 Issue: 12 Volume: 36 Year: 2017 Month: 12 X-DOI: 10.1080/0144929X.2017.1386713 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1386713 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:12:p:1308-1327 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1199051_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Liu Fan Author-X-Name-First: Liu Author-X-Name-Last: Fan Author-Name: Xinmin Liu Author-X-Name-First: Xinmin Author-X-Name-Last: Liu Author-Name: Bingcheng Wang Author-X-Name-First: Bingcheng Author-X-Name-Last: Wang Author-Name: Li Wang Author-X-Name-First: Li Author-X-Name-Last: Wang Title: Interactivity, engagement, and technology dependence: understanding users’ technology utilisation behaviour Abstract: To better understand users’ technology utilisation behaviour, a construct named technology dependence is suggested; as well a technology dependence model is proposed and empirically tested. Based on the literature on marketing, information systems’ utilisation, and psychology, a comprehensive set of constructs and hypotheses are compiled with a methodology for testing them in this paper. A questionnaire was designed and data were collected from 255 users of smartphones in Korea, mainly consisting of students and academics. Structural equation modelling was then applied to analyse the data. The result indicated that engagement is the strongest indicator of technology dependence along with user satisfaction. User satisfaction is affected by engagement and responsiveness of the technology. And all three dimensions of interactivity, namely, control, communication, and responsiveness, are revealed to be significant indicators of engagement. Based on the findings, the model develops useful insights into the factors that influence technology dependence and provides new ideas in understanding technology utilisation. Journal: Behaviour & Information Technology Pages: 113-124 Issue: 2 Volume: 36 Year: 2017 Month: 2 X-DOI: 10.1080/0144929X.2016.1199051 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1199051 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:2:p:113-124 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1203024_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jian Mou Author-X-Name-First: Jian Author-X-Name-Last: Mou Author-Name: Dong-Hee Shin Author-X-Name-First: Dong-Hee Author-X-Name-Last: Shin Author-Name: Jason Cohen Author-X-Name-First: Jason Author-X-Name-Last: Cohen Title: Understanding trust and perceived usefulness in the consumer acceptance of an e-service: a longitudinal investigation Abstract: E-services remain characterised by uncertainty despite their proliferation. Consumer trust beliefs are therefore considered an important determinant of e-service adoption. However, the research has not yet considered the potentially dynamic nature of these trust beliefs or how early-stage trust might influence later-stage adoption and use. To address this gap, this study draws on the theory of reasoned action and expectation–confirmation theory in a longitudinal study of trust in e-services. We examine how trust interacts with other consumer beliefs such as perceived usefulness (PU) and how these beliefs together influence consumer intentions and behaviours concerning e-services at both the initial and latter stages of use. The empirical context is online health information services. Data collection on a student population occurred during two time periods approximately five weeks apart. The results show that PU and trust are important at both the initial and latter stages in the consumer acceptance of online health services. Consumers’ actual usage experiences modify perceptions of usefulness and influence the confirmation of their initial expectations. These results have implications for our understanding of the dynamic nature of trust and PU as well as their roles in the long-term sustainability of e-services. Journal: Behaviour & Information Technology Pages: 125-139 Issue: 2 Volume: 36 Year: 2017 Month: 2 X-DOI: 10.1080/0144929X.2016.1203024 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1203024 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:2:p:125-139 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1208773_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: June Lu Author-X-Name-First: June Author-X-Name-Last: Lu Author-Name: June Wei Author-X-Name-First: June Author-X-Name-Last: Wei Author-Name: Chun-sheng Yu Author-X-Name-First: Chun-sheng Author-X-Name-Last: Yu Author-Name: Chang Liu Author-X-Name-First: Chang Author-X-Name-Last: Liu Title: How do post-usage factors and espoused cultural values impact mobile payment continuation? Abstract: Mobile commerce has become the predominant form of electronic commerce in many countries. This study examines the impacts of mobility, privacy protection, and social influence on mobile payment (m-payment) continuance and the moderation effects of espoused cultural values. A research model rooted in expectation–confirmation theory was tested using 724 usable responses from smartphone m-payment users in China. The results revealed that post-usage privacy protection and social influence beliefs drove user continuous intentions direct towards m-payment, and post-usage mobility belief had an indirect impact via user satisfaction. The espoused cultural value uncertainty avoidance served as an antecedent of perceived social influence and mobility. The espoused cultural value power distance served as an antecedent of perceived privacy protection. Implications, limitations, and future research directions are also discussed. Journal: Behaviour & Information Technology Pages: 140-164 Issue: 2 Volume: 36 Year: 2017 Month: 2 X-DOI: 10.1080/0144929X.2016.1208773 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1208773 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:2:p:140-164 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1209242_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Alison Parkes Author-X-Name-First: Alison Author-X-Name-Last: Parkes Title: The effect of individual and task characteristics on decision aid reliance Abstract: This research explores reliance behaviours of decision-makers using a decision aid. Objective and subjective task characteristics in the form of task complexity and task difficulty, respectively, are examined, along with the effect of the individual characteristic of expertise. A total of 130 subjects (65 novices and 65 experienced practitioners) completed a lab experiment using a decision aid (Insolve-DG) to help them make decisions for two insolvency tasks with differing levels of complexity. The research finds that the objective task characteristic (task complexity) and individual characteristic (expertise) both affect reliance behaviours; however, their effects are fully mediated by the subjective task characteristic (task difficulty). Expertise and task complexity are both associated with the degree of task difficulty experienced by an individual user: increasing task complexity increases task difficulty, and increasing expertise reduces task difficulty. Task difficulty and task complexity are established as different constructs; and importantly it is task difficulty, not task complexity, that ultimately affects reliance. Journal: Behaviour & Information Technology Pages: 165-177 Issue: 2 Volume: 36 Year: 2017 Month: 2 X-DOI: 10.1080/0144929X.2016.1209242 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1209242 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:2:p:165-177 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1212091_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dianne Cyr Author-X-Name-First: Dianne Author-X-Name-Last: Cyr Author-Name: David Gefen Author-X-Name-First: David Author-X-Name-Last: Gefen Author-Name: Rita Walczuch Author-X-Name-First: Rita Author-X-Name-Last: Walczuch Title: Exploring the relative impact of biological sex and masculinity–femininity values on information technology use Abstract: Previous studies in an e-commerce context suggest that there are biological differences (i.e. whether one is a man or a woman) with respect to perceptions of websites. In other research, there is evidence that psychological gender (i.e. values such as masculinity or femininity) likewise influences website perceptions. It is the aim of the current investigation to explore the possibility that both biological sex and psychological gender influence user perceptions, and to examine the predictive power of each on our model. To test these assumptions, we use an augmented technology acceptance model (TAM). To maximise variance in our sample, participants are selected from two countries that are significantly different in masculinity–femininity. As expected, psychological gender better predicted trust and TAM than biological sex. Moreover, this study validates that the masculinity–femininity dimension as originally developed by Hofstede [1980. Culture’s Consequences: International Differences in Work-Related Values. Beverly Hills, CA: Sage] can be separated into two scales – one each for masculinity and femininity. The results suggest the need for additional research into the differentiation between psychological gender and sex. Journal: Behaviour & Information Technology Pages: 178-193 Issue: 2 Volume: 36 Year: 2017 Month: 2 X-DOI: 10.1080/0144929X.2016.1212091 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1212091 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:2:p:178-193 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1221461_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Zhen Shao Author-X-Name-First: Zhen Author-X-Name-Last: Shao Author-Name: Yuqiang Feng Author-X-Name-First: Yuqiang Author-X-Name-Last: Feng Author-Name: Tienan Wang Author-X-Name-First: Tienan Author-X-Name-Last: Wang Title: Charismatic leadership and tacit knowledge sharing in the context of enterprise systems learning: the mediating effect of psychological safety climate and intrinsic motivation Abstract: Drawing upon charismatic leadership and intrinsic motivation theory, we developed a theoretical model to examine the impact mechanism of leader charisma on individuals’ tacit knowledge-sharing behaviour in the context of an Enterprise Systems learning team. We conducted a survey-based field study to examine the theoretical model and hypotheses. A total of 153 questionnaires were distributed to employees from more than 20 branches of the Beidahuang Group in China and 117 valid questionnaires were returned. Results from partial least squares analysis suggest that leader charisma has a strong influence on psychological safety climate, which in turn has a positive impact on individuals’ intrinsic motivation and their tacit knowledge-sharing behaviour. Our research findings unpack the impact mechanism of charismatic leadership on tacit knowledge sharing, and provide guidelines for the team leader to exhibit charismatic leadership traits in order to promote a psychological safety climate and facilitate an effective knowledge sharing of enterprise systems. Journal: Behaviour & Information Technology Pages: 194-208 Issue: 2 Volume: 36 Year: 2017 Month: 2 X-DOI: 10.1080/0144929X.2016.1221461 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1221461 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:2:p:194-208 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1208772_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yu-Ling Lin Author-X-Name-First: Yu-Ling Author-X-Name-Last: Lin Author-Name: Hong-Wen Lin Author-X-Name-First: Hong-Wen Author-X-Name-Last: Lin Title: Learning results and terminal values from the players of SimCity and The Sims Abstract: Most research on the topic conducted in the past did not elaborate in depth on the attributes of games that correspond to specific learning results. In this study, the means-end chain theory has been adopted as the theoretical basis to focus on the players of SimCity and The Sims (two of the most representative titles of the simulation game genre) as the subjects of the research. Through in-depth interviews conducted using the Soft Laddering approach, the study aims to examine the key attributes that would trigger learning results for players when playing games and the terminal values that the players would experience internally. The study also featured group comparison of subjects based on their gender. Results of the study showed that gamers still emphasise on the key aspects of Simulated reality and Self-created game content for simulation games. These two attributes have been found to lead to the learning results of Gain authentic experience and Cultivate imagination and creativity, ultimately leading to the terminal value of Sense of accomplishment. Journal: Behaviour & Information Technology Pages: 209-222 Issue: 2 Volume: 36 Year: 2017 Month: 2 X-DOI: 10.1080/0144929X.2016.1208772 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1208772 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:2:p:209-222 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1212402_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wei Guo Author-X-Name-First: Wei Author-X-Name-Last: Guo Author-Name: Ruo-Yu Liang Author-X-Name-First: Ruo-Yu Author-X-Name-Last: Liang Author-Name: Lei Wang Author-X-Name-First: Lei Author-X-Name-Last: Wang Author-Name: Wei Peng Author-X-Name-First: Wei Author-X-Name-Last: Peng Title: Exploring sustained participation in firm-hosted communities in China: the effects of social capital and active degree Abstract: Firm-hosted online communities are user-centred, and their efficacy depends on the users’ sustained participation. This study investigated the impact of social capital on users’ continued usage intention. Specifically, since very little work has been done to explore the antecedents of social capital, we tested the role of operator-related and individual-related factors in cultivating social capital by proposing an integrated research model to fill this gap. Furthermore, to gain deeper insights into continuance intention, we postulate that active degree moderates the relationship between social capital and users’ continued usage intention. Our model is empirically examined using survey data collected from 373 members of a well-known firm-hosted online community in China. The results reveal that the firm’s reaction, offline activities, interaction support, seeking reputation and perceived enjoyment are the significant antecedents of social capital. Additionally, social tie and shared vision exert a stronger effect on continued usage intention for active users, whereas identification has a higher influence on continued usage intention for inactive users. Finally, this study discusses the theoretical and practical implications of these findings and provides possible directions for future research. Journal: Behaviour & Information Technology Pages: 223-242 Issue: 3 Volume: 36 Year: 2017 Month: 3 X-DOI: 10.1080/0144929X.2016.1212402 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1212402 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:3:p:223-242 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1212928_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yen-Chun Jim Wu Author-X-Name-First: Yen-Chun Jim Author-X-Name-Last: Wu Author-Name: Chia-I Pan Author-X-Name-First: Chia-I Author-X-Name-Last: Pan Author-Name: Chih-Hung Yuan Author-X-Name-First: Chih-Hung Author-X-Name-Last: Yuan Title: Attitudes towards the use of information and communication technology in management education Abstract: Information and communication technology (ICT) tools are being increasingly used to facilitate teaching in educational institutions. This study examined the attitudes of students and instructors towards using ICT tools in management education. Immediately after conducting workshops that introduced 11 ICT tools used in classroom settings, questionnaires were administered to students and instructors from three public universities in Taiwan. Responses of 242 students and 46 instructors regarding 5 domains of ICT tools – feedback, classroom mobility, publishing, collaboration, and social media – were analysed to investigate their attitude towards the use of ICT. The results revealed that students perceived the ICT tools of collaboration and social media to be helpful in learning and in increasing their future employment; in addition, the teachers found these ICT tools to be useful. Therefore, by integrating collaboration and social media in teaching and course design, teachers can enhance student participation and link students’ learning to their future employment. Journal: Behaviour & Information Technology Pages: 243-254 Issue: 3 Volume: 36 Year: 2017 Month: 3 X-DOI: 10.1080/0144929X.2016.1212928 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1212928 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:3:p:243-254 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1221462_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Olga Revilla Muñoz Author-X-Name-First: Olga Author-X-Name-Last: Revilla Muñoz Author-Name: Francisco Alpiste Penalba Author-X-Name-First: Francisco Author-X-Name-Last: Alpiste Penalba Author-Name: Joaquín Fernández Sánchez Author-X-Name-First: Joaquín Author-X-Name-Last: Fernández Sánchez Author-Name: Olga C. Santos Author-X-Name-First: Olga C. Author-X-Name-Last: Santos Title: Reducing techno-anxiety in high school teachers by improving their ICT problem-solving skills Abstract: Teachers need to continuously update their information and communication technologies (ICT) knowledge, but they are usually not trained to deal with the problems arising from their use. In fact, studies in the literature report techno-anxiety (i.e. unpleasant physiological activation and discomfort due to present or future use of ICT) in teachers. Thus, the goal of this action research is to study if teachers’ techno-anxiety can be reduced by increasing their ability to solve technological problems. An inter-subject experiment has been carried out with 46 teachers. High school teachers were chosen because they are digital immigrants, while at the moment of this research their students are digital natives (born around year 2000). Since we could not find any specific training for teachers to increase their resolution skills of technological problems, in order to apply the treatment for our study, we have designed and deployed an online course about ICT problem-solving skills based on the 70/20/10 model for learning and development. Results show the success of the course when it comes to increasing the ICT problem-solving skills and to reducing techno-anxiety. Journal: Behaviour & Information Technology Pages: 255-268 Issue: 3 Volume: 36 Year: 2017 Month: 3 X-DOI: 10.1080/0144929X.2016.1221462 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1221462 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:3:p:255-268 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1221463_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cheng-Chieh Hsiao Author-X-Name-First: Cheng-Chieh Author-X-Name-Last: Hsiao Author-Name: Jyh-Shen Chiou Author-X-Name-First: Jyh-Shen Author-X-Name-Last: Chiou Title: The social influence of online collaborative community: the moderating effect of achievement Abstract: Online collaborative communities become particularly influential in contemporary Internet economy. However, these communities are often characterised by limited liability. Following the perspective of social influence, this study examines the impacts of three social influence modes in online collaborative communities of a famous online game. The moderating role of a player’s game achievement is also explored. Our results show that community identification is the most influential on online game continuance intention, especially for high achievement players. Community value congruence is likely to affect online game continuance intention for low achievement players. The impact of community normative influence on online game continuance intention appears to be curvilinear. This is more obvious for low achievement players. Implications for research and practice are also discussed. Journal: Behaviour & Information Technology Pages: 269-280 Issue: 3 Volume: 36 Year: 2017 Month: 3 X-DOI: 10.1080/0144929X.2016.1221463 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1221463 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:3:p:269-280 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1222552_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mohammad Rabiul Basher Rubel Author-X-Name-First: Mohammad Rabiul Basher Author-X-Name-Last: Rubel Author-Name: Daisy Mui Hung Kee Author-X-Name-First: Daisy Mui Hung Author-X-Name-Last: Kee Author-Name: Nadia Newaz Rimi Author-X-Name-First: Nadia Newaz Author-X-Name-Last: Rimi Author-Name: Yusliza Mohd Yusoff Author-X-Name-First: Yusliza Mohd Author-X-Name-Last: Yusoff Title: Adapting technology: effect of high-involvement HRM and organisational trust Abstract: This study is designed to empirically test a model of high-involvement human resource management (HIHRM), organisational trust, and technology adaptation grounded on social exchange theory in the context of the private banking sector. The proposed model intends to add to the understanding of the effect of HIHRM on technology adaptation via the mediating influence of organisational trust. Frontline employees were surveyed using a self-administered questionnaire. Results from partial least square-structural equation modelling suggest that there is a significant influence of HIHRM on technology adaptation. Organisational trust further mediates the relationship. Thus, this paper finds an answer to the ‘black box’ of human resource management (HRM) practices, explaining how HIHRM influences employees’ attitudes towards technology adaptation. The study can help management have a better understanding of the importance of employee involvement-oriented HRM in introducing and implementing a new technology through the integration of trust processes in the organisation. Journal: Behaviour & Information Technology Pages: 281-293 Issue: 3 Volume: 36 Year: 2017 Month: 3 X-DOI: 10.1080/0144929X.2016.1222552 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1222552 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:3:p:281-293 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1232751_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shyh-ming Lin Author-X-Name-First: Shyh-ming Author-X-Name-Last: Lin Title: Identify predictors of university students’ continuance intention to use online carbon footprint calculator Abstract: An online carbon footprint calculator (CFC) is a Green Information System, which enables individuals to self-estimate carbon footprints, self-manage behaviour, and accordingly self-control carbon emissions. Individuals’ persistent CFC use may help to slow down global warming. Thus, it is vital to establish a model to investigate the motivational predictors of CFC continuance intention. We formulated a model by integrating Expectation-Confirmation Model (ECM) and Theory of Planned Behaviour (TPB), with the former measuring continuance intention and the latter measuring low-carbon behavioural intention. To validate the model and identify significant predictors, a survey was conducted on undergraduate students. The survey results revealed that ECM accounted for 50% of the variance in continuance intention, that TPB accounted for 35% in low-carbon behavioural intention, and that the integrated model accounted for 64% in CFC continuance intention. Plus, direct and significant predictors of CFC continuance intention included low-carbon attitude, low-carbon behavioural intention, low-carbon subjective norm, satisfaction, and usefulness. Findings, implications, and suggestions are accordingly offered. Journal: Behaviour & Information Technology Pages: 294-311 Issue: 3 Volume: 36 Year: 2017 Month: 3 X-DOI: 10.1080/0144929X.2016.1232751 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1232751 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:3:p:294-311 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1232752_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Zehra Altınay Author-X-Name-First: Zehra Author-X-Name-Last: Altınay Title: Evaluating peer learning and assessment in online collaborative learning environments Abstract: Transformation of learning and teaching in higher education now offers greater educational equality through enhanced access and collaboration within the framework of lifelong learning in the digital age. This study aims to evaluate online peer learning and assessment in the collaborative learning process in higher education practices. The study also investigates the impact of online peer learning on the development of skills within collaborative learning through the use of volunteered responses from learners concerning their experiences with and perceptions of online learning. Therefore, a quantitative approach is applied through the administration of a survey with 32 items that is distributed to 715 participants. According to the objective of the study, a set of inferential statistical analyses are performed. The theoretical framework of this study is the CHAT (cultural historical activity theory) which reconstructs the knowledge of learners through the application of the Adobe Connect program to demonstrate how learners can be collaborative and social with their peers in an online context. The results revealed that the collaborative online peer learning process in higher education encourages critical reflection and self-assessment. The study contributes to the understanding of the value of learner satisfaction in online collaborative learning environments through the experiences of learners. Journal: Behaviour & Information Technology Pages: 312-320 Issue: 3 Volume: 36 Year: 2017 Month: 3 X-DOI: 10.1080/0144929X.2016.1232752 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1232752 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:3:p:312-320 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1234645_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Paula Castro Author-X-Name-First: Paula Author-X-Name-Last: Castro Author-Name: Leonor Bettencourt Author-X-Name-First: Leonor Author-X-Name-Last: Bettencourt Title: Exploring the predictors and the role of trust and concern in the context of data disclosure to governmental institutions Abstract: Recently, the number of online databases and the amount of personal information they store have escalated; the potential uses and misuses of these databases have consequently multiplied, and in Europe, there are now calls for a public rediscussion of their legal status. In this context, this paper uses survey data from a Portuguese sample to investigate some psychosocial processes involved in decision-taking related to the disclosure of personal data to governmental institutions. The study tests (1) what societal-level variables (e.g. Post-Materialistic values and System Justification motives) help predict trust and concern felt towards public institutions; (2) whether these societal-level variables are better predictors of disclosure-related decisions than are socio-demographic aspects and knowledge of the legal framework and (3) the capacity of both societal-level variables and trust and concern for predicting the willingness to disclose personal data and to complain about the misuse of data by governmental institutions. Findings show that trust is a key incentive for the disclosure of personal data to governmental institutions and is linked to a more passive engagement with citizenship. Concern, in turn, being negatively linked to system justification and positively to willingness to complain, seems associated with a more active civic citizenship. Implications of this pattern are discussed. Journal: Behaviour & Information Technology Pages: 321-331 Issue: 3 Volume: 36 Year: 2017 Month: 3 X-DOI: 10.1080/0144929X.2016.1234645 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1234645 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:3:p:321-331 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1232753_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dimitrios Raptis Author-X-Name-First: Dimitrios Author-X-Name-Last: Raptis Author-Name: Anders Bruun Author-X-Name-First: Anders Author-X-Name-Last: Bruun Author-Name: Jesper Kjeldskov Author-X-Name-First: Jesper Author-X-Name-Last: Kjeldskov Author-Name: Mikael B. Skov Author-X-Name-First: Mikael B. Author-X-Name-Last: Skov Title: Converging coolness and investigating its relation to user experience Abstract: Recently a number of studies appeared that operationalised coolness and explored its relation to digital products. Literature suggests that perceived coolness is another factor of user experience, and this adds to an existing explosion of dimensions related to aesthetics, hedonic quality, pragmatic quality, attractiveness, etc. A critical challenge highlighted in prior research is to study the relationships among those factors and so far, no studies have empirically examined the relationship between coolness and other established user experience factors. In this paper, we address this challenge by presenting two studies one that focuses on factors from two cool questionnaires, and one that compares them against existing User eXperience (UX) factors. Our findings show that factors from the two cool questionnaires converge and they also converge to existing, established UX factors. Thus, 11 distinct cool and UX factors converge into 5 for the case of mobile devices. Our findings are important for researchers, as we demonstrate through a validated model that coolness is part of UX research, as well as for practitioners, by developing a questionnaire that can reliably measure both perceived inner and outer coolness as well as the overall coolness judgement based on 5 factors and 21 items. Journal: Behaviour & Information Technology Pages: 333-350 Issue: 4 Volume: 36 Year: 2017 Month: 4 X-DOI: 10.1080/0144929X.2016.1232753 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1232753 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:4:p:333-350 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1234646_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rukshan Alexander Author-X-Name-First: Rukshan Author-X-Name-Last: Alexander Author-Name: Nik Thompson Author-X-Name-First: Nik Author-X-Name-Last: Thompson Author-Name: David Murray Author-X-Name-First: David Author-X-Name-Last: Murray Title: Towards cultural translation of websites: a large-scale study of Australian, Chinese, and Saudi Arabian design preferences Abstract: Since websites are developed and maintained by different cultures, web page design may be influenced by the originating culture. This study examines the usage of design attributes between Australian, Chinese, and Saudi Arabian cultures. This study used automated and manual techniques to investigate design attributes including layout, navigation, links, multimedia, visual representation, colour, and text. Significant differences were found in each of the listed design attributes, suggesting that different interfaces may be needed for successful communication with different cultural groups. The results of this study confirm and extend prior research and anthropological models. The contribution of this study is the scale (460 websites in total) and breadth (seven design attributes) of the research. It also provides revised insights into culture and website design and the concept of cultural translation of web content. Journal: Behaviour & Information Technology Pages: 351-363 Issue: 4 Volume: 36 Year: 2017 Month: 4 X-DOI: 10.1080/0144929X.2016.1234646 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1234646 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:4:p:351-363 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1236836_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: André Luís Andrade Menolli Author-X-Name-First: André Luís Andrade Author-X-Name-Last: Menolli Author-Name: H. Sofia Pinto Author-X-Name-First: H. Sofia Author-X-Name-Last: Pinto Author-Name: Sheila Reinehr Author-X-Name-First: Sheila Author-X-Name-Last: Reinehr Author-Name: Andreia Malucelli Author-X-Name-First: Andreia Author-X-Name-Last: Malucelli Title: SECOL: a semantic environment based on social media to support organisational learning Abstract: Organisational learning (OL) helps companies to significantly improve their processes through the reuse of experiences, making knowledge accessible to the whole organisation. However, establishing learning in software development companies is not a trivial task, since it is an area in which processes and knowledge are usually hidden inside the employees’ mind. Generally, employees prefer to look for knowledge via Internet search engines rather than using the knowledge produced inside the company. Hence, we explored how better organising content produced within the company may minimise this problem. We investigated how a semantic collaborative environment, titled semantic collaborative environment for organisational learning (SECOL), based on social software, learning objects (LOs), and units of learning (UL) may assist to improve OL for software development companies. We defined an approach to generate LOs and UL from social software’s content used by companies. The environment was implemented based on ontologies in order to represent and organise acquired knowledge. Furthermore, an experiment was conducted using qualitative data analysis. The results indicated that the use of the environment is appropriate to improve OL in software development teams and the use of SECOL is efficient, particularly in order to acquire new knowledge, assisting the promotion of the use of organisational patterns and minimising repeated solutions. Journal: Behaviour & Information Technology Pages: 364-389 Issue: 4 Volume: 36 Year: 2017 Month: 4 X-DOI: 10.1080/0144929X.2016.1236836 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1236836 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:4:p:364-389 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1236837_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Khadija Ali Vakeel Author-X-Name-First: Khadija Ali Author-X-Name-Last: Vakeel Author-Name: Saini Das Author-X-Name-First: Saini Author-X-Name-Last: Das Author-Name: Godwin J. Udo Author-X-Name-First: Godwin J. Author-X-Name-Last: Udo Author-Name: Kallol Bagchi Author-X-Name-First: Kallol Author-X-Name-Last: Bagchi Title: Do security and privacy policies in B2B and B2C e-commerce differ? A comparative study using content analysis Abstract: Security and privacy policies address consumer concerns related to security and privacy in e-commerce websites. As these policies represent only the vendor’s perspective, often there exists a mismatch between the stated and desired policy. Based on transaction cost theory, we speculate that business-to-business (B2B) and business-to-consumer (B2C) e-commerce customers use their transaction cost savings in order to obtain varying levels of security and privacy. These differences are bound to be reflected in the security and privacy policies of e-commerce companies. Therefore, in this paper, we perform a comparative content analysis of the security and privacy policies in B2C and B2B e-commerce. Results show that B2B vendors are more concerned about security than their B2C counterparts, while B2C vendors are anxious about intimacy and restriction privacy. Our findings have important implications for e-commerce consumers and vendors as individual and corporate consumers have varying concerns while transacting online. Individual consumers are concerned about maintaining security and intimacy privacy, whereas corporate users are anxious about regulatory issues. Therefore, B2C vendors should incorporate stringent measures dedicated to confidentiality and protection of consumer data as well as enhance intimacy privacy in their security policies, while their B2B counterparts should focus on enhancing restriction privacy. Journal: Behaviour & Information Technology Pages: 390-403 Issue: 4 Volume: 36 Year: 2017 Month: 4 X-DOI: 10.1080/0144929X.2016.1236837 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1236837 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:4:p:390-403 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1239761_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tanja Pavleska Author-X-Name-First: Tanja Author-X-Name-Last: Pavleska Author-Name: Borka Jerman Blažič Author-X-Name-First: Borka Author-X-Name-Last: Jerman Blažič Title: User bias in online trust systems: aligning the system designers’ intentions with the users’ expectations Abstract: The advent of social networks opened a myriad opportunities for merging the social character of trust with the technical possibilities offered by the Internet and its availability as a mobile service. While most of the computational trust models aim to detect trustworthy entities, much less attention is paid to how these models are perceived by the users who are the core of the system. This paper delves into the workings of online trust systems under user bias and analyses the user behaviour through biases defined by Prospect theory. By performing empirical study on an existing system, we are able to demonstrate that there is a huge discrepancy between the aim of implementation of the online trust models and the users’ perception of those models. Understanding of this relation by the system designers can reduce complexity and improve the user experience and the system performance. The results imply that the tendency of the users to exhibit cognitive biases is not only the cause, but also the effect from the trust system design. These results and the analysis are then used to propose to the system designers a methodology for user bias identification and mitigation in the form of a Choice architecture for trust systems. Journal: Behaviour & Information Technology Pages: 404-421 Issue: 4 Volume: 36 Year: 2017 Month: 4 X-DOI: 10.1080/0144929X.2016.1239761 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1239761 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:4:p:404-421 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1240233_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hyun K. Kim Author-X-Name-First: Hyun K. Author-X-Name-Last: Kim Author-Name: Sung H. Han Author-X-Name-First: Sung H. Author-X-Name-Last: Han Title: Defining and classifying IT interaction disability Abstract: Many people have significant difficulties while using information technology (IT) devices. This study suggests a new concept of IT interaction disability (ITID) to understand the significant difficulties that users may encounter while using IT devices. The task, interface, and context (TIC) framework for classifying the types of ITID is also developed; this framework includes three components: tasks, user interface elements, and context factors. A case study in which visually impaired people used smartphones was conducted to illustrate the types of ITID and to show the applicability of the TIC framework. The result of this study can provide insights to researchers to improve the understanding of the significant difficulties of using IT devices and to analyse these difficulties systematically. Journal: Behaviour & Information Technology Pages: 422-434 Issue: 4 Volume: 36 Year: 2017 Month: 4 X-DOI: 10.1080/0144929X.2016.1240233 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1240233 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:4:p:422-434 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1240234_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ping-Ling Chen Author-X-Name-First: Ping-Ling Author-X-Name-Last: Chen Author-Name: Wafaa Saleh Author-X-Name-First: Wafaa Author-X-Name-Last: Saleh Author-Name: Chih-Wei Pai Author-X-Name-First: Chih-Wei Author-X-Name-Last: Pai Title: Texting and walking: a controlled field study of crossing behaviours and inattentional blindness in Taiwan Abstract: The paper investigates the effects of phone use (talking, texting, and listening to music) on the street-crossing behaviours of pedestrians and their inattentional blindness in Taiwan. Recent handsets with touchscreens, as well as more advanced features including multimedia, and mobile applications (apps), exacerbate problems relating to cognitive distraction and reduced situation awareness. A controlled field study using video cameras was conducted for observing pedestrians’ crossing behaviours (e.g. crossing time, sudden stops, looking both ways before crossing, and disobeying traffic signals). Pedestrians were classified into two groups: experimental group (talking, texting, and listening to music) and control group (no phone use). Pedestrians’ inattentional blindness was examined by evaluating whether they saw and heard an unusual object (i.e. a clown) nearby. The results indicate that the proportions of unsafe crossing behaviours (e.g. sudden stops, disobeying traffic signals, and not looking both ways before crossing) were higher among distracted individuals and more pronounced among those using instant-messaging apps. These instant-message app users were the least likely to see the clown, and music listeners were the least likely to hear the horn that the clown was honking. Contributing factors to unsafe behaviours include being a student, having a phone screen of 5 inches or larger, and having unlimited 3G Internet access. Texting message via apps was the leading factor on unsafe crossing behaviours of pedestrians and their inattentional blindness. Journal: Behaviour & Information Technology Pages: 435-445 Issue: 4 Volume: 36 Year: 2017 Month: 4 X-DOI: 10.1080/0144929X.2016.1240234 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1240234 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:4:p:435-445 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1242652_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Colin Swindells Author-X-Name-First: Colin Author-X-Name-Last: Swindells Author-Name: Melanie Tory Author-X-Name-First: Melanie Author-X-Name-Last: Tory Author-Name: Robert Kincaid Author-X-Name-First: Robert Author-X-Name-Last: Kincaid Author-Name: Guy Evans Author-X-Name-First: Guy Author-X-Name-Last: Evans Title: Understanding and supporting histopathology slide sorting Abstract: Histopathology laboratories devote considerable time and effort to sorting tissue sample slides. We observed slide sorting in a typical urban hospital to understand the existing workflow and explore how it might be supported by an interactive computer support system. We observed 8.5 hours of slide sorting activity through a video camera mounted above a laboratory workbench. Through detailed video analysis, we characterised the process, examined which activities took the most time, and explored design considerations. We found that a very large proportion (23.5%) of the slide sorting time involved managing paper documents. We suggest that an interactive computer support system could automatically detect which slides are sorted into which folders and digitally list additional slides to include with these sets; this would support the workflow of technicians, while eliminating paper management and manual barcode reading operations, leading to time savings of approximately 30%. Additional recommendations for the design of such a support system include focusing on case management (e.g. how many slides belong to each case, whether a complete case will fit within the current folder, and which slides associated with a case are still missing), supporting recovery from disruptions, and enabling a flexible rather than a highly scripted workflow. Journal: Behaviour & Information Technology Pages: 447-458 Issue: 5 Volume: 36 Year: 2017 Month: 5 X-DOI: 10.1080/0144929X.2016.1242652 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1242652 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:5:p:447-458 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1242653_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ralf De Wolf Author-X-Name-First: Ralf Author-X-Name-Last: De Wolf Author-Name: Ellen Vanderhoven Author-X-Name-First: Ellen Author-X-Name-Last: Vanderhoven Author-Name: Bettina Berendt Author-X-Name-First: Bettina Author-X-Name-Last: Berendt Author-Name: Jo Pierson Author-X-Name-First: Jo Author-X-Name-Last: Pierson Author-Name: Tammy Schellens Author-X-Name-First: Tammy Author-X-Name-Last: Schellens Title: Self-reflection on privacy research in social networking sites Abstract: The increasing popularity of social networking sites has been a source of many privacy concerns. To mitigate these concerns and empower users, different forms of educational and technological solutions have been developed. Developing and evaluating such solutions, however, cannot be considered a neutral process. Instead, it is socially bound and interwoven with norms and values of the researchers. In this contribution, we aim to make the research process and development of privacy solutions more transparent by highlighting questions that should be considered. (1) Which actors are involved in formulating the privacy problem? (2) Is privacy perceived as a human right or as a property right on one’s data? (3) Is informing users of privacy dangers always a good thing? (4) Do we want to influence users’ attitudes and behaviours? (5) Who is the target audience? We argue that these questions can help researchers to better comprehend their own perspective on privacy, that of others, and the influence of the solutions they are developing. In the discussion, we propose a procedure called ‘tool clinics’ for further practical implementations. Journal: Behaviour & Information Technology Pages: 459-469 Issue: 5 Volume: 36 Year: 2017 Month: 5 X-DOI: 10.1080/0144929X.2016.1242653 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1242653 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:5:p:459-469 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1257067_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xiao-Ling Jin Author-X-Name-First: Xiao-Ling Author-X-Name-Last: Jin Author-Name: Zhenya Tang Author-X-Name-First: Zhenya Author-X-Name-Last: Tang Author-Name: Zhongyun Zhou Author-X-Name-First: Zhongyun Author-X-Name-Last: Zhou Title: Influence of traits and emotions on boosting status sharing through microblogging Abstract: Disclosing status information through microblogging can facilitate effective and efficient electronic word-of-mouth marketing. Therefore, we should understand why people share status information and why certain pieces of content are being shared more often than others. This study adopted an impulsive perspective to investigate status-sharing behaviour in microblogs, which is more spontaneous and unplanned compared with that displayed in traditional virtual communities. Specifically, this study developed a theoretical model to investigate the association among personality traits, emotions, and urge to share status through microblogging. The research model was empirically validated by conducting an online survey among the users of a prevalent microblogging service in China. These users’ urge to share their status was influenced by their personality traits and emotions. Moreover, people with a high level of sharing impulsiveness were inclined to generate negative emotions, whereas those with a high level of inherent novelty seeking could easily induce positive emotions. Journal: Behaviour & Information Technology Pages: 470-483 Issue: 5 Volume: 36 Year: 2017 Month: 5 X-DOI: 10.1080/0144929X.2016.1257067 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1257067 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:5:p:470-483 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1258086_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Iryna Pentina Author-X-Name-First: Iryna Author-X-Name-Last: Pentina Author-Name: Lixuan Zhang Author-X-Name-First: Lixuan Author-X-Name-Last: Zhang Title: Effects of social support and personality on emotional disclosure on Facebook and in real life Abstract: This paper focuses on the roles of personality and social support in affecting the extent of emotional disclosure in social media (SM) and compares them to those in face-to-face encounters. Specifically, we consider the effects of the Big Five personality traits and perceptions of social support from friends, significant others, and family on the extent of sharing positive and negative emotions on Facebook (FB) vs. real life (RL). The data are collected via an online survey of a broad demographic range of FB users. Our findings suggest that certain personality traits (extroversion, agreeableness, and conscientiousness), as well as perceived social support from friends, are significantly related to the disclosure of positive emotions on FB. We also report and discuss the differences between drivers of emotional disclosure in SM and RL, as well as offer suggestions for future research. Journal: Behaviour & Information Technology Pages: 484-492 Issue: 5 Volume: 36 Year: 2017 Month: 5 X-DOI: 10.1080/0144929X.2016.1258086 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1258086 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:5:p:484-492 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1262897_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mona A. Mohamed Author-X-Name-First: Mona A. Author-X-Name-Last: Mohamed Author-Name: Joyram Chakraborty Author-X-Name-First: Joyram Author-X-Name-Last: Chakraborty Author-Name: Josh Dehlinger Author-X-Name-First: Josh Author-X-Name-Last: Dehlinger Title: Trading off usability and security in user interface design through mental models Abstract: The aim of this paper is to establish the foundations for developing a mental model that bridges the gap between usability and security in user-centred designs. To this purpose, a meta-model has been developed to align design features with the users’ requirements through tacit knowledge elicitation. The meta-model describes the combinatorial relationships of Security, Usability and Mental (SUM) and how these components can be used to design a usable and secure system. The SUM meta-model led to the conclusion that there is no antagonism between usability and security. However, the degree of usable security depends on the ability of the designer to capture and implement the user’s tacit knowledge. In fact, the SUM meta-model seeks the dilution of the trading-off effects between security and usability through compensating synergism of the tacit knowledge. A usability security cognitive map has been developed for the major constituents of usability and security to clarify the interactions and their influences on the meta-model stipulations. The three intersecting areas of the three components’ relationships are manipulated to expand the Optimal Equilibrium Solution (OES) (δ) expanse. To put the SUM meta-model into practice, knowledge management principles have been proposed for implementing user-centred security and user-centred design. This is accomplished by using collaborative brainpower from various knowledge constellations to design a system within the user’s current and future perception boundaries. Therefore, different knowledge groups, processes, techniques, tactics and practices have been proposed for knowledge transfer and transformation during the mental model development. Journal: Behaviour & Information Technology Pages: 493-516 Issue: 5 Volume: 36 Year: 2017 Month: 5 X-DOI: 10.1080/0144929X.2016.1262897 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1262897 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:5:p:493-516 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1262898_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hatice Gözde Akkın Gürbüz Author-X-Name-First: Hatice Gözde Author-X-Name-Last: Akkın Gürbüz Author-Name: Türkay Demir Author-X-Name-First: Türkay Author-X-Name-Last: Demir Author-Name: Burcu Gökalp Özcan Author-X-Name-First: Burcu Author-X-Name-Last: Gökalp Özcan Author-Name: Muhammed Tayyib Kadak Author-X-Name-First: Muhammed Tayyib Author-X-Name-Last: Kadak Author-Name: Burç Çağrı Poyraz Author-X-Name-First: Burç Çağrı Author-X-Name-Last: Poyraz Title: Use of social network sites among depressed adolescents Abstract: Social network sites (SNSs) are relatively new phenomena, and the relationship between SNSs and psychopathology remains unclear. The purpose of this study was to evaluate the type of SNSs depressed adolescents use and the incidence of depressive disclosure on SNSs among them. The study was designed to be cross-sectional. The sample consisted of 53 adolescents diagnosed with depressive disorder, as confirmed by K-SADS-PL, and 55 non-depressed adolescents. The Children’s Depression Inventory, Social Anxiety Scale and Social Network Use Questionnaire were administered. The primary finding was that the amount of time spent on the Internet and on SNSs was significantly higher among depressed adolescents than non-depressed adolescents. Additionally, depressed adolescents reported significantly higher disclosure of anhedonia, worthlessness, guilt, loss of concentration, irritability and thoughts of suicide on SNSs. The intensity of the depression sharing was significantly higher in the depressed group. Depressed young people use social networks to express their symptoms. Adolescents’ disclosure on social networks may be able to guide relatives, friends and mental health professionals. Journal: Behaviour & Information Technology Pages: 517-523 Issue: 5 Volume: 36 Year: 2017 Month: 5 X-DOI: 10.1080/0144929X.2016.1262898 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1262898 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:5:p:517-523 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1262900_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vasileios Stavropoulos Author-X-Name-First: Vasileios Author-X-Name-Last: Stavropoulos Author-Name: Peter Wilson Author-X-Name-First: Peter Author-X-Name-Last: Wilson Author-Name: Daria Kuss Author-X-Name-First: Daria Author-X-Name-Last: Kuss Author-Name: Mark Griffiths Author-X-Name-First: Mark Author-X-Name-Last: Griffiths Author-Name: Douglas Gentile Author-X-Name-First: Douglas Author-X-Name-Last: Gentile Title: A multilevel longitudinal study of experiencing virtual presence in adolescence: the role of anxiety and openness to experience in the classroom Abstract: Presence describes the feeling of reality and immersion that users of virtual/Internet environments have. Importantly, it has been suggested that there are individual and contextual differences regarding susceptibility to presence. These aspects of presence have been linked to both beneficial and disadvantageous uses of the Internet, such as online therapeutic applications and addictive Internet behaviours. In the present study, presence was studied in relation to individual anxiety symptoms and classroom-level openness to experience (OTE) using a normative sample of 648 adolescents aged between 16 and 18 years. Presence was assessed with the Presence II questionnaire, anxiety symptoms with the relevant subscales of the SCL-90-R, and OTE with the Five-Factor Questionnaire. A three-level hierarchical linear model was calculated. Results showed that experiencing presence in virtual environments dropped between the ages of 16 and 18 years. Additionally, although anxiety symptoms were associated with higher presence at 16 years, this association decreased with age. Results also demonstrated that adolescents in classrooms higher on OTE reported reduced level of experiencing presence. The practical and theoretical implications of these findings are discussed. Journal: Behaviour & Information Technology Pages: 524-539 Issue: 5 Volume: 36 Year: 2017 Month: 5 X-DOI: 10.1080/0144929X.2016.1262900 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1262900 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:5:p:524-539 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1264483_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Erdem Ucar Author-X-Name-First: Erdem Author-X-Name-Last: Ucar Author-Name: Hakan Ustunel Author-X-Name-First: Hakan Author-X-Name-Last: Ustunel Author-Name: Turhan Civelek Author-X-Name-First: Turhan Author-X-Name-Last: Civelek Author-Name: Ilhan Umut Author-X-Name-First: Ilhan Author-X-Name-Last: Umut Title: Effects of using a force feedback haptic augmented simulation on the attitudes of the gifted students towards studying chemical bonds in virtual reality environment Abstract: The aim of this study is to identify the effects of force feedback haptic applications developed in virtual reality environments (VREs), which is an important field of study in computer science and engineering, on gifted students’ attitudes towards chemistry education in learning process. A 3D 6 DOF (Degree of Freedom) haptik device (Phantom Omni™) has been used to develop the algorithm in this study. It can be used to transmit force and motion using a haptic device. Visual C++ was choosen as the software development environment. OpenGL™ and Haptic Device Application Programming Interface have been used for rendering graphics. At the 3D image creation state Wrap 1200™, which is a kind of head-mounted display, has been chosen. The sample of this study consists of 52 students identified as gifted and are attending 6th and 7th grades at the Istanbul Science & Art Center in Istanbul. The experimental group studied chemical bonds using an application developed by using a force feedback haptic device in VRE and the control group studied it by traditional teaching methods. The study reveals that there is a relation between using force feedback haptic applications which are developed in VREs and gifted students’ attitudes towards educational programs. Journal: Behaviour & Information Technology Pages: 540-547 Issue: 5 Volume: 36 Year: 2017 Month: 5 X-DOI: 10.1080/0144929X.2016.1264483 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1264483 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:5:p:540-547 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1268647_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xi Zhang Author-X-Name-First: Xi Author-X-Name-Last: Zhang Author-Name: Shan Jiang Author-X-Name-First: Shan Author-X-Name-Last: Jiang Author-Name: Patricia Ordóñez de Pablos Author-X-Name-First: Patricia Author-X-Name-Last: Ordóñez de Pablos Author-Name: Miltiadis D. Lytras Author-X-Name-First: Miltiadis D. Author-X-Name-Last: Lytras Author-Name: Yongqiang Sun Author-X-Name-First: Yongqiang Author-X-Name-Last: Sun Title: How virtual reality affects perceived learning effectiveness: a task–technology fit perspective Abstract: The application of virtual reality (VR) in improving users’ learning outcomes, especially in perceived learning effectiveness, is a new area. VR provides visualisation and interaction within a virtual world that closely resembles a real world, bringing an immersive study experience. It also has two special features: representational fidelity and immediacy of control. However, only when the technology fits the tasks that users are performing will it be adopted. In addition, technology itself cannot improve learning outcomes; certain learning behaviours, such as reflective thinking, should be prompted first so that learning outcomes can be improved. The research hypotheses derived from this model have empirically been validated using the responses to a survey among 180 users. These responses have been examined through SmartPLS 2.0. Surprisingly, task–technology fit does not moderate the relationship between VR and technology quality and the relationship between VR and technology accessibility. From this study, we can conclude that VR will influence reflective thinking and further indirectly improve perceived learning effectiveness. Journal: Behaviour & Information Technology Pages: 548-556 Issue: 5 Volume: 36 Year: 2017 Month: 5 X-DOI: 10.1080/0144929X.2016.1268647 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1268647 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:5:p:548-556 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1265150_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Susan M. Ferreira Author-X-Name-First: Susan M. Author-X-Name-Last: Ferreira Author-Name: Sergio Sayago Author-X-Name-First: Sergio Author-X-Name-Last: Sayago Author-Name: Josep Blat Author-X-Name-First: Josep Author-X-Name-Last: Blat Title: Older people’s production and appropriation of digital videos: an ethnographic study Abstract: While most of today’s children, young people, and adults are both consumers and producers of digital content, very little is known about older people as digital content creators. Drawing on a three-year ethnographic study, this paper reports on the digital video production and appropriation of approximately 200 older people (aged 60–85). They generated 320 videos over the course of the study. We show their motivations for engaging in digital video production, discuss their planned video making, and highlight their creativity while editing videos. We show the different meanings they ascribed to digital videos in their social appropriation of these objects, the meaningful strategies they adopted to share videos, and the impact on their perceived wellbeing. Furthermore, we outline the solutions the participants developed to overcome or cope with interaction issues they faced over time. We argue that the results portray older people as active and creative makers of digital videos with current video capturing, editing, and sharing technologies. We contend that this portrayal both encourages us to re-consider how older people should be seen within human–computer interaction and helps to frame future research/design activities that bridge the grey digital divide. Journal: Behaviour & Information Technology Pages: 557-574 Issue: 6 Volume: 36 Year: 2017 Month: 6 X-DOI: 10.1080/0144929X.2016.1265150 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1265150 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:6:p:557-574 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1266388_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: María Graciela Badilla Quintana Author-X-Name-First: María Graciela Author-X-Name-Last: Badilla Quintana Author-Name: Angélica Vera Sagredo Author-X-Name-First: Angélica Author-X-Name-Last: Vera Sagredo Author-Name: Miltiadis D. Lytras Author-X-Name-First: Miltiadis D. Author-X-Name-Last: Lytras Title: Pre-service teachers’ skills and perceptions about the use of virtual learning environments to improve teaching and learning Abstract: This paper explores data retrieved from Educational Immersive Virtual Worlds to describe pre-service teachers’ skills and perceptions about the simulation tasks. This project had 10 participants who were immersed for 3 years in the Technology and Pedagogical Models in Immersive Worlds island, a multi-user virtual environment in Second Life and Open Simulator. In this project, we evaluated how three-dimensional virtual environments can facilitate the achievement of teaching and learning processes. Based on quantitative and qualitative methodologies, two data collection instruments were applied. Through observation grids and personal log books, professional performance of the 18 pedagogical challenges implemented was collected. The statistical analysis shows that the students improved their technology skills and educational aspects about good practices in classes, regardless of the type of platform used. The analysis through Constant Comparing Method reported a positive assessment of the use of virtual environments, especially about the use of teaching strategies. Main conclusions regarding the pedagogical context reflect the importance of peer assessment on teaching performance, as well as the complexity of role-plays as intellectual challenges to enhance pre-service teachers’ skills. The main difficulties identified during the development of the activities were technical in nature, reporting hardware and connectivity issues. Journal: Behaviour & Information Technology Pages: 575-588 Issue: 6 Volume: 36 Year: 2017 Month: 6 X-DOI: 10.1080/0144929X.2016.1266388 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1266388 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:6:p:575-588 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1267263_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nicoleta Bălău Author-X-Name-First: Nicoleta Author-X-Name-Last: Bălău Author-Name: Sonja Utz Author-X-Name-First: Sonja Author-X-Name-Last: Utz Title: Information sharing as strategic behaviour: the role of information display, social motivation and time pressure Abstract: In today’s knowledge economy, given the increasing number of online collaborative platforms, it is even more important to understand and manage the sharing of information. Although it is widely accepted that technological design affects how people use a platform, it is a real challenge to constantly stimulate information sharing (IS), also because individuals often behave strategically, that is, share relatively unimportant information, but keep the important private information for themselves. This research aims to understand how people’s motivations and aspects of communication technology interact to affect IS. Specifically, we expand the view of IS as strategic behaviour by investigating (1) how social motivation (prosocial vs. pro-self) and time pressure (high vs. low), interactively, impact strategic IS and (2) how technological features (push- vs. pull-information display) can increase the sharing of private information. Across two experiments, we found that push-information displays increase the sharing of private information. This held especially for individuals with a prosocial motivation. Additionally, we found that actual and not perceived time pressure impacts (private) IS. Implications for technological design choices and knowledge management are discussed. Journal: Behaviour & Information Technology Pages: 589-605 Issue: 6 Volume: 36 Year: 2017 Month: 6 X-DOI: 10.1080/0144929X.2016.1267263 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1267263 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:6:p:589-605 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1267264_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yu-Ping Chiu Author-X-Name-First: Yu-Ping Author-X-Name-Last: Chiu Author-Name: Shao-Kang Lo Author-X-Name-First: Shao-Kang Author-X-Name-Last: Lo Author-Name: Ai-Yun Hsieh Author-X-Name-First: Ai-Yun Author-X-Name-Last: Hsieh Title: How colour similarity can make banner advertising effective: insights from Gestalt theory Abstract: This study used Gestalt theory to examine the effects of colour similarity on blurring the boundary between banner advertising and web page content, as well as how colour similarity can elicit unconscious scanning behaviour and improve attitudes towards brands advertised using banner advertising at the pre-attention stage. An eye tracking device was used to record and analyse participants’ eye movement, and a psychological scale was used to measure the participants’ brand attitudes. The results suggested that using banner advertisements with background colours similar to those of the web page content increases the fixation time and fixation count. In addition, the results revealed that a longer fixation time and a higher fixation count increase positive attitudes towards a brand advertised in a banner advertisement. The results clarify the relationship between unconscious exposure and brand attitudes and provide physiological information relevant to e-commerce. Journal: Behaviour & Information Technology Pages: 606-619 Issue: 6 Volume: 36 Year: 2017 Month: 6 X-DOI: 10.1080/0144929X.2016.1267264 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1267264 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:6:p:606-619 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1269198_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nawaf Alharbi Author-X-Name-First: Nawaf Author-X-Name-Last: Alharbi Author-Name: Maria Papadaki Author-X-Name-First: Maria Author-X-Name-Last: Papadaki Author-Name: Paul Dowland Author-X-Name-First: Paul Author-X-Name-Last: Dowland Title: The impact of security and its antecedents in behaviour intention of using e-government services Abstract: One of the main challenges associated with e-government adoption is lack of security. Thus, the aim of this research is to investigate the role of security in e-government adoption by integrating security, trust and privacy with the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2). In addition, this research will also investigate the factors that influence the end users’ perception of e-government security. Thus, the research starts with a qualitative study to investigate security antecedents, and this is followed by a quantitative study to validate the qualitative study and determine the role of security in e-government adoption. Data from 625 Saudi citizens were gathered and used in the model assessment. The findings show that user interface quality, security culture and cybersecurity law positively affect security perception. In addition, security perception was found to have a strong effect on trust. Trust is ranked as the third most critical factor affecting behaviour intention after performance expectance and habit. The results make a significant contribution to academic research and have practical implications regarding understanding the role of security in e-government adoption and the factors that affect end users’ perception in e-government security. Journal: Behaviour & Information Technology Pages: 620-636 Issue: 6 Volume: 36 Year: 2017 Month: 6 X-DOI: 10.1080/0144929X.2016.1269198 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1269198 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:6:p:620-636 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1269199_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xin Chen Author-X-Name-First: Xin Author-X-Name-Last: Chen Author-Name: Kin Wai Michael Siu Author-X-Name-First: Kin Wai Michael Author-X-Name-Last: Siu Title: Exploring user behaviour of emoticon use among Chinese youth Abstract: The use of emoticons, particularly on smart mobile devices, has become increasingly popular among young people in recent years. The emoticon is not just a form of information transmission; it also represents a new way of life and a new trend among young people. The aim of this study was to understand the role of emoticons in the daily lives of Chinese young people, investigate how mediated communication has been improved by smart mobile devices and discover users’ preferred types of emoticon. First, a review of the literature on emoticons was conducted to explore the relationship between the evolution of the emoticon and young people’s everyday lives. Next, in-depth interviews were conducted, which yielded novel findings regarding emoticon use. Finally, a questionnaire was used to obtain data on emoticon use for statistical analysis. The findings revealed four key dimensions of emoticon use that were relevant to the research questions: accuracy, sociability, efficiency and enjoyment. These four dimensions help us to better understand the development of emoticons and their influence on the lifestyles of young people. The findings are expected to provide inspiration and suggest directions for improving the design of smart communication. Journal: Behaviour & Information Technology Pages: 637-649 Issue: 6 Volume: 36 Year: 2017 Month: 6 X-DOI: 10.1080/0144929X.2016.1269199 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1269199 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:6:p:637-649 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1272635_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Michał Krawczyk Author-X-Name-First: Michał Author-X-Name-Last: Krawczyk Author-Name: Joanna Tyrowicz Author-X-Name-First: Joanna Author-X-Name-Last: Tyrowicz Author-Name: Anna Kukla-Gryz Author-X-Name-First: Anna Author-X-Name-Last: Kukla-Gryz Author-Name: Wojciech Hardy Author-X-Name-First: Wojciech Author-X-Name-Last: Hardy Title: Do pirates play fair? Testing copyright awareness of sports viewers Abstract: Ethical norms are believed to be followed more loosely on the Internet than in the ‘real world’. This proposition is often evoked to explain the prevalence of so-called digital piracy. In this study, we provide evidence from a vignette experiment that contradicts this claim. Analysing the case of sports broadcast, we compare explicitly the ethical judgement of legal and illegal sharing in the offline and online contexts. We find that the norms concerning legality, availability of alternatives and deriving material benefits from sharing content do not differ substantially between the virtual and real worlds. We also test explicitly for the role of legal awareness and find that emphasising what is prohibited (copyright infringement) is less effective than focusing on what is permitted (fair use) in reducing the disparity between legal and ethical norms. Journal: Behaviour & Information Technology Pages: 650-661 Issue: 6 Volume: 36 Year: 2017 Month: 6 X-DOI: 10.1080/0144929X.2016.1272635 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1272635 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:6:p:650-661 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1273604_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Corrigendum Journal: Behaviour & Information Technology Pages: 662-662 Issue: 6 Volume: 36 Year: 2017 Month: 6 X-DOI: 10.1080/0144929X.2016.1273604 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1273604 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:6:p:662-662 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1275806_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mohamed K. Watfa Author-X-Name-First: Mohamed K. Author-X-Name-Last: Watfa Author-Name: Diana Audi Author-X-Name-First: Diana Author-X-Name-Last: Audi Title: Innovative virtual and collaborative teaching methodologies Abstract: This collaborative research work between multiple universities demonstrates and rigorously analyses a number of innovative and new teaching methodologies that incorporate the use of new technology to encourage students to participate and take an active role in learning. More precisely, we introduce the ‘Automatic Virtual Lecturing’ teaching methodology which utilises live student feedback to dynamically reorder the lecture slides content of the teacher combined with an online video repository to substitute repeated lecture presentations both during and after class. We also present research outputs of our patented teaching concept SHARED and collaborative learning which creates a paperless collaborative learning environment in our classrooms where students can take virtual notes on their wooden tabletops, while the teacher can give instant feedback on student progress without leaving his personal desk. The methodologies were researched thoroughly in a number of classrooms which resulted in a significant increase in the performance of the students, showing real promise of such unique teaching methodologies. Journal: Behaviour & Information Technology Pages: 663-673 Issue: 7 Volume: 36 Year: 2017 Month: 7 X-DOI: 10.1080/0144929X.2016.1275806 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1275806 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:7:p:663-673 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1275807_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Emmanouela E. Manganari Author-X-Name-First: Emmanouela E. Author-X-Name-Last: Manganari Author-Name: Efthalia Dimara Author-X-Name-First: Efthalia Author-X-Name-Last: Dimara Title: Enhancing the impact of online hotel reviews through the use of emoticons Abstract: Online consumer reviews (OCRs) have received increasing scrutiny in recent years. The present study focuses on the effect of OCRs on consumers’ perceptions and attitudes, when pictorial representation of consumer emotions is used in online hotel reviews. A 2 × 2 experimental study is designed to examine the effect of two independent variables: review valence (positive vs. negative) and emoticons use (no emoticons vs. emoticons). Research findings show that positive OCRs result in more positive attitude and higher booking intention. Interestingly, the presence of emoticons in negative reviews strengthens the review credibility and usefulness, but attenuates consumers’ attitude towards the hotel and their booking intention. Managerial implications and research opportunities are discussed. Journal: Behaviour & Information Technology Pages: 674-686 Issue: 7 Volume: 36 Year: 2017 Month: 7 X-DOI: 10.1080/0144929X.2016.1275807 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1275807 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:7:p:674-686 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1275808_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kashif Saleem Author-X-Name-First: Kashif Author-X-Name-Last: Saleem Author-Name: Basit Shahzad Author-X-Name-First: Basit Author-X-Name-Last: Shahzad Author-Name: Mehmet A. Orgun Author-X-Name-First: Mehmet A. Author-X-Name-Last: Orgun Author-Name: Jalal Al-Muhtadi Author-X-Name-First: Jalal Author-X-Name-Last: Al-Muhtadi Author-Name: Joel J. P. C. Rodrigues Author-X-Name-First: Joel J. P. C. Author-X-Name-Last: Rodrigues Author-Name: Mohammed Zakariah Author-X-Name-First: Mohammed Author-X-Name-Last: Zakariah Title: Design and deployment challenges in immersive and wearable technologies Abstract: The current century has brought an unimaginable growth in information and communications technology (ICT) and needs of enormous computing. The advancements in computer hardware and software particularly helped fuel the requirements of human beings, and revolutionized the smart products as an outcome. The advent of wearable devices from their development till successful materialisation has only taken less than a quarter of a century. The huge benefits of these smart wearable technologies cannot be fully enjoyed until and unless the reliability of a complete system is ensured. The reliability can be increased by the consistent advancements in hardware and software in parallel. User expectations actually are the challenges that keep the advancements alive while improving at an unmatchable pace. The future of wearable and other smart devices depends on whether they can provide a timely solution that is reliable, richer in resources, smaller in size, and cheaper in price. This paper addresses the threats and opportunities in the development and the acceptance of immersive and wearable technologies. The hardware and software challenges for the purpose of development are discussed to demonstrate the bottlenecks of the current technologies and the limitations that impose those bottlenecks. For the purpose of adoption, social and commercial challenges related to innovation and acceptability are discussed. The paper proposes guidelines that are expected to be applicable in several considerable applications of wearable technologies, for example, social networks, healthcare, and banking. Journal: Behaviour & Information Technology Pages: 687-698 Issue: 7 Volume: 36 Year: 2017 Month: 7 X-DOI: 10.1080/0144929X.2016.1275808 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1275808 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:7:p:687-698 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1275809_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Pyoung Won Kim Author-X-Name-First: Pyoung Won Author-X-Name-Last: Kim Author-Name: Yang Sook Shin Author-X-Name-First: Yang Sook Author-X-Name-Last: Shin Author-Name: Byoung Hoon Ha Author-X-Name-First: Byoung Hoon Author-X-Name-Last: Ha Author-Name: Marco Anisetti Author-X-Name-First: Marco Author-X-Name-Last: Anisetti Title: Effects of avatar character performances in virtual reality dramas used for teachers’ education Abstract: Virtual reality drama has the benefit of enhancing immersion, which was lacking in original e-Learning systems. Moreover, dangerous and expensive educational content can be replaced by stimulating users’ interest. In this study, we investigate the effects of avatar performance in virtual reality drama. The hypothesis that the psychical distance between virtual characters and their viewers changes according to the size of video shots is tested with an autonomic nervous system function test. Eighty-four college students were randomly assigned to three groups. Virtual reality drama is used to train teachers concerning school bullying prevention, and deals with the dialogue between teachers and students. Group 1 was provided with full-shot video clips, Group 2 was shown various clips from full shots to extreme close-ups, and Group 3 was provided with close-up shots. We found that the virtual reality drama viewers’ levels of stimulation changed in relation to the size of the shots. The R-R (between P wave and P wave) intervals of the electrocardiograms (ECGs, bio-signal feedback) became significantly narrower as the shot size became smaller. Journal: Behaviour & Information Technology Pages: 699-712 Issue: 7 Volume: 36 Year: 2017 Month: 7 X-DOI: 10.1080/0144929X.2016.1275809 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1275809 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:7:p:699-712 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1276964_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ünal Çakiroğlu Author-X-Name-First: Ünal Author-X-Name-Last: Çakiroğlu Author-Name: Dilara Arzugül Aksoy Author-X-Name-First: Dilara Arzugül Author-X-Name-Last: Aksoy Title: Exploring extraneous cognitive load in an instructional process via the web conferencing system Abstract: This study, based on an online instruction via the web conferencing system, explores extraneous cognitive load and its influence on the learning process. Sixty-two sophomore students who enrolled in an online introductory programming course participated in the study. An observation form was used to analyse the course records in video format. Interviews with selected participants were conducted in order to clarify the students’ behaviours during the instructional process. The results indicated that the extraneous cognitive load elements (coherence, redundancy, modality, signalling, and temporal-spatial contiguity) influenced the instructional process. The results suggested that, in web conferencing systems extraneous cognitive load appeared not only from design features of multimedia materials but also the delivery settings. Future work is needed to put forward the influences of the load elements caused in various platforms. The implications and suggestions for instructors who plan to design and teach online courses via web conferencing were also provided. Journal: Behaviour & Information Technology Pages: 713-725 Issue: 7 Volume: 36 Year: 2017 Month: 7 X-DOI: 10.1080/0144929X.2016.1276964 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1276964 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:7:p:713-725 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1276965_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mario Liong Author-X-Name-First: Mario Author-X-Name-Last: Liong Author-Name: Grand H.-L. Cheng Author-X-Name-First: Grand H.-L. Author-X-Name-Last: Cheng Title: Sext and gender: examining gender effects on sexting based on the theory of planned behaviour Abstract: The emergence and popularity of new communication tools provide opportunities for new sexual behaviours, among which is sexting. Sexting refers to sending nude or sexually suggestive pictures of oneself to another person through digital media. Extending Walrave, Heirman, and Hallam’s work [2014. “Under Pressure to Sext? Applying the Theory of Planned Behaviour to Adolescent Sexting.” Behaviour & Information Technology 33 (1): 86–98], the present study addressed gender effects on sexting based on the theory of planned behaviour (TPB). We examined whether women and men differ in their attitude, subjective norm, self-efficacy, perceived control regarding sexting, and their likelihood to sext. We also tested the moderating effect of gender on the association between TPB variables and sexting. Respondents were 381 Chinese students aged 17–24 years. Mediation analysis showed that compared with women, men had higher levels of attitude, subjective norm, and self-efficacy surrounding sexting, and therefore had a stronger tendency to sext. Simple slope analysis revealed that the positive relationship between subjective norm and sexting only existed among women. Perceived control was negatively associated with sexting, and this association was stronger among men. These findings demonstrate that contemporary gender construction provides men with more facilitating factors to sexual activities and restricts women to non-desiring subjects. Although changes in sexual practices occur in the digital culture, gender inequality in sexuality persists. Journal: Behaviour & Information Technology Pages: 726-736 Issue: 7 Volume: 36 Year: 2017 Month: 7 X-DOI: 10.1080/0144929X.2016.1276965 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1276965 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:7:p:726-736 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1278561_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christina Bröhl Author-X-Name-First: Christina Author-X-Name-Last: Bröhl Author-Name: Sabine Theis Author-X-Name-First: Sabine Author-X-Name-Last: Theis Author-Name: Peter Rasche Author-X-Name-First: Peter Author-X-Name-Last: Rasche Author-Name: Matthias Wille Author-X-Name-First: Matthias Author-X-Name-Last: Wille Author-Name: Alexander Mertens Author-X-Name-First: Alexander Author-X-Name-Last: Mertens Author-Name: Christopher M. Schlick Author-X-Name-First: Christopher M. Author-X-Name-Last: Schlick Title: Neuroergonomic analysis of perihand space: effects of hand proximity on eye-tracking measures and performance in a visual search task Abstract: According to recent studies, cognitive processes are modulated by the proximity of the hands to a stimulus. Specifically, hand proximity (also known as nearby-hand or hand-presence effects) induces a bias to process information near the hands more precisely and this effect can be facilitative or debilitative depending on the task context. Two different distances of the hands in reference to the screen were studied as independent variables: hands placed on the screen and hands placed on the lap. The dependent variables were search times and different eye-tracking parameters. Given the age-related decline in the perception of peripersonal space, the results were analysed for two different age groups. Overall, we found a more detailed evaluation of information near the hands depending on age. In conclusion, the study presents a cognitive behavioural evaluation of human–computer interaction which can be used for touchscreen interface and interaction design as well as modelling human–system interaction. Journal: Behaviour & Information Technology Pages: 737-744 Issue: 7 Volume: 36 Year: 2017 Month: 7 X-DOI: 10.1080/0144929X.2016.1278561 File-URL: http://hdl.handle.net/10.1080/0144929X.2016.1278561 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:7:p:737-744 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1280537_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yvonne O’Connor Author-X-Name-First: Yvonne Author-X-Name-Last: O’Connor Author-Name: Ciara Heavin Author-X-Name-First: Ciara Author-X-Name-Last: Heavin Author-Name: Joe Gallagher Author-X-Name-First: Joe Author-X-Name-Last: Gallagher Author-Name: John O’Donoghue Author-X-Name-First: John Author-X-Name-Last: O’Donoghue Title: Understanding community health workers’ intentions to participate in mHealth studies within developing countries Abstract: In relation to mobile health (mHealth) initiatives, early engagement by potential end users has been established to have a positive impact both in the medium- to long-term adoption of the solution. However, there remains a paucity of research which focuses on participant recruitment for mHealth initiatives in developing countries. The objective of this paper, therefore, is to examine community health workers’ (CHWs’) intentions to participate in a mHealth pilot study in Malawi, Africa. A conceptual model with three characteristics is derived from the existing literature which may influence a CHW’s intentions: namely, (1) participant, (2) pilot study, and (3) social and contextual characteristics. A paper-based survey of CHWs was employed to examine the model, analysed using the partial least squares method of structural equation modelling. This study reveals that participant and pilot study characteristics primarily influence the decision-making process of CHWs when considering their participation in pilot studies. Health policy-makers and professionals should focus on reducing uncertainty by promoting the importance of the study at individual and societal levels and ensuring that potential end users are competent interacting and using mHealth. Journal: Behaviour & Information Technology Pages: 745-753 Issue: 7 Volume: 36 Year: 2017 Month: 7 X-DOI: 10.1080/0144929X.2017.1280537 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1280537 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:7:p:745-753 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1288266_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mendel Broekhuijsen Author-X-Name-First: Mendel Author-X-Name-Last: Broekhuijsen Author-Name: Elise van den Hoven Author-X-Name-First: Elise Author-X-Name-Last: van den Hoven Author-Name: Panos Markopoulos Author-X-Name-First: Panos Author-X-Name-Last: Markopoulos Title: From PhotoWork to PhotoUse: exploring personal digital photo activities Abstract: People accumulate large collections of digital photos, which they use for individual, social, and utilitarian purposes. In order to provide suitable technologies for enjoying our expanding photo collections, it is essential to understand how and to what purpose these collections are used. Contextual interviews with 12 participants in their homes explored the use of digital photos, incorporating new photo activities that are offered by new technologies. Based on the qualitative analysis of the collected data, we give an overview of current photo activities, which we term PhotoUse. We introduce a model of PhotoUse, which emphasises the purpose of photo activities rather than the tools to support them. We argue for the use of our model to design tools to support the user’s individual and social goals pertaining to PhotoUse. Journal: Behaviour & Information Technology Pages: 754-767 Issue: 7 Volume: 36 Year: 2017 Month: 7 X-DOI: 10.1080/0144929X.2017.1288266 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1288266 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:7:p:754-767 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1288267_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Meng-Hsiang Hsu Author-X-Name-First: Meng-Hsiang Author-X-Name-Last: Hsu Author-Name: Hsien-Cheng Lin Author-X-Name-First: Hsien-Cheng Author-X-Name-Last: Lin Title: An investigation of the impact of cognitive absorption on continued usage of social media in Taiwan: the perspectives of fit Abstract: Information processing view explains the fit between information processing need and information processing capability to achieve optimal performance. This research observes that the model of users’ needs-functional capabilities fits by two perspectives of holistic and reductionistic in the context of social media usage. Through an online survey of 310 Facebook users in Taiwan, the findings provide the holistic and reductionistic perspectives of the fit between users’ needs and functional capabilities as having a significant impact on users’ cognitive absorption. Thus, social media providers must emphasise managing the fit between users’ needs and functional capabilities for their products and services development. Journal: Behaviour & Information Technology Pages: 768-791 Issue: 8 Volume: 36 Year: 2017 Month: 8 X-DOI: 10.1080/0144929X.2017.1288267 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1288267 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:8:p:768-791 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1294201_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hanjun Suh Author-X-Name-First: Hanjun Author-X-Name-Last: Suh Author-Name: Sunghun Chung Author-X-Name-First: Sunghun Author-X-Name-Last: Chung Author-Name: Jinho Choi Author-X-Name-First: Jinho Author-X-Name-Last: Choi Title: An empirical analysis of a maturity model to assess information system success: a firm-level perspective Abstract: This research investigates the relationship between IS investment and IS success and the moderating effects of IS maturity. We find the moderating role of IS maturity between IS investment and IS success with a contingency perspective. As administering a group survey of about 300 business executives across multiple industries, the results of this study indicate that IS investment is a critical antecedent of IS success, and IS maturity has a positive moderating effect on this relationship. The implication of the findings implies that global companies should consider the maturity of their IS management: as a crucial factor in maximising the effectiveness of IS investment. Journal: Behaviour & Information Technology Pages: 792-808 Issue: 8 Volume: 36 Year: 2017 Month: 8 X-DOI: 10.1080/0144929X.2017.1294201 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1294201 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:8:p:792-808 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1296493_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jacques Nel Author-X-Name-First: Jacques Author-X-Name-Last: Nel Author-Name: Christo Boshoff Author-X-Name-First: Christo Author-X-Name-Last: Boshoff Title: Development of application-based mobile-service trust and online trust transfer: an elaboration likelihood model perspective Abstract: Many firms are developing application-based mobile services (ABMS) as a complementary channel to their online service. Although perceptions of the ABMS determine trust in the ABMS, trust transfer from the online channel plays a role in the formation of ABMS trust. Applying the elaboration likelihood model (ELM) to the study, two objectives were pursued: (1) to investigate the role different influence processes play in the formation of ABMS trust and (2) to assess whether the effects of these influences vary across users, and if so, how. Data collected from 344 users of the online services of a price-comparison service also offering an ABMS were analysed. Based on the ELM, central and peripheral routes of information processing were identified in the formation of ABMS trust. The central routes of information processing that play a role are the influence of online-service trust and ABMS perceived usefulness on ABMS trust, while the influence of ABMS perceived ease-of-use on ABMS trust emerged as a peripheral cue. Furthermore, online-service trust is also a peripheral cue for ABMS perceived ease-of-use. Other theoretical contributions offered by this study are findings that show that ABMS self-efficacy and online-service use influence information processing, but use different ELM routes. Journal: Behaviour & Information Technology Pages: 809-826 Issue: 8 Volume: 36 Year: 2017 Month: 8 X-DOI: 10.1080/0144929X.2017.1296493 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1296493 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:8:p:809-826 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1303083_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mihail Cocosila Author-X-Name-First: Mihail Author-X-Name-Last: Cocosila Author-Name: Norm Archer Author-X-Name-First: Norm Author-X-Name-Last: Archer Title: Practitioner pre-adoption perceptions of Electronic Medical Record systems Abstract: The objective of this study is to propose and test a theoretical model on pre-adoption views of Electronic Medical Record (EMR) systems by Canadian medical practitioners. An empirical investigation was conducted with a sample of Canadian practitioners not currently using EMRs to identify relevant factors favouring or deterring adoption. The results show that positive performance and effort expectancies help while perceived psychological risk hinders adoption in the view of Canadian medical practitioners who are not yet using EMRs. Overall, this study contributes to understanding practitioners’ views on the potential adoption of EMRs with the purpose of increasing the success of this novel eHealth tool. Journal: Behaviour & Information Technology Pages: 827-838 Issue: 8 Volume: 36 Year: 2017 Month: 8 X-DOI: 10.1080/0144929X.2017.1303083 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1303083 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:8:p:827-838 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1304994_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Zhi Chen Author-X-Name-First: Zhi Author-X-Name-Last: Chen Author-Name: Tao Lin Author-X-Name-First: Tao Author-X-Name-Last: Lin Title: Automatic personality identification using writing behaviours: an exploratory study Abstract: The ability of automatically identifying users’ personality is an important part of building adaptive systems and providing personalised services. However, there is still a lack of evaluation methods which can not only unobtrusively gather user data without supplement equipment, but also provide accurate and real-time prediction of users’ personality. This paper presents a new approach to identifying personality by combining writing features and machine learning techniques. We conducted an exploratory study where we collected participants’ handwriting information and personality information via questionnaire. From these data, we extracted writing features and created classifiers for seven personality dimensions. Our top results include a unique set of writing features which could be predictive of personality and binary classifiers for the seven personality dimensions, with accuracies ranging from 62.5% to 83.9%. These results show that writing features are useful for personality identification when suitable classifiers are adopted. Journal: Behaviour & Information Technology Pages: 839-845 Issue: 8 Volume: 36 Year: 2017 Month: 8 X-DOI: 10.1080/0144929X.2017.1304994 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1304994 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:8:p:839-845 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1306109_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Leigh Achterbosch Author-X-Name-First: Leigh Author-X-Name-Last: Achterbosch Author-Name: Charlynn Miller Author-X-Name-First: Charlynn Author-X-Name-Last: Miller Author-Name: Peter Vamplew Author-X-Name-First: Peter Author-X-Name-Last: Vamplew Title: A taxonomy of griefer type by motivation in massively multiplayer online role-playing games Abstract: There is an anti-social phenomenon known as griefing that occurs in online games. Griefing refers to the act of one player intentionally disrupting another player’s game experience for personal pleasure and possibly potential gain. Achterbosch [2015. “Causes, Magnitude and Implications of Griefing in Massively Multiplayer Online Role-Playing Games.” PhD thesis, Faculty of Science and Technology, Federation University Australia] carried out a substantial two-phase mixed method investigation into the behaviour and experiences of both griefers and griefed players in massively multiplayer online role-playing games. The first phase consisted of a survey that attracted 1188 participants of a representative player population. The second phase consisted of interviews with 15 participants to expand the findings with more personalised data. The data were analysed from the perspectives of different demographics and different associations to griefing. One of the most unique findings is the factors that motivated a player to cause grief to another player. This paper analyses these factors to propose a taxonomy of ‘Griefer’ types (griefer being the individual who imposes upon others). The taxonomy consisted of eight types of griefers, based on their motivation for griefing. Some types related to previous studies, although new types of griefers were discovered such as the retaliator and elitist and these are discussed in detail in the article. Journal: Behaviour & Information Technology Pages: 846-860 Issue: 8 Volume: 36 Year: 2017 Month: 8 X-DOI: 10.1080/0144929X.2017.1306109 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1306109 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:8:p:846-860 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1306751_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yujong Hwang Author-X-Name-First: Yujong Author-X-Name-Last: Hwang Author-Name: Jin-Young Chung Author-X-Name-First: Jin-Young Author-X-Name-Last: Chung Author-Name: Dong-Hee Shin Author-X-Name-First: Dong-Hee Author-X-Name-Last: Shin Author-Name: Younghwa Lee Author-X-Name-First: Younghwa Author-X-Name-Last: Lee Title: An empirical study on the integrative pre-implementation model of technology acceptance in a mandatory environment Abstract: Technology acceptance has been studied extensively within the IS discipline. Few, if any, have studied end users’ acceptance of newly implemented technologies within organisational contexts before end users start using the technology. Thus, by integrating variables from multiple relevant literature, this research attempts to answer this research question: will the introduction of a richer model for technology acceptance in a mandatory adoption environment, specifically in the pre-implementation phase, allow us to capture and account for the complexities of organisational technology implementations? The research model was tested in an organisational setting where a new content management system was being implemented. A total of 148 employees participated in this survey and partial least squares method was used to analyse the data to test the model. Implementation climate, valence, attitude, and perceived ease of use positively influence goal commitment to technology acceptance in a mandatory environment, and the model has displayed relatively large explanatory and predictive power. Theoretical and practical implications are discussed in the paper. Journal: Behaviour & Information Technology Pages: 861-874 Issue: 8 Volume: 36 Year: 2017 Month: 8 X-DOI: 10.1080/0144929X.2017.1306751 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1306751 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:8:p:861-874 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1307450_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Teck-Soon Hew Author-X-Name-First: Teck-Soon Author-X-Name-Last: Hew Author-Name: Sharifah Latifah Syed A. Kadir Author-X-Name-First: Sharifah Latifah Author-X-Name-Last: Syed A. Kadir Title: Applying Channel Expansion and Self-Determination Theory in predicting use behaviour of cloud-based VLE Abstract: Existence of cloud computing has led to the emergence of cloud-based virtual learning environments (VLEs). Unlike existing grid-based VLE studies which engaged extrinsic motivational drivers, e.g. TAM, UTAUT, etc., this study examined the effects of intrinsic motivational factors namely the Self-Determination Theory. The existing studies also focused on the perspective of intention to use or continuance intention among undergraduates. However, this study examined the actual use behaviour and instructional effectiveness of a cloud-based VLE among teachers. Channel Expansion Theory, VLE attributes and demographics are also incorporated in predicting use behaviour. The instrument has been rigorously developed and validated and 608 teachers were selected in two waves (T1 and T2) of survey using random sampling from 351 schools nationwide. multi-layer perceptron (MLP) using neural network was used to analyse the data. All predictors were found to be relevant in predicting use behaviour. The study may offer an opportunity for a new paradigm shift from behavioural intention and continuance intention to actual use behaviour. It also provides the theoretical foundation for parametric hypothesis testing in future related studies. Several theoretical and practical implications for scholars, Ministry of Education, VLE providers, school authorities and educationists were discussed. Journal: Behaviour & Information Technology Pages: 875-896 Issue: 9 Volume: 36 Year: 2017 Month: 9 X-DOI: 10.1080/0144929X.2017.1307450 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1307450 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:9:p:875-896 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1309458_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Michal Mukawa Author-X-Name-First: Michal Author-X-Name-Last: Mukawa Author-Name: Cheston Tan Author-X-Name-First: Cheston Author-X-Name-Last: Tan Author-Name: Joo-Hwee Lim Author-X-Name-First: Joo-Hwee Author-X-Name-Last: Lim Author-Name: Qianli Xu Author-X-Name-First: Qianli Author-X-Name-Last: Xu Author-Name: Liyuan Li Author-X-Name-First: Liyuan Author-X-Name-Last: Li Title: The effect of different types of navigation assistance on indoor scene memorability Abstract: With the rapid growing of wearable computing devices, indoor navigation guidance will become popular in the near future like the GPS-based navigation tools for drivers today. However, how the guided indoor navigation affects human’s memory of a novel environment has not been well studied. In this paper, we investigate route memory with three types of navigation assistance, that is, 2D map, wearable navigation assistant, and human usher. Twenty participants were asked to remember the route while being guided through a novel indoor environment. Our results show that the participants have similar patterns in remembering visual scenes, even using different types of assistance. These findings support previous work on scene memorability and provide the new insight that scene memorability is not affected by the type of navigation guidance. This may indicate that spatial working memory and visual memory are dissociated. We also show that scenes with navigation information are more memorable than scenes without such information. Finally, we provide some evidence that the location of a scene is linked to its memorability. In general, our findings provide valuable information about indoor scene memorability. Journal: Behaviour & Information Technology Pages: 897-912 Issue: 9 Volume: 36 Year: 2017 Month: 9 X-DOI: 10.1080/0144929X.2017.1309458 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1309458 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:9:p:897-912 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1311374_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mohammed Alghamdi Author-X-Name-First: Mohammed Author-X-Name-Last: Alghamdi Author-Name: Holger Regenbrecht Author-X-Name-First: Holger Author-X-Name-Last: Regenbrecht Author-Name: Simon Hoermann Author-X-Name-First: Simon Author-X-Name-Last: Hoermann Author-Name: Nicola Swain Author-X-Name-First: Nicola Author-X-Name-Last: Swain Title: Mild stress stimuli built into a non-immersive virtual environment can elicit actual stress responses Abstract: The experience of Virtual Reality (VR) can lead to unwanted or wanted psychological stress reactions. Highly immersive VR games for instance utilise extreme, life-threatening, or dangerous situations to achieve those responses from their players. There is also sufficient evidence that in clinical settings and specific situations, such as fear of heights or post-traumatic stress, virtual stimuli can lead to perceived stress for clients. However, there is a gap in research targeting everyday, mild emotional stimuli, which are neither extreme nor specific and which are not presented in an immersive system. To what extent can common stimuli in a non-immersive virtual environment elicit actual stress reactions for its users? We developed a desktop VR system and evaluated it in a study with 54 participants. We could show that virtual stimuli in a common, domestic family environment led to a significant increase in perceived stress as measured by quantitative (self-reports) and qualitative (semi-structured interviews analysed with a General Inductive Approach (GIA)) responses. The results also showed that the introduction of virtual stimuli induced significantly higher levels of perceived workload and sense of presence and led to different physiological reactions. These findings have implications for the design and implementation of non-immersive VR systems. Journal: Behaviour & Information Technology Pages: 913-934 Issue: 9 Volume: 36 Year: 2017 Month: 9 X-DOI: 10.1080/0144929X.2017.1311374 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1311374 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:9:p:913-934 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1312529_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hsi-Hsun Yang Author-X-Name-First: Hsi-Hsun Author-X-Name-Last: Yang Author-Name: Zheng-Nan Chen Author-X-Name-First: Zheng-Nan Author-X-Name-Last: Chen Author-Name: Chung-Wen Hung Author-X-Name-First: Chung-Wen Author-X-Name-Last: Hung Title: Performance of smartphone users with half-pie and linear menus Abstract: It will not be easy for smartphone users to get accustomed to one-hand operation using smartphones with larger screens. Coupled with the massive data on the handset screen, the menu design has become extremely important. This study is to apply the pie menu into the smartphones which is used in previous PC user interface. Specifically, how efficient are the users when using pie menu on 5″ handsets? The experiment is divided into two phases. In Phase 1, behavioural analysis, 36 participants used their right hand to operate the Left-Side-Linear Menu (LSLM), Right-Side-Linear Menu (RSLM), and Half-Pie Menu (HPM) while walking. After the experiment we asked them to fill in the NASA-TLX (NASA Task Load Index Standard Workload Test). In Phase 2, eight participants with different thumb lengths and diverse operating experience were invited to operate three menu techniques while standing. Results showed that participants with shorter thumbs are more efficient in operating the three menu techniques than participants with longer thumbs. The reason for this difference is related to how the users grip their phones. In addition, LSLM has the highest error rate and RSLM has the lowest among the three types. The efficiency of HPM depends on continuous learning for five minutes and the result closely matches RSLM. However, there was no significant difference between the HPM and the LSLM in walking speed. In addition, 137 participants took the improved version of the test and made ‘Good’ comments in the System Usability Scale. Journal: Behaviour & Information Technology Pages: 935-954 Issue: 9 Volume: 36 Year: 2017 Month: 9 X-DOI: 10.1080/0144929X.2017.1312529 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1312529 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:9:p:935-954 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1317363_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kai-Ying Chen Author-X-Name-First: Kai-Ying Author-X-Name-Last: Chen Author-Name: Chih-Feng Yeh Author-X-Name-First: Chih-Feng Author-X-Name-Last: Yeh Title: Factors affecting adoption of smart meters in the post-Fukushima era in Taiwan: an extended protection motivation theory perspective Abstract: This study aims to understand factors influencing the intention to adopt smart meters (SM) to save energy in the face of expected increases in electricity costs, stemming from the impact of Taiwan’s plans to increase the proportion of renewable energy in the post-Fukushima era demand. As far as we know, compared to previous relevant studies based on constructs of perceived usefulness, perceived ease of use, and attitudes, this study is the first one based on the application of protection motivation theory (PMT), which uses threat appraisal, coping appraisal, Social Influence, Secondary Data Influence constructs, and control variables to explain the correlation and impact of residential communities’ intention to adopt SM. With 292 valid questionnaires, this study applies SmartPLS 3 software in model analysis, and finds that the impact of coping appraisal variables is more significant than that of threat appraisal variables, while Secondary Data Influence, Age, and Electricity Cost variables have a significant influence on the intention to adopt SM. The relevant results and practical contributions are discussed. Journal: Behaviour & Information Technology Pages: 955-969 Issue: 9 Volume: 36 Year: 2017 Month: 9 X-DOI: 10.1080/0144929X.2017.1317363 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1317363 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:9:p:955-969 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1319498_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sujana Adapa Author-X-Name-First: Sujana Author-X-Name-Last: Adapa Author-Name: Sanjit Kumar Roy Author-X-Name-First: Sanjit Kumar Author-X-Name-Last: Roy Title: Consumers’ post-adoption behaviour towards Internet banking: empirical evidence from Australia Abstract: This study sets out to investigate the factors that influence Australian consumers’ post-adoption behaviour towards Internet banking. By integrating the research streams of technology adoption, diffusion of innovations and continuance theory of information systems, technology factors, channel factors, social factors and value-for-money factors were hypothesised to exert an impact on consumers’ post-adoption behaviour towards Internet banking. Data were gathered from 372 Internet banking users through a cross-sectional mall intercept survey. The data were analysed using Partial Least Squares path modelling. The results show that technology factors, channel factors and value-for-money factors partially influence consumers’ post-adoption behaviour towards Internet banking. Social factors were found to be non-significant. The practical implications for retail bank managers in formulating effective service delivery channel management strategies were outlined. The practical, theoretical and methodological implications of the study were discussed, and limitations and avenues for future research were presented. Journal: Behaviour & Information Technology Pages: 970-983 Issue: 9 Volume: 36 Year: 2017 Month: 9 X-DOI: 10.1080/0144929X.2017.1319498 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1319498 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:36:y:2017:i:9:p:970-983 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1386714_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jon Cedric Roxas Author-X-Name-First: Jon Cedric Author-X-Name-Last: Roxas Author-Name: Deborah Richards Author-X-Name-First: Deborah Author-X-Name-Last: Richards Author-Name: Ayse Bilgin Author-X-Name-First: Ayse Author-X-Name-Last: Bilgin Author-Name: Nader Hanna Author-X-Name-First: Nader Author-X-Name-Last: Hanna Title: Exploring the influence of a human-like dancing virtual character on the evocation of human emotion Abstract: Dance has universally been used as a form of human expression for thousands of years. This common human behaviour and communication method has not been explored much in the context of computer-based technology, even within the field of virtual human research. This paper presents an experimental study investigating the impact of watching dancing virtual characters on human emotions. The study analysed the responses of 55 participants, composed of a mix of dancers and non-dancers, who watched a dancing virtual character perform 3 different dances that represented anger, sadness and happiness in different display orders. The participants’ reported changes in their emotions and their feelings of anger, sadness and happiness were significantly dependent on which dancing character’s emotion they watched and the emotional change did not rely on correct recognition of the depicted emotion. For experimental control, our characters were faceless and danced without music. Our results suggest that just by watching a dancing virtual character some of the benefits associated with dancing could be accessed in circumstances where it is not desirable or feasible to dance, justifying further research to develop a personalised character with a face and music that adapts according to the humans’ emotions and preferences. Journal: Behaviour & Information Technology Pages: 1-15 Issue: 1 Volume: 37 Year: 2018 Month: 1 X-DOI: 10.1080/0144929X.2017.1386714 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1386714 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:1:p:1-15 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1389988_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jeffrey G. Proudfoot Author-X-Name-First: Jeffrey G. Author-X-Name-Last: Proudfoot Author-Name: David Wilson Author-X-Name-First: David Author-X-Name-Last: Wilson Author-Name: Joseph S. Valacich Author-X-Name-First: Joseph S. Author-X-Name-Last: Valacich Author-Name: Michael D. Byrd Author-X-Name-First: Michael D. Author-X-Name-Last: Byrd Title: Saving face on Facebook: privacy concerns, social benefits, and impression management Abstract: The nearly ubiquitous use of online social networks generally entails substantial personal disclosure and elicits significant privacy concerns. This research uses Social Exchange Theory and the impression management (IM) literature to examine how privacy concerns can be counterbalanced by the perceived social benefits afforded by a social network’s ability to support IM. We frame social network use as an attempt to engage in IM, and we highlight the importance of a social network’s IM affordances in predicting social benefits from, and disclosure through, a social network. We test our model with a sample of 244 Facebook users, finding support for the proposed relationships and yielding the following contributions. First, this research provides a novel positioning of perceived IM affordances as a primary driver of both perceived social benefits and IM disclosure propensity. Second, this research illuminates that trust in both the social network provider and social network peers influences privacy concerns, social benefits, and perceived IM affordances. Our theory has important implications for researchers and practitioners interested in privacy issues within social networks. Journal: Behaviour & Information Technology Pages: 16-37 Issue: 1 Volume: 37 Year: 2018 Month: 1 X-DOI: 10.1080/0144929X.2017.1389988 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1389988 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:1:p:16-37 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1394366_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chi-Cheng Chang Author-X-Name-First: Chi-Cheng Author-X-Name-Last: Chang Title: Outdoor ubiquitous learning or indoor CAL? Achievement and different cognitive loads of college students Abstract: The purpose of the present study was to examine the differences in English listening achievement and three types (intrinsic, extraneous, and germane) of cognitive load between outdoor ubiquitous learning (u-learning) and indoor computer-assisted learning (CAL). Participants included 160 university students taking a freshman English course, with 53 males and 107 females. They were randomly assigned to either an experimental group (outdoor u-learning) with 80 participants or a control group (indoor CAL) with 80 participants. The instructional experiment lasted three weeks. The results showed that (a) the experimental group had significantly better English listening achievement than the control group; (b) the experimental group had significantly lower extraneous but higher germane cognitive load than the control group, and both groups did not have a significantly different intrinsic cognitive load; (c) there was a significantly negative relationship between English listening achievement and extraneous cognitive load, a significantly positive relationship between English listening achievement and germane cognitive load, but no significant relationship between English listening achievement and intrinsic cognitive load; and (d) among three types of cognitive loads, only extraneous and germane cognitive loads had a significant correlation. The study may provide some implications for English teaching and u-learning. Journal: Behaviour & Information Technology Pages: 38-49 Issue: 1 Volume: 37 Year: 2018 Month: 1 X-DOI: 10.1080/0144929X.2017.1394366 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1394366 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:1:p:38-49 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1397193_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Suresh Cuganesan Author-X-Name-First: Suresh Author-X-Name-Last: Cuganesan Author-Name: Cara Steele Author-X-Name-First: Cara Author-X-Name-Last: Steele Author-Name: Alison Hart Author-X-Name-First: Alison Author-X-Name-Last: Hart Title: How senior management and workplace norms influence information security attitudes and self-efficacy Abstract: Prior information security research establishes the need to investigate the informal factors that influence employee attitudes and self-efficacy beliefs about information security. Two informal workplace dynamics that are particularly important for how employees think about information security comprise senior management support and workplace norms. However, there are limitations to empirical research to date on these constructs, including conflicting evidence on the relationship between senior management support and information security attitudes and a lack of research on how norms impact self-efficacy beliefs. Also, although some studies suggest that norms might play a mediating role between information security attitudes, self-efficacy beliefs and their (informal and formal) antecedents, empirical research is yet to investigate these possibilities. Consequently, this study considers the relationships between senior management support, norms, formal controls and information security attitudes and self-efficacy beliefs. It comprises a cross-sectional survey of employees at a law enforcement organisation. Results indicate the central role that norms have on employee information security attitudes and self-efficacy beliefs including their direct and mediating role. In addition, the study highlights the important role that senior management support has on employees’ thinking about information security. Journal: Behaviour & Information Technology Pages: 50-65 Issue: 1 Volume: 37 Year: 2018 Month: 1 X-DOI: 10.1080/0144929X.2017.1397193 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1397193 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:1:p:50-65 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1405073_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Charlotte Tang Author-X-Name-First: Charlotte Author-X-Name-Last: Tang Author-Name: Yunan Chen Author-X-Name-First: Yunan Author-X-Name-Last: Chen Author-Name: Karen Cheng Author-X-Name-First: Karen Author-X-Name-Last: Cheng Author-Name: Victor Ngo Author-X-Name-First: Victor Author-X-Name-Last: Ngo Author-Name: John E. Mattison Author-X-Name-First: John E. Author-X-Name-Last: Mattison Title: Awareness and handoffs in home care: coordination among informal caregivers Abstract: Informal caregivers, such as family members and friends, are important for maintaining the health and wellness of the elderly and the chronically ill. However, the complexity of informal caregiving has been under-studied in prior research. In this study, we attempt to answer two main questions – what makes the coordination of patient care so difficult among multiple informal caregivers, and what are the challenges that should be considered in designing technologies to facilitate informal care coordination? To answer these questions, we conducted a qualitative interview study with 15 individuals with caregiving experience. The findings of the study identified the main challenges faced by caregivers in maintaining awareness, coordinating handoffs among informal caregivers, and easing tensions among caregivers and patients. These findings revealed considerations unique for informal caregiver coordination, and helped inform the design of technologies to support the care coordination. Journal: Behaviour & Information Technology Pages: 66-86 Issue: 1 Volume: 37 Year: 2018 Month: 1 X-DOI: 10.1080/0144929X.2017.1405073 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1405073 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:1:p:66-86 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1406004_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chinho Lin Author-X-Name-First: Chinho Author-X-Name-Last: Lin Author-Name: Yu-Huei Wei Author-X-Name-First: Yu-Huei Author-X-Name-Last: Wei Author-Name: Watcharee Lekhawipat Author-X-Name-First: Watcharee Author-X-Name-Last: Lekhawipat Title: Time effect of disconfirmation on online shopping Abstract: To succeed in the rapidly growing and highly competitive e-commerce environment, it is important to understand the relationship between the cognition and continued usage behaviour of online shopping customers as they relate to enhancing customer conversion and retention. A longitudinal perspective is adopted in this study and expectation disconfirmation theory is applied to examine how disconfirmation influences the relationship between customer expectations and repurchase intentions when considering the effect of time. This work aims at (1) identifying the relationships between the pre-purchase expectations and post-purchase attitudes of online consumers; (2) elucidating how previous purchase experience influences subsequent purchase intention; and (3) examining the moderating role of disconfirmation in an online shopping context. The results provide useful implications for the management of customer expectations and future purchase behaviour in customers with different levels of disconfirmation. Journal: Behaviour & Information Technology Pages: 87-101 Issue: 1 Volume: 37 Year: 2018 Month: 1 X-DOI: 10.1080/0144929X.2017.1406004 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1406004 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:1:p:87-101 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1512940_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Miltiadis D. Lytras Author-X-Name-First: Miltiadis D. Author-X-Name-Last: Lytras Author-Name: Naif Radi Aljohani Author-X-Name-First: Naif Radi Author-X-Name-Last: Aljohani Author-Name: Anna Visvizi Author-X-Name-First: Anna Author-X-Name-Last: Visvizi Author-Name: Patricia Ordonez De Pablos Author-X-Name-First: Patricia Author-X-Name-Last: Ordonez De Pablos Author-Name: Dragan Gasevic Author-X-Name-First: Dragan Author-X-Name-Last: Gasevic Title: Advanced decision-making in higher education: learning analytics research and key performance indicators Journal: Behaviour & Information Technology Pages: 937-940 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1512940 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1512940 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:937-940 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1467967_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hajra Waheed Author-X-Name-First: Hajra Author-X-Name-Last: Waheed Author-Name: Saeed-Ul Hassan Author-X-Name-First: Saeed-Ul Author-X-Name-Last: Hassan Author-Name: Naif Radi Aljohani Author-X-Name-First: Naif Radi Author-X-Name-Last: Aljohani Author-Name: Muhammad Wasif Author-X-Name-First: Muhammad Author-X-Name-Last: Wasif Title: A bibliometric perspective of learning analytics research landscape Abstract: Learning analytics is an emerging field of research, motivated by the wide spectrum of the available educational information that can be analysed to provide a data-driven decision about various learning problems. This study intends to examine the research landscape of learning analytics to deliver a comprehensive understanding of the research activities in this multidisciplinary field, using scientific literature from the Scopus database. An array of state-of-the-art bibliometric indices is deployed on 2811 procured publication datasets: publication counts, citation counts, co-authorship patterns, citation networks and term co-occurrence. The results indicate that the field of learning analytics appears to have been instantiated around 2011; thus, before this time period no significant research activity can be observed. The temporal evolution indicates that the terms ‘students’, ‘teachers’, ‘higher education institutions’ and ‘learning process’ appear to be the major components of the field. More recent trends in the field are the tools that tap into Big Data analytics and data mining techniques for more rational data-driven decision-making services. A future direction research depicts a need to integrate learning analytics research with multidisciplinary smart education and smart library services. The vision towards smart city research requires a meta-level of smart learning analytics value integration and policy-making. Journal: Behaviour & Information Technology Pages: 941-957 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1467967 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1467967 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:941-957 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1496276_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hector Yago Author-X-Name-First: Hector Author-X-Name-Last: Yago Author-Name: Julia Clemente Author-X-Name-First: Julia Author-X-Name-Last: Clemente Author-Name: Daniel Rodriguez Author-X-Name-First: Daniel Author-X-Name-Last: Rodriguez Title: Competence-based recommender systems: a systematic literature review Abstract: Competence-based learning is increasingly widespread in many institutions since it provides flexibility, facilitates the self-learning and brings the academic and professional worlds closer together. Thus, the competence-based recommender systems emerged taking the advantages of competences to offer suggestions (performance of a learning experience, assistance of an expert or recommendation of a learning resource) to the user (learner or instructor). The objective of this work is to conduct a new Systematic Literature Review (SLR) concerning competence-based recommender systems to analyse in relation to their nature and assessment of competences an others key factors that provide more flexible and exhaustive recommendations. To do so, a SLR research methodology was followed in which 25 competence-based recommender systems related to learning or instruction environments were classified according to multiple criteria. We evaluate the role of competences in these proposals and enumerate the emerging challenges. Also a critical analysis of current proposals is carried out to determine their strengths and weakness. Finally, future research paths to be explored are grouped around two main axes closely interlinked; first about the typical challenges related to recommender systems and second, concerning ambitious emerging challenges. Journal: Behaviour & Information Technology Pages: 958-977 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1496276 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1496276 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:958-977 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1482369_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: R. K. Jena Author-X-Name-First: R. K. Author-X-Name-Last: Jena Title: Predicting students’ learning style using learning analytics: a case study of business management students from India Abstract: Business Management Education in India has shown an upward growth trend in the last couple of decades. Due to the diverse nature of the course, students from diverse academic backgrounds are being admitted to the course. Therefore, differences in students’ abilities and their learning styles have a significant effect on their learning outcomes. Meanwhile, with the development of learning technologies, learners can be provided a more effective learning environment to optimise their learning. The purpose of this study was to develop a model to automatically detect the students’ learning styles from their personal, academic and social media data and make recommendations for students, teachers, educators and administrators for overall improvement of learning outcomes. Data analysis in this research was represented using data collected from post-graduate business management students in India. A 10-fold cross-validation was used to create and test the models. The data were analysed by R and R-Studio. Classification accuracy, Precision, Recall, Kappa, ROC curve and F measure were observed. The results showed that the accuracy of classification by the C4.5 technique had the highest value at 95.7%, and it could be applied to develop Felder–Silverman’s learning style while taking into consideration students’ academic, personal information and social media preferences. Journal: Behaviour & Information Technology Pages: 978-992 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1482369 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1482369 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:978-992 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1485053_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Carmen Lacave Author-X-Name-First: Carmen Author-X-Name-Last: Lacave Author-Name: Ana I. Molina Author-X-Name-First: Ana I. Author-X-Name-Last: Molina Author-Name: José A. Cruz-Lemus Author-X-Name-First: José A. Author-X-Name-Last: Cruz-Lemus Title: Learning Analytics to identify dropout factors of Computer Science studies through Bayesian networks Abstract: Student dropout in Engineering Education is an important problem which has been studied from different perspectives, as well as using different techniques. This manuscript describes the methodology used in order to address this question in the context of learning analytics. Bayesian networks (BNs) have been used as they provide adequate methods for the representation, interpretation and contextualisation of data. The proposed approach is illustrated through a case study about Computer Science (CS) dropout at the University of Castilla-La Mancha (Spain), which is close to 40%. To that end, several BNs were obtained from a database which contained 383 records representing both academic and social data of the students enrolled in the CS degree during four courses. Then, these probabilistic models were interpreted and evaluated. The results obtained revealed that the best model that fits the data is provided by the K2 algorithm although the great heterogeneity of the data studied did not permit the adjustment of the dropout profile of the student too accurately. Nonetheless, the methodology described here can be taken as a reference for future works. Journal: Behaviour & Information Technology Pages: 993-1007 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1485053 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1485053 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:993-1007 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1474949_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Alexandru Capatina Author-X-Name-First: Alexandru Author-X-Name-Last: Capatina Author-Name: Gianita Bleoju Author-X-Name-First: Gianita Author-X-Name-Last: Bleoju Author-Name: Elisa Rancati Author-X-Name-First: Elisa Author-X-Name-Last: Rancati Author-Name: Emilie Hoareau Author-X-Name-First: Emilie Author-X-Name-Last: Hoareau Title: Tracking precursors of learning analytics over serious game team performance ranking Abstract: The use of serious games to improve collaborative skill transfer and retention has received considerable attention from scholars, web marketing practitioners and business consultants. Team rankings and learning progress in game learning analytics, however, have yet to be empirically examined. Using fuzzy-set qualitative comparative analysis to study the performance of competing teams in a web marketing serious game (Simbound), we highlight a combination of causal conditions (engagement, reach and profitability) affecting team rankings. This paper proposes a conceptual architecture of the forces that influence learning progress within a collaborative learning environment. This learning environment is studied for web marketing boot camps powered by Simbound at three European universities: Grenoble Alpes University (France), University of Milano-Bicocca (Italy) and Dunarea de Jos University of Galati (Romania). Gaining knowledge of cases through game learning analytics is valuable for two reasons: It emphasises the instructor’s role in mobilising players’ engagement, and it tests variability across cases, offering precursors of team performance rankings. This approach to collective skill retention highlights the moderating factors of team performance rankings, whilst purposely calibrating a gameable learning environment. This paper enriches our knowledge of how active experimentation in learning analytics metrics can develop skills for real business competition. Journal: Behaviour & Information Technology Pages: 1008-1020 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1474949 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1474949 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:1008-1020 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1458904_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Pedro Manuel Moreno-Marcos Author-X-Name-First: Pedro Manuel Author-X-Name-Last: Moreno-Marcos Author-Name: Pedro J. Muñoz-Merino Author-X-Name-First: Pedro J. Author-X-Name-Last: Muñoz-Merino Author-Name: Carlos Alario-Hoyos Author-X-Name-First: Carlos Author-X-Name-Last: Alario-Hoyos Author-Name: Iria Estévez-Ayres Author-X-Name-First: Iria Author-X-Name-Last: Estévez-Ayres Author-Name: Carlos Delgado Kloos Author-X-Name-First: Carlos Author-X-Name-Last: Delgado Kloos Title: Analysing the predictive power for anticipating assignment grades in a massive open online course Abstract: The learning process in a MOOC (Massive Open Online Course) can be improved from knowing in advance learners’ grades on different assignments. This would be very useful to detect problems with enough time to take corrective measures. In this work, the aim is to analyse how different course scores can be predicted, what elements or variables affect the predictions and how much and in which way it is possible to anticipate scores. To do that, data from a MOOC about Java programming have been used. Results show the importance of indicators over the algorithms and that forum-related variables do not add power to predict grades, unlike previous scores. Furthermore, the type of task can vary the results. Regarding the anticipation, it was possible to use data from previous topics but with worse performance, although values were better than those obtained in the first seven days of the current topic. Journal: Behaviour & Information Technology Pages: 1021-1036 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1458904 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1458904 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:1021-1036 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1495764_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hani Brdesee Author-X-Name-First: Hani Author-X-Name-Last: Brdesee Title: A mixed method analysis of the online information course withdrawal system Abstract: This paper introduces a new electronic system for dropping courses that do not rely on the cumbersome paper system traditionally used by educational institutions. The new sub-system of the On-Demand University Services (ODUS Plus) will eliminate the hierarchical and inefficient paper system, which results in institutional delays. By using both quantitative and qualitative techniques, as well as a correlational methodology, it will be shown that, withdraw approval requests have streamlined, thus improving the system to process such requests. The following study will outline the efficacy of using ODUS Plus for course withdrawals by college and university administrators. The findings suggest that the implementation of such a system has a dual value; namely, it improves efficiency and functions as a source of knowledge regarding student academic preferences. Journal: Behaviour & Information Technology Pages: 1037-1054 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1495764 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1495764 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:1037-1054 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1476919_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Juan-Francisco Martínez-Cerdá Author-X-Name-First: Juan-Francisco Author-X-Name-Last: Martínez-Cerdá Author-Name: Joan Torrent-Sellens Author-X-Name-First: Joan Author-X-Name-Last: Torrent-Sellens Author-Name: Inés González-González Author-X-Name-First: Inés Author-X-Name-Last: González-González Title: Promoting collaborative skills in online university: comparing effects of games, mixed reality, social media, and other tools for ICT-supported pedagogical practices Abstract: This article analyses the development of collaborative skills through nine tools for information and communication technologies (ICT)-supported pedagogical practices, which are used in online universities. Using survey data for 930 online students at the Open University of Catalonia and partial least squares path modelling estimation techniques, three main findings emerged from the study. First, collaborative skills are directly explained by gamification and the use of mixed reality and social media in a socio-technical online learning context. Second, other tools for ICT-supported pedagogical practices (media content, wikis, open educational resources, personal webpages, personal cloud, and sharing files with fellow students and lecturers on the cloud) are not significant on collaborative skills development, when compared to use of games, mixed reality, and social media. Third, the analysis of indirect effects suggests that all four socio-technical factors (ICT, learning tasks, students, and organisation) existing in online university play a decisive, positive and significant role in collaborative skills development. Finally, these results are shown in science, technology, engineering, and mathematics (STEM) and non-STEM studies. Thus, gamification, mixed reality, and sharing files are significant ICT-supported pedagogical practices in STEM studies. On the other hand, gamification is the only significant tool in non-STEM studies. Results are very useful for new approaches to design a framework for learning-team effectiveness in computer-supported collaborative learning. Journal: Behaviour & Information Technology Pages: 1055-1071 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1476919 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1476919 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:1055-1071 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1464600_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sulaiman Alqahtani Author-X-Name-First: Sulaiman Author-X-Name-Last: Alqahtani Author-Name: Tomayess Issa Author-X-Name-First: Tomayess Author-X-Name-Last: Issa Title: Barriers to the adoption of social networking sites in Saudi Arabia's higher education Abstract: Social networking sites are increasingly being repurposed as academic tools in higher education institutions. In this context, social networking sites are used to support a number of key academic functions, including the sharing of ideas between students and academic staff, the forming of dedicated study groups, the exchange of links and other academic objects and self-publication. While these tools are readily being adopted in mainstream Western contexts, little is currently known regarding whether – and how – social networking sites are used in other geo-cultural regions. This study sought to redress this research gap by investigating what might constitute barriers to the adoption of social networking in higher education in Saudi Arabia from the students’ perspective. The study was based on the analysis of results derived from focus group discussions with university students at four Saudi Arabian universities. The research found that Saudi Arabian students are aware of, and welcome, social networking sites and are starting to use them for academic purposes in the same way that university students do in more mainstream contexts. However, the study did identify a range of barriers to uptake as highlighted by focus group participants. Journal: Behaviour & Information Technology Pages: 1072-1082 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1464600 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1464600 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:1072-1082 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1482370_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Abdel-Rahman Hedar Author-X-Name-First: Abdel-Rahman Author-X-Name-Last: Hedar Author-Name: Alaa Abdel-Hakim Author-X-Name-First: Alaa Author-X-Name-Last: Abdel-Hakim Author-Name: Youseef Alotaibi Author-X-Name-First: Youseef Author-X-Name-Last: Alotaibi Title: Normalised fuzzy index for research ranking Abstract: There are great interests of designing research metrics and indices to measure the research impacts in research institutes. Unfortunately, most of those indices ignore critical design issues, e.g. the disparity between domains, the impact of journals or conferences in which papers are published, normalising the range of the index values to certain intervals, and the scalability of using the index to rank different research entities. In this paper, a new normalised fuzzy index, (NFindex), is proposed as a fuzzy-based research impact metric. The proposed index is a scalable index whose values are normalised to the percentage levels. NFindex achieves both inter-discipline normalisation and intra-discipline consistency. The capability of NFindex to achieve the inter-discipline normalisation enables fair comparison between different research domains regardless their nature in terms of influence and contribution to other research areas, e.g. natural science. Therefore, NFindex gives a universal normalised single-number metric that can be used by research institutes to solve the problem of inter-discipline scholar ranking. Moreover, it can help universal ranking of universities and research institutes according to their research capabilities and impacts. The obtained results, on diverse research areas, prove the potential of NFindex in terms of both intra-discipline consistency and inter-discipline normalisation. Journal: Behaviour & Information Technology Pages: 1083-1096 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1482370 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1482370 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:1083-1096 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1502808_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Majd Saleh Author-X-Name-First: Majd Author-X-Name-Last: Saleh Author-Name: Marie-Hélène Abel Author-X-Name-First: Marie-Hélène Author-X-Name-Last: Abel Title: System of Information Systems to support learners (a case study at the University of Technology of Compiègne) Abstract: Working with Information and Communications Technologies (ICT) is challenging, especially for learners, as ICT control most of their work environment. These learners need to be supported with solutions that are up-to-date with the technological challenges, and can keep up with the fast-paced evolving ICT. Acquiring new knowledge is important for the progress of learners, but it is getting harder to obtain with the overwhelming amount of resources produced by many Information Systems (ISs) in the learning environment. In order to help learners manage resources, we are following the approach of System of Information Systems (SoIS) to support learners. The SoIS gives the opportunity to explore how individual and organisational learning can be enhanced through a combination of different ISs in the learning environment. In this context, we look into the orchestration of SoIS that can provide the ability to index, share, annotate, and recommend important resources in the learning environment. In that sense, this paper presents the approach of SoIS to support learners with a case study at the University of Technology of Compiègne. Journal: Behaviour & Information Technology Pages: 1097-1110 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1502808 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1502808 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:1097-1110 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1502355_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Orlando Troisi Author-X-Name-First: Orlando Author-X-Name-Last: Troisi Author-Name: Mara Grimaldi Author-X-Name-First: Mara Author-X-Name-Last: Grimaldi Author-Name: Francesca Loia Author-X-Name-First: Francesca Author-X-Name-Last: Loia Author-Name: Gennaro Maione Author-X-Name-First: Gennaro Author-X-Name-Last: Maione Title: Big data and sentiment analysis to highlight decision behaviours: a case study for student population Abstract: Starting from the assumption that the factors orienting University choice are heterogeneous and multidimensional, the study explores student’s motivations in higher education. To this aim, a big data analysis has been performed through ‘TalkWalker’, a tool based on the algorithms developed in the context of Social Data Intelligence, which allows understanding the sentiment of a group of people regarding a specific theme. The data have been extracted by drawing on published posts from anywhere in the world over a 12-month period from many online sources. According to the findings, the main variable capable of influencing the choice of University is training offer, followed by physical structure, work opportunities, prestige, affordability, communication, organisation, environmental sustainability. The study establishes an innovative research agenda for further studies by proposing the elaboration of a systems and process-based view for higher education. However, it presents the limitation of the superficial investigation, determined by the analysis of a large amount of data. Therefore, for future research, it might be appropriate to apply a different technique to realise a comparison and to check whether the size of the considered sample and the depth of the analysis technique can affect the results and the consequent considerations. Journal: Behaviour & Information Technology Pages: 1111-1128 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1502355 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1502355 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:1111-1128 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1495765_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Emmanouil Varouchas Author-X-Name-First: Emmanouil Author-X-Name-Last: Varouchas Author-Name: Miguel-Angel Sicilia Author-X-Name-First: Miguel-Angel Author-X-Name-Last: Sicilia Author-Name: Salvador Sánchez-Alonso Author-X-Name-First: Salvador Author-X-Name-Last: Sánchez-Alonso Title: Towards an integrated learning analytics framework for quality perceptions in higher education: a 3-tier content, process, engagement model for key performance indicators Abstract: The integration of quality in Higher Education is multidimensional. Higher Education administration, programs, procedures and evaluation provide the context for the application and diffusion of quality metrics. Our research intends to provide a holistic discussion on Key Performance Indicators (KPIs) related to quality in Higher Education. The analysis of recent literature resulted in the construction of two research tools. The first one is related to a structured agenda for a qualitative interview targeted at Higher Education administrators. The second is related to a quantitative research model that analyses the relations of various quality factors. We provide a mapping of quality perceptions as discussed in previous work and we construct a theoretical model for the affordances of scholars to this perception. The research design includes interviews with academic administrators and teaching staff involved in the creation of academic programmes and courses. The main contribution is an analytic discussion of their perceptions about quality that updates significantly contemporary literature in interesting dimensions. Three-dimensional value space with twenty factors is presented. The outcomes of this research work are used as input for our quantitative study. In fact, a list of 20 quality factors is exploited in three main dimensions of learning analytics namely: content, process and engagement. Key Performance Indicators are highlighted for further investigation. Journal: Behaviour & Information Technology Pages: 1129-1141 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1495765 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1495765 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:1129-1141 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1529198_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jinzhuo Zhang Author-X-Name-First: Jinzhuo Author-X-Name-Last: Zhang Author-Name: Xi Zhang Author-X-Name-First: Xi Author-X-Name-Last: Zhang Author-Name: Shan Jiang Author-X-Name-First: Shan Author-X-Name-Last: Jiang Author-Name: Patricia Ordóñez de Pablos Author-X-Name-First: Patricia Author-X-Name-Last: Ordóñez de Pablos Author-Name: Yongqiang Sun Author-X-Name-First: Yongqiang Author-X-Name-Last: Sun Title: Mapping the study of learning analytics in higher education Abstract: In recent years, the application of technological innovation in higher education has become more and more widely spread, and technological innovation has been improving the level of education. In the research of higher education with innovation technology, one of the main focuses is on the dynamic data which can lay a foundation for the analysis of educational activities by learning analytics. The dynamic data created by technological innovation will become the key basis for analytical research and development in higher education. The methods and analysis results of learning analytics will directly affect decision-making and strategy about higher education. In this paper, we use bibliometric and visualisation methods to review the literature, in order to highlight the development of learning analytics in higher education. Using bibliometric analysis, our study depicts the development process of the main methods used in learning analytics, and summarises the current situation in this field, which increases the level of understanding provided by those studies. Finally, we summarise the research hotspots and study trends, which will be useful for future study in this field. Journal: Behaviour & Information Technology Pages: 1142-1155 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1529198 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1529198 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:1142-1155 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1534715_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Correction Journal: Behaviour & Information Technology Pages: 1156-1156 Issue: 10-11 Volume: 37 Year: 2018 Month: 11 X-DOI: 10.1080/0144929X.2018.1534715 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1534715 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:10-11:p:1156-1156 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1488991_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Omar Ali Author-X-Name-First: Omar Author-X-Name-Last: Ali Author-Name: Jeffrey Soar Author-X-Name-First: Jeffrey Author-X-Name-Last: Soar Author-Name: Anup Shrestha Author-X-Name-First: Anup Author-X-Name-Last: Shrestha Title: Perceived potential for value creation from cloud computing: a study of the Australian regional government sector Abstract: Cloud computing is gaining increasing interest as an enabling technology for improved productivity, efficiency and cost reduction. It also has the potential to add value to reliability and scalability of organisation’s systems, which would allow organisations to better focus on their core business and strategies. This research paper aimed at exploring the perceived potential for value creation from cloud computing in Australian Regional Governments. Using the Technology-Organization-Environment (TOE) framework, the Diffusion of Innovation (DOI) theory and Desires Framework (DF), a conceptual research model is devised. The key identified factors that are likely to influence adoption of cloud computing are identified along with the implications to current policies, anticipated benefits and challenges of adoption of cloud computing. The research employed a qualitative approach involving 21 in-depth interviews with Australian local councils’ IT managers. The findings of this research are mapped to the research model factors, thereby presenting and validating a number of value-adding concepts that are expected to contribute to investment decisions on cloud computing adoption. Journal: Behaviour & Information Technology Pages: 1157-1176 Issue: 12 Volume: 37 Year: 2018 Month: 12 X-DOI: 10.1080/0144929X.2018.1488991 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1488991 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:12:p:1157-1176 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1488992_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Zeeshan Ahmed Bhatti Author-X-Name-First: Zeeshan Ahmed Author-X-Name-Last: Bhatti Author-Name: Serge Baile Author-X-Name-First: Serge Author-X-Name-Last: Baile Author-Name: Hina Mahboob Yasin Author-X-Name-First: Hina Mahboob Author-X-Name-Last: Yasin Title: Assessing enterprise wiki success from the perspective of end-users: an empirical approach Abstract: The success of wikis on the Internet has led organisations to introduce wikis within corporate settings for multiple purposes. However, despite the popularity of wikis in the public and subsequently in the corporate environment, an empirical investigation of their benefits for individual performance in organisations is still lacking. This study performs an empirical investigation of 177 corporate wiki end-users to evaluate their perceived performance after wiki use. Enterprise wikis’ perceived end-user performance is evaluated by measuring users’ perceived efficiency, effectiveness and capacity development. The findings suggest that the collaboration quality, information quality and system quality of enterprise wikis help their users in terms of increased efficiency, effectiveness and capacity development. Journal: Behaviour & Information Technology Pages: 1177-1193 Issue: 12 Volume: 37 Year: 2018 Month: 12 X-DOI: 10.1080/0144929X.2018.1488992 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1488992 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:12:p:1177-1193 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1488993_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Young-nam Seo Author-X-Name-First: Young-nam Author-X-Name-Last: Seo Author-Name: Minkyung Kim Author-X-Name-First: Minkyung Author-X-Name-Last: Kim Author-Name: Doohwang Lee Author-X-Name-First: Doohwang Author-X-Name-Last: Lee Author-Name: Younbo Jung Author-X-Name-First: Younbo Author-X-Name-Last: Jung Title: Attention to eSports advertisement: effects of ad animation and in-game dynamics on viewers’ visual attention Abstract: ESports refers to professional video gaming that is typically broadcasted with a live commentary on TV or the Internet. Despite the rapid growth of eSports industry and its potential for a valuable advertising platform, there has not been much discussion about effective advertising strategies for the placement of virtual ads in eSports. Based on previous research, one advertisement factor (i.e. ad animation) and one in-game factor (i.e. in-game dynamics) are identified and tested in an experiment (N = 116) with a 2 (ad animation: static vs. animated ads) × 2 (in-game dynamics: battle vs. non-battle scenes) mixed design. The results show that both ad animation and in-game dynamics have a significant impact on viewers’ visual attention, in terms of fixation count and duration measured by an eye-tracking device. The results also show a significant interaction in which the impact of ad animation on fixation duration is more magnified when in-game play is less busy (i.e. non-battle scenes), compared to when it is busy (i.e. battle scenes). Theoretical implications based on the limited-capacity model, as well as practical implications for practitioners are discussed. Journal: Behaviour & Information Technology Pages: 1194-1202 Issue: 12 Volume: 37 Year: 2018 Month: 12 X-DOI: 10.1080/0144929X.2018.1488993 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1488993 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:12:p:1194-1202 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1490454_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Marion Ann Hersh Author-X-Name-First: Marion Ann Author-X-Name-Last: Hersh Author-Name: Alejandro R. García Ramírez Author-X-Name-First: Alejandro R. Author-X-Name-Last: García Ramírez Title: Evaluation of the electronic long cane: improving mobility in urban environments Abstract: A wide range of portable and wearable electronic travel aids have been developed to enable visually impaired people to move around public spaces without a sighted guide. However, few of them have gone beyond the prototype stage and the long cane and guide dog are still the main mobility aids. Despite the importance of evaluation to determine, for instance, effective functioning and end-user satisfaction, a standard approach has not yet been developed for mobility aids. The paper reports the evaluation of a low-cost electronic long cane, developed by the authors and colleagues in Brazil. It used a two-part methodology involving an experimental investigation of performance of the electronic long cane and a questionnaire to explore user satisfaction. The results of the experiments and questionnaire demonstrated both the cane’s usefulness and the need for modifications to improve its functioning. This work is also important for the development of methodologies for effective evaluation, as this is the first evaluation of a mobility device developed and carried out in Brazil. In addition, it is one of only a small number of evaluations in real locations with real obstacles. Finally, a series of recommendations for evaluating mobility devices is presented.What this paper adds?A standard approach to evaluating electronic travel for visually impaired people has not yet been developed and the most appropriate approach may depend on the objectives of the evaluation. Existing approaches generally use participants with no previous experience of using the device being evaluated and is carried out indoors with artificial obstacles. The training or device familiarisation period usually provided might be insufficient for participants to obtain optimal device performance or an effective comparison to be made of different devices. The approach to evaluating an electronic long cane reported in this paper has three main advantages over previous methods. The participants were experienced users of the electronic long cane who had been using it to support their daily mobility for at least a month. The evaluation was carried out in two different real urban environments with real obstacles. This has the advantages of being close to real-life cane use and participants being able to make informed comments and suggestions for improvements as a result of their experience. A questionnaire included questions on user satisfaction with and evaluation of a number of different cane features based on their experiences of cane use over a period. The work is also significant as the first detailed mobility device evaluation carried out in Brazil and in the presentation of a series of recommendations divided into themes for effective evaluation of mobility devices. Journal: Behaviour & Information Technology Pages: 1203-1223 Issue: 12 Volume: 37 Year: 2018 Month: 12 X-DOI: 10.1080/0144929X.2018.1490454 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1490454 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:12:p:1203-1223 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1492631_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Marçal Mora-Cantallops Author-X-Name-First: Marçal Author-X-Name-Last: Mora-Cantallops Author-Name: Miguel-Ángel Sicilia Author-X-Name-First: Miguel-Ángel Author-X-Name-Last: Sicilia Title: Exploring player experience in ranked League of Legends Abstract: While video games provide different Player Experiences (PE), some genres can provide particularly unique PEs driven by their particular features. Such is the case of MOBA (Multiplayer Online Battle Arena) games, currently led in number of players and popularity by League of Legends. In spite of this popularity, PE in MOBA games remains largely unexplored. We aim to explore this gap by presenting a PE study that focuses in League of Legends and its player base. After surveying more than 400 players in the database of the largest eSports organisation in Spain, a series of tests were run from multiple perspectives using the PENS (Player Experience of Need Satisfaction) model and the SPGQ (Social Presence in Gaming Questionnaire) as response variables. Among our findings, we show how PE differs across different levels of competence (or rank) inside the game. When looking at how team play impact PE, results show how PENS dimensions remain unaffected while empathy is driven by playing with known teammates. Role selection, on the other hand, has an arguably insignificant impact in PE. Last but not least, an invariant behavioural engagement across all dimensions shows how players perceive team collaboration as an essential factor for success. Journal: Behaviour & Information Technology Pages: 1224-1236 Issue: 12 Volume: 37 Year: 2018 Month: 12 X-DOI: 10.1080/0144929X.2018.1492631 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1492631 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:12:p:1224-1236 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1496275_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chi-Cheng Chang Author-X-Name-First: Chi-Cheng Author-X-Name-Last: Chang Author-Name: Chaoyun Liang Author-X-Name-First: Chaoyun Author-X-Name-Last: Liang Author-Name: Pao-Nan Chou Author-X-Name-First: Pao-Nan Author-X-Name-Last: Chou Author-Name: Yueh-Mai Liao Author-X-Name-First: Yueh-Mai Author-X-Name-Last: Liao Title: Using e-portfolio for learning goal setting to facilitate self-regulated learning of high school students Abstract: This study aims to explore the influence of using e-portfolio for learning goal setting on self-regulated learning. The subjects were 40 second-year students (18 males and 22 females) taking the ‘Webpage Design’ course of the Department of Information Technology in a vocational high school. The experimental teaching lasted for ten weeks, and the students used e-portfolio for learning goal setting. The t-test result showed that the students’ self-regulated learning after using e-portfolio for learning goal setting is better than that before goal setting. The regression result showed that goal setting performance significantly and positively influences self-regulated learning. In other words, having goal setting or better goal setting leads to better self-regulated learning. Finally, limitation and recommendations for future work are proposed. Journal: Behaviour & Information Technology Pages: 1237-1251 Issue: 12 Volume: 37 Year: 2018 Month: 12 X-DOI: 10.1080/0144929X.2018.1496275 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1496275 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:12:p:1237-1251 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1499803_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Raúl Cabestrero Author-X-Name-First: Raúl Author-X-Name-Last: Cabestrero Author-Name: Pilar Quirós Author-X-Name-First: Pilar Author-X-Name-Last: Quirós Author-Name: Olga C. Santos Author-X-Name-First: Olga C. Author-X-Name-Last: Santos Author-Name: Sergio Salmeron-Majadas Author-X-Name-First: Sergio Author-X-Name-Last: Salmeron-Majadas Author-Name: Raul Uria-Rivas Author-X-Name-First: Raul Author-X-Name-Last: Uria-Rivas Author-Name: Jesus G. Boticario Author-X-Name-First: Jesus G. Author-X-Name-Last: Boticario Author-Name: David Arnau Author-X-Name-First: David Author-X-Name-Last: Arnau Author-Name: Miguel Arevalillo-Herráez Author-X-Name-First: Miguel Author-X-Name-Last: Arevalillo-Herráez Author-Name: Francesc J. Ferri Author-X-Name-First: Francesc J. Author-X-Name-Last: Ferri Title: Some insights into the impact of affective information when delivering feedback to students Abstract: The relation between affect-driven feedback and engagement on a given task has been largely investigated. This relation can be used to make personalised instructional decisions and/or modify the affect content within the feedback. However, although it is generally assumed that providing encouraging feedback to students should help them adopt a state of flow, there are instances where those messages might result counterproductive. In this paper, we present a case study with 48 secondary school students using an Intelligent Tutoring System for arithmetical word problem solving. This system, which makes some common assumptions on how to relate affective state with performance, takes into account subjective (user's affective state) and objective information (previous problem performance) to decide the upcoming difficulty levels and the type of affective feedback to be delivered. Surprisingly, results revealed that feedback was more effective when no emotional content was included, and lead to the conclusion that purely instructional and concise help messages are more important than the emotional reinforcement contained therein. This finding shows that this is still an open issue. Different settings present different constraints generating related compounding factors that affect obtained results. This research confirms that new approaches are required to determine when, how and where affect-driven feedback is needed. Affect-driven feedback, engagement and their mutual relation have been largely investigated. Student's interactions combined with their emotional state can be used to make personalised instructional decisions and/or modify the affect content within the feedback, aiming to entice engagement on the task. However, although it is generally assumed that providing encouraging feedback to the students should help them adopt a state of flow, there are instances where those encouraging messages might result counterproductive. In this paper, we analyze these issues in terms of a case study with 48 secondary school students using an Intelligent Tutoring System for arithmetical word problem solving. This system, which makes some common assumptions on how to relate affective state with performance, takes into account subjective (user's affective state) and objective (previous problem performance) information to decide the difficulty level of the next exercise and the type of affective feedback to be delivered. Surprisingly, findings revealed that feedback was more effective when no emotional content was included in the messages, and lead to the conclusion that purely instructional and concise help messages are more important than the emotional reinforcement contained therein. This finding, which coincides with related work, shows that this is still an open issue. Different settings present different constraints and there are related compounding factors that affect obtained results, such as the message's contents and their target, how to measure the effect of the message on engagement through affective variables considering other issues involved, and to what extent engagement can be manipulated solely in terms of affective feedback. The contribution here is that this research confirms that new approaches are needed to determine when, how and where affect-driven feedback is needed. In particular, based on our previous experience in developing educational recommender systems, we suggest the combination of user-centred design methodologies with data mining methods to yield a more effective feedback. Journal: Behaviour & Information Technology Pages: 1252-1263 Issue: 12 Volume: 37 Year: 2018 Month: 12 X-DOI: 10.1080/0144929X.2018.1499803 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1499803 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:12:p:1252-1263 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1502353_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dorit Alt Author-X-Name-First: Dorit Author-X-Name-Last: Alt Author-Name: Meyran Boniel-Nissim Author-X-Name-First: Meyran Author-X-Name-Last: Boniel-Nissim Title: Using multidimensional scaling and PLS-SEM to assess the relationships between personality traits, problematic internet use, and fear of missing out Abstract: Informed by the Compensatory Internet Use theory, this study was aimed at revealing possible links between adults’ personality traits, Fear of Missing Out (FoMO), and Problematic Internet Use (PIU). Given the exploratory nature of this study, two statistical techniques were used: Smallest Space Analysis (SSA, a variant of multidimensional scaling), and Partial Least Squares Structural Equation Modeling (PLS-SEM). Data were gathered from 359 adults, by three questionnaires: Fear of Missing Out scale (FoMOs), Short Problematic Internet Use Test (SPIUT), and the Big Five personality trait questionnaire. The SSA results yielded a radex projection. The projection has confirmed the five-factorial theoretical structure of the Big Five personality traits. In the SSA projection, the PIU was found in the extraversion area, the FoMO in the neuroticism area, and both PIU and FoMO factors were in close proximity to each other. Based on the SSA map and the theoretical framework, PLS-SEM was deployed to discover possible links between the research factors. According to the results, the FoMO variable had a mediating role, linking neuroticism to PIU. Limitations, conclusions, and directions for further research are discussed. Journal: Behaviour & Information Technology Pages: 1264-1276 Issue: 12 Volume: 37 Year: 2018 Month: 12 X-DOI: 10.1080/0144929X.2018.1502353 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1502353 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:12:p:1264-1276 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1407824_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Prabal Verma Author-X-Name-First: Prabal Author-X-Name-Last: Verma Author-Name: Sandeep K. Sood Author-X-Name-First: Sandeep K. Author-X-Name-Last: Sood Title: Internet of Things-based student performance evaluation framework Abstract: In recent years, solutions based on Internet of Things (IoT) are gaining impetus in educational institutions. It is observed that student performance evaluation system in education institutions is still manual. The performance score of student in traditional evaluation system is confined to its academic achievements while activity-based performance attributes are overlooked. Moreover, the traditional system fails to capitalise information of each student related to different activities in learning environment. In relation to this context, we propose to facilitate automated student performance evaluation system by exploring ubiquitous sensing capabilities of IoT. The system deduces important results about the performance of the students by discovering daily spatial–temporal patterns. These patterns are based on the data collected by the sensory nodes (objects) in the institution learning environment. The information is generated by applying data mining algorithms for each concerned activity. The automated decisions are taken by management authority for each student using game theory. In addition, to effectively manage IoT-based activity data, tensor-based storage mechanism is proposed. The experimental evaluation compares the student performance score generated by the proposed system with the manual student performance evaluation system. The results depict that the proposed system evaluates the performance of the student efficiently. Journal: Behaviour & Information Technology Pages: 102-119 Issue: 2 Volume: 37 Year: 2018 Month: 2 X-DOI: 10.1080/0144929X.2017.1407824 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1407824 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:2:p:102-119 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1410725_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Eleni Dermentzi Author-X-Name-First: Eleni Author-X-Name-Last: Dermentzi Author-Name: Savvas Papagiannidis Author-X-Name-First: Savvas Author-X-Name-Last: Papagiannidis Title: UK public’s intention to engage with academia via online technologies Abstract: Online technologies have made it possible for practitioners and the public to reach academics directly and seek information and knowledge in areas of professional or personal interest. This paper uses the extended version of the Unified Theory of Acceptance and Use of Technology (UTAUT2) to examine the factors that affect the adoption of online technologies by practitioners and other members of the public in order to engage with the academic community. Understanding the driving factors of such online engagement is very important as it can inform academic practice and how institutional support is provided. The results of our online survey (N = 241), derived by using Structural Equation Modelling, show that behavioural intention is mainly affected by the user's habit, performance expectancy and facilitating conditions. Also, educational level has a moderating effect in the cases of habit and social influence and gender in the cases of habit and hedonic motivation. Journal: Behaviour & Information Technology Pages: 120-132 Issue: 2 Volume: 37 Year: 2018 Month: 2 X-DOI: 10.1080/0144929X.2017.1410725 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1410725 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:2:p:120-132 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1417481_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Alev Ateş Çobanoğlu Author-X-Name-First: Alev Author-X-Name-Last: Ateş Çobanoğlu Title: Student teachers’ satisfaction for blended learning via Edmodo learning management system Abstract: In a digitally driven world, behaviours of future teachers for blended learning (both face-to-face and on-line classes) need to be examined. This study serves three purposes. The first is to examine student teachers’ preferences for Community-of-Inquiry model-driven blended learning via Edmodo. Second, predicting student satisfaction on b-learning from a combination of four variables (gender, having internet access, using the internet for information access, and previous experience in on-line learning) was questioned. And third, b-learning orientations of participants were investigated. One of the mixed methods, the concurrent triangulation design was employed in which both qualitative and quantitative methods were applied. The study group included 135 freshmen and junior students (29 males and 106 females) from a western Turkish educational faculty. The findings for the first question indicated that 70.4% of student teachers prefer b-learning. For the second, 15% of the variance in satisfaction on b-learning was explained by the proposed model with a medium effect. And for the third, the qualitative findings were discussed under Perceived Usefulness (PU) and Perceived Uselessness and Unease-of-Use (PU-UU) themes. Although less than a quarter of participants found b-learning useless, most held positive notions for b-learning practices via Edmodo. Journal: Behaviour & Information Technology Pages: 133-144 Issue: 2 Volume: 37 Year: 2018 Month: 2 X-DOI: 10.1080/0144929X.2017.1417481 File-URL: http://hdl.handle.net/10.1080/0144929X.2017.1417481 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:2:p:133-144 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1424246_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Milad Dehghani Author-X-Name-First: Milad Author-X-Name-Last: Dehghani Title: Exploring the motivational factors on continuous usage intention of smartwatches among actual users Abstract: Nowadays, smart wearable technology comes up to different sectors and is gaining momentum to be implemented in everyday objects. Smartwatches are the most popular type of wearable devices. The current study attempts to understand the motivational factors of consumers’ continuous intention to use smartwatches. In particular, a netnography research has been conducted and consumers’ opinions on smartwatches on Amazon have been analysed. Eight key determinants of continuous usage intention of smartwatches have been identified. Some of them (healthology, complementary goods and enabling technologies) were not included in previous technology adoption models, highlighting that existing models need to be updated when it comes in the domain of continuous usage intention of wearable technologies. Journal: Behaviour & Information Technology Pages: 145-158 Issue: 2 Volume: 37 Year: 2018 Month: 2 X-DOI: 10.1080/0144929X.2018.1424246 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1424246 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:2:p:145-158 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1424937_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vasileios Stavropoulos Author-X-Name-First: Vasileios Author-X-Name-Last: Stavropoulos Author-Name: Mark D. Griffiths Author-X-Name-First: Mark D. Author-X-Name-Last: Griffiths Author-Name: Tyrone L. Burleigh Author-X-Name-First: Tyrone L. Author-X-Name-Last: Burleigh Author-Name: Daria J. Kuss Author-X-Name-First: Daria J. Author-X-Name-Last: Kuss Author-Name: Young Yim Doh Author-X-Name-First: Young Yim Author-X-Name-Last: Doh Author-Name: Rapson Gomez Author-X-Name-First: Rapson Author-X-Name-Last: Gomez Title: Flow on the Internet: a longitudinal study of Internet addiction symptoms during adolescence Abstract: Internet Addiction (IA) constitutes an excessive Internet use behavior with a significant impact on the user’s well-being. Online flow describes the users’ level of being absorbed by their online activity. The present study investigated age-related, gender, and flow effects on IA in adolescence. The sample comprised 648 adolescents who were assessed twice at age 16 and 18 years. IA was assessed using the Internet Addiction Test and online flow was assessed using the Online Flow Questionnaire. A three-level hierarchical model estimated age-related, gender, and online flow effects on IA symptoms and controlled for clustered random effects. IA symptoms decreased over time (for both genders) with a slower rate in males. Online flow was associated with IA symptoms and this remained consistent over time. Findings expand upon the available literature suggesting that IA symptoms could function as a development-related manifestation at the age of 16 years, while IA-related gender differences gradually increase between 16 and 18 years. Finally, the association between online flow and IA symptoms remained stable independent of age-related effects. The study highlights individual differences and provides directions for more targeted prevention and intervention initiatives for IA. Journal: Behaviour & Information Technology Pages: 159-172 Issue: 2 Volume: 37 Year: 2018 Month: 2 X-DOI: 10.1080/0144929X.2018.1424937 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1424937 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:2:p:159-172 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1427793_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hamed Taherdoost Author-X-Name-First: Hamed Author-X-Name-Last: Taherdoost Title: Development of an adoption model to assess user acceptance of e-service technology: E-Service Technology Acceptance Model Abstract: With remarkable growth of ICT development and the Internet popularity, the widespread use of the electronic service is becoming inevitable. Furthermore, as the user adoption plays an important role for successful and effective implementation of any project, thus, there is a need to assess user acceptance of the e-service technology. This research developed the E-Service Technology Acceptance Model (ETAM) to assess the user acceptance of e-service technology. According to the literature review in the field of e-service technology and acceptance theories, this study identified the main factors influencing the acceptance of e-services, namely satisfaction, security and quality and then, dimensions of these factors were extracted from the previous studies. In order to categorise the dimensions, an exploratory survey was developed and conducted among the university students and then, the exploratory factor analysis was applied. Afterwards, a confirmatory survey was designed and conducted among the 427 Malaysians and tested in terms of validity (content and construct) and reliability and then used to evaluate the ETAM. Finally, the structural equation modelling was applied to validate the casual relations and to assess the goodness-of-fit. The results of this study revealed that quality, security and satisfaction significantly influenced the intention to use an e-service and consequently the acceptance of e-service technology. The ETAM can help evaluate and predict how users will respond to an e-service before starting the development of any e-service project. Additionally, ETAM can be used as a foundation for e-service providers to develop strategies to encourage people to use e-services and increase the usage and acceptance rate of e-services. Journal: Behaviour & Information Technology Pages: 173-197 Issue: 2 Volume: 37 Year: 2018 Month: 2 X-DOI: 10.1080/0144929X.2018.1427793 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1427793 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:2:p:173-197 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1430849_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Alexandra List Author-X-Name-First: Alexandra Author-X-Name-Last: List Author-Name: Patricia A. Alexander Author-X-Name-First: Patricia A. Author-X-Name-Last: Alexander Title: Corroborating students’ self-reports of source evaluation Abstract: Students were asked to report their typical practices with regard to source evaluation using the Credibility Assessment Scale (CAS). Students’ reports were validated against behavioural and cognitive indicators of source evaluation. Specifically, while researching a social science prompt, students’ source use behaviours, related to text evaluation, were logged. Following task completion, students were asked to rank the trustworthiness of the information sources they accessed and to justify their rankings. The criteria students cited for rankings of text trustworthiness were considered to be cognitive-based indicators of source evaluation, and mapped onto CAS items. Limited correspondence was found between students’ reported engagement in verification-related behaviours and either the behaviours manifest during task completion or the criteria for source evaluation cited at post-task. At the same time, a correspondence was found among behavioural and cognitive aspects of source evaluation, within the context of a specific task. This study is unique in directly corroborating self-reported, behavioural, and cognitive measures of source evaluation and examining these within the context of a rich and naturalistic multiple text task. Implications for research and practice are discussed. Journal: Behaviour & Information Technology Pages: 198-216 Issue: 3 Volume: 37 Year: 2018 Month: 3 X-DOI: 10.1080/0144929X.2018.1430849 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1430849 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:3:p:198-216 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1430850_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Clarissa Carneiro Mussi Author-X-Name-First: Clarissa Carneiro Author-X-Name-Last: Mussi Author-Name: Christine Duarte do Valle Pereira Author-X-Name-First: Christine Duarte Author-X-Name-Last: do Valle Pereira Author-Name: Rogério Tadeu de Oliveira Lacerda Author-X-Name-First: Rogério Tadeu Author-X-Name-Last: de Oliveira Lacerda Author-Name: Ernani Marques dos Santos Author-X-Name-First: Ernani Marques Author-X-Name-Last: dos Santos Title: Pre-Implementation evaluation of a nationwide information system for university hospitals: lessons learned from a study in Brazil Abstract: Initiatives to implement nationwide health information systems (HIS) have been developed in different countries. Despite the potential of these initiatives of improving the quality of healthcare, the evidence of failures are numerous. We analysed the perceptions of a nationwide hospital information system by a group of 36 managers and healthcare professionals of a university hospital, prior to its adoption (pre-implementation evaluation), with the purpose of identifying issues which were likely to affect its implementation and use. This research takes a qualitative approach. Interviews, questionnaires and documentary research were used to collect data. Analysis was based on coding and categorisation. The results point out to seven areas of concern of the participants of the research those emerged from the analysis: hardware and software; government management, politics and trade unions; workplace practices; education, training and support; implementation management; staff skills; and communication. We identified that these issues are similar to problems resulting from HIS evaluations performed after their adoption. This discovery reveals that problems that usually arise from the implementation and use of nationwide HIS can be anticipated and dealt with beforehand when pre-implementation qualitative evaluations are performed. These evaluations contribute to improve intra-organisational and inter-stakeholders’ communication in comprehensive nationwide HIS adoption programmes. Journal: Behaviour & Information Technology Pages: 217-231 Issue: 3 Volume: 37 Year: 2018 Month: 3 X-DOI: 10.1080/0144929X.2018.1430850 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1430850 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:3:p:217-231 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1432686_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chien Wen Yuan Author-X-Name-First: Chien Wen Author-X-Name-Last: Yuan Author-Name: Benjamin V. Hanrahan Author-X-Name-First: Benjamin V. Author-X-Name-Last: Hanrahan Author-Name: Mary Beth Rosson Author-X-Name-First: Mary Beth Author-X-Name-Last: Rosson Author-Name: John M. Carroll Author-X-Name-First: John M. Author-X-Name-Last: Carroll Title: Coming of old age: understanding older adults’ engagement and needs in coproduction activities for healthy ageing Abstract: We report an investigation of how older adults engage in social activities and community events in support of their mental, physical, and emotional health. We focus on personal and collaborative agency in a community context, and construe health as an outcome that is coproduced by a person and other engaged community members. Using qualitative methods, we investigated the coproduction of health among members of retirement communities and people who are ageing in place. We found that our participants, irrespective of living arrangements, engaged in a diverse range of coproduction activities, including physical, socialising, service, discussion, and interest-based activities. We also identified desired but less-supported coproduction opportunities, such as opportunistic activities and the need to better appropriate social resources to enable coproductions. We draw from these findings to consider design implications of technological support for facilitating older adults to coproduce. Journal: Behaviour & Information Technology Pages: 232-246 Issue: 3 Volume: 37 Year: 2018 Month: 3 X-DOI: 10.1080/0144929X.2018.1432686 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1432686 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:3:p:232-246 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1432687_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bo Han Author-X-Name-First: Bo Author-X-Name-Last: Han Author-Name: Chris Myers Author-X-Name-First: Chris Author-X-Name-Last: Myers Title: Perceptions of overuse, underuse, and change of use of a social media site: definition, measurement instrument, and their managerial impacts Abstract: Drawing on the person-environment fit model, this study investigates a user’s perceptions towards his/her online contacts’ overuse, underuse, and change of use of a social media site (SMS). A new instrument for measuring these perceptions is introduced. Using depersonalisation and continuance as an example, we test how the relationship between a user and an SMS can be impacted by his/her online contacts’ peculiar usage of the SMS. A survey-based methodology is used to collect data from Facebook users. The data analysis shows that a user is likely to feel estranged from an SMS, if he/she perceives that the website is being overused, underused, or used for non-social purposes by his/her online contacts. The depersonalisation can then have a strong negative effect on the user’s SMS continuance. This study takes the interpersonal influences between users into consideration when investigating a user’s relationship with an SMS. The findings can provide several practical implications for an SMS user retention management. Journal: Behaviour & Information Technology Pages: 247-257 Issue: 3 Volume: 37 Year: 2018 Month: 3 X-DOI: 10.1080/0144929X.2018.1432687 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1432687 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:3:p:247-257 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1432688_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Andri Ioannou Author-X-Name-First: Andri Author-X-Name-Last: Ioannou Author-Name: Jeremy Blackburn Author-X-Name-First: Jeremy Author-X-Name-Last: Blackburn Author-Name: Gianluca Stringhini Author-X-Name-First: Gianluca Author-X-Name-Last: Stringhini Author-Name: Emiliano De Cristofaro Author-X-Name-First: Emiliano Author-X-Name-Last: De Cristofaro Author-Name: Nicolas Kourtellis Author-X-Name-First: Nicolas Author-X-Name-Last: Kourtellis Author-Name: Michael Sirivianos Author-X-Name-First: Michael Author-X-Name-Last: Sirivianos Title: From risk factors to detection and intervention: a practical proposal for future work on cyberbullying Abstract: While there is an increasing flow of media stories reporting cases of cyberbullying, particularly within online social media, research efforts in the academic community are scattered over different topics across the social science and computer science academic disciplines. In this work, we explored research pertaining to cyberbullying, conducted across disciplines. We mainly sought to understand scholarly activity on intelligence techniques for the detection of cyberbullying when it occurs. Our findings suggest that the vast majority of academic contributions on cyberbullying focus on understanding the phenomenon, risk factors, and threats, with the prospect of suggesting possible protection strategies. There is less work on intelligence techniques for the detection of cyberbullying when it occurs, while currently deployed algorithms seem to detect the problem only up to some degree of success. The article summarises the current trends aiming to encourage discussion and research with a new scope; we call for more research tackling the problem by leveraging statistical models and computational mechanisms geared to detect, intervene, and prevent cyberbullying. Coupling intelligence techniques with specific web technology problems can help combat this social menace. We argue that a multidisciplinary approach is needed, with expertise from human–computer interaction, psychology, computer science, and sociology, for current challenges to be addressed and significant progress to be made. Journal: Behaviour & Information Technology Pages: 258-266 Issue: 3 Volume: 37 Year: 2018 Month: 3 X-DOI: 10.1080/0144929X.2018.1432688 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1432688 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:3:p:258-266 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1434560_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: R. Amirtha Author-X-Name-First: R. Author-X-Name-Last: Amirtha Author-Name: V. J. Sivakumar Author-X-Name-First: V. J. Author-X-Name-Last: Sivakumar Title: Does family life cycle stage influence e-shopping acceptance by Indian women? An examination using the technology acceptance model Abstract: This study contributes to the literature that advocates the use of consumer segmentation by family life cycle (FLC) stages, which are found to have a greater influence on changes occurring in an individual’s life than age. It addresses the youth bias of most research on e-shopping adoption and the emergence of older e-shoppers as an attractive market segment by covering women of all age groups. It evaluated the effect of perceptions and attitudes towards e-shopping acceptance, as well as their variations across FLC stages, by using the technology acceptance model. The 10 FLC stages were selected by modifying the Duvall FLC classification system to reflect the Indian context. The results show that the different FLC stages have a significant impact on the e-shopping behaviour of women. While deals and discounts were found to influence all groups, time-saving and better decision-making through online shopping sites also significantly influenced e-shopping behaviour. Furthermore, the perceived usefulness and/or attitude were important factors that directly affected e-shopping technology adoption and usage patterns across a majority of the FLC stages. The study proved that FLC stages had greater power than age in explaining e-shopping adoption and e-retailers should not ignore them in designing e-marketing applications. Journal: Behaviour & Information Technology Pages: 267-294 Issue: 3 Volume: 37 Year: 2018 Month: 3 X-DOI: 10.1080/0144929X.2018.1434560 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1434560 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:3:p:267-294 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1435722_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kimia Ghaffari Author-X-Name-First: Kimia Author-X-Name-Last: Ghaffari Author-Name: Mohammad Lagzian Author-X-Name-First: Mohammad Author-X-Name-Last: Lagzian Title: Exploring users’ experiences of using personal cloud storage services: a phenomenological study Abstract: Recently, cloud computing has attracted great attention for both personal and organisational usages. Despite a large number of research conducted about cloud adoption, little is known about how users practically experienced the usage and adoption of Personal Could Storage Service (PCSSs) particularly in the context of developing countries. To address this gap, this paper seeks a clear understanding of how participants have profoundly experienced and perceived PCSSs to obtain worthwhile insights towards the essence of PCSSs’ adoption as a multifaceted phenomenon. Applying the interpretive phenomenology as a research method, required data were collected by conducting semi-structured interviews with 12 experienced participants. The results reveal that users’ intentions to adopt PCSSs are highly influenced by three emerged themes, including demand-side factors, supply-side factors, and institutional factors. Concerning the demand-side factors, the paper demonstrates how user-centric aspects work in favour of PCSSs’ adoption. As to the supply-side factors, this research promotes an understanding of how the participants have perceived tangible and non-tangible features of PCSSs as a determinant of the adoption. Regarding the formal and informal institutions, remarkable roles of regulatory environments and culture are highlighted, respectively. The theoretical and practical implications of this study are discussed for both academia and practitioners. Journal: Behaviour & Information Technology Pages: 295-309 Issue: 3 Volume: 37 Year: 2018 Month: 3 X-DOI: 10.1080/0144929X.2018.1435722 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1435722 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:3:p:295-309 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1436590_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yun Zheng Author-X-Name-First: Yun Author-X-Name-Last: Zheng Author-Name: Jianfeng Wang Author-X-Name-First: Jianfeng Author-X-Name-Last: Wang Author-Name: William Doll Author-X-Name-First: William Author-X-Name-Last: Doll Author-Name: Xiaodong Deng Author-X-Name-First: Xiaodong Author-X-Name-Last: Deng Author-Name: Melvin Williams Author-X-Name-First: Melvin Author-X-Name-Last: Williams Title: The impact of organisational support, technical support, and self-efficacy on faculty perceived benefits of using learning management system Abstract: This paper examines how organisational support influences learning management system (LMS) self-efficacy, technical support, and faculty-perceived benefits. An empirical study based upon responses from 379 instructors at several universities is conducted. Structural equation modelling is applied to develop and assess the measurement model, and analyse the relationships among the factors in the structural model. The results support the hypotheses that organisational support plays a primary role in enhancing faculty’s LMS self-efficacy and technical support. In turn, improved LMS self-efficacy and technical support lead to faculty-perceived benefits from using LMS. Implications are that universities can increase the use of LMS and achieve more effective outcomes from faculty for web-based distance learning and web-assisted course curricula by structuring their organisations to better support faculty in both technical and self-efficacy areas. Journal: Behaviour & Information Technology Pages: 311-319 Issue: 4 Volume: 37 Year: 2018 Month: 4 X-DOI: 10.1080/0144929X.2018.1436590 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1436590 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:4:p:311-319 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1441325_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Stella Tomasi Author-X-Name-First: Stella Author-X-Name-Last: Tomasi Author-Name: David Schuff Author-X-Name-First: David Author-X-Name-Last: Schuff Author-Name: Ozgur Turetken Author-X-Name-First: Ozgur Author-X-Name-Last: Turetken Title: Understanding novelty: how task structure and tool familiarity moderate performance Abstract: Consumers and corporate end users are regularly faced with the challenge of adapting to new technology tools and their user interfaces. Understanding the role of user experience in using these new interfaces is an important aspect of assessing and planning for how new innovations are received. Through a controlled laboratory experiment in the information retrieval domain, we find that the effect of task (web search) familiarity on performance depends on the task structure (open-ended versus closed-ended) and the degree of tool familiarity (a traditional textual list versus a novel graphical interface for presenting web search results). Our results show that task experience has a positive effect on performance when the task structure is closed-ended and the interface is familiar, and a negative effect when the task structure is open-ended and the interface is unfamiliar. This study not only adds to the literature on user experience in the context of IT use, but also has practical implications for the testing and adoption of new technologies, indicating that novices may be better, or at least an important group, for testing truly novel tools and their interfaces. Journal: Behaviour & Information Technology Pages: 406-418 Issue: 4 Volume: 37 Year: 2018 Month: 4 X-DOI: 10.1080/0144929X.2018.1441325 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1441325 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:4:p:406-418 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1436593_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kim Borg Author-X-Name-First: Kim Author-X-Name-Last: Borg Author-Name: Liam Smith Author-X-Name-First: Liam Author-X-Name-Last: Smith Title: Digital inclusion and online behaviour: five typologies of Australian internet users Abstract: Digital inclusion is no longer limited to issues of access (e.g. infrastructure, speed, and cost); these are simply components in a much broader and more complex conceptualisation of what it means to be included. This shift has seen many researchers turn their attention towards the different ways in which people are using the internet. The aim of the current study was to measure how Australians use the internet by employing a nuanced approach to measuring online behavioural preferences. Telephone interviews were conducted with 1584 respondents to measure online behavioural preferences, internet attitudes, digital self-efficacy, and access. Analyses confirmed five profiles of internet users: labelled ‘Non-Users’, ‘Sporadic Users’, ‘Social Media & Entertainment Users’, ‘Instrumental Users’, and ‘Advanced Users’. Each group differed significantly on key demographic and (more importantly) non-demographic internet characteristics. These findings provide useful learnings for tailoring digital inclusion programmes to the needs of specific user groups. Journal: Behaviour & Information Technology Pages: 367-380 Issue: 4 Volume: 37 Year: 2018 Month: 4 X-DOI: 10.1080/0144929X.2018.1436593 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1436593 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:4:p:367-380 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1441326_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ana Beatriz Hernández-Lara Author-X-Name-First: Ana Beatriz Author-X-Name-Last: Hernández-Lara Author-Name: Enric Serradell-López Author-X-Name-First: Enric Author-X-Name-Last: Serradell-López Title: Student interactions in online discussion forums: their perception on learning with business simulation games Abstract: Digital technology offers new teaching methods with controversial results over learning. They allow students to develop a more active participation in their learning process although it does not always drive to unequivocal better learning outcomes. This study aims to offer additional evidence on the contribution of business simulation games to students’ learning outcomes, considering student interactions in online discussion forums. We conducted a qualitative research with the online discussion forums of 5 different courses at bachelor and master levels, which involves 41 students’ teams. The final sample was composed of 3681 messages posted by the students. The results reveal that some generic and specific managerial skills exert a positive influence on learning outcomes. Students mostly highlighted teamwork, decision-making, information processing, reaching agreements, and dealing with uncertainty as the most relevant contributions of the game towards their learning. These results have instructional and pedagogical implications for determining the best way to enhance students’ motivation and learning outcomes when using digital technology methods, which involves recommendations that affect their design and monitoring. Journal: Behaviour & Information Technology Pages: 419-429 Issue: 4 Volume: 37 Year: 2018 Month: 4 X-DOI: 10.1080/0144929X.2018.1441326 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1441326 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:4:p:419-429 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1437219_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Naciye Güliz Uğur Author-X-Name-First: Naciye Güliz Author-X-Name-Last: Uğur Author-Name: Aykut Hamit Turan Author-X-Name-First: Aykut Hamit Author-X-Name-Last: Turan Title: RETRACTED ARTICLE: E-learning adoption of academicians: a proposal for an extended model Abstract: We, the Editors and Publisher of the journal Behaviour & Information Technology, have retracted the following article:Naciye Güliz Uğur & Aykut Hamit Turan (2018) E-learning adoption of academicians: a proposal for an extended model, Behaviour & Information Technology, 37:4, 393-405, DOI: 10.1080/0144929X.2018.1437219Since publication, concerns were raised about the similarity of this article to an article published in SIGSAND/PLAIS 2018. Lecture Notes in Business Information Processing:Wrycza S., Kuciapski M. (2018) Determinants of Academic E-Learning Systems Acceptance. In: Wrycza S., Maślankowski J. (eds) Information Systems: Research, Development, Applications, Education. SIGSAND/PLAIS 2018. Lecture Notes in Business Information Processing, vol 333. Springer, Cham. https://doi.org/10.1007/978-3-030-00060-8_6We initiated an investigation into the article published in Behaviour & Information Technology and when approached for an explanation, the authors were unable to provide their original data to verify its authenticity. Therefore, the authors have agreed to the retraction of the article.We have been informed in our decision-making by our policy on publishing ethics and integrity and the COPE guidelines on retractions.The retracted article will remain online to maintain the scholarly record, but it will be digitally watermarked on each page as ‘Retracted’. Journal: Behaviour & Information Technology Pages: 393-405 Issue: 4 Volume: 37 Year: 2018 Month: 4 X-DOI: 10.1080/0144929X.2018.1437219 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1437219 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:4:p:393-405 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1436594_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Princely Ifinedo Author-X-Name-First: Princely Author-X-Name-Last: Ifinedo Title: Determinants of students’ continuance intention to use blogs to learn: an empirical investigation Abstract: This study examines factors influencing students’ continuance intention to use blogs to learn in an undergraduate-level course. The research uses constructs from relevant theoretical frameworks, including the technology acceptance model, social cognitive theory, innovation diffusion theory, and expectation–confirmation model. A survey administered to 108 university students in a Canadian university was analysed using the partial least squares technique. The results show that perceived usefulness and perceived compatibility have positive effects on students’ attitudes towards blog use; perceived ease of use did not. Perceived compatibility, perceived self-efficacy, and perceived support for enhancing social ties with blogs have significant effects on the positive impacts of learning with such tools. Attitude and positive impacts of learning with blogs influence satisfaction with blog use. Both attitude and satisfaction are determinants of students’ continuance intention to use blogs to learn. Satisfaction with blog use is the main predictor of continued use intention. Journal: Behaviour & Information Technology Pages: 381-392 Issue: 4 Volume: 37 Year: 2018 Month: 4 X-DOI: 10.1080/0144929X.2018.1436594 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1436594 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:4:p:381-392 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1436591_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Flynn Wolf Author-X-Name-First: Flynn Author-X-Name-Last: Wolf Author-Name: Ravi Kuber Author-X-Name-First: Ravi Author-X-Name-Last: Kuber Author-Name: Adam J Aviv Author-X-Name-First: Adam J Author-X-Name-Last: Aviv Title: An empirical study examining the perceptions and behaviours of security-conscious users of mobile authentication Abstract: The purpose of this study is to better understand, from an explorative qualitative perspective, the motivations and practices of highly security-conscious users of mobile authentication, and their underlying mental models of those behaviours. Mobile authentication studies have largely overlooked the mindset of these users in the upper bound of security experience, who have considered their behaviour in terms of detailed knowledge of mobile authentication risk. Twenty IT professionals who self-identified as security-conscious mobile device users, many with decades of intensive security-specific experience, were interviewed for this study regarding their opinions and experiences with mobile device authentication and security. These users described usability and situational impairment issues, as well as a deep concern for their identity and data security arising from highly contextual combinations of distrust towards underlying technologies and situational risk. Derived implications for development of security methods adapted to these informed perspectives are discussed and will be the basis for follow-on research comparing these findings with everyday users. Journal: Behaviour & Information Technology Pages: 320-334 Issue: 4 Volume: 37 Year: 2018 Month: 4 X-DOI: 10.1080/0144929X.2018.1436591 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1436591 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:4:p:320-334 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1436592_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Amon Rapp Author-X-Name-First: Amon Author-X-Name-Last: Rapp Author-Name: Alessandro Marcengo Author-X-Name-First: Alessandro Author-X-Name-Last: Marcengo Author-Name: Luca Buriano Author-X-Name-First: Luca Author-X-Name-Last: Buriano Author-Name: Giancarlo Ruffo Author-X-Name-First: Giancarlo Author-X-Name-Last: Ruffo Author-Name: Mirko Lai Author-X-Name-First: Mirko Author-X-Name-Last: Lai Author-Name: Federica Cena Author-X-Name-First: Federica Author-X-Name-Last: Cena Title: Designing a personal informatics system for users without experience in self-tracking: a case study Abstract: Thanks to the advancements in ubiquitous and wearable technologies, Personal Informatics (PI) systems can now reach a larger audience of users. However, it is not still clear whether this kind of tool can fit the needs of their daily lives. Our research aims at identifying specific barriers that may prevent the widespread adoption of PI and finding solutions to overcome them. We requested users without competence in self-tracking to use different PI instruments during their daily practices, identifying five user requirements by which to design novel PI tools. On such requirements, we developed a new system that can stimulate the use of these technologies, by enhancing the perceived benefits of collecting personal data. Then, we explored how naïve and experienced users differently explore their personal data in our system through a user trial. Results showed that the system was successful at helping individuals manage and interpret their own data, validated the usefulness of the requirements found and inspired three further design opportunities that could orient the design of future PI systems. Journal: Behaviour & Information Technology Pages: 335-366 Issue: 4 Volume: 37 Year: 2018 Month: 4 X-DOI: 10.1080/0144929X.2018.1436592 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1436592 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:4:p:335-366 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1449252_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Carole Rodon Author-X-Name-First: Carole Author-X-Name-Last: Rodon Author-Name: Thierry Meyer Author-X-Name-First: Thierry Author-X-Name-Last: Meyer Title: Self-efficacy about information retrieval on the web across all domains: a short measure in French and English Abstract: Considering developments on the measurement of Internet Self-Efficacy literature, a short scale was developed with a focus on web searching across all domains. The Information Retrieval On the Web Self-Efficacy scale (IROWSE) was spread from the General Self-Efficacy Scale [Schwarzer, R. 1994. “Optimism, Vulnerability, and Self-Beliefs as Health Related Cognitions: A Systematic Overview.” Psychology and Health: An International 9: 161–180] and measures the value attributed by an individual to her/his own capacity to organise and execute information searches on the web. In study 1 (N = 228), we aimed to ensure reliability, explore factorial structure, and check for criterion-related validity of a French form. In study 2 (N = 534), we aimed to validate an English version among US and international (non-US) sample. From an internal validity point of view, both IROWSE versions turned out satisfactory with a one-factor model of eight items. As expected, the scales were not confused with self-esteem as a trait (study 1), self-reported Internet search skills (study 2) or general attitudes towards the Internet, and stemmed from direct experience with the Internet (study 1 and 2). Overall, slight differences between samples would indicate the cultural sensitivity of IROWSE measure encouraging running studies with a comparative approach. Resorting to the IROWSE measure might enhance the understanding of Internet practices, information retrieval behaviours, and search performance since self-efficacy would thus be assessed at a more domain-specific level. Journal: Behaviour & Information Technology Pages: 430-444 Issue: 5 Volume: 37 Year: 2018 Month: 5 X-DOI: 10.1080/0144929X.2018.1449252 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1449252 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:5:p:430-444 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1451558_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jian-Wei Lin Author-X-Name-First: Jian-Wei Author-X-Name-Last: Lin Title: Effects of an online team project-based learning environment with group awareness and peer evaluation on socially shared regulation of learning and self-regulated learning Abstract: Recently, some studies proposed methods to promote socially shared regulation of learning (SSRL) level within a team because high SSRL levels enable an effective collaboration. Meanwhile, several studies also proposed methods in online collaboration to enhance individual self-regulated learning (SRL). Notably, most existing studies focused on proposing methods and tools either for enhancing SSRL level within a team or for enhancing individual SRL. A computer-supported collaborative learning (CSCL) environment with proper supports is promising for simultaneously enhancing the SSRL level within a team and individual SRL because SSRL and SRL have an inseparable relation and mutually influence during collaborative process. Based on the existing principles and theories, this work adopts the supports of group awareness and peer evaluation in CSCL with project-based learning. Group awareness (GA) can reveal collaborative behaviour of group members and regulate their participation while peer assessment (PE), which can appraise member’s contribution, can encourage individual responsibility and refine regulatory strategies. This study finds that the proposed group awareness and peer assessment (GAPE) (i.e. the experimental class) moderately reduces the free-rider effect and enhanced SSRL level and individual SRL, compared with NO-GAPE (i.e. the control group). Furthermore, this study also confirms that the perceived SSRL level can effectively predict individual SRL. Journal: Behaviour & Information Technology Pages: 445-461 Issue: 5 Volume: 37 Year: 2018 Month: 5 X-DOI: 10.1080/0144929X.2018.1451558 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1451558 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:5:p:445-461 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1451919_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: H. Andaç Demirtaş-Madran Author-X-Name-First: H. Andaç Author-X-Name-Last: Demirtaş-Madran Title: Relationship among Facebook jealousy, aggression, and personal and relationship variables Abstract: In the last decade, jealousy research has focused on the Facebook jealousy; however, few studies have identified its relationship to aggression. The purpose of this study is to investigate the relationship between Facebook jealousy and aggression, and some personal and relational variables. A sample of 846 participants (516 females, 330 males) aged 18–66 years from Turkey completed the Facebook Jealousy Questionnaire, Rosenberg Self-Esteem Scale, and Buss–Perry Aggression Questionnaire. From an evolutionary perspective, gender differences in jealousy could be explained through evolution-based differences in parental investment, and that males exhibit increased jealousy in response to sexual infidelity, whereas females become jealous in response to emotional infidelity. A forced-choice question (with a choice of sexual infidelity or emotional infidelity as the more jealousy evoking) was asked to the participants in order to determine gender differences on sexual and emotional jealousy. Results indicated no significant gender differences in Facebook Jealousy scores. Self-esteem and age negatively predicted Facebook jealousy. All aggression sub-types significantly predicted Facebook jealousy. Consistent with the evolutionary perspective and previous evidence, chi-square analysis showed that males’ and females’ responses to the forced-choice question differ significantly. Journal: Behaviour & Information Technology Pages: 462-472 Issue: 5 Volume: 37 Year: 2018 Month: 5 X-DOI: 10.1080/0144929X.2018.1451919 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1451919 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:5:p:462-472 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1456563_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ezgi Akar Author-X-Name-First: Ezgi Author-X-Name-Last: Akar Author-Name: Tevfik Dalgic Author-X-Name-First: Tevfik Author-X-Name-Last: Dalgic Title: Understanding online consumers’ purchase intentions: a contribution from social network theory Abstract: There is a dynamic and interconnected international setting shaped by the power of the Internet and social media. To gain more consumers, understand their behaviours and needs, and maintain closest relationships with them, businesses should understand how consumers behave in social media and how they vary in their purchase intentions. In the scope of the study, we integrate the social network theory and the theory of planned behaviour to analyse online consumers’ purchase intentions and to investigate their structural positions by analysing their friendships in social networks. We target Twitter users to conduct analysis due to Twitter's popularity in use, market penetration, and opportunity to work with open-source data. This study contributes to a better theoretical understanding of online consumers’ purchase intentions by integrating multiple theoretical perspectives. It expands the literature by considering both online consumers’ friendship network in Twitter and their individual online purchasing intentions. The study also guides e-marketers to design proper strategies for potential and current consumers and target the right sets of people in the social networks. Journal: Behaviour & Information Technology Pages: 473-487 Issue: 5 Volume: 37 Year: 2018 Month: 5 X-DOI: 10.1080/0144929X.2018.1456563 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1456563 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:5:p:473-487 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1458902_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jakob Henke Author-X-Name-First: Jakob Author-X-Name-Last: Henke Author-Name: Sven Joeckel Author-X-Name-First: Sven Author-X-Name-Last: Joeckel Author-Name: Leyla Dogruel Author-X-Name-First: Leyla Author-X-Name-Last: Dogruel Title: Processing privacy information and decision-making for smartphone apps among young German smartphone users Abstract: While privacy behaviour is generally equated with self-disclosure, other forms of behaviour that potentially infringe an individual’s privacy, such as downloading an app, are being neglected by research. We seek to fill this gap by modelling app decision-making within a dual-process model of the attitude–behaviour relationship and the role of privacy attitudes in two kinds of information processing: (1) spontaneous, heuristic processes that rely on automated attitude activation and (2) elaborate, cognitive processes that rely on behavioural intentions to guide behaviour. We used a quasi-experimental design to investigate app decision-making processes for N = 89 participants in N = 254 decision-making cases. Participants were asked to provide information on their actions after downloading three apps on their smartphones over a 2-week period. We could identify two distinct types of information processing and found support for attitude activation and, to a lesser degree, intentions as requirements for the influence of privacy attitudes on app decision-making. Journal: Behaviour & Information Technology Pages: 488-501 Issue: 5 Volume: 37 Year: 2018 Month: 5 X-DOI: 10.1080/0144929X.2018.1458902 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1458902 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:5:p:488-501 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1458903_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Brahim Zarouali Author-X-Name-First: Brahim Author-X-Name-Last: Zarouali Author-Name: Karolien Poels Author-X-Name-First: Karolien Author-X-Name-Last: Poels Author-Name: Michel Walrave Author-X-Name-First: Michel Author-X-Name-Last: Walrave Author-Name: Koen Ponnet Author-X-Name-First: Koen Author-X-Name-Last: Ponnet Title: ‘You talking to me?’ The influence of peer communication on adolescents’ persuasion knowledge and attitude towards social advertisements Abstract: This article examines how peer communication among adolescents (14–16 years) affects the evaluation of social advertising (i.e. targeted ad that adopts the social proof heuristic by using an individual’s social ties as endorsers for a brand) on social networking sites (SNSs). More precisely, the focus lies on how engaging in online peer chatting on these social platforms alters persuasion knowledge and attitude towards the ad. In order to test this, two between-subjects experiments were conducted in which adolescents chatted with peers on a mock SNS that contained a social ad. In Experiment 1, results reveal that a social ad generates a more positive attitude among adolescents when they have engaged in online peer communication, and at the same time, triggers less persuasion knowledge. In Experiment 2, the depth of the relationship between the chatters (tie strength) plays a significant moderating role as peer communication with strong ties yields greater effects, compared to communication with weak ties. These findings reveal important social influence dynamics that may alter the elaboration of persuasive communication, leading to valuable theoretical and practical implications. Journal: Behaviour & Information Technology Pages: 502-516 Issue: 5 Volume: 37 Year: 2018 Month: 5 X-DOI: 10.1080/0144929X.2018.1458903 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1458903 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:5:p:502-516 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1460399_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gonca Gokce Menekse Dalveren Author-X-Name-First: Gonca Gokce Author-X-Name-Last: Menekse Dalveren Author-Name: Nergiz Ercil Cagiltay Author-X-Name-First: Nergiz Ercil Author-X-Name-Last: Cagiltay Title: Insights from surgeons’ eye-movement data in a virtual simulation surgical training environment: effect of experience level and hand conditions Abstract: Today, with the advancements in the eye-tracking technology, it has become possible to follow surgeons’ eye movements while performing surgical tasks. Despite the availability of studies providing a better understanding of surgeons’ eye movements, research in the particular field of endoneurosurgery is very limited. Analysing surgeons’ eye-movement data can provide general insights into how to improve surgical education programmes. In this study, four simulation-based task-oriented endoscopic surgery training scenarios were developed and implemented by 23 surgical residents using three different hand conditions; dominant, non-dominant, and both. The participants’ recorded eye data comprised fixation number, fixation duration, saccade number, saccade duration, pursuit number, pursuit duration, and pupil size. This study has two main contributions: First, it reports on the eye-movement behaviours of surgical residents, demonstrating that novice residents tended to make more fixations and saccades than intermediate residents. They also had a higher fixation duration and followed the objects more frequently compared to the intermediates. Furthermore, hand conditions significantly affected the eye movements of the participants. Based on these results, it can be concluded that eye-movement data can be used to assess the skill levels of surgical residents and would be an important measure to better guide trainees in surgical education programmes. The second contribution of this study is the eye-movement event classifications of 10 different algorithms. Although the algorithms mostly provided similar results, there were a few conflicted values for some classifications, which offers a clue as to how researchers can utilise these algorithms with low sampling frequency eye trackers. Journal: Behaviour & Information Technology Pages: 517-537 Issue: 5 Volume: 37 Year: 2018 Month: 5 X-DOI: 10.1080/0144929X.2018.1460399 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1460399 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:5:p:517-537 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1462402_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Niamh A. Merriman Author-X-Name-First: Niamh A. Author-X-Name-Last: Merriman Author-Name: Eugenie Roudaia Author-X-Name-First: Eugenie Author-X-Name-Last: Roudaia Author-Name: Matteo Romagnoli Author-X-Name-First: Matteo Author-X-Name-Last: Romagnoli Author-Name: Ivan Orvieto Author-X-Name-First: Ivan Author-X-Name-Last: Orvieto Author-Name: Fiona N. Newell Author-X-Name-First: Fiona N. Author-X-Name-Last: Newell Title: Acceptability of a custom-designed game, CityQuest, aimed at improving balance confidence and spatial cognition in fall-prone and healthy older adults Abstract: Virtual reality or video games show great potential as low-cost and effective interventions for improving balance and cognitive function in older adults. This research describes the design and acceptability of a serious game (CityQuest) aimed at improving balance confidence, spatial navigation, and perceptual function in older adults with the use of a virtual environment and a balance board. Community-dwelling healthy (N = 28) and fall-prone (N = 28) older adults were pseudo-randomly assigned to train with CityQuest or one of two control games developed to evaluate the specific effects of the CityQuest game. Following completion of 10 training sessions, participants completed questionnaires measuring their acceptability of the game as a falls-related intervention, game experience, and subjective cognitive or balance confidence changes associated with the game. The results revealed high acceptance scores of the game and positive game experiences for all three game conditions. Older adults prone to falls reported a greater reduction in fear of falling and greater improvement in vigilance following training, compared to healthy older adults. These findings suggest that a serious game based on VR technology that trains both motor and cognitive processes is perceived to be beneficial and acceptable to healthy and fall-prone older adults. Journal: Behaviour & Information Technology Pages: 538-557 Issue: 6 Volume: 37 Year: 2018 Month: 6 X-DOI: 10.1080/0144929X.2018.1462402 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1462402 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:6:p:538-557 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1464599_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lucas W. L. Liew Author-X-Name-First: Lucas W. L. Author-X-Name-Last: Liew Author-Name: Vasilis Stavropoulos Author-X-Name-First: Vasilis Author-X-Name-Last: Stavropoulos Author-Name: Baxter L. M. Adams Author-X-Name-First: Baxter L. M. Author-X-Name-Last: Adams Author-Name: Tyrone L. Burleigh Author-X-Name-First: Tyrone L. Author-X-Name-Last: Burleigh Author-Name: Mark D. Griffiths Author-X-Name-First: Mark D. Author-X-Name-Last: Griffiths Title: Internet Gaming Disorder: the interplay between physical activity and user–avatar relationship Abstract: Understanding both the risk and protective factors associated with Internet Gaming Disorder (IGD) has been viewed by many in the gaming studies field as an area of research priority. The present study focused on the potential risk and protective effects of user–avatar (game figure) relationship and physical activity (PA), respectively. To address these aims, a cross-sectional and a longitudinal mixed-methods design were combined (comprising both psychological and physiological assessments). A sample of 121 emerging adult gamers (18–29 years) residing in Australia, who played massively multiplayer online games, were assessed in relation to their IGD behaviours using the nine-item Internet Gaming Disorder Scale – Short Form. Additionally, the Proto-Self-Presence (PSP) scale was used to evaluate the extent to which gamers identified with the body of their avatar. Finally, a PA monitor (Fitbit Flex) measured levels of energy consumed during real-world daily activities (active minutes). A number of linear regressions and moderation analyses were conducted. Findings confirmed that PSP functioned as an IGD risk factor and that PA acted protectively, weakening the association between PSP and IGD behaviours. Implications of these findings are discussed in relation to IGD treatment and gaming development aspects. Journal: Behaviour & Information Technology Pages: 558-574 Issue: 6 Volume: 37 Year: 2018 Month: 6 X-DOI: 10.1080/0144929X.2018.1464599 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1464599 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:6:p:558-574 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1465997_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Keng-Boon Ooi Author-X-Name-First: Keng-Boon Author-X-Name-Last: Ooi Author-Name: Jun-Jie Hew Author-X-Name-First: Jun-Jie Author-X-Name-Last: Hew Author-Name: Binshan Lin Author-X-Name-First: Binshan Author-X-Name-Last: Lin Title: Unfolding the privacy paradox among mobile social commerce users: a multi-mediation approach Abstract: Considering that privacy paradox is currently an underexplored research area, this study proposes a privacy paradox model to explain the reasons behind such phenomenon. Built upon the theoretical link of belief-intention-behaviour and the idea of multi-mediation, this study seeks to discover the relationship between concern for social media information privacy and usage intention, and the potential mediators that stand between such linkage. The results suggest that perceived mobility and social support do mediate the said linkage, and the model could reasonably explain usage intention, which surprisingly has a negative association with usage behaviour. Theoretical and practical implications are subsequently offered. Journal: Behaviour & Information Technology Pages: 575-595 Issue: 6 Volume: 37 Year: 2018 Month: 6 X-DOI: 10.1080/0144929X.2018.1465997 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1465997 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:6:p:575-595 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1469669_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Baris Sezer Author-X-Name-First: Baris Author-X-Name-Last: Sezer Author-Name: Nurettin Simsek Author-X-Name-First: Nurettin Author-X-Name-Last: Simsek Title: Designing an electronic performance support system for technology-rich environments Abstract: This study aims to design and validate an electronic performance support system that enables educators to use instructional technologies effectively and efficiently. The study was designed and conducted using developmental research methods and with the participation, at different stages, of educators and educational technology and software experts. The tangible product of the designed system is a session plan independent of the content. The system’s activity database contains 44 activities. The system works as follows. Based on the learning outcome, student, educator, and environment characteristics, activities not deemed suitable are eliminated, the most suitable activities are presented for the educator to select, and the educator makes a selection. The educator then accesses a session plan produced by the system and can edit this plan as desired. The system has additional features that were created based on the opinions of educators and educational technology experts. These features are tools for supporting academic, technical, administrative, and professional cooperation. To validate the designed system, the views and recommendations of educators and software and educational technology experts were collected. All three groups confirmed the validity of the design. Nevertheless, based on the feedback received, improvements were made before giving the design its final shape. Journal: Behaviour & Information Technology Pages: 596-606 Issue: 6 Volume: 37 Year: 2018 Month: 6 X-DOI: 10.1080/0144929X.2018.1469669 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1469669 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:6:p:596-606 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1470254_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Satu Elisa Schaeffer Author-X-Name-First: Satu Elisa Author-X-Name-Last: Schaeffer Author-Name: Sara Elena Garza Author-X-Name-First: Sara Elena Author-X-Name-Last: Garza Author-Name: Juan Carlos Espinosa Author-X-Name-First: Juan Carlos Author-X-Name-Last: Espinosa Author-Name: Sandra Cecilia Urbina Author-X-Name-First: Sandra Cecilia Author-X-Name-Last: Urbina Author-Name: Petteri Nurmi Author-X-Name-First: Petteri Author-X-Name-Last: Nurmi Author-Name: Laura Cruz-Reyes Author-X-Name-First: Laura Author-X-Name-Last: Cruz-Reyes Title: A framework for informing consumers on the ecological impact of products at point of sale Abstract: The use of intelligent information technologies has the means to provide ecological information just-in-time, thus alleviating consumers' cognitive burden at the time of purchase. We propose a computational framework for supporting consumer awareness of the ecological impact of products they consider purchasing at point of sale. The proposed framework permits consulting multiple information sources through diverse access interfaces, combined with a recommendation engine to score product greenness. We evaluate our approach in terms of usability, performance, and user-influence tests through two conceptual prototypes: an online store and an augmented reality interface to use at physical stores. Our findings suggest that providing ecological information at the time of purchase is able to direct consumers' preference towards products that are ecological and away from products that are not; consumers also express willingness to pay slightly more for ecological products. The experimental results obtained with the interface prototypes are statistically significant. Journal: Behaviour & Information Technology Pages: 607-621 Issue: 6 Volume: 37 Year: 2018 Month: 6 X-DOI: 10.1080/0144929X.2018.1470254 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1470254 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:6:p:607-621 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1470671_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Saurabh Kumar Author-X-Name-First: Saurabh Author-X-Name-Last: Kumar Author-Name: Pradeep Kumar Author-X-Name-First: Pradeep Author-X-Name-Last: Kumar Author-Name: Bharat Bhasker Author-X-Name-First: Bharat Author-X-Name-Last: Bhasker Title: Interplay between trust, information privacy concerns and behavioural intention of users on online social networks Abstract: Trust and privacy features of websites have evolved as an important concern for any businesses or interactions, particularly in online networks. The study investigates the relationship between trust, privacy concerns and behavioural intention of users on the social network. The behavioural intention of users on the online social network (OSN) is captured by intention to disclose information and intention to interact with others in OSN. The study was conducted on a sample of 457 active users from one of the major social networking website, Facebook. Partial least squares based structural equation modelling was used for analysing the results. The findings of the study reveal that intention to disclose information mediates the relationship between trust in the website and the intention to interact with others. Another important finding of the study indicates that prior positive experience with the website significantly impacts the trust in website, and the trust in website also plays a crucial role while determining the information privacy concerns in the OSN. Journal: Behaviour & Information Technology Pages: 622-633 Issue: 6 Volume: 37 Year: 2018 Month: 6 X-DOI: 10.1080/0144929X.2018.1470671 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1470671 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:6:p:622-633 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1470672_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lili Liu Author-X-Name-First: Lili Author-X-Name-Last: Liu Author-Name: Antonio Miguel Cruz Author-X-Name-First: Antonio Author-X-Name-Last: Miguel Cruz Author-Name: Don Juzwishin Author-X-Name-First: Don Author-X-Name-Last: Juzwishin Title: Caregivers as a proxy for responses of dementia clients in a GPS technology acceptance study Abstract: Objective: The objective of this study was to examine the extent to which caregivers can be used to provide proxy responses for dementia clients in a study on the acceptance of GPS technology. Methods: Forty-five client–caregiver dyads used one of three GPS devices. The Unified Theory of Acceptance and Use of Technology (UTAUT) was used to create two questionnaires, one for dementia clients and one for caregivers, as proxies. Spearman rho bivariate correlations of responses for each UTAUT construct were used to compare the client and caregiver responses post-usage of the GPS devices. Results: The mean age of the clients was 76.02 years (SD = 11.5). Overall, after using the GPS devices, the responses of the clients and caregivers were correlated and statistically significant (rxy Overall summative scale = 0.550). In addition, 4 out of 6 constructs of the UTAUT were correlated and statistically significant (p < 0.05) (rxy Performance Expectancy = 0.160; rxy Social Influence = 0.478; rxy Behavioural Intention to Use = 0.347; and rxy Actual Use = 0.570). Conclusion: The degree of agreement between the caregivers and clients, especially for the constructs intention to use and actual use of the GPS technology, suggested that caregivers can respond on behalf of dementia clients on technology acceptance questionnaires. Journal: Behaviour & Information Technology Pages: 634-645 Issue: 6 Volume: 37 Year: 2018 Month: 6 X-DOI: 10.1080/0144929X.2018.1470672 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1470672 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:6:p:634-645 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1470673_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Julius T. Nganji Author-X-Name-First: Julius T. Author-X-Name-Last: Nganji Title: Towards learner-constructed e-learning environments for effective personal learning experiences Abstract: Whilst a lot of research has been carried out on designing learning environments to meet the needs of learners, much of such research has focused on producing less flexible ready-made environments for learners to interact with. However, e-learning design and development could benefit from the lessons of the interaction of users with mobile devices, where users interact by selecting applications (Apps) they are interested in and hence engage with the device in an addictive way. By transposing the same interaction idea to the e-learning environment, if given the opportunity, learners will construct an environment that meets their needs with the tools that are available and hence will be motivated to engage more with such environment, possibly leading to improved performance. This article proposes FAUCLE (Flexible and Accessible User Constructed Learning Environment), a learner-centred model for a learner-constructed learning environment. It is hoped that this paper will encourage research interest on innovative ways of designing learner-centred learning environments that encourage active and inclusive learning. Journal: Behaviour & Information Technology Pages: 647-657 Issue: 7 Volume: 37 Year: 2018 Month: 7 X-DOI: 10.1080/0144929X.2018.1470673 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1470673 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:7:p:647-657 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1474251_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Andrew W. Vargo Author-X-Name-First: Andrew W. Author-X-Name-Last: Vargo Author-Name: Shigeo Matsubara Author-X-Name-First: Shigeo Author-X-Name-Last: Matsubara Title: Identity and performance in technical Q&A Abstract: Identity and the different roles identities play in social question-answering communities have long been discussed from both a theoretical and empirical standpoint. Identity is usually analysed in ways that emphasise a transaction, and many studies use third-party raters to assign value judgements to these factors, which may not be relevant to a community. In this article, we examine identity in Stack Overflow, a question and answer site dedicated to solving computer-programming problems, which has a competitive community run reputation system. Profiles on Stack Overflow are highly customizable, allowing users to choose the level of personal information they want to share: from extensive to none. We develop a categorisation scheme using grounded theory to develop definitions of identity, and analyse behaviour based on these definitions. We find that the choice of identity is diverse within the community and that there is a correlation with identifiers and increased reputation earning among the general population. An analysis of elite users, however, indicates that identity is closely tied to membership length, but not to performance. The results indicate that allowing identity choices does affect system efficacy or user outcomes. Journal: Behaviour & Information Technology Pages: 658-674 Issue: 7 Volume: 37 Year: 2018 Month: 7 X-DOI: 10.1080/0144929X.2018.1474251 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1474251 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:7:p:658-674 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1474252_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ae Ri Lee Author-X-Name-First: Ae Ri Author-X-Name-Last: Lee Author-Name: Kyung Kyu Kim Author-X-Name-First: Kyung Kyu Author-X-Name-Last: Kim Title: Customer benefits and value co-creation activities in corporate social networking services Abstract: Despite the growing importance of customers as value co-creators, little is known about their reasons for voluntarily participating in value co-creation activities. Based on expectancy-value theory, this paper empirically examines the specific benefits that customers anticipate from engaging in certain co-creation activities. Furthermore, it examines the manner in which interactions between customer benefits and joint activities/industry types influence customers’ intentions to continuously engage in value co-creation in the context of corporate social networking service (SNS)-based virtual customer environments (VCEs). Study data were collected from 327 corporate Facebook and Twitter VCE users through an online panel survey. Results of the main effect relationships reveal that all three customer benefits – cognitive, social integrative, and hedonic – significantly impacted customer intentions to continuously participate in value co-creation. Furthermore, the benefit–intention relationships differed depending upon the type of co-creation activities (e.g. ideation, design, testing, support, and marketing) and industry characteristics. Theoretical discussions about these results are provided, and implications for future research and practice are presented. Journal: Behaviour & Information Technology Pages: 675-692 Issue: 7 Volume: 37 Year: 2018 Month: 7 X-DOI: 10.1080/0144929X.2018.1474252 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1474252 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:7:p:675-692 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1474253_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Matej Zajc Author-X-Name-First: Matej Author-X-Name-Last: Zajc Author-Name: Andreja Istenič Starčič Author-X-Name-First: Andreja Author-X-Name-Last: Istenič Starčič Author-Name: Maja Lebeničnik Author-X-Name-First: Maja Author-X-Name-Last: Lebeničnik Author-Name: Mateja Gačnik Author-X-Name-First: Mateja Author-X-Name-Last: Gačnik Title: Tablet game-supported speech therapy embedded in children’s popular practices Abstract: Modern speech-language pathology practices (SLPPs) have adopted tablet games in recent years. Research is needed to take advantage of the potential benefits tablets can offer and to explore the factors that influence its introduction. This paper discusses a survey that was conducted to investigate the factors that influence speech-language pathologists’ (SLPs) beliefs and the actual use of tablets in SLPPs. The results of the survey, conducted among Slovenian SLPs, indicated that their most positive beliefs concerning tablets relate to social influence. Specifically, the beliefs relate to children’s interest and practice with tablets and have a significant impact on the decision-making of SLPs concerning introducing tablets in therapy. Conversely, SLPs’ most negative beliefs relate to the conditions for facilitating tablet use, particularly the lack of Slovenian applications. This paper discusses a separate case study that was conducted in which tablet game-supported therapy was introduced to a group of 44 children. The case study results indicated that the children accepted the use of tablet games for therapy purposes and the games had a positive impact on the children’s motivation and satisfaction. Journal: Behaviour & Information Technology Pages: 693-702 Issue: 7 Volume: 37 Year: 2018 Month: 7 X-DOI: 10.1080/0144929X.2018.1474253 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1474253 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:7:p:693-702 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1474254_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Stephane Bignoux Author-X-Name-First: Stephane Author-X-Name-Last: Bignoux Author-Name: Kristian J. Sund Author-X-Name-First: Kristian J. Author-X-Name-Last: Sund Title: Tutoring executives online: what drives perceived quality? Abstract: Studies of learning and student satisfaction in the context of online university programmes have largely neglected programmes catering specifically to business executives. Such executives have typically been away from higher education for a number of years, and have collected substantial practical experience in the subject matters they are taught. Their expectations in terms of both content and delivery may therefore be different from non-executive students. We explore perceptions of the quality of tutoring in the context of an online executive MBA programme through participant interviews. We find that in addition to some of the tutor behaviours already discussed in the literature, executive students look specifically for practical industry knowledge and experience in tutors, when judging how effective a tutor is. This has implications for both the recruitment and training of online executive MBA tutors. Journal: Behaviour & Information Technology Pages: 703-713 Issue: 7 Volume: 37 Year: 2018 Month: 7 X-DOI: 10.1080/0144929X.2018.1474254 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1474254 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:7:p:703-713 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1474255_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Khalid Hafeez Author-X-Name-First: Khalid Author-X-Name-Last: Hafeez Author-Name: Pantea Foroudi Author-X-Name-First: Pantea Author-X-Name-Last: Foroudi Author-Name: Bang Nguyen Author-X-Name-First: Bang Author-X-Name-Last: Nguyen Author-Name: Suraksha Gupta Author-X-Name-First: Suraksha Author-X-Name-Last: Gupta Author-Name: Fathalla Alghatas Author-X-Name-First: Fathalla Author-X-Name-Last: Alghatas Title: How do entrepreneurs learn and engage in an online community-of-practice? A case study approach Abstract: This paper investigates the ways in which entrepreneurs use communities of practice (CoPs) to express themselves, using narrative theory and rhetorical analysis, to gain insight into an electronic social network medium, namely, YoungEntrepreneur.com. In particular, the study focuses on CoPs themes, including why entrepreneurs engage in CoPs, what role the moderators and resident entrepreneurs can play in managing online CoPs, on communication rituals of the knowledge sharing through interactivity, and on ‘how to develop an intervention’ to maintain and stimulate entrepreneurs for engaging in an online community. Findings reveal that the topic title plays a major role in attracting people. Successful topics with successful conclusions (in terms of the original query that was answered) will not necessarily get high responses and vice versa. It is observed that the domain expert does not play a big role in keeping the discussion going. Finally, the study also discovered that entrepreneurs like to communicate in a story telling genre. A comprehensive set of engagement measurement tools are introduced to effectively measure the engagement in a virtual CoP, along with a classification to define and categorise discourse of messages in terms of content and context, which allow practitioners to understand the effectiveness of a social networking site. Journal: Behaviour & Information Technology Pages: 714-735 Issue: 7 Volume: 37 Year: 2018 Month: 7 X-DOI: 10.1080/0144929X.2018.1474255 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1474255 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:7:p:714-735 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1476586_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Akhlaq Ahmad Author-X-Name-First: Akhlaq Author-X-Name-Last: Ahmad Author-Name: Md. Abdur Rahman Author-X-Name-First: Md. Abdur Author-X-Name-Last: Rahman Author-Name: Mohamed Ridza Wahiddin Author-X-Name-First: Mohamed Author-X-Name-Last: Ridza Wahiddin Author-Name: Faizan Ur Rehman Author-X-Name-First: Faizan Author-X-Name-Last: Ur Rehman Author-Name: Abdelmajid Khelil Author-X-Name-First: Abdelmajid Author-X-Name-Last: Khelil Author-Name: Ahmed Lbath Author-X-Name-First: Ahmed Author-X-Name-Last: Lbath Title: Context-aware services based on spatio-temporal zoning and crowdsourcing Abstract: Crowdsourcing offers great opportunities to recognise user context and prescribe relevant services for both offline and real-time activities. In this work, we present a zoning model that leverages spatio-temporal dimensions and then employs different contexts to recommend necessary customised services. The context model takes into consideration three context sets: fully restricted, fully unrestricted and semi-restricted with respect to both spatial and temporal dimensions. As a proof of concept, we apply this zoning model in a scenario where a very large crowd get together to perform spatio-temporal activities. The user context of the heterogeneous crowd is captured using the carried smartphones, i.e. via crowdsourcing. Depending on the context sets and zone, the system can recommend a set of services to each user. The system has been deployed since 2014 to support the spatio-temporal activities of a very large crowd. We present our implementation details and the user feedback, which is very encouraging. Journal: Behaviour & Information Technology Pages: 736-760 Issue: 7 Volume: 37 Year: 2018 Month: 7 X-DOI: 10.1080/0144929X.2018.1476586 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1476586 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:7:p:736-760 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1477992_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jarkko Hautala Author-X-Name-First: Jarkko Author-X-Name-Last: Hautala Author-Name: Carita Kiili Author-X-Name-First: Carita Author-X-Name-Last: Kiili Author-Name: Yvonne Kammerer Author-X-Name-First: Yvonne Author-X-Name-Last: Kammerer Author-Name: Otto Loberg Author-X-Name-First: Otto Author-X-Name-Last: Loberg Author-Name: Sanna Hokkanen Author-X-Name-First: Sanna Author-X-Name-Last: Hokkanen Author-Name: Paavo H. T. Leppänen Author-X-Name-First: Paavo H. T. Author-X-Name-Last: Leppänen Title: Sixth graders’ evaluation strategies when reading Internet search results: an eye-tracking study Abstract: Eye-tracking technology was used to examine Internet search result evaluation strategies adopted by sixth-grade students (N = 36) during ten experimental information search tasks. The relevancy of the search result’s title, URL, and snippet components was manipulated and selection of search results as well as looking into probabilities on the search result components was analysed. The results revealed that during first-pass inspection, students read the search engine page by first looking at the title of a search result. If the title was relevant, the probability of looking at the snippet of the search result increased. During second-pass inspection, there was a high probability of students focusing on the most promising search result by inspecting all of its components before making their selection. A cluster analysis revealed three viewing strategies: half of the students looked mainly at the titles and snippets; one-third with high probability examined all components; and one-sixth mainly focused on titles, leading to more frequent errors in search result selection. The results indicate that students generally made a flexible use of both eliminative and confirmatory evaluation strategies when reading Internet search results, while some seemed to not pay attention to snippet and URL components of the search results. Journal: Behaviour & Information Technology Pages: 761-773 Issue: 8 Volume: 37 Year: 2018 Month: 8 X-DOI: 10.1080/0144929X.2018.1477992 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1477992 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:8:p:761-773 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1480654_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chia-Chi Chang Author-X-Name-First: Chia-Chi Author-X-Name-Last: Chang Author-Name: Po-Yu Chen Author-X-Name-First: Po-Yu Author-X-Name-Last: Chen Title: Analysis of critical factors for social games based on extended technology acceptance model: a DEMATEL approach Abstract: In recent years, social games such as ‘Farmville’ and ‘Pokémon Go’ have become a major game type in the gaming industry. This study examines the importance of different factors in social games using the Technology Acceptance Model (TAM) and DEMATEL. The result shows ‘social norm’ as the most important factor overall. It is also found that ‘pleasure’ and ‘sociability’ are the most important aspects in ‘perceived enjoyment’. Regarding key aspects in each factor, ‘flow experience’ is crucial in ‘perceived attractiveness’, ‘game fairness’ largely influential in ‘social norm’, and ‘reputation of platform and service provider’ a decisive aspect in ‘platform service and corporate image’. These findings and analyses are apt references for social game providers to improve their services. Journal: Behaviour & Information Technology Pages: 774-785 Issue: 8 Volume: 37 Year: 2018 Month: 8 X-DOI: 10.1080/0144929X.2018.1480654 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1480654 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:8:p:774-785 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1484514_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wei Gao Author-X-Name-First: Wei Author-X-Name-Last: Gao Author-Name: Yamei Liu Author-X-Name-First: Yamei Author-X-Name-Last: Liu Author-Name: Zhaopeng Liu Author-X-Name-First: Zhaopeng Author-X-Name-Last: Liu Author-Name: Jingyuan Li Author-X-Name-First: Jingyuan Author-X-Name-Last: Li Title: How does presence influence purchase intention in online shopping markets? An explanation based on self-determination theory Abstract: Presence has been regarded as an essential component for understanding individuals’ behaviour in online environments. Drawing upon self-determination theory (SDT), this study examines the impact of presence in online shopping markets. The conceptual model is examined with data collected from TaoBao. The findings indicate that telepresence is positively associated with consumers’ autonomy and stickiness, while social presence is positively associated with consumers’ relatedness and stickiness. Furthermore, stickiness mediates both the relationship between autonomy and purchase intention, and the relationship between relatedness and purchase intention. Having introduced a new perspective of SDT, this study explains how presence significantly influences consumers’ psychological need satisfaction, attitude and behaviour, and confirms the critical role of presence in online shopping markets. Journal: Behaviour & Information Technology Pages: 786-799 Issue: 8 Volume: 37 Year: 2018 Month: 8 X-DOI: 10.1080/0144929X.2018.1484514 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1484514 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:8:p:786-799 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1484515_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bin Yu Author-X-Name-First: Bin Author-X-Name-Last: Yu Author-Name: Mathias Funk Author-X-Name-First: Mathias Author-X-Name-Last: Funk Author-Name: Jun Hu Author-X-Name-First: Jun Author-X-Name-Last: Hu Author-Name: Loe Feijs Author-X-Name-First: Loe Author-X-Name-Last: Feijs Title: Unwind: a musical biofeedback for relaxation assistance Abstract: Unwind is a musical biofeedback interface which combines nature sounds and sedative music into a form of New-Age music for relaxation exercises. The nature sounds respond to the user’s physiological data, functioning as an informative layer for biofeedback display. The sedative music aims to induce calmness and evoke positive emotions. UnWind incorporates the benefits of biofeedback and sedative music to facilitate deep breathing, moderate arousal, and promote mental relaxation. We evaluated Unwind in a 2 × 2 factorial experiment with music and biofeedback as independent factors. Forty young adults performed the relaxation exercise under one of the following conditions after experiencing a stressful task: Nature sounds only (NS), Nature sounds with music (NM), and Auditory biofeedback with nature sounds (NSBFB), and UnWind musical biofeedback (NMBFB). The results revealed a significant interaction effect between music and biofeedback on the improvement of heart rate variability. The combination of music and nature sounds also showed benefits in lowering arousal and reducing self-report anxiety. We conclude with a discussion of UnWind for biofeedback and the wider potential of blending nature sounds with music as a musical interface. Journal: Behaviour & Information Technology Pages: 800-814 Issue: 8 Volume: 37 Year: 2018 Month: 8 X-DOI: 10.1080/0144929X.2018.1484515 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1484515 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:8:p:800-814 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1484516_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jeroen Stragier Author-X-Name-First: Jeroen Author-X-Name-Last: Stragier Author-Name: Mariek Vanden Abeele Author-X-Name-First: Mariek Author-X-Name-Last: Vanden Abeele Author-Name: Lieven De Marez Author-X-Name-First: Lieven Author-X-Name-Last: De Marez Title: Recreational athletes’ running motivations as predictors of their use of online fitness community features Abstract: Fitness wearables and apps provide users with quantified information about their exercise behaviour. Users often access this information on online fitness communities (OFCs) such as RunKeeper or Strava. These OFCs do not only provide feedback on the user’s performance but also offer social features. To date, little is known about the extent to which the different features in OFCs answer to users’ motivations to exercise. This study addresses this question, by examining (1) whether there are differences in motivations for running between OFC users and non-users and (2) whether the use of particular features is driven by particular running motivations. A survey study was conducted among 717 runners, of which 57% used an OFC to support running activities. Results demonstrate that OFC users are more achievement-oriented than non-OFC users, especially regarding the attainment of personal goals. OFC users with physical motivations (e.g. weight loss) use self-regulatory features more frequently, while runners with social motivations more often use features that afford them to share activities on social media. Achievement-oriented runners appreciate features that allow them to track their progress and interact with other OFC users. No relation was found between the use of OFC features and psychological motivations for running. Journal: Behaviour & Information Technology Pages: 815-827 Issue: 8 Volume: 37 Year: 2018 Month: 8 X-DOI: 10.1080/0144929X.2018.1484516 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1484516 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:8:p:815-827 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1485743_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Seung Yeop Lee Author-X-Name-First: Seung Yeop Author-X-Name-Last: Lee Author-Name: Sang Woo Lee Author-X-Name-First: Sang Woo Author-X-Name-Last: Lee Title: The effect of Facebook use on office workers’ job performance and the moderating effects of task equivocality and interdependence Abstract: As office workers’ use of social networking sites (SNSs) has increased, so has research interest in the effect of SNS use on job performance. The present study employs data collected from South Korean office workers to examine how the use of the SNS Facebook affects job performance and to investigate the moderating effects of task characteristics (task equivocality and task interdependence). The results show that Facebook use for work has a positive effect on job performance, although the time spent on Facebook use does not have a significant effect on job performance. Moreover, task interdependence is associated with a decrease in the effect of Facebook use for work on job performance. In other words, task interdependence has a negative moderating effect on the impact of Facebook use for work on job performance. The reason is that Facebook is particularly advantageous for enhancing performance in tasks where the level of interdependence is low because it is a medium with relatively low synchrony and is unsuitable for one-to-one relationship building. This study has implications for companies that are concerned about formulating policies related to employees’ use of SNSs. Journal: Behaviour & Information Technology Pages: 828-841 Issue: 8 Volume: 37 Year: 2018 Month: 8 X-DOI: 10.1080/0144929X.2018.1485743 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1485743 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:8:p:828-841 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1485744_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Liliana Vale Costa Author-X-Name-First: Liliana Vale Author-X-Name-Last: Costa Author-Name: Ana Isabel Veloso Author-X-Name-First: Ana Isabel Author-X-Name-Last: Veloso Author-Name: Michael Loizou Author-X-Name-First: Michael Author-X-Name-Last: Loizou Author-Name: Sylvester Arnab Author-X-Name-First: Sylvester Author-X-Name-Last: Arnab Title: Games for active ageing, well-being and quality of life: a pilot study Abstract: The goal of this study is to identify a set of psychosocial variables and design domains important for game designers to encourage active ageing, well-being and quality of life. Sixty adult learners at four universities of third age were randomly assigned to three groups: the experimental group (G1), who tested firstly a game-based learning platform (GBLP) and then a computer-assisted platform (CAP); the comparison group (G2), who tested firstly the CAP and then the GBLP and the control group (G3) that did not take part in the intervention. Participants were assessed on their health-related well-being and quality of life, using the SF36v2 and WHOQOL-BREF scales before and after each experiment. Findings suggest that there were differences between the group type and their perception on mental health (F(2,57) = 3.771, p = .029) and general health-related well-being (F(2,57) = 5.231, p = .008), in which the GBLP showed improvements relative to the CAP. The environment and mental health were some of the psychosocial domains that should be considered, whereas storytelling, context-aware challenges, game space, immediate feedback, role-playing and social engagement were relevant design domains for these games. Journal: Behaviour & Information Technology Pages: 842-854 Issue: 8 Volume: 37 Year: 2018 Month: 8 X-DOI: 10.1080/0144929X.2018.1485744 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1485744 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:8:p:842-854 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1485745_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: M. Spezialetti Author-X-Name-First: M. Author-X-Name-Last: Spezialetti Author-Name: L. Cinque Author-X-Name-First: L. Author-X-Name-Last: Cinque Author-Name: João Manuel R. S. Tavares Author-X-Name-First: João Manuel R. S. Author-X-Name-Last: Tavares Author-Name: G. Placidi Author-X-Name-First: G. Author-X-Name-Last: Placidi Title: Towards EEG-based BCI driven by emotions for addressing BCI-Illiteracy: a meta-analytic review Abstract: Many critical aspects affect the correct operation of a Brain Computer Interface. The term ‘BCI-illiteracy’ describes the impossibility of using a BCI paradigm. At present, a universal solution does not exist and seeking innovative protocols to drive a BCI is mandatory. This work presents a meta-analytic review on recent advances in emotions recognition with the perspective of using emotions as voluntary, stimulus-independent, commands for BCIs. 60 papers, based on electroencephalography measurements, were selected to evaluate what emotions have been most recognised and what brain regions were activated by them. It was found that happiness, sadness, anger and calm were the most recognised emotions. Relevant discriminant locations for emotions recognition and for the particular case of discrete emotions recognition were identified in the temporal, frontal and parietal areas. The meta-analysis was mainly performed on stimulus-elicited emotions, due to the limited amount of literature about self-induced emotions. The obtained results represent a good starting point for the development of BCI driven by emotions and allow to: (1) ascertain that emotions are measurable and recognisable one from another (2) select a subset of most recognisable emotions and the corresponding active brain regions. Journal: Behaviour & Information Technology Pages: 855-871 Issue: 8 Volume: 37 Year: 2018 Month: 8 X-DOI: 10.1080/0144929X.2018.1485745 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1485745 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:8:p:855-871 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1519089_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Panos Markopoulos Author-X-Name-First: Panos Author-X-Name-Last: Markopoulos Author-Name: Christian Stary Author-X-Name-First: Christian Author-X-Name-Last: Stary Author-Name: Françoise Detienne Author-X-Name-First: Françoise Author-X-Name-Last: Detienne Author-Name: Herre van Oostendorp Author-X-Name-First: Herre Author-X-Name-Last: van Oostendorp Title: Editorial Journal: Behaviour & Information Technology Pages: 873-873 Issue: 9 Volume: 37 Year: 2018 Month: 9 X-DOI: 10.1080/0144929X.2018.1519089 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1519089 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:9:p:873-873 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1505954_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: F. van der Sluis Author-X-Name-First: F. Author-X-Name-Last: van der Sluis Author-Name: E. L. van den Broek Author-X-Name-First: E. L. Author-X-Name-Last: van den Broek Author-Name: A. van Drunen Author-X-Name-First: A. Author-X-Name-Last: van Drunen Author-Name: J. G. Beerends Author-X-Name-First: J. G. Author-X-Name-Last: Beerends Title: Enhancing the quality of service of mobile video technology by increasing multimodal synergy Abstract: Bandwidth is still a limiting factor for the Quality of Service (QoS) of mobile communication applications. In particular, for Voice over IP the QoS is not yet as good as for common, well-engineered, public-switched telephone networks. Multisensory communication has been identified as a possibility to moderate this limitation. One of the strengths of mobile video technology lies in its combination of visual and auditory modalities. However, one of the most salient features of mobile video applications is its small screen size. To test the potential of multimodal synergy for mobile devices, we assessed to what extent small screens affect multimodal synergy. This potential was assessed in an experiment with 54 participants, who conducted a standardised video-listening test for three talking-heads videos with a signal-to-noise ratio of –9 dB. The videos were presented on three different screen sizes, whilst keeping the video and auditory signals equal. Compared to a ground truth based on 359 participants, intelligibility was found to be significantly higher when using a large screen than when using a small screen. This indicates that mobile video technology has the potential for a significant multimodal synergy to which screen size is a substantial constraint. To optimally benefit from their multimodal potential, we offer suggestions on how to increase the effective screen size for small screen (e.g. mobile) devices and applications through elaborating the most relevant (visual) features. We conclude that knowledge about human sensory processing can alleviate the identified constraint and maximise the potential QoS of mobile video technology. Journal: Behaviour & Information Technology Pages: 874-883 Issue: 9 Volume: 37 Year: 2018 Month: 9 X-DOI: 10.1080/0144929X.2018.1505954 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1505954 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:9:p:874-883 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1505953_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lene Heiselberg Author-X-Name-First: Lene Author-X-Name-Last: Heiselberg Author-Name: Thomas Bjørner Author-X-Name-First: Thomas Author-X-Name-Last: Bjørner Title: How to evaluate emotional experiences in television drama series: improving viewer evaluations using a combination of psychophysiological measurements and self-reports Abstract: This paper describes experiences with new methodological approaches utilised in early viewer evaluations of a public service television drama series. We would like to challenge self-reports as the only source of data in viewer evaluations of television drama series. Based on two viewer evaluation studies of one-hour drama series, both conducted in an applied research setting, we outline pros and cons of electroencephalography (EEG) and skin conductance (SC) measurements tested in combination with in-depth interviews and written self-reports. In conclusion, we suggest a research design consisting of skin conductance measurement with written self-reports as the preferred method for viewer evaluations of television drama series conducted in an applied research setting where time and money is an important constraint. Journal: Behaviour & Information Technology Pages: 884-893 Issue: 9 Volume: 37 Year: 2018 Month: 9 X-DOI: 10.1080/0144929X.2018.1505953 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1505953 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:9:p:884-893 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1505952_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Marie-Christin Harre Author-X-Name-First: Marie-Christin Author-X-Name-Last: Harre Author-Name: Sebastian Feuerstack Author-X-Name-First: Sebastian Author-X-Name-Last: Feuerstack Title: The Konect value – a quantitative method for estimating perception time and accuracy for HMI designs Abstract: A human operator monitoring a safety-critical system has to perceive information quickly and accurately to detect critical system states and execute countermeasures in time. So far, testing such human machine interfaces (HMIs) is a complex task as HMI design prototypes have to be implemented for simulation environments to perform tests with professional operators. We propose Konect Value, a quantitative method to estimate the relative perception accuracy and operator reaction time at an early design stage. The model-based method solely requires a task model and HMI design sketches as input. To validate the Konect Value, we applied the quantitative measure to seven different HMIs in a truck platooning use case. A comparison of the calculated value to the measured accuracy and reaction times in a lab study (n=33) revealed high correlations for the relative reaction time (r=0.83, p<0.05) and relative perception accuracy (r=−0.90, p<0.01). This indicates that Konect Value is a promising method for early HMI design evaluation in the safety-critical system domain. Journal: Behaviour & Information Technology Pages: 894-903 Issue: 9 Volume: 37 Year: 2018 Month: 9 X-DOI: 10.1080/0144929X.2018.1505952 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1505952 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:9:p:894-903 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1505951_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jonas Lundberg Author-X-Name-First: Jonas Author-X-Name-Last: Lundberg Author-Name: Mattias Arvola Author-X-Name-First: Mattias Author-X-Name-Last: Arvola Author-Name: Carl Westin Author-X-Name-First: Carl Author-X-Name-Last: Westin Author-Name: Stefan Holmlid Author-X-Name-First: Stefan Author-X-Name-Last: Holmlid Author-Name: Mathias Nordvall Author-X-Name-First: Mathias Author-X-Name-Last: Nordvall Author-Name: Billy Josefsson Author-X-Name-First: Billy Author-X-Name-Last: Josefsson Title: Cognitive work analysis in the conceptual design of first-of-a-kind systems – designing urban air traffic management Abstract: Cognitive Work Analysis (CWA) is an appropriate approach in design for high-stakes domains, such as air traffic management (ATM) since it focuses on human expert performance in regular and contingency situations. However, CWA is not suitable for the design of a first-of-a-kind system since there is nothing to analyse before the start of the design process. In 2017, unmanned air traffic management (UTM) for intense drone traffic in cities was such a system. Making things worse, the UTM system has to be in place before the traffic, since it provides basic safety. In this research-through-design study, we present conceptual designing as a bootstrapping approach to CWA in the design of a first-of-a-kind UTM system. In a series of co-design workshops, we identified future services, traffic patterns, and regulations that framed the design of UTM system concepts. They were based on combinations of four basic building blocks: points, lines, planes, and volumes. Concepts of point-based control, airport geofences, grid squares, layers, and tubes were discussed. Throughout the conceptual designing, results were documented in an evolving Work Domain Analysis (WDA), which is a cornerstone of CWA. This approach allowed us to bootstrap the CWA for a first-of-a-kind-system. Journal: Behaviour & Information Technology Pages: 904-925 Issue: 9 Volume: 37 Year: 2018 Month: 9 X-DOI: 10.1080/0144929X.2018.1505951 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1505951 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:9:p:904-925 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1508501_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Carlos Pereira Santos Author-X-Name-First: Carlos Author-X-Name-Last: Pereira Santos Author-Name: Vassilis-Javed Khan Author-X-Name-First: Vassilis-Javed Author-X-Name-Last: Khan Author-Name: Panos Markopoulos Author-X-Name-First: Panos Author-X-Name-Last: Markopoulos Title: Profiling ethics orientation through play Abstract: Research studies and recruitment processes often rely on psychometric instruments to profile respondents with regards to their ethical orientation. Completing such questionnaires can be tedious and is prone to self-presentation bias. Noting how video games often expose players to complex plots, filled with dilemmas and morally dubious options, the opportunity emerges to evaluate player’s moral orientation by analysing their in-game behaviour. In order to explore the feasibility of such an approach, we examine how users’ moral judgment correlates with choices they make in non-linear narratives, frequently present in video games. An interactive narrative presenting several moral dilemmas was created. An initial user study (N = 80) revealed only weak correlations between the users’ choices and their ethical inclinations in all ethical scales. However, by training a genetic algorithm on this data set to quantify the influence of each branch on recognising moral inclination we found a strong positive correlation between choice behaviour and self-reported ethical inclinations on a second independent group of participants (N = 20). The contribution of this work is to demonstrate how genetic algorithms can be applied in interactive stories to profile users’ ethical stance. Journal: Behaviour & Information Technology Pages: 926-935 Issue: 9 Volume: 37 Year: 2018 Month: 9 X-DOI: 10.1080/0144929X.2018.1508501 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1508501 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:37:y:2018:i:9:p:926-935 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1502807_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lin Wang Author-X-Name-First: Lin Author-X-Name-Last: Wang Author-Name: Hana Lee Author-X-Name-First: Hana Author-X-Name-Last: Lee Author-Name: Da Young Ju Author-X-Name-First: Da Young Author-X-Name-Last: Ju Title: Impact of digital content on young children’s reading interest and concentration for books Abstract: This study investigates the influence of digital content on mobile devices including flash animations, app books, and augmented reality (AR) books on children's reading interest and reading concentration for books. The factors responsible for the aforementioned influence were also investigated. The results from this research show that flash animation can significantly increase the interest in reading and concentration. AR books and app books led children to become more interested in storybooks but significantly decreased their reading concentration. Following a comparison of the digital content, it was concluded that all the tested prototypes could positively increase the reading interest of children in the same-storyline books. However, prototypes with a high level of interactivity could have a negative influence on children’s reading concentration. The research findings are important in determining how to design digital content for children. Journal: Behaviour & Information Technology Pages: 1-8 Issue: 1 Volume: 38 Year: 2019 Month: 1 X-DOI: 10.1080/0144929X.2018.1502807 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1502807 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:1:p:1-8 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1505950_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ana Javornik Author-X-Name-First: Ana Author-X-Name-Last: Javornik Author-Name: Efstathia Kostopoulou Author-X-Name-First: Efstathia Author-X-Name-Last: Kostopoulou Author-Name: Yvonne Rogers Author-X-Name-First: Yvonne Author-X-Name-Last: Rogers Author-Name: Ava Fatah gen Schieck Author-X-Name-First: Ava Author-X-Name-Last: Fatah gen Schieck Author-Name: Petros Koutsolampros Author-X-Name-First: Petros Author-X-Name-Last: Koutsolampros Author-Name: Ana Maria Moutinho Author-X-Name-First: Ana Author-X-Name-Last: Maria Moutinho Author-Name: Simon Julier Author-X-Name-First: Simon Author-X-Name-Last: Julier Title: An experimental study on the role of augmented reality content type in an outdoor site exploration Abstract: Overlaying a building with images from the past can be an engaging way to explore a historic site. However, little is known about what type of content functions well when using augmented reality (AR) in outdoor contexts. This research investigates how different types of AR content – such as text or image – can affect the flow experience as well as other user affective and behavioural responses. We ran an experimental study with 85 participants at a university campus, where three groups used different apps – AR app with overlaid textual information, AR app with overlaid both textual information and images and an app with audio guide – to explore the area's historic and cultural background. The results show that overlaying images in addition to the text was clearly the most successful way of attracting attention and providing stronger flow in comparison to the apps that overlaid only text or delivered audio. However, we also discovered that users occasionally interpreted the overlaid imagery to be cues for something else other than what they were designed to represent. Finally, we discuss how AR content can enlarge otherwise invisible details, depict historic elements and unveil interiors of buildings. Journal: Behaviour & Information Technology Pages: 9-27 Issue: 1 Volume: 38 Year: 2019 Month: 1 X-DOI: 10.1080/0144929X.2018.1505950 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1505950 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:1:p:9-27 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1509127_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wei Gao Author-X-Name-First: Wei Author-X-Name-Last: Gao Author-Name: Xue Li Author-X-Name-First: Xue Author-X-Name-Last: Li Title: Building presence in an online shopping website: the role of website quality Abstract: This study explores how sellers’ website quality influences buyers’ perceived presence, which in turn affects website identification and purchase intention. The results of a conceptual model, with data collected from TaoBao, demonstrate that information and service quality are positively related to social presence, and system and service quality are positively related to telepresence. Furthermore, information and service quality increase website identification, but system quality does not. Finally, social presence positively affects website identification and purchase intention, while telepresence only positively affects website identification. These results bridge the research gap about the formation of presence in an online shopping context. Journal: Behaviour & Information Technology Pages: 28-41 Issue: 1 Volume: 38 Year: 2019 Month: 1 X-DOI: 10.1080/0144929X.2018.1509127 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1509127 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:1:p:28-41 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1513563_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Prasanta Kr. Chopdar Author-X-Name-First: Prasanta Kr. Author-X-Name-Last: Chopdar Author-Name: V. J. Sivakumar Author-X-Name-First: V. J. Author-X-Name-Last: Sivakumar Title: Understanding continuance usage of mobile shopping applications in India: the role of espoused cultural values and perceived risk Abstract: We drew on the unified theory of acceptance and use of technology (UTAUT2) model, and perceived risk construct to propose an integrated model to explain continuance usage of mobile shopping applications. Espoused national cultural values of individualism/collectivism, masculinity/femininity, power distance, uncertainty avoidance, and long-term/short-term orientation act as moderators to examine the influence of within-culture variation on app usage. Findings reveal habit as the strongest predictor of both continuance intention and use behaviour, but interestingly perceived risk did not influence the post-acceptance behaviour of users significantly. Individualism/collectivism, masculinity/femininity, and long-term/short-term orientation espoused cultural values significantly moderated the relationships in the model. Noteworthy theoretical and managerial implications of the research are discussed further. Journal: Behaviour & Information Technology Pages: 42-64 Issue: 1 Volume: 38 Year: 2019 Month: 1 X-DOI: 10.1080/0144929X.2018.1513563 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1513563 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:1:p:42-64 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1514423_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Henrique Lemos dos Santos Author-X-Name-First: Henrique Lemos Author-X-Name-Last: dos Santos Author-Name: Cristian Cechinel Author-X-Name-First: Cristian Author-X-Name-Last: Cechinel Title: The final year project supervision in online distance learning: assessing students and faculty perceptions about communication tools Abstract: Communication in Online Distance Learning courses revolves around two distinct forms: synchronous and asynchronous. A lot of work has been already developed focused on better understanding the roles that each of these forms of communication plays in Distance Learning and to which extent they are sufficient to provide rich and in-depth interaction experience for students and professors. The present paper focuses on better understanding the perceptions of Online Distance Learning students and supervisors about communication tools available for them during the Final Year Project supervision (FYP). A total of 262 students and 62 professors were surveyed about their impressions related to three different aspects of communication during FYP distance supervision: preferences for one form of communication over the other (synchronous versus asynchronous), appropriateness of both forms of communication to different types of discussions, and the sufficiency of these forms of communication as the sole forms of communication in the FYP discipline. Among other things, results point out an explicit preference from students and supervisors for using the asynchronous form throughout the discipline (even though the synchronous form also received good ratings). Moreover, both forms of communication were more used by students and supervisors for the discussion of academic and important topics. At last, both students and supervisors consider distance supervision as efficient as face-to-face supervision, and less experienced students consider more important to have face-to-face meetings with their supervisors than more experienced students. Journal: Behaviour & Information Technology Pages: 65-84 Issue: 1 Volume: 38 Year: 2019 Month: 1 X-DOI: 10.1080/0144929X.2018.1514423 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1514423 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:1:p:65-84 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1514424_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Arif Perdana Author-X-Name-First: Arif Author-X-Name-Last: Perdana Author-Name: Alastair Robb Author-X-Name-First: Alastair Author-X-Name-Last: Robb Author-Name: Fiona Rohde Author-X-Name-First: Fiona Author-X-Name-Last: Rohde Title: Interactive data visualisation for accounting information: a three-fit perspective Abstract: The volume of freely available accounting information is rapidly becoming overwhelming. To be useful, information needs to be delivered to users in a suitable, relevant, and understandable form. Interactive data visualisation (IDV) can help address this need for useful information by organising accounting information, especially financial reports, into forms with these qualities. Given both their prevalence and their likelihood of being future users of IDV, the purpose of this research is to examine the appropriateness of IDV for non-professional investors’ use when they access accounting information. This research uses a 2 × 2 experimental approach involving 404 participants representing non-professional investors from diverse demographic backgrounds. This research suggests that IDV mitigates non-professional investors’ restricted investment capabilities by presenting information that is more salient, thus reducing non-professional investors’ cognitive effort. This combination allows such investors to better perform both simple and multipart investment tasks. By integrating three information systems’ fit perspectives (i.e. task technology, information quality, and cognitive), this research explains IDV’s suitability and fit within the accounting domain. We also discuss how the findings can inform practice and span interdisciplinary research into data and information visualisation. Journal: Behaviour & Information Technology Pages: 85-100 Issue: 1 Volume: 38 Year: 2019 Month: 1 X-DOI: 10.1080/0144929X.2018.1514424 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1514424 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:1:p:85-100 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1514425_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Patric R. Spence Author-X-Name-First: Patric R. Author-X-Name-Last: Spence Author-Name: Autumn Edwards Author-X-Name-First: Autumn Author-X-Name-Last: Edwards Author-Name: Chad Edwards Author-X-Name-First: Chad Author-X-Name-Last: Edwards Author-Name: Xianlin Jin Author-X-Name-First: Xianlin Author-X-Name-Last: Jin Title: ‘The bot predicted rain, grab an umbrella’: few perceived differences in communication quality of a weather Twitterbot versus professional and amateur meteorologists Abstract: Extending previous research on the human-to-human interaction script, the MAIN model, and the Computers Are Social Actors (CASA) paradigm, this study examines the influence of weather-related communication sources with varying levels of expertise and agency cues (i.e. human versus bot) on impressions of communication quality. Specifically, an experimental design was used to measure people’s impressions of source credibility, task and social attraction, computer-mediated communication competence, and intent to interact in the future for three information sources: a professional meteorologist, an amateur meteorologist, and a weather Twitterbot. Results demonstrated similar perceptions of communication quality for the three Twitter agents. However, the Twitterbot was rated as significantly less socially attractive than the professional meteorologist and as significantly more task attractive than the amateur meteorologist delivering the same messages. Agency-related cues appear to trigger heuristics that account for these differences in perception. Implications for the use of Twitterbots in weather-related and information-sharing contexts are discussed. Journal: Behaviour & Information Technology Pages: 101-109 Issue: 1 Volume: 38 Year: 2019 Month: 1 X-DOI: 10.1080/0144929X.2018.1514425 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1514425 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:1:p:101-109 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1668154_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Maurice D. Mulvenna Author-X-Name-First: Maurice D. Author-X-Name-Last: Mulvenna Author-Name: Raymond Bond Author-X-Name-First: Raymond Author-X-Name-Last: Bond Title: Editorial Journal: Behaviour & Information Technology Pages: 1003-1003 Issue: 10 Volume: 38 Year: 2019 Month: 10 X-DOI: 10.1080/0144929X.2019.1668154 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1668154 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:10:p:1003-1003 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1656779_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Siddharth Gulati Author-X-Name-First: Siddharth Author-X-Name-Last: Gulati Author-Name: Sonia Sousa Author-X-Name-First: Sonia Author-X-Name-Last: Sousa Author-Name: David Lamas Author-X-Name-First: David Author-X-Name-Last: Lamas Title: Design, development and evaluation of a human-computer trust scale Abstract: New technologies, data, and algorithms impact nearly every aspect of daily life. Unfortunately, many of these algorithms operate like black boxes and cannot explain their results even to their programmers, let alone to end-users. As more and more tasks get delegated to such intelligent systems and the nature of user interactions with them becomes increasingly complex, it is important to understand the amount of trust that a user is willing to place on such systems. However, attempts at quantifying trust have either been limited in their scope or not empirically thorough. To address this, we build on prior work which empirically modelled trust in user-technology interactions and describe the development and evolution of a human computer trust scale. We present results of two studies (N=118 & N=183) which were undertaken to assess the reliability and validity of the proposed scale. Our study contributes to the literature by (a) developing a multi-dimensional scale to assess user trust in HCI and (b) being the first study to use the concept of design fiction and future scenarios to study trust. Journal: Behaviour & Information Technology Pages: 1004-1015 Issue: 10 Volume: 38 Year: 2019 Month: 10 X-DOI: 10.1080/0144929X.2019.1656779 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1656779 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:10:p:1004-1015 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1648553_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Raymond Bond Author-X-Name-First: Raymond Author-X-Name-Last: Bond Author-Name: Anne Moorhead Author-X-Name-First: Anne Author-X-Name-Last: Moorhead Author-Name: Maurice Mulvenna Author-X-Name-First: Maurice Author-X-Name-Last: Mulvenna Author-Name: Siobhan O'Neill Author-X-Name-First: Siobhan Author-X-Name-Last: O'Neill Author-Name: Courtney Potts Author-X-Name-First: Courtney Author-X-Name-Last: Potts Author-Name: Nuala Murphy Author-X-Name-First: Nuala Author-X-Name-Last: Murphy Title: Exploring temporal behaviour of app users completing ecological momentary assessments using mental health scales and mood logs Abstract: Smartphone-based digital phenotyping can provide insight into mood, cognition and behaviour. In this study, data analytics was carried out with data generated from a maternal mental health app to address the following question: what is the temporal behaviour of users when completing ecological momentary assessments (EMAs) with EMAs in the form of mental health scales versus EMAs in the form of mood logs? The methodology involved using the Health Interaction Log Data Analytics (HILDA) pipeline to analyse 1461 app users. Clustering was used to characterise archetypical user engagement with the two forms of EMA. Users preferred mood log EMAs, with 6993 mood log completions compared to 2129 scale completions. Users are more willing to log moods at 9am and 12pm and complete mental health scales between 8pm and 10pm. The fewest number of mood logs and scale completions take place on Saturday followed by a Sunday. Whilst ‘happiness’ is the dominant mood during day times, ‘anxiety’ and ‘sadness’ peak during night times. The overall findings are that users prefer completing mood log EMAs and that the temporal behaviour of users engaging with EMAs in the form of mental health scales are distinctly different from how they engage with mood logs. Journal: Behaviour & Information Technology Pages: 1016-1027 Issue: 10 Volume: 38 Year: 2019 Month: 10 X-DOI: 10.1080/0144929X.2019.1648553 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1648553 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:10:p:1016-1027 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1657952_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Niklas Rönnberg Author-X-Name-First: Niklas Author-X-Name-Last: Rönnberg Title: Musical sonification supports visual discrimination of color intensity Abstract: Visual representations of data introduce several possible challenges for the human visual perception system in perceiving brightness levels. Overcoming these challenges might be simplified by adding sound to the representation. This is called sonification. As sonification provides additional information to the visual information, sonification could be useful in supporting the visual perception. In the present study, usefulness (in terms of accuracy and response time) of sonification was investigated with an interactive sonification test. In the test, participants were asked to identify the highest brightness level in a monochrome visual representation. The task was performed in four conditions, one with no sonification and three with different sonification settings. The results show that sonification is useful, as measured by higher task accuracy, and that the participant's musicality facilitates the use of sonification with better performance when sonification was used. The results were also supported by subjective measurements, where participants reported an experienced benefit of sonification. Journal: Behaviour & Information Technology Pages: 1028-1037 Issue: 10 Volume: 38 Year: 2019 Month: 10 X-DOI: 10.1080/0144929X.2019.1657952 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1657952 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:10:p:1028-1037 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1657181_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Virpi Kalakoski Author-X-Name-First: Virpi Author-X-Name-Last: Kalakoski Author-Name: Andreas Henelius Author-X-Name-First: Andreas Author-X-Name-Last: Henelius Author-Name: Emilia Oikarinen Author-X-Name-First: Emilia Author-X-Name-Last: Oikarinen Author-Name: Antti Ukkonen Author-X-Name-First: Antti Author-X-Name-Last: Ukkonen Author-Name: Kai Puolamäki Author-X-Name-First: Kai Author-X-Name-Last: Puolamäki Title: Cognitive ergonomics for data analysis. Experimental study of cognitive limitations in a data-based judgement task Abstract: Today’s ever-increasing amount of data places new demands on cognitive ergonomics and requires new design ideas to ensure successful human–data interaction. Our aim was to identify the cognitive factors that must be considered when designing systems to improve decision-making based on large amounts of data. We constructed a task that simulates the typical cognitive demands people encounter in data analysis situations. We demonstrate some essential cognitive limitations using a behavioural experiment with 20 participants. The studied task presented the participants with critical and noncritical attributes that contained information on two groups of people. They had to select the response option (group) with the higher level of critical attributes. The results showed that accuracy of judgement decreased as the amount of information increased, and that judgement was affected by irrelevant information. Our results thus demonstrate critical cognitive limitations when people utilise data and suggest a cognitive bias in data-based decision-making. Therefore, when designing for cognition, we should consider the human cognitive limitations that are manifested in a data analysis context. Furthermore, we need general cognitive ergonomic guidelines for design that support the utilisation of data and improve data-based decision-making. Journal: Behaviour & Information Technology Pages: 1038-1047 Issue: 10 Volume: 38 Year: 2019 Month: 10 X-DOI: 10.1080/0144929X.2019.1657181 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1657181 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:10:p:1038-1047 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1655095_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Benjamin R. Subhani Author-X-Name-First: Benjamin R. Author-X-Name-Last: Subhani Author-Name: Oluwademilade I. Amos-Oluwole Author-X-Name-First: Oluwademilade I. Author-X-Name-Last: Amos-Oluwole Author-Name: Harry L. Claxton Author-X-Name-First: Harry L. Author-X-Name-Last: Claxton Author-Name: Daisy C. Holmes Author-X-Name-First: Daisy C. Author-X-Name-Last: Holmes Author-Name: Carina E. I. Westling Author-X-Name-First: Carina E. I. Author-X-Name-Last: Westling Author-Name: Harry J. Witchel Author-X-Name-First: Harry J. Author-X-Name-Last: Witchel Title: Compliant activity rather than difficulty accelerates thought probe responsiveness and inhibits deliberate mind wandering Abstract: Mind wandering is a commonly intruding cognitive state that leads to diminished performance and increased error risk during a primary task. A controversy over whether easier or more difficult tasks increase mind wandering has led to mind wandering being proposed as two different states: deliberate and spontaneous. We hypothesise that forced engagement via persistent compliant activity may both increase responsiveness and inhibit non-instrumental activities including deliberate mind wandering. Twenty-eight healthy adults interacted with 2 pairs of stimuli, each pair having one low-interactivity version and a high-interactivity version requiring compliant activity. Mind wandering was assessed by thought probes, and subjective responses were rated using visual analogue scales. Reaction times were measured using Superlab. Compliant activity decreased the prevalence of deliberate mind wandering episodes but not of overall mind wandering. Thought probe durations were accelerated significantly by compliant activity, near-significantly by thinking on-task thoughts, and additively by the combination of both. Deliberate and spontaneous mind wandering elicited equivalent thought probe durations. We conclude that compliant activity works synergistically with lack of mind wandering to accelerate the difficult task of thought probe response but not simple reaction times. These results fit with an arousal model but not the attentional resources model. Journal: Behaviour & Information Technology Pages: 1048-1059 Issue: 10 Volume: 38 Year: 2019 Month: 10 X-DOI: 10.1080/0144929X.2019.1655095 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1655095 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:10:p:1048-1059 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1659853_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christof van Nimwegen Author-X-Name-First: Christof Author-X-Name-Last: van Nimwegen Author-Name: Kristi Bergman Author-X-Name-First: Kristi Author-X-Name-Last: Bergman Title: Effects on cognition of the burn after reading principle in ephemeral media applications Abstract: Ephemeral media platforms allow users to send content in a format that automatically deletes the content after the recipient has accessed it – a phenomenon known as the ‘burn after reading’ principle. This study investigates whether awareness of the burn after read principle results in improved recognition memory for pictures. An experiment is designed where participants interact with pictures using a social media application. In Version A, participants are made aware of the persistent nature of the pictures, in Version B, participants are made aware of the ephemeral nature. Thereafter, participants are presented with the pictures again and must identify whether or not they previously encountered the exact same picture. Results showed that the burn after read principle does have a significant impact on accuracy in recognising pictures and the time spent watching them. Awareness of the burn after read principle resulted in better recognition memory for pictures and longer viewing times in the ephemeral application. This finding is in accordance with existing findings on the relationship between ephemerality and recognition memory. Journal: Behaviour & Information Technology Pages: 1060-1067 Issue: 10 Volume: 38 Year: 2019 Month: 10 X-DOI: 10.1080/0144929X.2019.1659853 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1659853 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:10:p:1060-1067 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1566499_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: A. S. Gessl Author-X-Name-First: A. S. Author-X-Name-Last: Gessl Author-Name: S. Schlögl Author-X-Name-First: S. Author-X-Name-Last: Schlögl Author-Name: N. Mevenkamp Author-X-Name-First: N. Author-X-Name-Last: Mevenkamp Title: On the perceptions and acceptance of artificially intelligent robotics and the psychology of the future elderly Abstract: The demographic shift marks the beginning of a social transformation with far reaching implications, and differences in aging processes across individuals render one-size fits-all policies ineffective. An area of increasing importance is assistive technology, including physical and Social Assistance Robots (SARs) for elderly support. In order to increase the effectiveness of such technologies, their design, functionality, and acceptance by target users must be evaluated. This paper presents a study that examines SAR technology acceptance among the future elderly (aged 20–60) in a German-speaking population (N=188). In doing this, we investigated the relationships between personality, resilience, technology experience, expectations for technology, fulfilment of expectations for technology, and technology acceptance. The study found significant correlations between age, gender, education, personality, resilience, experience, expectations, and technology acceptance and its subdimensions. Of the personality dimensions, agreeableness and neuroticism were found most relevant. Small effects were found between resilience and acceptance, and highly significant ones between technology acceptance, technology experience, expectations for SARs, and fulfilment of expectations for SARs. In keeping with previous research, the findings suggest that personality plays a significant role in the acceptance of SAR technologies. This study may be one of the first that considers and evaluates resilience as a factor in technology acceptance. Journal: Behaviour & Information Technology Pages: 1068-1087 Issue: 11 Volume: 38 Year: 2019 Month: 11 X-DOI: 10.1080/0144929X.2019.1566499 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1566499 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:11:p:1068-1087 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1569163_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dirk Snyman Author-X-Name-First: Dirk Author-X-Name-Last: Snyman Author-Name: Hennie Kruger Author-X-Name-First: Hennie Author-X-Name-Last: Kruger Title: Behavioural threshold analysis: methodological and practical considerations for applications in information security Abstract: The application of behavioural threshold analysis to analyse group behaviour in information security presents a unique challenge in terms of the measurement instruments and methodology used to gather relevant attitude data. This paper presents an analysis of the specialised requirements for such a measurement instrument and makes methodological recommendations on the content and especially presentation of information security topics in a measurement instrument for this context. A comparison between existing methods and the specific requirements for threshold analysis is presented and serves as the main rationale for the suggested methodology. The recommended methodology and subsequent measurement instrument were implemented and experimentally tested in case studies to gauge their feasibility. Applications of behavioural threshold analysis in information security that follow the recommended methodology suggested in this article performed satisfactorily and elicits cause for further real-world experimentation. Journal: Behaviour & Information Technology Pages: 1088-1106 Issue: 11 Volume: 38 Year: 2019 Month: 11 X-DOI: 10.1080/0144929X.2019.1569163 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1569163 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:11:p:1088-1106 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1571109_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Luisa Sanz-Martínez Author-X-Name-First: Luisa Author-X-Name-Last: Sanz-Martínez Author-Name: Erkan Er Author-X-Name-First: Erkan Author-X-Name-Last: Er Author-Name: Alejandra Martínez-Monés Author-X-Name-First: Alejandra Author-X-Name-Last: Martínez-Monés Author-Name: Yannis Dimitriadis Author-X-Name-First: Yannis Author-X-Name-Last: Dimitriadis Author-Name: Miguel L. Bote-Lorenzo Author-X-Name-First: Miguel L. Author-X-Name-Last: Bote-Lorenzo Title: Creating collaborative groups in a MOOC: a homogeneous engagement grouping approach Abstract: Collaborative learning can improve the pedagogical effectiveness of MOOCs. Group formation, an essential step in the design of collaborative learning activities, can be challenging in MOOCs given the scale and the wide variety in such contexts. We discuss the need for considering the behaviours of the students in the course to form groups in MOOC contexts, and propose a grouping approach that employs homogeneity in terms of students’ engagement in the course. Two grouping strategies with different degrees of homogeneity are derived from this approach, and their impact to form successful groups is examined in a real MOOC context. The grouping criteria were established using student activity logs (e.g. page-views). The role of the timing of grouping was also examined by carrying out the intervention once in the first and once in the second half of the course. The results indicate that in both interventions, the groups formed with a greater degree of homogeneity had higher rates of task-completion and peer interactions, Additionally, students from these groups reported higher levels of satisfaction with their group experiences. On the other hand, a consistent improvement of all indicators was observed in the second intervention, since student engagement becomes more stable later in the course. Journal: Behaviour & Information Technology Pages: 1107-1121 Issue: 11 Volume: 38 Year: 2019 Month: 11 X-DOI: 10.1080/0144929X.2019.1571109 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1571109 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:11:p:1107-1121 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1571110_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Aseel Alhadlaq Author-X-Name-First: Aseel Author-X-Name-Last: Alhadlaq Author-Name: Ahmed Kharrufa Author-X-Name-First: Ahmed Author-X-Name-Last: Kharrufa Author-Name: Patrick Olivier Author-X-Name-First: Patrick Author-X-Name-Last: Olivier Title: Exploring e-mentoring: co-designing & un-platforming Abstract: The underrepresentation of women in the STEM workforce is a global issue. In Saudi Arabia, women constitute 48% of undergraduates in STEM, but their participation in STEM careers remains particularly low. We explored the current state of e-mentoring, and the potential for co-designing to enhance e-mentoring experiences for youth in the Saudi context. We report on how we sought to understand the opportunities, barriers and requirements of e-mentoring for young women in Saudi Arabia through (1) the application of a traditional programme of STEM e-mentoring, (2) workshops on the redesign of e-mentoring, and (3) a co-design activity as the first phase of an alternative e-mentoring process. The study demonstrated that the traits of the participants’ generation had a major effect on the findings; more so than cultural norms. This means that the findings have wider implications than just within the Saudi context. We identify a number of recommendations for designing e-mentoring programmes for young women and teenagers, including un-platforming traditional approaches to e-mentoring and the inclusion of co-design activities as a first step in the e-mentoring process. Journal: Behaviour & Information Technology Pages: 1122-1142 Issue: 11 Volume: 38 Year: 2019 Month: 11 X-DOI: 10.1080/0144929X.2019.1571110 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1571110 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:11:p:1122-1142 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1571111_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Milad Dehghani Author-X-Name-First: Milad Author-X-Name-Last: Dehghani Author-Name: Ki Joon Kim Author-X-Name-First: Ki Joon Author-X-Name-Last: Kim Title: The effects of design, size, and uniqueness of smartwatches: perspectives from current versus potential users Abstract: This study proposes design, uniqueness, and screen size as the key components of aesthetic appeal and investigates their role in influencing the use behaviour of current smartwatch users and purchase intentions of potential users. Hypotheses were tested using SmartPLS to analyze data collected from 377 current smartwatch users and 361 potential users. Design aesthetics was found to be the most important factor influencing the behavioural intentions of both user groups. Screen size and uniqueness had significant effects on current users’ use behaviour and potential users’ purchase intentions, respectively. Gender moderated the effect of design on the use behaviour of current smartwatch users, such that female users’ behaviour was more likely to be influenced than male users. A subsequent analysis on the moderating effect of brand revealed that the design aesthetics of smartwatches mattered more for Apple than Samsung in terms of promoting use behaviour. Journal: Behaviour & Information Technology Pages: 1143-1153 Issue: 11 Volume: 38 Year: 2019 Month: 11 X-DOI: 10.1080/0144929X.2019.1571111 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1571111 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:11:p:1143-1153 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1574900_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Carl Chalmers Author-X-Name-First: Carl Author-X-Name-Last: Chalmers Author-Name: William Hurst Author-X-Name-First: William Author-X-Name-Last: Hurst Author-Name: Michael Mackay Author-X-Name-First: Michael Author-X-Name-Last: Mackay Author-Name: Paul Fergus Author-X-Name-First: Paul Author-X-Name-Last: Fergus Title: Identifying behavioural changes for health monitoring applications using the advanced metering infrastructure Abstract: The rising demand for health and social care, and around the clock monitoring services, is increasing and are unsustainable under current care provisions. Consequently, a safe and independent living environment is hard to achieve; yet the detection of sudden or worsening changes in a patient’s condition is vital for early intervention. The use of smart technologies in primary care delivery is increasing significantly. However, substantial research gaps remain in non-invasive and cost effective monitoring technologies. The inability to learn the unique characteristics of patients and their conditions seriously limits the effectiveness of most current solutions. The smart metering infrastructure provides new possibilities for a variety of applications that are unachievable using the traditional energy grid. By 2020, UK energy suppliers will install 50 million smart meters, therefore, providing access to a highly accurate sensing network. Each smart meter records the electrical load for a given property at 30 minute intervals. This granular data captures detailed habits and routines through the occupant’s interactions with electrical devices, enabling the detection and identification of alterations in behaviour. The research presented in this paper explores how this data could be used to achieve a safe living environment for people living with progressive neurodegenerative disorders. Journal: Behaviour & Information Technology Pages: 1154-1166 Issue: 11 Volume: 38 Year: 2019 Month: 11 X-DOI: 10.1080/0144929X.2019.1574900 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1574900 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:11:p:1154-1166 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1576768_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Leonardo Dalmina Author-X-Name-First: Leonardo Author-X-Name-Last: Dalmina Author-Name: Jorge Luis Victória Barbosa Author-X-Name-First: Jorge Luis Victória Author-X-Name-Last: Barbosa Author-Name: Henrique Damasceno Vianna Author-X-Name-First: Henrique Damasceno Author-X-Name-Last: Vianna Title: A systematic mapping study of gamification models oriented to motivational characteristics Abstract: Context: Gamification focuses on the improvement of users' engagement when performing tasks by making use of game mechanics and elements in order to increase their motivations. Many researches have developed gamification models supporting a variety of motivational characteristics to provide engagement solutions for different areas. Objective: This paper carries out a systematic mapping in the field of gamification, looking for models with motivational characteristics in an attempt to characterise the state of the art of this field, identifying gaps and tendencies for further research. Method: We carried out a systematic mapping aiming at finding the primary studies in the existing literature, which were later classified and analysed according to twelve criteria. Results: We analysed 70 papers that resulted in 17 primary studies, published until September 2016. Most of them focus on Education, making use of Gamification to increase the motivation of a learning process. The gamification mechanics and elements most used were Badges/Achievements and Points/ExperiencePoints(XP), and most of the studies were not validated, thus not providing empirical evidence of the impact of gamification. Conclusions: Existing research in the field is somehow preliminary, and more research effort to analyse the applicability of the models and their respective evaluations would be needed. Journal: Behaviour & Information Technology Pages: 1167-1184 Issue: 11 Volume: 38 Year: 2019 Month: 11 X-DOI: 10.1080/0144929X.2019.1576768 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1576768 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:11:p:1167-1184 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1578827_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Julia K. Weiss Author-X-Name-First: Julia K. Author-X-Name-Last: Weiss Author-Name: Elizabeth L. Cohen Author-X-Name-First: Elizabeth L. Author-X-Name-Last: Cohen Title: Clicking for change: the role of empathy and negative affect on engagement with a charitable social media campaign Abstract: This study investigated the effects of a campaign video designed to promote prosocial behaviour by eliciting negative emotions on social network site (SNS) users’ willingness to engage with the content in ways that require little effort (e.g. ‘liking,’ commenting, and sharing). Negative affect was examined as a mediator of the effect of state empathy and content engagement, and trait empathic concern and trait personal distress were examined as potential moderators of this indirect effect. Results demonstrate that state empathy with the subject of the campaign video elicited negative affect, which in turn encouraged engagement. This indirect effect was moderated by empathic concern, such that those with greater empathic concern expressed less willingness to engage with the SNS campaign. Journal: Behaviour & Information Technology Pages: 1185-1193 Issue: 12 Volume: 38 Year: 2019 Month: 12 X-DOI: 10.1080/0144929X.2019.1578827 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1578827 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:12:p:1185-1193 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1578828_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: M. Laeeq Khan Author-X-Name-First: M. Laeeq Author-X-Name-Last: Khan Author-Name: Ika Karlina Idris Author-X-Name-First: Ika Karlina Author-X-Name-Last: Idris Title: Recognise misinformation and verify before sharing: a reasoned action and information literacy perspective Abstract: The menace of misinformation online has gained considerable media attention and plausible solutions for combatting misinformation have often been less than satisfactory. In an environment of ubiquitous online social sharing, we contend that it is the individuals that can play a major role in halting the spread of misinformation. We conducted a survey (n = 396) to illuminate the factors that predict (i) the perceived ability to recognise false information on social media, and (ii) the behaviour of sharing of information without verification. A set of regression analyses reveal that the perceived self-efficacy to detect misinformation on social media is predicted by income and level of education, Internet skills of information seeking and verification, and attitude towards information verification. We also found that sharing of information on social media without verification is predicted by Internet experience, Internet skills of information seeking, sharing, and verification, attitude towards information verification, and belief in the reliability of information. Recommendations regarding information literacy, the role of individuals as media gatekeepers who verify social media information, and the importance of independent corroboration are discussed. Journal: Behaviour & Information Technology Pages: 1194-1212 Issue: 12 Volume: 38 Year: 2019 Month: 12 X-DOI: 10.1080/0144929X.2019.1578828 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1578828 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:12:p:1194-1212 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1580311_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Alireza Sheikh Author-X-Name-First: Alireza Author-X-Name-Last: Sheikh Author-Name: Asal Aghaz Author-X-Name-First: Asal Author-X-Name-Last: Aghaz Author-Name: Maryam Mohammadi Author-X-Name-First: Maryam Author-X-Name-Last: Mohammadi Title: Cyberloafing and personality traits: an investigation among knowledge-workers across the Iranian knowledge-intensive sectors Abstract: Cyberloafing has received increasing research interest in recent years and from a diversity of research streams. The implications of cyberloafing have proved to be significant, stronger and costly as compared to other less knowledge-based settings. Among other antecedents, the interrelationship of knowledge-workers’ personality traits and their inclinations to cyberloaf has not been studied to date. This survey investigates the relationship between the mentioned factors within and across a number of knowledge-intensive professional services firms in Iran. The findings show the significant positive impact of neuroticism, extraversion and openness to experience on both types of cyberloafing (namely activities and behaviours) and the negative impact of agreeableness on only cyberloafing activities. Journal: Behaviour & Information Technology Pages: 1213-1224 Issue: 12 Volume: 38 Year: 2019 Month: 12 X-DOI: 10.1080/0144929X.2019.1580311 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1580311 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:12:p:1213-1224 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1581258_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Philipp Brauner Author-X-Name-First: Philipp Author-X-Name-Last: Brauner Author-Name: Ralf Philipsen Author-X-Name-First: Ralf Author-X-Name-Last: Philipsen Author-Name: André Calero Valdez Author-X-Name-First: André Author-X-Name-Last: Calero Valdez Author-Name: Martina Ziefle Author-X-Name-First: Martina Author-X-Name-Last: Ziefle Title: What happens when decision support systems fail? — the importance of usability on performance in erroneous systems Abstract: With the advent of artificial intelligence (AI) methods, smart decision support systems (DSSs) are becoming ubiquitous. Such systems help reduce complexity for operators by automating data integration tasks and recommending actions. However, these systems are sometimes flawed. It is not sufficiently understood whether, when and why operators comply with such systems in erroneous or correct cases. We empirically investigate compliance with correct and defective DSSs, the influence of correct and erroneous DSS's on performance and subjective factors related to compliance. In the study, a business game was used as an experimental setting in which 40 users took part. The impact of system correctness on user acceptance, trust, compliance and overall performance was investigated. The results show that the defective system reduces trust in automation (−47%), reduces usefulness (−58%), reduces acceptance (−62%) and reduces overall performance (−32%). Overall, the defective system was less user-friendly (−27%). Nevertheless, users who rated the system's usability higher, outperformed users who rated it lower. Usability is therefore an intermediary that compensates for the negative influence of erroneous DSSs. Journal: Behaviour & Information Technology Pages: 1225-1242 Issue: 12 Volume: 38 Year: 2019 Month: 12 X-DOI: 10.1080/0144929X.2019.1581258 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1581258 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:12:p:1225-1242 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1581259_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nattaporn Thongsri Author-X-Name-First: Nattaporn Author-X-Name-Last: Thongsri Author-Name: Liang Shen Author-X-Name-First: Liang Author-X-Name-Last: Shen Author-Name: Yukun Bao Author-X-Name-First: Yukun Author-X-Name-Last: Bao Title: Investigating factors affecting learner’s perception toward online learning: evidence from ClassStart application in Thailand Abstract: Twenty-First Century Education is a design of instructional culture that empower learner-centered through the philosophy of ‘Less teaching but more learning’. Due to the development of technology enhance learning in developing countries such as Thailand, online learning is rapidly growing in the electronic learning market. ClassStart is a learning management system developed to support Thailand's educational management and to promote the student-centred learning processes. The study of online learning acceptance is primarily required to successfully achieve online learning system development. However, the behavioural intention of students to use online learning systems has not been well examined, in particular, by focusing specific but representative applications such as ClassStart in this study. This research takes the usage of ClassStart as research scenario and investigates the individual acceptance of technology through the Unified Theory of Acceptance and Use of Technology, as well as technological quality through the Delone and McLean IS success model. The Partial Least Squares method, a statistics analysis technique based on the Structural Equation Model (SEM), was used to analyze the data. It was found that performance expectancy, social influence, information quality and system quality have the significant effect on intention to use ClassStart. Journal: Behaviour & Information Technology Pages: 1243-1258 Issue: 12 Volume: 38 Year: 2019 Month: 12 X-DOI: 10.1080/0144929X.2019.1581259 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1581259 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:12:p:1243-1258 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1583285_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Muhammad Ashraf Author-X-Name-First: Muhammad Author-X-Name-Last: Ashraf Author-Name: Noor Ismawati Jaafar Author-X-Name-First: Noor Author-X-Name-Last: Ismawati Jaafar Author-Name: Ainin Sulaiman Author-X-Name-First: Ainin Author-X-Name-Last: Sulaiman Title: System- vs. consumer-generated recommendations: affective and social-psychological effects on purchase intention Abstract: Although online product recommendation (OPR) is important in e-commerce transactions, there is a little understanding about differential impact of different recommendations. This study aims to examine the distinct effects of system-generated recommendation (SGR) and consumer-generated recommendation (CGR) on affective and social-psychological beliefs of OPR evaluation and to assess how they mediate the impact of OPR usage on purchase intentions. Results of a cross-sectional survey with 482 Amazon consumers showed that users of CGR express significantly higher trusting beliefs than users of SGR, while users of SGR elicit greater perceived enjoyment than users of CGR, resulting in mediating effect on purchase intentions. Moreover, CGRs were found to elicit greater trusting beliefs for experience products, while SGRs were found to unfold greater perceived enjoyment for search products. Journal: Behaviour & Information Technology Pages: 1259-1272 Issue: 12 Volume: 38 Year: 2019 Month: 12 X-DOI: 10.1080/0144929X.2019.1583285 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1583285 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:12:p:1259-1272 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1583768_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nadia Olivero Author-X-Name-First: Nadia Author-X-Name-Last: Olivero Author-Name: Andrea Greco Author-X-Name-First: Andrea Author-X-Name-Last: Greco Author-Name: Anna Maria Annoni Author-X-Name-First: Anna Maria Author-X-Name-Last: Annoni Author-Name: Patrizia Steca Author-X-Name-First: Patrizia Author-X-Name-Last: Steca Author-Name: Paul Benjamin Lowry Author-X-Name-First: Paul Benjamin Author-X-Name-Last: Lowry Title: Does opportunity make the thief? Abilities and moral disengagement in illegal downloading Abstract: Recent research has shown that typically law-abiding people perceive the act of illegal downloading as less unethical than other illegal acts. A major thrust of today's digital piracy research is indeed to understand how emerging social norms influence consumer perceptions and lead to rationalisations that justify antinormative behaviour despite moral and ethics. We adopt a model comparison approach to evaluate the impact of moral disengagement mechanisms with respect to the most often used constructs referring to the theory of planned behaviour (TPB) and of moral obligation on intention to pirate. Comparisons between the tested models clearly indicate that moral disengagement plays a significant role in the prediction of piracy. The results also suggest that the practice of illegal downloading is spreading across genders, and that other than moral disengagement, demographic factors of young age, pirating experience, and pirating ability are strong predictors of illegal downloading. When moral disengagement mechanisms are included in the model, intention to pirate is explained by past piracy behaviour, perceived behavioural control, and subjective norms as well as the moral disengagement mechanism of ‘euphemistic labelling’. Our findings advance the current understanding of digital piracy and support the design of more effective interventions to counteract its further diffusion. Journal: Behaviour & Information Technology Pages: 1273-1289 Issue: 12 Volume: 38 Year: 2019 Month: 12 X-DOI: 10.1080/0144929X.2019.1583768 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1583768 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:12:p:1273-1289 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1583769_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Noman H. Chowdhury Author-X-Name-First: Noman H. Author-X-Name-Last: Chowdhury Author-Name: Marc T. P. Adam Author-X-Name-First: Marc T. P. Author-X-Name-Last: Adam Author-Name: Geoffrey Skinner Author-X-Name-First: Geoffrey Author-X-Name-Last: Skinner Title: The impact of time pressure on cybersecurity behaviour: a systematic literature review Abstract: In today's fast-paced society, users of information technology increasingly operate under high time pressure. Loaded with multiple tasks and racing against deadlines, users experience considerable cognitive load and stress which can detrimentally impact their behaviour. As a result, scholars have shown that the human firewall in cybersecurity is often compromised, with potentially catastrophic consequences for users, the organisations they represent, and their clients. However, despite concerns about the impact of time pressure on human cybersecurity (HCS) behaviour, research on this matter is scant and there is no literature review available that may inform researchers and practitioners about the current body of knowledge. To address this gap, we conducted a systematic literature review of 21 studies in leading outlets. Synthesising the findings of the extant literature, we present an integrative theoretical framework that conceptualises the impact of time pressure on HCS behaviour along the contexts, psychological constructs, consequences, and moderating factors of the phenomenon. For researchers, this framework can serve as a ‘route map’ to conceptualise the role of time pressure in the HCS context and to identify directions for further research. Practitioners can use the framework as a guide for devising effective countermeasures and for designing and provisioning systems. Journal: Behaviour & Information Technology Pages: 1290-1308 Issue: 12 Volume: 38 Year: 2019 Month: 12 X-DOI: 10.1080/0144929X.2019.1583769 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1583769 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:12:p:1290-1308 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1584244_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: M. Utku Özmen Author-X-Name-First: M. Utku Author-X-Name-Last: Özmen Author-Name: Eray Yucel Author-X-Name-First: Eray Author-X-Name-Last: Yucel Title: Handling of online information by users: evidence from TED talks Abstract: This paper studies how people search for, choose, process and evaluate information provided online. In this context, the study analyses how the content and context of online information are related to the length of information and to user ratings. Employing naturalistic data that cover the titles, durations and viewer-assigned ratings/tags of more than two-thousand TED talks, the paper investigates whether (i) the talk duration is related to viewer-assigned ratings, (ii) there is a link between the talk duration and attention driving factors (title words), and (iii) the ex-ante wording of talks’ titles and ex-post user-assigned ratings are connected. The findings show that talks with certain end-user ratings have significantly different length, most strikingly, talks first rated as persuasive are on average 35% longer than talks first rated as ingenious. Also the inclusion of certain words in the talk title significantly affects both the talk duration and end-user ratings. For instance, talks whose title include ‘child’ are on average 27% longer than other talks; or talks whose title include ‘brain’ are 57% more likely to be rated as fascinating than others. Overall, the paper reveals regularities regarding information processing attitudes, attention and subjective evaluations of online information users. Journal: Behaviour & Information Technology Pages: 1309-1323 Issue: 12 Volume: 38 Year: 2019 Month: 12 X-DOI: 10.1080/0144929X.2019.1584244 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1584244 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:12:p:1309-1323 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1585475_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ruizhi Li Author-X-Name-First: Ruizhi Author-X-Name-Last: Li Author-Name: Qian Huang Author-X-Name-First: Qian Author-X-Name-Last: Huang Author-Name: Xiayu Chen Author-X-Name-First: Xiayu Author-X-Name-Last: Chen Author-Name: Bowen Zheng Author-X-Name-First: Bowen Author-X-Name-Last: Zheng Author-Name: Hefu Liu Author-X-Name-First: Hefu Author-X-Name-Last: Liu Title: Factors affecting smart community service adoption intention: affective community commitment and motivation theory Abstract: A smart community provides various local services (i.e. smart community services [SCS]) to community residents through smart community platforms to improve their living environment and quality of life. The adoption of SCS by residents is critical to smart community initiatives, which is the concern of practitioners and researchers. However, few studies have empirically investigated factors affecting residents’willingness to adopt SCS. The present study empirically analysed how technological belief factors (i.e. perceived usefulness and enjoyment) and social influence factor (i.e. affective community commitment) influence SCS adoption intention. A total of 191 community residents in China were surveyed to test the research model. Results show that perceived usefulness, perceived enjoyment and affective community commitment are significant drivers of SCS adoption intention. Moreover, affective community commitment attenuates the impact of perceived enjoyment but enhances the effect of perceived usefulness on SCS adoption intention. This study enriches the literature on IT acceptance and offers practical suggestions for practitioners. Journal: Behaviour & Information Technology Pages: 1324-1336 Issue: 12 Volume: 38 Year: 2019 Month: 12 X-DOI: 10.1080/0144929X.2019.1585475 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1585475 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:12:p:1324-1336 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1585476_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cong Qi Author-X-Name-First: Cong Author-X-Name-Last: Qi Title: A double-edged sword? Exploring the impact of students’ academic usage of mobile devices on technostress and academic performance Abstract: The proliferation of mobile technology provides not only myriads of opportunities to support teaching and learning, but also challenges or even stress to the mobile device users in higher education. On the basis of the Person-Technology fit model (P-T fit model), this study developed a theoretical framework to investigate the double-edged effect of students’ academic usage of mobile devices. Specifically, we compared the positive effect (boost academic performance) with the negative effect (bring technostress) of mobile device usage among university students. We further investigated the moderating role of mobile technology self-efficacy toward technostress. Data were collected among 208 university students. Results corroborated that students’ academic usage of mobile devices does not lead to technostress; however, it helps in enhancing academic performance. Moreover, students’ individual differences, e.g. mobile technology self-efficacy and extent of usage significantly influence the technostress. Journal: Behaviour & Information Technology Pages: 1337-1354 Issue: 12 Volume: 38 Year: 2019 Month: 12 X-DOI: 10.1080/0144929X.2019.1585476 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1585476 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:12:p:1337-1354 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1589575_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wisnu Wiradhany Author-X-Name-First: Wisnu Author-X-Name-Last: Wiradhany Author-Name: Susanne E. Baumgartner Author-X-Name-First: Susanne E. Author-X-Name-Last: Baumgartner Title: Exploring the variability of media multitasking choice behaviour using a network approach Abstract: Many researchers have used the Media Multitasking Index (MMI) for investigating media multitasking behaviour. While useful as a means to compare inter-individual multitasking levels, the MMI disregards the variability in media multitasking choice behaviour: certain media combinations are more likely to be selected than others, and these patterns might differ from one population to another. The aim of the present study was to examine media multitasking choices in different populations. For this means, we employed a social network approach to render MMI responses collected in eight different populations into networks. The networks showed that the level of media multitasking as measured by the network densities differed across populations, yet, the pattern of media multitasking behaviour was similar. Specifically, media combinations which involved texting/IMing, listening to music, browsing, and social media were prominent in most datasets. Overall the findings indicate that media multitasking behaviours might be confined within a smaller set of media activities. Accordingly, instead of assessing a large number of media combinations, future studies might consider focusing on a more limited set of media types. Journal: Behaviour & Information Technology Pages: 1355-1368 Issue: 12 Volume: 38 Year: 2019 Month: 12 X-DOI: 10.1080/0144929X.2019.1589575 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1589575 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:12:p:1355-1368 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1590458_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Oliver Baus Author-X-Name-First: Oliver Author-X-Name-Last: Baus Author-Name: Stéphane Bouchard Author-X-Name-First: Stéphane Author-X-Name-Last: Bouchard Author-Name: Kevin Nolet Author-X-Name-First: Kevin Author-X-Name-Last: Nolet Title: Exposure to a pleasant odour may increase the sense of reality, but not the sense of presence or realism Abstract: Smell can increase the sense of presence, reality, and realism when exposed in a virtual environment. This effect has been found to be increased when the nature of the odour is concordant visually with the scene, i.e. exposure to an unpleasant odour in a filthy virtual kitchen. The objective of this project was to verify whether this effect could be generalised to pleasant odours. Participants were immersed in a virtual apartment with a kitchen where the visual scene suggested that cinnamon apple pies had recently been baked. Participants were randomly and blindly assigned to three conditions: exposition to the ambient air, to a pleasant odour of cinnamon apple pie, or an unpleasant odour of urine. The results indicated that while exposure to the visually concordant pleasant odour did increase the sense of reality in a statistically significant manner, it did not affect the sense of presence or realism. Results also suggested that the visual/olfactory concordance may have facilitated the detection of the pleasant odour. The potential implications of the results, potential explanations for the lack of effect on the sense of presence, as well as potential follow-up research projects are discussed. Journal: Behaviour & Information Technology Pages: 1369-1378 Issue: 12 Volume: 38 Year: 2019 Month: 12 X-DOI: 10.1080/0144929X.2019.1590458 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1590458 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:12:p:1369-1378 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1515984_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nazir Hawi Author-X-Name-First: Nazir Author-X-Name-Last: Hawi Author-Name: Maya Samaha Author-X-Name-First: Maya Author-X-Name-Last: Samaha Title: Identifying commonalities and differences in personality characteristics of Internet and social media addiction profiles: traits, self-esteem, and self-construal Abstract: Excessive use of the Internet and social media has been associated with behavioural addiction, which sparked the researchers’ interest in gaining a better understanding of this global phenomenon. The aim of this study was to fill a gap in knowledge by using just one sample to identify similarities and differences in relationships between technology addictions and personality characteristics, especially traits, self-esteem, and self-construal. The sample consisted of 512 undergraduate students. The results showed that Internet addiction and social media addiction shared many more similarities than differences. Agreeableness, conscientiousness, openness to experiences, emotional stability, self-esteem, the frequency of checking account, and Internet usage were predictors of both Internet addiction and social media addiction. Age, satisfaction with life, and interdependent self-construal did not predict Internet addiction or social media addiction, whereas real self and extraversion predicted Internet addiction only, and gender, posting updates, a number of friends, and independent self-construal predicted social media addiction only. These results provide some basis for an understanding of Internet and social media addiction profiles. Journal: Behaviour & Information Technology Pages: 110-119 Issue: 2 Volume: 38 Year: 2019 Month: 2 X-DOI: 10.1080/0144929X.2018.1515984 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1515984 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:2:p:110-119 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1515985_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xingyu Chen Author-X-Name-First: Xingyu Author-X-Name-Last: Chen Author-Name: Da Tao Author-X-Name-First: Da Author-X-Name-Last: Tao Author-Name: Zhimin Zhou Author-X-Name-First: Zhimin Author-X-Name-Last: Zhou Title: Factors affecting reposting behaviour using a mobile phone-based user-generated-content online community application among Chinese young adults Abstract: Mobile phone-based user-generated-content (UGC) online community applications have gained increasing popularity among young generations. However, factors that may affect usage behaviour regarding the applications are not fully investigated. In this study, we employed the Technology Acceptance Model as the basis to explore factors that are able to predict user reposting behaviour with the applications. University students (N = 322) completed a self-reported questionnaire for measuring the studied constructs after they experienced a high-fidelity prototype of a mobile UGC online community application. Results from path analysis demonstrated that perceived usefulness and attitude towards usage were significant determinants of user reposting intention, with 23% of its variance explained. Perceived usefulness, perceived ease of use and information credibility directly predicted attitude towards usage and accounted for 45% of its variance. Perceived ease of use exerted influence on both perceived usefulness and information credibility. The findings can enhance our understanding of factors that contribute to user reposting behaviour and provide insight into design and implementation strategies to increase the likelihood of user intention to repost information using mobile UGC online community applications. Journal: Behaviour & Information Technology Pages: 120-131 Issue: 2 Volume: 38 Year: 2019 Month: 2 X-DOI: 10.1080/0144929X.2018.1515985 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1515985 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:2:p:120-131 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1519034_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Marta K. Larusdottir Author-X-Name-First: Marta K. Author-X-Name-Last: Larusdottir Author-Name: Jan Gulliksen Author-X-Name-First: Jan Author-X-Name-Last: Gulliksen Author-Name: Niklas Hallberg Author-X-Name-First: Niklas Author-X-Name-Last: Hallberg Title: RAMES – Framework supporting user centred evaluation in research and practice Abstract: One way to ensure good user experience of IT systems is to conduct user centred evaluation, aimed to provide feedback to IT professionals on their IT systems from the user perspective. The objective of this paper is to explore a conceptual framework, named RAMES that supports evaluators when planning, comparing and documenting user centred evaluations in a structured way. The framework structures the elements of an evaluation into five categories: Roles, Activities, Materials, Environments, and System. The framework was developed based on a theoretical analysis. Two explorative studies with 92 participants in total show that two thirds of the participants found it easy or rather easy to use the framework, and 33% find it likely that they would use the framework again. The conclusion of the studies is that frameworks such as RAMES enhance the implementation of user centred evaluations. Journal: Behaviour & Information Technology Pages: 132-149 Issue: 2 Volume: 38 Year: 2019 Month: 2 X-DOI: 10.1080/0144929X.2018.1519034 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1519034 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:2:p:132-149 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1519035_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Angélique Montuwy Author-X-Name-First: Angélique Author-X-Name-Last: Montuwy Author-Name: Aurélie Dommes Author-X-Name-First: Aurélie Author-X-Name-Last: Dommes Author-Name: Béatrice Cahour Author-X-Name-First: Béatrice Author-X-Name-Last: Cahour Title: Helping older pedestrians navigate in the city: comparisons of visual, auditory and haptic guidance instructions in a virtual environment Abstract: Preserving older pedestrians’ navigation skills in urban environments is a challenge for maintaining their quality of life. However, existing aids do not take into account older people’s perceptual and cognitive declines nor their user experience, and they call upon sensory modalities that are already used during walking. The present study was aimed at comparing different guidance instructions using visual, auditory, and haptic feedback in order to identify the most efficient and best accepted one(s). Sixteen middle-age (non-retired) adults, 21 younger-old (young-retired) adults, and 21 older-old (old-retired) adults performed a navigation task in a virtual environment. The task was performed with visual feedback (directional arrows superimposed on the visual scenes), auditory feedback (sounds in the left/right ear), haptic feedback (vibrotactile information delivered by a wristband), combinations of different types of sensory feedback, or a paper map. The results showed that older people benefited from the sensory guidance instructions, as compared to the paper map. Visual and auditory feedbacks were associated with better performance and user experience than haptic feedback or the paper map, and the benefits were the greatest among the older-old participants, even though the paper-map familiarity was appreciated. Several recommendations for designing pedestrian navigation aids are proposed. Journal: Behaviour & Information Technology Pages: 150-171 Issue: 2 Volume: 38 Year: 2019 Month: 2 X-DOI: 10.1080/0144929X.2018.1519035 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1519035 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:2:p:150-171 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1519037_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hayeon Song Author-X-Name-First: Hayeon Author-X-Name-Last: Song Author-Name: Emily M. Cramer Author-X-Name-First: Emily M. Author-X-Name-Last: Cramer Author-Name: Namkee Park Author-X-Name-First: Namkee Author-X-Name-Last: Park Title: Cultural differences in social comparison on Facebook Abstract: Delving into motivations for and the impact of social comparison among students in the U.S. and South Korea, the present study examined cross-cultural differences in social comparison on Facebook. Following Helgeson and Mickelson [1995. “Motives for social comparison.” Personality and Social Psychology Bulletin 21 (11): 1200–1209. doi:10.1177/01461672952111008.]’s framework, social comparison was studied both offline and online based on a range of motivations rather than targets of social comparison. Results suggested an insignificant effect of culture on orientation toward social comparison. However, significant cultural differences were observed in motivations for social comparison. The U.S. participants, compared to their South Korean counterparts, demonstrated a greater propensity both offline and online to engage in social comparison motivations of self-enhancement and altruism. On Facebook, South Korean participants’ social comparison motivations for self-improvement, common bond, and self-destruction were higher than those of the U.S. participants. The U.S. participants generally felt more positive and less fatigued after making comparisons on Facebook. Factors influencing post-comparison affect were also investigated between the two countries. Journal: Behaviour & Information Technology Pages: 172-183 Issue: 2 Volume: 38 Year: 2019 Month: 2 X-DOI: 10.1080/0144929X.2018.1519037 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1519037 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:2:p:172-183 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1519599_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Emma J. Williams Author-X-Name-First: Emma J. Author-X-Name-Last: Williams Author-Name: Danielle Polage Author-X-Name-First: Danielle Author-X-Name-Last: Polage Title: How persuasive is phishing email? The role of authentic design, influence and current events in email judgements Abstract: Fraudulent emails, otherwise known as phishing emails, use a range of influence techniques to persuade individuals to respond, such as promising a monetary reward or invoking a sense of urgency. The current study explored a number of factors that may impact the persuasiveness and trustworthiness of emails by examining participant judgements of 20 pre-designed emails that varied according to (a) whether they used loss or reward-based influence techniques, (b) whether they contained particular authentic design cues, (c) whether they referenced a salient current event (the Rio Olympics), and (d) whether participants had been previously exposed to information regarding online scams in general. Results suggest that the presence of authentic design cues and the type of influence technique used significantly impacted participant judgements. Findings are discussed in relation to theoretical models of phishing susceptibility. Journal: Behaviour & Information Technology Pages: 184-197 Issue: 2 Volume: 38 Year: 2019 Month: 2 X-DOI: 10.1080/0144929X.2018.1519599 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1519599 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:2:p:184-197 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1519036_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Johanna Doppler Haider Author-X-Name-First: Johanna Author-X-Name-Last: Doppler Haider Author-Name: Bettina Gastecker Author-X-Name-First: Bettina Author-X-Name-Last: Gastecker Author-Name: Margit Pohl Author-X-Name-First: Margit Author-X-Name-Last: Pohl Author-Name: Patrick Seidler Author-X-Name-First: Patrick Author-X-Name-Last: Seidler Author-Name: Neesha Kodagoda Author-X-Name-First: Neesha Author-X-Name-Last: Kodagoda Author-Name: B. L. William Wong Author-X-Name-First: B. L. William Author-X-Name-Last: Wong Title: Sense-making strategies in explorative intelligence analysis of network evolutions Abstract: Visualising how social networks evolve is important in intelligence analysis in order to detect and monitor issues, such as emerging crime patterns or rapidly growing groups of offenders. It remains an open research question how this type of information should be presented for visual exploration. To get a sense of how users work with different types of visualisations, we evaluate a matrix and a node-link diagram in a controlled thinking aloud study. We describe the sense-making strategies that users adopted during explorative and realistic tasks. Thereby, we focus on the user behaviour in switching between the two visualisations and propose a set of nine strategies. Based on a qualitative and quantitative content analysis we show which visualisation supports which strategy better. We find that the two visualisations clearly support intelligence tasks and that for some tasks the combined use is more advantageous than the use of an individual visualisation. Journal: Behaviour & Information Technology Pages: 198-215 Issue: 2 Volume: 38 Year: 2019 Month: 2 X-DOI: 10.1080/0144929X.2018.1519036 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1519036 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:2:p:198-215 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1519895_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Correction Journal: Behaviour & Information Technology Pages: 216-216 Issue: 2 Volume: 38 Year: 2019 Month: 2 X-DOI: 10.1080/0144929X.2018.1519895 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1519895 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:2:p:216-216 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1523464_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ji won Kim Author-X-Name-First: Ji won Author-X-Name-Last: Kim Author-Name: Sungyoung Park Author-X-Name-First: Sungyoung Author-X-Name-Last: Park Title: How perceptions of incivility and social endorsement in online comments (Dis) encourage engagements Abstract: While the powerful role of partisan identity in provoking incivility has been pointed out, relatively little attention has been directed toward incivility that also occurs among individuals who share the same partisan identity. Two experiments examined how uncivil expressions made by in-group members with aligned partisanship as well as uncivil expressions made by out-group members with opposing partisanship led to perceptual, attitudinal, and behavioural intentions. Also examined are how the effects of uncivil comments are influenced by social endorsements, such as the ‘recommend’ feature. Results indicate that incivility, group identity, and the presence of social recommendations shape individuals’ perceived polarisation that, in turn, influences open-mindedness to (dis) encourage engagement during discussions. Overall, findings of this study provide a mechanism for explaining how incivility works with static factors, such as group identity, and situational factors, such as social recommendations that influence our perceptions, attitudes, and behavioural intentions to be engaged in online discussions. Journal: Behaviour & Information Technology Pages: 217-229 Issue: 3 Volume: 38 Year: 2019 Month: 3 X-DOI: 10.1080/0144929X.2018.1523464 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1523464 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:3:p:217-229 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1526969_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Victoria McArthur Author-X-Name-First: Victoria Author-X-Name-Last: McArthur Title: Making Mii: studying the effects of methodological approaches and gaming contexts on avatar customization Abstract: In this paper we present an analysis of the character creation interface on the Nintendo WiiU and explore the pragmatics of avatar customisation through a between-subjects, qualitative user study involving 24 participants. Our Mii research – or ‘Miisearch’ – is motivated by our desire to highlight the agency these interfaces have in self-representational practices; specifically, to understand the effects of interface affordances on avatar customisation in games. Furthermore, as self-representational practices are often studied using distance methods and self-reporting (e.g. surveys), we compare data on avatar customisation from two sources: a survey and participant observation via micro-ethnography. Results of our study reveal discrepancies between the survey data and participant observation, challenging popular methodological approaches in both the game studies and HCI communities. Most significantly, our findings illustrate the combined effects of gaming contexts and interface affordances on avatar customisation. Journal: Behaviour & Information Technology Pages: 230-243 Issue: 3 Volume: 38 Year: 2019 Month: 3 X-DOI: 10.1080/0144929X.2018.1526969 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1526969 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:3:p:230-243 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1526970_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Amon Rapp Author-X-Name-First: Amon Author-X-Name-Last: Rapp Title: Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes Abstract: Human–computer interaction researchers are increasingly designing behaviour change technologies for a variety of purposes, from promoting healthier lifestyles to support sustainable habits. These technologies are commonly assessed in terms of their effectiveness in modifying human behaviour. Nevertheless, the multifaceted social and psychological long-term consequences of these kinds of artifacts are often forgotten. To explore their design space, we involved 48 students asking them to envision and design future behaviour change systems. Following the recent interest in design fictions, which present ‘fantasy prototypes’ in plausible near futures, we investigated how designs might help people think of the presuppositions and implications of technology. Then, we analyzed four design fictions to explore themes that are often forgotten in the current behaviour change debate. We finally discussed the empirical and methodological outcomes of our study and presented a series of design considerations and research questions that could stimulate further reflections on behaviour change technologies and the method we employed. Journal: Behaviour & Information Technology Pages: 244-272 Issue: 3 Volume: 38 Year: 2019 Month: 3 X-DOI: 10.1080/0144929X.2018.1526970 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1526970 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:3:p:244-272 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1529197_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tiong-Thye Goh Author-X-Name-First: Tiong-Thye Author-X-Name-Last: Goh Author-Name: Zhuo Xin Author-X-Name-First: Zhuo Author-X-Name-Last: Xin Author-Name: Dawei Jin Author-X-Name-First: Dawei Author-X-Name-Last: Jin Title: Habit formation in social media consumption: a case of political engagement Abstract: This study draw upon the theory of habit formation in consumption from macroeconomics to support the evidence on the existence of habit formation in social media consumption. Treating social media consumption as a form of digital good consumption and using aggregated weekly posts from the Facebook pages of a group of 12 politicians in the cabinet of Singapore, we verified through a non-separable recursive time model that social media consumption habits were developed among this group of politicians. This study further confirms the existence of reciprocity by validating habit formation in the social media consumption of citizens and followers of these politicians’ posts using time aggregated data of ‘likes’, ‘shares’ and ‘comments’. Further, this study shows the relationship between the strength of habit formation in social media consumption of politicians and citizens is positively correlated: the stronger the habit formation, the stronger the social capital reciprocity. Through these measurements, our analysis proved that political engagement in social media is a bi-directional habitual process and the use of a habit formation coefficient as a new parameter to measure ‘reciprocal engagement’ in social media provides a better understanding of the dynamic exchange between users of social media. Journal: Behaviour & Information Technology Pages: 273-288 Issue: 3 Volume: 38 Year: 2019 Month: 3 X-DOI: 10.1080/0144929X.2018.1529197 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1529197 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:3:p:273-288 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1531927_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Timmy H. Tseng Author-X-Name-First: Timmy H. Author-X-Name-Last: Tseng Author-Name: Sara H. Hsieh Author-X-Name-First: Sara H. Author-X-Name-Last: Hsieh Title: Determinants of emoticon usage in mobile instant messaging: a construal level theory perspective Abstract: Mobile instant messaging is experiencing immense growth, and using emoticons has become a prevalent and highly popular means of communication. The small digital images are ubiquitous, from smartphone applications to social media, and people delight in sending them. Drawing from construal level theory, the aim of this research is to examine the underlying mechanism that drives the usage of emoticons and its usage enjoyment. People with experience using mobile instant messaging were recruited to participate in an online survey, resulting in 202 usable questionnaires. The research model was tested empirically. Covariance-based structural equation modelling was used to analyze the data. The findings highlight that the determinants of individual’s emoticon usage are driven by a dual-route path. One is the self-concept route, where self-image congruity between emoticons and individuals drives psychological ownership, which in turn influences word of mouth (WOM) intention and perceived enjoyment of emoticon use. The other is the utility route, driven by emoticons’ familiarity and perceived synchronicity. The findings reveal the importance of emoticon usage through a contextual lens that shows that a dual-route path has a prominent impact upon these digital-based communication behaviours, which provides important managerial implications. Journal: Behaviour & Information Technology Pages: 289-301 Issue: 3 Volume: 38 Year: 2019 Month: 3 X-DOI: 10.1080/0144929X.2018.1531927 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1531927 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:3:p:289-301 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1531928_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Maryam Ghasemaghaei Author-X-Name-First: Maryam Author-X-Name-Last: Ghasemaghaei Author-Name: Khaled Hassanein Author-X-Name-First: Khaled Author-X-Name-Last: Hassanein Title: Dynamic model of online information quality perceptions and impacts: a literature review Abstract: This paper reviews the literature related to the concept of information quality (IQ) in the context of the online environment to understand how it has been conceptualised in the Information Systems (IS) literature, to identify gaps in the literature, and to make recommendations for future research. This study also extends the Information Processing Model (IPM) and proposes a novel dynamic model of online IQ perceptions and impacts. To understand the online IQ construct, an in-depth review of the literature is conducted. Overall, we reviewed 508 journal articles published between 1995 and 2016. This study found that there is a substantial gap in the IS literature in regards to a full understanding of the online IQ construct and its relation with the IPM. More research is needed to understand the way individuals process and respond to online information. Further, although the importance of context in theory development has been emphasised in the literature, very few empirical articles have explored the impact of contextual factors on the IPM as well as perceived online IQ. The findings provide online vendors with important guidelines that should be considered to motivate individuals to acquire more information from their websites that could lead to more satisfied and loyal users. Journal: Behaviour & Information Technology Pages: 302-317 Issue: 3 Volume: 38 Year: 2019 Month: 3 X-DOI: 10.1080/0144929X.2018.1531928 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1531928 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:3:p:302-317 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1520302_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rita Orji Author-X-Name-First: Rita Author-X-Name-Last: Orji Author-Name: Derek Reilly Author-X-Name-First: Derek Author-X-Name-Last: Reilly Author-Name: Kiemute Oyibo Author-X-Name-First: Kiemute Author-X-Name-Last: Oyibo Author-Name: Fidelia A. Orji Author-X-Name-First: Fidelia A. Author-X-Name-Last: Orji Title: Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation Abstract: Persuasive technologies (PTs) motivate behaviour change using various persuasive strategies. However, there is still a dearth of knowledge on how PTs motivate behaviour change and how to design systems to increase their persuasiveness. To provide empirical insight into the mechanism through which PTs persuade, we conducted a large-scale study with 543 participants to investigate the relation between Attention, Relevance, Confidence, and Satisfaction constructs from the ARCS model of motivation and 10 strategies that are commonly used in persuasive systems design. Our results show that the ARCS constructs collectively explain between 82% and 91% of the variance in persuasiveness across the ten strategies. Relevance, followed by Attention, has the strongest association with persuasiveness. The result generalises across gender groups. Therefore, to increase a system’s persuasiveness, designers should focus on designing to increase relevance and to capture user’s attention, while also promoting confidence and a feeling of satisfaction. We contribute to Human–Computer Interaction (HCI) and Persuasive Technology by offering design guidelines for PTs to increase their persuasiveness and hence efficacy. Journal: Behaviour & Information Technology Pages: 319-335 Issue: 4 Volume: 38 Year: 2019 Month: 4 X-DOI: 10.1080/0144929X.2018.1520302 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1520302 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:4:p:319-335 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1533996_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Katheryn R. Christy Author-X-Name-First: Katheryn R. Author-X-Name-Last: Christy Author-Name: Jakob D. Jensen Author-X-Name-First: Jakob D. Author-X-Name-Last: Jensen Title: Examining the relationship between the Big Five, Grit and avoidance of automated communication scales in adults 40–65 Abstract: Automated communication technologies (ACTs) have largely become commonplace in the day to day life. Although these technologies are widely used, there is a not insubstantial proportion of the population that prefers to avoid contact with ACTs. Recently, a scale was developed to assess dispositional avoidance of automated communication technologies. The current study provides validation of the scale in an older adult population and demonstrates that the avoidance of automated communication scale can be discriminated from personality measures, including the Big Five and Grit, and is predictive of avoidance of ACTs. Journal: Behaviour & Information Technology Pages: 336-344 Issue: 4 Volume: 38 Year: 2019 Month: 4 X-DOI: 10.1080/0144929X.2018.1533996 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1533996 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:4:p:336-344 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1534988_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yuanyuan Guo Author-X-Name-First: Yuanyuan Author-X-Name-Last: Guo Author-Name: Chaoyou Wang Author-X-Name-First: Chaoyou Author-X-Name-Last: Wang Author-Name: Yuqiang Feng Author-X-Name-First: Yuqiang Author-X-Name-Last: Feng Title: The impact of psychological climate on employees’ innovative use of information systems: The moderating role of goal orientation Abstract: The objectives of this study are to investigate climates that could facilitate innovative use of information systems (IS), and to examine how psychological climate and individual goal orientation interact to promote employees’ innovative IS use. A total of 174 questionnaires were collected from enterprise resource planning (ERP) users from nine firms in China. Hierarchical regression analysis was used to test the research hypotheses. The empirical results suggest that (1) psychological climates (psychological autonomy climate and psychological innovation climate) are positively associated with IS users’ innovative use, (2) avoidance orientation weakens the relationship between psychological autonomy climate and innovative use, (3) learning orientation weakens the relationship between psychological innovation climate and innovative use, and (4) learning orientation strengthens the relationship between psychological autonomy climate and innovative use. This study contributes to IS literature by identifying psychological climate as a critical antecedent of innovative use. The findings also fulfil an identified need for more empirical studies of the combined effect of individual and environmental factors on employees’ innovative behaviour in the workplace, especially in the context of IS innovation. Journal: Behaviour & Information Technology Pages: 345-360 Issue: 4 Volume: 38 Year: 2019 Month: 4 X-DOI: 10.1080/0144929X.2018.1534988 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1534988 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:4:p:345-360 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1535620_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: E. Mitchell Church Author-X-Name-First: E. Mitchell Author-X-Name-Last: Church Author-Name: Lakshmi Iyer Author-X-Name-First: Lakshmi Author-X-Name-Last: Iyer Author-Name: Xia Zhao Author-X-Name-First: Xia Author-X-Name-Last: Zhao Title: Pictures tell a story: antecedents of rich-media curation in social network sites Abstract: This study explores a new aspect of online social networking, in which textual information has been largely replaced by the curation of rich-media content. We examine these ‘curation-based’ networks (CBN) and develop a theoretical model of the antecedents of intentions to curate rich-media content. Results from the empirical analysis of 449 users of Pinterest, a popular CBN, show that users undertake curation tasks to achieve objectives around the management, discovery, and presentation of rich-media content. The findings have implications for researchers and practitioners interested in the changing nature of online social networks and the role of rich-media in online communication. Journal: Behaviour & Information Technology Pages: 361-374 Issue: 4 Volume: 38 Year: 2019 Month: 4 X-DOI: 10.1080/0144929X.2018.1535620 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1535620 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:4:p:361-374 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1535621_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xiang Ji Author-X-Name-First: Xiang Author-X-Name-Last: Ji Author-Name: Pei-Luen Patrick Rau Author-X-Name-First: Pei-Luen Patrick Author-X-Name-Last: Rau Title: A comparison of three think-aloud protocols used to evaluate a voice intelligent agent that expresses emotions Abstract: This study proposes two adapted think-aloud protocols for the evaluation of a voice intelligent agent. In the adapted retrospective think-aloud (RTA) protocol, users verbalise their thoughts based on the chat history after task-completion. In the adapted interactive think-aloud (ITA) protocol, users verbalise their thoughts regarding the intelligent agent being evaluated without the help of a facilitator. This study compares these two protocols with the classical think-aloud protocol (CTA) for evaluating an intelligent agent in terms of task time and verbal utterances. The influence of the intelligent agent’s emotional expression is also considered. The results suggest RTA is suitable for collecting user experience and causal explanation of utterances, CTA for collecting recommendation and prediction utterances, and ITA for collecting problem formulation and recommendation utterances. Furthermore, CTA and RTA can collect more total utterances, while CTA and ITA are influenced less the VIA’s emotional expression. This study provides guidelines by which future evaluators can choose suitable think-aloud protocols. Journal: Behaviour & Information Technology Pages: 375-383 Issue: 4 Volume: 38 Year: 2019 Month: 4 X-DOI: 10.1080/0144929X.2018.1535621 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1535621 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:4:p:375-383 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1536165_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Boon Piow See Author-X-Name-First: Boon Piow Author-X-Name-Last: See Author-Name: Ching Seng Yap Author-X-Name-First: Ching Seng Author-X-Name-Last: Yap Author-Name: Rizal Ahmad Author-X-Name-First: Rizal Author-X-Name-Last: Ahmad Title: Antecedents of continued use and extended use of enterprise systems Abstract: This study examines the antecedents of continued use and extended use of Enterprise Systems (ES). Data were collected from 345 business executives through a self-administered questionnaire survey and are analysed using structural equation modelling (SEM). The results indicate that perceived usefulness, computer self-efficacy, and facilitating conditions are positively related to continued use and extended use of ES. However, neither continued use nor extended use is influenced by subjective norm. Additionally, users’ continued use is significantly related to extended use, and it partially mediates the relationships between extended use and its antecedents. The findings of this study contribute to the existing literature on ES usage behaviour in the post-adoption phase and in the mandatory organisational context. For practice, these findings should give managers a better understanding of the antecedents of ES usage behaviours, which would, in turn, help organisations to develop strategies that encourage their employees to maximise the use of ES in performing their tasks. Journal: Behaviour & Information Technology Pages: 384-400 Issue: 4 Volume: 38 Year: 2019 Month: 4 X-DOI: 10.1080/0144929X.2018.1536165 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1536165 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:4:p:384-400 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1536166_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xiaoling Li Author-X-Name-First: Xiaoling Author-X-Name-Last: Li Author-Name: Feng Han Author-X-Name-First: Feng Author-X-Name-Last: Han Author-Name: Xiuwen Sun Author-X-Name-First: Xiuwen Author-X-Name-Last: Sun Author-Name: Yang Liu Author-X-Name-First: Yang Author-X-Name-Last: Liu Author-Name: Yin Li Author-X-Name-First: Yin Author-X-Name-Last: Li Author-Name: Yao Chen Author-X-Name-First: Yao Author-X-Name-Last: Chen Title: Bracelet: arms-down selection for Kinect mid-air gesture Abstract: Gesture-based interaction has become more affordable and ubiquitous as an interaction style in recent years. Since gesture-based interactions lead to fatigue and cause heaviness in upper limbs, a problem commonly known as ‘Gorilla-Arm Syndrome’ occurs. Then Bracelet is proposed, an arms-down selection method based on Kinect. Its purpose is reducing fatigue in a long mid-air gesture interaction session. An evaluation of 16 participants compared with previous methods such as mid-air gestures and other arms-down interactions showed the effectiveness of the Bracelet in reducing fatigue. As the Bracelet is helpful to alleviate fatigue in some situations where selection is intensive and has no time limit, it can be used as a ‘plug-in’ for other methods and applied for display in many public places such as airports, stations, shopping malls and waiting rooms. Journal: Behaviour & Information Technology Pages: 401-409 Issue: 4 Volume: 38 Year: 2019 Month: 4 X-DOI: 10.1080/0144929X.2018.1536166 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1536166 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:4:p:401-409 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1539517_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Eugenijus Kurilovas Author-X-Name-First: Eugenijus Author-X-Name-Last: Kurilovas Title: Advanced machine learning approaches to personalise learning: learning analytics and decision making Abstract: The aim of the paper is to present methodology to personalise learning using learning analytics and to make further decisions on suitability, acceptance and use of personalised learning units. In the paper, first of all, related research review is presented. Further, an original methodology to personalise learning applying learning analytics in virtual learning environments and empirical research results are presented. Using this learning personalisation methodology, decision-making model and method are proposed to evaluate suitability, acceptance and use of personalised learning units. Personalised learning units evaluation methodology presented in the paper is based on (1) well-known principles of Multiple Criteria Decision Analysis for identifying evaluation criteria; (2) Educational Technology Acceptance & Satisfaction Model (ETAS-M) based on well-known Unified Theory on Acceptance and Use of Technology (UTAUT) model, and (3) probabilistic suitability indexes to identify learning components’ suitability to particular students’ needs according to their learning styles. In the paper, there are also examples of implementing the methodology using different weights of evaluation criteria. This methodology is applicable in real life situations where teachers have to help students to create and apply learning units that are most suitable for their needs and thus to improve education quality and efficiency. Journal: Behaviour & Information Technology Pages: 410-421 Issue: 4 Volume: 38 Year: 2019 Month: 4 X-DOI: 10.1080/0144929X.2018.1539517 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1539517 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:4:p:410-421 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1544275_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shaoyu Ye Author-X-Name-First: Shaoyu Author-X-Name-Last: Ye Author-Name: Kevin K.W. Ho Author-X-Name-First: Kevin K.W. Author-X-Name-Last: Ho Title: Would you feel happier if you have more protection behaviour? A panel survey of university students in Japan Abstract: It is suggested that the young generations’ low levels of privacy concerns might lead to undesirable behaviours that have negative effects on their subjective well-being. This study aims to investigate what kind of causal relationship would exist among the young generations’ privacy concerns, protection behaviours and subjective well-being in Japan, considering the effects of demographic factors (age, gender) and Internet access time via computers and smartphones. A two-wave panel survey targeting university students was conducted and 163 responses became the analysed data. The following results were observed: (a) Students’ privacy concerns had positive direct effects on their protection behaviours, along with their time spent accessing the Internet through computers; and (b) Their protection behaviours, as well as their time spent accessing the Internet through computers, had negative direct effects on their subjective well-being. Journal: Behaviour & Information Technology Pages: 422-434 Issue: 4 Volume: 38 Year: 2019 Month: 4 X-DOI: 10.1080/0144929X.2018.1544275 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1544275 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:4:p:422-434 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1539519_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ying Li Author-X-Name-First: Ying Author-X-Name-Last: Li Author-Name: Nan Zhang Author-X-Name-First: Nan Author-X-Name-Last: Zhang Author-Name: Mikko Siponen Author-X-Name-First: Mikko Author-X-Name-Last: Siponen Title: Keeping secure to the end: a long-term perspective to understand employees’ consequence-delayed information security violation Abstract: Employees’ violation of information security policies is a major threat to an organisation. Some violations such as using an easy-to-guess password or storing confidential data on personal unencrypted flash drives usually do not cause immediate harm; instead, these actions create security flaws that can be attacked in the future and cause delayed consequences. We call such behaviour consequence-delayed information security violation (CDISV). The ignorance or denial of the possible delayed consequences is the main reason employees engage in such insecure behaviour. Due to the delay between the action and the consequence, a long-term mindset could play an important role in employees’ current decision-making. Specifically, in this study, we propose that long-term orientation is an influential factor in decreasing CDISV. The long-term orientation includes three dimensions: continuity, futurity, and perseverance. In addition, based on the stewardship theory and the needs theory, we further propose that value identification and the fulfilment of higher-order needs (trusted relationship and growth) are important drivers for employees to have a long-term orientation. We collected survey data using the 170 responses we received from a global company’s employees. The empirical results support our arguments. Our findings provide implications to organisations to encourage employees’ information security behaviours. Journal: Behaviour & Information Technology Pages: 435-453 Issue: 5 Volume: 38 Year: 2019 Month: 5 X-DOI: 10.1080/0144929X.2018.1539519 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1539519 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:5:p:435-453 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1539520_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hao Chen Author-X-Name-First: Hao Author-X-Name-Last: Chen Author-Name: Wenli Li Author-X-Name-First: Wenli Author-X-Name-Last: Li Title: Understanding commitment and apathy in is security extra-role behavior from a person-organization fit perspective Abstract: This study presents an empirical investigation of employees’ extra-role behaviour in the information security context based on person – organisation fit theory. The perspective of fit evaluates the differences and similarities between information security policy makers and practitioners to provide employees with an approach to decide whether and how to participate in the implementation of extra security actions. We developed a research model and then conducted a survey and PLS-SEM analysis to test the corresponding hypothesis. The results illustrate that perceived demand – ability fit, perceived need – supply fit, and perceived value fit are effective in motivating security commitment. The empirical evidence shows that security commitment is a partial mediator between complementary fits (demand-ability fit and need-supply fit) and participation intention and is a full mediator between supplementary fit (value fit) and participation intention. In addition, apathy reduces motivation to engage in extra-role behaviour, while value fit and security commitment eliminate such apathy. Journal: Behaviour & Information Technology Pages: 454-468 Issue: 5 Volume: 38 Year: 2019 Month: 5 X-DOI: 10.1080/0144929X.2018.1539520 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1539520 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:5:p:454-468 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1539521_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Eleftherios Papachristos Author-X-Name-First: Eleftherios Author-X-Name-Last: Papachristos Title: Assessing the performance of short multi-item questionnaires in aesthetic evaluation of websites Abstract: In recent years, website aesthetics has received a fair amount of attention from the HCI community. This has led to the creation of a variety of multi-item questionnaires aimed at capturing users’ aesthetic judgments. Researchers have used these questionnaires in several HCI studies to investigate the relationship between aesthetics and other evaluative constructs such as usability. However, their usefulness as evaluation tools in visual design practice remains underexplored. Lengthy multi-item questionnaires can be particularly problematic especially in studies where participants must evaluate multiple designs or when they are required to give responses repeatedly in predefined time intervals. Despite the criticism, single-item scales have been used in many past studies in which questionnaire length could be problematic. Another alternative available to practitioners/researchers are short versions of standardised multi-item questionnaires that have been created for the aesthetic evaluations of websites. In this paper, we present a study in which we compare the performance of three such condensed aesthetic questionnaires (i.e. aesthetics scale, AttrakDiff, VisAWI) during a website redesign project. The short versions of those questionnaires were used by 187 users during an evaluation of 7 alternative website designs. The questionnaires were compared on performance criteria such as reliability, validity, and predictive ability. Data analysis showed that although AttrakDiff’s overall performance was better, a considerable amount of variance in aesthetic judgment could not be accounted for by any of the questionnaires. Journal: Behaviour & Information Technology Pages: 469-485 Issue: 5 Volume: 38 Year: 2019 Month: 5 X-DOI: 10.1080/0144929X.2018.1539521 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1539521 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:5:p:469-485 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1540658_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Anna Rohunen Author-X-Name-First: Anna Author-X-Name-Last: Rohunen Author-Name: Jouni Markkula Author-X-Name-First: Jouni Author-X-Name-Last: Markkula Title: On the road – listening to data subjects’ personal mobility data privacy concerns Abstract: Efficient utilisation of new mobility data-based services and promotion of acceptance of data collection from vehicles and people demand an understanding of mobility data privacy concerns, associated with increasing use of tracking technologies, diverse data usages and complex data collection environments. Understanding privacy concerns enables improved service and system development and identification of appropriate data management solutions that contribute to data subjects’ privacy protection, as well as efficient utilisation of the collected data. This study aimed to explore earlier research findings on privacy concerns evaluation and investigate their validity in mobility data collection. Explorative multimethod research was conducted in a mobility service pilot through data controller interviews, user interviews and a user survey. The study's results indicated the need to revise and complement existing privacy concerns evaluation in mobility data collection contexts. The primary findings were as follows: (1) Privacy concerns specific to the mobility data collection context exist. (2) Privacy concerns may change during the service use. (3) Users are not necessarily personally worried about their privacy although they ponder on privacy issues. (4) In contrast to traditional ‘privacy calculus’ thinking, users’ expected benefits from data disclosure may also be driven by altruistic motives. Journal: Behaviour & Information Technology Pages: 486-502 Issue: 5 Volume: 38 Year: 2019 Month: 5 X-DOI: 10.1080/0144929X.2018.1540658 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1540658 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:5:p:486-502 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1541254_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bente Evjemo Author-X-Name-First: Bente Author-X-Name-Last: Evjemo Author-Name: Humberto Castejón-Martínez Author-X-Name-First: Humberto Author-X-Name-Last: Castejón-Martínez Author-Name: Sigmund Akselsen Author-X-Name-First: Sigmund Author-X-Name-Last: Akselsen Title: Trust trumps concern: findings from a seven-country study on consumer consent to ‘digital native’ vs. ‘digital immigrant’ service providers Abstract: Many service providers (e.g. mobile network operators) want to turn their business into fully digitalised regimes and offer personalised services. To do so they need access to the consumers’ personal data and must explicitly ask consumers for consent. In this cross-national study, including representative samples from seven countries covering Scandinavia, Central-Eastern Europe and South-Eastern Asia, we investigate the effect of trust vs. privacy concerns and the moderating impact of culture when consents are requested. The study shows that trust in service provider has stronger impact on consent giving than privacy concerns, and indicates that ‘digital native’ more than ‘digital immigrant’ providers should focus on trust building activities when they enter countries with an individualistic culture. The analyses were made within a PLS-SEM framework. Journal: Behaviour & Information Technology Pages: 503-518 Issue: 5 Volume: 38 Year: 2019 Month: 5 X-DOI: 10.1080/0144929X.2018.1541254 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1541254 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:5:p:503-518 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1541255_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Simone Borsci Author-X-Name-First: Simone Author-X-Name-Last: Borsci Author-Name: Stefano Federici Author-X-Name-First: Stefano Author-X-Name-Last: Federici Author-Name: Alessio Malizia Author-X-Name-First: Alessio Author-X-Name-Last: Malizia Author-Name: Maria Laura De Filippis Author-X-Name-First: Maria Laura Author-X-Name-Last: De Filippis Title: Shaking the usability tree: why usability is not a dead end, and a constructive way forward Abstract: A recent contribution to the ongoing debate concerning the concept of usability and its measures proposed that usability reached a dead end – i.e. a construct unable to provide stable results and to unify scientific knowledge. Extensive commentaries rejected the conclusion that researchers need to look for alternative constructs to measure the quality of interaction. Nevertheless, several practitioners involved in this international debate asked for a constructive way to move forward the usability practice. In fact, two key issues of the usability field were identified in this debate: (i) knowledge fragmentation in the scientific community, and (ii) the unstable relationship among the usability metrics. We recognise both the importance and impact of these key issues, although, in line with others, we may not agree with the conclusion that the usability is a dead end. Under the light of the international debate, this work discusses the strengths and weaknesses of usability construct and its application. Our discussion focuses on identifying alternative explanations to the issues and to suggest mitigation strategies, which may be considered the starting point to move forward the usability field. However, scientific community actions will be needed to implement these mitigation strategies and to harmonise the usability practice. Journal: Behaviour & Information Technology Pages: 519-532 Issue: 5 Volume: 38 Year: 2019 Month: 5 X-DOI: 10.1080/0144929X.2018.1541255 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1541255 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:5:p:519-532 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1543452_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hui-Min Lai Author-X-Name-First: Hui-Min Author-X-Name-Last: Lai Author-Name: Pi-Jung Hsieh Author-X-Name-First: Pi-Jung Author-X-Name-Last: Hsieh Author-Name: Ren-Cheng Zhang Author-X-Name-First: Ren-Cheng Author-X-Name-Last: Zhang Title: Understanding adolescent students’ use of Facebook and their subjective wellbeing: a gender-based comparison Abstract: Adolescence is marked by many changes, and adolescents seek peer support to compensate for the concomitant psychological and social challenges they face. In this respect, Facebook has become one of the primary tools adolescents use to build and maintain social relationships. The current study examines the determinants of Facebook use and its relationship with adolescents’ subjective wellbeing, stratified by gender. Data were collected from a nationally representative sample of 1,121 adolescent students (aged 12–17 years) consisting of 625 boys and 586 girls. The results indicated that the total number of Facebook friends, the need to belong and the perceived waste of time were correlated with adolescents’ use of Facebook; in turn, Facebook use was positively related to the subjective wellbeing of both male and female students. Gender differences were also observed; the need to belong and the positive relationship between Facebook use and subjective wellbeing were both stronger for male students than female students. Journal: Behaviour & Information Technology Pages: 533-548 Issue: 5 Volume: 38 Year: 2019 Month: 5 X-DOI: 10.1080/0144929X.2018.1543452 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1543452 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:5:p:533-548 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1539518_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vladlena Benson Author-X-Name-First: Vladlena Author-X-Name-Last: Benson Author-Name: Chris Hand Author-X-Name-First: Chris Author-X-Name-Last: Hand Author-Name: Richard Hartshorne Author-X-Name-First: Richard Author-X-Name-Last: Hartshorne Title: How compulsive use of social media affects performance: insights from the UK by purpose of use Abstract: Positive outcomes of social networking use in both informal and non-educational settings have attracted significant research attention. These benefits include social capital formation, higher job performance and satisfaction, an increased sense of belonging, improved knowledge management skills, and enabling of life-long learning opportunities. Compulsive use of social networking, however, remains a major issue among the younger users, potentially leaving a long-lasting impact on the younger population. Concerns have been raised regarding links between the compulsive use of social media and individual academic, social and physical performance. This study explores the motivations for social networking use, their relations to compulsive use, and implications for academic, physical and social performance, in an effort to inform strategies for the appropriate adoption and utilisation of social networking technologies. The study employs a finite mixture approach to segmenting the sample, and results show that two distinct groups motivated by utilitarian and social objectives respectively drive compulsive use by British students. Unlike previous studies, the UK sample does not display differences in terms of age or gender. This finding highlights the trend of gender agnostic views of social platforms by developers. The paper concludes with a discussion of the implications for practice and future research. Journal: Behaviour & Information Technology Pages: 549-563 Issue: 6 Volume: 38 Year: 2019 Month: 6 X-DOI: 10.1080/0144929X.2018.1539518 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1539518 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:6:p:549-563 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1544276_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kyungeun Park Author-X-Name-First: Kyungeun Author-X-Name-Last: Park Author-Name: Taesuk Kihl Author-X-Name-First: Taesuk Author-X-Name-Last: Kihl Author-Name: Seungie Park Author-X-Name-First: Seungie Author-X-Name-Last: Park Author-Name: Min-Jae Kim Author-X-Name-First: Min-Jae Author-X-Name-Last: Kim Author-Name: Juno Chang Author-X-Name-First: Juno Author-X-Name-Last: Chang Title: Fairy tale directed game-based training system for children with ADHD using BCI and motion sensing technologies Abstract: We developed a game-based training system to analyse and improve the reading ability of children with Attention Deficit/Hyperactivity Disorder (ADHD). A fairy tale-based interactive narrative is used as an intervention strategy in the behaviour training system, which collects brainwaves and motion-sensing data during treatment. The system includes fairy tales as well as attention and behaviour-related tasks coupled with a brain-computer interface (BCI) and motion-sensing technology. The treatment for the children (N = 5) diagnosed with ADHD was performed for five weeks on a weekly basis, comprised of one 20-minute long adaptation session and four 40-minute long sessions. For the quantitative analysis of the treatment, pre- and post- KNISE-BAAT and general reading questionnaires were administered. Sensing data was also recorded. In-depth post-interviews were conducted after the completion of the treatment programme for qualitative analysis. The paired-samples t-test on both reading comprehension tests indicate improvement in both reading aloud and reading comprehension. The sensing data analysis shows improvements in attention span and decreases in hyperactive behaviour over time. The analysis on the interview data supports the quantitative test results. As such, the test results indicate that this approach helps children with ADHD improve their reading ability, increase their attention span, and support behavioural inhibition. Journal: Behaviour & Information Technology Pages: 564-577 Issue: 6 Volume: 38 Year: 2019 Month: 6 X-DOI: 10.1080/0144929X.2018.1544276 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1544276 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:6:p:564-577 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1545049_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gabriel Brandenberg Author-X-Name-First: Gabriel Author-X-Name-Last: Brandenberg Author-Name: Phillip Ozimek Author-X-Name-First: Phillip Author-X-Name-Last: Ozimek Author-Name: Hans-Werner Bierhoff Author-X-Name-First: Hans-Werner Author-X-Name-Last: Bierhoff Author-Name: Christine Janker Author-X-Name-First: Christine Author-X-Name-Last: Janker Title: The relation between use intensity of private and professional SNS, social comparison, self-esteem, and depressive tendencies in the light of self-regulation Abstract: The present study's (N = 145) aim was to introduce a multidimensional behavioural report for assessing activity on the professional social network site (SNS) XING and to carry out a comparison with private SNS use (i.e. Facebook). Psychometric analyses revealed good internal consistency and construct validity of the new XING Activity Questionnaire. Results suggest that private and professional SNS use is positively correlated to people's ability-related social comparison orientation (SCO) and depressive tendencies on the one hand and negatively correlated to self-esteem on the other hand. In addition, both people's general SCO and opinion-related SCO were solely positively correlated to Facebook use. The findings are in line with the Social Online-Self-Regulation-Theory suggesting that people are using not only private but also professional SNSs for self-regulation. Journal: Behaviour & Information Technology Pages: 578-591 Issue: 6 Volume: 38 Year: 2019 Month: 6 X-DOI: 10.1080/0144929X.2018.1545049 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1545049 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:6:p:578-591 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1546901_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sara Elhishi Author-X-Name-First: Sara Author-X-Name-Last: Elhishi Author-Name: Mervat Abu-Elkheir Author-X-Name-First: Mervat Author-X-Name-Last: Abu-Elkheir Author-Name: Ahmed Abou Elfetouh Author-X-Name-First: Ahmed Author-X-Name-Last: Abou Elfetouh Title: Perspectives on the evolution of online communities Abstract: The rapid growth of social networks opens interesting research opportunities to make use of the massive information exchanged in day-to-day communication. One of the active research issues related to this aspect is the study of online community formation and evolution in dynamic social networks. As community structure is usually ambiguous, then defining how it evolves over time becomes a challenge in terms of tracking mechanism and evaluation method. In this study, we review the online communities and their evolution tracking mechanisms and discuss the main categories of approaches for tracking community evolution and how they work. We analyse the different solutions proposed under each community evolution tracking category and provide an assessment of their projected performance. Finally, a discussion of analysis insights concerning community evolution and its influence is introduced. Journal: Behaviour & Information Technology Pages: 592-608 Issue: 6 Volume: 38 Year: 2019 Month: 6 X-DOI: 10.1080/0144929X.2018.1546901 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1546901 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:6:p:592-608 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1546903_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sujeong Choi Author-X-Name-First: Sujeong Author-X-Name-Last: Choi Title: The roles of media capabilities of smartphone-based SNS in developing social capital Abstract: Smartphone-based social networking service (SNS) is widely used as a key social platform that promotes users to build and maintain interpersonal relationships. However, little is known about the main characteristics of smartphone-based SNS that strengthen social relationships. By combining studies of mediated-communication namely, media richness and social presence with the social capital theory, this study proposes that the advanced media capabilities of smartphone-based SNS enable users to develop bridging and bonding social capital. Moreover, the study suggests that advanced media richness increases social presence referring to the feeling of being connected with others in virtual environments. As a key outcome of social capital in the context of smartphone-based SNS use, user satisfaction is considered. The results indicate that first, media richness and social presence, which represent media capabilities of smartphone-based SNS, greatly increase bridging and bonding social capital. Second, media richness enhances social presence in the context of smartphone-based SNS use. Finally, bridging and bonding social capital are key determinants of user satisfaction with smartphone-based SNS. Discussion and implications on the results are presented. Journal: Behaviour & Information Technology Pages: 609-620 Issue: 6 Volume: 38 Year: 2019 Month: 6 X-DOI: 10.1080/0144929X.2018.1546903 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1546903 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:6:p:609-620 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1549595_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wei Wang Author-X-Name-First: Wei Author-X-Name-Last: Wang Author-Name: Lihuan Guo Author-X-Name-First: Lihuan Author-X-Name-Last: Guo Author-Name: Ling He Author-X-Name-First: Ling Author-X-Name-Last: He Author-Name: Yenchun Jim Wu Author-X-Name-First: Yenchun Jim Author-X-Name-Last: Wu Title: Effects of social-interactive engagement on the dropout ratio in online learning: insights from MOOC Abstract: In online learning, the high dropout ratio is a serious problem and reflects a poor level of motivation in e-learning programmes. Social-interactive engagement may greatly affect users’ attitudes and choices in many fields; among these, online learning is inevitably impacted by factors such as social connections. To study the impact of social-interactive engagement on the dropout ratio and learning progress, iMOOC was employed as the study object using data from 619 courses and 2,071,147 learners, as well as 19,451,428 learning records. As engagement is a process of collecting experiences, the learner’s experience plays a significant role in reducing the dropout ratio. Social-interactive engagement helps to reduce the dropout ratio; thus, learners should be encouraged to engage in online activities, such as discussions, note sharing, commenting and Q&A, to alleviate the feelings of being disconnected and isolated. Through an empirical study, we also find that the longer a learner's registered time is, the lower the dropout ratio. From the perspective of the courses themselves, the dropout ratios of shorter or more difficult courses are lower than those of longer or less-difficult courses. This paper provides theoretical and practical recommendations for reducing the dropout ratio in online learning and improving learning efficiency. Journal: Behaviour & Information Technology Pages: 621-636 Issue: 6 Volume: 38 Year: 2019 Month: 6 X-DOI: 10.1080/0144929X.2018.1549595 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1549595 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:6:p:621-636 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1549596_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Laia Albó Author-X-Name-First: Laia Author-X-Name-Last: Albó Author-Name: Davinia Hernández-Leo Author-X-Name-First: Davinia Author-X-Name-Last: Hernández-Leo Author-Name: Verónica Moreno Oliver Author-X-Name-First: Verónica Author-X-Name-Last: Moreno Oliver Title: Smartphones or laptops in the collaborative classroom? A study of video-based learning in higher education Abstract: This paper explores how the use of smartphones vs. laptops influences students’ engagement, behaviour and experience watching academic videos in a collaborative classroom. Experiments were run in authentic teaching sessions with a total of 483 first-year higher education students. The methodology applied is a quasi-experimental design with post-test-only, being the independent variable, the device used to visualise the academic videos. Results indicate that the use of laptops has provided better results in terms of student’s engagement with the videos, their collaborative behaviour and satisfaction with the device. Hence, the findings of this research suggest that the type of mobile device used in activities that consider the use of videos in a collaborative class need to be carefully chosen to maximise the student’s comfortability – and in consequence, their engagement with the video-based learning activity and their positive behaviour and experience within the collaborative context. Journal: Behaviour & Information Technology Pages: 637-649 Issue: 6 Volume: 38 Year: 2019 Month: 6 X-DOI: 10.1080/0144929X.2018.1549596 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1549596 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:6:p:637-649 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1551422_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Arturo Realyvásquez Author-X-Name-First: Arturo Author-X-Name-Last: Realyvásquez Author-Name: Aidé Aracely Maldonado-Macías Author-X-Name-First: Aidé Aracely Author-X-Name-Last: Maldonado-Macías Author-Name: Jorge Luis García-Alcaraz Author-X-Name-First: Jorge Luis Author-X-Name-Last: García-Alcaraz Author-Name: Julio Blanco-Fernández Author-X-Name-First: Julio Author-X-Name-Last: Blanco-Fernández Title: Effects of macroergonomic compatibility of information and communication technologies on the performance of manufacturing systems Abstract: Information and communication technologies (ICTs) have different effects depending on the companies that rely on them. On manufacturing systems, the effective use of ICTs requires a compatible design with the human, technology, and environment. This article analyses the effect of macroergonomic compatibility of ICTs as independent variable on dependent variables of production processes, clients, and organisational performance of manufacturing systems in the Mexican state of Chihuahua. In addition, this paper examines the relationships between these dependent variables. Methodology includes the construction of a questionnaire, administered to middle and senior managers of manufacturing companies to collect information on the macroergonomic practices of ICTs. Also, a factor analysis is carried out to data gathered, and hypotheses are proposed to suggest the effects of ICTs on dependent variables. Afterwards, a structural equations model is constructed and evaluated to test such hypotheses. Results obtained indicate that ICTs are an ideal element to measure macroergonomic compatibility of manufacturing systems, and that this compatibility has positive direct effects on production processes and clients, while significant indirect and total effects on the organisational performance of manufacturing systems. Results also showed that dependent variables clients and production processes had a significant impact on the performance of manufacturing systems. Journal: Behaviour & Information Technology Pages: 651-663 Issue: 7 Volume: 38 Year: 2019 Month: 7 X-DOI: 10.1080/0144929X.2018.1551422 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1551422 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:7:p:651-663 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1551423_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jinhua Dou Author-X-Name-First: Jinhua Author-X-Name-Last: Dou Author-Name: Jingyan Qin Author-X-Name-First: Jingyan Author-X-Name-Last: Qin Author-Name: Qingju Wang Author-X-Name-First: Qingju Author-X-Name-Last: Wang Author-Name: Qichao Zhao Author-X-Name-First: Qichao Author-X-Name-Last: Zhao Title: Identification of usability problems and requirements of elderly Chinese users for smart TV interactions Abstract: With the development of Information and Communications Technology (ICT), smart TV is gradually becoming universal and penetrating daily life. Smart TV has a wide range of user groups, and the elderly is an important group. The special physiological and psychological characteristics of Chinese elderly highlight the usability problems of smart TV interactions for them. The main functions of smart TVs were selected and operated by the elderly in this study. With the help of physiological measurements, behaviour analyses and interviews during natural usage scenarios, we determined the usability issues and user requirements of Chinese elderly for interacting with smart TVs. The research shows that the elderly in China have the intention to use smart TV products, but the usability of interactive systems affects the experience of using a smart TV. The results indicate that different content search methods result in different user experiences. Pinyin search is difficult to operate using a remote control, and some influencing factors are revealed. Voice search results in the best user experience for the elderly, but the recognition accuracy is easily affected by factors such as user accents and environmental noise. Hierarchical search is easy to operate, but it often takes a long time to finish an involved task. Other usability issues of some main functions, i.e. screen mirroring, shopping, playing games, system settings and application downloads, were also obtained, and the requirements of the elderly were well understood. These findings have implications for interaction design and implementation of smart TV service systems. Journal: Behaviour & Information Technology Pages: 664-677 Issue: 7 Volume: 38 Year: 2019 Month: 7 X-DOI: 10.1080/0144929X.2018.1551423 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1551423 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:7:p:664-677 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1551933_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sukru Eraslan Author-X-Name-First: Sukru Author-X-Name-Last: Eraslan Author-Name: Victoria Yaneva Author-X-Name-First: Victoria Author-X-Name-Last: Yaneva Author-Name: Yeliz Yesilada Author-X-Name-First: Yeliz Author-X-Name-Last: Yesilada Author-Name: Simon Harper Author-X-Name-First: Simon Author-X-Name-Last: Harper Title: Web users with autism: eye tracking evidence for differences Abstract: Anecdotal evidence suggests that people with autism may have different processing strategies when accessing the web. However, limited empirical evidence is available to support this. This paper presents an eye tracking study with 18 participants with high-functioning autism and 18 neurotypical participants to investigate the similarities and differences between these two groups in terms of how they search for information within web pages. According to our analysis, people with autism are likely to be less successful in completing their searching tasks. They also have a tendency to look at more elements on web pages and make more transitions between the elements in comparison to neurotypical people. In addition, they tend to make shorter but more frequent fixations on elements which are not directly related to a given search task. Therefore, this paper presents the first empirical study to investigate how people with autism differ from neurotypical people when they search for information within web pages based on an in-depth statistical analysis of their gaze patterns. Journal: Behaviour & Information Technology Pages: 678-700 Issue: 7 Volume: 38 Year: 2019 Month: 7 X-DOI: 10.1080/0144929X.2018.1551933 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1551933 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:7:p:678-700 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1551934_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sigi Goode Author-X-Name-First: Sigi Author-X-Name-Last: Goode Title: Keeping the user in the cloud: a cognitive social capital antecedent to use continuance and trust-commitment in personal cloud storage services Abstract: While personal cloud storage services are popular, providers experience difficulty retaining users. Two explanations of user continuance intention, being use continuance theory and trust-commitment theory, emerge from prior literature. However, there is no unifying theoretical lens to reconcile these two explanations. We use a cognitive social capital explanation to unify these two literature streams. We apply our research model to 237 cloud storage users. We find that the cognitive social capital lens significantly predicts both use continuance intention and trust-commitment in personal cloud storage services. Implications for cloud service providers are offered. Journal: Behaviour & Information Technology Pages: 701-725 Issue: 7 Volume: 38 Year: 2019 Month: 7 X-DOI: 10.1080/0144929X.2018.1551934 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1551934 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:7:p:701-725 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1552313_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Huiyue Wu Author-X-Name-First: Huiyue Author-X-Name-Last: Wu Author-Name: Yu Wang Author-X-Name-First: Yu Author-X-Name-Last: Wang Author-Name: Jiali Qiu Author-X-Name-First: Jiali Author-X-Name-Last: Qiu Author-Name: Jiayi Liu Author-X-Name-First: Jiayi Author-X-Name-Last: Liu Author-Name: Xiaolong (Luke) Zhang Author-X-Name-First: Xiaolong (Luke) Author-X-Name-Last: Zhang Title: User-defined gesture interaction for immersive VR shopping applications Abstract: Gesture elicitation studies, which are a popular technology for collecting requirements and expectations by involving real users in gesture design processes, often suffer from gesture disagreement and legacy bias and may not generate optimal gestures for a target system in practice. This paper reports a research project on user-defined gestures for interacting with immersive VR shopping applications. The main contribution of this work is the proposal of a more practical method for deriving more reliable gestures than traditional gesture elicitation studies. We applied this method to a VR shopping application and obtained empirical evidence for the benefits of deriving two gestures in the a priori stage and selecting the top-two gestures in the a posteriori stage of traditional elicitation studies for each referent. We hope that this research can help lay a theoretical foundation for freehand-gesture-based user interface design and be generalised to all freehand-gesture-based applications. Journal: Behaviour & Information Technology Pages: 726-741 Issue: 7 Volume: 38 Year: 2019 Month: 7 X-DOI: 10.1080/0144929X.2018.1552313 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1552313 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:7:p:726-741 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1552717_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wenjing Xie Author-X-Name-First: Wenjing Author-X-Name-Last: Xie Author-Name: Amy Fowler-Dawson Author-X-Name-First: Amy Author-X-Name-Last: Fowler-Dawson Author-Name: Anita Tvauri Author-X-Name-First: Anita Author-X-Name-Last: Tvauri Title: Revealing the relationship between rational fatalism and the online privacy paradox Abstract: Previous research has revealed the privacy paradox, which suggests that despite concern about their online privacy, people still reveal a large amount of personal information and don’t take measures to protect personal privacy online. Using data from a national-wide survey, this study takes a psychological approach and uses the rational fatalism theory to explain the privacy paradox on the Internet and the social networking sites (SNSs). The rational fatalism theory argues that risks will become rational if the person believes he or she has no control over the outcome. Our results support the rational fatalism view. We found that people with higher levels of fatalistic belief about technologies and business are less likely to protect their privacy on the Internet in general, and the SNS in particular. Moreover, such relationship is stronger among young Internet users compared with older users. Journal: Behaviour & Information Technology Pages: 742-759 Issue: 7 Volume: 38 Year: 2019 Month: 7 X-DOI: 10.1080/0144929X.2018.1552717 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1552717 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:7:p:742-759 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1552718_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Myung Ja Kim Author-X-Name-First: Myung Ja Author-X-Name-Last: Kim Author-Name: Michael W. Preis Author-X-Name-First: Michael W. Author-X-Name-Last: Preis Author-Name: Choong-Ki Lee Author-X-Name-First: Choong-Ki Author-X-Name-Last: Lee Title: The effects of helping, self-expression, and enjoyment on social capital in social media: the moderating effect of avoidance attachment in the tourism context Abstract: A majority of senior Internet users maintains persistent social connections with others through social media (SM), such as Facebook and Twitter. This research explores the impacts of helping, self-expression, and enjoyment on bonding social capital and bridging social capital which in turn influence SM involvement; it also explores the moderating effect of avoidance attachment among senior SM users. The results show that helping, self-expression, and enjoyment have significant impacts on bonding social capital and bridging social capital. Also, bonding social capital and bridging social capital have significant effects on SM involvement. Furthermore, relationships between helping and bonding social capital, between self-expression and bonding social capital, and between self-expression and bridging social capital are stronger for seniors with high avoidance attachment. Conversely, the relationships between enjoyment and bonding social capital as well as between enjoyment and bridging social capital are stronger for seniors with low avoidance attachment. Accordingly, the results of this study provide theoretical contributions to the literature of behaviour and information technology. In addition, some implications of the research and various strategies for practitioners and marketers that can be used to better increase users’ involvement in SM for tourism-related activities are discussed. Journal: Behaviour & Information Technology Pages: 760-781 Issue: 8 Volume: 38 Year: 2019 Month: 8 X-DOI: 10.1080/0144929X.2018.1552718 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1552718 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:8:p:760-781 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1554091_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Francisco Felip Author-X-Name-First: Francisco Author-X-Name-Last: Felip Author-Name: Elena Mulet Author-X-Name-First: Elena Author-X-Name-Last: Mulet Author-Name: Julia Galán Author-X-Name-First: Julia Author-X-Name-Last: Galán Author-Name: Inmaculada Remolar Author-X-Name-First: Inmaculada Author-X-Name-Last: Remolar Title: Analysing observer preferences when presenting a product in a rendered scene: 2D vs. autostereoscopic 3D displays Abstract: This research compares the way the image of a product included within a rendered scene shown on an autostereoscopic 3D display is rated versus the same image shown in a 2D display. The purpose is to understand the observer's preferences and to determine the features that a composition should have to highlight the product and to make its presentation more attractive to observers, thereby helping designers and advertisers who use both displays to prepare images to make them more effective when visually presenting a product.The results show that observers like the images on autostereoscopic 3D displays slightly more than those presented by means of 2D displays. On both displays the product is perceived more quickly when it is larger than the other elements and is shown with greater chromatic contrast, but a composition is seen as more attractive when the chromatic relationship between all the elements is more harmonious. Journal: Behaviour & Information Technology Pages: 782-795 Issue: 8 Volume: 38 Year: 2019 Month: 8 X-DOI: 10.1080/0144929X.2018.1554091 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1554091 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:8:p:782-795 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1554702_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hannah Greving Author-X-Name-First: Hannah Author-X-Name-Last: Greving Author-Name: Joachim Kimmerle Author-X-Name-First: Joachim Author-X-Name-Last: Kimmerle Author-Name: Aileen Oeberst Author-X-Name-First: Aileen Author-X-Name-Last: Oeberst Author-Name: Ulrike Cress Author-X-Name-First: Ulrike Author-X-Name-Last: Cress Title: Emotions in Wikipedia: the role of intended negative events in the expression of sadness and anger in online peer production Abstract: The online encyclopaedia Wikipedia has strict guidelines for ensuring the objectivity of its content and unbiased language of its articles. Wikipedia also provides articles on negative events such as disasters. Depending on the event, the Wikipedia community may express certain emotions when writing Wikipedia articles on those events. So far, it is unclear which psychological mechanisms are reflected in the potential emotional expressions. Based on appraisal theories of specific emotions and on previous research on intentional harm, we investigated whether intentional negative events such as terrorist attacks elicited different emotional expressions than unintentional negative events, such as natural or man-made disasters. We analysed N = 330 Wikipedia articles with automatic linguistic text analyses and found that Wikipedia articles on man-made attacks (e.g. terrorist attacks, shooting rampages) contained more anger-related content than Wikipedia articles on man-made disasters (e.g. ship accidents, train accidents) and natural disasters (e.g. hurricanes, flooding); F (2, 327) = 127.78, p < .001, $\eta _p^2$ηp2 = .439. Wikipedia articles on man-made attacks also contained fewer sadness-related words than articles on natural and man-made disasters, F (2, 327) = 19.01, p < .001, $\eta _p^2$ηp2 = .104. We discuss the implications of these findings with respect to theory and practical applications. Journal: Behaviour & Information Technology Pages: 796-806 Issue: 8 Volume: 38 Year: 2019 Month: 8 X-DOI: 10.1080/0144929X.2018.1554702 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1554702 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:8:p:796-806 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1557255_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Karen Verswijvel Author-X-Name-First: Karen Author-X-Name-Last: Verswijvel Author-Name: Wannes Heirman Author-X-Name-First: Wannes Author-X-Name-Last: Heirman Author-Name: Michel Walrave Author-X-Name-First: Michel Author-X-Name-Last: Walrave Author-Name: Kris Hardies Author-X-Name-First: Kris Author-X-Name-Last: Hardies Title: Understanding adolescents’ unfriending on Facebook by applying an extended theory of planned behaviour Abstract: Becoming friends on Facebook does not always guarantee long-term friendships as users have the possibility to unfriend people. This unfriending behaviour is frequently occurring and might have negative consequences for both parties. To gain insight into the factors influencing adolescents’ unfriending, the current study made use of an extended version of the theory of planned behaviour. To enrich the theoretical framework, we included antecedents related to adolescents’ friendship management on Facebook, namely their number of friends, their friendship acceptance threshold, and their degree of public communication. A cross-sectional survey was conducted among 1.117 adolescents. SEM analyses indicated that both subjective norm and attitude were related to behavioural intention, which in turn was related to adolescents’ unfriending behaviour. Perceived behavioural control was only associated with adolescents’ unfriending behaviour. Regarding the additional factors, the size of adolescents’ friend network was positively related to their confidence in the ability to unfriend people. Adolescents’ friendship acceptance threshold was negatively related to their attitude, whereas adolescents’ degree of public communication was positively associated with their perceived behavioural control and the experienced social pressure to unfriend. Journal: Behaviour & Information Technology Pages: 807-819 Issue: 8 Volume: 38 Year: 2019 Month: 8 X-DOI: 10.1080/0144929X.2018.1557255 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1557255 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:8:p:807-819 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1557745_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wenting Feng Author-X-Name-First: Wenting Author-X-Name-Last: Feng Author-Name: Rungting Tu Author-X-Name-First: Rungting Author-X-Name-Last: Tu Author-Name: Tim Lu Author-X-Name-First: Tim Author-X-Name-Last: Lu Author-Name: Zhimin Zhou Author-X-Name-First: Zhimin Author-X-Name-Last: Zhou Title: Understanding forced adoption of self-service technology: the impacts of users’ psychological reactance Abstract: With the rapid development of artificial intelligence, information system, and mobile technologies, some companies (e.g. airlines) consider fully replacing service employees with self-service technologies (SSTs) to cut down costs and to increase efficiency. However, replacing full services with SSTs sometimes fail to deliver the benefits companies have hoped for: users may feel that they are being forced to use SSTs and show resistance to the new technologies. To investigate why users show resistance, we draw inferences from psychological reactance theory and argue that users may perceive the forced adoption as a threat, which leads to resistance of SSTs. A conceptual model was developed and an empirical study was conducted. The results show that, under a forced situation, users are likely to perceive the forced adoption as a threat to their freedom, causing them to have negative emotions and perceptions towards the SSTs, and, in turn, their adoption intention decreases and switch intention increases. The findings provide insights on why users show resistance to SSTs and highlight the impacts of the motivational state of psychological reactance. Journal: Behaviour & Information Technology Pages: 820-832 Issue: 8 Volume: 38 Year: 2019 Month: 8 X-DOI: 10.1080/0144929X.2018.1557745 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1557745 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:8:p:820-832 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1560499_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sabita Mahapatra Author-X-Name-First: Sabita Author-X-Name-Last: Mahapatra Title: Smartphone addiction and associated consequences: role of loneliness and self-regulation Abstract: The ‘smartphone addiction’ is a popular theme in media. It has number of clear behavioural changes in addicts’ life and some of these aspects are yet to get due research attention. The present study identifies antecedents of smartphone addiction and its associated conflicts. The findings are based on data collected from adolescents, who are major targets for smartphone advertising and also vulnerable to addictions. The findings established ‘loneliness’ and ‘self-regulation’ as the main antecedents for smartphone addiction along with family, personal conflicts and poor academic performance as the significant negative consequences of its excessive use. The study findings would help to create awareness and offer insights for developing effective interventions for addressing smartphone addiction amongst adolescents. The planners, regulatory and administrative authorities will use the study findings to formulate measures that would promote positive coping mechanism to prevent smartphone addiction among adolescents. Journal: Behaviour & Information Technology Pages: 833-844 Issue: 8 Volume: 38 Year: 2019 Month: 8 X-DOI: 10.1080/0144929X.2018.1560499 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1560499 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:8:p:833-844 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1564070_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vicente Peñarroja Author-X-Name-First: Vicente Author-X-Name-Last: Peñarroja Author-Name: Jesús Sánchez Author-X-Name-First: Jesús Author-X-Name-Last: Sánchez Author-Name: Nuria Gamero Author-X-Name-First: Nuria Author-X-Name-Last: Gamero Author-Name: Virginia Orengo Author-X-Name-First: Virginia Author-X-Name-Last: Orengo Author-Name: Ana M. Zornoza Author-X-Name-First: Ana M. Author-X-Name-Last: Zornoza Title: The influence of organisational facilitating conditions and technology acceptance factors on the effectiveness of virtual communities of practice Abstract: The present study aimed to examine the influence of facilitating conditions on the effectiveness of a Virtual Community of Practice. To do so, we first analysed the influence of facilitating conditions on the effectiveness of a Virtual Community of Practice. Second, we examined the mediating role of a sense of virtual community between facilitating conditions and effectiveness. Finally, we tested the moderating role of perceived usefulness and perceived ease of use in this relationship. The sample was composed of 110 employees of an NGO who used an intranet platform to create, share, store, and use knowledge about their practice. Results showed that facilitating conditions had a positive influence on effectiveness, and that a sense of virtual community partially mediated this relationship. We also found that perceived usefulness and perceived ease of use moderated the effects of facilitating conditions on effectiveness through a sense of virtual community. The manuscript concludes with theoretical and practical implications of the study. Journal: Behaviour & Information Technology Pages: 845-857 Issue: 8 Volume: 38 Year: 2019 Month: 8 X-DOI: 10.1080/0144929X.2018.1564070 File-URL: http://hdl.handle.net/10.1080/0144929X.2018.1564070 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:8:p:845-857 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1566498_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Pedro Henrique B. Ruas Author-X-Name-First: Pedro Henrique B. Author-X-Name-Last: Ruas Author-Name: Alan D. Machado Author-X-Name-First: Alan D. Author-X-Name-Last: Machado Author-Name: Michelle C. Silva Author-X-Name-First: Michelle C. Author-X-Name-Last: Silva Author-Name: Magali R. G. Meireles Author-X-Name-First: Magali R. G. Author-X-Name-Last: Meireles Author-Name: Ana Maria P. Cardoso Author-X-Name-First: Ana Maria P. Author-X-Name-Last: Cardoso Author-Name: Luis E. Zárate Author-X-Name-First: Luis E. Author-X-Name-Last: Zárate Author-Name: Cristiane N. Nobre Author-X-Name-First: Cristiane N. Author-X-Name-Last: Nobre Title: Identification and characterisation of Facebook user profiles considering interaction aspects Abstract: The great number of social network users and the expansion of this kind of tool in the last years demand the storage of a great volume of information regarding user behaviour. In this article, we utilise interaction records from Facebook users and metrics from complex networks study, to identify different user behaviours using clustering techniques. We found three different user profiles regarding interactions performed in the social network: viewer, participant and content producer. Moreover, the groups we found were characterised by the C4.5 decision-tree algorithm. The 'viewer' mainly observes what happens in the network. The ‘participant’ interacts more often with the content, getting a higher value of closeness centrality. Therefore, users with a participant profile are responsible, for example, for the faster transmission of information in the virtual environment, a crucial function for the Facebook social network. We noted too that ‘content producer’ users had a greater quantity of publications in their pages, leading to a superior degree of input interactions than the other two profiles. Finally, we also verify that the profiles are not mutually exclusive, that is, the user of a profile can at determined moment perform the behaviour of another profile. Journal: Behaviour & Information Technology Pages: 858-872 Issue: 8 Volume: 38 Year: 2019 Month: 8 X-DOI: 10.1080/0144929X.2019.1566498 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1566498 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:8:p:858-872 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1641663_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Patricia Ordóñez de Pablos Author-X-Name-First: Patricia Author-X-Name-Last: Ordóñez de Pablos Author-Name: José Emilio Labra Gayo Author-X-Name-First: José Emilio Author-X-Name-Last: Labra Gayo Title: Rethinking key issues for understanding the new challenges of disruption and digital transformation in companies and economies Journal: Behaviour & Information Technology Pages: 873-875 Issue: 9 Volume: 38 Year: 2019 Month: 9 X-DOI: 10.1080/0144929X.2019.1641663 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1641663 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:9:p:873-875 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1584645_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chao Zhang Author-X-Name-First: Chao Author-X-Name-Last: Zhang Author-Name: Xiaojiong Wang Author-X-Name-First: Xiaojiong Author-X-Name-Last: Wang Title: The influence of ICT-driven innovation: a comparative study on national innovation efficiency between developed and emerging countries Abstract: In the Big Data era, Information and Communication Technology (ICT), including the Internet and sensors, digitises physical activity extensively. This leads to the development of ICT Driven Innovation (IDI) which may have a strong influence on National Innovation Efficiency (NIE). The purpose of this paper is to provide insights into the impact of IDI on NIE in both advanced and emerging countries. Data Envelopment Analysis (DEA) is employed to obtain the individual score for each country. We focus on comparing IDI between advanced and emerging economies in particular. We believe that IDI is an important reason why the average NIE score is higher in developed countries than in emerging countries. Obviously, developed countries have shown good capabilities in IDI in excess of most emerging countries. This includes but is not limited to R&D expenditure across the ICT industry, ICT patents etc. Several emerging economies received high NIE scores such as China and Brazil, who also have a good performance in IDI. On this basis, we discuss the mechanism of how IDI affects NIE. ICT industry innovation, non-ICT industries innovation, and ICT infrastructure are summarised as the primary factor affecting NIE by IDI. Further empirical research is required in the future. Journal: Behaviour & Information Technology Pages: 876-886 Issue: 9 Volume: 38 Year: 2019 Month: 9 X-DOI: 10.1080/0144929X.2019.1584645 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1584645 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:9:p:876-886 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1583284_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Selcen Ozturkcan Author-X-Name-First: Selcen Author-X-Name-Last: Ozturkcan Author-Name: Nihat Kasap Author-X-Name-First: Nihat Author-X-Name-Last: Kasap Author-Name: Altug Tanaltay Author-X-Name-First: Altug Author-X-Name-Last: Tanaltay Author-Name: Mesut Ozdinc Author-X-Name-First: Mesut Author-X-Name-Last: Ozdinc Title: Analysis of tweets about football: 2013 and 2018 leagues in Turkey Abstract: Football has recently developed into a unique sector with complex management and marketing functions, where novel communication technologies are employed. In this paper, we aim to contribute to the numerous fields involving emerging European sports marketing literature, social media analytics, and digital consumer behaviour. Our purpose is to explore Twitter use related with football by analysing real-time streamed data in offering a longitudinal perspective by focusing on 2013 and 2018 leagues in Turkey via the use of social media analytics framework. Retrieved dataset involved randomly selected publicly available 370 thousand and 6.8 million real-time tweets in 2013 and 2018 leagues, respectively. We report that majority of tweets about the football was posted within the three-hour window before the match independent of the match result and the importance of the result. Moreover, pre-match tweeting volume was almost a crystal ball signalling match winning. Our findings are valuable for sports managers and marketers where some key suggestions provided are to involve particular contexts of winning or losing in their after-match marketing plans, to value weekdays as much as the weekends, and to utilise the after-work prime time of social media engagement. Journal: Behaviour & Information Technology Pages: 887-899 Issue: 9 Volume: 38 Year: 2019 Month: 9 X-DOI: 10.1080/0144929X.2019.1583284 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1583284 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:9:p:887-899 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1584246_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xinnan Dai Author-X-Name-First: Xinnan Author-X-Name-Last: Dai Author-Name: Xujian Zhao Author-X-Name-First: Xujian Author-X-Name-Last: Zhao Author-Name: Peiquan Jin Author-X-Name-First: Peiquan Author-X-Name-Last: Jin Author-Name: Xuebo Cai Author-X-Name-First: Xuebo Author-X-Name-Last: Cai Author-Name: Hui Zhang Author-X-Name-First: Hui Author-X-Name-Last: Zhang Author-Name: Chunming Yang Author-X-Name-First: Chunming Author-X-Name-Last: Yang Author-Name: Bo Li Author-X-Name-First: Bo Author-X-Name-Last: Li Title: Opera-oriented character relations extraction for role interaction and behaviour Understanding: a deep learning approach Abstract: There are a great number of complex relations among different characters in an opera. Retrieving such relations is crucial for performers and audience to accurately understand the features and behaviour of roles. Aiming to automatically extract relations among characters in an opera, in this paper we propose an effective method that can extract character relations from opera scripts. Firstly, we construct a uniform reasoning framework for opera scripts. Based on this model, we propose a deep syntax-parsing method to detect character relations from opera scripts. After that, we propose a new deep learning approach called SL-Bi-LSTM-CRF to extract the objects involved in character relations. The proposed SL-Bi-LSTM-CRF algorithm is a sentence-level relation extraction algorithm based on the Bi-directional LSTM with a CRF layer. With this mechanism, we are able to get a detailed description for character relations. We conduct experiments on a real dataset of opera scripts. The experimental results in terms of precision, recall, and F-score suggest the effectiveness of our proposal. Journal: Behaviour & Information Technology Pages: 900-912 Issue: 9 Volume: 38 Year: 2019 Month: 9 X-DOI: 10.1080/0144929X.2019.1584246 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1584246 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:9:p:900-912 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1597166_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kazım Küçükalkan Author-X-Name-First: Kazım Author-X-Name-Last: Küçükalkan Author-Name: Mehmet Beyazsaçlı Author-X-Name-First: Mehmet Author-X-Name-Last: Beyazsaçlı Author-Name: Ayşegül Şükran Öz Author-X-Name-First: Ayşegül Şükran Author-X-Name-Last: Öz Title: Examination of the effects of computer-based mathematics instruction methods in children with mathematical learning difficulties: a meta-analysis Abstract: Technology is the candle which brightens the way of learning. Teaching by using computers is not a new practice and is in vogue for over 80 years. Computers have become powerful technological tools for educational purposes. Students who can develop good mathematical skills will also be able to learn other skills more easily, become more successful than others and further their learning process. The effectiveness of Computer-Based Instruction for teaching mathematics to children with specific learning difficulties has not been tested yet. Therefore, this study aims to examine the effects of Computer-Based Instruction on children with mathematical learning difficulties by evaluating the results of studies conducted in different countries with the help of the meta-analysis method, which is defined as a subset of systematic reviews of experimental researches. Inclusion criteria have been used to determine which one of the examined studies would be included in the meta-analysis. The sample size of the study is 1364 for the experimental group and 926 for the control group. Consequently, it has been observed that Computer-Based Instruction had positive effects on children with mathematical learning difficulties. Journal: Behaviour & Information Technology Pages: 913-923 Issue: 9 Volume: 38 Year: 2019 Month: 9 X-DOI: 10.1080/0144929X.2019.1597166 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1597166 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:9:p:913-923 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1583282_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Saeed-Ul Hassan Author-X-Name-First: Saeed-Ul Author-X-Name-Last: Hassan Author-Name: Anna Visvizi Author-X-Name-First: Anna Author-X-Name-Last: Visvizi Author-Name: Hajra Waheed Author-X-Name-First: Hajra Author-X-Name-Last: Waheed Title: The ‘who’ and the ‘what’ in international migration research: data-driven analysis of Scopus-indexed scientific literature Abstract: This paper offers a detailed, first-ever, in-depth, data-driven, review of debates pertaining to international migration (IM) as depicted by cross-disciplinary records collected in Scopus. Accordingly, the paper also makes a case for the value added of bibliometric analysis and new ways of its application. Specifically, to gain a thorough understanding of issues, names, and topics that have contributed to the IM debate since 1963, bibliometric analysis was conducted on 12.663 procured records. The findings suggest that regardless of the depth and breadth of the analysis, it is doomed to remain partial. That is, when confronted with academic work not available in Scopus, this study concludes that more work needs to be done to ensure, on the one hand, interoperability of research data repositories, and on the other hand, synergies among the until now divided research-communities research and publishing in the field of IM. Only in this way, it is argued, will it be possible to ensure transparency of research artefacts, identify issues and problems silenced and/or under-researched in the field, and finally enable more efficient dialogue between academia and decision-makers, including international organisations. Journal: Behaviour & Information Technology Pages: 924-939 Issue: 9 Volume: 38 Year: 2019 Month: 9 X-DOI: 10.1080/0144929X.2019.1583282 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1583282 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:9:p:924-939 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1584245_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kwok Tai Chui Author-X-Name-First: Kwok Tai Author-X-Name-Last: Chui Author-Name: Ryan Wen Liu Author-X-Name-First: Ryan Wen Author-X-Name-Last: Liu Author-Name: Miltiadis D. Lytras Author-X-Name-First: Miltiadis D. Author-X-Name-Last: Lytras Author-Name: Mingbo Zhao Author-X-Name-First: Mingbo Author-X-Name-Last: Zhao Title: Big data and IoT solution for patient behaviour monitoring Abstract: The study of patient behaviours (vital sign, physical action and emotion) is crucial to improve one’s quality of life. The only solution for handling and managing millions of people’s behaviours and health would be big data and IoT technology because most of the countries are lack of medical professionals. In this paper, a big data and IoT-based patient behaviour monitoring system have proposed. Qualitative studies are carried out on the selected behaviours analytics, cardiovascular disease identification and fall detection. At last, authors have summarised the general challenges like trust, privacy, security and interoperability as well as special challenges in various sectors: government, legislators, research institutions, information technology companies and patients. Journal: Behaviour & Information Technology Pages: 940-949 Issue: 9 Volume: 38 Year: 2019 Month: 9 X-DOI: 10.1080/0144929X.2019.1584245 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1584245 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:9:p:940-949 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1620858_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Herminio García-González Author-X-Name-First: Herminio Author-X-Name-Last: García-González Author-Name: Daniel Fernández-Álvarez Author-X-Name-First: Daniel Author-X-Name-Last: Fernández-Álvarez Author-Name: José Emilio Labra-Gayo Author-X-Name-First: José Emilio Author-X-Name-Last: Labra-Gayo Author-Name: Patricia Ordóñez de Pablos Author-X-Name-First: Patricia Author-X-Name-Last: Ordóñez de Pablos Title: Applying big data and stream processing to the real estate domain Abstract: In this paper, we propose an architecture that combines Big Data and Stream Processing which can be applied to the Real Estate Domain. Our approach consists of a specialisation of Lambda architecture and it is inspired by some aspects of Kappa architecture. As a proof of this solution, we show a prototype developed following it and a comparison of the three architecture quality models. Finally, we highlight the differences between the proposed architecture and similar ones and draw some future lines following the present approach. Journal: Behaviour & Information Technology Pages: 950-958 Issue: 9 Volume: 38 Year: 2019 Month: 9 X-DOI: 10.1080/0144929X.2019.1620858 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1620858 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:9:p:950-958 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1625441_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Muhammad Waqar Author-X-Name-First: Muhammad Author-X-Name-Last: Waqar Author-Name: Nadeem Majeed Author-X-Name-First: Nadeem Author-X-Name-Last: Majeed Author-Name: Hassan Dawood Author-X-Name-First: Hassan Author-X-Name-Last: Dawood Author-Name: Ali Daud Author-X-Name-First: Ali Author-X-Name-Last: Daud Author-Name: Naif Radi Aljohani Author-X-Name-First: Naif Radi Author-X-Name-Last: Aljohani Title: An adaptive doctor-recommender system Abstract: Recommender systems use machine-learning techniques to make predictions about resources. The medical field is one where much research is currently being conducted on recommender system utility. In the last few years, the amount of information available online that relates to healthcare has increased tremendously. Patients nowadays are more aware and look for answers to healthcare problems online. This has resulted in a dire need of an effective reliable online system to recommend the physician that is best suited to a particular patient in a limited time. In this article, a hybrid doctor-recommender system is proposed, by combining different recommendation approaches: content base, collaborative and demographic filtering to effectively tackle the issue of doctor recommendation. The proposed system addresses the issue of personalization through analysing patient's interest towards selecting a doctor. It uses a novel adoptive algorithm to construct a doctor's ranking function. Moreover, this ranking function is used to translate patients’ criteria for selecting a doctor into a numerical base rating, which will eventually be used in the recommendation of doctors. The system has been evaluated thoroughly, and result show that recommendations are reasonable and can fulfil patient's demand for reliable doctor's selection effectively. Journal: Behaviour & Information Technology Pages: 959-973 Issue: 9 Volume: 38 Year: 2019 Month: 9 X-DOI: 10.1080/0144929X.2019.1625441 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1625441 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:9:p:959-973 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1626486_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shu Lin Wang Author-X-Name-First: Shu Lin Author-X-Name-Last: Wang Author-Name: Hsin I Lin Author-X-Name-First: Hsin I Author-X-Name-Last: Lin Title: Integrating TTF and IDT to evaluate user intention of big data analytics in mobile cloud healthcare system Abstract: With the rapid development of mobile technology and cloud computing, observers have recognised the vast potential for mobile cloud healthcare systems in individualised preventive healthcare. Using a mobile cloud healthcare system and big data analysis, this study aids young users in preventive healthcare against diabetes. It also integrates the Task-Technology Fit (TTF) and Innovation Diffusion Theory (IDT) models to evaluate user intentions to use the system, and tests this model using data collected from 423 young people. Results show that task-technology fit is significantly affected by task characteristics and technology characteristics, and also user intention of using the mobile cloud healthcare system is affected by task-technology fit, complexity, and relative benefits. However, observability has no significant effect on user intentions of using the mobile cloud healthcare system. These findings provide some interesting theoretical insights into the usage of the mobile cloud healthcare system. The direct effects of TTF and IDT on young users′ intention of using the mobile cloud healthcare system are shown. This study thus makes an important contribution by highlighting the role that TTF and IDT may have in affecting use of the mobile cloud healthcare system. Journal: Behaviour & Information Technology Pages: 974-985 Issue: 9 Volume: 38 Year: 2019 Month: 9 X-DOI: 10.1080/0144929X.2019.1626486 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1626486 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:9:p:974-985 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1625440_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: R. K. Jena Author-X-Name-First: R. K. Author-X-Name-Last: Jena Title: Sentiment mining in a collaborative learning environment: capitalising on big data Abstract: The ability to exploit students’ sentiments using different machine learning techniques is considered an important strategy for planning and manoeuvring in a collaborative educational environment. The advancement of machine learning technology is energised by the healthy growth of big data technologies. This helps the applications based on Sentiment Mining (SM) using big data to become a common platform for data mining activities. However, very little has been studied on the sentiment application using a huge amount of available educational data. Therefore, this paper has made an attempt to mine the academic data using different efficient machine learning algorithms. The contribution of this paper is two-fold: (i) studying the sentiment polarity (positive, negative and neutral) from students’ data using machine learning techniques, and (ii) modelling and predicting students’ emotions (Amused, Anxiety, Bored, Confused, Enthused, Excited, Frustrated, etc.) using the big data frameworks. The developed SM techniques using big data frameworks can be scaled and made adaptable for source variation, velocity and veracity to maximise value mining for the benefit of students, faculties and other stakeholders. Journal: Behaviour & Information Technology Pages: 986-1001 Issue: 9 Volume: 38 Year: 2019 Month: 9 X-DOI: 10.1080/0144929X.2019.1625440 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1625440 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:38:y:2019:i:9:p:986-1001 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1691346_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gerhard Fischer Author-X-Name-First: Gerhard Author-X-Name-Last: Fischer Author-Name: Daniela Fogli Author-X-Name-First: Daniela Author-X-Name-Last: Fogli Author-Name: Anders Mørch Author-X-Name-First: Anders Author-X-Name-Last: Mørch Author-Name: Antonio Piccinno Author-X-Name-First: Antonio Author-X-Name-Last: Piccinno Author-Name: Stefano Valtolina Author-X-Name-First: Stefano Author-X-Name-Last: Valtolina Title: Design trade-offs in cultures of participation: empowering end users to improve their quality of life Journal: Behaviour & Information Technology Pages: 1-4 Issue: 1 Volume: 39 Year: 2020 Month: 1 X-DOI: 10.1080/0144929X.2020.1691346 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1691346 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:1:p:1-4 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1634761_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Federico Cabitza Author-X-Name-First: Federico Author-X-Name-Last: Cabitza Author-Name: Angela Locoro Author-X-Name-First: Angela Author-X-Name-Last: Locoro Author-Name: Aurelio Ravarini Author-X-Name-First: Aurelio Author-X-Name-Last: Ravarini Title: Trading off between control and autonomy: a narrative review around de-design Abstract: In this work, we provide an overview of contemporary perspectives of design that may challenge the traditional design of IT and socio-technical systems. Our starting metaphor is that of ‘wicked problems’, where the singularity, incompleteness and intrinsic uncertainty of real world settings foregrounds how the worldview that designers offer to practitioners may be optimal in theory but useless in practice. To go beyond traditional notions of design and designer, we intercepted insights coming from minoritarian voices in both theoretic and practice-based design fields. ‘De-design’ is a term we coined to encompass this wide spectrum of approaches that make more resilient and sustainable information artifact, de-emphasize design as a theoretical construct, and reconsider practice as the leading principle of digital innovation. This paper is a narrative review of voices in an extensive array of fields: from Information Systems to Human-Computer Interaction, from End-User Development to Critical Design, from Software Design to Design Studies. Our contribution retraces the motivational roots of de-design and tries to characterise de-design by filling relational gaps between disparate approaches and by bringing them back to IT and socio-technical design, to make digital artifacts sustainable in all of the new environmental, organisational and cultural spaces near to come. Journal: Behaviour & Information Technology Pages: 5-26 Issue: 1 Volume: 39 Year: 2020 Month: 1 X-DOI: 10.1080/0144929X.2019.1634761 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1634761 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:1:p:5-26 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1634153_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Daniela Fogli Author-X-Name-First: Daniela Author-X-Name-Last: Fogli Author-Name: Antonio Piccinno Author-X-Name-First: Antonio Author-X-Name-Last: Piccinno Author-Name: Stefan Carmien Author-X-Name-First: Stefan Author-X-Name-Last: Carmien Author-Name: Gerhard Fischer Author-X-Name-First: Gerhard Author-X-Name-Last: Fischer Title: Exploring design trade-offs for achieving social inclusion in multi-tiered design problems Abstract: The digital age of the future is ‘not out there to be discovered’, but it needs to be ‘designed’. The design challenge has to address questions about how we want to live, work, and learn (as individuals and as communities) and what we value and appreciate, e.g.: reflecting on quality of life and creating inclusive societies. An overriding design trade-off for the digital age is whether new developments will increase the digital divide or will create more inclusive societies. Sustaining inclusive societies means allowing people of all ages and all abilities to exploit information technologies for personally meaningful activities. Meta-design fosters the design of socio-technical environments that end-user developers can modify and evolve at use time to improve their quality of life and favour their inclusion in the society. This paper describes three case studies in the domain of assistive technologies in which end users themselves cannot act as end-user developers, but someone else (e.g.: a caregiver or a clinician) must accept this role requiring multi-tiered architectures. The design trade-offs and requirements for meta-design identified in the context of the case studies and other researchers’ projects are described to inform the development of future socio-technical environments focused on social inclusion. Journal: Behaviour & Information Technology Pages: 27-46 Issue: 1 Volume: 39 Year: 2020 Month: 1 X-DOI: 10.1080/0144929X.2019.1634153 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1634153 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:1:p:27-46 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1634760_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Carmelo Ardito Author-X-Name-First: Carmelo Author-X-Name-Last: Ardito Author-Name: Giuseppe Desolda Author-X-Name-First: Giuseppe Author-X-Name-Last: Desolda Author-Name: Rosa Lanzilotti Author-X-Name-First: Rosa Author-X-Name-Last: Lanzilotti Author-Name: Alessio Malizia Author-X-Name-First: Alessio Author-X-Name-Last: Malizia Author-Name: Maristella Matera Author-X-Name-First: Maristella Author-X-Name-Last: Matera Title: Analysing trade-offs in frameworks for the design of smart environments Abstract: Smart Interactive Experiences (SIEs) are usage situations enabled by the Internet of Things that empower users to interact with the surrounding environment. The goal of our research is to define methodologies and software environments to support the design of SIEs; more specifically, we focus on design paradigms suitable for experts of given domains, who however might not be experts in technology. In this context, this paper discusses some trade-offs that we identified between six different dimensions that characterise the quality of software environments for SIE design. The trade-offs emerged from the analysis of data collected in an experimental study that compared three different design paradigms to understand in which measure each paradigm supports the creative process for SIE design. After reporting on the study procedure and the data analyses, the paper illustrates how the resulting trade-offs led us to identify alternatives for SIE design paradigms, and to structure on their basis a modular architecture of a software platform where the strengths of the three paradigms can be exploited flexibly, i.e. depending on the constraints and the requirements characterising specific design situations. Journal: Behaviour & Information Technology Pages: 47-71 Issue: 1 Volume: 39 Year: 2020 Month: 1 X-DOI: 10.1080/0144929X.2019.1634760 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1634760 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:1:p:47-71 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1634152_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jan Derboven Author-X-Name-First: Jan Author-X-Name-Last: Derboven Author-Name: Roos Voorend Author-X-Name-First: Roos Author-X-Name-Last: Voorend Author-Name: Karin Slegers Author-X-Name-First: Karin Author-X-Name-Last: Slegers Title: Design trade-offs in self-management technology: the HeartMan case Abstract: Health self-management technology has the potential to significantly improve the Quality of Life of patients suffering from chronic diseases. However, designing the technology involves numerous highly context-dependent design decisions. In this paper, we analyse a case study of self-monitoring technology in the field of congestive heart failure. We analyse the design process of the technology from the perspective of design trade-offs. Three important trade-offs related to health self-monitoring technology are described in detail, related to patient autonomy, technology appropriation, and patient well-being. For each of the trade-offs, various mediating factors that influence design decisions are described in detail. On a practical level, this analysis can inform future developments in self-management technology. In addition, this design trade-off analysis provides intermediary knowledge that can contribute to a better theoretical understanding of health self-management technology. Journal: Behaviour & Information Technology Pages: 72-87 Issue: 1 Volume: 39 Year: 2020 Month: 1 X-DOI: 10.1080/0144929X.2019.1634152 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1634152 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:1:p:72-87 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1614226_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: R. Gennari Author-X-Name-First: R. Author-X-Name-Last: Gennari Author-Name: A. Melonio Author-X-Name-First: A. Author-X-Name-Last: Melonio Author-Name: M. Rizvi Author-X-Name-First: M. Author-X-Name-Last: Rizvi Title: From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms Abstract: Primary school curricula teach children conversation norms for promoting positive social interactions, such as turn-taking and turn reserving, while curricula discourage other aspects of conversations, such as overlapping in turns. However such norms are abstract and difficult to master. Recently, interactive tangible solutions (briefly, tangibles) have been used to sustain the scaffolding of conversation norms. This paper continues this line of investigation. It discusses how meta-design and action research complement each other and tackle trade-offs in designing tangibles for conversations in primary schools. It reports on the emergence and genesis of tangibles for class conversation, named ClassTalk. Then it focusses on usages and actions with ClassTalk in 2018 in primary school classes, and it discusses them in relation to children's and teachers' engagement and usages of tangibles. It concludes by reflecting on the entire experience, and considers trade-offs and lessons learnt for meta-design and action research, as well as for the design of such tangibles per se. Journal: Behaviour & Information Technology Pages: 88-107 Issue: 1 Volume: 39 Year: 2020 Month: 1 X-DOI: 10.1080/0144929X.2019.1614226 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1614226 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:1:p:88-107 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1637025_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Stefano Valtolina Author-X-Name-First: Stefano Author-X-Name-Last: Valtolina Author-Name: Barbara Rita Barricelli Author-X-Name-First: Barbara Rita Author-X-Name-Last: Barricelli Author-Name: Serena Di Gaetano Author-X-Name-First: Serena Author-X-Name-Last: Di Gaetano Title: Communicability of traditional interfaces VS chatbots in healthcare and smart home domains Abstract: This paper presents a study about communicability of conversational interfaces (namely chatbots) under a semiotic perspective. A chatbot is a software system that allows you to simulate real conversations between devices and users by means of a conversational interface (CI). After introducing the chatbot concept, focusing on its advantages and issues, we will present two domains of use in which chatbot interfaces can be effective: healthcare and smart home. For carrying out simple tasks such as finding information or triggering operations, users need an easy-to-use and to an easy-to-learn system to communicate with. To face this, conversational interfaces represent the latest trend in the field of digital design. For studying the communicability aspects of a CI, we carried out a user test to compare traditional and chatbot interfaces. This paper aims at evaluating the benefits at the communicability level of a chatbot in comparison to traditional GUI for incrementing the effectiveness and efficacy of communication between users and the system specifically for users with poor attitude in using technologies. In details, we evaluated the communicability of two prototypes that can be used to solve simple tasks in order to favour user inclusion, including everyone with very little exposure to technologies. Journal: Behaviour & Information Technology Pages: 108-132 Issue: 1 Volume: 39 Year: 2020 Month: 1 X-DOI: 10.1080/0144929X.2019.1637025 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1637025 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:1:p:108-132 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1641227_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fernando Governo Author-X-Name-First: Fernando Author-X-Name-Last: Governo Author-Name: Aurora A. C. Teixeira Author-X-Name-First: Aurora A. C. Author-X-Name-Last: Teixeira Author-Name: Ana Margarida Brochado Author-X-Name-First: Ana Margarida Author-X-Name-Last: Brochado Title: Merging social computing with content: a proposal of a new film platform, Avids Abstract: Film consumers are continuously online and active in various social platforms. This phenomenon has led over-the-top (OTT) providers – empowered by social computing technologies – to establish a social media presence and incorporate elements drawn from social media into their services. However, little is known about existing OTT interfaces and their key social features. This study sought to provide a structured categorisation of the most salient social media features of the best-known applications in the OTT video business. In addition, a new social content network model, Avids, was proposed to connect individuals socially through films. Avids reaches beyond more fixed, functionality-based approaches applied in the development of OTT video sites and focuses on components related to sociality. This approach ensures a unified system in which the overall social media setting is embedded in every functional area of the platform’s architecture, thereby allowing applications to trigger and support social behaviours absent from traditional OTT providers. A purpose-built international online survey was administered to 479 film lovers to assess how Avids’ main features compare with traditional OTT video providers. The questionnaire was based on the technology acceptance model. The results confirm the critical role of sociality in film viewing-related activities. Journal: Behaviour & Information Technology Pages: 1039-1061 Issue: 10 Volume: 39 Year: 2020 Month: 10 X-DOI: 10.1080/0144929X.2019.1641227 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1641227 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:10:p:1039-1061 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1641228_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Patrick Jost Author-X-Name-First: Patrick Author-X-Name-Last: Jost Author-Name: Sue Cobb Author-X-Name-First: Sue Author-X-Name-Last: Cobb Author-Name: Isabella Hämmerle Author-X-Name-First: Isabella Author-X-Name-Last: Hämmerle Title: Reality-based interaction affecting mental workload in virtual reality mental arithmetic training Abstract: The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style. Journal: Behaviour & Information Technology Pages: 1062-1078 Issue: 10 Volume: 39 Year: 2020 Month: 10 X-DOI: 10.1080/0144929X.2019.1641228 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1641228 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:10:p:1062-1078 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1641229_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sumiyana Sumiyana Author-X-Name-First: Sumiyana Author-X-Name-Last: Sumiyana Author-Name: Sriwidharmanely Sriwidharmanely Author-X-Name-First: Sriwidharmanely Author-X-Name-Last: Sriwidharmanely Title: Mitigating the harmful effects of technostress: inducing chaos theory in an experimental setting Abstract: This research investigates the role of users’ proactive personality when they mitigate the adverse impacts of ICT's (information and communication technologies’) technostress in an experimental setting. Further, this study examines genuinely two types of individuals’ proactive personality, i.e. confront and transform. Both types can handle ICT's technostress creators by different attitudes and behaviours. This article contributes to a novelty by inducing chaos theory. This inducement laid in the experimental setting that the users had been in a chaotic situation. Results of this research show that users’ proactive personality mitigates the negative impact of ICT's technostress on their performance and satisfaction. This study found that the user's proactive personality, rested in a chaotic situation, does mitigate greatly. This research finds that users’ performance and satisfaction are higher to the proactive personality verging to the transform than that of confront. It implies that information system managers should consider the ICT user's characteristics. Besides, it means that ICT's developer should make users do their innovativeness. Journal: Behaviour & Information Technology Pages: 1079-1093 Issue: 10 Volume: 39 Year: 2020 Month: 10 X-DOI: 10.1080/0144929X.2019.1641229 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1641229 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:10:p:1079-1093 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1642384_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: M. Sanchiz Author-X-Name-First: M. Author-X-Name-Last: Sanchiz Author-Name: F. Amadieu Author-X-Name-First: F. Author-X-Name-Last: Amadieu Author-Name: P.-V. Paubel Author-X-Name-First: P.-V. Author-X-Name-Last: Paubel Author-Name: A. Chevalier Author-X-Name-First: A. Author-X-Name-Last: Chevalier Title: User-friendly search interface for older adults: supporting search goal refreshing in working memory to improve information search strategies Abstract: This study investigates how a search interface that displays users’ ultimate query (i.e. users’ current search goal) can cope with the age-related decrease of fluid abilities and support older users’ search behaviours. 30 young and 18 older adults completed 9 search problems with a regular web browser or with the experimental search interface. Results showed that older adults spent longer time on the search engine result pages, they needed more time to reformulate, and they had more difficulties exploring the search paths elaborated. Age-differences also appeared as soon as the beginning of the search. The support tool helped older users reformulate their queries more rapidly and elaborate more flexible search strategies at the beginning of the activity. Indeed, older adults who interacted with the support tool switched to the processing of a new search path more rapidly instead of exploiting their initial query (i.e. they visited fewer websites for the initial query produced and reformulated a query instead of keeping on conducting a deeper investigation of the search results provided in the search engine result page). Implications of these findings for the design of effective support tools for older users are discussed. Journal: Behaviour & Information Technology Pages: 1094-1109 Issue: 10 Volume: 39 Year: 2020 Month: 10 X-DOI: 10.1080/0144929X.2019.1642384 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1642384 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:10:p:1094-1109 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1642385_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Phillip Ozimek Author-X-Name-First: Phillip Author-X-Name-Last: Ozimek Author-Name: Hans-Werner Bierhoff Author-X-Name-First: Hans-Werner Author-X-Name-Last: Bierhoff Title: All my online-friends are better than me – three studies about ability-based comparative social media use, self-esteem, and depressive tendencies Abstract: We conducted three studies to assess short-term and long-term effects of social comparative SNS use on self-esteem and depressive tendencies. In Study 1 (N = 75) we found in an exposure experiment including two experimental groups and one control group that social comparative internet use decreased participants’ performance-oriented state self-esteem as a short-term effect. In Study 2 and 3 (Ns = 809, 145) results of the serial multiple mediator model indicated that passive Facebook use is associated with higher depressive tendencies mediated by a higher ability-related social comparison orientation and lower self-esteem as long-term effect. To obtain more generalisable findings, we transferred the serial multiple mediator model successfully from private to professional SNS use (Study 3). Journal: Behaviour & Information Technology Pages: 1110-1123 Issue: 10 Volume: 39 Year: 2020 Month: 10 X-DOI: 10.1080/0144929X.2019.1642385 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1642385 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:10:p:1110-1123 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1645209_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Emilia Bellucci Author-X-Name-First: Emilia Author-X-Name-Last: Bellucci Author-Name: Sitalakshmi Venkatraman Author-X-Name-First: Sitalakshmi Author-X-Name-Last: Venkatraman Author-Name: Andrew Stranieri Author-X-Name-First: Andrew Author-X-Name-Last: Stranieri Title: Online dispute resolution in mediating EHR disputes: a case study on the impact of emotional intelligence Abstract: An Electronic Health Record (EHR) is an individual’s record of all health events that enables critical information to be documented and shared electronically amongst health care providers and patients. The introduction of an EHR, particularly a patient-accessible EHR, can be expected to lead to an escalation of enquiries, complaints and ultimately, disputes. Prevailing opinion is that Online Dispute Resolution (ODR) systems can help with the mediation of certain types of disputes electronically, particularly systems which deploy Artificial Intelligence (AI) to reduce the need for a human mediator. However, disputes regarding health tend to invoke emotional responses from patients that may conceivably impact ODR efficacy. This raises an interesting question on the influence of emotional intelligence (EI) in the process of mediation. Using a phenomenological research methodology simulating doctor–patient disputes mediated with an AI Smart ODR system in place of a human mediator, we found an association between EI and the propensity for a participant to change their previously asserted claims. Our results indicate participants with lower EI tend to prolong resolution compared to those with higher EI. Future research include trialling larger scale ODR systems for specific cohorts of patients in the area of health related dispute resolution are advanced. Journal: Behaviour & Information Technology Pages: 1124-1139 Issue: 10 Volume: 39 Year: 2020 Month: 10 X-DOI: 10.1080/0144929X.2019.1645209 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1645209 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:10:p:1124-1139 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1653372_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: André Menolli Author-X-Name-First: André Author-X-Name-Last: Menolli Author-Name: Huander Tirone Author-X-Name-First: Huander Author-X-Name-Last: Tirone Author-Name: Sheila Reinehr Author-X-Name-First: Sheila Author-X-Name-Last: Reinehr Author-Name: Andreia Malucelli Author-X-Name-First: Andreia Author-X-Name-Last: Malucelli Title: Identifying organisational learning needs: an approach to the semi-automatic creation of course structures for software companies Abstract: Organisational learning is an area that aids organisations in improving their processes by reusing experience so that knowledge is accessible to the entire organisation. However, it is not a trivial task to bring about such learning in software development companies, especially as this is an area where processes and knowledge are often internalised in the minds of employees. Some approaches presented in the literature to facilitate organisational learning aim at transforming content generated within companies with Web 2.0 collaborative tools in courses. These courses are based on learning schema that describes their structure and content. However, the creation of these schemes requires a specialist who knows the company's needs as well as the pedagogical organisation's learning requirements. In order to facilitate learning and minimise dependence on specialists, this paper presents an approach that aims to aid companies in identifying developers’ learning needs while creating learning schema in a semiautomatic way. Based on the approach proposed, an environment was implemented and an experimental study was conducted to evaluate the identification of relevant issues to the organisation and development of courses. Results suggest that this approach is feasible for discovering themes and creating in-company courses. Journal: Behaviour & Information Technology Pages: 1140-1155 Issue: 11 Volume: 39 Year: 2020 Month: 11 X-DOI: 10.1080/0144929X.2019.1653372 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1653372 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:11:p:1140-1155 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1653992_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bora Kim Author-X-Name-First: Bora Author-X-Name-Last: Kim Author-Name: Do-Yeon Lee Author-X-Name-First: Do-Yeon Author-X-Name-Last: Lee Author-Name: Beomsoo Kim Author-X-Name-First: Beomsoo Author-X-Name-Last: Kim Title: Deterrent effects of punishment and training on insider security threats: a field experiment on phishing attacks Abstract: There is no doubt that organisational security threats are currently surging, internally and externally. In an effort to prevent internal threats – employee violations of information security policy (ISP) – security training programmes and sanction policies are implemented to a large extent in organisations. However, few studies have verified their practical effectiveness and the impact of individual characteristics within organisations. This study conducted a field experiment to examine the actual deterrent effect of those measures against phishing attacks. By fabricating fake phishing schemes through a simulation programme, the specific deterrent effect of punishment, the general deterrent effect of education, and employees’ organisational position were tested on their ISP compliance behaviour. Findings confirmed that punishment effectively prevented the punished from falling for phishing again and that the trained group fell for phishing much less often than the untrained group. In addition, the higher one’s organisational position, the more likely the person fell for phishing. Regardless of the treatment (i.e. training or punishment), this position effect stood out. The results of this study offer researchers and practitioners insightful information about effective deterrence measures and policies for organisational information security. Journal: Behaviour & Information Technology Pages: 1156-1175 Issue: 11 Volume: 39 Year: 2020 Month: 11 X-DOI: 10.1080/0144929X.2019.1653992 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1653992 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:11:p:1156-1175 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1653993_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mingchuan Gong Author-X-Name-First: Mingchuan Author-X-Name-Last: Gong Author-Name: Lingling Yu Author-X-Name-First: Lingling Author-X-Name-Last: Yu Author-Name: Adeel Luqman Author-X-Name-First: Adeel Author-X-Name-Last: Luqman Title: Understanding the formation mechanism of mobile social networking site addiction: evidence from WeChat users Abstract: The problematic use of mobile social networking sites (SNS) has become increasingly severe among a large proportion of users. However, only a few studies have investigated this issue. To understand the underlying mechanism of mobile SNS addiction, the current study examines the formation process of addiction with a particular focus on WeChat. This study uses the cognitive–behavioural model for its strong explanatory power in problematic information technology use. A field survey, which involved 335 WeChat users as subjects, was conducted to examine our study model. Results demonstrate that addictive behaviour is determined by individuals’ perceived benefits (i.e. social and hedonic benefits) of mobile SNS. In turn, these benefits are influenced by sense of belonging and habit. We enhance the cognitive–behavioural model in the current context by identifying sense of belonging and habit as distal causes and perceived benefits as proximal causes. The practical implications of preventing mobile SNS addiction are also discussed in this research. Journal: Behaviour & Information Technology Pages: 1176-1191 Issue: 11 Volume: 39 Year: 2020 Month: 11 X-DOI: 10.1080/0144929X.2019.1653993 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1653993 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:11:p:1176-1191 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1656778_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Piiastiina Tikka Author-X-Name-First: Piiastiina Author-X-Name-Last: Tikka Author-Name: Miia Laitinen Author-X-Name-First: Miia Author-X-Name-Last: Laitinen Author-Name: Iikka Manninen Author-X-Name-First: Iikka Author-X-Name-Last: Manninen Author-Name: Harri Oinas-Kukkonen Author-X-Name-First: Harri Author-X-Name-Last: Oinas-Kukkonen Title: Gamifying a BCSS: rehearsal and reflection in reinforcing a health message response Abstract: A gamified approach to promoting reflection and to engaging users in rehearsing decision-making in a dietary context was studied. The game was based on the principles of the Implicit Attitude Test, but was not a complete IAT in itself like the original test at projectimplicit.net: by categorising food items under positive or negative associations the players gained points according to their categorisation speed but the score was merely indicative of attitudinal alignment with the target response. Showing the scores was a vehicle for reflection, and repeated playing constituted response rehearsal. Research questions: (1) does a gamified process of drawing attention to implicit attitudes evoke self-reflection and (2) does gamification of response rehearsal contribute positively to behaviour change? We expected the exposure to one’s own choices in the game to heighten the awareness of personal food choices. Experiment participants (N = 58) played the game over a five-day period. Constructs of Rehearsal, Reflection, Perceived Persuasiveness, and Perceived Health Behaviour Change were analysed using PLS-SEM. The findings point to rehearsal having a role in how reflection and perceived persuasiveness are connected. Reflection was involved in the self-reported behaviour change, and perceived persuasiveness can promote behaviour change. Open-ended questions showed awareness of choice having a behavioural effect. Journal: Behaviour & Information Technology Pages: 1192-1203 Issue: 11 Volume: 39 Year: 2020 Month: 11 X-DOI: 10.1080/0144929X.2019.1656778 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1656778 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:11:p:1192-1203 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1657180_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Deanna House Author-X-Name-First: Deanna Author-X-Name-Last: House Author-Name: M. K. Raja Author-X-Name-First: M. K. Author-X-Name-Last: Raja Title: Phishing: message appraisal and the exploration of fear and self-confidence Abstract: Phishing attacks have threatened the security of both home users and organisations in recent years. Phishing uses social engineering to fraudulently obtain information that is confidential or sensitive. Individuals are targeted to take action by clicking on a link and providing information. This research explores fear arousal and self-confidence in subjects confronted by phishing attacks. The study collected data from multiple sources (including an attempted phishing attack). The survey results indicated that when individuals had a high level of fear arousal related to providing login credentials they had a decreased intention to respond to a phishing attack. Self-confidence did not significantly moderate the relationship between fear arousal and intention to respond to a phishing attack but it did have a significant direct positive influence on intention. The results from the experiment indicated that 18% of individuals overall clicked on the link. The combined data indicated that higher level of fear arousal resulted in a decreased intention to respond to a phishing attack and a decreased actual click behaviour. The research explores how fear of providing login credentials influences both intention to respond and actual response to a phishing attack. When fear arousal is high, individuals are less likely to respond. Journal: Behaviour & Information Technology Pages: 1204-1224 Issue: 11 Volume: 39 Year: 2020 Month: 11 X-DOI: 10.1080/0144929X.2019.1657180 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1657180 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:11:p:1204-1224 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1660805_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Umair Rehman Author-X-Name-First: Umair Author-X-Name-Last: Rehman Author-Name: Shi Cao Author-X-Name-First: Shi Author-X-Name-Last: Cao Title: Comparative evaluation of augmented reality-based assistance for procedural tasks: a simulated control room study Abstract: This research explores the design, implementation, and evaluation of a prototype augmented reality application that assists operators in performing procedural tasks in control room settings. Our prototype uses a tablet display to supplement an operator’s natural view of existing control panel elements with sequences of interactive visual and attention guiding cues. An experiment, conducted using a nuclear power plant simulator, examined university students completing both standard and emergency operating procedures. The augmented reality condition was compared against two other conditions – a paper-based procedure condition using paper manuals and a computer-based procedure condition using digital procedures presented on a desktop display. The results demonstrated that the augmented reality -based procedure system had benefits in terms of reduced mental workload in comparison to the other two conditions. Regarding task completion time, accuracy, and situation awareness, the augmented reality condition had no significant difference when compared against the computer-based procedure condition but performed better than the paper-based procedure condition. It was also found that the augmented reality condition resulted in fewer intra-team inquiry communication exchanges in comparison to both paper-based and computer-based conditions. The augmented reality condition, however, yielded poorer memory retention score when assessed against the other two conditions. Journal: Behaviour & Information Technology Pages: 1225-1245 Issue: 11 Volume: 39 Year: 2020 Month: 11 X-DOI: 10.1080/0144929X.2019.1660805 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1660805 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:11:p:1225-1245 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1661519_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Guangyu Feng Author-X-Name-First: Guangyu Author-X-Name-Last: Feng Author-Name: Wenjun Hou Author-X-Name-First: Wenjun Author-X-Name-Last: Hou Title: Segmentation and recognition of continuous gesture based on chaotic theory Abstract: The performance of conventional continuous gesture recognition algorithms is mainly affected by factors such as incomplete keyframe detection, input of unconscious gestures, or variations in duration and movement range. The hypothesis is made that the irregularly sampled data of continuous gestures can be approximated with a particular type of dynamic system, and the characterization of these nonlinear dynamics will help with the trajectory partition and establishment of feature vectors. Finally, the proposed algorithm is evaluated with a database of alphabetic gestures, and the experiment results indicate that our framework has a high recognition rate of around 93.6% while maintaining its performance in the segmentation of continuous gestures. Journal: Behaviour & Information Technology Pages: 1246-1256 Issue: 11 Volume: 39 Year: 2020 Month: 11 X-DOI: 10.1080/0144929X.2019.1661519 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1661519 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:11:p:1246-1256 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1661520_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yue Chen Author-X-Name-First: Yue Author-X-Name-Last: Chen Author-Name: Qin Gao Author-X-Name-First: Qin Author-X-Name-Last: Gao Author-Name: Quan Yuan Author-X-Name-First: Quan Author-X-Name-Last: Yuan Author-Name: Yuanli Tang Author-X-Name-First: Yuanli Author-X-Name-Last: Tang Title: Discovering MOOC learner motivation and its moderating role Abstract: In massive open online courses (MOOCs), learners have diverse types of motivation. Learners with different motivations have different interaction behaviours, presence, and learning outcomes. However, scant research has investigated the moderating role of learner motivations in the associations between presence and learning outcomes. This study examined MOOC learner motivation and its moderating role by surveying 646 MOOC learners. By exploratory factor analysis, this study identified four types of motivation: interest in knowledge, curiosity and expansion, connection and recognition, and professional relevance. Based on motivation, the study clustered learners into high-motivation, low-motivation, and asocial learners. Both high-motivation and asocial learners reported strong interest in knowledge and professional relevance, but asocial learners reported the lowest level of connection and recognition among the three groups of learners. Despite the low social presence, the asocial learners still had high levels of cognitive and teaching presence and learning outcomes. In addition, learners with higher presence generally perceived higher cognitive learning, but asocial learners with higher social presence were less satisfied. The results highlight the impacts of specific types of motivation to enrol in MOOCs and suggest designing different environments for learners with different motivation types. Journal: Behaviour & Information Technology Pages: 1257-1275 Issue: 12 Volume: 39 Year: 2020 Month: 12 X-DOI: 10.1080/0144929X.2019.1661520 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1661520 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:12:p:1257-1275 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1662486_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: David Harborth Author-X-Name-First: David Author-X-Name-Last: Harborth Author-Name: Sebastian Pape Author-X-Name-First: Sebastian Author-X-Name-Last: Pape Title: How nostalgic feelings impact Pokémon Go players – integrating childhood brand nostalgia into the technology acceptance theory Abstract: The augmented reality smartphone game Pokémon Go is one of the biggest commercial successes in the last years, posing the question concerning the factors contributing to the game’s success. An apparent distinction to other games is the strong brand Pokémon. We derive a research model based on the established theory of technology acceptance, which includes an established construct for nostalgic feelings – childhood brand nostalgia – and theorise on how it is related to beliefs about technology characteristics and the intention to play the game. For this purpose, we adapt one of the most prominent technology acceptance models for the consumer context and for hedonic information systems, the UTAUT2 model. Based on our model, we conduct a study with 418 active German players aged between 18 and 35. Our results indicate that the effect of childhood brand nostalgia on behavioural intention is fully mediated by the belief constructs. Thus, nostalgic feelings about Pokémon influence the intention of users through altering beliefs concerning Pokémon. We include nostalgic feelings in a technology acceptance model for the first time, therefore contributing to the theoretical advance in the IS domain. The results can be used to enhance the technology acceptance of newly designed products. Journal: Behaviour & Information Technology Pages: 1276-1296 Issue: 12 Volume: 39 Year: 2020 Month: 12 X-DOI: 10.1080/0144929X.2019.1662486 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1662486 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:12:p:1276-1296 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1662487_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tamar Israeli Author-X-Name-First: Tamar Author-X-Name-Last: Israeli Title: Losing information is like losing an arm: employee reactions to data loss Abstract: A range of theories dealing with the relationship between people and technology focus on the ways people use available tools and technology for the purpose of extending their physical body. One way of creating a mentally extended self is through the digital possessions a person accumulates and organises. Digital possessions are comprised of digital items such as documents that a person identifies as belonging to him and representing his identity. The loss of a document thus translates to the loss of identity. The research literature on the loss of information in organisations deals primarily with the harm caused to companies. This Study examined employee attitudes towards the loss of information. The study was carried out using semi-structured interviews with 15 employees at an Israeli organisation, where a malfunction of the Outlook programme led to a loss of information. The employees experienced feelings of helplessness and loss of control upon discovering that their information was missing and compared the loss of their information to losing an organ. These feelings indicate that loss of information severely harms employees. In light of these findings, organisations may want to consider implementing employee training on personal information management practices, in addition to their security and privacy policies. Journal: Behaviour & Information Technology Pages: 1297-1307 Issue: 12 Volume: 39 Year: 2020 Month: 12 X-DOI: 10.1080/0144929X.2019.1662487 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1662487 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:12:p:1297-1307 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1667439_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Minjuan Wang Author-X-Name-First: Minjuan Author-X-Name-Last: Wang Author-Name: Yuan Liao Author-X-Name-First: Yuan Author-X-Name-Last: Liao Author-Name: Sus Lundgren Lyckvi Author-X-Name-First: Sus Lundgren Author-X-Name-Last: Lyckvi Author-Name: Fang Chen Author-X-Name-First: Fang Author-X-Name-Last: Chen Title: How drivers respond to visual vs. auditory information in advisory traffic information systems Abstract: To date, many efforts have been made to explore how to support driver's decision-making process with advisory information. Previous studies mainly focus on a single modality, e.g. the visual, auditory or haptic modality. In contrast, this study compares data from two simulator studies with 50 participants in total, where the visual vs. the auditory modality was used to present the same type of advisory traffic information under the same driving scenarios. Hereby we compare the effect of these two modalities on drivers' responses and driving performance. Our findings indicate that modality influences the drivers' behaviour patterns significantly. Visual information helps drivers to drive more accurately and efficiently, whereas auditory information supports quicker responses. This suggests that there are potential benefits in applying both modalities in tandem, as they complement each other. Correspondingly, we present several design recommendations on Advisory Traffic Information Systems. Journal: Behaviour & Information Technology Pages: 1308-1319 Issue: 12 Volume: 39 Year: 2020 Month: 12 X-DOI: 10.1080/0144929X.2019.1667439 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1667439 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:12:p:1308-1319 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1667440_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mitchell Church Author-X-Name-First: Mitchell Author-X-Name-Last: Church Author-Name: Ravi Thambusamy Author-X-Name-First: Ravi Author-X-Name-Last: Thambusamy Author-Name: Hamid Nemati Author-X-Name-First: Hamid Author-X-Name-Last: Nemati Title: User misrepresentation in online social networks: how competition and altruism impact online disclosure behaviours Abstract: Their sheer size and scale give social networks significant potential for shaping popular opinions. While the spread of information and influence within social networks has been popular area of research for some time, more recently a research trend has appeared in which the researcher seeks to understand how users can aggressively influence community opinions, often using misrepresented or false information. Such misrepresentations by users are deeply troubling for any social network, where revenue-generation and their reputation depend on accurate and reliable user generated information. This study investigates the individual motivations that both promote and inhibit intentions towards personal information misrepresentation. These motivations are hypothesised to result from the dichotomy of competitive and altruistic attitudes existing with social network communities. Results of a survey analysis involving 502 users of Facebook offer insights useful for understanding social network information sharing practices. Marketing strategies, in particular, should benefit from the careful evaluation of the factors that lead to honesty (or dishonesty) among OSN users. Journal: Behaviour & Information Technology Pages: 1320-1340 Issue: 12 Volume: 39 Year: 2020 Month: 12 X-DOI: 10.1080/0144929X.2019.1667440 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1667440 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:12:p:1320-1340 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1667441_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fernando de Oliveira Santini Author-X-Name-First: Fernando de Oliveira Author-X-Name-Last: Santini Author-Name: Wagner Junior Ladeira Author-X-Name-First: Wagner Junior Author-X-Name-Last: Ladeira Author-Name: Claudio Hoffmann Sampaio Author-X-Name-First: Claudio Hoffmann Author-X-Name-Last: Sampaio Author-Name: Marcelo Gattermann Perin Author-X-Name-First: Marcelo Gattermann Author-X-Name-Last: Perin Author-Name: Pietro Cunha Dolci Author-X-Name-First: Pietro Cunha Author-X-Name-Last: Dolci Title: Propensity for technological adoption: an analysis of effects size in the banking sector Abstract: The present study analyses the direct effects of the technological adoption model (TAM) in the banking sector by meta-analytical structural equation modelling (MASEM). A systematic review of 142 studies was conducted. Through this meta-analysis, we identify the main direct, mediating and moderating relationships. The results pointed to a stronger relationship of self-efficacy in the TAM and a partial mediator relationship of attitude in the relationship between TAM and the intention to use technology. We argue that studies that measure TAM using a greater number of variables, in countries with higher levels of human development and of a Western nature, and with higher levels of Internet connectivity and numbers of active cell phones, have a stronger relationship between ease of use and attitude towards technology. Finally, we also detected a stronger relationship of Internet banking users in the relationship between the TAM dimensions and attitudes toward using electronic banking platforms. Journal: Behaviour & Information Technology Pages: 1341-1355 Issue: 12 Volume: 39 Year: 2020 Month: 12 X-DOI: 10.1080/0144929X.2019.1667441 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1667441 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:12:p:1341-1355 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1669222_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Erkan Er Author-X-Name-First: Erkan Author-X-Name-Last: Er Author-Name: Eduardo Gómez-Sánchez Author-X-Name-First: Eduardo Author-X-Name-Last: Gómez-Sánchez Author-Name: Miguel L. Bote-Lorenzo Author-X-Name-First: Miguel L. Author-X-Name-Last: Bote-Lorenzo Author-Name: Yannis Dimitriadis Author-X-Name-First: Yannis Author-X-Name-Last: Dimitriadis Author-Name: Juan I. Asensio-Pérez Author-X-Name-First: Juan I. Author-X-Name-Last: Asensio-Pérez Title: Generating actionable predictions regarding MOOC learners’ engagement in peer reviews Abstract: Peer review is one approach to facilitate formative feedback exchange in MOOCs; however, it is often undermined by low participation. To support effective implementation of peer reviews in MOOCs, this research work proposes several predictive models to accurately classify learners according to their expected engagement levels in an upcoming peer-review activity, which offers various pedagogical utilities (e.g. improving peer reviews and collaborative learning activities). Two approaches were used for training the models: in situ learning (in which an engagement indicator available at the time of the predictions is used as a proxy label to train a model within the same course) and transfer across courses (in which a model is trained using labels obtained from past course data). These techniques allowed producing predictions that are actionable by the instructor while the course still continues, which is not possible with post-hoc approaches requiring the use of true labels. According to the results, both transfer across courses and in situ learning approaches have produced predictions that were actionable yet as accurate as those obtained with cross validation, suggesting that they deserve further attention to create impact in MOOCs with real-world interventions. Potential pedagogical uses of the predictions were illustrated with several examples. Journal: Behaviour & Information Technology Pages: 1356-1373 Issue: 12 Volume: 39 Year: 2020 Month: 12 X-DOI: 10.1080/0144929X.2019.1669222 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1669222 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:12:p:1356-1373 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1587001_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sheshadri Chatterjee Author-X-Name-First: Sheshadri Author-X-Name-Last: Chatterjee Title: Internet of Things and social platforms: an empirical analysis from Indian consumer behavioural perspective Abstract: Internet technology has flourished in India keeping pace with other developing countries. In keeping pace with this advancement, the Internet of Things (IoT) technology is also spreading in India. Government of India (GOI) has realised IoT’s business prospect and published draft policy on IoT in 2015. To achieve a better result, the prospective users are required to be kept aware regarding the prospect of IoT and for this, social media is expected to play a pivotal role. Social media can highlight advantages of IoT and in turn, these advantages would be made known to other potential users through Word of Month (WOM). This would bring in projection of a new business paradigm as contemplated by GOI. The purpose of this paper is to identify the factors affecting actual use of IoT by the potential users of India and to develop a conceptual model. The model has been verified through survey with inputs from 208 participants identified from three metropolitan cities of India. The responses have been quantified through 5-Point Likert scale. The result shows the implication that social media and WOM almost equally influence Indians to use IoT. Journal: Behaviour & Information Technology Pages: 133-149 Issue: 2 Volume: 39 Year: 2020 Month: 2 X-DOI: 10.1080/0144929X.2019.1587001 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1587001 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:2:p:133-149 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1589576_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chin-Feng Lin Author-X-Name-First: Chin-Feng Author-X-Name-Last: Lin Author-Name: Chen-Su Fu Author-X-Name-First: Chen-Su Author-X-Name-Last: Fu Author-Name: Tsu-Hsin Chi Author-X-Name-First: Tsu-Hsin Author-X-Name-Last: Chi Title: Constructing a hybrid hierarchical value map to understand young people’s perceptions of social networking sites Abstract: Based on the means–end chains (MECs) and push–pull–mooring (PPM) model, this study aims to reveal the functional attributes of Facebook (FB) and Instagram (IG), classify them into the PPM model (i.e. push, pull, and mooring effect) and integrate the nature of MECs (i.e. attribute–consequence–value linkages) to examine young people’s perceptions of FB and IG and their switching intentions. Mixed methods, including qualitative and quantitative approaches are employed to gather data in Taiwan. Sixty-two one-on-one in-depth interviews were content-analysed to design the survey questionnaire. A total of 457 valid samples were collected to establish a hybrid hierarchical value map (HVM) for MEC and PPM analyses. The hybrid HVM shows that ‘privacy protection’ and ‘information collection’ are push effects, which are the unfavourable factors of FB that push users to migrate to IG. By contrast, ‘visual interaction’, ‘relationship maintenance’, and ‘expanding friendship ties’ are pull effects favourable to IG that encourage FB users to migrate. Moreover, ‘self-expression’ and ‘message seeding’ belonging to mooring effects are factors that discourage FB users from migrating. Valuable insights may be provided for the design and improvement of social networking sites by understanding the hybrid HVM. Journal: Behaviour & Information Technology Pages: 150-166 Issue: 2 Volume: 39 Year: 2020 Month: 2 X-DOI: 10.1080/0144929X.2019.1589576 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1589576 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:2:p:150-166 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1595726_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bettina Renner Author-X-Name-First: Bettina Author-X-Name-Last: Renner Author-Name: Gudrun Wesiak Author-X-Name-First: Gudrun Author-X-Name-Last: Wesiak Author-Name: Viktoria Pammer-Schindler Author-X-Name-First: Viktoria Author-X-Name-Last: Pammer-Schindler Author-Name: Michael Prilla Author-X-Name-First: Michael Author-X-Name-Last: Prilla Author-Name: Lars Müller Author-X-Name-First: Lars Author-X-Name-Last: Müller Author-Name: Dalia Morosini Author-X-Name-First: Dalia Author-X-Name-Last: Morosini Author-Name: Simone Mora Author-X-Name-First: Simone Author-X-Name-Last: Mora Author-Name: Nils Faltin Author-X-Name-First: Nils Author-X-Name-Last: Faltin Author-Name: Ulrike Cress Author-X-Name-First: Ulrike Author-X-Name-Last: Cress Title: Computer-supported reflective learning: how apps can foster reflection at work Abstract: This paper discusses the potential of ICT to support reflective learning for professionals. We aggregated data collected in 20 field studies with 12 different applications, involving a total of 321 participants. The applications addressed individual reflection as well as collaborative reflection. Such a systematic analysis with different applications used across industry sectors and companies is unique in the current literature on computer-supported reflective learning in the workplace. Primarily, we assessed the reaction to reflection applications and their effectiveness regarding learning, behaviour change, and organisational impact. In addition, we investigated differences with respect to work experience. Results show that users had a positive reaction to the apps and perceived their use to be beneficial for their work by using them. In collaborative reflection an inexperienced employee can benefit from the experiences and perspectives of more experienced (co-)workers. In contrast, individual reflection was more profitable for more experienced workers. Notwithstanding the overall positive results, the actual implementation of reflection applications requires careful adaptation to the specific organisational and situational context, as well as introductory and accompanying measures to assure efficient and beneficial usage of the tools. Journal: Behaviour & Information Technology Pages: 167-187 Issue: 2 Volume: 39 Year: 2020 Month: 2 X-DOI: 10.1080/0144929X.2019.1595726 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1595726 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:2:p:167-187 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1597164_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lizawati Salahuddin Author-X-Name-First: Lizawati Author-X-Name-Last: Salahuddin Author-Name: Zuraini Ismail Author-X-Name-First: Zuraini Author-X-Name-Last: Ismail Author-Name: Raja Rina Raja Ikram Author-X-Name-First: Raja Rina Author-X-Name-Last: Raja Ikram Author-Name: Ummi Rabaah Hashim Author-X-Name-First: Ummi Rabaah Author-X-Name-Last: Hashim Author-Name: Ariff Idris Author-X-Name-First: Ariff Author-X-Name-Last: Idris Author-Name: Nor Haslinda Ismail Author-X-Name-First: Nor Haslinda Author-X-Name-Last: Ismail Author-Name: Noor Hafizah Hassan Author-X-Name-First: Noor Hafizah Author-X-Name-Last: Hassan Author-Name: Fiza Abdul Rahim Author-X-Name-First: Fiza Author-X-Name-Last: Abdul Rahim Title: Safe use of hospital information systems: an evaluation model based on a sociotechnical perspective Abstract: There is growing evidence that shows Hospital Information Systems (HIS) can pose risks to patient safety when they are poorly designed, implemented, or adopted. Most of the preventive solutions have focused on improving the software design, whereas, this study proposes a model for the safe use of HISs based on a sociotechnical perspective. A questionnaire survey was conducted to test the proposed model, in which a total of 364 medical doctors from three Malaysian government hospitals implementing the Total Hospital Information System (THIS) participated. Psychometric testing and factor analysis of the questionnaire instrument established its construct validity and reliability. Structural Equation Modelling (SEM) analysis showed knowledge, system quality, teamwork, and task stressor were the antecedents of safe use of a HIS that predicted the HIS use. In addition, HIS use is a predictor of the HIS use outcomes. Furthermore, HIS use is the mediator between antecedents of safe use of a HIS and the HIS use outcomes. The proposed model has portrayed predictive capability, implying that the model could effectively explain the safe use of a HIS and its outcomes. Hence, the model can provide a basis for evaluating the safe use of a HIS from a sociotechnical standpoint. Journal: Behaviour & Information Technology Pages: 188-212 Issue: 2 Volume: 39 Year: 2020 Month: 2 X-DOI: 10.1080/0144929X.2019.1597164 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1597164 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:2:p:188-212 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1597165_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chuan Hu Author-X-Name-First: Chuan Author-X-Name-Last: Hu Author-Name: Sameer Kumar Author-X-Name-First: Sameer Author-X-Name-Last: Kumar Author-Name: Jiao Huang Author-X-Name-First: Jiao Author-X-Name-Last: Huang Author-Name: Kurunathan Ratnavelu Author-X-Name-First: Kurunathan Author-X-Name-Last: Ratnavelu Title: The predictors of users’ satisfaction in an anonymous environment: the role of the negative true self Abstract: The anonymity of cyberspace enables people to express themselves more freely than in the physical world. Thus, when interacting with others online, some people choose to reconstruct a virtual identity that is partly or even totally different from their physical identity. Using the advanced self-discrepancy theory and the framework of psychological well-being, the current study theoretically modelled the expression of three domains of the self (the ought self, the ideal self and the negative true self) that affects the fulfilment of autonomy and self-acceptance, further influencing people’s overall satisfaction in an anonymous online environment. The data (n = 837) were collected from QQ, an anonymous social networking platform from China. The results suggested that virtual identity reconstruction in the online world was significantly associated with the fulfilment of autonomy and self-acceptance. Additionally, autonomy and self-acceptance played important roles in shaping user satisfaction. Journal: Behaviour & Information Technology Pages: 213-225 Issue: 2 Volume: 39 Year: 2020 Month: 2 X-DOI: 10.1080/0144929X.2019.1597165 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1597165 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:2:p:213-225 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1597167_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yi-Sheng Wang Author-X-Name-First: Yi-Sheng Author-X-Name-Last: Wang Title: The application of netnography to the online dating service experiences of female users Abstract: The primary purpose of online dating sites, a specialised form of social media, is to aid their users in finding love and making friends. However, while such sites are very popular, only limited research has been conducted to investigate the experiences of female dating site users. Moreover, the factors underlying the popularity of online dating sites have also yet to be fully clarified. Therefore, the current study utilised netnography and online interviews to explore the experiences of female dating site users, while also observing the physical travel paths of such users within the field. More specifically, the particular situational context of online dating was investigated through an approach that included the following three stages: the observation and collection of online data, participation in an active manner, and emergent design. The study’s key theoretical contribution is its establishment of a netnography model along with eight associated propositions. Overall, the study’s findings substantially illuminate the online dating site experiences of female site users. Journal: Behaviour & Information Technology Pages: 226-240 Issue: 2 Volume: 39 Year: 2020 Month: 2 X-DOI: 10.1080/0144929X.2019.1597167 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1597167 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:2:p:226-240 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1629025_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christian Reuter Author-X-Name-First: Christian Author-X-Name-Last: Reuter Author-Name: Stefan Stieglitz Author-X-Name-First: Stefan Author-X-Name-Last: Stieglitz Author-Name: Muhammad Imran Author-X-Name-First: Muhammad Author-X-Name-Last: Imran Title: Social media in conflicts and crises Abstract: The growing importance of social media in conflicts and crises is accompanied by an ever-increasing research interest in the crisis informatics field in order to identify potential benefits and develop measures against the technology’s abuse. This special issue sets out to give an overview of current research on the use of social media in conflicts and crises. In doing so, it focuses on both good and malicious aspects of social media and includes a variety of papers of conceptual, theoretical and empirical nature. In six sections, the special issue presents an overview of the field, analytical methods, technical challenges, current advancements and the accepted papers before concluding. Specific topics range from cyber deception over information trustworthiness to mining and near-real-time processing of social media data. Journal: Behaviour & Information Technology Pages: 241-251 Issue: 3 Volume: 39 Year: 2020 Month: 3 X-DOI: 10.1080/0144929X.2019.1629025 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1629025 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:3:p:241-251 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1611924_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Milad Mirbabaie Author-X-Name-First: Milad Author-X-Name-Last: Mirbabaie Author-Name: Julian Marx Author-X-Name-First: Julian Author-X-Name-Last: Marx Title: ‘Breaking’ news: uncovering sense-breaking patterns in social media crisis communication during the 2017 Manchester bombing Abstract: Individuals, (media-) organisations, and crisis responders who are involved in ad hoc crisis communication steadily deploy social media to contribute to collective sense-making as an endeavour to create meaning in highly uncertain situations. Exerting sense-giving in order to shape others’ conceptions is causally preceded by an initial breakup of existing understanding. This study aims to explore patterns of sense-breaking in social media crisis communication and its impact on collective sense-making and sense-giving. To this end, we conducted a case study of the Manchester bombing in 2017, including a social network analysis of 708,147 Twitter postings and a content analysis of 2006 original tweets. We found individual role types to be initiators of sense-breaking in early crisis stages when uncertainty is at its height. Exerting successive sense-giving becomes more challenging if the collective sense-making has progressed along with the sequence of events. This understanding aims to encourage emergency management organisations to move their sense-giving actions closer to the point in time when sense-breaking occurs. Journal: Behaviour & Information Technology Pages: 252-266 Issue: 3 Volume: 39 Year: 2020 Month: 3 X-DOI: 10.1080/0144929X.2019.1611924 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1611924 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:3:p:252-266 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1620333_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Julius T. Nganji Author-X-Name-First: Julius T. Author-X-Name-Last: Nganji Author-Name: Lynn Cockburn Author-X-Name-First: Lynn Author-X-Name-Last: Cockburn Title: Use of Twitter in the Cameroon Anglophone crisis Abstract: A growing body of literature shows that social media plays a key role during crises and conflicts. In addition to traditional media, social media are used to mobilise people for a common cause and to communicate vital information. Very little is known about social media use during crises in the sub-Saharan African context. This article presents how Twitter is being used in the ongoing Cameroon Anglophone Crisis by several groups including the government, Anglophone activists, media organisations, and everyday citizens. Using critical theoretical perspectives to examine tweets from 1 September 2016 to 31 December 2018, this article identifies key themes. These include: placement of the crisis in a contested, historical context; debates about naming the crisis; key concepts; depiction of several forms of violence; and potential options for resolution. Social media is being used by the government, Anglophone activists, and non-affiliated people to sway public opinions on the crisis and solicit the attention of local, Diaspora, and broader international communities. Social media use has loosened the grip of governmental control of media messaging and expanded the public narratives available in Cameroon, yet at the time of the writing, this does not appear to have lessened the impact of the crisis. Journal: Behaviour & Information Technology Pages: 267-287 Issue: 3 Volume: 39 Year: 2020 Month: 3 X-DOI: 10.1080/0144929X.2019.1620333 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1620333 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:3:p:267-287 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1610908_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Firoj Alam Author-X-Name-First: Firoj Author-X-Name-Last: Alam Author-Name: Ferda Ofli Author-X-Name-First: Ferda Author-X-Name-Last: Ofli Author-Name: Muhammad Imran Author-X-Name-First: Muhammad Author-X-Name-Last: Imran Title: Descriptive and visual summaries of disaster events using artificial intelligence techniques: case studies of Hurricanes Harvey, Irma, and Maria Abstract: People increasingly use microblogging platforms such as Twitter during natural disasters and emergencies. Research studies have revealed the usefulness of the data available on Twitter for several disaster response tasks. However, making sense of social media data is a challenging task due to several reasons such as limitations of available tools to analyse high-volume and high-velocity data streams, dealing with information overload, among others. To eliminate such limitations, in this work, we first show that textual and imagery content on social media provide complementary information useful to improve situational awareness. We then explore ways in which various Artificial Intelligence techniques from Natural Language Processing and Computer Vision fields can exploit such complementary information generated during disaster events. Finally, we propose a methodological approach that combines several computational techniques effectively in a unified framework to help humanitarian organisations in their relief efforts. We conduct extensive experiments using textual and imagery content from millions of tweets posted during the three major disaster events in the 2017 Atlantic Hurricane season. Our study reveals that the distributions of various types of useful information can inform crisis managers and responders and facilitate the development of future automated systems for disaster management. Journal: Behaviour & Information Technology Pages: 288-318 Issue: 3 Volume: 39 Year: 2020 Month: 3 X-DOI: 10.1080/0144929X.2019.1610908 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1610908 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:3:p:288-318 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1620334_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Marc-André Kaufhold Author-X-Name-First: Marc-André Author-X-Name-Last: Kaufhold Author-Name: Nicola Rupp Author-X-Name-First: Nicola Author-X-Name-Last: Rupp Author-Name: Christian Reuter Author-X-Name-First: Christian Author-X-Name-Last: Reuter Author-Name: Matthias Habdank Author-X-Name-First: Matthias Author-X-Name-Last: Habdank Title: Mitigating information overload in social media during conflicts and crises: design and evaluation of a cross-platform alerting system Abstract: The research field of crisis informatics examines, amongst others, the potentials and barriers of social media use during conflicts and crises. Social media allow emergency services to reach the public easily in the context of crisis communication and receive valuable information (e.g. pictures) from social media data. However, the vast amount of data generated during large-scale incidents can lead to issues of information overload and quality. To mitigate these issues, this paper proposes the semi-automatic creation of alerts including keyword, relevance and information quality filters based on cross-platform social media data. We conducted empirical studies and workshops with emergency services across Europe to raise requirements, then iteratively designed and implemented an approach to support emergency services, and performed multiple evaluations, including live demonstrations and field trials, to research the potentials of social media-based alerts. Finally, we present the findings and implications based on semi-structured interviews with emergency services, highlighting the need for usable configurability and white-box algorithm representation. Journal: Behaviour & Information Technology Pages: 319-342 Issue: 3 Volume: 39 Year: 2020 Month: 3 X-DOI: 10.1080/0144929X.2019.1620334 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1620334 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:3:p:319-342 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1621934_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christian Ehnis Author-X-Name-First: Christian Author-X-Name-Last: Ehnis Author-Name: Deborah Bunker Author-X-Name-First: Deborah Author-X-Name-Last: Bunker Title: Repertoires of collaboration: incorporation of social media help requests into the common operating picture Abstract: Disasters present us with dynamic and emergent multi-stakeholder scenarios. Complex decision-making is supported by Emergency Management Organisation (EMO) ‘command and control’ disaster response systems that if pushed to failure, present problems in the development and monitoring of situational awareness. Nowhere is this more evident than when the general public use social media platforms to report crisis incidents when the official emergency management hotline (e.g. Triple Zero (000) in Australia) is overwhelmed or not available. This causes a number of issues for EMO as it is difficult to verify and determine the accuracy and veracity of social media posts and how to best incorporate the information within them into situational awareness for the assessment of and response to, an emergency incident. This paper analyses interview data from five Australian EMO that outlines and discusses these issues in detail. As a result of this analysis, we suggest that developing a supplementary ‘repertoires of collaboration’ approach to incorporating social media posts into the development of situational awareness during a disaster event, would help improve disaster response outcomes. We then recommend a way forward through the application of the Negotiated Arrangements for the Common Operating Picture (COP) in Extreme Events framework. Journal: Behaviour & Information Technology Pages: 343-359 Issue: 3 Volume: 39 Year: 2020 Month: 3 X-DOI: 10.1080/0144929X.2019.1621934 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1621934 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:3:p:343-359 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1621933_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Danilo P. Freitas Author-X-Name-First: Danilo P. Author-X-Name-Last: Freitas Author-Name: Marcos R. S. Borges Author-X-Name-First: Marcos R. S. Author-X-Name-Last: Borges Author-Name: Paulo Victor R. de Carvalho Author-X-Name-First: Paulo Victor R. de Author-X-Name-Last: Carvalho Title: A conceptual framework for developing solutions that organise social media information for emergency response teams Abstract: Social media have great power to spread information, and this is particularly noticeable when an emergency occurs. The extraction of accurate information from social media can offer an important resource for emergency management, both in terms of decision-making and increasing situational awareness. This paper describes a conceptual framework for the development of applications to treat messages from social media. It is designed to select, classify and prioritise, using parameters, messages containing information that is relevant to the emergency context. It allows a team to act on this information and to generate rescue actions that contribute to the emergency solution. It has a collaborative bias, providing perceptual, coordination and communication mechanisms. We also present an instantiation and the simulation of its use in the treatment of tweets (Twitter messages) about two emergencies: an earthquake in Mexico City (19/09/2017) and a California fire (December, 2017). The volume of messages is enormous, but most of them do not present significant value to the emergency response. We categorised those that contained relevant information. With only 2% of the tweets, it was possible to identify and prioritise messages with potential to aid in response and rescue operations. Journal: Behaviour & Information Technology Pages: 360-378 Issue: 3 Volume: 39 Year: 2020 Month: 3 X-DOI: 10.1080/0144929X.2019.1621933 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1621933 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:3:p:360-378 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1598494_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hannah Kim Author-X-Name-First: Hannah Author-X-Name-Last: Kim Author-Name: Jeongmin Lee Author-X-Name-First: Jeongmin Author-X-Name-Last: Lee Author-Name: Sung Eun Oh Author-X-Name-First: Sung Eun Author-X-Name-Last: Oh Title: Individual characteristics influencing the sharing of knowledge on social networking services: online identity, self-efficacy, and knowledge sharing intentions Abstract: Social media have become an important place for individuals with similar interests to exchange opinions and share resources. Ubiquitous collaborative learning environments in SNS have great educational and organisational potential and offer a platform for sharing knowledge. Rising interest in personal factors in knowledge management research calls for a better understanding of how knowledge is shared in SNS-based collaborative learning. Grounded on the theories of planned behaviour and social identity, this study investigates individual characteristics that affect the sharing of knowledge in SNS learning communities. The study also examines whether intent to share knowledge mediates those personal characteristics and sharing of knowledge. Eighty individuals from five active Facebook groups participated in this study. The findings indicate that individual characteristics, such as online personal identity, web-specific self-efficacy, and knowledge-creation self-efficacy significantly predict sharing of knowledge. In addition, intent to share knowledge mediates between the sharing of knowledge and online identity, web-specific self-efficacy, or knowledge-creation self-efficacy. The results reveal a need for customised support and environmental design focusing on online personal identity, web-specific self-efficacy, knowledge-creation self-efficacy, and intent to share knowledge in a knowledge-sharing community on SNS. Implications for the SNS communities and suggestions for further research are discussed. Journal: Behaviour & Information Technology Pages: 379-390 Issue: 4 Volume: 39 Year: 2020 Month: 4 X-DOI: 10.1080/0144929X.2019.1598494 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1598494 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:4:p:379-390 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1569162_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Laura Tateosian Author-X-Name-First: Laura Author-X-Name-Last: Tateosian Author-Name: Michelle Glatz Author-X-Name-First: Michelle Author-X-Name-Last: Glatz Author-Name: Makiko Shukunobe Author-X-Name-First: Makiko Author-X-Name-Last: Shukunobe Title: Story-telling maps generated from semantic representations of events Abstract: Narratives enable readers to assimilate disparate facts. Accompanying maps can make the narratives even more accessible. As work in computer science has begun to generate stories from low-level event/activity data, there is a need for systems that complement these tools to generate maps illustrating spatial components of these stories. While traditional maps display static spatial relationships, story maps need to not only dynamically display relationships based on the flow of the story but also display character perceptions and intentions. In this work, we study cartographic illustrations of historical battles to design a map generation system for reports produced from a multiplayer battle game log. We then create a story and ask viewers to describe mapped events and rate their own descriptions relative to intended interpretations. Some viewers received training prior to seeing the story, which was shown to be effective, though training may have been unnecessary for certain map types. Self-rating correlated highly with expert ratings, revealing an efficient proxy for expert analysis of map interpretability, a shortcut for determining if training is needed for story-telling maps or other novel visualisation techniques. The study's semantic questions and feedback solicitation demonstrate a process for identifying user-centric improvements to story-telling map design. Journal: Behaviour & Information Technology Pages: 391-413 Issue: 4 Volume: 39 Year: 2020 Month: 4 X-DOI: 10.1080/0144929X.2019.1569162 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1569162 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:4:p:391-413 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1598496_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Maryam Ghasemaghaei Author-X-Name-First: Maryam Author-X-Name-Last: Ghasemaghaei Title: The impact of in-depth online recommendation agents on consumer disorientation and cognitive absorption perceptions Abstract: In this study, we leverage valence theory, cognitive absorption theory, and IT adoption literature to investigate the perceptions of consumers towards the use of online Recommendation Agents (RAs) that vary in the number of details they provide in eliciting consumers’ preferences and presenting recommendations accordingly. The research model is empirically validated via an experiment involving 197 online shoppers. Results show that high in-depth RAs are better alternatives to low in-depth RAs in driving consumers’ intention to use RAs in their shopping experience. The findings provide novel insights for researchers and practitioners interested in understanding the proper design for online RAs. Journal: Behaviour & Information Technology Pages: 414-430 Issue: 4 Volume: 39 Year: 2020 Month: 4 X-DOI: 10.1080/0144929X.2019.1598496 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1598496 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:4:p:414-430 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1599068_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Biwen Zhu Author-X-Name-First: Biwen Author-X-Name-Last: Zhu Author-Name: David Kaber Author-X-Name-First: David Author-X-Name-Last: Kaber Author-Name: Maryam Zahabi Author-X-Name-First: Maryam Author-X-Name-Last: Zahabi Author-Name: Wenqi Ma Author-X-Name-First: Wenqi Author-X-Name-Last: Ma Title: Effects of feedback type and modality on motor skill learning and retention Abstract: Two types of feedback, including knowledge of results (KR) and knowledge of performance (KP) are typically delivered as part of motor training using different sensory modalities. Twenty-four right-handed individuals performed a computer-based psychomotor training task using a contemporary haptic interface. Results revealed that KP was superior to KR for overall task performance retention, whereas KR was good for training specific aspects of performance. A combination of KP and KR through the same modality did not produce an additive positive learning effect for task performance. Auditory and haptic feedback improved retention over visual, but only with the use of multiple information cues. Design guidelines are provided for training systems for motor skill development and/or rehabilitation. Journal: Behaviour & Information Technology Pages: 431-442 Issue: 4 Volume: 39 Year: 2020 Month: 4 X-DOI: 10.1080/0144929X.2019.1599068 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1599068 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:4:p:431-442 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1599069_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Irfan Ullah Author-X-Name-First: Irfan Author-X-Name-Last: Ullah Author-Name: Shah Khusro Author-X-Name-First: Shah Author-X-Name-Last: Khusro Title: On the search behaviour of users in the context of interactive social book search Abstract: Understanding the search behaviour of online users is among the long-tail practices of Interactive Information Retrieval that helps identify the user information needs. The Interactive Social Book Search (SBS), under the umbrella of Interactive Information Retrieval (IIR), aims to understand the user interactions with book collections and the associated professionally-curated and socially-constructed metadata on the baseline and multistage user interfaces (UIs). This paper reports on the book search behaviour of users by reviewing research publications related to the Interactive SBS published during the last two decades. It presents a holistic view of the overall progress of Interactive SBS by summarising and visualising the experimental structure, search systems, datasets, demographics of participants, and findings to identify the research trends and possible future directions. Based on the collected evidence, it attempts to answer how the search system, user interface (UI), and the nature of tasks affect the book search behaviour of users. The article is the first of its kind that attempts to understand the book search behaviour of users in the context of Social Book Search with implications for usability experts and others working in UI design, web search engines, book search engines, digital libraries, collaborative social cataloguing websites, and e-Commerce applications. Journal: Behaviour & Information Technology Pages: 443-462 Issue: 4 Volume: 39 Year: 2020 Month: 4 X-DOI: 10.1080/0144929X.2019.1599069 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1599069 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:4:p:443-462 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1601258_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christina Vasiliou Author-X-Name-First: Christina Author-X-Name-Last: Vasiliou Author-Name: Andri Ioannou Author-X-Name-First: Andri Author-X-Name-Last: Ioannou Author-Name: Panayiotis Zaphiris Author-X-Name-First: Panayiotis Author-X-Name-Last: Zaphiris Title: From behaviour to design: implications for artifact ecologies as shared spaces for design activities Abstract: Researchers are increasingly exploring collaborative behaviour in complex socio-technical systems through in-the-wild investigations to understand, evaluate and technology. The space configuration and tools available in such activities are crucial for the successful collaboration of a group. This work offers an in-the-wild examination of six groups tackling a design project working in an artifact ecology, a space rich in physical and digital artifacts. We delve into the physical and digital space of each of the groups during a 3-month duration to obtain a rich understanding of their collaborative activities. The aim of this work is two-fold; provide summative narrations of each one of the five models of DiCoT to extract design implications and evaluate the usefulness of DiCoT as an analytical tool for understanding artifact ecologies. Through a rich dataset – interviews, focus groups, reflective diaries, online interactions, and video recordings – we construct a summative description of the group behaviour based on the methodological framework of Distributed Cognition for Teamwork. Drawing on these narrations, we provide design implications on the use of an artifact ecology as a shared space for design activities. Both outcomes are then used to evaluate the usefulness of DiCoT as an analytical tool for artifact implications. Journal: Behaviour & Information Technology Pages: 463-480 Issue: 4 Volume: 39 Year: 2020 Month: 4 X-DOI: 10.1080/0144929X.2019.1601258 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1601258 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:4:p:463-480 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1601771_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Michal Krawczyk Author-X-Name-First: Michal Author-X-Name-Last: Krawczyk Author-Name: Joanna Tyrowicz Author-X-Name-First: Joanna Author-X-Name-Last: Tyrowicz Author-Name: Wojciech Hardy Author-X-Name-First: Wojciech Author-X-Name-Last: Hardy Title: Online and physical appropriation: evidence from a vignette experiment on copyright infringement Abstract: In this study, we use a vignette experiment to inquire which features of online piracy make it ethically discernible from traditional theft. We find that the actual loss incurred by a victim, and especially a loss of a physical object have particularly strong bearing on ethical evaluation. Interestingly, in contrast to the claims that norms are inherently rotten in computer-mediated interaction, the patterns of ethical judgment in the online and offline contexts are very similar. These are mostly the characteristics of the deed themselves that explain differences in ethical judgment and not a different perception of these characteristics in the online context. We interpret these findings in the context of legal regulations and the design of anti-piracy campaigns. Journal: Behaviour & Information Technology Pages: 481-496 Issue: 4 Volume: 39 Year: 2020 Month: 4 X-DOI: 10.1080/0144929X.2019.1601771 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1601771 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:4:p:481-496 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1602167_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Andy J. King Author-X-Name-First: Andy J. Author-X-Name-Last: King Author-Name: Allison J. Lazard Author-X-Name-First: Allison J. Author-X-Name-Last: Lazard Author-Name: Shawna R. White Author-X-Name-First: Shawna R. Author-X-Name-Last: White Title: The influence of visual complexity on initial user impressions: testing the persuasive model of web design Abstract: Shortly after fixating on webpages, users form initial impressions. These initial impressions influence how much users will use and return to websites. Researchers have understudied how objective design features (e.g. visual complexity) influence subjective perceptions of website content and the favorability of initial user impressions. In the present study, the influence of two dimensions of visual complexity – feature complexity and design complexity – were tested within the boundaries of the persuasive model of web design. More specifically, the study examined how visual complexity influences perceptions of visual informativeness, cues for engagement, favourable initial impressions, and behavioural intentions in a sample of young adults (N = 277). Results suggest relationships for both dimensions of visual complexity on all outcome variables using ANOVA and OLS regression procedures and that perceptions of visual informativeness and cues for engagement mediate the relationship between visual complexity and favourable initial impressions and behavioural intentions. The study offers support for the utility of the persuasive model of web design for linking objective design features with subjective design perceptions to better understand favourable initial user impressions. Journal: Behaviour & Information Technology Pages: 497-510 Issue: 5 Volume: 39 Year: 2020 Month: 5 X-DOI: 10.1080/0144929X.2019.1602167 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1602167 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:5:p:497-510 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1602671_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: P. C. Ferreira Author-X-Name-First: P. C. Author-X-Name-Last: Ferreira Author-Name: A. M. Veiga Simão Author-X-Name-First: A. M. Veiga Author-X-Name-Last: Simão Author-Name: A. Paiva Author-X-Name-First: A. Author-X-Name-Last: Paiva Author-Name: A. Ferreira Author-X-Name-First: A. Author-X-Name-Last: Ferreira Title: Responsive bystander behaviour in cyberbullying: a path through self-efficacy Abstract: Bystander behaviour and self-efficacy beliefs play an important role in cyberbullying incidence. This study tested the relationship between the Bystander Intervention Model phases and the mediating role of adolescents’ self-efficacy beliefs. Children from the fifth to twelfth grade (N = 676) participated in this study by responding to questionnaires concerning the various phases of the Bystander Intervention Model and self-efficacy beliefs to resolve cyberbullying-related problems. Through structural equation modelling, noticing an incident of cyberbullying had a direct and indirect effect on aggressive behaviour, and an indirect effect on reporting and problem-solving behaviour. The indirect effect of interpreting the event through attributing responsibility was significant for aggressive and problem-solving behaviour. The mediator role of reflective decision-making had a stronger effect on direct problem-solving. Self-efficacy beliefs significantly affected the relationship between interpreting the event and all behaviour, but stronger for direct problem-solving. These findings help explain empirically how bystanders respond to incidents of cyberbullying. Journal: Behaviour & Information Technology Pages: 511-524 Issue: 5 Volume: 39 Year: 2020 Month: 5 X-DOI: 10.1080/0144929X.2019.1602671 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1602671 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:5:p:511-524 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1603326_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xiaodan Liu Author-X-Name-First: Xiaodan Author-X-Name-Last: Liu Author-Name: Qingfei Min Author-X-Name-First: Qingfei Author-X-Name-Last: Min Author-Name: Shengnan Han Author-X-Name-First: Shengnan Author-X-Name-Last: Han Title: Understanding users’ continuous content contribution behaviours on microblogs: an integrated perspective of uses and gratification theory and social influence theory Abstract: Microblogs are revolutionising the way users produce, consume and distribute short content. The continuous content contributions of users are crucial for the sustainable development of microblogs. Knowledge regarding this user behaviour is scarce. Based on the uses and gratifications theory (U&G) and the social influence theory (SIT), this paper proposes an integrated research model with the aim of understanding the factors that affect users’ continuous content contribution behaviours (CCCB) on microblogs. The data were collected from 379 microblog users in China. The empirical results indicate that perceived gratification had a positive but surprisingly trivial effect on continuous content contribution behaviours. Social influence had a strong and significantly positive effect on users’ CCCB, it also had a positive moderating effect on the relationship between perceived gratification and CCCB. Users’ perceived gratification was positively affected by the antecedents of self-expression, anticipated extrinsic rewards and anticipated reciprocity but negatively affected by privacy concerns. The platform attributes of microblogs (i.e. accessibility and interactivity) also influenced users’ perceived gratification. This research contributes to social media research with regards to the theory of users’ CCCB. Journal: Behaviour & Information Technology Pages: 525-543 Issue: 5 Volume: 39 Year: 2020 Month: 5 X-DOI: 10.1080/0144929X.2019.1603326 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1603326 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:5:p:525-543 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1604804_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kevin Jasberg Author-X-Name-First: Kevin Author-X-Name-Last: Jasberg Author-Name: Sergej Sizov Author-X-Name-First: Sergej Author-X-Name-Last: Sizov Title: Human uncertainty in explicit user feedback and its impact on the comparative evaluations of accurate prediction and personalisation Abstract: In this article, we report on the lack of reliability of explicit user feedback and its interpretation in the light of system evaluation. It is known, that given feedback strongly depends on the situational context. But also when many contextual factors are held constant, user feedback still proves to be unreliable. This impacts the evaluation of predictive algorithms since it is not clear whether a deviation between a user response and its corresponding prediction can be seen as a flaw by the system or just as usual ‘human uncertainty’. As a result, the perspective on the evaluation of adaptive systems basically changes. The main goal of this article is to demonstrate that simply increasing the amount of explicit feedback is not the key to sustainable system design innovation, as long as that information is not appropriately evaluated. To this end, we will exploit a novel probabilistic approach of processing user feedback and identify biasing effects on accuracy metrics, error probabilities for system rankings as well as natural limitations of evaluation. Finally, we will discuss possible solution strategies and give advice for handling explicit user feedback that is associated with uncertainty. Journal: Behaviour & Information Technology Pages: 544-577 Issue: 5 Volume: 39 Year: 2020 Month: 5 X-DOI: 10.1080/0144929X.2019.1604804 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1604804 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:5:p:544-577 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1604805_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: You Jin Jeong Author-X-Name-First: You Author-X-Name-Last: Jin Jeong Author-Name: Bongwon Suh Author-X-Name-First: Bongwon Author-X-Name-Last: Suh Author-Name: Gahgene Gweon Author-X-Name-First: Gahgene Author-X-Name-Last: Gweon Title: Is smartphone addiction different from Internet addiction? comparison of addiction-risk factors among adolescents Abstract: We investigated the similarities and differences among four addiction groups in Korean adolescents: Non-Addiction (NONE), Smartphone Addiction (SA), Internet Addiction (IA), and Internet-Smartphone Addiction (BOTH). For the dependent variables, we examined 12 addiction-risk factors related to psychology, family, and school environment that can influence the adolescents’ normative developmental path. To collect data, we conducted an addiction-risk factor comparison survey with 768 Korean adolescents in their first year of junior high school. Depending on the addiction groups, a multivariate analysis of variance or Tukey HSD post-hoc test was used to analyze statistical differences among the 12 addiction-risk factors. Our analysis yielded two key findings on how Internet addiction and smartphone addiction differ in terms of addiction-risk factors: (a) there were more similarities between the SA and NONE groups than between the IA and NONE groups, and (b) there were more similarities between the IA and BOTH groups than between the SA and BOTH groups. Journal: Behaviour & Information Technology Pages: 578-593 Issue: 5 Volume: 39 Year: 2020 Month: 5 X-DOI: 10.1080/0144929X.2019.1604805 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1604805 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:5:p:578-593 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1605408_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Stéphanie Buisine Author-X-Name-First: Stéphanie Author-X-Name-Last: Buisine Author-Name: Jérôme Guegan Author-X-Name-First: Jérôme Author-X-Name-Last: Guegan Title: Proteus vs. social identity effects on virtual brainstorming Abstract: Avatars are known to influence behaviour through their individual identity cues (Proteus effect) and through their shared identity cues (Social identity effect). The aim of this study was to investigate these two processes in a crossed design, in order to examine their interaction in the context of a brainstorming task. To activate the Proteus effect, we used creative avatars resembling inventors, and to make social identity salient, we made the avatars wear the traditional clothing of the participants’ school. The resulting factorial design included four conditions: creative avatars with or without social identity cues, and non-creative avatars with or without social identity cues. The results show that creative performance was higher with creative than non-creative avatars, but only in the absence of social identity cues. Furthermore, the presence of social identity cues increased social identification to the group, but this unexpectedly decreased creative performance. This result is discussed together with an analysis of the meaning of the social identity cues we used, which appeared to be unrelated to creativity. This discussion highlights that the effects of social identity cues on performance are complex and may be moderated by their meaning and the particular facet of social identity they make salient. Journal: Behaviour & Information Technology Pages: 594-606 Issue: 5 Volume: 39 Year: 2020 Month: 5 X-DOI: 10.1080/0144929X.2019.1605408 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1605408 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:5:p:594-606 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1749338_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Konstantinos Papangelis Author-X-Name-First: Konstantinos Author-X-Name-Last: Papangelis Author-Name: Michael Saker Author-X-Name-First: Michael Author-X-Name-Last: Saker Author-Name: Catherine Jones Author-X-Name-First: Catherine Author-X-Name-Last: Jones Title: Smart Cities at Play: Technology and Emerging forms of playfulness Journal: Behaviour & Information Technology Pages: 607-609 Issue: 6 Volume: 39 Year: 2020 Month: 6 X-DOI: 10.1080/0144929X.2020.1749338 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1749338 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:6:p:607-609 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1693629_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Abdulrahman Habib Author-X-Name-First: Abdulrahman Author-X-Name-Last: Habib Author-Name: Duha Alsmadi Author-X-Name-First: Duha Author-X-Name-Last: Alsmadi Author-Name: Victor R. Prybutok Author-X-Name-First: Victor R. Author-X-Name-Last: Prybutok Title: Factors that determine residents’ acceptance of smart city technologies Abstract: While some cities attempt to determine their residents’ demand for smart-city technologies, others simply move forward with smart-related strategies and projects. This study is among the first to empirically determine which factors most affect residents’ and public servants’ intention to use smart-city services. A Smart Cities Stakeholders Adoption Model (SSA), based on Unified Theory of Acceptance and Use of Technology (UTAUT2), is developed and tested on a mid-size U.S. city as a case study. A questionnaire was administered in order to determine the influence of seven factors – effort expectancy, self-efficacy, perceived privacy, perceived security, trust in technology, price value and trust in government – on behaviour intention, specifically the decision to adopt smart-city technologies. Results show that each of these factors significantly influenced citizen intention to use smart-city services. They also reveal perceived security and perceived privacy to be strong determinants of trust in technology, and price value a determinant of trust in government. In turn, both types of trust are shown to increase user intention to both adopt and use smart-city services. These findings offer city officials an approach to gauging residential intention to use smart-city services, as well as identify those factors critical to developing a successful smart-city strategy. Journal: Behaviour & Information Technology Pages: 610-623 Issue: 6 Volume: 39 Year: 2020 Month: 6 X-DOI: 10.1080/0144929X.2019.1693629 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1693629 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:6:p:610-623 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1697899_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Carolyn Pang Author-X-Name-First: Carolyn Author-X-Name-Last: Pang Author-Name: Carman Neustaedter Author-X-Name-First: Carman Author-X-Name-Last: Neustaedter Author-Name: Karyn Moffatt Author-X-Name-First: Karyn Author-X-Name-Last: Moffatt Author-Name: Kate Hennessy Author-X-Name-First: Kate Author-X-Name-Last: Hennessy Author-Name: Rui Pan Author-X-Name-First: Rui Author-X-Name-Last: Pan Title: The role of a location-based city exploration game in digital placemaking Abstract: Many digital technologies, such as social media, community systems, and public displays, have been studied to explore how people engage with each other in their community. Yet little is known about how one form of technology, location-based games (LBGs), can support urban residents in community awareness, city exploration, and placemaking as they navigate spaces and places in their cities. To explore this topic, we investigated the challenges urban residents faced in finding information about their community along a transit network. We then designed, developed, and evaluated an LBG called City Explorer that supports city exploration using gamification and the viewing and sharing of community information. We found that residents valued the fun, competition, and rewards afforded through play in public spaces, creating opportunities for placemaking through location services and knowledge sharing. Players also wanted additional knowledge about their transit commutes, including data about the frequency and routines of their transit rides. Collectively, such ridership data offers potential for smart city initiatives and illustrates that careful design considerations are required to balance people’s needs for play, personal data, privacy, and community information acquisition. Journal: Behaviour & Information Technology Pages: 624-647 Issue: 6 Volume: 39 Year: 2020 Month: 6 X-DOI: 10.1080/0144929X.2019.1697899 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1697899 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:6:p:624-647 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1677776_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sanna Lehtinen Author-X-Name-First: Sanna Author-X-Name-Last: Lehtinen Author-Name: Vesa Vihanninjoki Author-X-Name-First: Vesa Author-X-Name-Last: Vihanninjoki Title: Seeing new in the familiar: intensifying aesthetic engagement with the city through new location-based technologies Abstract: Understanding better the effects of the use of mobile apps to the use and appreciation of urban environments has been gaining more prominence as a research topic recently due to the increasing everyday use of these apps. Whether this type of digital mediation changes the lived experience is of interest in this article. The intention is to show that besides changing the prevailing practices and behaviour, new technologies also enhance and add positive value to the everyday urban experience. This positive experiential value is approached with the framework consisting of recent advances in philosophical urban and everyday aesthetics, which put emphasis on both familiarity and fun as important qualities that describe the everyday experience in urban environments. We claim that new digital tools increase the quality of fun when moving in familiar surroundings. Fun, understood through the lens of the aesthetic, precedes the experienced quality of playfulness. It alters the existing affordances of the urban environment in a way that make more complex aesthetic qualities emerge. The case examples are GPS-based wayfinding applications such as route planners and navigation tools for pedestrian use and related AR applications such as the popular game app Pokémon GO. Journal: Behaviour & Information Technology Pages: 648-655 Issue: 6 Volume: 39 Year: 2020 Month: 6 X-DOI: 10.1080/0144929X.2019.1677776 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1677776 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:6:p:648-655 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1693630_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Andre G. Afonso Author-X-Name-First: Andre G. Author-X-Name-Last: Afonso Author-Name: Ava Fatah gen Schieck Author-X-Name-First: Ava Author-X-Name-Last: Fatah gen Schieck Title: Play in the smart city context: exploring interactional, bodily, social and spatial aspects of situated media interfaces Abstract: Urban media interfaces can assume many forms, offering rich possibilities for interactions and social encounters. We focus on a particular type of urban interfaces, namely urban media installations, which are situated, fixed (i.e. non-mobile) and outdoor interactive interfaces enhanced by digital technologies. Drawing on research on play in the context of the smart city, we aim to clarify how the digital and the physical worlds of urban media installations can coalesce into enjoyable and socially thriving playscapes. Two case studies of urban media installations are presented: the Appearing Rooms, a seasonal art installation in London, and the Mirror Pool, a permanent, large-scale urban installation in Bradford, UK. Each of these interfaces incorporates a design paradigm that differs from the other in terms of context, duration of implementation, and scale. Following a longitudinal approach based on non-participant observations and time-lapse photography, we analyse emergent interactions and focus in particular on playful encounters at different levels and scales: from the micro scale of the bodily engagement to the macro scale of the spatial and social configurations. Our case studies highlight that the urban spatial layout is a key element in defining the emerging interactions and encounters around the urban situated interfaces. Journal: Behaviour & Information Technology Pages: 656-680 Issue: 6 Volume: 39 Year: 2020 Month: 6 X-DOI: 10.1080/0144929X.2019.1693630 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1693630 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:6:p:656-680 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1652852_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Paloma Cáceres Author-X-Name-First: Paloma Author-X-Name-Last: Cáceres Author-Name: Carlos E. Cuesta Author-X-Name-First: Carlos E. Author-X-Name-Last: Cuesta Author-Name: Belén Vela Author-X-Name-First: Belén Author-X-Name-Last: Vela Author-Name: José María Cavero Author-X-Name-First: José María Author-X-Name-Last: Cavero Author-Name: Almudena Sierra Author-X-Name-First: Almudena Author-X-Name-Last: Sierra Title: Smart data at play: improving accessibility in the urban transport system Abstract: Human mobility is one of the most important concerns in smart city initiatives and is especially relevant when combined with accessibility issues. This paper describes work in the context of the Access@City Research Project, which seeks to improve the accessibility in the public transport system by using available information (open data, semantic-aware knowledge) provided by transport organisations. However, these organisations provide partial data, and a lot of information is still available only on their websites, or simply does not exist. This absence can be tackled using a playful approach – the use of gaming apps to obtain and update accessibility information. In this paper, we describe the use of a hybrid reality game (HRG) to enrich information regarding the accessibility of subway stations. In turn, the player improves her score, which is included as part of the game. The correlation between these observations is able to provide, in a relatively short time, an accurate description of the accessibility of these stations. In summary, this playful approach makes it possible to recover a set of accessibility data that ultimately provide these smart capabilities, which are the core of this ‘accessible city’ endeavour. Journal: Behaviour & Information Technology Pages: 681-694 Issue: 6 Volume: 39 Year: 2020 Month: 6 X-DOI: 10.1080/0144929X.2019.1652852 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1652852 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:6:p:681-694 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1677775_J.xml processed with: repec_from_tfjats.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: M. Cavada Author-X-Name-First: M. Author-X-Name-Last: Cavada Author-Name: C. D. F. Rogers Author-X-Name-First: C. D. F. Author-X-Name-Last: Rogers Title: Serious gaming as a means of facilitating truly smart cities: a narrative review Abstract: The term ‘smart cities’ is contested: its interpretation is becoming ever broader, often to accommodate commercial interests. Since cities are made up of individuals, all of whom are guided by their own world views and attitudes, the residual question is not ‘what should we do?’ but ‘how should we do it and how should we encourage and enable everyone to join in?’ By exploring the ways that gamification can be used to understand the effects of ‘smart initiatives’ on cities and their operation, it was concluded that gaming has considerable potential to affect individual and societal practices by profoundly influencing the gamers themselves, while technology and the game design itself play a central role to how gamification is implemented and used. This paper proposes one way of both creating cities to which citizens aspire and delivering a beneficial change in attitudes and behaviours to make such cities work. We propose that way-finding games should be developed as the most appropriate tools for participation. Designing such serious games with sustainability, resilience and liveability agendas in mind, encouraging widespread citizen participation as gamers, and taking cognisance of the outcomes would lead to both smarter citizens and smarter cities. Journal: Behaviour & Information Technology Pages: 695-710 Issue: 6 Volume: 39 Year: 2020 Month: 6 X-DOI: 10.1080/0144929X.2019.1677775 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1677775 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:6:p:695-710 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1607903_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vittorio Lingiardi Author-X-Name-First: Vittorio Author-X-Name-Last: Lingiardi Author-Name: Nicola Carone Author-X-Name-First: Nicola Author-X-Name-Last: Carone Author-Name: Giovanni Semeraro Author-X-Name-First: Giovanni Author-X-Name-Last: Semeraro Author-Name: Cataldo Musto Author-X-Name-First: Cataldo Author-X-Name-Last: Musto Author-Name: Marilisa D’Amico Author-X-Name-First: Marilisa Author-X-Name-Last: D’Amico Author-Name: Silvia Brena Author-X-Name-First: Silvia Author-X-Name-Last: Brena Title: Mapping Twitter hate speech towards social and sexual minorities: a lexicon-based approach to semantic content analysis Abstract: Though there are currently no statistics offering a global overview of online hate speech, both social networking platforms and organisations that combat hate speech have recognised that prevention strategies are needed to address this negative online phenomenon. While most cases of online hate speech target individuals on the basis of ethnicity and nationality, incitements to hatred on the basis of religion, class, gender and sexual orientation are increasing. This paper reports the findings of the ‘Italian Hate Map’ project, which used a lexicon-based method of semantic content analysis to extract 2,659,879 Tweets (from 879,428 Twitter profiles) over a period of 7 months; 412,716 of these Tweets contained negative terms directed at one of the six target groups. In the geolocalized Tweets, women were the most insulted group, having received 71,006 hateful Tweets (60.4% of the negative geolocalized tweets), followed by immigrants (12,281 tweets, 10.4%), gay and lesbian persons (12,140 tweets, 10.3%), Muslims (7,465 tweets, 6.4%), Jews (7,465 tweets, 6.4%) and disabled persons (7,230 tweets, 6.1%). The findings provide a real-time snapshot of community behaviours and attitudes against social, ethnic, sexual and gender minority groups that can be used to inform intolerance prevention campaigns on both local and national levels. Journal: Behaviour & Information Technology Pages: 711-721 Issue: 7 Volume: 39 Year: 2020 Month: 7 X-DOI: 10.1080/0144929X.2019.1607903 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1607903 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:7:p:711-721 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1608303_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Evangelos Karapanos Author-X-Name-First: Evangelos Author-X-Name-Last: Karapanos Title: Technology-assisted reconstruction: a new alternative to the experience sampling method Abstract: Despite the recent increase in interest in the experience sampling method (ESM), researchers have repeatedly criticised the high burden and levels of interruption that it imposes on participants, and alternative cost-effective methods, such as the Day Reconstruction Method (DRM), have been adopted by the Human-Computer Interaction (HCI) community. In this paper, we review the use of ESM and DRM in the HCI field and argue for a new paradigm called Technology-Assisted Reconstruction (TAR), according to which passively logged data of users’ behaviours are used in assisting the later reconstruction of experiences and behaviours. We discuss five methods of Technology-Assisted Reconstruction that we have developed in our past work and conclude with a framework that highlights three directions for Technology-Assisted Reconstruction. Journal: Behaviour & Information Technology Pages: 722-740 Issue: 7 Volume: 39 Year: 2020 Month: 7 X-DOI: 10.1080/0144929X.2019.1608303 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1608303 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:7:p:722-740 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1610907_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shin-Yuan Hung Author-X-Name-First: Shin-Yuan Author-X-Name-Last: Hung Author-Name: Kuanchin Chen Author-X-Name-First: Kuanchin Author-X-Name-Last: Chen Author-Name: Yi-Kuan Su Author-X-Name-First: Yi-Kuan Author-X-Name-Last: Su Title: The effect of communication and social motives on E-government services through social media groups Abstract: E-government on social media has received much attention lately. Despite a recent call for further research into social interaction and communication aspects of e-government on social media, there is still limited empirical evidence regarding why individuals participate in the social aspect of e-government services and how that relates to their expectations and satisfactions. The present work addresses this gap by extending the Expectation-Confirmation Theory (ECT) to study communication and social interactions in government Facebook groups. The results show that communication quality and responsiveness are two key elements that contribute to the perceived level of usefulness. These two variables together with social interaction had a statistically significant effect on the overall confirmation of expectations. Perceived usefulness and satisfaction predict continuance use intention of e-government social networking services with satisfaction influencing such intention more than perceived usefulness. Further multi-group analyses show that generational difference and usage frequency moderates the relationships of the extended model. Managerial implications are provided. Journal: Behaviour & Information Technology Pages: 741-757 Issue: 7 Volume: 39 Year: 2020 Month: 7 X-DOI: 10.1080/0144929X.2019.1610907 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1610907 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:7:p:741-757 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1611923_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Pavica Sheldon Author-X-Name-First: Pavica Author-X-Name-Last: Sheldon Author-Name: Erna Herzfeldt Author-X-Name-First: Erna Author-X-Name-Last: Herzfeldt Author-Name: Philipp A. Rauschnabel Author-X-Name-First: Philipp A. Author-X-Name-Last: Rauschnabel Title: Culture and social media: the relationship between cultural values and hashtagging styles Abstract: Many social media users include #-signs before particular terms on social media – which is termed hashtagging. Recent research indicates that people tend to use the pound key for uncommon words, including ‘artistic’ words that are unlikely to serve functional purposes, and that cultural differences in hashtagging styles exist. The current study examines characteristics of hashtags and the impact of individual cultural values on hashtagging behaviour. Findings reveal four dimensions of hashtags, concluding that hashtags can be inspirational, structural, entertaining, and artistic. Second, findings show that hashtags are used to structure content equally independent of cultural values. However, inspirational hashtags are common among users with collectivistic, uncertainty avoidant, and masculine cultural values. Moreover, collectivistic and masculine values are also associated with artistic hashtags – whereas uncertainty avoidance is related to entertaining hashtags. In addition, findings show that cultural values associated with power distance relate to a higher hashtagging intensity. Journal: Behaviour & Information Technology Pages: 758-770 Issue: 7 Volume: 39 Year: 2020 Month: 7 X-DOI: 10.1080/0144929X.2019.1611923 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1611923 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:7:p:758-770 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1614225_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Subhas Chandra Misra Author-X-Name-First: Subhas Chandra Author-X-Name-Last: Misra Author-Name: Sandip Bisui Author-X-Name-First: Sandip Author-X-Name-Last: Bisui Author-Name: Arpit Singh Author-X-Name-First: Arpit Author-X-Name-Last: Singh Title: A study on the role of trust factor in adopting personalised medicine Abstract: Despite all the potential that Personalised Medicine (PM) has in reducing healthcare costs and treatment errors, as well as in bringing about significant improvement in the mode of healthcare, the adoption rate of Personalised Medicine is not yet up to the mark. Some research has been done in the area of Personalised Medicine and several new drugs have been already discovered. However, adequate research is yet to be performed to sort out various hurdles that are hindering implementation of this novel medicare system on a larger scale. One of the hurdles is the so-called trust factor. In the present paper, it has been our endeavour to investigate whether the trust issues have a moderating effect on the success of adoption of personalised medicine. A survey-based post facto methodology has been adopted for this purpose. Responses have been collected from a number of people, who are medical practitioners/medical researchers/pharmacists/regulatory board members/patients. The dataset obtained thereby has been analysed by using advanced statistical techniques and modern statistical software packages. The study indicates that the trust issues have a significant moderating effect on the successful adoption of personalised medicine. Journal: Behaviour & Information Technology Pages: 771-787 Issue: 7 Volume: 39 Year: 2020 Month: 7 X-DOI: 10.1080/0144929X.2019.1614225 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1614225 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:7:p:771-787 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1616223_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Moeti M. Masiane Author-X-Name-First: Moeti M. Author-X-Name-Last: Masiane Author-Name: Anne Driscoll Author-X-Name-First: Anne Author-X-Name-Last: Driscoll Author-Name: Wuchun Feng Author-X-Name-First: Wuchun Author-X-Name-Last: Feng Author-Name: John Wenskovitch Author-X-Name-First: John Author-X-Name-Last: Wenskovitch Author-Name: Chris North Author-X-Name-First: Chris Author-X-Name-Last: North Title: Towards insight-driven sampling for big data visualisation Abstract: Creating an interactive, accurate, and low-latency big data visualisation is challenging due to the volume, variety, and velocity of the data. Visualisation options range from visualising the entire big dataset, which could take a long time and be taxing to the system, to visualising a small subset of the dataset, which could be fast and less taxing to the system but could also lead to a less-beneficial visualisation as a result of information loss. The main research questions investigated by this work are what effect sampling has on visualisation insight and how to provide guidance to users in navigating this trade-off. To investigate these issues, we study an initial case of simple estimation tasks on histogram visualisations of sampled big data, in hopes that these results may generalise. Leveraging sampling, we generate subsets of large datasets and create visualisations for a crowd-sourced study involving a simple cognitive visualisation task. Using the results of this study, we quantify insight, sampling, visualisation, and perception error in comparison to the full dataset. We use these results to model the relationship between sample size and insight error, and we propose the use of our model to guide big data visualisation sampling. Journal: Behaviour & Information Technology Pages: 788-807 Issue: 7 Volume: 39 Year: 2020 Month: 7 X-DOI: 10.1080/0144929X.2019.1616223 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1616223 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:7:p:788-807 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1617349_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Clara Nkhoma Author-X-Name-First: Clara Author-X-Name-Last: Nkhoma Author-Name: Duy Dang-Pham Author-X-Name-First: Duy Author-X-Name-Last: Dang-Pham Author-Name: Ai-Phuong Hoang Author-X-Name-First: Ai-Phuong Author-X-Name-Last: Hoang Author-Name: Mathews Nkhoma Author-X-Name-First: Mathews Author-X-Name-Last: Nkhoma Author-Name: Tram Le-Hoai Author-X-Name-First: Tram Author-X-Name-Last: Le-Hoai Author-Name: Susan Thomas Author-X-Name-First: Susan Author-X-Name-Last: Thomas Title: Learning analytics techniques and visualisation with textual data for determining causes of academic failure Abstract: The primary goal of higher education institutions is to support all students in the pursuit of academic success, which requires timely assistance for ‘at risk’ students. The adoption of learning management systems results in a large amount of data that can be collected, processed and utilised to improve the students’ learning experiences. This research examines the potential applications of analytics techniques for extracting insights from student-generated content in an academic setting. It showcases how different text analytics techniques, from descriptive content analysis, semantic network analysis, to topic modelling support the discovery of new insights from unstructured, user-generated data. We looked at 968 letters written by ‘at risk’ students in an Australian-based university in Southeast Asia to examine the difficulties the students faced, which led to their academic failure. The results show that time management, family, learning, assessment, and subjects were the leading causes of poor performance, but in a more nuanced way than was expected. Students often faced multiple challenges, one led to another, which resulted in the failing grades. Our study contributes a set of effective text analytics techniques for extracting insights from student data, providing the preliminary guidelines for an information system to detect early at risk students. Journal: Behaviour & Information Technology Pages: 808-823 Issue: 7 Volume: 39 Year: 2020 Month: 7 X-DOI: 10.1080/0144929X.2019.1617349 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1617349 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:7:p:808-823 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1617350_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Utku Güğerçin Author-X-Name-First: Utku Author-X-Name-Last: Güğerçin Title: Does techno-stress justify cyberslacking? An empirical study based on the neutralisation theory Abstract: On the basis of neutralisation theory, this paper associates technology-induced work stress with the engagement in non-business activities while at work. When neutralisation theory is linked to organisational behaviour, the theory states that employees are prone to engage in deviant behaviours in the workplace to balance the difficulties they have suffered. In this context, employees may strive to neutralise the negative consequences of technology-induced stress and feel justified considering that it is their right to engage in deviant behaviours, such as performing non-business activities. Therefore, the aim of this study is to explore the impact of technology-induced stress (techno-stress) on engaging in non-business online activities while at work (minor cyberslacking). To do so, survey method was used and data were gathered from 252 white-collar employees working in the manufacturing sector. Results of the regression analysis suggested that out of three dimensions of techno-stress, techno-invasion is the only predictor for cyberslacking. The practical contribution of this paper is that employers could decrease cyberslacking activities by alleviating techno-invasion level of employees. Recommendations are also offered to draw up policies to cope with techno-stress and cyberslacking. Journal: Behaviour & Information Technology Pages: 824-836 Issue: 7 Volume: 39 Year: 2020 Month: 7 X-DOI: 10.1080/0144929X.2019.1617350 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1617350 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:7:p:824-836 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1622786_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Qingchuan Li Author-X-Name-First: Qingchuan Author-X-Name-Last: Li Author-Name: Yan Luximon Author-X-Name-First: Yan Author-X-Name-Last: Luximon Title: Older adults’ use of mobile device: usability challenges while navigating various interfaces Abstract: Mobile devices are becoming ubiquitous among older adults, but have also caused unprecedented challenges due to the high demands of interaction techniques and changeable design patterns found across various applications. This paper aims to investigate how older adults navigate with mobile interfaces and identify their potential usability challenges while navigating. To do so, we summarised six state-of-the-art mobile interface design patterns and conducted individual usability test and in-depth interview with 22 older adults. Participants were asked to perform 19 navigation tasks that contain these design patterns under realistic usage scenarios. Follow-up interviews were held to collect their detailed comments on usability issues regarding visual design, ease of understanding, and interaction and navigation of the design patterns, as well as their personal experience. The results found that overall older adults were able to navigate contents more effectively than menus and buttons. Participants experienced great challenges in directing their attention to the menus and buttons, understanding the meaning of icons, and interacting with these menu components. In contrast, the content-oriented navigation design performed better in understanding, navigation, and interaction, which could be a promising direction for elderly-friendly mobile application design. Design implications are further discussed for creating an elderly-friendly mobile interface. Journal: Behaviour & Information Technology Pages: 837-861 Issue: 8 Volume: 39 Year: 2020 Month: 8 X-DOI: 10.1080/0144929X.2019.1622786 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1622786 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:8:p:837-861 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1623322_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Val Hooper Author-X-Name-First: Val Author-X-Name-Last: Hooper Author-Name: Chris Blunt Author-X-Name-First: Chris Author-X-Name-Last: Blunt Title: Factors influencing the information security behaviour of IT employees Abstract: Although non-IT employees have received considerable attention in security research, IT employees have received scant attention, even though they might be very different to non-IT employees. To address this gap, we developed a model based on protection motivation theory, deterrence theory and the theory of reasoned action. We conducted a quantitative survey of IT employees to determine which factors influenced their information security behavioural intentions. Although sometimes contrary to findings regarding non-IT employees, the influential factors were: self-efficacy; and perceived impact of a potential event; with cues to action exerting a significant influence on that perceived impact. These results have significant academic and practical implications. Journal: Behaviour & Information Technology Pages: 862-874 Issue: 8 Volume: 39 Year: 2020 Month: 8 X-DOI: 10.1080/0144929X.2019.1623322 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1623322 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:8:p:862-874 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1623323_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nasser M. Sabah Author-X-Name-First: Nasser M. Author-X-Name-Last: Sabah Title: Motivation factors and barriers to the continuous use of blended learning approach using Moodle: students' perceptions and individual differences Abstract: Practitioners of blended learning encounter challenges on how to cater students individual needs and to increase their motivational involvement with the system. Therefore, this study aims to identify and evaluate the motivation factors and barriers that influence students' decisions to continue using blended learning based on Moodle platform. The study proposes a research model to gain a better understanding of students' behavioural attitudes, motivations, and barriers to the continuous use of blended learning. In addition, a multi-group analysis was conducted to examine individual differences between students from three different universities in Palestine. The findings provide a comprehensive understanding of students' behaviours and the investigated factors of the proposed model were truly significant in forming students' perceptions and reflecting their decisions to continue using such learning approach. Features of blended learning system were found to be the most significant motivational antecedents in relation to influencing students' perceptions and involvements in the learning environment, while perceived behavioural control and subjective norms were found to be the primary factors driving students' continuous use. Finally, the findings shed light on the impact of individual differences on students' perceptions and usage behaviours and suggest that these differences could be leveraged to provide adaptive usage decisions. Journal: Behaviour & Information Technology Pages: 875-898 Issue: 8 Volume: 39 Year: 2020 Month: 8 X-DOI: 10.1080/0144929X.2019.1623323 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1623323 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:8:p:875-898 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1624826_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Pi-Jung Hsieh Author-X-Name-First: Pi-Jung Author-X-Name-Last: Hsieh Author-Name: Weir-Sen Lin Author-X-Name-First: Weir-Sen Author-X-Name-Last: Lin Title: Understanding the performance impact of the epidemic prevention cloud: an integrative model of the task-technology fit and status quo bias Abstract: The epidemic prevention cloud allows infection control professionals to streamline many of their reporting procedures, thereby improving patient safety in a cost-effective manner. Based on task-technology fit and status quo bias perspectives, this study develops an integrated model to explain individuals’ health information technology usage behaviour. We conducted a field survey in 30 Taiwan hospitals to collect data from infection control professionals with using experience of the epidemic prevention cloud. A total of 167 questionnaires were sent out, and 116 were returned from 18 hospitals. To test the proposed research hypothesis, we employed a structural equation model by the partial least squares method. The results found that both task – (p < .01) and technology-related characteristics (p < .001) influence task-technology fit. Task-technology fit has a positive effect on both utilisation (p < .001) and performance (p < .001), while it appears to have a negative effect on resistance to use (p < .001). Our results showed that resistance to use was caused by uncertainty costs (p < .01) and perceived value (p < .01). The results indicate the significant effect of utilisation on performance (p < .01). Further, the results indicate a significant negative effect of resistance to use on utilisation (p < .05). This study illustrates the importance of incorporating post-adoption resistance in technology adoption studies Journal: Behaviour & Information Technology Pages: 899-916 Issue: 8 Volume: 39 Year: 2020 Month: 8 X-DOI: 10.1080/0144929X.2019.1624826 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1624826 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:8:p:899-916 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1625442_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kellie Vella Author-X-Name-First: Kellie Author-X-Name-Last: Vella Author-Name: Madison Klarkowski Author-X-Name-First: Madison Author-X-Name-Last: Klarkowski Author-Name: Selen Turkay Author-X-Name-First: Selen Author-X-Name-Last: Turkay Author-Name: Daniel Johnson Author-X-Name-First: Daniel Author-X-Name-Last: Johnson Title: Making friends in online games: gender differences and designing for greater social connectedness Abstract: While online multiplayer games provide an opportunity for players to both maintain and establish new connections, male and female players have been found to experience these environments differently. Interviews (n = 22) and focus groups (n = 14) were used to explore these differences as they impact on creating new social connections, as well as to provide recommendations for the development of new social tools and features that account for these differences. While all participants experienced toxicity and performance pressure as barriers to forming new connections, female players uniquely reported the impacts of misogynistic targeting and stereotype threat. In turn, female players wishing to avoid these stresses would often mask their gender. The common practice of gender misrepresentation by both male and female players impacted female players’ ability to create social connections through voice technology, as well as building their distrust of unknown others. Recommendations are made to build social connectedness between players taking into account the specific constraints faced by female players. These include establishing mentoring opportunities as well as profiling players beyond their immediate skill or rank. Additionally, the desire for control of one’s online identity presents practical challenges that may be overcome through thoughtful design. Journal: Behaviour & Information Technology Pages: 917-934 Issue: 8 Volume: 39 Year: 2020 Month: 8 X-DOI: 10.1080/0144929X.2019.1625442 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1625442 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:8:p:917-934 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1632933_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Carlos Gantiva Author-X-Name-First: Carlos Author-X-Name-Last: Gantiva Author-Name: Miguel Sotaquirá Author-X-Name-First: Miguel Author-X-Name-Last: Sotaquirá Author-Name: Andrés Araujo Author-X-Name-First: Andrés Author-X-Name-Last: Araujo Author-Name: Paula Cuervo Author-X-Name-First: Paula Author-X-Name-Last: Cuervo Title: Cortical processing of human and emoji faces: an ERP analysis Abstract: Social networks have become an effective tool of interaction, frequently replacing face-to-face communication by using non-verbal emotional cues, such as emojis. The aim of the present study was to investigate whether human and emoji faces are analogously processed cortically. We recorded P100, N170, and LPP event-related potentials (ERPs) in response to happy, neutral, and angry expressions of human and emoji faces in 30 participants. The results showed that P100 and LPP amplitudes were larger in response to human faces but emoji faces generated larger N170 amplitude. Angry faces elicited significantly larger P100 and LPP amplitudes. The neural time-course of processing human and emoji faces was similar, however, human faces generate greater attentional orientation response, emoji faces increase the structural encoding processes, and human faces elicited greater arousal and attentional engagement. These results suggest that the use of emoji faces in computer-mediated communication produces neural responses that are similar to those that are observed in face-to-face communication. Journal: Behaviour & Information Technology Pages: 935-943 Issue: 8 Volume: 39 Year: 2020 Month: 8 X-DOI: 10.1080/0144929X.2019.1632933 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1632933 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:8:p:935-943 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1633405_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tayana Panova Author-X-Name-First: Tayana Author-X-Name-Last: Panova Author-Name: Xavier Carbonell Author-X-Name-First: Xavier Author-X-Name-Last: Carbonell Author-Name: Andres Chamarro Author-X-Name-First: Andres Author-X-Name-Last: Chamarro Author-Name: Diana Ximena Puerta-Cortés Author-X-Name-First: Diana Ximena Author-X-Name-Last: Puerta-Cortés Title: Specific smartphone uses and how they relate to anxiety and depression in university students: a cross-cultural perspective Abstract: People around the world spend hours of their daily lives using smartphones; therefore, it is important to conduct cross-cultural research on the effects of smartphone use on health and well-being as culture influences values, motivations and communication patterns. The purpose of this study was to explore 5 popular uses of the smartphone – messaging, browsing the Internet, posting social content, reading social content, and playing games – how they relate to anxiety and depression scores, and how they vary depending on the country of the participants: Spain, the United States, and Colombia. In all three countries the ranking of most popular uses was the same: (1) Messaging, (2) Reading social content, and (3) Browsing the Internet. In the USA, game playing contributed to anxiety scores whereas reading social content was a protective factor; regarding depression scores, text messaging was a contributing factor. In Spain, browsing the Internet contributed to anxiety scores; regarding depression scores, messaging was a contributing factor and posting social content was a protective factor. In Colombia, no specific use influenced anxiety scores; regarding depression scores, only game playing was a protective factor. Our results showed that in all the countries, problematic smartphone use contributed to anxiety scores. Journal: Behaviour & Information Technology Pages: 944-956 Issue: 9 Volume: 39 Year: 2020 Month: 9 X-DOI: 10.1080/0144929X.2019.1633405 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1633405 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:9:p:944-956 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1634762_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vivian Hsueh Hua Chen Author-X-Name-First: Vivian Hsueh Hua Author-X-Name-Last: Chen Author-Name: Claudia Wilhelm Author-X-Name-First: Claudia Author-X-Name-Last: Wilhelm Author-Name: Sven Joeckel Author-X-Name-First: Sven Author-X-Name-Last: Joeckel Title: Relating video game exposure, sensation seeking, aggression and socioeconomic factors to school performance Abstract: The time displacement hypothesis has been widely used to explain the effects of media use on academic performance. This approach has been criticised for its monocausality and weak explanatory power. Utilising a combination of different theoretical perspectives is better suited than utilising only one. Considering displacement, excitement, attraction and third variable hypothesis, this paper argues that the relation between video game use and school performance is not the same for all types of gamers by considering the influence of socioeconomic, psychological and contextual factors. It investigates how gaming patterns (frequency, time of day) and psychological characteristics (sensation seeking, aggression) are related to academic performance for primary and secondary school students. Five hundred and seven students from five primary and four secondary schools in Singapore participated in a paper-pencil survey. Results showed support for a combination of displacement and third variable hypothesis, as overall time spent on video games was negatively associated with primary school children’s and active gamers’ school performances. There was no significant relationship for secondary school children. For primary school children who play games in the morning and afternoon, video game use was negatively associated with school performance. There was no support for the attraction and excitement hypotheses. Journal: Behaviour & Information Technology Pages: 957-969 Issue: 9 Volume: 39 Year: 2020 Month: 9 X-DOI: 10.1080/0144929X.2019.1634762 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1634762 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:9:p:957-969 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1635646_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: K.S. Nivedhitha Author-X-Name-First: K.S. Author-X-Name-Last: Nivedhitha Author-Name: A.K. Sheik Manzoor Author-X-Name-First: A.K. Sheik Author-X-Name-Last: Manzoor Title: Gamification inducing creative ideation: a parallel mediation model Abstract: Gamification has created interesting dimensions in the workplace through the application of game elements. Game dynamics, triggered by game elements, have received attention because of their significant influence on employees’ engagement, performance, and knowledge contribution. While recent research has explored the significance of game elements, there has been insufficient focus on the relations among game dynamics, user experience, and creative ideation. Subsequently, this research aims to investigate the effect of game dynamics on creative ideation. Inspired by the broaden-and-build theory and other research on cognitive processes, this study introduced two parallel mediators: transcendent and intellectual experiences. To test the research model, 508 samples were administered to employees of an IT organisation that has incorporated gamification along with enterprise social network. The results demonstrated partial mediation between the game dynamics (collaboration and network exposure) and creative ideation, and full mediation between time pressure and creative ideation. A stronger mediating effect of transcendent experience was found between collaboration and creative ideation, and a stronger mediating effect of intellectual experience was found between time pressure and creative ideation. The results of the study pave the way for future research into game dynamics and their effect on creative ideation through specific user experiences. Journal: Behaviour & Information Technology Pages: 970-994 Issue: 9 Volume: 39 Year: 2020 Month: 9 X-DOI: 10.1080/0144929X.2019.1635646 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1635646 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:9:p:970-994 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1636136_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Panayiota Tsatsou Author-X-Name-First: Panayiota Author-X-Name-Last: Tsatsou Title: Digital inclusion of people with disabilities: a qualitative study of intra-disability diversity in the digital realm Abstract: This paper presents an in-depth study of intra-disability diversity in the digital realm and the related role of individuality and selectiveness in the digital choices and experiences of people with disabilities (PwD). The study adopts the interactionist model of disability and problematises conceptual uniformity in research that focuses on the medical and socially-constructed features of disability as those determining digital constraints and affordances for PwD. Through primary qualitative evidence, it argues that individuality and selectiveness shape a complex terrain of intra-disability diversity, which forms the nuances and experiences of digital inclusion for PwD. Thus, it invites researchers to move beyond disability-fixed categorisations and offers a 3-tier recommendation for future research to explain the range of PwD’ perceptions and experiences in the digital realm. Journal: Behaviour & Information Technology Pages: 995-1010 Issue: 9 Volume: 39 Year: 2020 Month: 9 X-DOI: 10.1080/0144929X.2019.1636136 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1636136 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:9:p:995-1010 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1637457_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Daryoush Daniel Vaziri Author-X-Name-First: Daryoush Daniel Author-X-Name-Last: Vaziri Author-Name: Eleftheria Giannouli Author-X-Name-First: Eleftheria Author-X-Name-Last: Giannouli Author-Name: Antonella Frisiello Author-X-Name-First: Antonella Author-X-Name-Last: Frisiello Author-Name: Nico Kaartinen Author-X-Name-First: Nico Author-X-Name-Last: Kaartinen Author-Name: Rainer Wieching Author-X-Name-First: Rainer Author-X-Name-Last: Wieching Author-Name: Dirk Schreiber Author-X-Name-First: Dirk Author-X-Name-Last: Schreiber Author-Name: Volker Wulf Author-X-Name-First: Volker Author-X-Name-Last: Wulf Title: Exploring influencing factors of technology use for active and healthy ageing support in older adults Abstract: Aim of this study is to investigate the influence of technological and social cognitive factors for the use of sensor-based technologies for active and healthy ageing (AHA) support by older adults. In a mixed methods approach, data was initially obtained from an online questionnaire completed by older health technology users and used in a regression analysis, where factors from the Technology Acceptance Model (TAM) and the Social Cognitive Theory (SCT) served as predictors for health technology use (HTU). Further, in-depth interviews were conducted with older adults to gain insights into technology use and physical activity behaviour of older adults. The regression analysis showed that the TAM and SCT factors accounted for a significant proportion of variance (39.5%) in HTU. Significant predictors of HTU were physical activity (.399**), social support (.287*), and expectations regarding individual health (.440*) and physical appearance (−.470**), indicating physical activity as mediator for HTU. The qualitative analysis indicated the conflation of technology support with social environments as key for physical activity behaviour in older adults. The findings indicate physical activity as a mediator in HTU by older adults and suggest that the consideration of social factors in health technology design may facilitate the uptake of AHA technologies. Journal: Behaviour & Information Technology Pages: 1011-1021 Issue: 9 Volume: 39 Year: 2020 Month: 9 X-DOI: 10.1080/0144929X.2019.1637457 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1637457 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:9:p:1011-1021 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1637940_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Massimo Zancanaro Author-X-Name-First: Massimo Author-X-Name-Last: Zancanaro Author-Name: Oliviero Stock Author-X-Name-First: Oliviero Author-X-Name-Last: Stock Author-Name: Gianluca Schiavo Author-X-Name-First: Gianluca Author-X-Name-Last: Schiavo Author-Name: Alessandro Cappelletti Author-X-Name-First: Alessandro Author-X-Name-Last: Cappelletti Author-Name: Sebastian Gehrmann Author-X-Name-First: Sebastian Author-X-Name-Last: Gehrmann Author-Name: Daphna Canetti Author-X-Name-First: Daphna Author-X-Name-Last: Canetti Author-Name: Ohad Shaked Author-X-Name-First: Ohad Author-X-Name-Last: Shaked Author-Name: Shani Fachter Author-X-Name-First: Shani Author-X-Name-Last: Fachter Author-Name: Rachel Yifat Author-X-Name-First: Rachel Author-X-Name-Last: Yifat Author-Name: Ravit Mimran Author-X-Name-First: Ravit Author-X-Name-Last: Mimran Author-Name: Patrice L. (Tamar) Weiss Author-X-Name-First: Patrice L. (Tamar) Author-X-Name-Last: Weiss Title: Evaluating an automated mediator for joint narratives in a conflict situation Abstract: Joint narratives are often used in the context of reconciliation interventions for people in social conflict situations, which arise, for example, due to ethnic or religious differences. The interventions aim to encourage a change in attitudes of the participants towards each other. Typically, a human mediator is fundamental for achieving a successful intervention. In this work, we present an automated approach to support remote interactions between pairs of participants as they contribute to a shared story in their own language. A key component is an automated cognitive tutor that guides the participants through a controlled escalation/de-escalation process during the development of a joint narrative. We performed a controlled study comparing a trained human mediator to the automated mediator. The results demonstrate that an automated mediator, although simple at this stage, effectively supports interactions and helps to achieve positive outcomes comparable to those attained by the trained human mediator. Journal: Behaviour & Information Technology Pages: 1022-1037 Issue: 9 Volume: 39 Year: 2020 Month: 9 X-DOI: 10.1080/0144929X.2019.1637940 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1637940 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:39:y:2020:i:9:p:1022-1037 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1584644_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tobias Kroll Author-X-Name-First: Tobias Author-X-Name-Last: Kroll Author-Name: Stefan Stieglitz Author-X-Name-First: Stefan Author-X-Name-Last: Stieglitz Title: Digital nudging and privacy: improving decisions about self-disclosure in social networks Abstract: Self-disclosure on social network sites (SNSs) constitutes a feedback necessity as well as a potential privacy risk. We integrate both perspectives by studying privacy-related factors that influence self-disclosure: perceived control, trust in provider and perceived privacy risk. We further propose the application of digital nudging as a conceptual basis for interventions that is similar to persuasion but focuses on informed and consistent decision-making. In a qualitative assessment of persuasive elements used by the SNS Facebook, we collect and present currently-used intervention and behaviour change strategies. Two privacy-related nudges are selected for a quantitative study with N = 382 in Germany. Regression analyses show effects of control, trust and risk on self-disclosure. The identified nudges aiming at a higher privacy awareness do not yield clear results. We find indications that nudges may have a converse effect, meaning that reminders to change privacy settings trigger privacy concerns. The results are discussed in respect to short- and long-term changes of perceptions. Furthermore, we propose perceived control as the best influential factor. The study contributes by depicting the current usage of persuasive elements on Facebook and studying their impact on privacy factors. Journal: Behaviour & Information Technology Pages: 1-19 Issue: 1 Volume: 40 Year: 2021 Month: 1 X-DOI: 10.1080/0144929X.2019.1584644 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1584644 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:1:p:1-19 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1598495_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Michael Oduor Author-X-Name-First: Michael Author-X-Name-Last: Oduor Author-Name: Harri Oinas-Kukkonen Author-X-Name-First: Harri Author-X-Name-Last: Oinas-Kukkonen Title: Committing to change: a persuasive systems design analysis of user commitments for a behaviour change support system Abstract: Persuasive systems in different domains have been used to support people in changing their behaviours. These systems motivate desirable behaviour in users by providing relevant information, tracking user progress, and giving them feedback. This study investigates the persuasive features of a web-based information system that supports the enforcement of user commitments. A structural equation modelling approach and analysis of open text responses are used to identify the factors that affect the intention to continue to use the system, to gather users’ perspectives on how the system helps them to stick to their goals and the improvements that could be made. Data (N = 227) collected from the system's users is tested against the proposed research model. The results show that 30% of users’ continuance intention is explained by the implemented persuasive software feature categories (computer-human dialogue support, primary task support, perceived credibility, and social support) and perceived competence. Of these categories, primary task support has the strongest effect on perceived competence and continuance intention. The results also reveal how the system helps users to be consistent in their goals and the lack of specialised social support features. The study concludes with a discussion and recommendations for future research. Journal: Behaviour & Information Technology Pages: 20-38 Issue: 1 Volume: 40 Year: 2021 Month: 1 X-DOI: 10.1080/0144929X.2019.1598495 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1598495 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:1:p:20-38 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1606939_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gillian M. McCarthy Author-X-Name-First: Gillian M. Author-X-Name-Last: McCarthy Author-Name: Edgar R. Rodríguez Ramírez Author-X-Name-First: Edgar R. Author-X-Name-Last: Rodríguez Ramírez Author-Name: Brian J. Robinson Author-X-Name-First: Brian J. Author-X-Name-Last: Robinson Title: Letters to medical devices: a case study on the medical device user requirements of adolescents with type 1 diabetes Abstract: Adolescents and young adults with type 1 diabetes are required to use a variety of persuasive medical technologies to manage their health. However, adolescents’ experiences with and preferences regarding these technologies, and the implications these have on self-management are not broadly recognised. In this case study of a novel method nine adolescents and young adults wrote love letters or break-up letters to one of their medical devices. Four categories of user requirements were constructed from a grounded theory analysis of the letters and follow-up interviews: acquiring and changing medical devices, requiring convenience and practicality for everyday contexts, collecting and using data, and corresponding with preferences and values. Young people are often excluded from research and development regarding medical devices, yet this method was successful in identifying emotional information and requirements to inform the design of medical devices. Journal: Behaviour & Information Technology Pages: 39-48 Issue: 1 Volume: 40 Year: 2021 Month: 1 X-DOI: 10.1080/0144929X.2019.1606939 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1606939 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:1:p:39-48 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1669712_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xu Du Author-X-Name-First: Xu Author-X-Name-Last: Du Author-Name: Juan Yang Author-X-Name-First: Juan Author-X-Name-Last: Yang Author-Name: Brett E. Shelton Author-X-Name-First: Brett E. Author-X-Name-Last: Shelton Author-Name: Jui-Long Hung Author-X-Name-First: Jui-Long Author-X-Name-Last: Hung Author-Name: Mingyan Zhang Author-X-Name-First: Mingyan Author-X-Name-Last: Zhang Title: A systematic meta-Review and analysis of learning analytics research Abstract: As an emerging field of research, learning analytics (LA) offers practitioners and researchers information about educational data that is helpful for supporting decisions in management of teaching and learning. While often combined with educational data mining (EDM), crucial distinctions exist for LA that mandate a separate review. This study aims to conduct a systematic meta-review of LA for mining key information that could assist in describing new and helpful directions to this field of inquiry. Within 901 LA articles analyzed, eight reviews were identified and synthesised to identify and determine consistencies and gaps. Results show that LA is at the stage of early majority and has attracted great research efforts from other fields. The majority of LA publications were focused on proposing LA concepts or frameworks and conducting proof-of-concept analysis rather than conducting actual data analysis. Collecting small datasets for LA research is predominant, especially in K-12 field. Finally, four major LA research topics, including prediction of performance, decision support for teachers and learners, detection of behavioural patterns & learner modelling and dropout prediction, were identified and discussed deeply. The future research of LA is also outlined for purpose of better understanding and optimising learning as well as learning contexts. Journal: Behaviour & Information Technology Pages: 49-62 Issue: 1 Volume: 40 Year: 2021 Month: 1 X-DOI: 10.1080/0144929X.2019.1669712 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1669712 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:1:p:49-62 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1672789_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dominicus Tornqvist Author-X-Name-First: Dominicus Author-X-Name-Last: Tornqvist Author-Name: Jennifer Tichon Author-X-Name-First: Jennifer Author-X-Name-Last: Tichon Title: Motivated to lose? Evaluating challenge and player motivations in games Abstract: Players report losing some games can be as much fun, or more than winning. It is imperative to identify what motivates a player to pursue failure in games due to the importance of many games now used for educational and health purposes. The game’s intended outcomes can be entirely undermined if players would rather lose than win the game. To achieve reliable predictions on the win/lose dilemma, we propose a new model of challenge, Dynamic Probability Response, which quantifies the degree and type of challenge. Many previous studies focus on individual differences in play. This study focuses on how different play motivations interact. Three conceptualisations of winning were tested against each other by giving players a mutually exclusive choice between challenge, gratuitous feedback from interaction (juice hypothesis), and compliance with visual cues denoting victory (game value adoption hypothesis). Each potential motivation for play was derived from psychological theory that is prevalent in the game design literature. Using a within-subject ANOVA, the three hypothesised motivations investigated were each individually supported. Some hypotheses about which motivations can disrupt the game’s goal were supported. Others were not. The applications of these results to game and simulation design are discussed. Journal: Behaviour & Information Technology Pages: 63-84 Issue: 1 Volume: 40 Year: 2021 Month: 1 X-DOI: 10.1080/0144929X.2019.1672789 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1672789 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:1:p:63-84 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1673485_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mehmet Kara Author-X-Name-First: Mehmet Author-X-Name-Last: Kara Author-Name: Kemal Baytemir Author-X-Name-First: Kemal Author-X-Name-Last: Baytemir Author-Name: Fatma Inceman-Kara Author-X-Name-First: Fatma Author-X-Name-Last: Inceman-Kara Title: Duration of daily smartphone usage as an antecedent of nomophobia: exploring multiple mediation of loneliness and anxiety Abstract: This study aims to investigate the multiple mediation of loneliness and anxiety in the relationship between adolescents’ duration of daily smartphone usage and their nomophobia levels, based on social cognitive theory. The data were collected from 274 adolescent smartphone users and analysed through ordinary least-squares regression analysis and bootstrap methods, as well as descriptive statistics and the Pearson correlation. The findings primarily indicated that there is a significant correlation between the duration of daily smartphone usage, loneliness, anxiety, and nomophobia. Additionally, both the single and multiple mediation effects of loneliness and anxiety in the relationship between duration of daily smartphone usage and nomophobia are significant. The findings further indicated that the single mediation effect of anxiety is more powerful compared with other models in which the pair of loneliness and anxiety, and loneliness as a single variable, significantly mediated the relationship. Based on our findings, it was concluded, as consistent with the relevant literature, that as adolescents’ daily smartphone usage increases, they feel more lonely and anxious, and consequently demonstrate more nomophobic behaviours. The current study contributed to the relevant literature by modelling the relationships among duration of daily smartphone usage, loneliness, anxiety, and nomophobia. Journal: Behaviour & Information Technology Pages: 85-98 Issue: 1 Volume: 40 Year: 2021 Month: 1 X-DOI: 10.1080/0144929X.2019.1673485 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1673485 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:1:p:85-98 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1846790_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Muhammad Usman Riaz Author-X-Name-First: Muhammad Usman Author-X-Name-Last: Riaz Author-Name: Luo Xiao Guang Author-X-Name-First: Luo Xiao Author-X-Name-Last: Guang Author-Name: Maria Zafar Author-X-Name-First: Maria Author-X-Name-Last: Zafar Author-Name: Fakhar Shahzad Author-X-Name-First: Fakhar Author-X-Name-Last: Shahzad Author-Name: Muhammad Shahbaz Author-X-Name-First: Muhammad Author-X-Name-Last: Shahbaz Author-Name: Majid Lateef Author-X-Name-First: Majid Author-X-Name-Last: Lateef Title: Consumers’ purchase intention and decision-making process through social networking sites: a social commerce construct Abstract: The growing popularity of social commerce may transform the purchase behaviour of consumers. It is the need of time to investigate the factors that impact the consumers’ purchase intention in the social commerce environment, especially in a developing country like Pakistan. The study is a drive to investigate the factors influencing the purchase intentions of consumers in social commerce. By employing social learning theory, this study proposed a theoretical model to explore the factors affecting consumers’ purchase intention and decision making. A structured questionnaire-based survey was conducted for data collection, and 232 valid responses were analysed using structural equation modelling (SEM) to validate the proposed research model. The results of the study concluded that social commerce constructs in the form of learning from forums and communities, learning from ratings and reviews, and learning from social advertisements were significant predictors of social support constructs. Furthermore, social support constructs such as emotional and informational support significantly contribute to predicting consumer’s purchase intentions in social networking sites. In addition, this study revealed that special focus was needed to build social commerce constructs and social support by the managers of social commerce sites to attain consumers’ purchase intention. Journal: Behaviour & Information Technology Pages: 99-115 Issue: 1 Volume: 40 Year: 2021 Month: 01 X-DOI: 10.1080/0144929X.2020.1846790 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1846790 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:1:p:99-115 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1918248_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Monica G. Maceli Author-X-Name-First: Monica G. Author-X-Name-Last: Maceli Title: Low-cost physical computing platforms for end-user prototyping of smart home systems Abstract: End-user development (EUD) seeks to facilitate the extension and customisation of systems during use, with increasing possibilities as the Internet-of-Things (IoT) computing paradigm becomes widespread and expands into realms such as the smart home. This exploratory research study explores two popular physical computing platforms, oriented towards novice makers, that allow end-user developers to create and deploy an IoT smart home sensor device, as well as visualise the resulting data in the cloud. The end users’ experiences are evaluated against known EUD design principles, finding that the platforms in their current state are only partially able to meet two of the principles. Such end-to-end IoT prototyping platforms are a relatively recent offering of these maker-focused organisations and, despite some issues in their current state, they offer the potential to increase the ability of end-users to prototype across the complex layers of an IoT system. Future possibilities around the data visualisation layer and for integration with visual programming work are identified, to improve the end-users’ ability to deeply customise their IoT systems. Journal: Behaviour & Information Technology Pages: 997-1007 Issue: 10 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1918248 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1918248 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:10:p:997-1007 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1964716_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Alessio Malizia Author-X-Name-First: Alessio Author-X-Name-Last: Malizia Author-Name: Stefano Valtolina Author-X-Name-First: Stefano Author-X-Name-Last: Valtolina Author-Name: Alan Serrano Author-X-Name-First: Alan Author-X-Name-Last: Serrano Author-Name: Monica Maceli Author-X-Name-First: Monica Author-X-Name-Last: Maceli Title: End-user development for smart environments (EUD4SE) Journal: Behaviour & Information Technology Pages: 973-973 Issue: 10 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1964716 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1964716 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:10:p:973-973 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1918249_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Stefano Valtolina Author-X-Name-First: Stefano Author-X-Name-Last: Valtolina Author-Name: Lorenzo Neri Author-X-Name-First: Lorenzo Author-X-Name-Last: Neri Title: Visual design of dialogue flows for conversational interfaces Abstract: Nowadays, new technologies are taking place for enabling conversational interactions between users and bots. Creating conversational interfaces (CI) paves the way for new design challenges. Designers need to use appropriate design specifications for creating a logically sound dialogue endowed with proper visual cues in the case of chatbots that captures the entire user experience. To do it they need the help of domain experts. Experts in mobility, environment, energy, e-health, weather, etc., are the only ones who well-know the specific domain in which the bot will act. Current tools used to design interactive flows of dialogue entail deep programming skills their users need to know. Starting from this consideration, the paper proposes a design environment that offers experts the possibility to design a flow of dialogue without getting lost in technicalities. By using visual language, the expert can specify intents, actions, entities and parameters at the base of the flow of dialogue on which the bot will be created. Then, our engine automatically translates into a bot compliant with the Google DialogFlow technology. Finally, the paper present a preliminary analysis of the system carried out to test its features and how these are reflected in its ease of use. Journal: Behaviour & Information Technology Pages: 1008-1023 Issue: 10 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1918249 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1918249 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:10:p:1008-1023 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1921028_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mateus Carvalho Gonçalves Author-X-Name-First: Mateus Carvalho Author-X-Name-Last: Gonçalves Author-Name: Otávio Neves Lara Author-X-Name-First: Otávio Neves Author-X-Name-Last: Lara Author-Name: Raphael Winckler de Bettio Author-X-Name-First: Raphael Winckler Author-X-Name-Last: de Bettio Author-Name: André Pimenta Freire Author-X-Name-First: André Pimenta Author-X-Name-Last: Freire Title: End-user development of smart home rules using block-based programming: a comparative usability evaluation with programmers and non-programmers Abstract: The use of Smart Homes has grown considerably in the past decade. Enabling end-users to develop rules to program their homes and devices is very important to empower them. Several studies have analysed trigger-action programming tools, primarily using form-based and data-flow approaches for programming interfaces. This study evaluated the usability of a block-based tool for end-user development of rules to control smart homes and compared the difficulties encountered by non-programmers and programmers. Evaluations involved 10 programmers and 10 non-programmers in Brazil. A thematic analysis of 247 problem instances (80 from programmers and 167 from non-programmers) yielded the following themes, with problems related to condition blocks, action blocks, states and actions, time-related tasks, block configuration and personalisation, information architecture, programming logic, conceptual model of smart homes, simulator and debugging, help and technical problems. Despite most non-programmers being able to experiment with blocks, their task completion rates were significantly lower than programmers. The analysis showed aspects where block-based programming can enhance the use for non-programmers. They also confirmed interaction aspects revealed by previous studies using form-based and data-flow approaches that also occur with block-based programming to design smart home rules, with important contributions to improve end-user development tools for smart homes. Journal: Behaviour & Information Technology Pages: 974-996 Issue: 10 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1921028 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1921028 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:10:p:974-996 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1900396_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Andrea Mattioli Author-X-Name-First: Andrea Author-X-Name-Last: Mattioli Author-Name: Fabio Paternò Author-X-Name-First: Fabio Author-X-Name-Last: Paternò Title: Recommendations for creating trigger-action rules in a block-based environment Abstract: Given the growing adoption of Internet of Things (IoT) technologies, several approaches have been presented to enable people to increase their control over their smart devices and provide relevant support. Recommendation systems have been proposed in many domains, but have received limited attention in the area of End-User Development (EUD). We propose a novel approach for formulating recommendations in this area, based on deconstructing trigger-action rules into sequences of elements and the links between them. For this purpose, we propose a solution inspired by methods aimed at addressing the sequence-prediction problem. We have used this approach to provide users with two different types of recommendations: full rules for the one being edited, and parts of rules relevant for the next step to take in order to complete the current rule editing. In this paper, we present the design and a first evaluation of the two different possibilities to generate and display recommendations in a block-based EUD environment for creating automations for IoT contexts. Journal: Behaviour & Information Technology Pages: 1024-1034 Issue: 10 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1900396 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1900396 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:10:p:1024-1034 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1925742_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jean C. S. Rosa Author-X-Name-First: Jean C. S. Author-X-Name-Last: Rosa Author-Name: Pedro D. Valente Author-X-Name-First: Pedro D. Author-X-Name-Last: Valente Author-Name: Leonardo Costa Author-X-Name-First: Leonardo Author-X-Name-Last: Costa Author-Name: Nuno J. Nunes Author-X-Name-First: Nuno J. Author-X-Name-Last: Nunes Author-Name: Ecivaldo de Souza Matos Author-X-Name-First: Ecivaldo de Souza Author-X-Name-Last: Matos Title: Guidelines for braindraw conduction: looking at braindraw under the lens of abduction and semiotics Abstract: Braindraw is a participatory technique in which participants collaboratively design the interface for a proposed solution. Conducting braindraw in different design situations is still a factor of difficulty for its use by human-computer interaction professionals in the software industry, as there is no set of basic guidelines to be followed. In this sense, this article presents a narrative literature review, a set of exploratory case studies to identify initial elements for braindraw conduction, and a case study to evaluate and improve the initial set of elements for braindraw conduction. We analyse the collected data using the thematic analysis method. This resulted in a set of guidelines for braindraw conduction. Journal: Behaviour & Information Technology Pages: 1035-1054 Issue: 10 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1925742 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1925742 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:10:p:1035-1054 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1740787_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ayesha Masood Author-X-Name-First: Ayesha Author-X-Name-Last: Masood Author-Name: Yang Feng Author-X-Name-First: Yang Author-X-Name-Last: Feng Author-Name: Muhammad Imran Rasheed Author-X-Name-First: Muhammad Imran Author-X-Name-Last: Rasheed Author-Name: Ahsan Ali Author-X-Name-First: Ahsan Author-X-Name-Last: Ali Author-Name: Mingchuan Gong Author-X-Name-First: Mingchuan Author-X-Name-Last: Gong Title: Smartphone-based social networking sites and intention to quit: self-regulatory perspective Abstract: Social networking site (SNS) providers and information system (IS) researchers are becoming increasingly interested in the factors that cause individuals to quit SNS. This study integrates the psychological and neurocognitive perspectives to examine the effects of poor sleep quality on the intention to quit. We utilise stress–strain–outcome, guilt, and ego depletion theories to argue that the excessive use of smartphone-based SNSs at night decreases sleep quality. Poor sleep quality increases the failure of self-control on SNS use and guilt, thereby increasing the intention to quit. We tested the hypothesised model by using a sample (N = 701) of Chinese students, which generally support our hypotheses. Journal: Behaviour & Information Technology Pages: 1055-1071 Issue: 11 Volume: 40 Year: 2021 Month: 8 X-DOI: 10.1080/0144929X.2020.1740787 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1740787 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:11:p:1055-1071 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1741684_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Effie Lai-Chong Law Author-X-Name-First: Effie Lai-Chong Author-X-Name-Last: Law Author-Name: Samaneh Soleimani Author-X-Name-First: Samaneh Author-X-Name-Last: Soleimani Author-Name: Dawn Watkins Author-X-Name-First: Dawn Author-X-Name-Last: Watkins Author-Name: Joanna Barwick Author-X-Name-First: Joanna Author-X-Name-Last: Barwick Title: Automatic voice emotion recognition of child-parent conversations in natural settings Abstract: While voice communication of emotion has been researched for decades, the accuracy of automatic voice emotion recognition (AVER) is yet to improve. In particular, the intergenerational communication has been under-researched, as indicated by the lack of an emotion corpus on child–parent conversations. In this paper, we presented our work of applying Support-Vector Machines (SVMs), established machine learning models, to analyze 20 pairs of child–parent dialogues on everyday life scenarios. Among many issues facing the emerging work of AVER, we explored two critical ones: the methodological issue of optimising its performance against computational costs, and the conceptual issue on the state of emotionally neutral. We used the minimalistic/extended acoustic feature set extracted with OpenSMILE and a small/large set of annotated utterances for building models, and analyzed the prevalence of the class neutral. Results indicated that the bigger the combined sets, the better the training outcomes. Regardless, the classification models yielded modest average recall when applied to the child–parent data, indicating their low generalizability. Implications for improving AVER and its potential uses are drawn. Journal: Behaviour & Information Technology Pages: 1072-1089 Issue: 11 Volume: 40 Year: 2021 Month: 8 X-DOI: 10.1080/0144929X.2020.1741684 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1741684 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:11:p:1072-1089 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1742381_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Pierre-Antoine Cinquin Author-X-Name-First: Pierre-Antoine Author-X-Name-Last: Cinquin Author-Name: Pascal Guitton Author-X-Name-First: Pascal Author-X-Name-Last: Guitton Author-Name: Hélène Sauzéon Author-X-Name-First: Hélène Author-X-Name-Last: Sauzéon Title: Designing accessible MOOCs to expand educational opportunities for persons with cognitive impairments Abstract: Despite the promotion of equal access to education, the proportion of persons with disabilities decreases drastically from primary school to higher education, resulting in a lower level of education. This lack of qualification represents an additional obstacle to employment opportunities, reinforcing their exclusion from the social sphere. In recent years, computer-based approaches to education have undergone a real revolution, as reflected by the massive growth of MOOCs platforms. As they are flexible enough, they could provide a real opportunity to create learning environments that are beneficial to persons with disabilities. Unfortunately, most MOOCs are not ‘sufficiently’ accessible, especially for persons with cognitive impairments and limited learning capacities. In this article, we describe the results of a participatory design process that involved students with cognitive impairments and specialists from various fields of expertise and led to the co-design of new functionalities to enhance the accessibility of a MOOC player. We also present the results of a multiple-cases study evaluation of a first prototype, whose results support the positive impact of our design decisions. Finally, we propose an integrative framework for the design of accessible e-learning systems derived from the different needs and guidelines that emerged during the process. Journal: Behaviour & Information Technology Pages: 1101-1119 Issue: 11 Volume: 40 Year: 2021 Month: 8 X-DOI: 10.1080/0144929X.2020.1742381 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1742381 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:11:p:1101-1119 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1891461_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gabriel Kňažek Author-X-Name-First: Gabriel Author-X-Name-Last: Kňažek Author-Name: Jaroslava Suchá Author-X-Name-First: Jaroslava Author-X-Name-Last: Suchá Author-Name: Martin Dolejš Author-X-Name-First: Martin Author-X-Name-Last: Dolejš Author-Name: Helena Pipová Author-X-Name-First: Helena Author-X-Name-Last: Pipová Title: Prevalence of computer-gaming in the general population of adolescents: results from a Czech population-based survey Abstract: While video games can be helpful in personal development, participating in certain gaming activities may lead to negative effects such as video game addiction. The overuse of computer games, which can lead to reduced quality of life and affect a person’s practical skills. Around 3% of adolescents suffer from Internet Gaming Disorder (IGD), there is currently no universally accepted psychometric method. The AICA-S scale was applied to results from 3,901 respondents aged between 11 and 19. During the 2017/2018 school year, a battery of questionnaires in "pen and paper" form was administered to students at primary schools and secondary schools. The respondents were selected from all the regions of the Czech Republic through a random stratified selection to ensure that the respondents were an accurate representation of students across the Czech Republic. The results were obtained using statistical methods such as ANOVA, chi-square tests and t-tests. These results affirm the psychometric quality of AICA-S and note the prevalence of IGD among Czech adolescents. Based on our results, 0.8% of our respondents fulfilled the criteria for an IGD. Journal: Behaviour & Information Technology Pages: 1169-1176 Issue: 11 Volume: 40 Year: 2021 Month: 08 X-DOI: 10.1080/0144929X.2021.1891461 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1891461 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:11:p:1169-1176 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1942989_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sann Ryu Author-X-Name-First: Sann Author-X-Name-Last: Ryu Author-Name: Sang Ryu Author-X-Name-First: Sang Author-X-Name-Last: Ryu Title: Feeling excited and fluent: how consumers respond to the visual appeals of products in an online shopping environment Abstract: Visual appeal is a critical determinant in eliciting positive consumer responses. In an online shopping environment, in which consumers’ interaction with products is limited to the visual, the pictorial representation of products becomes of paramount importance. While product visual appeal is a widely applied concept, relatively little is known about the underlying mechanisms of how consumers process the visual appearance of a product in an online setting and form attitudes toward a newly encountered brand. The purpose of this study is to examine both how varying levels of product visuals online affect aesthetic appreciation and brand attitudes as well as to what extent arousal and processing fluency can link appreciation and attitudes. The levels of online product visual appeals were manipulated in a 2 (good vs. plain package design) × 2 (high vs. low image quality) factorial design (N = 407). The contrast analysis revealed that better product visuals increased the arousal and fluency that consumers experienced. The structural equation modeling showed that consumers’ arousal and fluency mediated the relationship between product visuals and consumers’ aesthetic and attitudinal responses. The regression analysis also indicated that arousal and processing fluency independently affected visual aesthetic appreciation. Journal: Behaviour & Information Technology Pages: 1219-1233 Issue: 11 Volume: 40 Year: 2021 Month: 08 X-DOI: 10.1080/0144929X.2021.1942989 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1942989 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:11:p:1219-1233 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1742380_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sarah L. Buglass Author-X-Name-First: Sarah L. Author-X-Name-Last: Buglass Author-Name: Jens F. Binder Author-X-Name-First: Jens F. Author-X-Name-Last: Binder Author-Name: Lucy R. Betts Author-X-Name-First: Lucy R. Author-X-Name-Last: Betts Author-Name: Jean D.M. Underwood Author-X-Name-First: Jean D.M. Author-X-Name-Last: Underwood Title: Asymmetrical third-person effects on the perceptions of online risk and harm among adolescents and adults Abstract: Although research has identified a range of opportunities, risks, and harms related to online social networking, the public debate on online risks follows a set pattern by which members of older age groups (parents, regulators) hold a picture of members of younger age groups (teenagers, digital natives) at a uniformly high level of risk. Perceptions of online risk, however, are prone to third-person effects in which individuals perceive risks to be more apparent in others than themselves. This study investigated third-person effects across age groups to further our understanding of the set positions found in current public debate. Multivariate analysis was used to compare adolescent and adult users’ personal and third-person perceptions of common psycho-social risks associated with social networking engagement in a sample of 506 UK-based Facebook users (53% male; 13–77 years). Results indicated that rates of exposure to online vulnerabilities were similar for both age groups. However, differences in adult and adolescent perceptions of risk highlighted apparent mismatches between reported exposure to risk and an individual’s perceptions, with adults demonstrating lower personal perceptions and higher third-person perceptions of risk than their adolescent counterparts. The research considers the implications of risk perception on an individual’s online vulnerability. Journal: Behaviour & Information Technology Pages: 1090-1100 Issue: 11 Volume: 40 Year: 2021 Month: 8 X-DOI: 10.1080/0144929X.2020.1742380 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1742380 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:11:p:1090-1100 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1743361_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Banghui Zhang Author-X-Name-First: Banghui Author-X-Name-Last: Zhang Author-Name: Yonghan Zhu Author-X-Name-First: Yonghan Author-X-Name-Last: Zhu Title: Comparing attitudes towards adoption of e-government between urban users and rural users: an empirical study in Chongqing municipality, China Abstract: Urban–rural divide becomes an obstacle to the development of e-government in China. This research devotes to promoting the adoption of e-government in China. It investigates the attitudes of urban residents versus rural residents toward e-government use in Chongqing, one of most important municipalities of China which is fraught with a serious urban–rural divide. A research model is created to assess the differences between urban and rural residents according to previous literatures and theories. A Structural Equation Model approach is employed to examine the research model. The survey data were collected from 596 urban residents and 477 rural residents in Chongqing. The results reveal that there are differences between urban and rural groups. Many enabling factors and inhibiting factors in previous studies, such as perceived behavioural control and resistance to change, can positively influence rural residents’ intentions to use but fail to exert great effects on urban residents’ motivations. Thus, it is necessary for government agencies in China to take actions based on those significant enabling factors and inhibiting factors to promote e-government acceptance. In addition, it is also necessary to conduct deeper research on e-government acceptance of urban residents in China. Journal: Behaviour & Information Technology Pages: 1154-1168 Issue: 11 Volume: 40 Year: 2021 Month: 8 X-DOI: 10.1080/0144929X.2020.1743361 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1743361 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:11:p:1154-1168 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1742382_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christian Meske Author-X-Name-First: Christian Author-X-Name-Last: Meske Author-Name: Iris Junglas Author-X-Name-First: Iris Author-X-Name-Last: Junglas Title: Investigating the elicitation of employees’ support towards digital workplace transformation Abstract: Digital transformation is currently one of the most prominent topics in information systems research. Existing work in this context mainly focuses on the digitalisation of business models and impacts on economy or society. However, with the transformation of business models also come significant IT-induced changes of workplace environments. In this paper, success factors of digital workplace transformation are investigated, thereby adding a micro-perspective to the ongoing research stream on digital transformation. We will show for an organisation in the wholesale industry that the expected work design characteristics have an important influence on the employees’ attitude towards digital workplace transformation. In more detail, we will show that enabling employees to expect being autonomous, competent and connected at the workplace is not only vital for their expected future work performance, but also for their expected well-being in the workplace. Both of the latter, in turn, increase employees’ positive attitudes towards digital workplace transformation and consequently their intentions to actively support the necessary change process. Journal: Behaviour & Information Technology Pages: 1120-1136 Issue: 11 Volume: 40 Year: 2021 Month: 8 X-DOI: 10.1080/0144929X.2020.1742382 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1742382 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:11:p:1120-1136 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1742789_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yiming Xu Author-X-Name-First: Yiming Author-X-Name-Last: Xu Author-Name: He Li Author-X-Name-First: He Author-X-Name-Last: Li Author-Name: Lu Yu Author-X-Name-First: Lu Author-X-Name-Last: Yu Author-Name: Shenghua Zha Author-X-Name-First: Shenghua Author-X-Name-Last: Zha Author-Name: Wu He Author-X-Name-First: Wu Author-X-Name-Last: He Author-Name: Chuang Hong Author-X-Name-First: Chuang Author-X-Name-Last: Hong Title: Influence of mobile devices’ scalability on individual perceived learning Abstract: With the increased popularity of mobile learning, there is a growing demand on the understanding of how the scalable technology, such as mobile devices, influences individual learning behaviours as well as their learning outcome. A theoretical model was built based on the adaptive structuration theory (AST) and the knowledge spiral theory. Using this model, we examined the relationship between structural sources, individuals’ adaptive structural behaviours, and their perceived learning. A Structural Equation Modeling method was employed in our empirical study. Findings indicate that users’ task adaptation had a positive influence on their perceived learning, In addition, their exploitive technology adaptation influenced the ultimate perceived learning, but the impact of users’ exploratory technology adaptation on learning was mediated by their task adaptation. Contrary to expectations, the effect of computer self-efficacy on exploitive and exploratory technology adaptation was negative, and exploratory technology adaptation negatively affected exploitive task adaptation. A detailed discussion of the findings and implications are provided in this paper. Journal: Behaviour & Information Technology Pages: 1137-1153 Issue: 11 Volume: 40 Year: 2021 Month: 8 X-DOI: 10.1080/0144929X.2020.1742789 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1742789 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:11:p:1137-1153 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1743362_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chiahui Yen Author-X-Name-First: Chiahui Author-X-Name-Last: Yen Author-Name: Ming-Chang Chiang Author-X-Name-First: Ming-Chang Author-X-Name-Last: Chiang Title: Trust me, if you can: a study on the factors that influence consumers’ purchase intention triggered by chatbots based on brain image evidence and self-reported assessments Abstract: Nowadays, chatbots is one of the fast rising artificial intelligence (AI) trend relates to the utilisation of applications that interact with users in a conversational format and mimic human conversation. Chatbots allow business to enhance customer experiences and fulfil expectations through real-time interactions in e-commerce environment. Therefore, factors influence consumer’s trust in chatbots is critical. This study demonstrates a chatbots trust model to empirically investigate consumer’s perception by questionnaire from self-reported approach and by electroencephalography (EEG) from neuroscience approach. This study starts from integrating three key elements of chatbots, in terms of machine communication quality aspect, human-computer interaction (HCI) aspect, and human use and gratification (U&G) aspects. Moreover, this study chooses EEG instrument to explore the relationship between trust and purchase intention in chatbots condition. We collect 204 questionnaires and invite 30 respondents to participate the survey. The results indicated that credibility, competence, anthropomorphism, social presence, and informativness have influence on consumer’s trust in chatbots, in turn, have effect on purchase intention. Moreover, the findings show that the dorsolateral prefrontal cortex and the superior temporal gyrus are significantly associated with building a trust relationship by inferring chatbots to influence subsequent behaviour. Journal: Behaviour & Information Technology Pages: 1177-1194 Issue: 11 Volume: 40 Year: 2021 Month: 8 X-DOI: 10.1080/0144929X.2020.1743362 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1743362 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:11:p:1177-1194 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1743756_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Neil Maiden Author-X-Name-First: Neil Author-X-Name-Last: Maiden Author-Name: Konstantinos Zachos Author-X-Name-First: Konstantinos Author-X-Name-Last: Zachos Author-Name: James Lockerbie Author-X-Name-First: James Author-X-Name-Last: Lockerbie Title: Evaluating an information system to provide creative guidance about health-and-safety in manufacturing Abstract: Creativity’s importance to organisations and businesses is now recognised to be a precondition for both design and innovation. One strategy is to introduce new forms of information system that support human creative thinking by their employees. Most successful uses have been in professional disciplines in the creative industries such as design and theatre. This paper reports the design and evaluation of a new information system that was researched and developed to support human creativity in a non-creative industry – health-and-safety in a manufacturing plant. An established risk detection and resolution process in one plant was extended with the new system to support plant employees to think creatively about resolutions to health-and-safety risks. The new system was used in a manufacturing plant for over 3 months. Results revealed that a subset of the risk resolutions generated with the new system were more creative and more complete than risk resolutions generated without the system in a corresponding period. However, the employees needed more time than was available to generate more complete risk resolutions. The evaluation results led to coordinated changes to both the information system and work practices associated with it. Journal: Behaviour & Information Technology Pages: 1195-1218 Issue: 11 Volume: 40 Year: 2021 Month: 8 X-DOI: 10.1080/0144929X.2020.1743756 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1743756 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:11:p:1195-1218 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1957017_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Manuela Chessa Author-X-Name-First: Manuela Author-X-Name-Last: Chessa Author-Name: Fabio Solari Author-X-Name-First: Fabio Author-X-Name-Last: Solari Title: The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and virtual reality social platforms Abstract: Due to the Covid-19 pandemic, millions of people had to stay at home for several months and to move their everyday activities online. From smart-working to online learning, also considering entertainment activities, people started to extensively use platforms for remote communication and for sharing video, text, and audio content. Such systems are able to cope with the need of communicating, but the common feeling is that people, and especially students, are missing the physical relationships with classmates and colleagues. In this paper, we analyse two modalities that can be used to give an online University lecture, by focusing on the ‘sense of presence’, i.e. on the ability to produce into students the psychological sense of being in a classroom together with the teacher and their classmates. We consider a standard web-conferencing system, and a Virtual Reality social platform. We also take into account the ‘usability’ factors, to understand if extended reality systems could be, in a near future, a possible alternative to improve distance lectures and meetings. Journal: Behaviour & Information Technology Pages: 1237-1249 Issue: 12 Volume: 40 Year: 2021 Month: 09 X-DOI: 10.1080/0144929X.2021.1957017 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1957017 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:12:p:1237-1249 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1954693_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Unnikrishnan Radhakrishnan Author-X-Name-First: Unnikrishnan Author-X-Name-Last: Radhakrishnan Author-Name: Konstantinos Koumaditis Author-X-Name-First: Konstantinos Author-X-Name-Last: Koumaditis Author-Name: Francesco Chinello Author-X-Name-First: Francesco Author-X-Name-Last: Chinello Title: A systematic review of immersive virtual reality for industrial skills training Abstract: Virtual reality (VR) training offers the capability to industrial workers to acquire skills and address complex tasks by immersing them in a safe and controlled virtual environment. Immersive VR (IVR) training is adopted in many diverse settings, yet little systematic work currently exists on how researchers have applied it for industrial skills training and if it holds the potential to be applied remotely. In this review, 78 representative studies were analysed to answer three key questions: Is IVR an effective training method for industrial skills training? How is research in this field applied? And how can we make IVR training more effective and applicable for remote training? We can testify that IVR is a promising training method with high effectiveness scores. However, our analysis has uncovered several gaps in the application of IVR training, like the lack of learning theories in the design process and limited metrics beyond time and scores. Additionally, our review also exposed unexplored but intriguing avenues of research, like the utilisation of biosensors for users’ data collection, haptics that increases realism and applications with remote training potential. Journal: Behaviour & Information Technology Pages: 1310-1339 Issue: 12 Volume: 40 Year: 2021 Month: 09 X-DOI: 10.1080/0144929X.2021.1954693 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1954693 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:12:p:1310-1339 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1958060_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ana de Oliveira Author-X-Name-First: Ana Author-X-Name-Last: de Oliveira Author-Name: Mohamed Khamis Author-X-Name-First: Mohamed Author-X-Name-Last: Khamis Author-Name: Augusto Esteves Author-X-Name-First: Augusto Author-X-Name-Last: Esteves Title: GaitWear: a smartwatch application for in-the-wild gait normalisation based on a virtual field study assessing the effects of visual and haptic cueing Abstract: We explore the use of Virtual Reality as a way to simulate field studies via what is known as Virtual Field Studies. This is particularly relevant when inviting participants to the lab is not feasible, or in the case of our work to simulate locomotion in crowded streets from the safety of the lab. We rely on this to assess the effects of four different cues in normalising gait performance in a simulated environment: two baselines from literature (visual and haptic) that have been traditionally explored in the context of a controlled lab environment, and two novel haptic cues that combine temporal and spatial feedback. We compare these in a holistic manner for the first time, capturing not only gait and gaze performance, but usability, perceived workload, and participant preference. Our haptic baseline performed according to the results described in the literature, and together with participants' gaze behaviour and sense of embodiment we start to validate Virtual Field Studies in this domain. We further report that the haptic baseline was the preferred cue by participants, and led to an overall better performance. We conclude with our implementation of GaitWear, a smart watch application that produces this haptic baseline on the fly. Journal: Behaviour & Information Technology Pages: 1292-1309 Issue: 12 Volume: 40 Year: 2021 Month: 09 X-DOI: 10.1080/0144929X.2021.1958060 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1958060 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:12:p:1292-1309 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1938680_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yu-Min Fang Author-X-Name-First: Yu-Min Author-X-Name-Last: Fang Author-Name: Yen-Jung Huang Author-X-Name-First: Yen-Jung Author-X-Name-Last: Huang Title: Comparison of the usability and flow experience of an exercise promotion virtual reality programme for different age groups Abstract: Population aging has become a common phenomenon worldwide, and various virtual reality (VR) applications are emerging. In this study, a VR exercise software programme was designed and compared with conventional exercise equipment in terms of the differences in usability and immersion perceived by middle-aged, older, and young adults. A VR software programme for dumbbell stretching exercise was designed, and 62 participants were invited. The participants were divided into a middle-aged and older adult group and a young adult group. Each participant used the designed software and physical dumbbells to complete three tasks. The results revealed that (1) software usability and immersion differed significantly between middle-aged and older adults and young adults; (2) the mean interface learnability score of the young adults was significantly higher than that of the middle-aged and older adults; and (3) the mean scores of the overall immersion and the four indicators for the VR exercise were higher than those for the physical exercise, regardless of whether the scores were examined among all participants or for the two age groups separately. The results of this study may provide designers within insights into the development VR software for older adults. Journal: Behaviour & Information Technology Pages: 1250-1264 Issue: 12 Volume: 40 Year: 2021 Month: 09 X-DOI: 10.1080/0144929X.2021.1938680 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1938680 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:12:p:1250-1264 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1960606_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Qian Liu Author-X-Name-First: Qian Author-X-Name-Last: Liu Author-Name: Qingyang Tang Author-X-Name-First: Qingyang Author-X-Name-Last: Tang Author-Name: Yanyun Wang Author-X-Name-First: Yanyun Author-X-Name-Last: Wang Title: The effects of pretraining intervention in immersive embodied virtual reality cardiopulmonary resuscitation training Abstract: Providing preparatory information is a pretraining intervention method suitable for high cognitive loads and high-pressure training environments and can significantly improve training effects. In this study, we investigated the impact of the media immersion level and pretraining intervention on cardiopulmonary resuscitation (CPR) training. We conducted a 2 [immersive embodied virtual reality (IEVR) vs. video] by 2 [pretraining intervention vs. no pretraining intervention] between-subject randomised experiment in Yixin, China. The results demonstrated that regardless of the media immersion level, embodied training combined with body movements is effective in improving self-efficacy, knowledge retention, and skill transfer. Although the subjects’ self-efficacy and CPR knowledge were significantly improved after training, the media level did not significantly improve knowledge retention and self-efficacy. Our study suggested that the media immersion level and pretraining intervention strategy have a significant interaction effect on the level of skill transfer. Moreover, the pretraining intervention promoted skills transfer in IEVR training but did not have a similar effect on video embodied training. These results indicate that incorporating a pretraining intervention by providing preparatory information can enhance the learning outcomes in IEVR training. Journal: Behaviour & Information Technology Pages: 1265-1277 Issue: 12 Volume: 40 Year: 2021 Month: 09 X-DOI: 10.1080/0144929X.2021.1960606 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1960606 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:12:p:1265-1277 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1938679_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dixuan Cui Author-X-Name-First: Dixuan Author-X-Name-Last: Cui Author-Name: Christos Mousas Author-X-Name-First: Christos Author-X-Name-Last: Mousas Title: An on-site and remote study during the COVID-19 pandemic on virtual hand appearance and tactile feedback Abstract: A virtual reality (VR) study was conducted both in our lab setting and remotely to investigate the effects of virtual hand appearance and tactile feedback on ownership, external appearance, and tactile sensation embodiment dimensions when participants were instructed to perform an assembly task in a virtual environment. Six experimental conditions that combine hand appearances (abstract, mannequin, and realistic) and tactile feedback (tactile and no tactile) levels were examined. The results of our study indicated that: (1) the more realistic hand had a stronger effect on tactile sensation and external appearance, while the mannequin hand was associated with a greater ownership effect; (2) tactile feedback was associated with a stronger effect on external appearance compared to no tactile feedback; (3) the realistic hand model in conjunction with tactile feedback significantly affected the tactile sensation of the participants; (4) the participants in the lab setting rated the external appearance of the realistic hand model higher than the remote participants; (5) the participants exposed for less than one hour per week to VR rated the tactile sensation in the presence of tactile feedback higher, while they similarly rated the external appearance of the virtual hand model in the presence of a realistic hand model higher when compared to those who were exposed for more than one hour per week to VR; and finally, (6) the younger participants rated the tactile sensation higher than the older participants in the presence of the realistic hand model. In this paper, we discuss our findings and provide design considerations for virtual reality applications that consider virtual hands and tactile feedback. Journal: Behaviour & Information Technology Pages: 1278-1291 Issue: 12 Volume: 40 Year: 2021 Month: 09 X-DOI: 10.1080/0144929X.2021.1938679 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1938679 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:12:p:1278-1291 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1988320_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Konstantinos Koumaditis Author-X-Name-First: Konstantinos Author-X-Name-Last: Koumaditis Author-Name: Christos Mousas Author-X-Name-First: Christos Author-X-Name-Last: Mousas Author-Name: Francesco Chinello Author-X-Name-First: Francesco Author-X-Name-Last: Chinello Title: XR in the era of COVID-19 Journal: Behaviour & Information Technology Pages: 1234-1236 Issue: 12 Volume: 40 Year: 2021 Month: 09 X-DOI: 10.1080/0144929X.2021.1988320 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1988320 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:12:p:1234-1236 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1750702_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: María Luisa Rodríguez-Almendros Author-X-Name-First: María Luisa Author-X-Name-Last: Rodríguez-Almendros Author-Name: María José Rodríguez-Fórtiz Author-X-Name-First: María José Author-X-Name-Last: Rodríguez-Fórtiz Author-Name: Miguel J. Hornos Author-X-Name-First: Miguel J. Author-X-Name-Last: Hornos Author-Name: José Samos-Jiménez Author-X-Name-First: José Author-X-Name-Last: Samos-Jiménez Author-Name: Carlos Rodríguez-Domínguez Author-X-Name-First: Carlos Author-X-Name-Last: Rodríguez-Domínguez Author-Name: Sandra Rute-Pérez Author-X-Name-First: Sandra Author-X-Name-Last: Rute-Pérez Title: Design guide and usability questionnaire to develop and assess VIRTRAEL, a web-based cognitive training tool for the elderly Abstract: In most developed countries, the population is gradually ageing. Due to this, there is an increasing demand for technologies whose design is specifically oriented towards meeting the needs of the elderly. In this paper, we describe a web-based cognitive training tool for elderly people, called VIRTRAEL, which comprises 18 exercises presented in 13 working sessions. In order to reach a high degree of user acceptance, we have applied a user-centred development methodology and a guide defining a set of design principles and usability guidelines specifically intended for older people. Moreover, a usability questionnaire to assess VIRTRAEL has been especially designed to be completed by this type of users. Both guide and questionnaire can be easily applied in other software developments, and especially in those related to the specific domain of cognitive training for this user group. As a means to objectively measure the usability of VIRTRAEL, an EFA (Exploratory Factor Analysis) has been conducted on a 32-item questionnaire with 149 subjects. The results confirm that our proposal is usable and highlight some differences between user groups (female versus male users, and those who live alone versus those living with other people) that should be taken into consideration in future developments. Journal: Behaviour & Information Technology Pages: 1355-1374 Issue: 13 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1750702 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1750702 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:13:p:1355-1374 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1752800_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tao He Author-X-Name-First: Tao Author-X-Name-Last: He Author-Name: Qionghao Huang Author-X-Name-First: Qionghao Author-X-Name-Last: Huang Author-Name: Xiaofeng Yu Author-X-Name-First: Xiaofeng Author-X-Name-Last: Yu Author-Name: Shihua Li Author-X-Name-First: Shihua Author-X-Name-Last: Li Title: Exploring students’ digital informal learning: the roles of digital competence and DTPB factors Abstract: Learning approaches enhanced by digital technologies have gained considerable attention in higher education. Prior research has mainly focused on digital technology adoption in formal learning settings of higher education. Yet, empirical research into discerning what influences a student’s digital informal learning has not been well investigated. This paper proposes that individuals’ digital competence affects their digital informal learning (DIL) intention and actual behaviour. To understand better learners’ DIL and the effects of digital competence, we integrated digital competence into the decomposed theory of planned behaviour (DTPB) model and tested the model by using survey data from university students in Belgium. Here, we have explored different aspects of their DIL behaviours of cognitive, meta-cognitive, social and motivational learning. The findings showed both attitudinal factors in DTPB and digital competence adequately explained students’ DIL. Finally, the roles of digital competence and other DPTB factors are discussed in students’ DIL. Journal: Behaviour & Information Technology Pages: 1406-1416 Issue: 13 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1752800 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1752800 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:13:p:1406-1416 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1754911_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: J. Vasconcelos-Raposo Author-X-Name-First: J. Author-X-Name-Last: Vasconcelos-Raposo Author-Name: M. Melo Author-X-Name-First: M. Author-X-Name-Last: Melo Author-Name: Luís Barbosa Author-X-Name-First: Luís Author-X-Name-Last: Barbosa Author-Name: C. Teixeira Author-X-Name-First: C. Author-X-Name-Last: Teixeira Author-Name: L. Cabral Author-X-Name-First: L. Author-X-Name-Last: Cabral Author-Name: M. Bessa Author-X-Name-First: M. Author-X-Name-Last: Bessa Title: Assessing presence in virtual environments: adaptation of the psychometric properties of the Presence Questionnaire to the Portuguese populations Abstract: Virtual Reality applications have the goal of transporting their users to a given virtual environment (VE). Thus, Presence is a consensual metric for evaluating the VEs' effectiveness. The present study adapts the Presence Questionnaire (PQ) for the Portuguese-speaking population, maintaining the validity of the contents and concepts, to ascertain the psychometric properties of the instrument.The adaptation to Portuguese was achieved through the standard adaptation process of translation and back-translation process. The sample consisted of 451 individuals (268 males and 183 females). Factor reliability ranged from 0.63 to 0.86. Confirmatory factor analysis produced a theoretical model of 21 items distributed among seven factors, where the covariance between some residual item errors was established. The fit indices obtained were $\chi ^2/df = 2.077$χ2/df=2.077, GFI $= 0.936$=0.936, CFI $= 0.937$=0.937, RMSEA $= 0.049$=0.049, P [RMSEA $\leq 0.05$≤0.05], MECVI $= 1.070$=1.070. Results obtained allowed us to consider that the adapted Portuguese version of the PQ, with 21 items, forms a robust and valid questionnaire whose use is recommended to evaluate Presence in virtual reality research programmes, provided that they use samples of the Portuguese language (Europe). Journal: Behaviour & Information Technology Pages: 1417-1427 Issue: 13 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1754911 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1754911 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:13:p:1417-1427 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1748715_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Anil Gupta Author-X-Name-First: Anil Author-X-Name-Last: Gupta Author-Name: Neeraj Dhiman Author-X-Name-First: Neeraj Author-X-Name-Last: Dhiman Author-Name: Anish Yousaf Author-X-Name-First: Anish Author-X-Name-Last: Yousaf Author-Name: Neelika Arora Author-X-Name-First: Neelika Author-X-Name-Last: Arora Title: Social comparison and continuance intention of smart fitness wearables: an extended expectation confirmation theory perspective Abstract: Technological innovations, especially smart fitness wearables, are playing a critical role in the future of fitness and overall well-being. Extant research has examined the adoption of smart fitness wearables, with limited attention paid to continuance intention. The current study attempts to investigate users’ continuance intentions of using smart fitness wearables by combining expectation confirmation theory and social comparison theory. In particular, this paper extends the expectation confirmation model by adding perceived health outcomes and social comparison tendency to understand the continuance intention of smart fitness variables. The model explains 72.8% of continuance intention, and the findings reveal that perceived health outcome and users’ satisfaction predict continuance intention leading to intention to recommend. Furthermore, the findings confirm the positive impact of social comparison tendency on perceived health outcome and users’ satisfaction. Users’ satisfaction is influenced by perceived usefulness, confirmation, perceived health outcome and social comparison tendency. Our study confirms that mere post-adoption perceived usefulness does not guarantee continuance intention, unless the perceived health outcomes are achieved. Journal: Behaviour & Information Technology Pages: 1341-1354 Issue: 13 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1748715 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1748715 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:13:p:1341-1354 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1759691_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yiran Li Author-X-Name-First: Yiran Author-X-Name-Last: Li Author-Name: Liyi Zhang Author-X-Name-First: Liyi Author-X-Name-Last: Zhang Title: Do online reviews truly matter? A study of the characteristics of consumers involved in different online review scenarios Abstract: Online reviews have become one of the most influential persuasive messages concerning decisions making. Researchers have explored different aspects of online reviews and the characteristics of reviewers using various methods; however, few studies have focused on consumers who do not post online reviews after purchasing, resulting in a gap in the research. This study aims to identify consumers’ characteristics and analyze the importance of consumers in different online review scenarios. We employed a fusion analysis framework, which used machine learning to determine the value of different types of consumers; in addition, we quantitatively estimate the relationship between variables and consumer types using econometrics modelling. This research used real consumer data from three data resources, solving problems related to the use of limited questionnaire datasets and single-source data. Through rigorous analysis, we demonstrate that lurkers are more valuable than posters because they can be easily served and create more profit; thus, researchers should consider those who do not post online reviews rather than focusing only on the influence of online reviews and posters. Our findings also provide managerial implications for precision marketing by indicating that e-marketers should employ various marketing strategies and pay attention to different types of consumers, especially lurkers. Journal: Behaviour & Information Technology Pages: 1448-1466 Issue: 13 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1759691 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1759691 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:13:p:1448-1466 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1757760_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Huawei Tu Author-X-Name-First: Huawei Author-X-Name-Last: Tu Author-Name: Weiyang Huan Author-X-Name-First: Weiyang Author-X-Name-Last: Huan Author-Name: Xingdong Yang Author-X-Name-First: Xingdong Author-X-Name-Last: Yang Author-Name: Xiangshi Ren Author-X-Name-First: Xiangshi Author-X-Name-Last: Ren Author-Name: Feng Tian Author-X-Name-First: Feng Author-X-Name-Last: Tian Title: ArmMenu: command input on distant displays with proprioception based lateral arm movements Abstract: In this paper, we present ArmMenu, a command input approach for distant displays. ArmMenu has a circular interface like pie menus and menu selection is performed by proprioception-based lateral arm movements. We implemented ArmMenu with an off-the-shelf body tracking device (Kinect) and conducted two experiments to validate its efficacy. In the first experiment, we explored the design space of ArmMenu by varying the number of menu items, with exposed or hidden menu modes. Users can operate up to 8-item menus with high selection accuracy (>98%). ArmMenu was fast and accurate even with the hidden menu mode. The second experiment compared the performance of ArmMenu and touchless marking menus. While having similar selection accuracy, ArmMenu was faster and more preferable by users. Our studies consequently demonstrate ArmMenu's effectiveness for command input on distant displays. Journal: Behaviour & Information Technology Pages: 1428-1447 Issue: 13 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1757760 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1757760 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:13:p:1428-1447 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1752308_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Junfang Jia Author-X-Name-First: Junfang Author-X-Name-Last: Jia Author-Name: Valeriia Tumanian Author-X-Name-First: Valeriia Author-X-Name-Last: Tumanian Author-Name: Guoqiang Li Author-X-Name-First: Guoqiang Author-X-Name-Last: Li Title: In favour of or against multi-lingual Q&A sites? Exploring the evidence from user and knowledge perspectives Abstract: Many Q&A sites initially run only in English, and then gradually release their multi-lingual variants to serve users who speak other languages. The launch of such multi-lingual sites always lead to an intense dispute about the pros and cons of multi-lingual sites. Although all arguments and concerns sound reasonable, people can rarely provide solid evidence to convince each other. In this paper, from users' comments about the launch of several non-English Stack Overflow sites, we first identify three major concerns including community split, knowledge needs and interests in other languages, and knowledge fragmentation and duplication. To validate these three concerns, we conduct an evidence-based data analysis and comparison of user characteristics, tag usage and cross-site links between the Russian Stack Overflow and the English Stack Overflow on these three concerns. Our study sheds light on the existence value and risks of multi-lingual Q&A sites. Journal: Behaviour & Information Technology Pages: 1390-1405 Issue: 13 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1752308 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1752308 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:13:p:1390-1405 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1751289_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ramón Tirado-Morueta Author-X-Name-First: Ramón Author-X-Name-Last: Tirado-Morueta Author-Name: Rosa García-Ruiz Author-X-Name-First: Rosa Author-X-Name-Last: García-Ruiz Author-Name: Ángel Hernando-Gómez Author-X-Name-First: Ángel Author-X-Name-Last: Hernando-Gómez Author-Name: Paloma Contreras-Pulido Author-X-Name-First: Paloma Author-X-Name-Last: Contreras-Pulido Author-Name: José Ignacio Aguaded-Gómez Author-X-Name-First: José Ignacio Author-X-Name-Last: Aguaded-Gómez Title: From Internet access to problematic use: multigroup analysis of push and pull factors Abstract: Frequency of Internet use is usually emphasised, in systematic reviews and meta-analyses, as a risk factor in problematic Internet use (PIU). Likewise, studies that focus on the analysis of online activities associated to PIU offer confounding results, although they coincide in pointing out the relevance of motivations associated to online activities. The Internet Addiction Model (IAM) offers a comprehensive focus of the influence of Internet activity on PIU. Which differentiates between aspects inherent to the needs of individuals (push factors) associated with negative consequences, and aspects of the Internet that help satisfy such needs (pull factors). However, it is a conceptual model requiring empirical evidence. This study utilised a cross-generational sample (N = 575) of adolescent students and young adults in Spain. Considering the IAM, the objectives were to (a) verify the effect of the frequency of Internet use in multiple contexts on motivations – push factors – (b) verify the relationship between push factors and IPU, and (c) determine the moderating effect of social relation activities, online games, and antisocial entertainment – pull factors – . The data supported the relationship between push factors – escape, fantasy, and social interaction – and PIU, and revealed the complexity of moderating pull factors. Journal: Behaviour & Information Technology Pages: 1375-1389 Issue: 13 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1751289 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1751289 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:13:p:1375-1389 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1767207_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Stefanie Hillig Author-X-Name-First: Stefanie Author-X-Name-Last: Hillig Author-Name: Romy Müller Author-X-Name-First: Romy Author-X-Name-Last: Müller Title: How do conversational case-based reasoning systems interact with their users: a literature review Abstract: Conversational case-based reasoning (CCBR) systems retrieve past cases that are similar to a current problem by eliciting situation descriptions in interactive dialogues with their users. To find out how such human-machine cooperation is put into practice, the present article reviews the CCBR literature and extracts a list of dialogue principles – interaction techniques by means of which CCBR systems communicate with their users. Seven dialogue principles are identified and explained: mixed initiative, question selection and ordering, dealing with abstraction and expertise, explanations, visualisation and highlighting, dialogue termination, and evaluation support. The results reveal that current CCBR systems already make great efforts to put user needs into the centre of the interaction. At the same time, the current implementation of dialogue principles that adjust CCBR systems to user needs raise questions about who should be in control of these adjustments, what levels of human-computer interaction should be adjusted, and what goals should guide adjustment decisions. Moreover, the present review highlights a number of limitations concerning the methodology and contents of CCBR research, and points out questions for future research on human-computer interaction in CCBR systems. Journal: Behaviour & Information Technology Pages: 1544-1563 Issue: 14 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1767207 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1767207 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:14:p:1544-1563 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1771417_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Huishan Pang Author-X-Name-First: Huishan Author-X-Name-Last: Pang Author-Name: Ying Ge Author-X-Name-First: Ying Author-X-Name-Last: Ge Author-Name: Jibo He Author-X-Name-First: Jibo Author-X-Name-Last: He Author-Name: Lingcong Zhang Author-X-Name-First: Lingcong Author-X-Name-Last: Zhang Title: Eye-tracking study of the celebrity effect on microblogging browsing: an example from Sina microblog Abstract: In this study, 89 college students were selected as research participants and the eye-tracking method was used to explore their browsing patterns and cognitive processing mechanisms for microblogging pages of celebrities and non-celebrities. Results showed that participants were more interested in the microblogging pages of celebrities than non-celebrities. Different types of participants had different cognitive processing strategies for microblogging pages: frequent bloggers used top-down processing methods to process the microblogging pages and infrequent bloggers used bottom-up methods for more sophisticated processing. Participants also had different degrees of cognitive processing for different regions of the microblogging pages. All participants gave priority to the processing of microblog contents, but the processing of celebrity microblog pages showed the dominant effect of profile picture, and the priority of blogger information was revealed in the processing of non-celebrity microblogs. Journal: Behaviour & Information Technology Pages: 1564-1578 Issue: 14 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1771417 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1771417 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:14:p:1564-1578 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1760938_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Abhishek Dwivedi Author-X-Name-First: Abhishek Author-X-Name-Last: Dwivedi Author-Name: Clifford Lewis Author-X-Name-First: Clifford Author-X-Name-Last: Lewis Title: How millennials’ life concerns shape social media behaviour Abstract: Two characteristics of millennial behaviour motivate the present study – an increasing concern for various life issues, and an increasing level of social media usage. In the present study, we focused on millennials’ societal concerns, financial concerns and social exclusion concerns and examined how these concerns influence social media behaviour. Adopting the compensatory consumer behaviour framework, we proposed that millennials’ social media behaviour can be understood as a form of compensatory consumption, that is, a coping mechanism for dealing with major life concerns. Data collected from a commercial survey of Australian millennials supported most of our hypotheses. We observed that social exclusion concerns directly influenced social media behaviour, whereas societal and financial concerns influence social media behaviour indirectly through influencing social exclusion concerns. Our proposed model explained more than half of the variance in social exclusion concerns, and more than one-third of the variance in social media behaviour. Journal: Behaviour & Information Technology Pages: 1467-1484 Issue: 14 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1760938 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1760938 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:14:p:1467-1484 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1766115_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ling-Yen Pan Author-X-Name-First: Ling-Yen Author-X-Name-Last: Pan Author-Name: Heng-Chiang Huang Author-X-Name-First: Heng-Chiang Author-X-Name-Last: Huang Author-Name: Chih-Huei Ko Author-X-Name-First: Chih-Huei Author-X-Name-Last: Ko Title: A prideful posting a day keeps admiring readers awake: voluntary bloggers in a self-construal framework Abstract: This study develops a self-construal framework containing both individual- and social-level variables to explain bloggers’ inner motivations to create contents voluntarily. With the aim of bridging the gaps in previous blogger-related studies, this research explores intrinsic and psychological benefits behind voluntary bloggers’ sharing behaviour via social network sites or weblogs. The proposed structural equation model is tested with survey data from 414 bloggers, and all hypotheses are statistically supported. The findings indicate that voluntary bloggers’ involvement results from self-reassurance, which is induced by a self-construction process comprising both independent and interdependent selves. This study enriches extant literature on bloggers’ behaviour by incorporating self-construal theory into the sphere of creating contents. In essence, the self-construal model paves the way for future comprehensive psychological frameworks, which can help researchers and practitioners deepen their understanding of blogger enthusiasm in self-building. Journal: Behaviour & Information Technology Pages: 1528-1543 Issue: 14 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1766115 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1766115 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:14:p:1528-1543 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1764106_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jennifer (M.I) Loh Author-X-Name-First: Jennifer (M.I) Author-X-Name-Last: Loh Author-Name: Jane Strachan Author-X-Name-First: Jane Author-X-Name-Last: Strachan Author-Name: Raechel Johns Author-X-Name-First: Raechel Author-X-Name-Last: Johns Title: How rude is rude: an exploratory study among Australian Millennials, Generation ‘X’ and Baby Boomers mobile phone users Abstract: Research in both Organizational Behavior and Organizational Psychology has found that incivility via mobile phone technology has reached pandemic proportions in our contemporary society with significant negative impacts including poor physical and mental health. Porath and Pearson’s incivility spiral theory posits that the low intensity nature of incivility does not exclude it from becoming a precursors of workplace violence, aggression, harassment and conflict. In fact, incivility has become even more prevalent through the advancement of technology (i.e. mobile phone), increased global interactions and cultural diversity. Despite this, there is limited understanding on the antecedents of mobile phone incivility and whether different generations of Australian mobile users perceived incivility on the phone differently. To address this gap, participants from Generation ‘Y’(Millennials), Generation ‘X’ and Baby Boomers were recruited through snowball sampling and interviewed qualitatively about their lived experiences of mobile phone incivility. Using an Interpretative Phenomenological Approach (IPA), five main themes were identified. Results also indicated that Baby Boomers and Generation ‘X’ tend to be less tolerant of technological incivility than Millennials. This suggests potential intergenerational differences among different generations of Australians, resulting in negative interpersonal interactions. Journal: Behaviour & Information Technology Pages: 1516-1527 Issue: 14 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1764106 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1764106 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:14:p:1516-1527 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1761450_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dirk Lewandowski Author-X-Name-First: Dirk Author-X-Name-Last: Lewandowski Author-Name: Yvonne Kammerer Author-X-Name-First: Yvonne Author-X-Name-Last: Kammerer Title: Factors influencing viewing behaviour on search engine results pages: a review of eye-tracking research Abstract: Eye-tracking research is beneficial for better understanding user behaviour in search engines. The present paper presents a comprehensive narrative literature review of eye-tracking studies examining factors influencing users’ viewing behaviour on results pages of search engines. Discipline-specific databases from Psychology, Computer Science, and Library and Information Science, as well as one multidisciplinary database have been searched for relevant articles. Criteria for inclusion were that a paper reported empirical results from an eye-tracking study in which effects of a specific factor on users’ viewing behaviour on search engine results pages (SERPs) were examined, with inferential statistical results being reported. This led to a set of 41 papers that were further examined. The papers were grouped into three categories according to three types of factors that may affect individuals’ web search activities: contextual factors, resource factors, and individual factors. Papers were assigned to these categories and subsequently to sub-categories. Overall, while for some sub-categories robust findings can be reported, we found results in many sub-categories to be inconclusive. For future research, we recommend a shift from small-scale studies examining single factors to more comprehensive and theory-driven research using larger sample sizes. Journal: Behaviour & Information Technology Pages: 1485-1515 Issue: 14 Volume: 40 Year: 2021 Month: 10 X-DOI: 10.1080/0144929X.2020.1761450 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1761450 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:14:p:1485-1515 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1773538_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Adeel Luqman Author-X-Name-First: Adeel Author-X-Name-Last: Luqman Author-Name: Ayesha Masood Author-X-Name-First: Ayesha Author-X-Name-Last: Masood Author-Name: Fakhar Shahzad Author-X-Name-First: Fakhar Author-X-Name-Last: Shahzad Author-Name: Muhammad Shahbaz Author-X-Name-First: Muhammad Author-X-Name-Last: Shahbaz Author-Name: Yang Feng Author-X-Name-First: Yang Author-X-Name-Last: Feng Title: Untangling the adverse effects of late-night usage of smartphone-based SNS among University students Abstract: Smartphone-based Social networking sites (SNS) use changed the ways that individuals are increasingly becoming free and flexible to engage in social media wherever and whenever they like. However, there have been few studies that ask possible adverse effects of the late-night usage of Smartphone-based SNS. The current aims to explore the effects of late-night extreme social, cognitive, and hedonic usages of social media, such as poor sleep quality (PSQ) and cognitive function depletion (CFD). Drawing from stress–strain-outcome and ego-depletion theories, we argue that late-night Smartphone-based SNS usage is a reason for sleep deprivation, thereby leading to the depletion of cognitive function with the inducement of poor academic performance. The study opted for an empirical study (N = 701), based on a dual theoretical model measured by using the adapted scale from well-established and reliable studies. This study determined that Smartphone-based SNS use for personal gratification at night affects PSQ, thereby relating to significant CFD during the day. Consequently, it influences the academic performance of the users. We also discussed the implications for the service provider, users, especially students, and others who are working with the dark side of SNSs use. Journal: Behaviour & Information Technology Pages: 1671-1687 Issue: 15 Volume: 40 Year: 2021 Month: 11 X-DOI: 10.1080/0144929X.2020.1773538 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1773538 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:15:p:1671-1687 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1773926_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hyeon-Cheol Kim Author-X-Name-First: Hyeon-Cheol Author-X-Name-Last: Kim Author-Name: Zong-yi Zhu Author-X-Name-First: Zong-yi Author-X-Name-Last: Zhu Title: The moderating role of acculturation in fostering young Chinese moviegoers’ sustainable e-WOM behaviour in Korea Abstract: The purpose of this study was to determine the most important factor that determines young Chinese social network service (SNS) users’ sustainable electronic word-of-mouth (e-WOM) behaviour in Korea. This study focuses on users’ online flow experience to demonstrate sustainable e-WOM behaviour to develop a new customer base for Korean movie distributors and considers the acculturation effects in the flow theory model. We followed the flow theory approach for developing the measures of constructs and examined previous related studies to predict the relationships among the variables. Data were collected from 185 Chinese moviegoers attending Korean universities. Using SmartPLS 2.0 for statistical analysis, we found positive relationships between each pair of variables. Our research findings can offer insights to marketers who are interested in understanding the online behaviour of Chinese students in Korean universities and in establishing strategies to build relationships with them. Journal: Behaviour & Information Technology Pages: 1688-1699 Issue: 15 Volume: 40 Year: 2021 Month: 11 X-DOI: 10.1080/0144929X.2020.1773926 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1773926 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:15:p:1688-1699 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1772879_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mauro Cherubini Author-X-Name-First: Mauro Author-X-Name-Last: Cherubini Author-Name: Luca Reut Author-X-Name-First: Luca Author-X-Name-Last: Reut Author-Name: James Tyler Author-X-Name-First: James Author-X-Name-Last: Tyler Author-Name: Martin Ortlieb Author-X-Name-First: Martin Author-X-Name-Last: Ortlieb Title: Inattentive, imprudent and inapt: discovering inadequacies of ICT during life-changing events through the lens of non-users Abstract: Life-changing events (or LCEs) can alter a person's status quo and threaten well-being. Previous research investigated distinct LCEs, where participants already used technology routinely. This paper reports the results of two field studies through which we compared supports people refer to when experiencing different LCEs. Together with users of technology, our sampling included participants who specifically did not refer to online services and tools to seek help during their LCE. We found that popular services people refer to are inattentive to the needs of people experiencing an LCE as they do not allow forms of progressive engagement and disclosure within the service. We also found that popular services are imprudent as their design might expose users experiencing an LCE to more sources of stress. Finally, we found that these services are inapt to support these users as they do not provide direct forms of interactions with experts. Journal: Behaviour & Information Technology Pages: 1643-1670 Issue: 15 Volume: 40 Year: 2021 Month: 11 X-DOI: 10.1080/0144929X.2020.1772879 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1772879 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:15:p:1643-1670 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1772368_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sara Moussawi Author-X-Name-First: Sara Author-X-Name-Last: Moussawi Author-Name: Raquel Benbunan-Fich Author-X-Name-First: Raquel Author-X-Name-Last: Benbunan-Fich Title: The effect of voice and humour on users’ perceptions of personal intelligent agents Abstract: Personal Intelligent Agents (PIAs) like Siri and Alexa are becoming more popular among users. In this paper, we investigate the effect of humour and voice of personal intelligent agents, their impact on users’ perceptions of intelligence and anthropomorphism, and the relationship of these perceptions with cognitive- and emotion-based trust. The results from an online experiment show that humour and voice significantly and positively influence users’ perceptions of anthropomorphism. These perceptions positively impact users’ emotion-based trust, which increases their intention to use the PIA. We also find that perceptions of intelligence shape users’ cognitive-based trust in the PIA. Our model is novel because it examines two key design characteristics of PIAs and articulates their effects on user perceptions. The effect of human-like characteristics, specifically humour and voice, on perceptions of intelligence and anthropomorphism and the potential impact on users’ cognitive- and emotion-based trust in PIAs have not been explored in an IS context. Journal: Behaviour & Information Technology Pages: 1603-1626 Issue: 15 Volume: 40 Year: 2021 Month: 11 X-DOI: 10.1080/0144929X.2020.1772368 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1772368 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:15:p:1603-1626 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1772878_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Matthias Budde Author-X-Name-First: Matthias Author-X-Name-Last: Budde Author-Name: Jan Felix Rohe Author-X-Name-First: Jan Felix Author-X-Name-Last: Rohe Author-Name: Lina Hirschoff Author-X-Name-First: Lina Author-X-Name-Last: Hirschoff Author-Name: Patrick Schlosser Author-X-Name-First: Patrick Author-X-Name-Last: Schlosser Author-Name: Michael Beigl Author-X-Name-First: Michael Author-X-Name-Last: Beigl Author-Name: Jussi Holopainen Author-X-Name-First: Jussi Author-X-Name-Last: Holopainen Author-Name: Andrea Schankin Author-X-Name-First: Andrea Author-X-Name-Last: Schankin Title: SpaceMaze: incentivizing correct mobile crowdsourced sensing behaviour with a sensified minigame Abstract: Modern mobile phones are equipped with many sensors, which can increasingly be used to sense various environmental phenomena. In particular, mobile sensing has enabled crowdsourced data collection at an unprecedented scale. However, as laypersons are involved in this, concerns regarding the data quality arise. This work explores the gamification of smartphone-based measurement processes in practice by embedding a sensing task into a mobile minigame. The underlying idea is – rather than to educate the user on how to correctly perform a measurement task – to opportunistically execute the measurement in the background once the smartphone is in a suitable context. To this end, this paper presents the design and evaluation of SpaceMaze, a smartphone game with the goal of minimising user error by introducing appropriate game mechanics to influence the phone context, using the example of mobile noise level monitoring. A large user study that compares SpaceMaze to two non-gamified apps for noise level monitoring (N = 360 in total) shows that SpaceMaze can successfully reduce user errors when compared to simple non-gamified ambient noise level monitoring applications and that the minigame is generally perceived as being enjoyable. Solutions for remaining problems, such as noise generated by the players, are discussed. Journal: Behaviour & Information Technology Pages: 1627-1642 Issue: 15 Volume: 40 Year: 2021 Month: 11 X-DOI: 10.1080/0144929X.2020.1772878 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1772878 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:15:p:1627-1642 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1771418_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jiaxin Zhang Author-X-Name-First: Jiaxin Author-X-Name-Last: Zhang Author-Name: Yan Luximon Author-X-Name-First: Yan Author-X-Name-Last: Luximon Title: A quantitative diary study of perceptions of security in mobile payment transactions Abstract: While mobile payment services have been flourishing in China, users have continually questioned the security of these transactions. Although customization has been proposed as a vital factor for mobile commerce, minimal knowledge exists regarding how it affects users’ perceived security in mobile payment transactions. A quantitative diary study was therefore conducted to provide insight into the personality traits that motivate customization behaviors in security, and how such behaviors influence perceived security under different use contexts in relation to mobile payments. First, an instrument for the diary study was developed through an interview. Then, 134 responses from mobile payment users were used to examine the relationships between personality traits and customization behaviors. Among them, the diary was completed by 67 mobile payment users who reported their perceived security for 1094 recoded payment events across various use contexts for periods ranging between 5 and 15 days. The results showed that the personality traits of extraversion and intellect influence users’ customization behaviors and these behaviors have a positive effect on perceived security. Additionally, the relationship between customization behaviors and perceived security was moderated by the task and technical contexts. Based on these findings, design implications and opportunities for mobile payment services are described. Journal: Behaviour & Information Technology Pages: 1579-1602 Issue: 15 Volume: 40 Year: 2021 Month: 11 X-DOI: 10.1080/0144929X.2020.1771418 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1771418 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:15:p:1579-1602 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1787515_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Md Rifayat Islam Rushan Author-X-Name-First: Md Rifayat Islam Author-X-Name-Last: Rushan Title: The way you listen to music: effect of swiping direction and album arts on adoption of music streaming application Abstract: Digital music is a multi-billion-dollar industry, and online streaming is the significant contributor to this revenue pie. Major streaming service providers, e.g. Spotify, Apple music, Deezer etc. are operating with the almost same number of songs and price propositions. With all these options available, which one is better to choose when there is no price differentiation? This study investigates how to bring differentiation that will increase the likelihood of adoption of music streaming applications through delivering user-centric experiential design to consumers with two features, swiping direction and album arts. Specifically, this research examines whether swiping direction affects adoption and also investigates the combination of album arts and swiping direction that is fluent to process and increase the likelihood of adoption. We built our hypotheses upon the theory of processing fluency and formulated the proposition that atypical design is fluent comparing to typical design for adoption. Two online experimental studies and a field study were adopted. Across all the three studies, the results revealed support for atypical design that increases the likelihood of adoption of music streaming applications. Our findings have implications for streaming providers to differentiate their products through atypical experiential design elements that increase both usability and adoption. Journal: Behaviour & Information Technology Pages: 1806-1827 Issue: 16 Volume: 40 Year: 2021 Month: 12 X-DOI: 10.1080/0144929X.2020.1787515 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1787515 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:16:p:1806-1827 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1778787_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hyunjin Kang Author-X-Name-First: Hyunjin Author-X-Name-Last: Kang Author-Name: Eun Hwa Jung Author-X-Name-First: Eun Hwa Author-X-Name-Last: Jung Title: The smart wearables-privacy paradox: A cluster analysis of smartwatch users Abstract: Smart wearables are revolutionising how users communicate and acquire information. Yet, the user benefits of smart wearables largely depend on the devices’ ability to collect and analyze a large amount of user data, shaping smart wearables-privacy paradox. The current study explores user responses to the smart wearables-privacy paradox through a survey with smartwatch users (N = 494). Using a cluster analysis method, we identified three distinct groups of smartwatch users – ambivalent, benefit-oriented, and neutral – based on their responses to the smart wearables-privacy paradox. The ambivalent users, who exhibit high levels of both perceived benefit and privacy concerns, were the largest group, followed by benefit-oriented, and neutral groups. We found that the ambivalent users, compared to the benefit-oriented users, tend to be young, male and highly educated, and to show high levels of technology self-efficacy and smartwatch usage. However, the ambivalent users displayed less positive attitudes and a lower continued intention of using the smartwatches than the benefit-oriented users. Journal: Behaviour & Information Technology Pages: 1755-1768 Issue: 16 Volume: 40 Year: 2021 Month: 12 X-DOI: 10.1080/0144929X.2020.1778787 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1778787 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:16:p:1755-1768 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1781259_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hadas Chassidim Author-X-Name-First: Hadas Author-X-Name-Last: Chassidim Author-Name: Christos Perentis Author-X-Name-First: Christos Author-X-Name-Last: Perentis Author-Name: Eran Toch Author-X-Name-First: Eran Author-X-Name-Last: Toch Author-Name: Bruno Lepri Author-X-Name-First: Bruno Author-X-Name-Last: Lepri Title: Between privacy and security: the factors that drive intentions to use cyber-security applications Abstract: Installing security applications is a common way to protect against malicious apps, phishing emails, and other threats in mobile operating systems. While these applications can provide essential security protections, they also tend to access large amounts of people's sensitive information. Therefore, individuals need to evaluate the trade-off between the security features and the privacy invasion when deciding on which protection mechanisms to use. In this paper, we examine factors affecting the willingness to install mobile security applications by taking into account the invasion levels and security features of cyber-security applications. To this end, we propose a visual language that depicts the coverage of different security features as well as privacy intrusiveness levels. Our user study (n=300) shows that users assessing security applications find their trade-off balance in highly secure apps with a medium level of privacy invasion. The results indicate that a low privacy invasion might signal that the security application provides less security. We discuss these findings in the context of understanding the trade-off between privacy and security. Journal: Behaviour & Information Technology Pages: 1769-1783 Issue: 16 Volume: 40 Year: 2021 Month: 12 X-DOI: 10.1080/0144929X.2020.1781259 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1781259 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:16:p:1769-1783 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1777327_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ying Tang Author-X-Name-First: Ying Author-X-Name-Last: Tang Author-Name: Khe Foon Hew Author-X-Name-First: Khe Foon Author-X-Name-Last: Hew Author-Name: Xinyue Yuan Author-X-Name-First: Xinyue Author-X-Name-Last: Yuan Author-Name: Chen Qiao Author-X-Name-First: Chen Author-X-Name-Last: Qiao Title: How social instant messaging questions affect replies: a randomised controlled experiment Abstract: Online Q&A has become a very common way for people to find information, and sending instant messages via social networking sites offers new opportunities for companies and individuals to reach out for information at a more private level. Despite the popularity of social instant messaging, little is known about how social instant messaging requests may affect the responses received. This study offers a new contribution by reporting a randomised-controlled study on social instant messaging, in which we phrased a basic request ‘Should I watch the Jurassic World' into 16 variants along four axes: punctuation, number of sentences, scope, and emoji availability, and sent the requests to 160 strangers. The response rate, speed and perceived answer usefulness were measured, indicating that 95% questions received replies, 55% of responses were received within one minute, and 22% were perceived as useful. We also statistically investigated what factors related to the four dimensions might influence the answer usefulness. The results showed that if a request was phrased as an explicit question with ‘?’, addressed to a specific respondent ‘you’, and accompanied with a friendly emoji , it was most likely to receive useful responses. The theoretical and practical implications are discussed. Journal: Behaviour & Information Technology Pages: 1727-1740 Issue: 16 Volume: 40 Year: 2021 Month: 12 X-DOI: 10.1080/0144929X.2020.1777327 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1777327 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:16:p:1727-1740 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1781931_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dragan Lambić Author-X-Name-First: Dragan Author-X-Name-Last: Lambić Author-Name: Biljana Đorić Author-X-Name-First: Biljana Author-X-Name-Last: Đorić Author-Name: Saša Ivakić Author-X-Name-First: Saša Author-X-Name-Last: Ivakić Title: Investigating the effect of the use of code.org on younger elementary school students’ attitudes towards programming Abstract: The aim of this research is to investigate the effect of the use of code.org (particularly Course 2) on elementary school students’ attitudes towards programming, and whether the positive effects of this software are lower for students who are 7 or 8 years old. The research involved 293 students (age range: 7–10). After the use of Course 2 of code.org, the older students (9- and 10-year-olds) expressed a significantly more positive attitude towards programming than the younger ones (7- and 8-year-olds). The total number of the tasks that the students solved successfully in Course 2 shows that the older students were significantly more successful than the younger students, which could have influenced the difference in their attitudes. Based upon the results, it can be concluded that the use of Course 2 of code.org by younger students, who are unable to solve a significant number of the programming tasks, can negatively affect their attitude towards programming. Therefore, Course 2 of code.org should not be used on younger students. Some parts of Course 2 could be used by younger students in accordance with K5 standards, but these tasks should be clearly identified on the code.org website or carefully selected by teachers. Journal: Behaviour & Information Technology Pages: 1784-1795 Issue: 16 Volume: 40 Year: 2021 Month: 12 X-DOI: 10.1080/0144929X.2020.1781931 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1781931 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:16:p:1784-1795 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1784282_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ai-Yun Hsieh Author-X-Name-First: Ai-Yun Author-X-Name-Last: Hsieh Author-Name: Shao-Kang Lo Author-X-Name-First: Shao-Kang Author-X-Name-Last: Lo Author-Name: Yu-Ping Chiu Author-X-Name-First: Yu-Ping Author-X-Name-Last: Chiu Author-Name: Ting Lie Author-X-Name-First: Ting Author-X-Name-Last: Lie Title: Do not allow pop-up ads to appear too early: Internet users’ browsing behaviour to pop-up ads Abstract: This study examines the timing of pop-up advertising appearance and its effect on perceived intrusiveness, advertising irritation and advertising avoidance. Experiment was designed to build a virtual Internet environment (including the main content on the webpage and a pop-up ad) and to manipulate the timing of the pop-up advertising appearance. Participants were invited to participate in two experiments, and then assigned to a specific target browsing task; their advertising browsing activities during the task were measured. In order to measure their cognitive advertising avoidance, an eye-tracking device was utilised to gain objective and accurate psychological information. Results showed that earlier pop-up advertising appearances are associated with a lower consumer fixation count and fixation length; in contrast, pop-up advertising that appears later is associated with a higher fixation count and fixation length. This study attempts to gain more objective and accurate psychological data by using an eye-tracking device to collect information about eye movements associated with the appearance of pop-up advertising to better analyse consumer behaviours towards them. These results offer insights to Internet advertisers and Internet platform companies on how to provide more efficient Internet advertising. Journal: Behaviour & Information Technology Pages: 1796-1805 Issue: 16 Volume: 40 Year: 2021 Month: 12 X-DOI: 10.1080/0144929X.2020.1784282 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1784282 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:16:p:1796-1805 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1776770_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Parisa Ghanouni Author-X-Name-First: Parisa Author-X-Name-Last: Ghanouni Author-Name: Tal Jarus Author-X-Name-First: Tal Author-X-Name-Last: Jarus Author-Name: Jill G. Zwicker Author-X-Name-First: Jill G. Author-X-Name-Last: Zwicker Author-Name: Joseph Lucyshyn Author-X-Name-First: Joseph Author-X-Name-Last: Lucyshyn Title: An interactive serious game to Target perspective taking skills among children with ASD: A usability testing Abstract: Autism spectrum disorder (ASD) is a childhood disorder which affects social and interpersonal communication. Using video game programmes might be considered as complementary assistive technology tools to teach socio-emotional skills; however, there has been limited incorporation of the view and input of key stakeholders during the design of these programmes. This study aimed to collect stakeholders’ ideas by involving 20 participants, including children and youth with high functioning ASD, and their parents, during usability testing of an interactive motion gaming programme that focuses on perspective taking. After developing the game in consultation with stakeholders, we asked participants to provide us with feedback on how to further improve it. Participants commented on three main areas that should be elevated including: (a) design– How it looks and sound, (b) maintaining engagement – How it feels, and (c) fine-tuned feedback. This helped us to incorporate the user’s ideas and enhance the user-friendliness of the system prior to launching the system. This study is one of the first projects that incorporated both children/youth with ASD and their parents’ comments during the development of a novel motion gaming programme to address perspective taking. Journal: Behaviour & Information Technology Pages: 1716-1726 Issue: 16 Volume: 40 Year: 2021 Month: 12 X-DOI: 10.1080/0144929X.2020.1776770 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1776770 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:16:p:1716-1726 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1778089_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xue-shuang Wang Author-X-Name-First: Xue-shuang Author-X-Name-Last: Wang Author-Name: Fu Guo Author-X-Name-First: Fu Author-X-Name-Last: Guo Author-Name: Ming-ming Li Author-X-Name-First: Ming-ming Author-X-Name-Last: Li Author-Name: Xiao-hui Tian Author-X-Name-First: Xiao-hui Author-X-Name-Last: Tian Title: Effects of mobile news interface design features on users’ gaze behaviours and behavioural performance: evidence from China Abstract: The increasing growth in the use of mobile news apps has raised questions on how their interface design features affect users’ gaze behaviours and behavioural performance. To tackle these issues, two experiments (visual browse and search tasks) were designed to investigate the impact of interface design features (colour and layout) on users’ gaze behaviours (fixation count, fixation time ratio and first fixation duration) and behavioural performance (task completion time and search accuracy) with a portable eye tracker. Twenty-four participants were recruited to browse and search for news in different mobile news interfaces with Chinese language. The results showed that mobile news apps with white interfaces attracted more attention and participants needed more time to comprehend the information of white interfaces in the visual browse task. Furthermore, participants achieved higher search efficiency in the visual search task by using interfaces with red keyword and LT-RP (Left Text-Right Picture). In addition, it is noticeable that participants paid more attention to the text than the pictures of mobile news interfaces, and most participants first looked at text and later observed pictures. The findings provide valuable and interesting insights for better understanding users’ gaze behaviours and behavioural performance of mobile news apps. Journal: Behaviour & Information Technology Pages: 1741-1754 Issue: 16 Volume: 40 Year: 2021 Month: 12 X-DOI: 10.1080/0144929X.2020.1778089 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1778089 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:16:p:1741-1754 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1774653_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Daniel Lambton-Howard Author-X-Name-First: Daniel Author-X-Name-Last: Lambton-Howard Author-Name: Jieun Kiaer Author-X-Name-First: Jieun Author-X-Name-Last: Kiaer Author-Name: Ahmed Kharrufa Author-X-Name-First: Ahmed Author-X-Name-Last: Kharrufa Title: ‘Social media is their space’: student and teacher use and perception of features of social media in language education Abstract: Social media is seen as a powerful driver of change for language teaching and learning. Many studies have looked at the use and adoption rates of social media in language education, but studies that take a more fine-grained understanding of the differences between individual features of social media and how they are perceived by learners and teachers are rare. We present an analysis of the results of two workshops in a UK university that illustrate disparities between how individual features of social media are used generally, and how they are used for educational purposes between learners and teachers of languages. To understand the underlying perceptions of and attitudes towards features of social media we performed an inductive thematic analysis of discussion data generated at the workshops. From this we surface three themes: social media as distinct language type; navigating appropriateness; and prioritizing authentic communication flow. From these themes, we offer four design recommendations for practitioners and researchers who wish to incorporate social media in language teaching. These recommendations are: pay attention to specific features of social media and model authentic use; create learner-led and learner-owned spaces; create structured pathways to authentic social media use; and incorporate social media in assessment. Journal: Behaviour & Information Technology Pages: 1700-1715 Issue: 16 Volume: 40 Year: 2021 Month: 12 X-DOI: 10.1080/0144929X.2020.1774653 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1774653 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:16:p:1700-1715 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1673820_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Zhuonan Feng Author-X-Name-First: Zhuonan Author-X-Name-Last: Feng Author-Name: Ningyun Li Author-X-Name-First: Ningyun Author-X-Name-Last: Li Author-Name: Ling Feng Author-X-Name-First: Ling Author-X-Name-Last: Feng Author-Name: Diyi Chen Author-X-Name-First: Diyi Author-X-Name-Last: Chen Author-Name: Changhong Zhu Author-X-Name-First: Changhong Author-X-Name-Last: Zhu Title: Leveraging ECG signals and social media for stress detection Abstract: Stress has become an important health issue with the rapid development of economy and society. The previous work has highlighted the discriminatory power of Electrocardiogram (ECG) and social media for stress detection. However, limitations exist when using single source data for stress detection. Based on the assumption that abnormal heart rate periods are usually caused by stressor or uplifting events, we present a way to integrate heart beat rates and linguistic posts on microblogs for stress detection. We first identify one's abnormal heart rate periods, and then for each such period, we pair up a temporally synchronous and highly matched abnormal posting (stressful/exciting) period detected from microblogs. Our 4-month user study with 10 volunteer college students shows that the performance of the matching between post-based detection results with ECG-based ones can achieve over 84% accuracy for stressful or exciting periods detection, and around 70% accuracy for stressor or uplifting events detection. The results also demonstrate that SDNN is the most appropriate indicators of ECG signals for daily abnormal heart rate and stress detection. Journal: Behaviour & Information Technology Pages: 116-133 Issue: 2 Volume: 40 Year: 2021 Month: 1 X-DOI: 10.1080/0144929X.2019.1673820 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1673820 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:2:p:116-133 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1673821_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jo Vrancken Author-X-Name-First: Jo Author-X-Name-Last: Vrancken Author-Name: Liesbeth De Gryse Author-X-Name-First: Liesbeth Author-X-Name-Last: De Gryse Author-Name: Annemie I. F. Spooren Author-X-Name-First: Annemie I. F. Author-X-Name-Last: Spooren Title: HospiAvontuur: development of a serious game to help young children and their parents during the preparation for an admission at the hospital for elective surgery Abstract: Objective: Young children experience a significant amount of preoperative anxiety prior to surgical procedures and the induction of the general anaesthesia. Reducing preoperative anxiety is often performed by means of premedication. The use of medication has several side effects which could have a negative effect in children. The development and use of a non-pharmacological method for anxiety reduction prior to anaesthesia is subject of several recent studies. In this research paper the development of HospiAvontuur, a game for a smartphone or a mobile device, is described. The objective of the game is to inform young children (age group 4–7 years old) and their parents about an upcoming hospital admission for elective surgery.Materials and Methods: The game was developed and tested during different stages. In the first phase, stakeholders (i.e. children and their parents), were consulted about their views on preoperative preparation. In the second phase the essential game components were defined, followed by the game development. During the third phase the prototype version and the beta version of the game were tested with children of the age group.Results: Stakeholders showed a positive attitude towards a game for preoperative preparation for young children. Results from the testing of the game showed a positive result on the overall fun, characters appreciation and specific game elements appreciation. Children scored high on the knowledge questions.Conclusion: The final version of HospiAvontuur is a game to inform children and their parents for an upcoming admission at the hospital for elective surgery. The game was tested and optimised according to stakeholders feedback. Journal: Behaviour & Information Technology Pages: 134-145 Issue: 2 Volume: 40 Year: 2021 Month: 1 X-DOI: 10.1080/0144929X.2019.1673821 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1673821 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:2:p:134-145 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1679887_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hualong Yang Author-X-Name-First: Hualong Author-X-Name-Last: Yang Author-Name: Helen S. Du Author-X-Name-First: Helen S. Author-X-Name-Last: Du Author-Name: Wei He Author-X-Name-First: Wei Author-X-Name-Last: He Author-Name: Han Qiao Author-X-Name-First: Han Author-X-Name-Last: Qiao Title: Understanding the motivators affecting doctors’ contributions in online healthcare communities: professional status as a moderator Abstract: With the development of e-health, the number of doctors providing consultation services in online healthcare communities (OHCs) is growing. Their aim is to help patients obtain healthcare information and treatment. Since the doctors’ contributions are essential to a sustainable development of OHCs, understanding why doctors contribute to OHCs is crucial. However, the related literature that investigate motivators of doctors’ contribution behaviours in OHCs is scant. OHCs are a type of novel online community through which doctors not only obtain personal compensation but also interact with patients to build their relationship network. Hence, both personal and social motivators may affect doctors’ contributions to OHCs. Based on the theories of self-determination and Maslow’s hierarchy of needs, we established an empirical model to explore the effects of reputation, monetary rewards, doctor–patient interaction and professional status. The empirical results show that both personal and social motivators have positive effects on doctors’ contributions to OHCs, and that doctors’ professional status has a moderating effect. These findings help us understand the motivational mechanisms of doctors’ contributions to OHCs. Journal: Behaviour & Information Technology Pages: 146-160 Issue: 2 Volume: 40 Year: 2021 Month: 1 X-DOI: 10.1080/0144929X.2019.1679887 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1679887 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:2:p:146-160 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1680731_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mehmet Kokoç Author-X-Name-First: Mehmet Author-X-Name-Last: Kokoç Author-Name: Arif Altun Author-X-Name-First: Arif Author-X-Name-Last: Altun Title: Effects of learner interaction with learning dashboards on academic performance in an e-learning environment Abstract: This study aims to investigate learners’ interaction with the learning dashboards as a predictor outcome of an online learning experience and, to what extent this interaction data could be used to predict and/or provide guidance through their academic performance. For this purpose, a prescriptive learning dashboard integrated into an e-learning environment was developed as a learning analytics tool. The participants consisted of 126 higher education students enrolled in the 12-week Computer Networks and Communication course. Data gathered through logs and academic performances of learners were analysed with data mining techniques. The result of cluster analysis, based on interaction with the prescriptive learning dashboard, showed that learners were separated into four groups according to their behavioural patterns. A similar pattern appears when the related clusters are profiled based on the academic performances. At predictive analysis, the study indicates that the interaction with prescriptive learning dashboard had certain effects on academic performance of learners significantly and artificial neural networks algorithm yielded the best performance for predicting academic performance. The results support that the usage prescriptive learning dashboards can be applied in online courses as an instructional aid to improve performance of learners and learning design in e-learning environments. Journal: Behaviour & Information Technology Pages: 161-175 Issue: 2 Volume: 40 Year: 2021 Month: 1 X-DOI: 10.1080/0144929X.2019.1680731 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1680731 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:2:p:161-175 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1680732_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Anja Stevic Author-X-Name-First: Anja Author-X-Name-Last: Stevic Author-Name: Desirée Schmuck Author-X-Name-First: Desirée Author-X-Name-Last: Schmuck Author-Name: Jörg Matthes Author-X-Name-First: Jörg Author-X-Name-Last: Matthes Author-Name: Kathrin Karsay Author-X-Name-First: Kathrin Author-X-Name-Last: Karsay Title: ‘Age Matters’: A panel study investigating the influence of communicative and passive smartphone use on well-being Abstract: Communicative and passive online use have been shown to affect individuals’ well-being in opposite ways. While communicative use is often associated with beneficial outcomes, passive use may even harm individuals’ well-being. However, existing studies have paid insufficient attention to the influence of age on these associations. Additionally, little evidence is available regarding the impact of communicative and passive smartphone use on individuals’ well-being across the life-span. Drawing upon the theoretical approaches of Socioemotional Selectivity Theory, Social Convoy Model, and Social Compensation Hypothesis, we assumed that particularly communicative smartphone use may be beneficial for older adults’ well-being, helping them to maintain their personal relationships. Results of a two-wave panel survey (NT2 = 461) revealed a significant negative influence of passive smartphone use on well-being irrespective of age. In line with the Socioemotional Selectivity Theory and Social Compensation Hypothesis, communicative smartphone use, however, only had a positive influence on well-being for adults older than 63 years, but not for younger adults. Our findings contribute to a broader understanding of the consequences of different types of smartphone use on well-being across generations in the longitudinal context. Journal: Behaviour & Information Technology Pages: 176-190 Issue: 2 Volume: 40 Year: 2021 Month: 1 X-DOI: 10.1080/0144929X.2019.1680732 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1680732 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:2:p:176-190 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1683606_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Emma Russell Author-X-Name-First: Emma Author-X-Name-Last: Russell Author-Name: Thomas Jackson Author-X-Name-First: Thomas Author-X-Name-Last: Jackson Author-Name: Adrian Banks Author-X-Name-First: Adrian Author-X-Name-Last: Banks Title: Classifying computer-mediated communication (CMC) interruptions at work using control as a key delineator Abstract: Computer-mediated communication (CMC) interruptions are a common feature of people’s work activity. In studying interruptions, researchers can understand how people manage and co-ordinate their work when faced with multiple, often competing, demands. However, CMC interruptions are characteristically different from each other and impact people’s work performance in different ways. In this theoretical paper, we define and differentiate between computer-mediated communication (CMC) interruptions, according to the level of control people are able to exert over an interruption at different points in the delivery timeline. Informed by the extant interruptions literature and Action Regulation Theory, a classification framework is provided, to help researchers and work designers distinguish which types of real-world CMC interruption are more or less disruptive, based on levels of control. Using the developed framework, two key research propositions are made, which we encourage future research to attend to. Unique contributions and implications of this paper are discussed. Journal: Behaviour & Information Technology Pages: 191-205 Issue: 2 Volume: 40 Year: 2021 Month: 1 X-DOI: 10.1080/0144929X.2019.1683606 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1683606 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:2:p:191-205 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1683607_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Muhammad Usman Author-X-Name-First: Muhammad Author-X-Name-Last: Usman Author-Name: Usman Javed Author-X-Name-First: Usman Author-X-Name-Last: Javed Author-Name: Aftab Shoukat Author-X-Name-First: Aftab Author-X-Name-Last: Shoukat Author-Name: Nadeem Ahmed Bashir Author-X-Name-First: Nadeem Ahmed Author-X-Name-Last: Bashir Title: Does meaningful work reduce cyberloafing? Important roles of affective commitment and leader-member exchange Abstract: In this study, we examined the direct and indirect relationship (via affective commitment) between meaningful work and cyberloafing. We also tested the moderating role of leader-member exchange (LMX) in the direct relationship between meaningful work and cyberloafing. Time-lagged survey data (three waves, two months apart) were collected from a sample of 232 university alumni who were working full time in 88 firms operating in a wide range of manufacturing and service industries in Pakistan. Data were analysed using PROCESS macro for SPSS, and step-wise regression. The results revealed that meaningful work is negatively related to cyberloafing, both directly and indirectly (via affective organisational commitment). Importantly, we found that LMX moderates the negative relationship between meaningful work and cyberloafing, such that the relationship becomes stronger when LMX is high. We suggest that managers can reduce employees’ involvement in cyberloafing activities by enhancing employees’ experience of meaningful work and developing high-quality relationships with them. Journal: Behaviour & Information Technology Pages: 206-220 Issue: 2 Volume: 40 Year: 2021 Month: 1 X-DOI: 10.1080/0144929X.2019.1683607 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1683607 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:2:p:206-220 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1688392_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tasos Spiliotopoulos Author-X-Name-First: Tasos Author-X-Name-Last: Spiliotopoulos Author-Name: Ian Oakley Author-X-Name-First: Ian Author-X-Name-Last: Oakley Title: Altruistic and selfish communication on social media: the moderating effects of tie strength and interpersonal trust Abstract: Individuals share a diversity of content on social media for a variety of reasons. Research has often described and explained disclosure via the application of a subjective cost–benefit analysis framed around reciprocity, suggesting that people communicate selfishly motivated by the expectation of receiving something in return. This paper investigates the moderating effects of tie strength and interpersonal trust on the relationship between expected reciprocity and intensity of communication between two social media connections. A Facebook application presented participants with a random set of their friends and asked them to rate their friendships in terms of these values. Overall, 90 participants rated 1728 friendships, while the application collected 11 activity variables depicting the actual communication that has taken place in each pair of connections. A principal component analysis was used to distinguish between text- and photograph-related communication, and two moderated multiple regressions were conducted to establish the moderating effects. The results show significant moderating effects of tie strength and trust on the communication around photographs, but not around text. This study contributes to communication research by explicating the ways that tie strength and trust affect patterns of communication on social media. Implications for social media researchers and designers are discussed. Journal: Behaviour & Information Technology Pages: 320-336 Issue: 3 Volume: 40 Year: 2021 Month: 2 X-DOI: 10.1080/0144929X.2019.1688392 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1688392 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:3:p:320-336 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1687755_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Michael Dee Workman Author-X-Name-First: Michael Dee Author-X-Name-Last: Workman Title: Antecedents of social media activism: an analytical study of a controversial topic Abstract: Using a data mining and deep machine learning technology and method, we conducted a multi-staged investigation of whether social media influenced people’s opinions or merely confirmed already held beliefs, and furthermore, whether those social media conversations lead to people taking increasingly affirmative actions. We found that social media did tend to reinforce beliefs, but there were exceptions depending on certain personality antecedents. Additionally, the results were moderated by the affect intensity of participant sentiments. Building from these findings, we further studied whether or not people would take increasingly aggressive actions. We found that personality characteristics as an interaction with how strongly they felt about the subject, positively or negatively, did cause some people to take increasingly active measures. Journal: Behaviour & Information Technology Pages: 300-310 Issue: 3 Volume: 40 Year: 2021 Month: 2 X-DOI: 10.1080/0144929X.2019.1687755 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1687755 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:3:p:300-310 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1687756_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: K. Nimala Author-X-Name-First: K. Author-X-Name-Last: Nimala Author-Name: R. Jebakumar Author-X-Name-First: R. Author-X-Name-Last: Jebakumar Title: RETRACTED ARTICLE: Sentiment topic emotion model on students feedback for educational benefits and practices Abstract: We, the Editors and Publisher of the journal Behaviour & Information Technology, have retracted the following article which was part of the Special Issue on Behaviour Monitoring and Management of Customers, People and Organizations using Deep Learning:K. Nimala & R. Jebakumar (2021) Sentiment topic emotion model on students feedback for educational benefits and practices, Behaviour & Information Technology, 40:3, 311-319, DOI: 10.1080/0144929X.2019.1687756After publication it came to our attention that the person named as the Guest Editor of the Special Issue was impersonated by a fraudulent entity and the articles were not reviewed fully in line with the journal's peer review standards and policy. We did not find any evidence of misconduct by the authors. However, in order to ensure full assessment has been conducted, we sought expert advice on the validity and quality of the published articles from independent peer reviewers. Following this post publication peer review, the editor has determined that the articles do not meet the required scholarly standards to remain published in the journal, and therefore has taken the decision to retract the articles. The authors have been informed of this decision.We have been informed in our decision-making by our policy on publishing ethics and integrity and the COPE guidelines on retractions.The retracted articles will remain online to maintain the scholarly record, but they will be digitally watermarked on each page as ‘Retracted’. Journal: Behaviour & Information Technology Pages: 311-319 Issue: 3 Volume: 40 Year: 2021 Month: 2 X-DOI: 10.1080/0144929X.2019.1687756 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1687756 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:3:p:311-319 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1685595_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xianke Chen Author-X-Name-First: Xianke Author-X-Name-Last: Chen Author-Name: Qingbai Zhao Author-X-Name-First: Qingbai Author-X-Name-Last: Zhao Author-Name: Shi Chen Author-X-Name-First: Shi Author-X-Name-Last: Chen Author-Name: Sheng Xu Author-X-Name-First: Sheng Author-X-Name-Last: Xu Author-Name: Songqing Li Author-X-Name-First: Songqing Author-X-Name-Last: Li Author-Name: Jingying Chen Author-X-Name-First: Jingying Author-X-Name-Last: Chen Author-Name: Zhijin Zhou Author-X-Name-First: Zhijin Author-X-Name-Last: Zhou Title: The effect of precisely defined associative distance and stimulus acquisition mode in individual creativity support systems Abstract: Individual creativity support systems (ICSSs) increase idea generation by providing external stimuli, such as relevant words. However, it is not clear how different elements of ICSS design affect human creative performance. For instance, the finding that word stimuli with remote associative distance are as useful as those having close associative distance is not consistent with the theoretical model of idea generation. Even less is known about how the mode of stimulus acquisition affects users’ creative performance. In this study, we tested the effects of stimuli with different associative distances and of different acquisition modes. Experiment 1 used remote and close words as stimuli to facilitate idea generation. The results showed that remote stimuli were more effective than close ones in idea production and originality. Experiment 2 tested the effect of stimulus acquisition mode on idea generation, with stimulus acquisition being controlled either by users or by the system. The results revealed that if users could control the acquisition of stimuli, they generated more ideas. The implications of these findings with regard to future ICSS design are discussed. Journal: Behaviour & Information Technology Pages: 260-270 Issue: 3 Volume: 40 Year: 2021 Month: 2 X-DOI: 10.1080/0144929X.2019.1685595 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1685595 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:3:p:260-270 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1685594_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Murat Çınar Author-X-Name-First: Murat Author-X-Name-Last: Çınar Author-Name: Dilek Doğan Author-X-Name-First: Dilek Author-X-Name-Last: Doğan Author-Name: Süleyman Sadi Seferoğlu Author-X-Name-First: Süleyman Sadi Author-X-Name-Last: Seferoğlu Title: The effects of reading on pixel vs. paper: a comparative study Abstract: The aim of this study was to examine the effects that reading on screens (using digital devices with different screen sizes) and on paper have on reading time and comprehension. The study group was comprised of126 secondary students from a private school. To ensure balance, the participants were assigned into test groups, formed according to the size of the reading device, based on class levels, gender, and average school grade. In the data collection process, a narrative text was transferred to both print and electronic media. Access to the text was provided on paper and three digital devices. There were no time limitations. After reading, participants were given comprehension tests that consisted of twenty multiple-choice questions. Female participants’ on-screen comprehension scores were found to be relatively higher compared to their paper comprehension scores. They also acquired better scores as the screen size increased. Conversely, male participants had higher comprehension scores on tablets and smart phones. Participants who read the text on smart phones and tablets completed the tasks in less time compared to other groups. However, the effects of reading modality on comprehension and reading time were not found to be statistically significant in either the male or female groups. Journal: Behaviour & Information Technology Pages: 251-259 Issue: 3 Volume: 40 Year: 2021 Month: 2 X-DOI: 10.1080/0144929X.2019.1685594 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1685594 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:3:p:251-259 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1685597_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Phaik Khee Beh Author-X-Name-First: Phaik Khee Author-X-Name-Last: Beh Author-Name: Yuvaraj Ganesan Author-X-Name-First: Yuvaraj Author-X-Name-Last: Ganesan Author-Name: Mohammad Iranmanesh Author-X-Name-First: Mohammad Author-X-Name-Last: Iranmanesh Author-Name: Behzad Foroughi Author-X-Name-First: Behzad Author-X-Name-Last: Foroughi Title: Using smartwatches for fitness and health monitoring: the UTAUT2 combined with threat appraisal as moderators Abstract: Recent advancements in smartwatch technology have led to several applications in continuous fitness and health monitoring. Considering the benefits of smartwatches, their low level of usage for fitness and health monitoring purposes, and the limited understanding of determinants of their usage, this study advances the body of knowledge by developing an innovative and comprehensive research model that integrates the extended unified theory of acceptance and use of technology (UTAUT2) with perceived vulnerability and perceived severity as moderators. The model was tested using partial least squares (PLS), in a quantitative study with data from 271 respondents from Malaysia. The results showed that performance expectancy, effort expectancy, facilitating conditions and hedonic motivation have positive impacts on behavioural intentions towards using smartwatches for health and fitness monitoring. Perceived vulnerability moderates positively the impacts of effort expectancy. Perceived abstract severity moderates positively the impacts of social influence and negatively the influence of hedonic motivation. The findings provide useful insights for smartwatch technology developers, marketers and managers in developing more effective devices and strategies and consequently promoting smartwatches as health monitoring devices. These outcomes extend the UTAUT2 and provide new insights into drivers of the use of smartwatches for fitness and health monitoring. Journal: Behaviour & Information Technology Pages: 282-299 Issue: 3 Volume: 40 Year: 2021 Month: 2 X-DOI: 10.1080/0144929X.2019.1685597 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1685597 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:3:p:282-299 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1685596_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chuan Hu Author-X-Name-First: Chuan Author-X-Name-Last: Hu Author-Name: Sameer Kumar Author-X-Name-First: Sameer Author-X-Name-Last: Kumar Author-Name: Jiao Huang Author-X-Name-First: Jiao Author-X-Name-Last: Huang Author-Name: Kurunathan Ratnavelu Author-X-Name-First: Kurunathan Author-X-Name-Last: Ratnavelu Title: The expression of the true self in the online world: a literature review Abstract: The true self is one of the essential parts of people’s self-concept and identity, but it is not easily expressed in face-to-face communications. On the Internet, people can express what they intrinsically think and believe with fewer concerns about others’ disapproval and judgments. Increasingly more researchers have started to investigate people’s expression of the true self in the online context. However, the existing research is quite diverse and fragmented. A rigorous and comprehensive review of the emerging literature is called for. The present study conducted a systematic literature review to examine what is already known about the expression of the true self online. This paper analysed the selected studies on the basis of research contexts, research methods, and research themes. Our review offers readers an easy access to the current status of research in this field; it also provides some insightful suggestions for future studies. Journal: Behaviour & Information Technology Pages: 271-281 Issue: 3 Volume: 40 Year: 2021 Month: 2 X-DOI: 10.1080/0144929X.2019.1685596 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1685596 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:3:p:271-281 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1685003_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Young June Sah Author-X-Name-First: Young June Author-X-Name-Last: Sah Title: Talking to a pedagogical agent in a smart TV: modality matching effect in human-TV interaction Abstract: The current study examined how voice control and a virtual agent in a smart TV interplay in influencing users’ evaluation of the TV. In a 2 (input modality: voice control vs. remote controller) X 2(agent type: realistic vs. cartoonlike agent) between-subjects experiment, participants (N = 64) used and evaluated a smart TV in an educational context. Results revealed negative effects of voice control, especially when it accompanied a cartoonlike agent. Those who used the voice control to the cartoonlike agent rated the agentless humanlike, attractive, intelligent and intimate than did those who used the remote controller to the cartoonlike agent. Also, those who used voice control reported that watching the TV was less involving and enjoyable than those who used the remote controller. The negative effects were mitigated, however, when they interacted with a realistic agent. These results suggest the importance of the matching between input modality and visual interface to reduce potential negative effects. Journal: Behaviour & Information Technology Pages: 240-250 Issue: 3 Volume: 40 Year: 2021 Month: 2 X-DOI: 10.1080/0144929X.2019.1685003 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1685003 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:3:p:240-250 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1685002_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yu-Hui Fang Author-X-Name-First: Yu-Hui Author-X-Name-Last: Fang Author-Name: Chia-Ying Li Author-X-Name-First: Chia-Ying Author-X-Name-Last: Li Author-Name: Ghulam Ali Arain Author-X-Name-First: Ghulam Ali Author-X-Name-Last: Arain Author-Name: Zeeshan Ahmed Bhatti Author-X-Name-First: Zeeshan Ahmed Author-X-Name-Last: Bhatti Title: How does participation and browsing affect continuance intention in virtual communities? An integration of curiosity theory and subjective well-being Abstract: Based on theories about curiosity and subjective well-being (SWB), this study proposes a research model for how participation and browsing initiate different routes to satisfying members’ diverse needs, thus increasing their SWB and their continuance intention in knowledge-based virtual communities (VCs). Two curiosity constructs, informational deprivation epistemic curiosity (D-EC) and interest-type epistemic curiosity (I-EC), moderate the wanting route and liking route, respectively. The research model is tested with data from 476 members of one knowledge-based VC using a web survey. Results show that member participation stimulates the wanting route to satisfaction by activating the need for reflective learning and uncertainty reduction, whereas browsing stimulates the liking route to member satisfaction by eliciting enjoyment. Both routes thus increase member SWB and, ultimately, continuance intention. Along the wanting route, D-EC reinforces relationships related to reflective learning but attenuates those related to uncertainty. I-EC alleviates the relationships along the liking route. Comparisons of the relative importance of hypothesised relationships between participants and lurkers indicate that participants feel more satisfied with knowledge sharing, enjoy greater SWB, and maintain higher continuance intention than lurkers. These results can therefore help managers of VCs leverage learning- or fun-oriented mechanisms, depending on member curiosity type. Journal: Behaviour & Information Technology Pages: 221-239 Issue: 3 Volume: 40 Year: 2021 Month: 2 X-DOI: 10.1080/0144929X.2019.1685002 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1685002 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:3:p:221-239 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1690046_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Seyed Mohammad Sadegh Khaksar Author-X-Name-First: Seyed Mohammad Sadegh Author-X-Name-Last: Khaksar Author-Name: Rajiv Khosla Author-X-Name-First: Rajiv Author-X-Name-Last: Khosla Author-Name: Stephen Singaraju Author-X-Name-First: Stephen Author-X-Name-Last: Singaraju Author-Name: Bret Slade Author-X-Name-First: Bret Author-X-Name-Last: Slade Title: Carer’s perception on social assistive technology acceptance and adoption: moderating effects of perceived risks Abstract: This research focuses on the adoption and acceptance of social assistive technologies (ATs) in the aged care context where carers provide care services to older adults. This research develops and validates a conceptual model adapted from existing technology acceptance and adoption models and theories. The moderating effects of perceived risk were also investigated to indicate how carers adopt and accept social ATs in aged care facilities. This research was undertaken using a mixed methods study combining a qualitative approach (Study 1: carer observations, focus groups and interviews) and a quantitative approach (Study 2: structural equation modelling). We observed 13 carers over 2 years using social ATs and carried out three focus groups and 15 interviews with carers. A quantitative survey was then distributed among 302 carers in Australia to collect quantitative data. Less attention was paid to the adoption of social ATs in aged care. This research provides empirical evidence showing how social robots as social ATs can facilitate technological innovation acceptance and adoption within aged care from the perspective of carers. Journal: Behaviour & Information Technology Pages: 337-360 Issue: 4 Volume: 40 Year: 2021 Month: 3 X-DOI: 10.1080/0144929X.2019.1690046 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1690046 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:4:p:337-360 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1690578_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dominique Tranquille Author-X-Name-First: Dominique Author-X-Name-Last: Tranquille Author-Name: Gem Stapleton Author-X-Name-First: Gem Author-X-Name-Last: Stapleton Author-Name: Jim Burton Author-X-Name-First: Jim Author-X-Name-Last: Burton Author-Name: Peter Rodgers Author-X-Name-First: Peter Author-X-Name-Last: Rodgers Title: Evaluating graphical manipulations in automatically laid out LineSets Abstract: This paper presents an empirical study to determine whether alterations to graphical features (colour and size) of automatically generated LineSets improve task performance. LineSets are used to visualise sets and networks. The increasingly common nature of such data suggests that having effective visualisations is important. Unlike many approaches to set and network visualisation, which often use concave or convex shapes to represent sets alongside graphs, LineSets use lines overlaid on a graph. LineSets have been shown to be advantageous over shape-based approaches. However, the graphical properties of LineSets have not been fully explored. Our results suggest that automatically drawn LineSets can be significantly improved for certain tasks through the considered use of colour alongside size variations applied to their graphical elements. In particular, we show that perceptually distinguishable colours, lines of varying width, and nodes of varying diameter lead to improved task performance in automatically laid-out LineSets. Journal: Behaviour & Information Technology Pages: 361-384 Issue: 4 Volume: 40 Year: 2021 Month: 3 X-DOI: 10.1080/0144929X.2019.1690578 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1690578 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:4:p:361-384 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1694993_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sandra Burri Gram-Hansen Author-X-Name-First: Sandra Burri Author-X-Name-Last: Gram-Hansen Title: Family wearables – what makes them persuasive? Abstract: In recent years, digital influence has become visible in many different forms, and consequently, the understanding of what is and what is not persuasive calls for further elaboration. Spring boarding from an analysis of two wearable activity trackers, this paper seeks to contribute to the discussion of characteristics of persuasive design, by arguing that although principles commonly applied in persuasive technologies are present, it may not justify that a technology is defined as persuasive. The rhetorical concept of peithenanke is introduced, in order to explain the subtle nuances of different types of behaviour design, and to support previously made arguments that transparency and ethics are fundamental qualities of persuasion, which should not be overlooked neither in theory nor in practice Journal: Behaviour & Information Technology Pages: 385-397 Issue: 4 Volume: 40 Year: 2021 Month: 3 X-DOI: 10.1080/0144929X.2019.1694993 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1694993 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:4:p:385-397 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1697898_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Daniel Lindegren Author-X-Name-First: Daniel Author-X-Name-Last: Lindegren Author-Name: Farzaneh Karegar Author-X-Name-First: Farzaneh Author-X-Name-Last: Karegar Author-Name: Bridget Kane Author-X-Name-First: Bridget Author-X-Name-Last: Kane Author-Name: John Sören Pettersson Author-X-Name-First: John Sören Author-X-Name-Last: Pettersson Title: An evaluation of three designs to engage users when providing their consent on smartphones Abstract: The graphical and interactive design of a consent form helps individuals to keep control and pay attention to the information that they are disclosing. In the context of mobile apps we propose and test alternative interaction design solutions for selecting personal information on permission dialogues, namely using checkboxes, a drag-and-drop selection, and a swiping action. We test each proposed design and compare the results in terms of their usability and effectiveness in helping users to be more attentive and aware of their data flow, in other words, to provide their informed consent. This study demonstrates that checkboxes while speedy do not engage the user as much as drag-and-drop or swiping. User satisfaction is positively impacted by these newer ways of giving consent. Journal: Behaviour & Information Technology Pages: 398-414 Issue: 4 Volume: 40 Year: 2021 Month: 3 X-DOI: 10.1080/0144929X.2019.1697898 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1697898 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:4:p:398-414 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1699959_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fu-Yuan Hong Author-X-Name-First: Fu-Yuan Author-X-Name-Last: Hong Author-Name: Chi-Chen Lin Author-X-Name-First: Chi-Chen Author-X-Name-Last: Lin Author-Name: Tung-Jung Lin Author-X-Name-First: Tung-Jung Author-X-Name-Last: Lin Author-Name: Der-Hsiang Huang Author-X-Name-First: Der-Hsiang Author-X-Name-Last: Huang Title: The relationship among the social norms of college students, and their interpersonal relationships, smartphone use, and smartphone addiction Abstract: Few studies have analysed the correlation between smartphone use and interpersonal relationships from the perspective of the impacts of social norms. Moreover, few studies have identified the impacts of various reference groups on social norms, multiple social relations, and smartphone usage behaviours, much less tried to further understand these variables’ impacts on college students’ smartphone addiction and the process of addiction. In this study, the structural equation model is adopted to analyze the scores of 220 Taiwanese college students. The results of this study are, as follows: (1) Smartphone addiction may reflect different social norm patterns for smartphone use; (2) smartphone addiction may be related to different interpersonal relationships and smartphone use patterns; (3) social norm pattern for smartphone use may also be related to different social relations. This study presents the possible impacts of various social reference group norms on smartphone usage behaviours and interpersonal relationships, learns about college students’ smartphone addiction, and provides characteristic indices of possible high-risk groups addicted to smartphones by distinguishing different social reference group norms, different interpersonal relationships, and different smartphone usage behaviours. Finally, this study discusses these factors and indices and provides some suggestions to future studies. Journal: Behaviour & Information Technology Pages: 415-426 Issue: 4 Volume: 40 Year: 2021 Month: 3 X-DOI: 10.1080/0144929X.2019.1699959 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1699959 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:4:p:415-426 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1702100_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gabriela Labres Mallmann Author-X-Name-First: Gabriela Labres Author-X-Name-Last: Mallmann Author-Name: Antonio Carlos Gastaud Maçada Author-X-Name-First: Antonio Carlos Gastaud Author-X-Name-Last: Maçada Title: The mediating role of social presence in the relationship between shadow IT usage and individual performance: a social presence theory perspective Abstract: The use of unauthorised technologies in the workplace, called shadow IT, is increasing within organisations. Research has identified that employees frequently use unauthorised solutions to collaborate and communicate at work, which can ultimately enhance their performance. This research aims to examine the mediating role of social presence on the relationship between shadow IT usage and individual performance. We performed a survey among 286 employees from three large companies. The results show a positive relationship between shadow IT usage and social presence, suggesting that some aspects of social presence, such as perceived higher levels of sensitivity and comprehension, are significant outcomes related to the use of shadow IT. The results also provide empirical evidence to show social presence has a mediating role in the relationship of shadow IT usage and individual performance. Thereby, this research contributes by providing new insights into the consequences of shadow IT usage, and partially explaining the impact the use of shadow IT has on employee performance. In addition, the findings highlight the importance of social presence in relation to technology-mediated communication within organisations. Journal: Behaviour & Information Technology Pages: 427-441 Issue: 4 Volume: 40 Year: 2021 Month: 3 X-DOI: 10.1080/0144929X.2019.1702100 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1702100 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:4:p:427-441 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1920757_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Patrizia Marti Author-X-Name-First: Patrizia Author-X-Name-Last: Marti Author-Name: Oronzo Parlangeli Author-X-Name-First: Oronzo Author-X-Name-Last: Parlangeli Author-Name: Annamaria Recupero Author-X-Name-First: Annamaria Author-X-Name-Last: Recupero Title: BIT Special Issue ECCE2021 Editorial Journal: Behaviour & Information Technology Pages: 443-444 Issue: 5 Volume: 40 Year: 2021 Month: 04 X-DOI: 10.1080/0144929X.2021.1920757 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1920757 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:5:p:443-444 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1909654_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Annamaria Recupero Author-X-Name-First: Annamaria Author-X-Name-Last: Recupero Author-Name: Patrizia Marti Author-X-Name-First: Patrizia Author-X-Name-Last: Marti Author-Name: Simone Guercio Author-X-Name-First: Simone Author-X-Name-Last: Guercio Title: Enabling inner creativity to surface: the design of an inclusive handweaving loom to promote self-reliance, autonomy and wellbeing Abstract: The paper describes the design case of an accessible handweaving loom that allows people with different disabilities, including cognitive and sensorial disabilities, to weave independently, promoting self-expression and stimulating creativity. The project developed through an intense phase of prototyping activities, resulting in the re-design of a handweaving loom enhanced and transformed through rapid prototyping using digital fabrication technology. People with various types of disabilities, their caregivers and weaving experts were engaged in a series of participatory design workshops focused on eliciting requirements and desires and inspiring the design process. Throughout the project and in the attempt to integrate some automation in the weaving process, a number of issues emerged regarding how to balance flexibility and guidance to support the creative process without constraining it. The discussion of the design case offers a contribution on design for accessibility and a concrete case to reflect on the importance of supporting and stimulating self-expression and creativity in people with special needs. The paper concludes with design recommendations to accommodate needs of people with disabilities which range from functional and instrumental needs, to experiential needs including aesthetics, self-expression and creativity which are usually overlooked in accessibility guidelines. Journal: Behaviour & Information Technology Pages: 497-505 Issue: 5 Volume: 40 Year: 2021 Month: 04 X-DOI: 10.1080/0144929X.2021.1909654 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1909654 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:5:p:497-505 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1912183_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Anke Dittmar Author-X-Name-First: Anke Author-X-Name-Last: Dittmar Title: Experience spaces for critical co-reflection on artefact use Abstract: Current design approaches mainly focus on co-design activities for creating (novel) digital artefacts. Less attention is paid on implications of new technologies on people and their experiences. This paper proposes a conceptual framework aimed at describing and supporting systematic and sustained critical co-reflection on artefact use. It employs and expands ideas from design research and user-oriented design approaches to describe sources and nature of critical co-reflection and to discuss appropriate analytical lenses. Experience spaces are introduced as a complementary concept to design spaces. An experience space is a conceptual space emerging from the collaborative creation, manipulation, merging and discarding of experience-related descriptions of technology appropriation. From a critical reflective perspective, designers not only care about rich design spaces with diverse design proposals but also about rich experience spaces displaying diverse appropriation processes and a broad spectrum of users' perspectives on effects of artefact use. The paper suggests that artefact ecologies constitute the elements of experience spaces. Journal: Behaviour & Information Technology Pages: 454-463 Issue: 5 Volume: 40 Year: 2021 Month: 04 X-DOI: 10.1080/0144929X.2021.1912183 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1912183 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:5:p:454-463 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1919761_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jonas Frich Author-X-Name-First: Jonas Author-X-Name-Last: Frich Author-Name: Michael Mose Biskjaer Author-X-Name-First: Michael Author-X-Name-Last: Mose Biskjaer Author-Name: Christian Remy Author-X-Name-First: Christian Author-X-Name-Last: Remy Author-Name: Lindsay MacDonald Vermulen Author-X-Name-First: Lindsay Author-X-Name-Last: MacDonald Vermulen Author-Name: Peter Dalsgaard Author-X-Name-First: Peter Author-X-Name-Last: Dalsgaard Title: User research and design creativity: three insights for future studies Abstract: Understanding users is central to design and Human-Computer Interaction, both for researchers and for practitioners, who often conduct user research and communicate its value to stakeholders and clients. Despite its praised relevance, we know little about how user research affects design creativity. Our objective is to establish a foundation for answering this question. We first review empirical findings from related domains and examine how the value of user research is linked to design creativity. We then present a pilot study for a large-scale experimental setup to determine how different levels of user research influence design creativity. Finally, we discern preliminary insights on the relationship and provides recommendations for how future studies may investigate the critical and complex relationship between user research and design creativity. Journal: Behaviour & Information Technology Pages: 464-475 Issue: 5 Volume: 40 Year: 2021 Month: 04 X-DOI: 10.1080/0144929X.2021.1919761 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1919761 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:5:p:464-475 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1912182_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Iikka Pietilä Author-X-Name-First: Iikka Author-X-Name-Last: Pietilä Author-Name: Niina Meriläinen Author-X-Name-First: Niina Author-X-Name-Last: Meriläinen Author-Name: Jari Varsaluoma Author-X-Name-First: Jari Author-X-Name-Last: Varsaluoma Author-Name: Kaisa Väänänen Author-X-Name-First: Kaisa Author-X-Name-Last: Väänänen Title: Understanding youths’ needs for digital societal participation: towards an inclusive Virtual Council Abstract: It is important for the sustainability of society that everyone can participate in societal discussions. Although a plethora of services exists for digital participation, they have not proven to entice a broad range of youths to contribute. The aim of this research is to investigate how digital tools can offer inclusive ways for youth to take part in societal processes. We present a study of young people’s needs for a digital service enabling societal participation. Altogether 74 young people aged 16–27 with varying backgrounds participated in six workshops. Scenarios were used as stimulus materials for eliciting participants’ feedback on digital participation. The findings bring up youth’s needs for such service. Needs such as having a safe environment for discussions and making the effect of participation visible were found. Finally, the findings and resulting Virtual Council prototype are presented and discussed, and their significance in advancing inclusive digital societal participation are elaborated. Journal: Behaviour & Information Technology Pages: 483-496 Issue: 5 Volume: 40 Year: 2021 Month: 04 X-DOI: 10.1080/0144929X.2021.1912182 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1912182 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:5:p:483-496 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1905879_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Stefano Guidi Author-X-Name-First: Stefano Author-X-Name-Last: Guidi Author-Name: Enrica Marchigiani Author-X-Name-First: Enrica Author-X-Name-Last: Marchigiani Author-Name: Sergio Roncato Author-X-Name-First: Sergio Author-X-Name-Last: Roncato Author-Name: Oronzo Parlangeli Author-X-Name-First: Oronzo Author-X-Name-Last: Parlangeli Title: Human beings and robots: are there any differences in the attribution of punishments for the same crimes? Abstract: As collaborative robots and artificial intelligence (AI) systems are being deployed in ever-increasing contexts, we are more and more called upon to make judgements on their moral behaviour. Understanding the factors, affecting our ethical judgements involving these types of agents, would thus seem of the uttermost importance to allow for safer and well-regulated interactions between humans and machines. So far, however, this topic has been rarely investigated. We compared the perception of the seriousness of an action committed by either a person or a robot, causing harm to either some persons or some robots, and the attribution of the appropriated punishment for that action. The results showed a significant effect of the type of victim: the action was considered more a serious offence, and deemed worthy of more severe punishment, if the victims were humans than if they were robots. A significant agent-by-victim interaction was also found in the punishment judgements: for human victims, a human agent was punished more severely than a robot, while for robot victims, a robot agent was attributed a more severe punishment than a human one. The results are discussed in the light of the theories linking moral judgements to mind perception. Journal: Behaviour & Information Technology Pages: 445-453 Issue: 5 Volume: 40 Year: 2021 Month: 04 X-DOI: 10.1080/0144929X.2021.1905879 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1905879 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:5:p:445-453 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1912184_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Assaf Botzer Author-X-Name-First: Assaf Author-X-Name-Last: Botzer Author-Name: Yotam Sahar Author-X-Name-First: Yotam Author-X-Name-Last: Sahar Author-Name: Michael Wagner Author-X-Name-First: Michael Author-X-Name-Last: Wagner Author-Name: Tomer Elbaum Author-X-Name-First: Tomer Author-X-Name-Last: Elbaum Title: Analyzing individuals’ grip force over short intervals in a joystick-controlled task with and without a stress manipulation Abstract: The current experiment is part of an ongoing feasibility testing of grip force as a measure of stress in joystick-controlled tasks. In a previous study, we showed that grip force of one group was higher under a stress manipulation, and higher than of another group without stress manipulation. In the current experiment, we tested if we could identify greater grip force under stress, per individual. Fourteen participants performed tracking tasks in trials with and without a stress manipulation. We computed the mean grip force of each participant in several intervals to test how soon (if at all) his grip force in the trials with the stress manipulation had become significantly higher than in the trials without the stress manipulation. In ∼31% of the comparisons, we were able to detect higher grip force with than without the stress manipulation after 5 s through the trials. Other detections of greater grip force took longer, but no longer than 30 s. However, not all participants gripped significantly harder during the stress manipulation. The current experiment added support to the feasibility of using grip force as a measure of stress in joystick-controlled tasks and pointed to the next necessary steps in evaluating its feasibility. Journal: Behaviour & Information Technology Pages: 476-482 Issue: 5 Volume: 40 Year: 2021 Month: 04 X-DOI: 10.1080/0144929X.2021.1912184 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1912184 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:5:p:476-482 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1711452_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chen Chen Author-X-Name-First: Chen Author-X-Name-Last: Chen Author-Name: Gerhard Sonnert Author-X-Name-First: Gerhard Author-X-Name-Last: Sonnert Author-Name: Philip M. Sadler Author-X-Name-First: Philip M. Author-X-Name-Last: Sadler Author-Name: David J. Malan Author-X-Name-First: David J. Author-X-Name-Last: Malan Title: Foreseeing the endgame: who are the students who take the final exam at the beginning of a MOOC? Abstract: Massive open online courses (MOOCs) show highly irregular participation behaviour among users. In this study, using data from Computer Science 50x of HarvardX, we investigated one extreme, yet common strategy to foresee the endgame: taking the final problem set at the beginning of the course. We found such a strategy to be the only dominant trajectory alternative to following the sequence prescribed by the syllabus. Whereas all students who took and passed the final problem set at the beginning of the course subsequently completed the course, those who took and failed the final problem set at the beginning of the course finished the fewest number of milestones, even fewer than those who never attempted the final problem set. Moreover, students with a lower prior programming proficiency were more likely than better prepared students both to take the final problem set early and to fail it. This study revealed the disconcerting phenomenon that many students dropped out of a MOOC because, apparently, their confidence was crushed even before they learned any course content. The study suggests that future MOOC practices and policies should offer informative and constructive syllabi to accommodate students' need for previewing the endgame. Journal: Behaviour & Information Technology Pages: 565-577 Issue: 6 Volume: 40 Year: 2021 Month: 4 X-DOI: 10.1080/0144929X.2019.1711452 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1711452 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:6:p:565-577 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1709545_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Basma M. Badreddine Author-X-Name-First: Basma M. Author-X-Name-Last: Badreddine Author-Name: Yvette Blount Author-X-Name-First: Yvette Author-X-Name-Last: Blount Title: Understanding influential factors behind lurking behaviour in online cancer communities Abstract: Online cancer communities (OCC) provide support for cancer-affected people who experience psychological and emotional challenges. This study investigates the influence of online community environmental features and individual factors on members’ online lurking behaviour in the OCC because many users become members but do not participate. The results showed that reciprocity, the richness of contents, perceived moderator enthusiasm, and speed of response represent community environmental features that influence participation behaviour in the OCC. Individuals who exhibited extroversion and openness-to-feelings attitudes are more willing to participate in online discussions. Cancer knowledge, functional well-being, and psychological well-being are influential psychosocial factors that are not related to the OCC and that can predict online participation. Peer support and bad experience represent factors emerging as being part of the online community that can influence online participation. These findings provide insights into designing an OCC that encourages participation from all members. Journal: Behaviour & Information Technology Pages: 542-564 Issue: 6 Volume: 40 Year: 2021 Month: 4 X-DOI: 10.1080/0144929X.2019.1709545 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1709545 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:6:p:542-564 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1711453_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fotios Spyridonis Author-X-Name-First: Fotios Author-X-Name-Last: Spyridonis Author-Name: Damon Daylamani-Zad Author-X-Name-First: Damon Author-X-Name-Last: Daylamani-Zad Title: A serious game to improve engagement with web accessibility guidelines Abstract: Designers are often faced with the challenge of following web accessibility guidelines that are complex and ambiguous, and therefore hard to use. This is evidenced by the low percentage of public websites that comply fully with web accessibility standards worldwide. Lack of engagement among designers to follow established web accessibility guidelines is often accounted for this issue. In this paper, we address designers’ lack of engagement through a serious game called GATE which is based on the Web Content Accessibility Guidelines (WCAG). We followed a User-Centred approach by identifying user types of designers through an online survey. We then mapped these user types and the WCAG to relevant game mechanics. The resulting game was evaluated with designers for its perceived effectiveness, user engagement, and user satisfaction using a mixed methods approach. Our results demonstrate the potential of GATE which offers designers an innovative and engaging solution towards the wider adoption of web accessibility guidelines. Journal: Behaviour & Information Technology Pages: 578-596 Issue: 6 Volume: 40 Year: 2021 Month: 4 X-DOI: 10.1080/0144929X.2019.1711453 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1711453 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:6:p:578-596 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1711455_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xiaogang Chen Author-X-Name-First: Xiaogang Author-X-Name-Last: Chen Author-Name: Darrell Carpenter Author-X-Name-First: Darrell Author-X-Name-Last: Carpenter Author-Name: Libo Su Author-X-Name-First: Libo Author-X-Name-Last: Su Title: How does a team’s virtuality impact knowledge transfer effectiveness among its members?: A multi-mediator-moderator model Abstract: A thorough understanding of how organisational teams behave effectively in the ever increasingly virtual setting has become integral to team success. One such vital team behaviour is the transfer of knowledge among team members (i.e. knowledge transfer). Two divergent views of team virtuality and its impact on knowledge transfer effectiveness have been presented in the literature. Our approach to addressing this research gap is to identify the mediating pathway between virtuality and knowledge transfer effectiveness and identify the contingent conditions of the mediating pathway. We test our research model through a quasi-experimental study. The results establish a sequential link among virtuality, the transactive memory system, open communication climate, and knowledge transfer effectiveness in a team context. Further, the results show that the timing of virtuality has intricate influences on the overall nature (i.e. being positive or negative) of virtuality’s impact on knowledge transfer effectiveness. Journal: Behaviour & Information Technology Pages: 608-624 Issue: 6 Volume: 40 Year: 2021 Month: 4 X-DOI: 10.1080/0144929X.2019.1711455 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1711455 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:6:p:608-624 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1705393_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chamila Wijayarathna Author-X-Name-First: Chamila Author-X-Name-Last: Wijayarathna Author-Name: Marthie Grobler Author-X-Name-First: Marthie Author-X-Name-Last: Grobler Author-Name: Nalin A. G. Arachchilage Author-X-Name-First: Nalin A. G. Author-X-Name-Last: Arachchilage Title: Software developers need help too! Developing a methodology to analyse cognitive dimension-based feedback on usability Abstract: Software developers use various methods to evaluate usability and identify usability issues that exist in systems they develop. Cognitive dimensions framework (CDF) based usability evaluation is one of the popular usability evaluation methods. It uses an open-ended questionnaire to collect qualitative feedback from users after using a system. To identify usability issues, evaluators should analyse this qualitative feedback. However, the approach to follow when performing this analysis is not explored in detail. We conducted a systematic literature review and reviewed 70 studies that used various CDF questionnaires for usability evaluations and investigated how those studies have analysed CDF questionnaire responses to identify usability issues. This revealed five methods that previous research has used for data analysis and four methods for identifying usability issues from CDF questionnaire responses. We applied the results of the literature review to develop a methodology and a set of guidelines to analyse qualitative feedback collected via a CDF questionnaire that targets evaluating security application programming interfaces. We tested the developed guidelines by conducting an empirical investigation. The results of the experiment revealed that using the proposed guidelines helps to identify significantly more usability issues with a higher validity. Journal: Behaviour & Information Technology Pages: 506-527 Issue: 6 Volume: 40 Year: 2021 Month: 4 X-DOI: 10.1080/0144929X.2019.1705393 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1705393 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:6:p:506-527 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1706637_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: J. Lara-Rubio Author-X-Name-First: J. Author-X-Name-Last: Lara-Rubio Author-Name: A. F. Villarejo-Ramos Author-X-Name-First: A. F. Author-X-Name-Last: Villarejo-Ramos Author-Name: F. Liébana-Cabanillas Author-X-Name-First: F. Author-X-Name-Last: Liébana-Cabanillas Title: Explanatory and predictive model of the adoption of P2P payment systems Abstract: The purpose of this paper is to identify the factors affecting the intention to use peer-to-peer (P2P) mobile payment. Although mobile technology has become part of everyday life, certain actions and services, such as mobile payments, are still used relatively infrequently. In this paper, we analyse consumers’ adoption of P2P mobile payment services. Following a review of previous literature in this field, we identify the main factors that determine the adoption of mobile payments, and then perform a logistic regression (LR) analysis and propose a neural network to predict this adoption. From the logistic regression results obtained we conclude that six variables significantly influence intentions to use P2P payment: ease of use, perceived risk, personal innovativeness, perceived usefulness, subjective norms and perceived enjoyment. With respect to the nonparametric technique, we find that the multilayer perceptrons (MLP) prediction model for the use of P2P payment obtains higher AUC values, and thus is more accurate, than the LR model. This paper is a pioneer study of intention to use with mobile payment using these methodologies. The outcome of this research has important implications for the theory and practice of the adoption of P2P mobile payment services. Journal: Behaviour & Information Technology Pages: 528-541 Issue: 6 Volume: 40 Year: 2021 Month: 4 X-DOI: 10.1080/0144929X.2019.1706637 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1706637 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:6:p:528-541 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1711454_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Davide Marengo Author-X-Name-First: Davide Author-X-Name-Last: Marengo Author-Name: Danny Azucar Author-X-Name-First: Danny Author-X-Name-Last: Azucar Author-Name: Claudio Longobardi Author-X-Name-First: Claudio Author-X-Name-Last: Longobardi Author-Name: Michele Settanni Author-X-Name-First: Michele Author-X-Name-Last: Settanni Title: Mining Facebook data for Quality of Life assessment Abstract: Research indicates that how individuals utilise language to express themselves reflects individual-level differences regarding psychosocial characteristics, including perceived Quality of Life (QoL). In this study, we apply a language modelling technique to the natural user-generated language from Facebook to examine associations between language expressed on Facebook and self-reported QoL. Specifically, we collected the user-generated language from a sample of 603 Facebook users (76.3% females), mined emerging text corpora using the LIWC closed-vocabulary approach, and examined associations between LIWC features and self-reported domain-specific QoL (Physical, Psychological, Social), and General QoL. In line with previous research, we found use of pronouns, negative emotions, death and sleep words, and use of profanity to be significantly associated with QoL. Next, we used the Random Forest algorithm to test the predictability of QoL dimensions based on LIWC features and posting activity statistics. The models achieved moderate predictive power (r ranging from .22 to .33), the Psychological and General QoL dimensions showing the highest accuracy. An alternative approach combining LIWC features, posting activity, and predicted scores for domain-specific QoL components showed increased accuracy when predicting General QoL (r = .43). Findings are discussed in light of previous literature. Suggestions for improving models in future studies are provided. Journal: Behaviour & Information Technology Pages: 597-607 Issue: 6 Volume: 40 Year: 2021 Month: 4 X-DOI: 10.1080/0144929X.2019.1711454 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1711454 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:6:p:597-607 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1716848_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shaoxiong Fu Author-X-Name-First: Shaoxiong Author-X-Name-Last: Fu Author-Name: Xiaoyu Chen Author-X-Name-First: Xiaoyu Author-X-Name-Last: Chen Author-Name: Han Zheng Author-X-Name-First: Han Author-X-Name-Last: Zheng Title: Exploring an adverse impact of smartphone overuse on academic performance via health issues: a stimulus-organism-response perspective Abstract: While previous research suggests that smartphone overuse relates to users’ adverse health issues such as insomnia, nomophobia, and poor eyesight, few studies have explored the mediating role of such health issues in the relationship between smartphone overuse and academic performance. Guided by the Stimulus-Organism-Response (S-O-R) framework, this study develops a model to understand the relationships among students’ smartphone overuse, health issues (i.e. insomnia, nomophobia, and poor eyesight), and academic performance. Moreover, we introduce a moderating role of health information literacy in the relationship between smartphone overuse and health issues. To validate the model, we collect representative data through a large-scale field survey at a public university in China. 6,855 valid responses are retained for data analysis using a structural equation modelling technique. The main results are: (1) health issues – insomnia, nomophobia, and poor eyesight – partially mediate the relationship between smartphone overuse and students’ academic performance; (2) health information literacy can moderate the relationship between smartphone overuse and the health issues including insomnia and poor eyesight, while the relationship between smartphone overuse and nomophobia is not affected. Finally, we draw related theoretical and practical implications. Journal: Behaviour & Information Technology Pages: 663-675 Issue: 7 Volume: 40 Year: 2021 Month: 5 X-DOI: 10.1080/0144929X.2020.1716848 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1716848 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:7:p:663-675 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1714733_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gian-Luca Savino Author-X-Name-First: Gian-Luca Author-X-Name-Last: Savino Author-Name: Miriam Sturdee Author-X-Name-First: Miriam Author-X-Name-Last: Sturdee Author-Name: Simon Rundé Author-X-Name-First: Simon Author-X-Name-Last: Rundé Author-Name: Christine Lohmeier Author-X-Name-First: Christine Author-X-Name-Last: Lohmeier Author-Name: Brent Hecht Author-X-Name-First: Brent Author-X-Name-Last: Hecht Author-Name: Catia Prandi Author-X-Name-First: Catia Author-X-Name-Last: Prandi Author-Name: Nuno Jardim Nunes Author-X-Name-First: Nuno Jardim Author-X-Name-Last: Nunes Author-Name: Johannes Schöning Author-X-Name-First: Johannes Author-X-Name-Last: Schöning Title: MapRecorder: analysing real-world usage of mobile map applications Abstract: Millions of people use mobile map applications like Google Maps on a regular basis. However, despite these applications' ubiquity, the literature contains very little information about how these applications are used in the real world. As such, many researchers and practitioners seeking to improve mobile map applications may not be able to identify important challenges and may miss major opportunities for innovation. To address this paucity of usage information, we collected and analysed data during unsupervised usage of Google Maps by replacing the standard application with a wrapped version called MapRecorder. In two studies we recorded data from locals and tourists using our application and collected over 580 minutes of actual application usage from 34 users, spanning 555 unique sessions. We identify typical usage scenarios, observe a large amount of map exploration and elucidate generalisable interaction patterns. Journal: Behaviour & Information Technology Pages: 646-662 Issue: 7 Volume: 40 Year: 2021 Month: 5 X-DOI: 10.1080/0144929X.2020.1714733 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1714733 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:7:p:646-662 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1713890_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mingming Deng Author-X-Name-First: Mingming Author-X-Name-Last: Deng Author-Name: Xiuzhu Gu Author-X-Name-First: Xiuzhu Author-X-Name-Last: Gu Title: Information acquisition, emotion experience and behaviour intention during online shopping: an eye-tracking study Abstract: In this study, an eye-tracking experiment was conducted on an actual website to explore information acquisition, emotion experience and behaviour intention on two information displays (attribute-oriented versus product-oriented) in two contexts of online shopping task (browsing versus searching). Results show that the chosen computer product received more eye fixations than other non-chosen products for both displays. Participants who had more cross-product-attribute eye movements accomplished tasks quicker. For the browsing task, participants had more cross-product-attribute eye movements and accomplished the task faster on the attribute -oriented display than the product-oriented display, whereas no significant difference was observed in the searching task. For emotion experience, participants had more positive emotions in completing the browsing task than the searching task on the attribute-oriented display, whereas no significant difference was observed on the product-oriented display. Approach tendency to a website is positively correlated with positive emotion, and negatively correlated with avoidance tendency. Based on the results, the design of an attribute-oriented information display is recommended if consumers perform mostly experiential behaviour on a website, such as browsing. Journal: Behaviour & Information Technology Pages: 635-645 Issue: 7 Volume: 40 Year: 2021 Month: 5 X-DOI: 10.1080/0144929X.2020.1713890 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1713890 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:7:p:635-645 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1722749_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Davoud Nikbin Author-X-Name-First: Davoud Author-X-Name-Last: Nikbin Author-Name: Mohammad Iranmanesh Author-X-Name-First: Mohammad Author-X-Name-Last: Iranmanesh Author-Name: Behzad Foroughi Author-X-Name-First: Behzad Author-X-Name-Last: Foroughi Title: Personality traits, psychological well-being, Facebook addiction, health and performance: testing their relationships Abstract: The purpose of this study was to test the indirect effect of Facebook addiction on performance through physical and social health. Furthermore, the moderating effect of psychological well-being on the relationships between personality traits and Facebook addiction was investigated. Data were collected from 301 Malaysians via an online survey. The data were analysed using the partial least squares technique. The results showed that the Big Five personality dimensions of conscientiousness, openness to experience, extraversion, and neuroticism are significantly related to Facebook addiction. Our results confirmed the significant effects of Facebook addiction on performance and on physical and social health and also the mediating role of physical health in the relationship between Facebook addiction and performance. Furthermore, our results revealed that psychological well-being moderates the effects of certain personality dimensions on Facebook addiction. The implications of these findings are discussed, and directions for future research are offered. Journal: Behaviour & Information Technology Pages: 706-722 Issue: 7 Volume: 40 Year: 2021 Month: 5 X-DOI: 10.1080/0144929X.2020.1722749 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1722749 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:7:p:706-722 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1713213_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kisun Kim Author-X-Name-First: Kisun Author-X-Name-Last: Kim Author-Name: Sung-Yeon Park Author-X-Name-First: Sung-Yeon Author-X-Name-Last: Park Author-Name: Hyung-Cheol Kang Author-X-Name-First: Hyung-Cheol Author-X-Name-Last: Kang Title: Smartphone proficiency and use, loneliness, and ego integrity: an examination of older adult smartphone users in South Korea Abstract: This study examined the relationship between smartphones and ego integrity of older adults in South Korea. Retiree and older adult smartphone users were recruited from senior centres and community centres in the Seoul megalopolitan area and 264 of them completed a cross-sectional survey that contained questions assessing their smartphone proficiency, smartphone use, loneliness, and ego integrity. Smartphone use was positively related to higher ego integrity, but smartphone proficiency was not. Loneliness was negatively related to ego integrity. Path analysis revealed that the relationships between smartphone use and ego integrity were moderated by loneliness. The potential of smartphones to improve older adults’ psychological health needs to be further explored and the findings should be incorporated into care practices and social policies. Journal: Behaviour & Information Technology Pages: 625-634 Issue: 7 Volume: 40 Year: 2021 Month: 5 X-DOI: 10.1080/0144929X.2020.1713213 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1713213 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:7:p:625-634 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1717626_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Zhenyu Gu Author-X-Name-First: Zhenyu Author-X-Name-Last: Gu Author-Name: Chenhao Jin Author-X-Name-First: Chenhao Author-X-Name-Last: Jin Author-Name: Danny Chang Author-X-Name-First: Danny Author-X-Name-Last: Chang Author-Name: Liqun Zhang Author-X-Name-First: Liqun Author-X-Name-Last: Zhang Title: Predicting webpage aesthetics with heatmap entropy Abstract: This paper introduces a descriptive global index for eye-tracking data called heatmap entropy, or visual attention entropy (VAE), and discerns its predictive value for webpage aesthetics. VAE represents the chaos, or uncertainty, in the allocation of visual attention. In the experiment, we tracked and recorded 30 observers' initial landings on 40 web pages displayed for 3 seconds each. The results show that the VAE and aesthetic ratings of the web pages are negatively correlated ($r = -0.54\comma\; \ P \lt 0.001$r=−0.54, P<0.001). A calibrated form of VAE, known as relative VAE (rVAE), has a more significant correlation with the aesthetic ratings ($r = -0.65\comma\; \ P \lt 0.00001$r=−0.65, P<0.00001). On its own, the rVAE can differentiate between good- and bad-looking pages to a certain degree of accuracy (two-class ANOVA with $F = 26.84\comma\; \ P \lt 0.00001$F=26.84, P<0.00001). Further investigation reveals that the performances of both VAE and rVAE improve steadily after the first second, and could be better, if the tracking duration was longer than 3 seconds or if more observers were recruited. Journal: Behaviour & Information Technology Pages: 676-690 Issue: 7 Volume: 40 Year: 2021 Month: 5 X-DOI: 10.1080/0144929X.2020.1717626 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1717626 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:7:p:676-690 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1720295_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kimberly Deranek Author-X-Name-First: Kimberly Author-X-Name-Last: Deranek Author-Name: Barbara Hewitt Author-X-Name-First: Barbara Author-X-Name-Last: Hewitt Author-Name: Arvind Gudi Author-X-Name-First: Arvind Author-X-Name-Last: Gudi Author-Name: Alexander McLeod Author-X-Name-First: Alexander Author-X-Name-Last: McLeod Title: The impact of exercise motives on adolescents’ sustained use of wearable technology Abstract: Wearable technology has become extremely prevalent; however, adoption and sustained long-term use are still issues. Understanding behaviours associated with the use and adoption of a wearable device is important to understand if the usage of the device promotes health and wellness. This study investigated the influence that extrinsic and intrinsic exercise motives have on the sustained use of wearable technology amongst adolescents. Fifty-nine high school students (juniors and seniors) enrolled in the study. Participants received Fitbits as a means of exercise persuasion. At the beginning of the study, participants completed an Exercise Motivations Inventory [Markland, D., and D. K. Ingledew. 1997. “The Measurement of Exercise Motives: Factorial Validity and Invariance Across Gender of a Revised Exercise Motivations Inventory.” British Journal of Health Psychology 2: 361–376] establishing motives and baseline exercise behaviours. Use of the Fitbit enabled the electronic collection of each participant's daily activities over a period of three months. The results revealed a relationship between three intrinsic exercise motives with technology use; affiliation, revitalisation, and health pressures. There was also a significant difference between participants who complied versus those who did not across two of the exercise motives affiliation and revitalisation. Journal: Behaviour & Information Technology Pages: 691-705 Issue: 7 Volume: 40 Year: 2021 Month: 5 X-DOI: 10.1080/0144929X.2020.1720295 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1720295 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:7:p:691-705 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1722750_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shida Song Author-X-Name-First: Shida Author-X-Name-Last: Song Author-Name: Zheng Guo Author-X-Name-First: Zheng Author-X-Name-Last: Guo Author-Name: Xiaoyun Wang Author-X-Name-First: Xiaoyun Author-X-Name-Last: Wang Title: RETRACTED ARTICLE: The correlation between social transformation economic risk and internet public opinion Abstract: We, the Editors and Publisher of the journal Behaviour & Information Technology, have retracted the following article which was part of the Special Issue on Behaviour Monitoring and Management of Customers, People and Organizations using Deep Learning: Shida Song, Zheng Guo & Xiaoyun Wang (2020) The correlation between social transformation economic risk and internet public opinion, Behaviour & Information Technology, DOI: 10.1080/0144929X.2020.1722750After publication it came to our attention that the person named as the Guest Editor of the Special Issue was impersonated by a fraudulent entity and the articles were not reviewed fully in line with the journal's peer review standards and policy. We did not find any evidence of misconduct by the authors. However, in order to ensure full assessment has been conducted, we sought expert advice on the validity and quality of the published articles from independent peer reviewers. Following this post publication peer review, the editor has determined that the articles do not meet the required scholarly standards to remain published in the journal, and therefore has taken the decision to retract the articles. The authors have been informed of this decision.We have been informed in our decision-making by our policy on publishing ethics and integrity and the COPE guidelines on retractions.The retracted articles will remain online to maintain the scholarly record, but they will be digitally watermarked on each page as ‘Retracted’. Journal: Behaviour & Information Technology Pages: 723-733 Issue: 7 Volume: 40 Year: 2021 Month: 5 X-DOI: 10.1080/0144929X.2020.1722750 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1722750 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:7:p:723-733 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1723702_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Farveh Farivar Author-X-Name-First: Farveh Author-X-Name-Last: Farivar Author-Name: Julia Richardson Author-X-Name-First: Julia Author-X-Name-Last: Richardson Title: Workplace digitalisation and work-nonwork satisfaction: the role of spillover social media Abstract: Prior research has shown that the use of Information Communication Technology (ICT) outside work hours blurs work and nonwork boundaries, exacerbates work-life conflict, and negatively impacts employees’ satisfaction. Conversely, personal ICT-use at work, or cyberloafing, has become an increasing concern among employers given its putative impact on individual and organisational performance. We use the ‘dual-lens’ of Boundary theory and Set theory to conceptualise employees’ work-related ICT-use outside work hours and cyberloafing as a set-theoretic phenomenon reflecting ‘spillover social media’. Drawing on a survey of 403 Australian white-collar employees and using a set-theoretic approach (fsQCA), we discuss the following findings. First, spillover social media positively impacts work satisfaction among people who are single and do not have children. Second, spillover social media positively contributes to nonwork satisfaction among married male participants who do not have children. Third, that parents only reported nonwork satisfaction if they did not engage in spillover social media. Journal: Behaviour & Information Technology Pages: 747-758 Issue: 8 Volume: 40 Year: 2021 Month: 6 X-DOI: 10.1080/0144929X.2020.1723702 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1723702 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:8:p:747-758 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1723701_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Peter A. M. Ruijten Author-X-Name-First: Peter A. M. Author-X-Name-Last: Ruijten Title: The similarity-attraction paradigm in persuasive technology: effects of system and user personality on evaluations and persuasiveness of an interactive system Abstract: This paper presents a study that tests whether the similarity-attraction paradigm applies to persuasive technology. That is, the notion that similarity leads to more positive evaluations and persuasion of an interactive system was tested in an online study in which participants were provided with automated persuasive messages that had either a dominant or a submissive interaction style. The system with a dominant interaction style was expected to be more persuasive than the system with a submissive interaction style. Moreover, people with dominant personalities were expected to be persuaded more by a dominant system, while people with submissive personalities were expected to be persuaded more by a submissive one. Results showed that the dominant system was more persuasive than the submissive one, but also that the dominant system was perceived as less likeable than the submissive one. Expectations regarding the similarity-attraction paradigm were confirmed for people's evaluations of the system, but not for the system's persuasiveness. The current work could ultimately help creating technologies that adapt their persuasive messages to their users. Journal: Behaviour & Information Technology Pages: 734-746 Issue: 8 Volume: 40 Year: 2021 Month: 6 X-DOI: 10.1080/0144929X.2020.1723701 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1723701 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:8:p:734-746 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1726468_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shen Ying Author-X-Name-First: Shen Author-X-Name-Last: Ying Author-Name: Yuan Zhuang Author-X-Name-First: Yuan Author-X-Name-Last: Zhuang Author-Name: Lina Huang Author-X-Name-First: Lina Author-X-Name-Last: Huang Author-Name: Hong Wang Author-X-Name-First: Hong Author-X-Name-Last: Wang Author-Name: Zhangcai Yin Author-X-Name-First: Zhangcai Author-X-Name-Last: Yin Title: Analysis of the correlation between spatial cognitive abilities and wayfinding decisions in 3D digital environments Abstract: Although the effects of spatial abilities on behaviour have recently been a hot topic, wayfinding has received little attentions. Here, the reasons for route selection differences during wayfinding were studied from the perspective of individual competence. The mental rotation (A-MR), abstract reasoning (A-AR), visual short-term memory (A-VSTM), spatial perception (A-SP) and spatial orientation (A-SO) abilities of 52 college students were assessed, and their route selection behaviours were tested in homogeneous and heterogeneous three-dimensional virtual scenes. Finally, the relationships between five abilities and the lengths (R-L) and angles (R-A) of the selected routes were analysed and the R meants route here. The path complexity (weighted combination of R-L and R-A) was also fitted using a partial least-squares model with the five abilities. The A-MR and A-AR had obvious relationships with R-L and R-A, whereas A-SP showed little correlation. Moreover, the A-VSTM and A-SO had a significantly higher impact on route selection in the homogeneous spatial environment than in the heterogeneous one. Although the models passed the significance test, the fitting effect was not satisfactory. The routes were affected by many factors, and these five abilities could not fully explain the route selection behaviour of the individuals. Journal: Behaviour & Information Technology Pages: 809-820 Issue: 8 Volume: 40 Year: 2021 Month: 6 X-DOI: 10.1080/0144929X.2020.1726468 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1726468 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:8:p:809-820 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1729240_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vasileios Stavropoulos Author-X-Name-First: Vasileios Author-X-Name-Last: Stavropoulos Author-Name: John Rennie Author-X-Name-First: John Author-X-Name-Last: Rennie Author-Name: Maria Morcos Author-X-Name-First: Maria Author-X-Name-Last: Morcos Author-Name: Rapson Gomez Author-X-Name-First: Rapson Author-X-Name-Last: Gomez Author-Name: Mark D. Griffiths Author-X-Name-First: Mark D. Author-X-Name-Last: Griffiths Title: Understanding the relationship between the Proteus effect, immersion, and gender among World of Warcraft players: An empirical survey study Abstract: Online gaming is part of contemporary life, with a range of influences on gamer’s behaviour. The convergence and alignment of an individual’s attitude and behaviour with features and characteristics of their in-game representation (i.e. their avatar), is conceptualised as the ‘Proteus effect’ (PE). In the massively multiplayer online role-playing game World of Warcraft (WoW), the Draenei (‘exiled ones’) are one type of in-game character faction. In the present study, the interplay between choosing the class of Draenei, experiencing game-related immersion, along with the gamer’s biological gender was examined in relation to PE behaviours among 404 WoW gamers (males = 299; 74%; females = 104; 26%). Participants completed the Proteus Effect Scale and the Immersion sub-scale of the User-Avatar Questionnaire. A hierarchical regression analysis indicated a significant positive association between immersion and PE behaviours. Furthermore, mediation and moderated mediation analyses suggested that being a Draenei was positively associated with the level of game-related immersion, which in turn associated to higher PE behaviours offline, independent of participants’ gender. Results indicate that gamers who are more immersed within the gaming world tend to exhibit elevated PE behaviours. Moreover, being a Draenei in WoW appeared to relate with higher game-immersion experiences, which resulted in higher PE behaviours offline. Journal: Behaviour & Information Technology Pages: 821-836 Issue: 8 Volume: 40 Year: 2021 Month: 6 X-DOI: 10.1080/0144929X.2020.1729240 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1729240 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:8:p:821-836 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1725130_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Päivikki Jääskelä Author-X-Name-First: Päivikki Author-X-Name-Last: Jääskelä Author-Name: Ville Heilala Author-X-Name-First: Ville Author-X-Name-Last: Heilala Author-Name: Tommi Kärkkäinen Author-X-Name-First: Tommi Author-X-Name-Last: Kärkkäinen Author-Name: Päivi Häkkinen Author-X-Name-First: Päivi Author-X-Name-Last: Häkkinen Title: Student agency analytics: learning analytics as a tool for analysing student agency in higher education Abstract: This paper presents a novel approach and a method of learning analytics to study student agency in higher education. Agency is a concept that holistically depicts important constituents of intentional, purposeful, and meaningful learning. Within workplace learning research, agency is seen at the core of expertise. However, in the higher education field, agency is an empirically less studied phenomenon with also lacking coherent conceptual base. Furthermore, tools for students and teachers need to be developed to support learners in their agency construction. We study student agency as a multidimensional phenomenon centring on student-experienced resources of their agency. We call the analytics process developed here student agency analytics, referring to the application of learning analytics methods for data on student agency collected using a validated instrument. The data are analysed with unsupervised and supervised methods. The whole analytics process will be automated using microservice architecture. We provide empirical characterisations of student-perceived agency resources by applying the analytics process in two university courses. Finally, we discuss the possibilities of using agency analytics in supporting students to recognise their resources for agentic learning and consider contributions of agency analytics to improve academic advising and teachers' pedagogical knowledge. Journal: Behaviour & Information Technology Pages: 790-808 Issue: 8 Volume: 40 Year: 2021 Month: 6 X-DOI: 10.1080/0144929X.2020.1725130 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1725130 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:8:p:790-808 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1723703_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Leonie Schaewitz Author-X-Name-First: Leonie Author-X-Name-Last: Schaewitz Author-Name: Stephan Winter Author-X-Name-First: Stephan Author-X-Name-Last: Winter Author-Name: Nicole C. Krämer Author-X-Name-First: Nicole C. Author-X-Name-Last: Krämer Title: The Influence of privacy control options on the evaluation and user acceptance of mobile applications for volunteers in crisis situations Abstract: Mobile technologies offer new opportunities for the creation and development of systems for crisis communication and management. Vital to the success of using smartphone-based technology for volunteers is to determine whether privacy issues affect user participation. Thus, an online experiment (N = 217) addressing volunteers or people interested in volunteering as well as people with medical qualifications was conducted to investigate the influence of privacy-related data control options on user acceptance of a smartphone-based system to facilitate volunteer engagement in crisis situations. Building on agency models and control theories in the context of information privacy, the results show that higher control options led to a more positive evaluation of the app, which was mediated by perceived privacy concerns. Among people with a high career motivation, higher control also led to a higher willingness to actively participate as volunteer in the system. Journal: Behaviour & Information Technology Pages: 759-775 Issue: 8 Volume: 40 Year: 2021 Month: 6 X-DOI: 10.1080/0144929X.2020.1723703 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1723703 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:8:p:759-775 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1724333_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Felix Reer Author-X-Name-First: Felix Author-X-Name-Last: Reer Author-Name: Ruth Festl Author-X-Name-First: Ruth Author-X-Name-Last: Festl Author-Name: Thorsten Quandt Author-X-Name-First: Thorsten Author-X-Name-Last: Quandt Title: Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults Abstract: Research on addictive media use has often concentrated on only one specific form of problematic usage behaviour, making it impossible to systematically examine how different types of disordered use are related to each other and whether they have similar or different correlational characteristics. The present study focused on the co-occurrence of problematic social media use and problematic digital game use. Both constructs were measured with adapted versions of an established screening instrument that was based on the DSM-5 criteria for Internet Gaming Disorder. Among a nationally representative sample of 1929 German Internet users (age: 14–39), we detected 1.9% disordered gamers and 2.6% disordered social media users. Co-occurrence rates and correlations between both types of problematic use were high. Future studies should investigate whether these connections are rather an expression of mutual direct interactions between both constructs or rather a reflection of shared antecedents. Using SEM, we moreover confirmed that both forms of problematic use were more pronounced among males and were also associated with lower levels of psychosocial well-being, especially depression and anxiety. Longitudinal studies are needed to examine whether problematic media use is rather the cause or consequence of psychosocial health impairments. Journal: Behaviour & Information Technology Pages: 776-789 Issue: 8 Volume: 40 Year: 2021 Month: 6 X-DOI: 10.1080/0144929X.2020.1724333 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1724333 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:8:p:776-789 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1935635_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Statement of Retraction Journal: Behaviour & Information Technology Pages: 966-966 Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1935635 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1935635 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:966-966 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1716390_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fuguang Yao Author-X-Name-First: Fuguang Author-X-Name-Last: Yao Title: RETRACTED ARTICLE: Deep learning analysis of human behaviour recognition based on convolutional neural network analysis Abstract: We, the Editors and Publisher of the journal Behaviour & Information Technology, have retracted the following article which was part of the Special Issue on Behaviour Monitoring and Management of Customers, People and Organizations using Deep Learning:Fuguang Yao (2020) Deep learning analysis of human behaviour recognition based on convolutional neural network analysis, Behaviour & Information Technology, DOI: 10.1080/0144929X.2020.1716390After publication it came to our attention that the person named as the Guest Editor of the Special Issue was impersonated by a fraudulent entity and the articles were not reviewed fully in line with the journal’s peer review standards and policy. We did not find any evidence of misconduct by the authors. However, in order to ensure full assessment has been conducted, we sought expert advice on the validity and quality of the published articles from independent peer reviewers. Following this post publication peer review, the editor has determined that the articles do not meet the required scholarly standards to remain published in the journal, and therefore has taken the decision to retract the articles. The authors have been informed of this decision.We have been informed in our decision-making by our policy on publishing ethics and integrity and the COPE guidelines on retractions.The retracted articles will remain online to maintain the scholarly record, but they will be digitally watermarked on each page as ‘Retracted’. Journal: Behaviour & Information Technology Pages: LXXVI-LXXXIV Issue: 9 Volume: 40 Year: 2021 Month: 7 X-DOI: 10.1080/0144929X.2020.1716390 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1716390 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:LXXVI-LXXXIV Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1699960_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: P. Kaladevi Author-X-Name-First: P. Author-X-Name-Last: Kaladevi Author-Name: K. Thyagarajah Author-X-Name-First: K. Author-X-Name-Last: Thyagarajah Title: RETRACTED ARTICLE: Integrated CNN- and LSTM-DNN-based sentiment analysis over big social data for opinion mining Abstract: We, the Editors and Publisher of the journal Behaviour & Information Technology, have retracted the following article which was part of the Special Issue on Behaviour Monitoring and Management of Customers, People and Organizations using Deep Learning:P. Kaladevi & K. Thyagarajah (2019) Integrated CNN- and LSTM-DNN-based sentiment analysis over big social data for opinion mining, Behaviour & Information Technology, DOI: 10.1080/0144929X.2019.1699960After publication it came to our attention that the person named as the Guest Editor of the Special Issue was impersonated by a fraudulent entity and the articles were not reviewed fully in line with the journal’s peer review standards and policy. We did not find any evidence of misconduct by the authors. However, in order to ensure full assessment has been conducted, we sought expert advice on the validity and quality of the published articles from independent peer reviewers. Following this post publication peer review, the editor has determined that the articles do not meet the required scholarly standards to remain published in the journal, and therefore has taken the decision to retract the articles. The authors have been informed of this decision.We have been informed in our decision-making by our policy on publishing ethics and integrity and the COPE guidelines on retractions.The retracted articles will remain online to maintain the scholarly record, but they will be digitally watermarked on each page as ‘Retracted’. Journal: Behaviour & Information Technology Pages: XI-XIX Issue: 9 Volume: 40 Year: 2021 Month: 7 X-DOI: 10.1080/0144929X.2019.1699960 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1699960 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:XI-XIX Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1736156_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Peter Slattery Author-X-Name-First: Peter Author-X-Name-Last: Slattery Author-Name: Richard Vidgen Author-X-Name-First: Richard Author-X-Name-Last: Vidgen Author-Name: Patrick Finnegan Author-X-Name-First: Patrick Author-X-Name-Last: Finnegan Title: Winning heads and hearts? How websites encourage prosocial behaviour Abstract: This study examines how website specific factors promote prosocial behaviours in website visitors. After reviewing the literature, we hypothesise a structural model involving seven perceptions (ease of use, trust, negative affect, positive affect, aesthetics, information quality, and argument strength) and an interaction between positive and negative affect. We test our model by recording participants’ perceptions and prosocial behaviours after their use of a website promoting volunteering and philanthropy. Two websites (‘Amnesty International’, and ‘Casa Guatemala’) are used. We find that website based appeals to both the head (i.e. perceptions of argument strength) and the heart (i.e. perceptions of positive and negative affect) motivate online prosocial behaviour, (i) that appeals to the heart are more effective than appeals to the head, (ii) that positive and negative appeals to the heart have similar effectiveness, and; (iii) that mixed appeals to the heart (i.e. simultaneous perceptions of both positive and negative affect) are ineffective. Journal: Behaviour & Information Technology Pages: 933-961 Issue: 9 Volume: 40 Year: 2021 Month: 7 X-DOI: 10.1080/0144929X.2020.1736156 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1736156 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:933-961 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1690579_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xing Zhao Author-X-Name-First: Xing Author-X-Name-Last: Zhao Title: RETRACTED ARTICLE: Application of deep learning algorithm in college English teaching process evaluation Abstract: We, the Editors and Publisher of the journal Behaviour & Information Technology, have retracted the following article which was part of the Special Issue on Behaviour Monitoring and Management of Customers, People and Organizations using Deep Learning: Xing Zhao (2019) Application of deep learning algorithm in college English teaching process evaluation, Behaviour & Information Technology, DOI: 10.1080/0144929X.2019.1690579 After publication it came to our attention that the person named as the Guest Editor of the Special Issue was impersonated by a fraudulent entity and the articles were not reviewed fully in line with the journal’s peer review standards and policy. We did not find any evidence of misconduct by the authors. However, in order to ensure full assessment has been conducted, we sought expert advice on the validity and quality of the published articles from independent peer reviewers. Following this post publication peer review, the editor has determined that the articles do not meet the required scholarly standards to remain published in the journal, and therefore has taken the decision to retract the articles. The authors have been informed of this decision.We have been informed in our decision-making by our policy on publishing ethics and integrity and the COPE guidelines on retractions.The retracted articles will remain online to maintain the scholarly record, but they will be digitally watermarked on each page as ‘Retracted’. Journal: Behaviour & Information Technology Pages: I-X Issue: 9 Volume: 40 Year: 2021 Month: 7 X-DOI: 10.1080/0144929X.2019.1690579 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1690579 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:I-X Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1733088_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Congcong Yang Author-X-Name-First: Congcong Author-X-Name-Last: Yang Author-Name: Hua Jonathan Ye Author-X-Name-First: Hua Jonathan Author-X-Name-Last: Ye Author-Name: Yuanyue Feng Author-X-Name-First: Yuanyue Author-X-Name-Last: Feng Title: Using gamification elements for competitive crowdsourcing: exploring the underlying mechanism Abstract: Gamification can be an effective mechanism of engaging individual users (i.e. solvers) in task solving on competitive crowdsourcing platforms. However, past literature lacks a nuanced understanding of how gamification elements can affect solvers’ crowdsourcing behaviour via intrinsic and extrinsic motivations. We conceptualised two typical gamification elements (points and immediate performance feedback). Borrowing from self-determination theory, we modelled the effects of points and immediate performance feedback on both intrinsic and extrinsic motivations that, in turn, affect solvers’ crowdsourcing participation. Using a survey data of 295 solvers from a large competitive crowdsourcing platform in China, we found that points are positively related to intrinsic and extrinsic motivations, while immediate performance feedback only enhances intrinsic motivation. Both intrinsic and extrinsic motivations positively affect solvers’ crowdsourcing participation. The findings of this study enrich our understanding of the mechanisms of the two gamification elements and provide practical insights on how to enhance solvers’ participation in crowdsourcing. Journal: Behaviour & Information Technology Pages: 837-854 Issue: 9 Volume: 40 Year: 2021 Month: 7 X-DOI: 10.1080/0144929X.2020.1733088 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1733088 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:837-854 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1717627_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Song Wang Author-X-Name-First: Song Author-X-Name-Last: Wang Author-Name: Xiaoguang Wang Author-X-Name-First: Xiaoguang Author-X-Name-Last: Wang Author-Name: Fanglin Meng Author-X-Name-First: Fanglin Author-X-Name-Last: Meng Author-Name: Rongjun Yang Author-X-Name-First: Rongjun Author-X-Name-Last: Yang Author-Name: Yuanjun Zhao Author-X-Name-First: Yuanjun Author-X-Name-Last: Zhao Title: RETRACTED ARTICLE: Investor behaviour monitoring based on deep learning Abstract: We, the Editors and Publisher of the journal Behaviour & Information Technology, have retracted the following article which was part of the Special Issue on Behaviour Monitoring and Management of Customers, People and Organizations using Deep Learning:Song Wang, Xiaoguang Wang, Fanglin Meng, Rongjun Yang & Yuanjun Zhao (2020) Investor behaviour monitoring based on deep learning, Behaviour & Information Technology, DOI: 10.1080/0144929X.2020.1717627After publication it came to our attention that the person named as the Guest Editor of the Special Issue was impersonated by a fraudulent entity and the articles were not reviewed fully in line with the journal’s peer review standards and policy. We did not find any evidence of misconduct by the authors. However, in order to ensure full assessment has been conducted, we sought expert advice on the validity and quality of the published articles from independent peer reviewers. Following this post publication peer review, the editor has determined that the articles do not meet the required scholarly standards to remain published in the journal, and therefore has taken the decision to retract the articles. The authors have been informed of this decision.We have been informed in our decision-making by our policy on publishing ethics and integrity and the COPE guidelines on retractions.The retracted articles will remain online to maintain the scholarly record, but they will be digitally watermarked on each page as ‘Retracted’. Journal: Behaviour & Information Technology Pages: XLII-LIII Issue: 9 Volume: 40 Year: 2021 Month: 7 X-DOI: 10.1080/0144929X.2020.1717627 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1717627 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:XLII-LIII Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1935639_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Statement of Retraction Journal: Behaviour & Information Technology Pages: 969-969 Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1935639 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1935639 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:969-969 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1730441_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jianhang Wang Author-X-Name-First: Jianhang Author-X-Name-Last: Wang Title: RETRACTED ARTICLE: Massive information management system of digital library based on deep learning algorithm in the background of big data Abstract: We, the Editors and Publisher of the journal Behaviour & Information Technology, have retracted the following article which was part of the Special Issue on Behaviour Monitoring and Management of Customers, People and Organizations using Deep Learning: Jianhang Wang (2020) Massive information management system of digital library based on deep learning algorithm in the background of big data, Behaviour & Information Technology, DOI: 10.1080/0144929X.2020.1730441After publication it came to our attention that the person named as the Guest Editor of the Special Issue was impersonated by a fraudulent entity and the articles were not reviewed fully in line with the journal’s peer review standards and policy. We did not find any evidence of misconduct by the authors. However, in order to ensure full assessment has been conducted, we sought expert advice on the validity and quality of the published articles from independent peer reviewers. Following this post publication peer review, the editor has determined that the articles do not meet the required scholarly standards to remain published in the journal, and therefore has taken the decision to retract the articles. The authors have been informed of this decision.We have been informed in our decision-making by our policy on publishing ethics and integrity and the COPE guidelines on retractions.The retracted articles will remain online to maintain the scholarly record, but they will be digitally watermarked on each page as ‘Retracted’. Journal: Behaviour & Information Technology Pages: LXVII-LXXV Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2020.1730441 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1730441 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:LXVII-LXXV Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1734086_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Juliano Paulo Menzen Author-X-Name-First: Juliano Paulo Author-X-Name-Last: Menzen Author-Name: Kleinner Farias Author-X-Name-First: Kleinner Author-X-Name-Last: Farias Author-Name: Vinicius Bischoff Author-X-Name-First: Vinicius Author-X-Name-Last: Bischoff Title: Using biometric data in software engineering: a systematic mapping study Abstract: The use of biometric data (BD) records promises to advance the software engineering field. The rapid adoption of wearable computing technology has widely increased the amount of BD records available. Several aspects about the use of BD records in software engineering field are unknown, such as body measurements used to support daily tasks, and empirical methods that are used to evaluate their benefits. Consequently, a thorough understanding of state-of-the-art techniques still remains limited. This article, therefore, aims at providing a classification and a thematic analysis of studies on the use of BD records in the context of software development. Moreover, it seeks to introduce a classification taxonomy, and pinpoints research gaps, challenges and trends. A systematic mapping of the literature was designed and performed based on well-established practical guidelines. In total, 40 primary studies were analysed and categorised, which were selected by applying a careful filtering process from a sample of 3930 studies to answer seven research questions. Over 77% of articles use more than one biometric aspect to analyse tasks performed by developers; over 47% of articles used eye-track sensor to analyse biometric factors, followed by brain-wearable sensors with 40%, skin sensor with 22%, cardiac sensor with 20%, and others fewer representatives; most studies analysed had their quality assessed as high; most studies were published in journal. This study provides a systematic map of studies that use BD records in software engineering, thereby serving as a basis for future research. Journal: Behaviour & Information Technology Pages: 880-902 Issue: 9 Volume: 40 Year: 2021 Month: 7 X-DOI: 10.1080/0144929X.2020.1734086 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1734086 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:880-902 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1959004_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Statement of Retraction Journal: Behaviour & Information Technology Pages: 964-964 Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1959004 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1959004 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:964-964 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1935636_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Statement of Retraction Journal: Behaviour & Information Technology Pages: 967-967 Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1935636 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1935636 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:967-967 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1936794_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Statement of Retraction Journal: Behaviour & Information Technology Pages: 972-972 Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1936794 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1936794 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:972-972 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1708972_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chunhua Ju Author-X-Name-First: Chunhua Author-X-Name-Last: Ju Author-Name: Jie Wang Author-X-Name-First: Jie Author-X-Name-Last: Wang Author-Name: Jiawen Shi Author-X-Name-First: Jiawen Author-X-Name-Last: Shi Title: RETRACTED ARTICLE: The intelligent method of public opinion polarisation modelling and simulation analysis based on multi-dimensional and multi-level evaluation Abstract: We, the Editors and Publisher of the journal Behaviour & Information Technology, have retracted the following article which was part of the Special Issue on Behaviour Monitoring and Management of Customers, People and Organizations using Deep Learning:Chunhua Ju, Jie Wang & Jiawen Shi (2020) The intelligent method of public opinion polarisation modelling and simulation analysis based on multi-dimensional and multi-level evaluation, Behaviour & Information Technology, DOI: 10.1080/0144929X.2019.1708972After publication it came to our attention that the person named as the Guest Editor of the Special Issue was impersonated by a fraudulent entity and the articles were not reviewed fully in line with the journal’s peer review standards and policy. We did not find any evidence of misconduct by the authors. However, in order to ensure full assessment has been conducted, we sought expert advice on the validity and quality of the published articles from independent peer reviewers. Following this post publication peer review, the editor has determined that the articles do not meet the required scholarly standards to remain published in the journal, and therefore has taken the decision to retract the articles. The authors have been informed of this decision.We have been informed in our decision-making by our policy on publishing ethics and integrity and the COPE guidelines on retractions.The retracted articles will remain online to maintain the scholarly record, but they will be digitally watermarked on each page as ‘Retracted’. Journal: Behaviour & Information Technology Pages: LIV-LXVI Issue: 9 Volume: 40 Year: 2021 Month: 7 X-DOI: 10.1080/0144929X.2019.1708972 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1708972 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:LIV-LXVI Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1733089_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Qiang Chen Author-X-Name-First: Qiang Author-X-Name-Last: Chen Author-Name: Junyan Hu Author-X-Name-First: Junyan Author-X-Name-Last: Hu Author-Name: Wei Zhang Author-X-Name-First: Wei Author-X-Name-Last: Zhang Author-Name: Richard Evans Author-X-Name-First: Richard Author-X-Name-Last: Evans Author-Name: Xiaoyue Ma Author-X-Name-First: Xiaoyue Author-X-Name-Last: Ma Title: Employee use of public social media: theories, constructs and conceptual frameworks Abstract: Public-facing social media platforms, such as Facebook and WeChat, are increasingly being embedded into corporate processes and routines. The use of public social media by employees has aroused widespread interest among scholars in recent years. This study summarises published theories and models and proposes a causal-chain framework for research exploration into employee usage of public social media platforms by systematically analysing the antecedent variables, mediators, moderators, and outcome variables used in 59 quantitative papers. The representative theories include: Social Capital Theory, Job Demands-Resources Model, Boundary Theory, Media Synchronicity Theory, Social Cognitive Theory, Technology Acceptance Model, Self-Determination Theory, and Media Richness Theory. Historically, researchers have studied social media usage behaviours as antecedents, rather than social factors, with many focusing on outcome variables such as job performance and job satisfaction, while the impact of employee social media usage on physical and mental health is less studied. In terms of moderators, variables such as use behaviour, user characteristics and job characteristics receive most attention. With regards to mediators, social capital, job satisfaction, and work conflict are most significant. This study proposes future research directions for this field, including topics relating to platform attributes, social power, organisational culture, and employee health. Journal: Behaviour & Information Technology Pages: 855-879 Issue: 9 Volume: 40 Year: 2021 Month: 7 X-DOI: 10.1080/0144929X.2020.1733089 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1733089 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:855-879 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1936772_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Statement of Retraction Journal: Behaviour & Information Technology Pages: 971-971 Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1936772 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1936772 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:971-971 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1734087_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mark Khai Shean Tan Author-X-Name-First: Mark Khai Shean Author-X-Name-Last: Tan Author-Name: Sigi Goode Author-X-Name-First: Sigi Author-X-Name-Last: Goode Author-Name: Alex Richardson Author-X-Name-First: Alex Author-X-Name-Last: Richardson Title: Understanding negotiated anti-malware interruption effects on user decision quality in endpoint security Abstract: Anti-malware software must be frequently updated in order to protect the system and the user from attack. Makers of this software must choose between interrupting the user to update immediately or allowing them to update later. In either case, assessing the content of the interruption may still require cognitive investment. However, by allowing the user to negotiate a delayed response to these interruptions, users can instead focus on their work. This paper experimentally examines the effect of immediate and negotiated interruptions on user decision time and decision accuracy in multiple stage tasks. For complex tasks, decision performance is higher when the user can negotiate the onset of and response to interruptions. The option to defer response also results in greater subjective perceptions of control, improved task resumption and reduced feelings of interruption and distraction on the part of the user, even within a short period of time. These findings have practical implications for endpoint security and where there is a need to mitigate the effects of user interruptions from computer-mediated communication in complex task situations. Journal: Behaviour & Information Technology Pages: 903-932 Issue: 9 Volume: 40 Year: 2021 Month: 7 X-DOI: 10.1080/0144929X.2020.1734087 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1734087 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:903-932 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1935640_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Statement of Retraction Journal: Behaviour & Information Technology Pages: 970-970 Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1935640 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1935640 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:970-970 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1936787_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Statement of Retraction Journal: Behaviour & Information Technology Pages: 963-963 Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1936787 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1936787 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:963-963 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1932373_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Statement of Retraction Journal: Behaviour & Information Technology Pages: 962-962 Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1932373 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1932373 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:962-962 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1702101_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kechao Wang Author-X-Name-First: Kechao Author-X-Name-Last: Wang Author-Name: Tiantian Wang Author-X-Name-First: Tiantian Author-X-Name-Last: Wang Author-Name: Lin Liu Author-X-Name-First: Lin Author-X-Name-Last: Liu Author-Name: Chengjun Yuan Author-X-Name-First: Chengjun Author-X-Name-Last: Yuan Title: RETRACTED ARTICLE: Human behaviour recognition and monitoring based on deep convolutional neural networks Abstract: We, the Editors and Publisher of the journal Behaviour & Information Technology, have retracted the following article which was part of the Special Issue on Behaviour Monitoring and Management of Customers, People and Organizations using Deep Learning:Kechao Wang, Tiantian Wang, Lin Liu & Chengjun Yuan (2019) Human behaviour recognition and monitoring based on deep convolutional neural networks, Behaviour & Information Technology, DOI: 10.1080/0144929X.2019.1702101After publication it came to our attention that the person named as the Guest Editor of the Special Issue was impersonated by a fraudulent entity and the articles were not reviewed fully in line with the journal’s peer review standards and policy. We did not find any evidence of misconduct by the authors. However, in order to ensure full assessment has been conducted, we sought expert advice on the validity and quality of the published articles from independent peer reviewers. Following this post publication peer review, the editor has determined that the articles do not meet the required scholarly standards to remain published in the journal, and therefore has taken the decision to retract the articles. The authors have been informed of this decision.We have been informed in our decision-making by our policy on publishing ethics and integrity and the COPE guidelines on retractions.The retracted articles will remain online to maintain the scholarly record, but they will be digitally watermarked on each page as ‘Retracted’. Journal: Behaviour & Information Technology Pages: XXX-XLI Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2019.1702101 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1702101 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:XXX-XLI Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1699961_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Junhui Meng Author-X-Name-First: Junhui Author-X-Name-Last: Meng Author-Name: Shuliang Lv Author-X-Name-First: Shuliang Author-X-Name-Last: Lv Author-Name: Guiyan Zhu Author-X-Name-First: Guiyan Author-X-Name-Last: Zhu Author-Name: Chuanchao Huang Author-X-Name-First: Chuanchao Author-X-Name-Last: Huang Title: RETRACTED ARTICLE: Modelling of the impact of Internet of things technology on consumer behavioural tendency Abstract: We, the Editors and Publisher of the journal Behaviour & Information Technology, have retracted the following article which was part of the Special Issue on Behaviour Monitoring and Management of Customers, People and Organizations using Deep Learning:Junhui Meng, Shuliang Lv, Guiyan Zhu & Chuanchao Huang (2019) Modelling of the impact of Internet of things technology on consumer behavioural tendency, Behaviour & Information Technology, DOI: 10.1080/0144929X.2019.1699961After publication it came to our attention that the person named as the Guest Editor of the Special Issue was impersonated by a fraudulent entity and the articles were not reviewed fully in line with the journal’s peer review standards and policy. We did not find any evidence of misconduct by the authors. However, in order to ensure full assessment has been conducted, we sought expert advice on the validity and quality of the published articles from independent peer reviewers. Following this post publication peer review, the editor has determined that the articles do not meet the required scholarly standards to remain published in the journal, and therefore has taken the decision to retract the articles. The authors have been informed of this decision.We have been informed in our decision-making by our policy on publishing ethics and integrity and the COPE guidelines on retractions.The retracted articles will remain online to maintain the scholarly record, but they will be digitally watermarked on each page as ‘Retracted’. Journal: Behaviour & Information Technology Pages: XX-XXIX Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2019.1699961 File-URL: http://hdl.handle.net/10.1080/0144929X.2019.1699961 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:XX-XXIX Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1935638_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Statement of Retraction Journal: Behaviour & Information Technology Pages: 968-968 Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1935638 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1935638 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:968-968 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1935480_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Retraction Journal: Behaviour & Information Technology Pages: 965-965 Issue: 9 Volume: 40 Year: 2021 Month: 07 X-DOI: 10.1080/0144929X.2021.1935480 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1935480 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:40:y:2021:i:9:p:965-965 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1795259_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Patricio Ramirez-Correa Author-X-Name-First: Patricio Author-X-Name-Last: Ramirez-Correa Author-Name: F. Javier Rondán-Cataluña Author-X-Name-First: F. Javier Author-X-Name-Last: Rondán-Cataluña Author-Name: Jorge Arenas-Gaitán Author-X-Name-First: Jorge Author-X-Name-Last: Arenas-Gaitán Author-Name: Tarcilla Mariano Mello Author-X-Name-First: Tarcilla Mariano Author-X-Name-Last: Mello Title: Is your smartphone ugly? Importance of aesthetics in young people's intention to continue using smartphones Abstract: This research intends to understand the relationship between aesthetics and young people's intention to continue using smartphones. In particular, the study validates a research model that proposes aesthetics as an antecedent of variables that explain the intention to continue using smartphones (performance expectancy, hedonic motivation, and habit). An online questionnaire was conducted to develop the empirical study in two countries of South America, using a non-random sample of young smartphone users. A total of 306 valid answers were analysed using a structural equation modelling approach. The validation of the research model was based on partial least squares structural equation modelling (PLS-SEM). The results indicate, on the one hand, the validation of the scale of measurement of smartphone aesthetics in Latin America and, on the other hand, the research model explains 52% of the intention to continue using a smartphone. In conclusion, the findings support the idea that aesthetics is a necessary antecedent to explain the continued use of smartphones. This study contributes to the professional field of marketing and design in the sense of understanding what makes young smartphone consumers continue using them. Journal: Behaviour & Information Technology Pages: 72-84 Issue: 1 Volume: 41 Year: 2022 Month: 1 X-DOI: 10.1080/0144929X.2020.1795259 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1795259 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:1:p:72-84 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1790661_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christos Katsanos Author-X-Name-First: Christos Author-X-Name-Last: Katsanos Author-Name: Michalis Xenos Author-X-Name-First: Michalis Author-X-Name-Last: Xenos Author-Name: Nikolaos Tselios Author-X-Name-First: Nikolaos Author-X-Name-Last: Tselios Author-Name: Nikos Karousos Author-X-Name-First: Nikos Author-X-Name-Last: Karousos Title: Tool-mediated HCI modelling instruction: evidence from three studies Abstract: Effective teaching of concepts related to human computer interaction (HCI) requires introduction of the core paradigms as well as the design and evaluation methodologies to the learners. In this paper, we investigate the learning effectiveness of a tool-mediated learning activity to support instruction of established human performance models, namely the Keystroke Level Model (KLM) and Fitts’ law, and their application in web form design practice. The tool, named Keystroke Level Model Form Analyser (KLM-FA), supports learning through exploration by providing step-by-step tracing of the KLM modelling for any web form filling task. KLM-FA can be used in modelling exercises of either online or offline web forms according to different interaction strategies or users’ characteristics. Three pretest-posttest studies involving 52 students in total enrolled in computer science curricula with different education delivery methods (campus-based, blended learning, distance learning) and levels (undergraduate, postgraduate) provide evidence for the effectiveness of the proposed learning activity. In all three studies, it was found that the KLM-FA activity had a significant positive effect on students’ learning gain. In addition, students rated their perceived educational experience and KLM-FA usability as rather high. Content analysis of students’ comments also found that KLM-FA is an educationally valuable and usable tool. Journal: Behaviour & Information Technology Pages: 18-31 Issue: 1 Volume: 41 Year: 2022 Month: 1 X-DOI: 10.1080/0144929X.2020.1790661 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1790661 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:1:p:18-31 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1788162_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Henna Mäkinen Author-X-Name-First: Henna Author-X-Name-Last: Mäkinen Author-Name: Elina Haavisto Author-X-Name-First: Elina Author-X-Name-Last: Haavisto Author-Name: Sara Havola Author-X-Name-First: Sara Author-X-Name-Last: Havola Author-Name: Jaana-Maija Koivisto Author-X-Name-First: Jaana-Maija Author-X-Name-Last: Koivisto Title: User experiences of virtual reality technologies for healthcare in learning: an integrative review Abstract: The aim of this integrative review was to analyse the usage of different virtual reality (VR) technologies in learning and user experiences (UXs) of these technologies in healthcare practice and education. The integrative review was conducted in spring 2019 by searching eight international databases. The searches retrieved n = 26 original articles that were quality checked and included for the review. Three different VR technologies used in the field of healthcare education and practice were identified: haptic device simulators, computer-based simulations and head-mounted displays (HMDs). The haptic simulators were the most often used, whereas the HMD devices were the least-used technology in the field of healthcare. In immersive virtual environments, UX includes ten components. Most of the components were observed in the context of haptic devices and HMD devices, with all ten components being observed with the HMD devices. Almost all of the components were rated as positive. In conclusion, the development of VR technology has enabled the creation of the most comprehensive UXs, thus enhancing skill development, enabling remote access to training and, ultimately, improving patient safety. This review is important as it highlights the need for far more UX research within immersive virtual environments. Journal: Behaviour & Information Technology Pages: 1-17 Issue: 1 Volume: 41 Year: 2022 Month: 1 X-DOI: 10.1080/0144929X.2020.1788162 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1788162 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:1:p:1-17 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1795258_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Reza Mousavi Author-X-Name-First: Reza Author-X-Name-Last: Mousavi Author-Name: Bidyut Hazarika Author-X-Name-First: Bidyut Author-X-Name-Last: Hazarika Author-Name: Kuanchin Chen Author-X-Name-First: Kuanchin Author-X-Name-Last: Chen Author-Name: Thomas Rienzo Author-X-Name-First: Thomas Author-X-Name-Last: Rienzo Title: The role of dissonance reduction and co-creation strategies in shaping smart service satisfaction – the case of Uber Abstract: Ride-sharing apps have both positive and negative impact in our daily lives. To study the negative impacts especially personal safety issues, this study explores the reaction of ride-sharing app users to such safety issues. We contextualise our study using a scenario based survey. We found empirical support to all the hypotheses by surveying 421 individuals. This study contributes to the information systems literature in providing ways to apply dissonance reduction techniques that are a strong predictor of satisfaction. In addition, this study extends the dimensions of service quality to better suit ride-sharing apps. Journal: Behaviour & Information Technology Pages: 51-71 Issue: 1 Volume: 41 Year: 2022 Month: 1 X-DOI: 10.1080/0144929X.2020.1795258 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1795258 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:1:p:51-71 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1795261_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Huiyue Wu Author-X-Name-First: Huiyue Author-X-Name-Last: Wu Author-Name: Shengqian Fu Author-X-Name-First: Shengqian Author-X-Name-Last: Fu Author-Name: Liuqingqing Yang Author-X-Name-First: Liuqingqing Author-X-Name-Last: Yang Author-Name: Xiaolong (Luke) Zhang Author-X-Name-First: Xiaolong (Luke) Author-X-Name-Last: Zhang Title: Exploring frame-based gesture design for immersive VR shopping environments Abstract: In the design of gesture-based user interfaces, traditional gesture elicitation studies suffer from the legacy bias problem. In this paper, we conducted an exploratory study about the practical effects of frame-based design for gestural interaction with immersive VR shopping applications. In this study, we derived gestures via the traditional guessability and the framed guessability approaches. Experimental results indicated that priming participants with a frame, or a scenario, could significantly reduce the impact of legacy bias, and result in superior gesture vocabulary. However, no evidence was found that the priming technique would generate more gesture types, which may lead to lower agreement scores due to the reduction of legacy bias. Based on our findings, we propose some concrete design guidelines for gesture-based interaction. We highlight the implications of this work for the design of all gesture-based applications. Journal: Behaviour & Information Technology Pages: 96-117 Issue: 1 Volume: 41 Year: 2022 Month: 1 X-DOI: 10.1080/0144929X.2020.1795261 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1795261 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:1:p:96-117 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1797876_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Joseph Macey Author-X-Name-First: Joseph Author-X-Name-Last: Macey Author-Name: Ville Tyrväinen Author-X-Name-First: Ville Author-X-Name-Last: Tyrväinen Author-Name: Henri Pirkkalainen Author-X-Name-First: Henri Author-X-Name-Last: Pirkkalainen Author-Name: Juho Hamari Author-X-Name-First: Juho Author-X-Name-Last: Hamari Title: Does esports spectating influence game consumption? Abstract: Contemporary digital technologies have facilitated practices related to games whereby users often produce and consume content for free. To date, research into consumer interactions has largely focused on in-game factors, however, the intention to both play the game and to make in-game purchases are influenced by outside factors, including game streams and game-centred communities. In particular, the growth of competitive gaming, known as esports, offers a new channel for consumer engagement. This research explores the potential for esports to be a significant factor in understanding both intentions to play and spend money on games. Our study draws from Motivations Scale of Sports Consumption to empirically investigate the relationship between esports spectating motivations and game consumption: Watching Intention, Gaming Intention, and Purchasing Intention. This survey uses structural equation modelling (SEM) to analyse data collected from a sample of video game players (n = 194). This research contributes empirical evidence of the relationship between esports spectating and game consumption, with the relationship between Watching Intention and Gaming Intention found to be particularly strong. Finally, while the MSSC is an adequate measure for esports spectating, additional aspects specific to esports require further investigation, consequently, there may be more optimal measures which can be developed. Journal: Behaviour & Information Technology Pages: 181-197 Issue: 1 Volume: 41 Year: 2022 Month: 1 X-DOI: 10.1080/0144929X.2020.1797876 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1797876 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:1:p:181-197 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1825810_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Paula Alavesa Author-X-Name-First: Paula Author-X-Name-Last: Alavesa Author-Name: Yueqiang Xu Author-X-Name-First: Yueqiang Author-X-Name-Last: Xu Title: Unblurring the boundary between daily life and gameplay in location-based mobile games, visual online ethnography on Pokémon GO Abstract: Observing blending of realities, daily life and gameplay in location-based mobile games is challenging. This study aims at observing this blending by targeting a vast number of images (N = 2432), which have been taken during gameplay of a well-known game, Pokémon GO. Images were collected from social media communities of Pokémon GO players in Twitter, Facebook and Instagram, and analysed using visual and online ethnography. To keep the sample size manageable for analysis, the images were collected only from Nordic Pokémon GO player communities in eight cities during 2016–2018. The findings show that the blending of daily life and gameplay is observable from the shared photos especially from the augmented reality screenshots which is why in this article the context of gameplay, both outdoors and indoors, in Pokémon GO is described in more detail than in previous studies. Journal: Behaviour & Information Technology Pages: 215-227 Issue: 1 Volume: 41 Year: 2022 Month: 1 X-DOI: 10.1080/0144929X.2020.1825810 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1825810 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:1:p:215-227 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1795260_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Junyi Xie Author-X-Name-First: Junyi Author-X-Name-Last: Xie Author-Name: Divya Unnikrishnan Author-X-Name-First: Divya Author-X-Name-Last: Unnikrishnan Author-Name: Leon Williams Author-X-Name-First: Leon Author-X-Name-Last: Williams Author-Name: Adriana Encinas-Oropesa Author-X-Name-First: Adriana Author-X-Name-Last: Encinas-Oropesa Author-Name: Srikanth Mutnuri Author-X-Name-First: Srikanth Author-X-Name-Last: Mutnuri Author-Name: Nitin Sharma Author-X-Name-First: Nitin Author-X-Name-Last: Sharma Author-Name: Paul Jeffrey Author-X-Name-First: Paul Author-X-Name-Last: Jeffrey Author-Name: Binxin Zhu Author-X-Name-First: Binxin Author-X-Name-Last: Zhu Author-Name: Paul Lighterness Author-X-Name-First: Paul Author-X-Name-Last: Lighterness Title: Influence of domain experience on icon recognition and preferences Abstract: With the advance of the Internet of Things (IoT) and smart sensor networks, accurate understanding of complex data via interface icons is critical for effective decision making, operation management and monitoring. In order to understand how the different domain experience among icon designers and users affects icon recognition and preference level among users, this paper takes environmental and operational sensors as a case study and organises two icon design workshops, in which icon recognition and preference tests are conducted based on the standard ISO 9186 methodology. Results reveal that differences in domain experience among designers and users do not impose a significant impact on users’ icon recognition levels. However, users new to the domain significantly prefer icons created by designers who share similar levels of domain experience with them. It provides a little reference for future environmental and operational sensor Graphical User Interface icon designers, decision makers, scientists and engineers to improve the icon design process. Journal: Behaviour & Information Technology Pages: 85-95 Issue: 1 Volume: 41 Year: 2022 Month: 1 X-DOI: 10.1080/0144929X.2020.1795260 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1795260 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:1:p:85-95 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1795262_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nooshin Pordelan Author-X-Name-First: Nooshin Author-X-Name-Last: Pordelan Author-Name: Simin Hosseinian Author-X-Name-First: Simin Author-X-Name-Last: Hosseinian Title: Design and development of the online career counselling: a tool for better career decision-making Abstract: Nowadays, students experience career problems, such as the transition from university to the labour market where they need the career counselling services. Accordingly, it was attempted to design an online career counselling tool and provide services and guidance for students in career fields. This study was conducted in three parts in 2019. In the first part, the career counselling website was designed. In the second part, using the opinions of the experts (20 career counselling experts and 20 software engineering specialists), the website efficiency was assessed, and, in the third part, to conduct the online career counselling, 45 students were assigned into the online counselling, the face-to-face groups, and the control groups to compare their career decision-makings at the pretest and the post-test. The results showed that it is possible to design the online career counselling. Also, according to the results of the third part, the face-to-face and the online groups, compared with the control group, showed a significant and positive mean in the career decision-making. It can be said that the online counselling can be used besides the face-to-face counselling at those universities and educational centres that deal with students to prepare them for career fields. Journal: Behaviour & Information Technology Pages: 118-138 Issue: 1 Volume: 41 Year: 2022 Month: 1 X-DOI: 10.1080/0144929X.2020.1795262 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1795262 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:1:p:118-138 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1795257_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Khalid Majrashi Author-X-Name-First: Khalid Author-X-Name-Last: Majrashi Title: Performance of mobile users with text-only and text-and-icon menus in seated and walking situations Abstract: We investigated mobile users’ performance on text-only and text-and-icon menu interfaces of short and medium lengths. We conducted two experiments, with 18 participants each, on four mobile menus in two common usage situations, seated and walking. In Experiment 1, seated participants conducted known-item searches of word menus on short and medium text-only menus and short and medium text-and-icon menus. In Experiment 2, we replicated the first experiment in a walking context of use. We used selection time and error as performance measures in both experiments, plus walking speed in the second. Results showed that, when seated, participants recorded faster times in selecting targets with text-and-icon medium menu than text-only medium menu. Participants, when walking, had significantly faster selection times with text-and-icon short menu than text-only short menu, and with text-and-icon medium menu than text-only medium menu. Text-and-icon medium menu also resulted in fewer incorrect selections by users than text-only medium menu in the walking situation. Further, when comparing menus of the same length in the walking situation, text-and-icon menu had a more efficient learning curve than text-only menu. Walking speed was better with text-and-icon medium menu than text-only medium menu. We discuss results and highlight theoretical and practical implications. Journal: Behaviour & Information Technology Pages: 32-50 Issue: 1 Volume: 41 Year: 2022 Month: 1 X-DOI: 10.1080/0144929X.2020.1795257 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1795257 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:1:p:32-50 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1800095_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Karl van der Schyff Author-X-Name-First: Karl Author-X-Name-Last: van der Schyff Author-Name: Stephen Flowerday Author-X-Name-First: Stephen Author-X-Name-Last: Flowerday Author-Name: Hennie Kruger Author-X-Name-First: Hennie Author-X-Name-Last: Kruger Author-Name: Nikitha Patel Author-X-Name-First: Nikitha Author-X-Name-Last: Patel Title: Intensity of Facebook use: a personality-based perspective on dependency formation Abstract: Despite recent privacy scandals, the intensity with which individuals use Facebook has not declined. This indicates that individuals still place significant value on the psychosocial development afforded by using Facebook. As such, the objective of this study was to develop a research model to evaluate the influence of specific individual differences (gender and personality traits) on the intensity of Facebook use. Data was collected from 576 United States Facebook users and subsequently analysed using partial least squares (PLS) path modelling including multi-group analysis. Results indicate the existence of a significant positive relationship between the intensity of Facebook use and extraversion as well as agreeableness. The results further indicate that males high in extraversion use Facebook more intensively than females making them particularly vulnerable to the development of a Facebook dependency. Journal: Behaviour & Information Technology Pages: 198-214 Issue: 1 Volume: 41 Year: 2022 Month: 1 X-DOI: 10.1080/0144929X.2020.1800095 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1800095 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:1:p:198-214 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1795263_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Atef Chorfi Author-X-Name-First: Atef Author-X-Name-Last: Chorfi Author-Name: Djalal Hedjazi Author-X-Name-First: Djalal Author-X-Name-Last: Hedjazi Author-Name: Sofiane Aouag Author-X-Name-First: Sofiane Author-X-Name-Last: Aouag Author-Name: Djalleleddine Boubiche Author-X-Name-First: Djalleleddine Author-X-Name-Last: Boubiche Title: Problem-based collaborative learning groupware to improve computer programming skills Abstract: In this paper, a new computer-supported collaborative learning-based groupware is proposed for supporting problem-based collaborative learning in computer programming education setting. The geo-distributed learners can collaboratively with their tutor resolve the common programming problem within a shared workspace. The proposed system embeds some synchronous and asynchronous collaborative tools that allow learners and tutor to interact with each other to develop a shared source code of the program. This research work has two main objectives. First, it attempts to present the proposed groupware functionalities. Second, it discusses the experimental study adopted to assess the acceptability of the Groupware. Such study is an empirical method based on the model of unified theory of the acceptance and use of technology to determine learners’ Behavioural Intention (BI) to accept to use such Groupware in Algerian higher education setting. Journal: Behaviour & Information Technology Pages: 139-158 Issue: 1 Volume: 41 Year: 2022 Month: 1 X-DOI: 10.1080/0144929X.2020.1795263 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1795263 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:1:p:139-158 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1797173_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Brian C. Britt Author-X-Name-First: Brian C. Author-X-Name-Last: Britt Author-Name: Rebecca K. Britt Author-X-Name-First: Rebecca K. Author-X-Name-Last: Britt Author-Name: Jameson L. Hayes Author-X-Name-First: Jameson L. Author-X-Name-Last: Hayes Author-Name: Jeyoung Oh Author-X-Name-First: Jeyoung Author-X-Name-Last: Oh Title: Continuing a community of practice beyond the death of its domain: examining the Tales of Link subreddit Abstract: Communities of practice (COPs) have become increasingly important across a wide range of casual and business contexts, including innovative technical product development, refining skill sets for competitions, or establishing corporate strategies. Members of such communities forge interpersonal relationships and develop sophisticated practices around a shared domain, either interdependently contributing to a joint product or advancing as individuals. However, prior research has not examined attempts to sustain a COP whose domain has been terminated. Such cases have become increasingly common, especially as COPs emerge around ephemeral media products such as mobile games. A recent example, Tales of Link, based on the popular ‘Tales of’ Japanese role-playing game series, shut down on March 2018, but members of the subreddit devoted to it have attempted to keep the community active. As such, a computational text analysis of 33,476 comments and 1,000 posts on the r/talesoflink subreddit was conducted to assess how community members attempt to sustain COPs beyond the lifespan of their original domains. The findings offer insight into the discourse within COPs, the strategies and success rates of survival that may vary by such organisations, conversations surrounding the ever-changing gacha game model, and the potential changes in members’ messages and behaviours. Journal: Behaviour & Information Technology Pages: 159-180 Issue: 1 Volume: 41 Year: 2022 Month: 1 X-DOI: 10.1080/0144929X.2020.1797173 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1797173 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:1:p:159-180 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2077234_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mariavittoria Masotina Author-X-Name-First: Mariavittoria Author-X-Name-Last: Masotina Author-Name: Anna Spagnolli Author-X-Name-First: Anna Author-X-Name-Last: Spagnolli Title: Transparency of privacy notices and contextualisation: effectively conveying information without words Abstract: Data protection regulations require that website visitors provide their informed consent before their personal data are collected. However, privacy notices are often misunderstood. We claim that the context of the notice, i.e. the visitor’s action preceding their appearance, can affect its comprehension. In two studies with an ad hoc website (N = 132, 128), we either preserved the sequential connection between the notice and the action triggering it or broke it with a delay. We also manipulated the reference to the triggering action in the notice's title. The participants’ comprehension, perceived comprehension, and response were measured. In a third study (N = 91), we investigated how different contexts (i.e. generic vs. specific) affect the participants’ interpretation of the notice. Overall, the results suggest that the action preceding the notice affects the identification of its cause (studies 1, 2, and 3) and the interpretation of its content (study 3), whereas the explicit content of the notice does not. The acceptance of the notice does not seem to directly follow an improvement in comprehension, as would be foreseen by the transparency paradox. Considering the sequential context in which the notice appears seems then a good design practice to achieve genuine comprehension. Journal: Behaviour & Information Technology Pages: 2120-2150 Issue: 10 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2022.2077234 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2077234 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:10:p:2120-2150 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2069596_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jan Tolsdorf Author-X-Name-First: Jan Author-X-Name-Last: Tolsdorf Author-Name: Florian Dehling Author-X-Name-First: Florian Author-X-Name-Last: Dehling Author-Name: Luigi Lo Iacono Author-X-Name-First: Luigi Author-X-Name-Last: Lo Iacono Title: Data cart – designing a tool for the GDPR-compliant handling of personal data by employees Abstract: Employees who process personal data as part of their job play a critical role in protecting privacy. They are expected to follow strict data protection guidelines and protect personal data adequately. However, few studies have addressed the needs of these employees in terms of appropriate tools to assist them in complying with privacy laws. To develop a suitable tool, we used a human-centred design approach and held a series of eight workshops with 19 employees from two German public institutions. Based on the metaphor of a data cart, we developed a concept for a tool that supports employees in data management and data protection compliance. Qualitative usability testing revealed that participants expected the tool to raise their data protection awareness, reduce errors, and increase work efficiency. Our findings also suggest that if Privacy by Design becomes an integral part of digitalisation, employee perceptions of data protection may be positively altered. Employers, IT engineers, and researchers benefit from gaining insights into ways to improve the usability of data protection compliant personal data management tools. Simultaneously, we highlight how they can improve and promote compliance. Journal: Behaviour & Information Technology Pages: 2084-2119 Issue: 10 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2022.2069596 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2069596 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:10:p:2084-2119 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1915384_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Umar Ishfaq Author-X-Name-First: Umar Author-X-Name-Last: Ishfaq Author-Name: Hikmat Ullah Khan Author-X-Name-First: Hikmat Ullah Author-X-Name-Last: Khan Author-Name: Shahid Iqbal Author-X-Name-First: Shahid Author-X-Name-Last: Iqbal Author-Name: Mohammed Alghobiri Author-X-Name-First: Mohammed Author-X-Name-Last: Alghobiri Title: Finding influential users in microblogs: state-of-the-art methods and open research challenges Abstract: Social networks are online platforms that people use for interaction, information sharing and propagation of new ideas. Finding influential users in online social networks is a significant research problem due to its vast research applications in information diffusion, marketing and advertising. The relevant literature presents several models proposed for identifying influential users in social networks. In this survey, we present a review of the most relevant studies on influential users mining in microblog networks. First, we propose a new taxonomy by classifying the influence finding algorithms into five main categories based on their underlying framework and baseline methods. Second, each study is analysed according to the proposed framework, experimental datasets, validation approaches and evaluation results. Finally, the survey concludes with discussion on applications from the relevant literature, exploring open research challenges and presenting possible future research directions. The findings of this survey indicate that influential users mining in microblogs has many applications in marketing, advertising and information diffusion. In addition, this survey can be used as a guideline, particularly by young researchers, for establishing a baseline before initiating a research or identifying attractive as well as relevant research insights. Journal: Behaviour & Information Technology Pages: 2215-2258 Issue: 10 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2021.1915384 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1915384 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:10:p:2215-2258 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2068070_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sebastian Linsner Author-X-Name-First: Sebastian Author-X-Name-Last: Linsner Author-Name: Enno Steinbrink Author-X-Name-First: Enno Author-X-Name-Last: Steinbrink Author-Name: Franz Kuntke Author-X-Name-First: Franz Author-X-Name-Last: Kuntke Author-Name: Jonas Franken Author-X-Name-First: Jonas Author-X-Name-Last: Franken Author-Name: Christian Reuter Author-X-Name-First: Christian Author-X-Name-Last: Reuter Title: Supporting users in data disclosure scenarios in agriculture through transparency Abstract: Business collaboration in the era of digital transformation requires the exchange of operational data. Since data are hardly controllable once they have been published or shared with others, it is highly important that users are clearly informed about who has access to which data and how certain settings can prevent the disclosure of sensitive data. However, giving end users more control over their data through increased transparency could also lead to information overload. This is particularly true in the field of agriculture, where tight schedules put pressure on employees of small enterprises. We conduct an empirical prestudy with 52 German farmers to investigate current data sharing scenarios. From these insights, we derive requirements and a concept for data sharing solutions providing data flow transparency for users. To investigate the behavior of users and the effects of transparent UI controls, we evaluate a prototype with 18 persons. Our evaluation shows that farmers demand flexible and secure tools that adjust to their workflows. Also, data should be stored and processed locally, granting farmers data sovereignty. Although the controls require additional effort, the evaluated transparent controls for data disclosure are easy to use and raise user awareness. Journal: Behaviour & Information Technology Pages: 2151-2173 Issue: 10 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2022.2068070 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2068070 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:10:p:2151-2173 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1917659_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hwee-Joo Kam Author-X-Name-First: Hwee-Joo Author-X-Name-Last: Kam Author-Name: Dan J. Kim Author-X-Name-First: Dan J. Author-X-Name-Last: Kim Author-Name: Wu He Author-X-Name-First: Wu Author-X-Name-Last: He Title: Should we wear a velvet glove to enforce Information security policies in higher education? Abstract: The United States higher education is facing a unique challenge in information security management due to its distinctive characteristics, such as decentralised structure, academic freedom, and shared governance. These characteristics sharply distinguish higher education from traditional corporations. Gradually, this is beginning to pose a challenge for higher education institutions to adopt the appropriate information technology governance framework, which, for traditional corporations, mostly addresses security governance and leadership in a top-down manner. To address this issue, we examine the effect of perceived information security management approaches on perceived security practices. Our results show that the perceived flexible-oriented approach of information security management is more effective to use in implementing security controls in high education institutions. This seems to contradict most of the findings in the literature that suggest that a control-oriented approach is more effective in enforcing information security policies. Research contributions and implications are discussed, accordingly. Journal: Behaviour & Information Technology Pages: 2259-2273 Issue: 10 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2021.1917659 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1917659 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:10:p:2259-2273 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2069597_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mohamed Khamis Author-X-Name-First: Mohamed Author-X-Name-Last: Khamis Author-Name: Karola Marky Author-X-Name-First: Karola Author-X-Name-Last: Marky Author-Name: Andreas Bulling Author-X-Name-First: Andreas Author-X-Name-Last: Bulling Author-Name: Florian Alt Author-X-Name-First: Florian Author-X-Name-Last: Alt Title: User-centred multimodal authentication: securing handheld mobile devices using gaze and touch input Abstract: Handheld mobile devices store a plethora of sensitive data, such as private emails, personal messages, photos, and location data. Authentication is essential to protect access to sensitive data. However, the majority of mobile devices are currently secured by singlemodal authentication schemes which are vulnerable to shoulder surfing, smudge attacks, and thermal attacks. While some authentication schemes protect against one of these attacks, only few schemes address all three of them. We propose multimodal authentication where touch and gaze input are combined to resist shoulder surfing, as well as smudge and thermal attacks. Based on a series of previously published works where we studied the usability of several user-centred multimodal authentication designs and their security against multiple threat models, we provide a comprehensive overview of multimodal authentication on handheld mobile devices. We further present guidelines on how to leverage multiple input modalities for enhancing the usability and security of user authentication on mobile devices. Journal: Behaviour & Information Technology Pages: 2061-2083 Issue: 10 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2022.2069597 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2069597 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:10:p:2061-2083 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2022208_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Brahim Zarouali Author-X-Name-First: Brahim Author-X-Name-Last: Zarouali Author-Name: Joanna Strycharz Author-X-Name-First: Joanna Author-X-Name-Last: Strycharz Author-Name: Natali Helberger Author-X-Name-First: Natali Author-X-Name-Last: Helberger Author-Name: Claes de Vreese Author-X-Name-First: Claes Author-X-Name-Last: de Vreese Title: Exploring people’s perceptions and support of data-driven technology in times of COVID-19: the role of trust, risk, and privacy concerns Abstract: The COVID-19 pandemic has created one of the largest medical, financial, and social disruption in history. In the fight against this virus, many European governments have turned to collecting and using online data (for various technological applications) as a key strategic remedy. This study consists of data from a national representative survey in the Netherlands focusing on the extent to which data-driven technologies from the government can count on the support of the general public. By focusing on trust perceptions, risk beliefs and privacy concerns, we introduce a typology consisting of three subgroups: the sceptical, the carefree, and the neutral respondents. It was found that each of the three groups exhibit unique demographic characteristics. In addition, findings also revealed that these three identified groups have different support levels for specific digital solutions from the government. These findings contribute to an important and timely debate and entail relevant policy implications with regard to the democratic legitimation of data-driven technologies in times of COVID-19. Journal: Behaviour & Information Technology Pages: 2049-2060 Issue: 10 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2021.2022208 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2022208 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:10:p:2049-2060 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1955008_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sriwidharmanely Sriwidharmanely Author-X-Name-First: Sriwidharmanely Author-X-Name-Last: Sriwidharmanely Author-Name: Sumiyana Sumiyana Author-X-Name-First: Sumiyana Author-X-Name-Last: Sumiyana Author-Name: Jogiyanto H. Mustakini Author-X-Name-First: Jogiyanto H. Author-X-Name-Last: Mustakini Author-Name: Ertambang Nahartyo Author-X-Name-First: Ertambang Author-X-Name-Last: Nahartyo Title: Encouraging positive emotions to cope with technostress’s adverse effects: insights into the broaden-and-build theory Abstract: This study investigates the role of positive performance feedback for information and communications technology (ICT) users, who could have either low or high levels of self-control. It could, moreover, explain the impact of that technological pressure on the users’ performance, resulting in their achieving less. This study employs three techno-stressors, i.e. complexity, system errors, and work-overload in the experimental setting. By applying a contrast analysis, we confirm that the broaden-and-build theory explains that positive emotion can build the capabilities of ICTS users to cope with the pressured technostress. This research concludes that users with low self-control who receive positive feedback perform better than those who receive negative feedback. It implies that to succeed with the implementation of information systems and their applications. The users must undergo therapy to feel good in their cognitive flow and believe that this ICT cannot harm them. Likewise, the development managers could boost the users’ positive emotions, so they have more trust and better engagement with the information systems and applications. This research finally infers that the users’ cognition should be broadened and built with experiential values, improving their positive emotions. Journal: Behaviour & Information Technology Pages: 2201-2214 Issue: 10 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2021.1955008 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1955008 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:10:p:2201-2214 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2080908_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christian Reuter Author-X-Name-First: Christian Author-X-Name-Last: Reuter Author-Name: Luigi Lo Iacono Author-X-Name-First: Luigi Lo Author-X-Name-Last: Iacono Author-Name: Alexander Benlian Author-X-Name-First: Alexander Author-X-Name-Last: Benlian Title: A quarter century of usable security and privacy research: transparency, tailorability, and the road ahead Abstract: In the last decades, research has shown that both technical solutions and user perceptions are important to improve security and privacy in the digital realm. The field of ‘usable security’ already started to emerge in the mid-90s, primarily focussed on password and email security. Later on, the research field of ”usable security and privacy” evolved and broadened the aim to design concepts and tools to assist users in enhancing their behaviour with regard to both privacy and security. Nevertheless, many user interventions are not as effective as desired. Because of highly diverse usage contexts, leading to different privacy and security requirements and not always to one-size-fits-all approaches, tailorability is necessary to address this issue. Furthermore, transparency is a crucial requirement, as providing comprehensible information may counter reactance towards security interventions. This article first provides a brief history of the research field in its first quarter-century and then highlights research on the transparency and tailorability of user interventions. Based on this, this article then presents six contributions with regard to (1) privacy concerns in times of COVID-19, (2) authentication on mobile devices, (3) GDPR-compliant data management, (4) privacy notices on websites, (5) data disclosure scenarios in agriculture, as well as (6) rights under data protection law and the concrete process should data subjects want to claim those rights. This article concludes with several research directions on user-centred transparency and tailorability. Journal: Behaviour & Information Technology Pages: 2035-2048 Issue: 10 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2022.2080908 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2080908 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:10:p:2035-2048 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2074894_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dominik Pins Author-X-Name-First: Dominik Author-X-Name-Last: Pins Author-Name: Timo Jakobi Author-X-Name-First: Timo Author-X-Name-Last: Jakobi Author-Name: Gunnar Stevens Author-X-Name-First: Gunnar Author-X-Name-Last: Stevens Author-Name: Fatemeh Alizadeh Author-X-Name-First: Fatemeh Author-X-Name-Last: Alizadeh Author-Name: Jana Krüger Author-X-Name-First: Jana Author-X-Name-Last: Krüger Title: Finding, getting and understanding: the user journey for the GDPR’S right to access Abstract: In both data protection law and research of usable privacy, awareness and control over the collection and use of personal data are understood to be cornerstones of digital sovereignty. For example, the European General Data Protection Regulation (GDPR) provides data subjects with the right to access data collected by organisations but remains unclear on the concrete process design. However, the design of data subject rights is crucial when it comes to the ability of customers to exercise their right and fulfil regulatory aims such as transparency. To learn more about user needs in implementing the right to access as per GDPR, we conducted a two-step study. First, we defined a five-phase user experience journey regarding the right to access: finding, authentication, request, access and data use. Second, and based on this model, 59 participants exercised their right to access and evaluated the usability of each phase. Drawing on 422 datasets spanning 139 organisations, our results show several interdependencies of process design and user satisfaction. Thereby, our insights inform the community of usable privacy and especially the design of the right to access with a first, yet robust, empirical body. Journal: Behaviour & Information Technology Pages: 2174-2200 Issue: 10 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2022.2074894 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2074894 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:10:p:2174-2200 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1921027_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jeeyun Oh Author-X-Name-First: Jeeyun Author-X-Name-Last: Oh Author-Name: Sabitha Sudarshan Author-X-Name-First: Sabitha Author-X-Name-Last: Sudarshan Author-Name: Jung Ah Lee Author-X-Name-First: Jung Ah Author-X-Name-Last: Lee Author-Name: Na Yu Author-X-Name-First: Na Author-X-Name-Last: Yu Title: Serendipity enhances user engagement and sociality perception: the combinatory effect of serendipitous movie suggestions and user motivations Abstract: This study investigates how serendipitous suggestions enhance user engagement with and sociality perceptions of movie recommendation system (RS). We constructed a mock-up recommendation system that provided either serendipitous or personalised movie suggestions to users. Based on the uses and gratifications theory, entertainment and information-seeking motives were hypothesized to moderate the impact of serendipitous suggestions on users’ sociality perceptions of the system. Results from an experiment (N = 161) showed that even though available genres and the perceived recency and accuracy of suggested motives were kept constant across the conditions, the serendipitous suggestions scored higher on the reward dimension of user engagement than the personalized suggestions. Greater user engagement enhanced participants’ sociality perceptions of the system such as being helpful, friendly, and competent. User motives significantly moderated the effects of serendipitous suggestions; entertainment motives boosted the positive impact of serendipity on user engagement and sociality perception, whereas information-seeking motives mitigated its impact. Journal: Behaviour & Information Technology Pages: 2324-2341 Issue: 11 Volume: 41 Year: 2022 Month: 08 X-DOI: 10.1080/0144929X.2021.1921027 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1921027 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:11:p:2324-2341 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1917661_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Manning Li Author-X-Name-First: Manning Author-X-Name-Last: Li Author-Name: Dongming Xu Author-X-Name-First: Dongming Author-X-Name-Last: Xu Author-Name: Guanghui Ma Author-X-Name-First: Guanghui Author-X-Name-Last: Ma Author-Name: Qianqian Guo Author-X-Name-First: Qianqian Author-X-Name-Last: Guo Title: Strong tie or weak tie? Exploring the impact of group-formation gamification mechanisms on user emotional anxiety in social commerce Abstract: Customers can raise various aspects of concerns and anxieties during their participation in gamified social mobile marketing campaigns. To gain insights into how to address these anxieties, this research explores the impact of group-formation gamification mechanisms on users’ emotional anxiety and their intentions to participate in such campaigns. A research model depicting group-formation gamification strategies, user anxieties and participation intentions in gamified social mobile marketing campaigns was proposed and examined through experiments involving 232 participants, which were triangulated by electroencephalogram (EEG) tests and follow-up interviews. The results of this study showed that compared with weak-tie group-formation mechanisms, strong-tie mechanisms can result in a lower level of user emotional anxiety, including reductions in user manipulation anxiety, user privacy anxiety and social image anxiety, which in turn led to higher user intentions to participate in the gamified social mobile marketing campaign. Moreover, it was found that user gender and disposable incomes had significant moderating effects on user anxiety during their interactions with the campaign. Journal: Behaviour & Information Technology Pages: 2294-2323 Issue: 11 Volume: 41 Year: 2022 Month: 08 X-DOI: 10.1080/0144929X.2021.1917661 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1917661 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:11:p:2294-2323 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1912180_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: J. G. Phillips Author-X-Name-First: J. G. Author-X-Name-Last: Phillips Author-Name: C.E. Landhuis Author-X-Name-First: C.E. Author-X-Name-Last: Landhuis Title: Decisional styles and online study activity: efficient, inefficient, misdirected or avoidant Abstract: Within a Learning and Teaching Support platform, Janis and Mann’s (1977). “Emergency Decision Making: A Theoretical Analysis of Responses to Disaster Warnings.” Journal of Human Stress 3 (2): 35–48. https://doi.org/10.1080/0097840X.1977.9936085) model of decision making was used to examine relationships between people’s decisional styles, objective measurements of file use and the subsequent quality of their work. A total of 95 Undergraduate Psychology students consented to the monitoring of their online study behaviours, and completed the Melbourne Decision Making Questionnaire. Better online grades were linked to the general ability and better decisional self-esteem. Greater amounts of file access were associated with hypervigilance and more time spent online. The number of missed supplementary online quizzes was related to poorer decisional self-esteem, fewer files accessed online but less procrastination. While good decisional styles were associated with better quality outcomes, defective decisional styles can manifest online as greater file access or fewer tasks completed. An absence, inappropriate or an excess of online activity can indicate students are defensively avoidant or panicking and need assistance. Journal: Behaviour & Information Technology Pages: 2275-2282 Issue: 11 Volume: 41 Year: 2022 Month: 08 X-DOI: 10.1080/0144929X.2021.1912180 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1912180 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:11:p:2275-2282 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1933181_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: A. Rifat Kayis Author-X-Name-First: A. Rifat Author-X-Name-Last: Kayis Author-Name: Begum Satici Author-X-Name-First: Begum Author-X-Name-Last: Satici Author-Name: M. Engin Deniz Author-X-Name-First: M. Engin Author-X-Name-Last: Deniz Author-Name: Seydi Ahmet Satici Author-X-Name-First: Seydi Ahmet Author-X-Name-Last: Satici Author-Name: Mark D. Griffiths Author-X-Name-First: Mark D. Author-X-Name-Last: Griffiths Title: Fear of COVID-19, loneliness, smartphone addiction, and mental wellbeing among the Turkish general population: a serial mediation model Abstract: The novel coronavirus-2019 (COVID-19) pandemic has become a major health problem worldwide. The impact of COVID-19 has also been associated with psychological and social problems. The main objective of the present study was to examine the associations between fear of COVID-19 and mental wellbeing, through a serial mediation analysis that included loneliness and smartphone addiction. Utilising convenience sampling from 73 of 81 cities in Turkey via the web-based survey the present study comprised 773 participants (556 females and 217 males; aged between 18 and 66 years) were collected. Self-report data were collected including psychometric measures assessing fear of COVID-19, loneliness, smartphone addiction, and mental wellbeing. Fear of COVID-19 was found to have both a direct and indirect effect on mental wellbeing. In addition, results supported a serial mediation model where fear of COVID-19 was found to influence mental wellbeing via loneliness and smartphone addiction in a sequential manner. The findings suggest that higher fear of COVID-19 is associated with lower mental wellbeing by negatively affecting individuals’ emotion and behaviour. Journal: Behaviour & Information Technology Pages: 2484-2496 Issue: 11 Volume: 41 Year: 2022 Month: 08 X-DOI: 10.1080/0144929X.2021.1933181 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1933181 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:11:p:2484-2496 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1929489_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xueqing Li Author-X-Name-First: Xueqing Author-X-Name-Last: Li Author-Name: Michael Chan Author-X-Name-First: Michael Author-X-Name-Last: Chan Title: Smartphone uses and emotional and psychological well-being in China: the attenuating role of perceived information overload Abstract: Smartphone ownership is growing rapidly in China. Using a national sample of smartphone users, this study examined how different uses of the smartphone were related to emotional and psychological well-being, while examining the mediating role of perceived information overload. Results showed that social use, informational use, and entertainment use of the smartphone were positively associated with various indicators of well-being, while social use of the smartphone was also related to perceived information overload. Moreover, perceived information overload mediated the relationship between social use and psychological well-being. The findings point to the important role of perceived information overload in attenuating the potential positive effects of social uses of the smartphone on well-being. Journal: Behaviour & Information Technology Pages: 2427-2437 Issue: 11 Volume: 41 Year: 2022 Month: 08 X-DOI: 10.1080/0144929X.2021.1929489 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1929489 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:11:p:2427-2437 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1928753_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mehmet Kosa Author-X-Name-First: Mehmet Author-X-Name-Last: Kosa Author-Name: Ahmet Uysal Author-X-Name-First: Ahmet Author-X-Name-Last: Uysal Title: Need frustration in online video games Abstract: Self-determination theory posits that satisfaction of basic psychological needs is essential for well-being. Empirical evidence for the distinction between need frustration and need satisfaction has been growing within the last decade. However, research on player experience of need frustration is lagging behind. This paper investigates whether player experience of need frustration is distinct from need satisfaction in the online video games context. In addition, it examines whether in-game need frustration is a stronger predictor for negative outcomes such as problematic gaming, escapist motivations, real-life stress and exit intentions and whether in-game need satisfaction is a stronger predictor for positive outcomes such as satisfaction, concentration, subjective vitality and voice. We collected survey data from online video gamers. Path analyses showed that in-game need frustration is a distinct construct, predicting negative outcomes uniquely and more strongly than in-game need satisfaction, whereas in-game need satisfaction was more strongly associated with positive outcomes. The findings suggest that assessing both need satisfaction and frustration in gaming research could prove valuable. Journal: Behaviour & Information Technology Pages: 2415-2426 Issue: 11 Volume: 41 Year: 2022 Month: 08 X-DOI: 10.1080/0144929X.2021.1928753 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1928753 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:11:p:2415-2426 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1927187_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mahima Gupta Author-X-Name-First: Mahima Author-X-Name-Last: Gupta Author-Name: Tripti Ghosh Sharma Author-X-Name-First: Tripti Ghosh Author-X-Name-Last: Sharma Author-Name: Vinu Cheruvil Thomas Author-X-Name-First: Vinu Cheruvil Author-X-Name-Last: Thomas Title: Network’s reciprocity: a key determinant of information diffusion over Twitter Abstract: The role of social media, particularly Twitter, in ensuring the large-scale propagation of information cannot be overemphasised. This study introduces the recipient network’s reciprocity toward a particular topic as a novel factor that contributes toward a central node’s information propagation potential, in addition to other widely studied factors. It first employs multiple regression analysis to present a model that reveals the prominent roles played by both content popularity, focal ratio, engagement efforts of users, and the recipient network’s reciprocity toward a topic, in determining his or her propagation potential. Further, it investigates the impact of the interaction terms of each of these propagation dimensions and the network’s reciprocity toward the topic on a user’s propagation potential. The results show that the network’s reciprocity toward the topic (i.e. ‘blockchain’ in this study) is important for modelling the diffusion process accurately. Second, applying a multi-methods approach, this study also incorporates fuzzy set qualitative comparative analysis (fsQCA). It reveals four alternative combinations of explanatory variables (propagation dimensions) that are sufficient for achieving the expected outcome (propagation potential of the user/central node). The study found fsQCA results complementing the results of the regression model. Journal: Behaviour & Information Technology Pages: 2355-2372 Issue: 11 Volume: 41 Year: 2022 Month: 08 X-DOI: 10.1080/0144929X.2021.1927187 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1927187 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:11:p:2355-2372 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1921029_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jie Zhen Author-X-Name-First: Jie Author-X-Name-Last: Zhen Author-Name: Zongxiao Xie Author-X-Name-First: Zongxiao Author-X-Name-Last: Xie Author-Name: Kunxiang Dong Author-X-Name-First: Kunxiang Author-X-Name-Last: Dong Author-Name: Lin Chen Author-X-Name-First: Lin Author-X-Name-Last: Chen Title: Impact of negative emotions on violations of information security policy and possible mitigations Abstract: Security research on the role of employees’ negative emotions in their information security policy (ISP) violations is limited. In this study, we examine how employees’ negative emotions influence their intention to violate ISP. To understand how to reduce employees’ negative emotions, we investigate the effects of perceived organisational support, psychological ownership, and work engagement. We test our hypotheses using survey data of 318 employees from various organisations in China. Results indicate that employees with negative emotions are more likely to violate ISP, while perceived organisational support, psychological ownership, and work engagement can reduce employees’ negative emotions. Furthermore, psychological ownership and work engagement partially mediate the relationship between perceived organisational support and negative emotions. The theoretical and practical significance of these results and the direction of future research are discussed. Journal: Behaviour & Information Technology Pages: 2342-2354 Issue: 11 Volume: 41 Year: 2022 Month: 08 X-DOI: 10.1080/0144929X.2021.1921029 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1921029 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:11:p:2342-2354 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1928286_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Donghee Shin Author-X-Name-First: Donghee Author-X-Name-Last: Shin Title: Does augmented reality augment user affordance? The effect of technological characteristics on game behaviour Abstract: This study conceptualises a framework of technological affordances for augmented reality games (ARG) relative to the affordances of internalised and embodied experiences by users. This study examines players’ affordances and investigate how they influence user experience in ARG. It explores how affordances are perceived and enacted by users in an augmented environment to maximise user experience of ARG. A multimethod research approach was utilised that integrated ethnographic and statistical methods. Qualitative study confirmed the general structure of affordance framework, while also revealing relational structures with other variables to explore. Based on the affordance factors identified from the ethnographic methods, a survey questionnaire was created to map and investigate the effects of affordance on the user’s cognitive processes and the influence of affordance on the gameplay process. The results show that technological properties of the ARG system affect opportunities for action available in the environment (affordances). The heuristic role of immersion and presence affordances through underlying cues appear to trigger a player’s sensory representations of affective affordances. Journal: Behaviour & Information Technology Pages: 2373-2389 Issue: 11 Volume: 41 Year: 2022 Month: 08 X-DOI: 10.1080/0144929X.2021.1928286 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1928286 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:11:p:2373-2389 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1931450_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: F. Cena Author-X-Name-First: F. Author-X-Name-Last: Cena Author-Name: C. Gena Author-X-Name-First: C. Author-X-Name-Last: Gena Author-Name: E. Mensa Author-X-Name-First: E. Author-X-Name-Last: Mensa Author-Name: F. Vernero Author-X-Name-First: F. Author-X-Name-Last: Vernero Title: Modelling user reactions expressed through graphical widgets in intelligent interactive systems Abstract: Nowadays, most interactive social systems allow users to react to their contents and exploit user reactions to provide intelligent behaviours, such as adaptation or recommendation. Therefore, carefully understanding and designing the user/system dialogue that revolves around reaction provisioning is a crucial aspect. In this paper, we introduce the UpRISEmodel with the aim of formally describing the user/system interaction while providing and using reactions. Then, we show how this model can be used to formally represent and describe interactive social systems that collect user reactions, as well as to compare them. In addition, we exemplify how the UpRISEmodel can provide a sort of checklist that stimulates system designers to approach design/redesign tasks involving user reactions in a thorough and well-structured manner, suggesting all the possibly relevant points with respect to different usability and performance-related goals. This approach can be seen as the first step towards more transparency in the design of intelligent interactive systems. Journal: Behaviour & Information Technology Pages: 2438-2483 Issue: 11 Volume: 41 Year: 2022 Month: 08 X-DOI: 10.1080/0144929X.2021.1931450 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1931450 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:11:p:2438-2483 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1917660_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Muhammad Awais Gulzar Author-X-Name-First: Muhammad Awais Author-X-Name-Last: Gulzar Author-Name: Mudaser Ahmad Author-X-Name-First: Mudaser Author-X-Name-Last: Ahmad Author-Name: Marria Hassan Author-X-Name-First: Marria Author-X-Name-Last: Hassan Author-Name: Muhammad Imran Rasheed Author-X-Name-First: Muhammad Imran Author-X-Name-Last: Rasheed Title: How social media use is related to student engagement and creativity: investigating through the lens of intrinsic motivation Abstract: Recent research reveals that the social media usage has been rapidly increased in higher education. Yet we know a little about the consequences of social media use among students. The current study is an attempt to understand how and when the use of social media by the students is related to their academic engagement and creativity. We collected the primary data from 267 graduate and undergraduate students enrolled at different universities situated in the Hefei city of the Anhui province of China. Findings reveal that social media use by the students is positively related to their creativity and academic engagement through intrinsic motivation while cyberbullying plays a boundary condition role on these relationships such that the direct and indirect relationships are weak when cyberbullying is higher. Important practical and theoretical implications as well as limitations and directions for future research have been discussed. Journal: Behaviour & Information Technology Pages: 2283-2293 Issue: 11 Volume: 41 Year: 2022 Month: 08 X-DOI: 10.1080/0144929X.2021.1917660 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1917660 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:11:p:2283-2293 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1928287_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Farkhondeh Hassandoust Author-X-Name-First: Farkhondeh Author-X-Name-Last: Hassandoust Author-Name: Angsana A. Techatassanasoontorn Author-X-Name-First: Angsana A. Author-X-Name-Last: Techatassanasoontorn Title: Antecedents of IS infusion behaviours: an integrated IT identity and empowerment perspective Abstract: Organisations expect that users will fully incorporate information technology (IT) into their work to achieve the benefit of IT deployment in the post-adoption period. Evidence from previous research shows that these benefits are not determined by the initial use of technology but rather through usage behaviours with which individuals maximise the potential of the technology known as infusion behaviours. Drawing on IT identity and psychological empowerment theories, this study examines the influence of users’ IT identity and empowerment on IS infusion behaviours and three qualitatively distinct usage behaviours associated with infusion: extended use, integrated use, and emergent use. A total of 344 survey responses were collected from enterprise systems users in New Zealand. The results suggest that IT identity and empowerment shape IS infusion and its three distinct associated behaviours. This study offers a deeper understanding of how strong identification with IT and psychological empowerment toward the use of IT in work routines are important drivers of IS infusion behaviours in organisations. Journal: Behaviour & Information Technology Pages: 2390-2414 Issue: 11 Volume: 41 Year: 2022 Month: 08 X-DOI: 10.1080/0144929X.2021.1928287 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1928287 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:11:p:2390-2414 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1940278_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shiya Cao Author-X-Name-First: Shiya Author-X-Name-Last: Cao Author-Name: Eleanor Loiacono Author-X-Name-First: Eleanor Author-X-Name-Last: Loiacono Title: Perceptions of web accessibility guidelines by student website and app developers Abstract: This research aims to evaluate the level of accessibility knowledge by student website and app (WEB&APP) developers as well as the role of education in their perceptions and usage of accessibility guidelines. It proposes an integrative theoretical framework to understand the relationship among education, WEB&APP developer knowledge, and guideline usage. The present work with results of a multivariate analysis of variance (MANOVA) and an interview data analysis indicates that WEB&APP students have a low level of guideline familiarity and education plays an important role in their perceptions and usage of those guidelines. It emphasises the importance of accessibility guideline education, personal connection with people who have disabilities in the education process, need for empathy in accessible WEB&APP design and development, as well as business values of accessible WEB&APP. Journal: Behaviour & Information Technology Pages: 2616-2634 Issue: 12 Volume: 41 Year: 2022 Month: 09 X-DOI: 10.1080/0144929X.2021.1940278 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1940278 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:12:p:2616-2634 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2019832_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Burak Merdenyan Author-X-Name-First: Burak Author-X-Name-Last: Merdenyan Author-Name: Helen Petrie Author-X-Name-First: Helen Author-X-Name-Last: Petrie Title: Two studies of the perceptions of risk, benefits and likelihood of undertaking password management behaviours Abstract: Passwords remain the most common form of authentication in the digital world. People have increasing numbers of passwords, and many people undertake risky password management behaviours such as re-using passwords, writing them down and sharing them. It is unclear whether people persist in these behaviours because they do not understand the risks involved or the benefits of the behaviour outweigh the risk. Two studies investigated the relationships between people's perceptions of the risks and benefits of a range of password management behaviours and their self-reports of their likelihood of undertaking them. The first study involved 120 MTurkers in the U.S.A., the second study involved 128 respondents from 26 different countries including approximately 50% students. In both studies, respondents took rated the risks, benefits and likelihood of undertaking 15 password management behaviours. The two very different samples provided very similar results, validating our classification of password management behaviours into four components: Storing, Sharing, Loggingn and Change behaviours. Somecomponents were more affected by perceptions of the benefits, others were equally affected by the perceptions of the risks and the benefits. These results have implications for how information about risky password behaviours is presented to users and general education about password security. Journal: Behaviour & Information Technology Pages: 2514-2527 Issue: 12 Volume: 41 Year: 2022 Month: 09 X-DOI: 10.1080/0144929X.2021.2019832 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2019832 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:12:p:2514-2527 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1936176_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wanli Xing Author-X-Name-First: Wanli Author-X-Name-Last: Xing Author-Name: Xianhui Wang Author-X-Name-First: Xianhui Author-X-Name-Last: Wang Title: Understanding students’ effective use of data in the age of big data in higher education Abstract: With the advancement of digital technologies, big data and learning analytics have become prevalent in the higher education. Various student-facing systems increased the amount of data available to students, and whether students can use big data and learning analytics effectively will affect their academic success. Most studies, however, have focused on how teachers and administrative personnel use student data to make data-driven instruction and management decisions. As a result, little attention has been given to students' use of relevant data that generated by big data and learning analytics to promote their own learning and growth. This study explored using social cognitive theory to identify possible environmental, personal, and behavioural factors that affect students' data use. We used an online questionnaire that collected 242 completed surveys from Chinese university students. Partial Least Squares (PLS) path modelling was used to analyse the data. The initial findings support the conclusion that university students could be encouraged to effectively use data in three ways: (1) through the promotion of university-wide cultures of data use and sustained improvements in data quality, (2) through the professional development of student data literacy, and (3) through the support of student data autonomy, student data reflectiveness, and students' digital identities. Journal: Behaviour & Information Technology Pages: 2560-2577 Issue: 12 Volume: 41 Year: 2022 Month: 09 X-DOI: 10.1080/0144929X.2021.1936176 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1936176 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:12:p:2560-2577 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1934732_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cheng-Hui Wang Author-X-Name-First: Cheng-Hui Author-X-Name-Last: Wang Author-Name: Chih-Lun Wu Author-X-Name-First: Chih-Lun Author-X-Name-Last: Wu Title: Bridging the digital divide: the smart TV as a platform for digital literacy among the elderly Abstract: More and more countries have become greying societies along with the burgeoning of digital devices. The older generation suffers from a sharp digital divide. Although the information infrastructure is fully developed, the elderly, not having grown up with it, tend to lack digital literacy and hold less intention to learn to use digital technologies. In the past, it was cable TV which pervaded the market and because of its long history of development became indispensable in the lives of the elderly. Recently, the maturity of Smart TV, provides us with an appropriate digital learning tool to assist seniors in Taiwan to improve their digital literacy. This is done utilising a digital remote control, designed to be a mixture of new and old technologies that offers seniors a high degree of familiarity. The study explore the effects of technology anxiety, digital feedback, and familiar technological skills on the adoption of digital devices by the elderly. In addition, a learning strategy compatible with the existing living environment of the elderly is proposed. The findings and recommendations for an effective approach to this problem are discussed as well as limitations and future research directions. Journal: Behaviour & Information Technology Pages: 2546-2559 Issue: 12 Volume: 41 Year: 2022 Month: 09 X-DOI: 10.1080/0144929X.2021.1934732 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1934732 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:12:p:2546-2559 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1941258_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xuefeng Zhang Author-X-Name-First: Xuefeng Author-X-Name-Last: Zhang Author-Name: Qian Chen Author-X-Name-First: Qian Author-X-Name-Last: Chen Title: Towards an understanding of the decision process of solvers’ participation in crowdsourcing contests for problem solving Abstract: Solvers’ participation is essential for successful implementation of crowdsourcing contests for problem solving (CCPS). Many efforts have been made to investigate solvers’ various participation behaviours in CCPS. Whether or not a solver will conduct a behaviour is the result of decision making. However, to our knowledge, few studies concentrated on solvers’ participation from a decision process perspective and little is known about the factors that influence the decisions that solvers are likely to make. This study aims to develop a framework for demonstrating solvers’ decisions and their relations, thereafter identify the factors that affect each of decision makings. It does so through the qualitative structured interviews conducted with solvers in a crowdsourcing platform. The interviews capture four major interrelated solvers’ decisions that are decisions of participation in CCPS, platform selection, contest selection and determination of effort level, respectively. Moreover, the factors including solvers’ motives, solvers’ individual characteristics and incentives, and their roles in each of solvers’ decision makings are presented. The findings improve the understanding of solvers’ participation in CCPS from a decision process perspective. With the further comprehending of factors that affect solvers’ decision makings, this study provides practical implications for crowdsourcing platforms to improve their services for solvers. Journal: Behaviour & Information Technology Pages: 2635-2653 Issue: 12 Volume: 41 Year: 2022 Month: 09 X-DOI: 10.1080/0144929X.2021.1941258 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1941258 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:12:p:2635-2653 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1945685_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kirsi Halttu Author-X-Name-First: Kirsi Author-X-Name-Last: Halttu Author-Name: Harri Oinas-Kukkonen Author-X-Name-First: Harri Author-X-Name-Last: Oinas-Kukkonen Title: Susceptibility to social influence strategies and persuasive system design: exploring the relationship Abstract: Cialdini’s six principles of influence are commercially used but less common to encourage healthy behaviors. This study examines how these influence strategies relate to the persuasive systems design (PSD) model constructs implemented in commercial mobile fitness applications. Our research questions address whether susceptibility to influence strategies strengthen the relationships between persuasive constructs and, if so, which strategies and software features are promising to leverage the persuasive effects of systems designed to change health behaviors. This study presents results from a survey of system users (N=147) and their self-reported susceptibility to the six principles. All PSD model constructs showed significantly unequal distribution for some influence strategy, indicating that susceptibility to these strategies affects how users evaluate systems. The commitment principle correlated positively with all persuasive constructs, while reciprocation, scarcity and liking all significantly affected system evaluations. Susceptibility to influence strategies also moderated the relationships between PSD model constructs, but the moderation was often negative with small effect sizes. Our preliminary results indicate that practitioners could benefit from utilizing these influence strategies, especially susceptibility to commitment and reciprocation, which are stable and often high. However, the interaction between these strategies and persuasive systems is not straightforward and would benefit from further research. Journal: Behaviour & Information Technology Pages: 2705-2726 Issue: 12 Volume: 41 Year: 2022 Month: 09 X-DOI: 10.1080/0144929X.2021.1945685 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1945685 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:12:p:2705-2726 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1943711_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Juhyung Sun Author-X-Name-First: Juhyung Author-X-Name-Last: Sun Author-Name: Jennifer A. Samp Author-X-Name-First: Jennifer A. Author-X-Name-Last: Samp Title: ‘Phubbing is happening to you’: examining predictors and effects of phubbing behaviour in friendships Abstract: Phubbing is the act of snubbing someone during face-to-face interactions by using smartphones instead of paying attention to them. Although studies have examined phubbing in many different relationships, little is known about friend phubbing (Fphubbing). The present study examines which individual factors including indicators of mental health (i.e. depression and social anxiety) and personality traits (agreeableness and neuroticism) are significantly associated with Fphubbing, and how such behaviour is relevant to relational satisfaction with friends. Also, this study investigates the mediating role of Fphubbing between the proposed predictors and friendship satisfaction. Results showed that those with higher levels of depression, social anxiety, and neuroticism were significantly related to greater friend phubbing while agreeableness was negatively related to friend phubbing. In addition, greater Fphubbing led to lower levels of friendship satisfaction. Interestingly, Fphubbing mediated the relationships between each predictor of friend phubbing and friendship satisfaction. This study provides a theoretical framework to understand Fphubbing and contributes to filling a knowledge gap of phubbing in different relationship types. Journal: Behaviour & Information Technology Pages: 2691-2704 Issue: 12 Volume: 41 Year: 2022 Month: 09 X-DOI: 10.1080/0144929X.2021.1943711 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1943711 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:12:p:2691-2704 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1933182_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Martin K.-C. Yeh Author-X-Name-First: Martin K.-C. Author-X-Name-Last: Yeh Author-Name: Yu Yan Author-X-Name-First: Yu Author-X-Name-Last: Yan Author-Name: Yanyan Zhuang Author-X-Name-First: Yanyan Author-X-Name-Last: Zhuang Author-Name: Lois Anne DeLong Author-X-Name-First: Lois Anne Author-X-Name-Last: DeLong Title: Identifying program confusion using electroencephalogram measurements Abstract: In this paper, we present an experimental study in which an electroencephalogram (EEG) device was used to measure cognitive load in programmers as they attempted to predict the output of C code snippets. Our goal was to see if particular patterns within the snippet induced higher levels of cognitive load, and if the collected EEG data might provide more detailed insights than performance measures. Our results suggest that while cognitive load can be an influence on code comprehension performance, other human factors, such as a tendency to forget certain programming rules or to misread what the code is asking them to do may also play a role, particularly for novice programmers. We conclude that: (1) different types of code patterns can affect programmers' cognitive processes in disparate ways, (2) neither self-reported data nor brainwave activity alone is a reliable indicator of programmers' level of comprehension for all types of code snippets, (3) EEG techniques could be useful to better understand the relationships between program comprehension, code patterns and cognitive processes, and (4) tests like ours could be useful to identify crucial learning gaps in novice programmers, which, in turn can be leveraged to improve programming tools and teaching strategies. Journal: Behaviour & Information Technology Pages: 2528-2545 Issue: 12 Volume: 41 Year: 2022 Month: 09 X-DOI: 10.1080/0144929X.2021.1933182 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1933182 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:12:p:2528-2545 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1943524_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Arianna Boldi Author-X-Name-First: Arianna Author-X-Name-Last: Boldi Author-Name: Amon Rapp Author-X-Name-First: Amon Author-X-Name-Last: Rapp Title: Commercial video games as a resource for mental health: A systematic literature review Abstract: Game-based interventions have been gradually and successfully implemented in the mental health domain given the games’ ability to positively affect a variety of mental health conditions. To this aim, scholars have recently discovered the usefulness of Commercial Off-the-Shelf (COTS) video games, due to their increasing popularity, availability, and cost effectiveness. Nevertheless, key aspects of this line of research have not emerged yet, since a comprehensive overview of how commercial video games impact on different mental disorders is still missing. In this article, we present a systematic literature review of recent research that focuses on the usage of commercial video games in mental health. We analyse 39 papers and map the relevant themes that are recurrent in the last ten years of research, offering a detailed understanding of the methodological approaches that were used, the results obtained, the main disorders addressed, and the video game genres exploited. On the basis of these findings, we highlight open issues in current work and point out a variety of research opportunities that could be tackled in future years, like the need of conducting more field and longitudinal studies, the necessity of developing the design knowledge, and the possibility of connecting research with clinical practice. Journal: Behaviour & Information Technology Pages: 2654-2690 Issue: 12 Volume: 41 Year: 2022 Month: 09 X-DOI: 10.1080/0144929X.2021.1943524 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1943524 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:12:p:2654-2690 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2006787_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rabiah Arshad Author-X-Name-First: Rabiah Author-X-Name-Last: Arshad Author-Name: Aleesha Hamid Author-X-Name-First: Aleesha Author-X-Name-Last: Hamid Author-Name: Suleman Shahid Author-X-Name-First: Suleman Author-X-Name-Last: Shahid Title: The design of persuasive prompts to induce behavioural change through an mHealth application for people with depression Abstract: The alteration of an individual's lifestyle and the adoption of healthy behaviours have been shown to be effective in combating a majority of the major symptoms of depression. While there are several mHealth applications that use behaviour change to reduce depressive symptoms, they are often not grounded in behaviour change theory and display a lack of understanding regarding the specific factors that lead to behaviour change. Therefore, there is a need to test innovative strategies to tackle the issue. One such strategy is the use of behaviour change theories to design mHealth applications that use persuasive prompts to assist in ‘prompting’ the user to adopt healthier behaviours. In this paper, we present the design of persuasive prompts and an mHealth application to induce behavioural change, followed by the results of two studies: (i) an acceptability study that tested the acceptability of the persuasive prompts and (ii) a usability study of the mHealth application. The results show that there is a significant difference in which behaviour change theories users prefer based on their level of depression and that overall, users have a positive perception of the application. Journal: Behaviour & Information Technology Pages: 2497-2513 Issue: 12 Volume: 41 Year: 2022 Month: 09 X-DOI: 10.1080/0144929X.2021.2006787 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2006787 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:12:p:2497-2513 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1937318_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shih-Wei Chou Author-X-Name-First: Shih-Wei Author-X-Name-Last: Chou Author-Name: Guan-Ying Lu Author-X-Name-First: Guan-Ying Author-X-Name-Last: Lu Title: Content creation intention in digital participation based on identity management on Twitch Abstract: Extant research lacks a systematic analysis of how creators’ content creation can be motivated in a social media-enabled platform such as Twitch. This study fills this gap by building on self-presentation theory to develop a belief-motivation-intention model. We argue that creators’ identity management and community support affect content creation and is influenced by their beliefs on self-presentation, which are characterised as self-efficacy, norms and social involvement. The results of empirical data support the proposed model. Our results have significant theoretical and managerial implications. Journal: Behaviour & Information Technology Pages: 2578-2595 Issue: 12 Volume: 41 Year: 2022 Month: 09 X-DOI: 10.1080/0144929X.2021.1937318 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1937318 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:12:p:2578-2595 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1938227_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Li-Ann Hwang Author-X-Name-First: Li-Ann Author-X-Name-Last: Hwang Author-Name: Santha Vaithilingam Author-X-Name-First: Santha Author-X-Name-Last: Vaithilingam Author-Name: Mahendhiran Nair Author-X-Name-First: Mahendhiran Author-X-Name-Last: Nair Author-Name: Jason Wei Jian Ng Author-X-Name-First: Jason Wei Jian Author-X-Name-Last: Ng Title: Nurturing academic enthusiasm and creativity among children from vulnerable communities: the role of computers Abstract: This study focuses on students from vulnerable communities who are at the bottom 40% of the population income distribution in a developing country. These students are more likely to face challenges in accessing quality education, with many having a high propensity to drop out of school. Computer-aided education is one way to increase academic enthusiasm and creativity amongst these students to enable them to complete their studies and acquire skills for an information-driven society. Drawing upon the Unified Theory of Acceptance and Use of Technology (UTAUT) model, this study examines the key factors influencing computer use for learning amongst students and if a computer-aided learning experience can lead to improved academic enthusiasm and creativity. Primary data collected from 414 primary school students from the targeted segment of the population was analysed using the partial least squares structural equation modelling technique (PLS-SEM). The findings revealed that performance expectancy, social influence, and facilitating conditions determined students’ computer use for learning. Additionally, computer use for learning influenced the academic enthusiasm and creativity of students. The findings offer insights on the potential implications in the formulation of computer-based education initiatives for students from a vulnerable group in a developing country context. Journal: Behaviour & Information Technology Pages: 2596-2615 Issue: 12 Volume: 41 Year: 2022 Month: 09 X-DOI: 10.1080/0144929X.2021.1938227 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1938227 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:12:p:2596-2615 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1946592_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ashlea Rendell Author-X-Name-First: Ashlea Author-X-Name-Last: Rendell Author-Name: Marc T. P. Adam Author-X-Name-First: Marc T. P. Author-X-Name-Last: Adam Author-Name: Ami Eidels Author-X-Name-First: Ami Author-X-Name-Last: Eidels Author-Name: Timm Teubner Author-X-Name-First: Timm Author-X-Name-Last: Teubner Title: Nature imagery in user interface design: the influence on user perceptions of trust and aesthetics Abstract: User interfaces often utilise imagery of pristine natural environments, even if the system’s purpose and context are unrelated to nature. In this paper, we build on evolutionary psychology to develop a theoretical model for the influence of nature imagery on user perceptions of trust, visual aesthetics, and purchase intentions in a corporate sales setting. We evaluate our model by means of an online experiment (n = 408) using a website with different configurations of nature imagery. The results provide support for our theoretical model and hence confirm a positive influence of nature presence, that is, the extent to which the website allows a user to experience the natural environment as being present, on trust, visual aesthetics, and purchase intentions. Thereby, user perceptions of nature presence are specifically linked to nature imagery depicting water as well as vegetation. This study furthers our understanding of how the environmental context of on-site imagery can have subtle information processing benefits for users. For practitioners this study offers insight to the types of imagery that could be utilised more effectively in corporate interface designs. Journal: Behaviour & Information Technology Pages: 2762-2778 Issue: 13 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1946592 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1946592 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:13:p:2762-2778 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1953597_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wenting Yu Author-X-Name-First: Wenting Author-X-Name-Last: Yu Author-Name: Fei Shen Author-X-Name-First: Fei Author-X-Name-Last: Shen Title: The relationship between online political participation and privacy protection: evidence from 10 Asian societies of different levels of cybersecurity Abstract: Information disclosure during online political activities can place participants under the threat of personal data leakage and misuse, but privacy protection in the context of online political participation has rarely been studied. This study examined how online political participation is related to privacy protection behaviours. Using survey data of internet users from 10 Asian societies, our study suggests two important findings. First, online political participation was found to be positively related to privacy protection behaviours. Second, we examined whether such a positive association can be explained by two mediators: perceived privacy risk and internet efficacy, in countries of different cybersecurity capacity. Our data suggest that internet efficacy mediates the relationship between online political participation and privacy protection behaviours across countries with different levels of cybersecurity capacity, while perceived privacy risk only mediates the effects of online political participation on privacy protection behaviours in countries of low cybersecurity capacity. Journal: Behaviour & Information Technology Pages: 2819-2834 Issue: 13 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1953597 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1953597 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:13:p:2819-2834 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1956588_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Meena Chavan Author-X-Name-First: Meena Author-X-Name-Last: Chavan Author-Name: Bella L. Galperin Author-X-Name-First: Bella L. Author-X-Name-Last: Galperin Author-Name: Alexander Ostle Author-X-Name-First: Alexander Author-X-Name-Last: Ostle Author-Name: Abhishek Behl Author-X-Name-First: Abhishek Author-X-Name-Last: Behl Title: Millennial’s perception on cyberloafing: workplace deviance or cultural norm? Abstract: This research examines the perceptions of ‘Millennials’ on cyberloafing, as a form of workplace deviance, and uncovers their rationale for cyberloafing to better understand, how organisations can mitigate this issue. Employing a qualitative research methodology, a total of 90 semi-structured interviews were conducted with postgraduate students, where 65% of the participants were international and 34% were local from Australia and all had work experience. The gender was evenly distributed, and their average age was 23 years. Results suggested that Millennials viewed cyberloafing to be a relatively inconsequential form of workplace deviance and a social and cultural norm among their cohort. Cyberloafing was seen as a tool to work faster and to enhance their productivity in the long-term. Other themes that emerged included, cyberloafing as an escape from boredom/idletime, and a stress reliever. Many respondents justified their behaviour and explained that cyberloafing has developed as an ingrained habit and is a brilliant necessity in today’s competitive world and is good for business. Our findings suggest that organisations will need to develop policies in collaboration with Millennials to reach a middle ground between deterrence and laissez-faire policies to curb this menace that is costing organisations millions of dollars in productivity. Journal: Behaviour & Information Technology Pages: 2860-2877 Issue: 13 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1956588 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1956588 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:13:p:2860-2877 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1946591_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hamid Reza Nikkhah Author-X-Name-First: Hamid Reza Author-X-Name-Last: Nikkhah Author-Name: Rajiv Sabherwal Author-X-Name-First: Rajiv Author-X-Name-Last: Sabherwal Author-Name: Jalal Sarabadani Author-X-Name-First: Jalal Author-X-Name-Last: Sarabadani Title: Mobile cloud computing apps and information disclosure: the moderating roles of dispositional and behaviour-based traits Abstract: The paradigm of developing mobile apps has shifted from native apps that store data on mobile devices to mobile cloud computing (MCC) apps that send data to the cloud. Transferring users’ data to the cloud provides several benefits, such as larger storage capacity and simultaneous access by multiple devices and users. However, storing data in the cloud also raises privacy concerns as users do not have direct control over their data. This study reports a privacy cost–benefit analysis including the moderating effects of dispositional traits (i.e. two personality meta-traits: stability and plasticity) and the behaviour-based trait (i.e. use experience) to understand information disclosure behaviour. The empirical study is based on a scenario-based survey (n = 807) from a diverse sample of MCC apps users. The results support the moderating effects of personality meta-traits; stability and plasticity differentially moderate the effects of perceived privacy risk and perceived value of data transfer to the cloud on information disclosure behaviour. Contradictory to prior research, prior use experience does not moderate the effects of the cost–benefit perceptions. The implications of research and practice are discussed. Journal: Behaviour & Information Technology Pages: 2745-2761 Issue: 13 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1946591 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1946591 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:13:p:2745-2761 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1962977_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Irawan Nurhas Author-X-Name-First: Irawan Author-X-Name-Last: Nurhas Author-Name: Bayu R. Aditya Author-X-Name-First: Bayu R. Author-X-Name-Last: Aditya Author-Name: Deden W. Jacob Author-X-Name-First: Deden W. Author-X-Name-Last: Jacob Author-Name: Jan M. Pawlowski Author-X-Name-First: Jan M. Author-X-Name-Last: Pawlowski Title: Understanding the challenges of rapid digital transformation: the case of COVID-19 pandemic in higher education Abstract: Rapid digital transformation is taking place due to the COVID-19 pandemic, forcing organisations and higher educational institutions to change their working and learning culture. This study explores the challenges of rapid digital transformation arising during the pandemic in the higher education context. This research used the Q-methodology to understand the nine challenges that higher education encountered, perceived differently as four main patterns: (1) Digital-nomad enterprise; (2) Corporate-collectivism; (3) Well-being-oriented; and (4) Pluralistic. This study broadens the current understanding of digital transformation, especially in higher education. The nine challenges and four patterns of transformation actors serve as a starting point for organisations in supporting technological choice and strategic interventions, based on individual, group, and organisational behavioural levels. Moreover, five propositions, based on the competing concerns of these challenges, establish a framework for comprehending the ecosystem that enables rapid digital transformation. Strategies, prerequisites, and key factors during the (digital) technology development process benefit the cyber-society ecosystem. As a practical contribution, Q-methodology was used to investigate perspectives on digitalisation challenges during the pandemic. Journal: Behaviour & Information Technology Pages: 2924-2940 Issue: 13 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1962977 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1962977 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:13:p:2924-2940 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1949042_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Emmanouil Stiakakis Author-X-Name-First: Emmanouil Author-X-Name-Last: Stiakakis Author-Name: George Barboutidis Author-X-Name-First: George Author-X-Name-Last: Barboutidis Title: Exploring the construct of the new way of thinking in the digital environment Abstract: The aim of this study is to provide insights concerning the effects of the ubiquitous digital environment on the way people think and the subsequent need to equip young individuals with the necessary skills. Several studies focus on defining the so-called digital skills, also providing indications that higher cognitive skills are required. However, they do not examine how young individuals could perform better to adapt to the continuously evolving digital environment. To address this gap, the study introduces and analyses the construct of digital intelligence, representing the new way of thinking and behaviour in the digital environment. For the purposes of the study, a set of tests was given to students at Greek high schools, targeting 15–16 years old students and employing original tests to assess digital intelligence. According to the findings, digital intelligence is composed of: (1) logical reasoning, algorithms, and evaluation, (2) abstraction, decomposition, and patterns and generalisation, (3) digital emotional intelligence and communication, (4) digital safety and security, and (5) digital identity, use, literacy, and rights. Assessing digital intelligence, as proposed in this study, could be used to assist vocational guidance, employee selection and evaluation, and development of revised school curricula. Journal: Behaviour & Information Technology Pages: 2779-2795 Issue: 13 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1949042 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1949042 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:13:p:2779-2795 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1966099_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Che-Wei Hsu Author-X-Name-First: Che-Wei Author-X-Name-Last: Hsu Author-Name: Julien Gross Author-X-Name-First: Julien Author-X-Name-Last: Gross Author-Name: Harlene Hayne Author-X-Name-First: Harlene Author-X-Name-Last: Hayne Title: Don’t send an avatar to do a human’s job: investigating adults’ preferences for discussing embarrassing topics with an avatar Abstract: Disclosing information in help-seeking settings is important, but often, disclosure in these contexts is low due to embarrassment. Here, we examined adults’ views about disclosing embarrassing information to an avatar interviewer. In Study 1, 296 adults were asked to indicate their preference to speak to an avatar or to a human about each of the 41 topics varying in degrees of embarrassment. Regardless of topic, participants indicated a higher preference for talking to a human over an avatar. In Study 2, 50 adults indicated their preference to speak to an avatar or to a human about each topic after they had experience with each kind of interviewer. Again, regardless of topic, participants indicated a higher preference for talking to a human over an avatar. In sum, the present study highlights that for communicating embarrassing topics in help-seeking settings, some people may prefer their own kind over an avatar. Journal: Behaviour & Information Technology Pages: 2941-2951 Issue: 13 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1966099 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1966099 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:13:p:2941-2951 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1954242_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tong Xin Author-X-Name-First: Tong Author-X-Name-Last: Xin Author-Name: Mikko Siponen Author-X-Name-First: Mikko Author-X-Name-Last: Siponen Author-Name: Sihua Chen Author-X-Name-First: Sihua Author-X-Name-Last: Chen Title: Understanding the inward emotion-focused coping strategies of individual users in response to mobile malware threats Abstract: According to coping theory, individuals cope with information system threats by adopting either problem-focused coping (PFC) or emotion-focused coping (EFC). However, little is known about EFC in the information security (ISec) literature. Moreover, there is potential confusion regarding the meaning of some EFC strategies. Hence, ISec scholars and practitioners may (i) have a narrow view of EFC or (ii) confuse it with other concepts. In this study, we offer one response to this issue. We first address the ambiguity regarding EFC before differentiating five inward EFC strategies and assessing them empirically in the mobile malware context. To the best of our knowledge, this study is the first to compare several inward EFC strategies in the ISec field.We contribute two new findings on EFC: 1) response efficacy is a crucial factor that impedes users from implementing EFC strategies; 2) avoidance and fatalism significantly impede PFC. Our study also contributes to the ISec literature by categorising EFC into active and passive forms. We showed that individuals’ use of passive inward EFC strategies was positively associated with threat vulnerability. Finally, we provide interesting insights into the complicated responses of individuals to mobile malware threats, presenting implications for ISec research and practice. Journal: Behaviour & Information Technology Pages: 2835-2859 Issue: 13 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1954242 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1954242 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:13:p:2835-2859 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1950834_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Marton Gergely Author-X-Name-First: Marton Author-X-Name-Last: Gergely Author-Name: V. Srinivasan (Chino) Rao Author-X-Name-First: V. Srinivasan (Chino) Author-X-Name-Last: Rao Title: Liar, liar, pants on fire! Social desirability bias in software piracy research Abstract: Measures of ethical behaviours in research may be subject to social desirability bias (SDB). Most behavioural aspects of software piracy research are a subset of ethical research. Few studies of software piracy have explicitly addressed the issue of SDB. In this article, the extent of SDB that may be present in software piracy is empirically assessed. This was done by comparing SDB in software piracy under three conditions using the 40-item Balanced Inventory of Desirable Responding (BIDR) scale. First, software piracy behaviour was examined in an experimental setting with actual money at stake. This allowed subject behaviour to be observed rather than inferred from self-report responses. Second, a survey was conducted to test the extent of software piracy based on subject self-report responses. Third, the extent of software piracy was also assessed based on peer-report responses (i.e.: the subject reported whether their peers would pirate). A comparison of the responses in the three conditions allows us to draw inferences about SDB in software piracy research. Self-report surveys exhibited high levels of SDB. The behaviour in the experimental condition, and responses in the peer-report survey method, did not exhibit SDB. Journal: Behaviour & Information Technology Pages: 2796-2818 Issue: 13 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1950834 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1950834 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:13:p:2796-2818 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1946154_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kevin Koban Author-X-Name-First: Kevin Author-X-Name-Last: Koban Author-Name: Jonathan Biehl Author-X-Name-First: Jonathan Author-X-Name-Last: Biehl Author-Name: Julian Bornemeier Author-X-Name-First: Julian Author-X-Name-Last: Bornemeier Author-Name: Peter Ohler Author-X-Name-First: Peter Author-X-Name-Last: Ohler Title: Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness Abstract: Based on the general assumption that even problematic behaviours are associated with an inherently health-promoting motivation to cope with unpleasant or unsatisfying life situations, the compensatory model of media use focuses on how psychosocial vulnerabilities moderate links between media behaviours and adverse outcomes. The present paper means to further develop this approach by exploring the moderating role of state- and trait-level factors (state: perceived stress; trait: social interaction anxiety and loneliness) on the relation between video game consumption (i.e. playing duration and habitual gaming), motivations (i.e. achievement, social, immersion), and engagement (harmonious and obsessive engagement) within a large-scale sample of mostly heavy gamers. Overall, results provided further evidence for the compensatory approach, with perceived stress emerging as a critical psychosocial factor that intensified positive and negative relations between several gaming behaviours and harmful outcomes. Moreover, our results reiterated the heuristic importance of intra- and interpersonally pressured (i.e. obsessive) engagement to explain adverse gaming outcomes as well as self-determined (i.e. harmonious) engagement as a potentially fruitful gateway toward more healthy gaming. These findings constitute solid empirical groundwork that may contribute to effective prevention and intervention methods against problematic gaming. Journal: Behaviour & Information Technology Pages: 2727-2744 Issue: 13 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1946154 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1946154 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:13:p:2727-2744 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1956589_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Matthew J. Liberatore Author-X-Name-First: Matthew J. Author-X-Name-Last: Liberatore Author-Name: William P. Wagner Author-X-Name-First: William P. Author-X-Name-Last: Wagner Title: User performance on laptops vs. tablets: an experiment in the field Abstract: This research presents the results of a field experiment that measured users’ performance, satisfaction and confidence in completing a number of different Business Intelligence (BI) tasks using tablets and compares the results with those obtained with laptops. Previous usability research for tablets addressed basic, elemental, non-complex tasks. This study takes advantage of improvements in technology that make it feasible to conduct experiments with actual business users performing complex tasks at their corporate sites using a mobile lab. The motivation for conducting the field study was to determine the task-technology fit for tablets when completing complex business tasks. Previous task-technology fit research employed the use of surveys and/or interviews to collect data regarding the perceived fit of a specific technology to a task. The perceived fit was then seen to affect performance. Since we obtained experimental task performance and user satisfaction data, the data itself can be used to assess fit. This research shows that users working on laptops perform better than users with tablets for completing a variety of BI tasks. Journal: Behaviour & Information Technology Pages: 2878-2886 Issue: 13 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1956589 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1956589 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:13:p:2878-2886 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1957016_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Catalin C. Dinulescu Author-X-Name-First: Catalin C. Author-X-Name-Last: Dinulescu Author-Name: Victor R. Prybutok Author-X-Name-First: Victor R. Author-X-Name-Last: Prybutok Title: In authority, or peers we trust? Reviews and recommendations in social commerce Abstract: Social commerce is an emergent business model where user-generated content is a valuable source of information that minimises the risk and ambiguity surrounding online purchase decisions. This study examines the user-generated content represented by reviews and recommendations (electronic word of mouth or eWOM) by contrasting customer (peer) vs. authority (expert) generated eWOM, from a product buying criteria perspective. Using five consumer healthcare wearable products as a benchmark, customer reviews from Amazon.com were analysed and compared with expert reviews and recommendations from Consumer Reports using machine learning techniques such as Latent Dirichlet Allocation (LDA) topic modelling, logistic regression, multinomial naïve Bayes, random forest and support vector machines. The findings suggest that expert reviews and recommendations remain product-centric and are not attuned to shifts in customer buying patterns, thus missing out on important product context-based usage and evaluation criteria such as operational, personal, and environmental. Considering these results, the authors discuss implications for managers and researchers, and future research directions. Journal: Behaviour & Information Technology Pages: 2887-2904 Issue: 13 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1957016 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1957016 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:13:p:2887-2904 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1960607_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sumedha Chauhan Author-X-Name-First: Sumedha Author-X-Name-Last: Chauhan Author-Name: Poonam Kumar Author-X-Name-First: Poonam Author-X-Name-Last: Kumar Author-Name: Mahadeo Jaiswal Author-X-Name-First: Mahadeo Author-X-Name-Last: Jaiswal Title: A meta-analysis of M-commerce continuance intention: moderating impact of culture and user types Abstract: Mobile commerce (m-commerce) research has gained considerable traction in the last decade. Researchers have shown significant interest in assessing the users’ continuance intention for m-commerce by using the Expectation-Confirmation Model (ECM). The ECM has been applied across varying contexts and hence, comprehensive conclusions cannot be drawn. Hence, the present study conducted a meta-analysis of the extended ECM in the context of m-commerce by reviewing 61 publications from the last decade. The study found support for all the relationships in the extended ECM. It further uncovered the partial moderating impact of culture type (individualistic vs collectivistic) and user type (students vs non-students) on the relationships of extended ECM. Finally, the study also discussed the valuable implications for theory and practice. Journal: Behaviour & Information Technology Pages: 2905-2923 Issue: 13 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1960607 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1960607 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:13:p:2905-2923 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1972158_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nadia Barberis Author-X-Name-First: Nadia Author-X-Name-Last: Barberis Author-Name: Marco Cannavò Author-X-Name-First: Marco Author-X-Name-Last: Cannavò Author-Name: Sebastiano Costa Author-X-Name-First: Sebastiano Author-X-Name-Last: Costa Author-Name: Francesca Cuzzocrea Author-X-Name-First: Francesca Author-X-Name-Last: Cuzzocrea Title: Problematic behaviours and flow experiences during screen-based activities as opposite outcomes of the dual process of passion and basic needs Abstract: Drawing on the self-determination theory (SDT) framework and the dualistic model of passion, the current study sought to test a model in which psychological basic needs differently predicted harmonious and obsessive passion, which in turn lead to problematic behaviours and flow experience across two different screen-based activities (gaming and social network use) through two separate studies. Across all studies, the results showed that higher levels of needs frustration in general life are likely to promote higher levels of obsessive passion, which in turn foster higher levels of problematic behaviours. Conversely, higher levels of needs satisfaction are likely to promote higher levels of harmonious passion, which predict higher levels of flow experience. This study contributes to the understanding of the motivational pathways that characterise the engagement in screen-based activities and provides evidence that the psychological experience during the activity could lead to a positive or a negative outcome. Journal: Behaviour & Information Technology Pages: 3110-3123 Issue: 14 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1972158 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1972158 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:14:p:3110-3123 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1963475_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Amal Dabbous Author-X-Name-First: Amal Author-X-Name-Last: Dabbous Author-Name: Karine Aoun Barakat Author-X-Name-First: Karine Author-X-Name-Last: Aoun Barakat Author-Name: Beatriz de Quero Navarro Author-X-Name-First: Beatriz Author-X-Name-Last: de Quero Navarro Title: Fake news detection and social media trust: a cross-cultural perspective Abstract: Social media is increasingly being used worldwide to produce and exchange information. However, the absence of adequate control mechanisms on this medium has led to concerns about the credibility of information in circulation. While this topic has gained researchers’ attention, little is known about the factors which allow individuals to detect fake news and lead them to trust social media as a source of information, and whether this varies across cultures. This cross-cultural study conducted in Spain and Lebanon uses structural equation modelling to explore these factors and presents them within a behavioural model. Findings show that verification behaviour, information skills and education have a positive influence on fake news detection with a stronger impact in Lebanon. Trust is positively affected by virality with higher influence in Lebanon, while ability to detect is shown to decrease trust in Spain. Frequency of use impacts trust equally in both countries. Journal: Behaviour & Information Technology Pages: 2953-2972 Issue: 14 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1963475 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1963475 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:14:p:2953-2972 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1968952_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Belinda G. Fuss Author-X-Name-First: Belinda G. Author-X-Name-Last: Fuss Author-Name: Diana Dorstyn Author-X-Name-First: Diana Author-X-Name-Last: Dorstyn Author-Name: Lynn Ward Author-X-Name-First: Lynn Author-X-Name-Last: Ward Title: Social function and psychological wellbeing among older Australian users of computer-mediated communication: does social distancing impact use? Abstract: Older adults were at particular risk for loneliness during the height of the COVID-19 pandemic. In this instance, the use of computers for communication (i.e. computer-mediated communication, CMC) may help to enhance older people’s social interactions and relationships. In the present study, 113 community-dwelling users of CMC, aged 65 years and over, were surveyed in order to better understand the effects of CMC in addition to the individual characteristics contributing to patterns of online communication. An opportunity to examine the impact of the pandemic on CMC behaviours presented approximately 12 months after the initial study with 70 participants resurveyed. High levels of social functioning, in addition to good physical and psychological health, were reported by this group of digitally active users. A positive association between high CMC use and social functioning was noted, even after controlling for differences in personality, frequency of face-to-face communication, health, gender, and relationship status. Interestingly, the pandemic saw a reduction in weekly CMC use, although CMC-based behaviours remained unchanged. The present findings highlight the important role that technology has in facilitating and maintaining supports and, potentially, reducing social isolation by helping older adults stay in touch with family and friends. Journal: Behaviour & Information Technology Pages: 3001-3012 Issue: 14 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1968952 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1968952 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:14:p:3001-3012 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1971764_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Roberto Rafael Cruz-Martínez Author-X-Name-First: Roberto Rafael Author-X-Name-Last: Cruz-Martínez Author-Name: Jobke Wentzel Author-X-Name-First: Jobke Author-X-Name-Last: Wentzel Author-Name: Robbert Sanderman Author-X-Name-First: Robbert Author-X-Name-Last: Sanderman Author-Name: Julia E. W. C. van Gemert-Pijnen Author-X-Name-First: Julia E. W. C. Author-X-Name-Last: van Gemert-Pijnen Title: Tailoring eHealth design to support the self-care needs of patients with cardiovascular diseases: a vignette survey experiment Abstract: Self-care support is a key cornerstone of treatment for patients with a cardiovascular disease. The success of any supportive intervention requires adaptation to the distinct needs of individuals. This requirement also applies to eHealth interventions. This study investigates how experts from multiple fields of science assess the potential success of different eHealth design strategies when matched to key self-care needs. An online vignette survey experiment was conducted. Nine vignettes representing different combinations of self-care needs (maintenance, monitoring, management) and eHealth persuasive design strategies (primary task support, dialogue support, social support) were evaluated. In total, 118 experts from 18 different countries participated in the survey. Their evaluations show primary task support as a promising design strategy across all self-care needs. In contrast, dialogue support and social support showed more promise for specific self-care needs. Above all, according to experts, the success of design strategies could be enhanced by (i) personalising the pacing of the intervention and (ii) tailoring the information to the literacy and culture of the person. Adding to that, self-care support should distinctly (iii) support the three self-care needs, be (iv) patient-centered, (v) support the collaboration with caregivers, and (vi) be aligned to the life goals and values of individuals. Journal: Behaviour & Information Technology Pages: 3065-3086 Issue: 14 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1971764 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1971764 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:14:p:3065-3086 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1973106_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ali Alammary Author-X-Name-First: Ali Author-X-Name-Last: Alammary Author-Name: Moneer Alshaikh Author-X-Name-First: Moneer Author-X-Name-Last: Alshaikh Author-Name: Areej Alhogail Author-X-Name-First: Areej Author-X-Name-Last: Alhogail Title: The impact of the COVID-19 pandemic on the adoption of e-learning among academics in Saudi Arabia Abstract: Saudi universities have suspended the traditional face-to-face classes and moved to online learning to ensure the continuation of the educational process during the COVID-19 pandemic. The speed at which the move to online learning has happened was unprecedented and staggering. Academics, had to improvise and try different e-learning solutions in less-than-ideal circumstances. No matter how powerful and easy-to-use e-learning solutions might be, many academics understandably found the transition to e-learning stressful. This research project looks at the transition experience to online learning from the viewpoint of academics in Saudi universities. It investigates how the COVID-19 pandemic has affected the adoption of e-learning solutions and how this forced experience would affect the long-term adoption of e-learning solutions. The study employed an online survey administered to academics from all the 24 public universities. The results were quantitatively analysed by using structural equation modelling (SEM). It was found that attitudes toward e-learning, self-efficacy and perceived reliability have significant positive effects on behavioural intention to adopt e-learning. It was also found that COVID-19 has positively affected the long-term adoption of e-learning. Therefore, it is recommended that universities take immediate actions and capitalise on the e-learning experience that academics have gained during COVID-19 pandemic. Journal: Behaviour & Information Technology Pages: 3138-3160 Issue: 14 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1973106 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1973106 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:14:p:3138-3160 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1973105_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Meng-Meng Wang Author-X-Name-First: Meng-Meng Author-X-Name-Last: Wang Title: Strategically reward solvers in crowdsourcing contests: the role of seeker feedback Abstract: In the context of crowdsourcing contest through which seekers attempt to obtain creative solutions by tapping into the wisdom of crowds with a competition-based reward system, this study investigates the submission behaviour of solvers by exploring the role of contest reward and two kinds of seeker feedback. Due to the associated competition uncertainties, this study supposes that contest reward encourages submission behaviour only to a certain degree, and seeker feedback – a communication channel – is positively associated with solvers’ submission behaviour. Drawing on the uncertainty reduction theory, the core contribution of this study points to a complementary relationship, in that rating feedback can mitigate the uncertainties that prevent solvers from actively submitting solutions encouraged by a high level of contest reward. An analysis of 1064 crowdsourcing contests supports the theoretical model and hypotheses. Journal: Behaviour & Information Technology Pages: 3124-3137 Issue: 14 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1973105 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1973105 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:14:p:3124-3137 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1973107_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jensen Deutrom Author-X-Name-First: Jensen Author-X-Name-Last: Deutrom Author-Name: Vasilis Katos Author-X-Name-First: Vasilis Author-X-Name-Last: Katos Author-Name: Raian Ali Author-X-Name-First: Raian Author-X-Name-Last: Ali Title: Loneliness, life satisfaction, problematic internet use and security behaviours: re-examining the relationships when working from home during COVID-19 Abstract: Working remotely from home within lockdown conditions can have implications on wellbeing and how people perceive and interact with technology to coordinate, communicate and collaborate with others. Previous research has shown relationships amongst life satisfaction, loneliness and problematic internet use and, also, between the latter and cyber security behaviours. We re-examine these relationships during the UK COVID-19 lockdown through an online survey completed by 299 participants working from home. The survey included demographics and work conditions questions and also the Satisfaction With Life Scale (SWLS), UCLA-3 Loneliness Scale, Problematic Internet Use Questionnaire-Short Form-6 (PIUQ-SF-6), and Security Behavior Intentions Scale (SeBIS). Structural equation modelling revealed that most notably, loneliness positively predicted problematic internet use, life satisfaction negatively predicted problematic internet use and that problematic internet use negatively predicted cyber security behaviours Implications includes educational and therapeutic interventions which could be applied by employers/governing bodies to target those at risk of loneliness and problematic internet use with the hope of mitigating these experiences and improving cyber security behaviours. The current findings may be especially relevant should waves of COVID-19 or similar crisis are experienced, and when working from home becomes a norm for some organisations and jobs. Journal: Behaviour & Information Technology Pages: 3161-3175 Issue: 14 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1973107 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1973107 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:14:p:3161-3175 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1972157_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Thomas Herrmann Author-X-Name-First: Thomas Author-X-Name-Last: Herrmann Author-Name: Isa Jahnke Author-X-Name-First: Isa Author-X-Name-Last: Jahnke Author-Name: Alexander Nolte Author-X-Name-First: Alexander Author-X-Name-Last: Nolte Title: A problem-based approach to the advancement of heuristics for socio-technical evaluation Abstract: With ubiquitous, mobile computing, health care systems, and smart factories, socio-technical phenomena continue to emerge that challenge traditional design and evaluation methods. We perceive such phenomena as the intertwinement of technical artifacts and social practices. Previous work shows that there is no sufficient method to evaluate the quality of this socio-technical intertwinement. Hence, our goal was to develop socio-technical heuristics, in short ST-heuristics, that can be applied by individuals to detect issues. Drawing inspiration from the success of usability heuristics in the field of human–computer interaction, we first applied a literature review to develop an initial set of ST-heuristics derived from six domains comprising groupware/computer-support cooperative work, job design, usability, socio-technical design principles, privacy, and process design. We then conducted two studies to evaluate and improve this set using empirical data from 13 cases from health care, industry, and engineering education fields. In total, we analysed 306 problems. The results substantiate a final set of eight ST-heuristics which allow for evaluating the socio-technical intertwinement in situ. We perceive the contribution of this work as a starting point for evaluators to uncover crucial issues and to improve current practice. We discuss the developed set of ST-heuristics within existing literature. Journal: Behaviour & Information Technology Pages: 3087-3109 Issue: 14 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1972157 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1972157 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:14:p:3087-3109 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1970807_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yu Wang Author-X-Name-First: Yu Author-X-Name-Last: Wang Author-Name: Mingli Zhang Author-X-Name-First: Mingli Author-X-Name-Last: Zhang Author-Name: Nuan Luo Author-X-Name-First: Nuan Author-X-Name-Last: Luo Author-Name: Lingyun Guo Author-X-Name-First: Lingyun Author-X-Name-Last: Guo Title: Understanding how participating behaviours influenced by individual motives affect continued generating behaviours in product-experience-shared communities Abstract: The characteristics of multiple brands involved and users’ original content, facilitate a brand-new online platform’s emergence, that is, a product-experience-shared community (PESC), being distinguished from the brand community that has been extensively studied. While popular nowadays, PESC still involves limited research. Mainly, why users volunteer to write a flow of content remains unclear. Our purpose is to analyse the effects of different motivational factors on different participation behaviours, which further influence continued generating intention in the PESC context. Employing the theory of Uses and Gratification (U&G) on a sample of 729 users and using Partial Least Squares-Structural Equation Modelling (PLS-SEM), the study deeply identified the participation behaviour into three levels, i.e. content consuming, reacting, and generating, as well as investigated their relations with motives (utilitarian, recreational, cultural and social motives) and continued generating behaviour. The results show that different participation behaviours are relevant to utilitarian, recreational, cultural, and/or social motives. Furthermore, users continued generating intention is affected by their complete satisfaction with their participation experience. This paper also gives theoretical and practical implications. Journal: Behaviour & Information Technology Pages: 3044-3064 Issue: 14 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1970807 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1970807 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:14:p:3044-3064 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1968034_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Suzanne Derks Author-X-Name-First: Suzanne Author-X-Name-Last: Derks Author-Name: Agnes Maresa Willemen Author-X-Name-First: Agnes Maresa Author-X-Name-Last: Willemen Author-Name: Mirjam Wouda Author-X-Name-First: Mirjam Author-X-Name-Last: Wouda Author-Name: Mark Meekel Author-X-Name-First: Mark Author-X-Name-Last: Meekel Author-Name: Paula Sophia Sterkenburg Author-X-Name-First: Paula Sophia Author-X-Name-Last: Sterkenburg Title: The co-creation design process of ‘You & I’: a serious game to support mentalizing and stress-regulating abilities in adults with mild to borderline intellectual disabilities Abstract: Interventions to support mentalizing abilities are relevant for all people to enhance social skills and well-being. For people with mild to borderline intellectual disabilities, learning mentalizing skills may be challenging, however, because of the abstract and complex nature of the construct. The application of serious games has the potential to teach and train in these skills and engage this target group in treatment. This study investigates the key elements of a design model for a serious game aimed at learning abstract skills, taking into account the needs and wishes of adults with mild to borderline intellectual disabilities. We first searched the literature for guidelines covering effective interventions and for game design elements with the potential to train in abstract skills and motivate this specific group. We then included co-researchers with mild to borderline intellectual disabilities in guiding the development of the serious game ‘You & I’. Here we describe application of the recommendations from the literature to the development of the game and the co-creation process. This process resulted in key elements described in a design model that provides more structured knowledge for future studies of teaching abstract skills using a serious game in this population. Journal: Behaviour & Information Technology Pages: 2988-3000 Issue: 14 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1968034 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1968034 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:14:p:2988-3000 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1970227_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jinghua Huang Author-X-Name-First: Jinghua Author-X-Name-Last: Huang Author-Name: Lujin Mao Author-X-Name-First: Lujin Author-X-Name-Last: Mao Author-Name: Mengyao Qi Author-X-Name-First: Mengyao Author-X-Name-Last: Qi Author-Name: Dongliang Zhang Author-X-Name-First: Dongliang Author-X-Name-Last: Zhang Author-Name: Ming An Author-X-Name-First: Ming Author-X-Name-Last: An Author-Name: Runze Han Author-X-Name-First: Runze Author-X-Name-Last: Han Author-Name: Tiancheng Ji Author-X-Name-First: Tiancheng Author-X-Name-Last: Ji Title: Differences in muscle activity, kinematics, user performance, and subjective assessment between touchscreen and mid-air interactions on a tablet Abstract: Research on gesture input modalities, including touchscreen and mid-air interactions, is getting more widespread. A few studies have compared these two input modalities according to subjective methods. However, there is no empirical research on their differences in physiological measures. The purpose of this study was to quantify the differences between touchscreen and mid-air interactions when performing swipe gestures in four orthogonal directions on a tablet combining the indices of electromyography (EMG), electrogoniometry, user performance, and subjective assessment. Our results indicated that mid-air interaction obtained significantly lower muscular loads in the upper limb, smaller wrist joint excursions, shorter task completion time, and better subjective ratings than touchscreen interaction when users with elbow support performed swipe gestures on a tablet. We also found that performing swipe gestures in the vertical direction tended to possess higher muscular loads than in the horizontal direction during touchscreen interaction. Besides, we revealed that swipe right had the largest radial/ulnar deviation, and swipe down had the largest flexion/extension excursion. Furthermore, swipe up brought the worst subjective ratings among the four gesture types. These findings could provide a scientific basis for guiding the appropriate selection and use of the two input modalities in the future HCI field. Journal: Behaviour & Information Technology Pages: 3028-3043 Issue: 14 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1970227 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1970227 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:14:p:3028-3043 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1969429_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jiyoung Lee Author-X-Name-First: Jiyoung Author-X-Name-Last: Lee Author-Name: Jihyang Choi Author-X-Name-First: Jihyang Author-X-Name-Last: Choi Author-Name: Jiwon Kim Author-X-Name-First: Jiwon Author-X-Name-Last: Kim Title: Effects of online incivility and emotions toward in-groups on cross-cutting attention and political participation Abstract: Incivility has been a primary concern of healthy debate in the online environment. Realising the individual and societal impacts of incivility, much research has investigated the role of incivility; however, a consensus has not yet been reached on how it plays a beneficial role in politics. In the current two-wave survey study (N = 933) of Americans in the context of the 2016 presidential election, we revisit the role of online incivility in cross-cutting attention and online/offline political participation with a focus on anxiety, outrage, and pride toward the candidate respondents’ support (i.e. emotions toward the in-group). Our results reveal that in general, online incivility directly increases cross-cutting attention. In addition, when encountering online incivility, people who are anxious about the in-group pay more attention to cross-cutting opinions. Inversely, however, those who feel pride over the in-group do not pay much attention to cross-cutting opinions when facing online incivility. Such cross-cutting attention ultimately leads to online/offline political participation. This study advances the current understanding of inter-group emotions theory by suggesting the intervening roles of distinct emotions toward the in-group. Journal: Behaviour & Information Technology Pages: 3013-3027 Issue: 14 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1969429 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1969429 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:14:p:3013-3027 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1967448_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nora Hampel Author-X-Name-First: Nora Author-X-Name-Last: Hampel Author-Name: Kai Sassenberg Author-X-Name-First: Kai Author-X-Name-Last: Sassenberg Author-Name: Annika Scholl Author-X-Name-First: Annika Author-X-Name-Last: Scholl Author-Name: Matthias Reichenbach Author-X-Name-First: Matthias Author-X-Name-Last: Reichenbach Title: Introducing digital technologies in the factory: determinants of blue-collar workers’ attitudes towards new robotic tools Abstract: In the context of blue-collar work, digital technologies and robotic systems are introduced at a rapid speed. However, employees are not always motivated to adopt such new technologies. Thus, it is essential to understand the drivers of employees’ attitudes towards new technology at work (e.g. their enthusiasm about new technology or their insecurity or resistance to change). The present study examines (actual and desired) work characteristics as a predictor of attitudes towards new technology in blue-collar work. Results from a correlational study among blue-collar workers (N = 127) showed that work characteristics among blue-collar workers could be divided into three dimensions, namely, work enrichment, work demands, and task identity. These correlated with attitudes towards a to-be-implemented new technology (here, robotic system): As expected, desired work demands correlated with greater technology enthusiasm, whereas a lack of actual work enrichment predicted technology-based job insecurity. Work characteristics were unrelated to user resistance to change. The findings suggest that how workers evaluate their current work, and how much they are (dis)satisfied with it, predicts attitudes towards new technology. This research adds to the knowledge about attitudes towards new technology in blue-collar work. Practical implications for the implementation of technologies in blue-collar work are discussed. Journal: Behaviour & Information Technology Pages: 2973-2987 Issue: 14 Volume: 41 Year: 2022 Month: 10 X-DOI: 10.1080/0144929X.2021.1967448 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1967448 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:14:p:2973-2987 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1987522_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Thao Ngo Author-X-Name-First: Thao Author-X-Name-Last: Ngo Author-Name: Nicole Krämer Author-X-Name-First: Nicole Author-X-Name-Last: Krämer Title: Exploring folk theories of algorithmic news curation for explainable design Abstract: Algorithmic news curation determines users’ news exposure in the online environment. Despite its usefulness, it also comes along with the problem of algorithmic opacity. To combat this, explainable algorithmic news curation systems are necessary. One user-centered solution to design these systems can be achieved through the systematic exploration of user folk theories. For this, we conducted twelve in-depth semi-structured interviews to explore (1) the user preferences for explainable system design, and (2) folk theories of algorithmic news curation. By applying qualitative content analysis, we found a psychological trade-off between the desire for transparency and feelings of creepiness, thus a preference for explanations to be hidden. Furthermore, we identified eight assumptions of folk theories. The results are compared to previous folk theories and discussed in terms of the ‘sweet spot’ of system transparency. We conclude that exploring folk theories is a key requirement for designing explainable algorithmic news curation systems. Journal: Behaviour & Information Technology Pages: 3346-3359 Issue: 15 Volume: 41 Year: 2022 Month: 11 X-DOI: 10.1080/0144929X.2021.1987522 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1987522 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:15:p:3346-3359 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1988145_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cathy Weng Author-X-Name-First: Cathy Author-X-Name-Last: Weng Author-Name: Dani Puspitasari Author-X-Name-First: Dani Author-X-Name-Last: Puspitasari Author-Name: Abirami Rathinasabapathi Author-X-Name-First: Abirami Author-X-Name-Last: Rathinasabapathi Author-Name: Ann Kuo Author-X-Name-First: Ann Author-X-Name-Last: Kuo Title: Reflective learning as an important key to the success of an online course Abstract: This study proposed reflective learning in an online course design to maximise the effectiveness of online courses. A quasi-experimental design was employed, and 62 Taiwanese adults participated in the online course titled ‘Healthy Eating Plate’. The teaching content was delivered through multimedia animation every two days for four weeks, and a food nutritionist administered the curriculum to ensure the programme's accountability. Reflection tasks and daily food records as reflective learning activities were included as after-class activities and were recorded online through the website. Reflective learning is a set of activities to facilitate learners’ reflections upon their learning experiences. The result indicates significant differences between pre- and post-test scores of health knowledge, health beliefs, self-efficacy, and healthy dietary behaviour. Although there was significant improvement after the learning intervention, the regression showed that only reflective learning directly affected healthy behaviour and self-efficacy rather than knowledge. Result implies the effectiveness of reflective learning in the online training course since it directly affects behaviour and self-efficacy. Moreover, it also has a higher indirect effect value on healthy behaviour, while self-efficacy is included as a mediator. Findings suggest that the importance of reflective learning to raise learners’ awareness of questioning and evaluating their knowledge in the class. Journal: Behaviour & Information Technology Pages: 3382-3398 Issue: 15 Volume: 41 Year: 2022 Month: 11 X-DOI: 10.1080/0144929X.2021.1988145 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1988145 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:15:p:3382-3398 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1984579_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Khulla Naseer Author-X-Name-First: Khulla Author-X-Name-Last: Naseer Author-Name: Javaria Qazi Author-X-Name-First: Javaria Author-X-Name-Last: Qazi Author-Name: Atika Qazi Author-X-Name-First: Atika Author-X-Name-Last: Qazi Author-Name: Bright Kwaku Avuglah Author-X-Name-First: Bright Kwaku Author-X-Name-Last: Avuglah Author-Name: Rabail Tahir Author-X-Name-First: Rabail Author-X-Name-Last: Tahir Author-Name: Rasheed Abubakar Rasheed Author-X-Name-First: Rasheed Abubakar Author-X-Name-Last: Rasheed Author-Name: Shah Khalid Khan Author-X-Name-First: Shah Khalid Author-X-Name-Last: Khan Author-Name: Baseer Ahmed Khan Author-X-Name-First: Baseer Ahmed Author-X-Name-Last: Khan Author-Name: Muhammad Zeeshan Author-X-Name-First: Muhammad Author-X-Name-Last: Zeeshan Author-Name: Malik Asif Humayun Author-X-Name-First: Malik Asif Author-X-Name-Last: Humayun Author-Name: Usman Naseem Author-X-Name-First: Usman Author-X-Name-Last: Naseem Title: Travel behaviour prediction amid covid-19 underlaying situational awareness theory and health belief model Abstract: Travel and tourism have been hard-hit by COVID-19, and people have been forced to cancel travel plans due to governments being forced to implement travel bans to curb infection dissemination. Therefore, this study investigates the influence of situational awareness for adopting health-protective behaviours such as postponed travel plans. We used the theory of situational awareness (SAT) coupled with the health belief model (HBM) to analyze health-related behaviors. Data from a cross-sectional survey of 705 Pakistani and international adults were analyzed using Structural Equation Modelling, during the peak of the COVID-19. The results confirmed that perceived understanding of COVID-19 cause influences perceived severity, understanding of contracting COVID-19 influences perceived susceptibility, and perceived understanding of COVID-19 prevention influences both perceived barriers and perceived benefits. The results further showed that perceived understanding of COVID-19 prevention is a strong predictor of self-efficacy, which ultimately influences health-protective behaviour. In addition, the sentiment analysis revealed that as COVID-19 continues to rise, people are becoming more sentimental and avoiding travel, even during festivals. The outcome of this study demonstrates that situational awareness has an effect on the postulates of health-protective measures and plays a key role in the implementation of protective measures such as canceling travel plans to ensure protection. Journal: Behaviour & Information Technology Pages: 3318-3328 Issue: 15 Volume: 41 Year: 2022 Month: 11 X-DOI: 10.1080/0144929X.2021.1984579 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1984579 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:15:p:3318-3328 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1979655_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nikhil Rathi Author-X-Name-First: Nikhil Author-X-Name-Last: Rathi Author-Name: Rajesh Singla Author-X-Name-First: Rajesh Author-X-Name-Last: Singla Author-Name: Sheela Tiwari Author-X-Name-First: Sheela Author-X-Name-Last: Tiwari Title: Towards a role-based authentication system based on SSVEP-P300 hybrid brain–computer interfacing Abstract: Billion-dollar investment has been made globally in different industries, and hence, protection of organisational assets against theft or leakage of confidential information becomes a prime objective. Therefore, industries have to build their security system according to the job profile of workers. In this study, a pictorial hybrid brain–computer interface (hBCI) based 2 × 2 speller was proposed that combines P300 with steady-state-evoked potential (SSVEP) reactions to enhance the authentication system’s performance. Each run displays pictures of various objects at four corners of the screen where each location flickers and flashes simultaneously. Here, P300 and SSVEP stimulation are used in such a way that the position of the target picture is detected by SSVEP while the target picture is identified by P300 stimulus. The classification accuracies of hybrid and only P300 system are 97.63% and 94.61%, respectively, while the information transfer rates obtained were 70.34 and 30.26 bit/min, respectively. Journal: Behaviour & Information Technology Pages: 3301-3317 Issue: 15 Volume: 41 Year: 2022 Month: 11 X-DOI: 10.1080/0144929X.2021.1979655 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1979655 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:15:p:3301-3317 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1977849_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Matthew Hull Author-X-Name-First: Matthew Author-X-Name-Last: Hull Author-Name: Leah Zhang-Kennedy Author-X-Name-First: Leah Author-X-Name-Last: Zhang-Kennedy Author-Name: Khadija Baig Author-X-Name-First: Khadija Author-X-Name-Last: Baig Author-Name: Sonia Chiasson Author-X-Name-First: Sonia Author-X-Name-Last: Chiasson Title: Understanding individual differences: factors affecting secure computer behaviour Abstract: Understanding users' individual differences may provide clues to help identify computer users who are prone to act insecurely. We examine factors that impact home users' reported computer security behaviour. We conducted two online surveys with a total of 650 participants to investigate the relationship between self-reported security behaviour and users' knowledge, motivation, confidence, risk propensity and sex-typed characteristics. We found that all of these factors impacted security behaviour, with knowledge as the most important predictor. We further show that a user's affinity to feminine or masculine characteristics is a better determinant of security behaviour than using binary male/female descriptors. Our study enabled us to confirm earlier results in the literature in a non-organisational setting, and to extend the literature by studying additional factors and by comparing the relative importance of each factor as a predictor of security behaviour. Journal: Behaviour & Information Technology Pages: 3237-3263 Issue: 15 Volume: 41 Year: 2022 Month: 11 X-DOI: 10.1080/0144929X.2021.1977849 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1977849 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:15:p:3237-3263 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1978550_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sang Soo Kim Author-X-Name-First: Sang Soo Author-X-Name-Last: Kim Author-Name: Yong Jin Kim Author-X-Name-First: Yong Jin Author-X-Name-Last: Kim Title: Augmented compliance intention through the appropriation of compliance support systems Abstract: Under today’s complex and ever-changing regulatory environment, only forcing employees into compliance by wielding control or imposing punishment does not automatically lead to improved compliance awareness and performance. Based on the adaptive structuration theory and theory of planned behaviour, this study investigated the effect of Compliance Support Systems (CSS) appropriation on compliance intention. A two-stage survey was conducted to see whether the continuous use of CSS enhances users’ intention to comply with laws and regulations. This approach comes under longitudinal research because it seeks to discover the causality between variables by observing research subjects at different times. The PLS-SEM analysis verified the direct and indirect impact of compliance behavioural beliefs and social pressure on compliance intention. In particular, the two factors were found to affect CSS appropriation by way of CSS quality and compliance knowledge. The proposed structural model was developed to compare the gaps of perception in different measurement times. Therefore, the findings highlight a significant role of CSS appropriation in raising compliance intention and provide practical insights by presenting the factors that enhance employees’ positive and voluntary engagement in compliance behaviour. Journal: Behaviour & Information Technology Pages: 3264-3280 Issue: 15 Volume: 41 Year: 2022 Month: 11 X-DOI: 10.1080/0144929X.2021.1978550 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1978550 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:15:p:3264-3280 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1987523_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jengchung Victor Chen Author-X-Name-First: Jengchung Victor Author-X-Name-Last: Chen Author-Name: Sirapattra Ruangsri Author-X-Name-First: Sirapattra Author-X-Name-Last: Ruangsri Author-Name: Quang-An Ha Author-X-Name-First: Quang-An Author-X-Name-Last: Ha Author-Name: Andree E. Widjaja Author-X-Name-First: Andree E. Author-X-Name-Last: Widjaja Title: An experimental study of consumers’ impulse buying behaviour in augmented reality mobile shopping apps Abstract: Augmented Reality (AR) technology has been increasingly utilised in mobile shopping apps to enhance consumers’ mobile shopping experiences, thereby affecting consumers’ impulse buying behaviour. Drawing upon the Spatial Presence Theory and the Elaboration Likelihood Model, the current study aims to empirically investigate AR-related factors (vividness, spatial accuracy, local presence) and their impacts on impulse buying behaviour related factors (arousal, perceived diagnosticity, and urge to buy impulsively) in the context of AR mobile shopping apps. In this study, an experiment employing a full 2X2 factorial between-subject experimental design was carried out. There were a total of 137 participants actively involved in this experiment. The data analysis results and findings, along with the implications of this study, are provided in the paper. Journal: Behaviour & Information Technology Pages: 3360-3381 Issue: 15 Volume: 41 Year: 2022 Month: 11 X-DOI: 10.1080/0144929X.2021.1987523 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1987523 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:15:p:3360-3381 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1979654_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rosella Gennari Author-X-Name-First: Rosella Author-X-Name-Last: Gennari Author-Name: Alessandra Melonio Author-X-Name-First: Alessandra Author-X-Name-Last: Melonio Author-Name: Mehdi Rizvi Author-X-Name-First: Mehdi Author-X-Name-Last: Rizvi Title: From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design Abstract: A smart bracelet that reacts to a person's heartbeat. A smart bench that invites passers-by to sit close. These and others are smart things, part of the Internet of Things (IoT) and people's lives. However, people are mainly IoT consumers and rarely given the possibility of becoming IoT creators. This paper presents a case study concerning the design of smart things for outdoor environments, with end users as the main creators. Ideas of smart things were collaboratively conceptualised by child end-users with a card-based board game. Their ideas were taken up in the form of inspiration cards within a bachelor's first-year course, by students coming from different high schools. Students started from children's ideas as inspiration triggers and collaboratively evolved some of them into interactive smart-thing prototypes. The paper concludes by reflecting on its results and drawing lessons for future editions of cross-generational workshops related to IoT design with end users. Journal: Behaviour & Information Technology Pages: 3281-3300 Issue: 15 Volume: 41 Year: 2022 Month: 11 X-DOI: 10.1080/0144929X.2021.1979654 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1979654 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:15:p:3281-3300 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1975820_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Byung-Kwan Lee Author-X-Name-First: Byung-Kwan Author-X-Name-Last: Lee Author-Name: Hwan-Ho Noh Author-X-Name-First: Hwan-Ho Author-X-Name-Last: Noh Author-Name: Eun Yeong Doh Author-X-Name-First: Eun Yeong Author-X-Name-Last: Doh Author-Name: Hye Bin Rim Author-X-Name-First: Hye Bin Author-X-Name-Last: Rim Title: Rejected or ignored?: the effect of social exclusion on Instagram use motivation and behaviour Abstract: Instagram is one of the most popular social networking services worldwide. This exploratory study was conducted to examine the relationships between social exclusion, Instagram usage motivation (self-promotion, social interaction), and Instagram usage behaviour (frequency of photo uploads, degree of interest in photos uploaded by others). A total of 359 Korean Instagram users responded to an online survey. As a result of correlation analysis and path analysis, it was found that being rejected correlated most with social interaction motivation and being ignored correlated with self-promotion motivation. Findings also indicated that self-promotion motivation was highly correlated with the frequency of photo uploads, leading to Instagram users uploading photos of people, food, and objects more frequently. Social interaction motivation showed a close relationship with a degree of interest in photos uploaded by others, leading users to view and respond to photos of people, food, and objects posted by other users. This study is the first study to suggest social exclusion as an antecedent factor that influences Instagram usage motivation and usage behaviour. Journal: Behaviour & Information Technology Pages: 3177-3190 Issue: 15 Volume: 41 Year: 2022 Month: 11 X-DOI: 10.1080/0144929X.2021.1975820 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1975820 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:15:p:3177-3190 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1984580_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sevde Koca Author-X-Name-First: Sevde Author-X-Name-Last: Koca Author-Name: Recep Çakir Author-X-Name-First: Recep Author-X-Name-Last: Çakir Title: Effect of educational robotic applications on students’ cognitive outcomes Abstract: The purpose of this study is to determine the effect of LEGO-based educational applications on students’ academic motivation, reflective thinking skill towards problem solving, spatial visualisation, and mental rotation comparatively. This study adopts a quasi-experimental research design with a control group. We recruited a total of twenty-six sixth graders from a private school. The data collection instruments were Reflective Thinking Skill Scale towards Problem Solving, Academic Motivation Scale, Spatial Visualisation Scale, and Mental Rotation Scale. The experimental process lasted for four weeks. LEGO-based teaching aids were employed in the experimental group, whereas Scratch-based educational applications were used in the control group. Based on the findings, there was an increase in the reflective thinking skill towards problem solving as well as mental rotation and spatial visualisation skills of the students in both groups. However, it has been found that the mean scores of reflective thinking skill towards problem solving and spatial visualisation skills of the experimental group students are higher than those of the control group. We conclude that LEGO-based educational applications have a more positive impact on the development of reflective thinking skill towards problem solving and spatial visualisation skill compared with Scratch-based educational applications. According to our findings, we discuss limitations and provide recommendations for researchers and practitioners. Journal: Behaviour & Information Technology Pages: 3329-3345 Issue: 15 Volume: 41 Year: 2022 Month: 11 X-DOI: 10.1080/0144929X.2021.1984580 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1984580 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:15:p:3329-3345 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1975822_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jie Lou Author-X-Name-First: Jie Author-X-Name-Last: Lou Author-Name: Lingzhao Deng Author-X-Name-First: Lingzhao Author-X-Name-Last: Deng Author-Name: Dong Wang Author-X-Name-First: Dong Author-X-Name-Last: Wang Title: Understanding the deep structure use of mobile phones – an attachment perspective Abstract: Users rely heavily on mobile phones as multi-purpose devices to support all kinds of tasks. This study conceptualises mobile phone deep structure use and aims at unveiling such behaviour. Towards this end, this study goes beyond the traditional technology usage theories based on rationality and instrumentality. It is replaced by a relationship-based theory, the attachment theory, to investigate how users’ attachment to mobile phones is formed and how such attachment influences mobile phone deep structure use. A survey approach was adopted to test the research model empirically. The results showed that mobile functional dependence and mobile identity constituted the two dimensions of mobile attachment, which significantly affected mobile phone deep structure use. Mobile functional dependence was formed based on the two enabling factors (perceived functional flexibility and perceived mobility). Mobile identity was formed based on the two enriching factors (self-expressive symbolism and categorical symbolism). Both mobile functional dependence and mobile identity were influenced by the gratifying factor, design aesthetics. This study has made contribution to the literature of mobile phone usage by clarifying the special characteristics of mobile phone usage context, proposing a new theoretical perspective and constructing a nomological network of the mobile attachment construct. Journal: Behaviour & Information Technology Pages: 3191-3209 Issue: 15 Volume: 41 Year: 2022 Month: 11 X-DOI: 10.1080/0144929X.2021.1975822 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1975822 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:15:p:3191-3209 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1977389_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Muneeb Imtiaz Ahmad Author-X-Name-First: Muneeb Imtiaz Author-X-Name-Last: Ahmad Author-Name: Yuan Gao Author-X-Name-First: Yuan Author-X-Name-Last: Gao Author-Name: Fady Alnajjar Author-X-Name-First: Fady Author-X-Name-Last: Alnajjar Author-Name: Suleman Shahid Author-X-Name-First: Suleman Author-X-Name-Last: Shahid Author-Name: Omar Mubin Author-X-Name-First: Omar Author-X-Name-Last: Mubin Title: Emotion and memory model for social robots: a reinforcement learning based behaviour selection Abstract: In this paper, we propose a reinforcement learning (RL) mechanism for social robots to select an action based on users’ learning performance and social engagement. We applied this behavior selection mechanism to extend the emotion and memory model, which allows a robot to create a memory account of the user’s emotional events and adapt its behavior based on the developed memory. We evaluated the model in a vocabulary-learning task at a school during a children’s game involving robot interaction to see if the model results in maintaining engagement and improving vocabulary learning across the four different interaction sessions. Generally, we observed positive findings based on child vocabulary learning and sustaining social engagement during all sessions. Compared to the trends of a previous study, we observed a higher level of social engagement across sessions in terms of the duration of the user gaze toward the robot. For vocabulary retention, we saw similar trends in general but also showing high vocabulary retention across some sessions. The findings indicate the benefits of applying RL techniques that have a reward system based on multi-modal user signals or cues. Journal: Behaviour & Information Technology Pages: 3210-3236 Issue: 15 Volume: 41 Year: 2022 Month: 11 X-DOI: 10.1080/0144929X.2021.1977389 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1977389 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:15:p:3210-3236 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1999500_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jianhong Qu Author-X-Name-First: Jianhong Author-X-Name-Last: Qu Author-Name: Ronggang Zhou Author-X-Name-First: Ronggang Author-X-Name-Last: Zhou Author-Name: Zhe Chen Author-X-Name-First: Zhe Author-X-Name-Last: Chen Title: The effect of personal pronouns on users and the social role of conversational agents Abstract: There is a growing tendency for users to expect conversational agents (CAs) to recognise social cues and follow interpersonal communication principles to enhance their subjective evaluation. Therefore, this paper studies how personal pronouns should be used by CAs in response to users. We conducted a 3 (CAs’ personal pronoun) × 3 (users’ personal pronoun) × 2 (participants’gender) mixed design. this study used mixed methods based on an experimental design, including ratings, forced choices and interviews, for mutual confirmation. The findings indicate that first, users prefer that CAs use second-person pronouns. Second, there is also turn-taking and convergence tendency between users and CAs in personal pronoun use. Third, there are gender differences in personal pronoun preferences and relationship positions toward CAs. These results can inform personalised voice interaction and humanlike design and help build closer relationships between users and CAs in future human–computer interactions. Journal: Behaviour & Information Technology Pages: 3470-3486 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.1999500 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1999500 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3470-3486 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2002411_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sara Qaisar Author-X-Name-First: Sara Author-X-Name-Last: Qaisar Author-Name: Jianxun Chu Author-X-Name-First: Jianxun Author-X-Name-Last: Chu Author-Name: Zakir Shah Author-X-Name-First: Zakir Author-X-Name-Last: Shah Author-Name: Zameer Hassan Author-X-Name-First: Zameer Author-X-Name-Last: Hassan Title: Effects of social networking site overloads on discontinuous intentions of users: a moderated mediation analysis Abstract: Pervasive social networking sites (SNSs) access has forced people to pay continuous attention to the overwhelming volume of information which ultimately increases their usage. The extensive use of SNSs has contributed to the overuse of technology and that can lead to overload which may produce negative behavioural consequences. This study used cognitive load theory as foundation of the model to examine the effect of overloads and discontinuous intentions incorporating SNS addiction, social media self-efficacy and SNS fatigue. To test the proposed model and hypothesis, a total of 371 Chinese university students participated in the study. Findings reveal that information and communication overload exert a direct impact on SNS addiction, and the relationship between SNS addiction and discontinuous intentions amongst users is negatively significant. The moderated mediation analysis result indicates that social media self-efficacy moderates the mediating effect of SNS addiction between overloads (information and communication) and discontinuous intentions. Moreover, the relationship between SNS addiction and discontinuous intentions is partially mediated by SNS fatigue. Implications emphasise that SNS providers should effectively prevent the negative behavioural response of SNS users by providing training on the effective use of SNSs. Journal: Behaviour & Information Technology Pages: 3530-3551 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.2002411 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2002411 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3530-3551 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2009570_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Felix Nti Koranteng Author-X-Name-First: Felix Nti Author-X-Name-Last: Koranteng Author-Name: Jaap Ham Author-X-Name-First: Jaap Author-X-Name-Last: Ham Author-Name: Isaac Wiafe Author-X-Name-First: Isaac Author-X-Name-Last: Wiafe Author-Name: Uwe Matzat Author-X-Name-First: Uwe Author-X-Name-Last: Matzat Title: The role of usability, aesthetics, usefulness and primary task support in predicting the perceived credibility of academic social networking sites Abstract: With technology being ubiquitous in our daily lives, it is crucial to understand the factors that influence their perceived credibility. In the current research, we focus on the design of Academic Social Networking Sites (ASNSs). In order to facilitate continuous adoption and use of ASNSs, it is important to understand the factors that determine their Perceived Credibility. Using the Persuasive System Design (PSD) framework as a foundation, the study investigated which of these four key constructs (i.e. Perceived Aesthetics, Perceived Usability, Perceived Usefulness and Perceived Primary Task Support) are the most relevant determinants of the Perceived Credibility of ASNSs. In an online survey, the current research assessed this research model. The results of Partial Least Square analyses confirmed that Perceived Aesthetics, Perceived Usefulness and Perceived Primary Task Support are determinants of Perceived Credibility but provided no evidence for Perceived Usability as a determinant. Moreover, the results showed that Perceived Primary Task Support was the most relevant determinant of Perceived Credibility. Implications of these findings are discussed. Journal: Behaviour & Information Technology Pages: 3617-3632 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.2009570 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2009570 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3617-3632 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2005679_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ming Wang Author-X-Name-First: Ming Author-X-Name-Last: Wang Author-Name: Ge Zhan Author-X-Name-First: Ge Author-X-Name-Last: Zhan Author-Name: Kin Keung Lai Author-X-Name-First: Kin Keung Author-X-Name-Last: Lai Author-Name: Liangbo Zhang Author-X-Name-First: Liangbo Author-X-Name-Last: Zhang Author-Name: Lu Meng Author-X-Name-First: Lu Author-X-Name-Last: Meng Title: Posts and reviews in P2P online lending platforms: a sentiment analysis and cross-culture comparison Abstract: P2P online lending platforms have been developing rapidly worldwide in recent years. This study seeks to explain platform users’ behaviour in different cultures. Specifically, this research aims to investigate the sentiment polarity of the posts in P2P online lending platforms and how it influences the quantity and quality of user reviews. Over 3000 online posts were collected from large online platforms in China and U.S. The findings indicate that in U.S. P2P online lending platforms, there are more reviews for negative-sentiment posts than those for positive-sentiment posts. In a collective culture such as China, there are more reviews in P2P online lending platforms for positive-sentiment posts, and platform participants tend to post strong sentiment information. Journal: Behaviour & Information Technology Pages: 3591-3597 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.2005679 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2005679 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3591-3597 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2007284_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Carli Ochs Author-X-Name-First: Carli Author-X-Name-Last: Ochs Author-Name: Juergen Sauer Author-X-Name-First: Juergen Author-X-Name-Last: Sauer Title: Curtailing smartphone use: a field experiment evaluating two interventions Abstract: This field experiment aimed to address the issue of problematic smartphone usage (PSU) by examining the effectiveness of two frequently advised techniques to deal with PSU: moving problematic applications to a different page of the phone and changing the phone into greyscale. For one week, 97 student participants used their smartphone under one of the following three conditions: move app, greyscale, or control condition. Compared to the week before the intervention, participants significantly reduced their objective smartphone usage, but their self-reported PSU increased. These effects also emerged in the control group, which might have been due to heightened awareness of the participants of their smartphone usage. A major implication of the study is the need of using multiple outcome measures to understand the complex relationship between perceptions and behaviour. This study could be used as a blueprint for future research examining the effectiveness of interventions in the field of PSU. Journal: Behaviour & Information Technology Pages: 3598-3616 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.2007284 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2007284 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3598-3616 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1996630_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Se Hun Lim Author-X-Name-First: Se Hun Author-X-Name-Last: Lim Author-Name: Dan J. Kim Author-X-Name-First: Dan J. Author-X-Name-Last: Kim Title: The effect of unmindfulness on impulse purchasing behaviours in the context of online shopping from a classical attitude theory perspective Abstract: As e-commerce transactions increase, impulsive purchases also significantly rise. Although many studies on impulse purchasing behaviours have been conducted, limited studies investigate the effect of unmindfulness on impulse purchasing behaviours in the context of online shopping. In this study, using the three key stages (i.e. cognition-affection-conation) of the classical attitude theory as an overarching framework, we propose a research model to explain the direct and indirect influences of unmindfulness on online consumers’ impulse purchasing behaviours. This study mainly examines the relationships among online consumer’s unmindfulness and purchasing impulsiveness traits as individual consumer’s cognitive characteristics in the cognition stage, emotional attention to the visual appeal and shopping enjoyment of an e-commerce site in the emotional affection stage, and urge to purchase impulsively as a conative factor of online consumers’ impulse purchasing behaviour in the conation stage of the theory. Using the Partial Least Square (PLS) technique, we test the proposed model with empirical data collected from online consumers. Based on the findings of the study, we discuss theoretical contributions for e-commerce researchers and practical contributions such as marketing strategy for e-commerce managers. Journal: Behaviour & Information Technology Pages: 3432-3449 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.1996630 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1996630 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3432-3449 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2001047_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Carla Tubin Author-X-Name-First: Carla Author-X-Name-Last: Tubin Author-Name: João Pedro Mazuco Rodriguez Author-X-Name-First: João Pedro Author-X-Name-Last: Mazuco Rodriguez Author-Name: Ana Carolina Bertoletti de Marchi Author-X-Name-First: Ana Carolina Bertoletti Author-X-Name-Last: de Marchi Title: User experience with conversational agent: a systematic review of assessment methods Abstract: Conversational agents are becoming popular for providing a more natural and realistic user experience. New studies have become significant to understand how to assess this experience, mainly because of the increase in applications of this nature. We systematically reviewed the literature to identify how the user experience is assessed when interacting with conversational agents. A total of 443 studies were identified in the ACM, IEEE, Springer, and Scopus databases. Of these, 27 studies met the eligibility criteria. Most studies used their own evaluation methods, without adopting questionnaires validated for UX evaluation. Few studies used assessment tools before participants interacted with agents, and only two carried out assessments before, during, and after use. The results of the assessments can be better if specific instruments for UX are adopted. Furthermore, it is necessary to assess the experience at different times and use combined methods, to understand aspects related to the participants’ feelings and behaviours. Journal: Behaviour & Information Technology Pages: 3519-3529 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.2001047 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2001047 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3519-3529 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1993336_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gareth W. Young Author-X-Name-First: Gareth W. Author-X-Name-Last: Young Author-Name: Néill O’Dwyer Author-X-Name-First: Néill Author-X-Name-Last: O’Dwyer Author-Name: Aljosa Smolic Author-X-Name-First: Aljosa Author-X-Name-Last: Smolic Title: Exploring virtual reality for quality immersive empathy building experiences Abstract: Virtual reality (VR) technology presents users with virtual environments to experience various interactive, immersive, and imaginary experiences. While traditional perspective-taking exercises rely on the participant to imagine a self-other merging process to feel connected with other people (typically using second and third-person narrative perspectives), VR can allow an individual to embody an other through first-person narratives delivered via multimodal – visual, aural, haptic – technology-mediated experiences. This process enables users to perceptually and effectively portal into somebody else's body, where they can potentially see, hear, and feel from the point of view of the protagonist and control choices on their behalf in real-time. This article explores the use of VR as an ‘empathy-making machine’ by facilitating perspective-taking and allowing users to experience another person's circumstances. An experiment was performed to compare two different types of perspective-taking VR applications. Levels of empathy, oneness, and attitudes towards a protagonist or focus group within VR materials were captured. Participants then identified the elements of the VR content that contributed to a quality experience. These measures were used to discuss methodologies and techniques for creating quality empathy-building techniques. The findings of this research will be used to inform future creative technology projects presented in VR. Journal: Behaviour & Information Technology Pages: 3415-3431 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.1993336 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1993336 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3415-3431 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2002932_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kholekile L. Gwebu Author-X-Name-First: Kholekile L. Author-X-Name-Last: Gwebu Author-Name: Jing Wang Author-X-Name-First: Jing Author-X-Name-Last: Wang Author-Name: Ermira Zifla Author-X-Name-First: Ermira Author-X-Name-Last: Zifla Title: Can warnings curb the spread of fake news? The interplay between warning, trust and confirmation bias Abstract: Despite attempts by social media companies to curb the spread of fake news with warnings flagging news credibility, the effectiveness of such measures remains unclear. Through the lens of the cognitive dissonance theory and individuals’ trust in the news, this study develops a theoretical model that explains why and how warnings affect an individual’s intention to share fake news. The study empirically assesses the predicted relationships using experimental survey data from 382 individuals. The findings provide evidence for two processes that underlie the effectiveness of warnings in curbing fake news sharing: (1) warnings negatively impact intention to share fake news through the psychological mechanism of lowering people’s cognitive and emotional trust in the news and (2) warnings mitigate the impact of cognitive trust on intention to share fake news. Confirmation bias is found to serve as a boundary condition for the effectiveness of warnings in lowering individuals’ cognitive and emotional trust in the news and in reducing the impacts of trust on an individual’s intention to share fake news. Journal: Behaviour & Information Technology Pages: 3552-3573 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.2002932 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2002932 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3552-3573 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1988146_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Anida Krajina Author-X-Name-First: Anida Author-X-Name-Last: Krajina Title: From the attention to the recall: looking behind online consumer response Abstract: Purpose:The purpose of this paper is to find how generation cohorts Y and Z process online content and to make a parallel between attention and recall in online consumer response framework. It also uncovers differences between two generations and offers valuable insights for managers.Design/methodology/approach:Eye-tracking was combined with in-depth qualitative interviews to uncover values behind the attention and indicators of recall. The eye-tracking study was conducted in a behavioural lab on a simulated website, followed by interviews recording.Findings:Despite similar attentional patterns, the two cohorts have different values that the content needs to satisfy to be preferred and remembered. The laddering provided a look into these values and deeper understanding of biometrical measures.Research limitations/implications:The study is limited to laboratory settings and small sample size.Practical implications:The results can inform decision-makers on how to optimise the digital content and increase content recall for the target age groups within cohorts Y and Z.Originality/value:This is the first study that combines eye-tracking and laddering interviews in interpreting path from attention to the recall of online content. Journal: Behaviour & Information Technology Pages: 3399-3414 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.1988146 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1988146 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3399-3414 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2004228_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rui Miao Author-X-Name-First: Rui Author-X-Name-Last: Miao Author-Name: Xiao He Author-X-Name-First: Xiao Author-X-Name-Last: He Author-Name: Lihua Huang Author-X-Name-First: Lihua Author-X-Name-Last: Huang Title: Modelling employees’ social networking behaviours on enterprise social media: the influence of enterprise social media visibility Abstract: Enterprise Social Media (ESM) is thought to provide new capabilities for employees to establish and manage relationships with co-workers. However, little is known about how employees use these new capabilities, thus leading to performance variation. Drawing on a rich dataset from an ESM platform built in a Chinese high-tech company, this paper uses Exponential Random Graph Models (ERGMs) to examine how employees build their social networks on ESM platforms with the visibility affordance of ESM. The results reveal that (1) employees’ networking behaviours on ESM platforms are limited by formal organisational boundaries such as department and hierarchical positions, and they tend to reproduce their working structures rather than to build new ties across horizontal and vertical boundaries enabled by ESM; (2) employees’ networking behaviours are more likely to be influenced by their positions in formal hierarchy than by their informal hierarchies derived from their interactions on ESM; and (3) employees use ESM to reinforce their natural networking tendencies, including preferential attachment, closure and homophily. These findings extend our understandings of employees’ social networking behaviours on ESM platforms and provide insights for managers to make better decisions on the design and implementation of ESM thus to achieve the expected benefits. Journal: Behaviour & Information Technology Pages: 3574-3590 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.2004228 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2004228 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3574-3590 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1998630_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Antonela Tommasel Author-X-Name-First: Antonela Author-X-Name-Last: Tommasel Author-Name: Andrés Diaz-Pace Author-X-Name-First: Andrés Author-X-Name-Last: Diaz-Pace Author-Name: Daniela Godoy Author-X-Name-First: Daniela Author-X-Name-Last: Godoy Author-Name: Juan Manuel Rodriguez Author-X-Name-First: Juan Manuel Author-X-Name-Last: Rodriguez Title: Tracking the evolution of crisis processes and mental health on social media during the COVID-19 pandemic Abstract: The COVID-19 pandemic has affected all aspects of society, bringing health hazards and posing challenges to public order, governments, and mental health. This study examines the stages of crisis response and recovery as a sociological problem by operationalising a well-known model of crisis stages in terms of a psycho-linguistic analysis. Based on an extensive collection of Twitter data spanning from March to August 2020 in Argentina, we present a thematic study on the differences in language used in social media posts and look at indicators that reveal the distinctive stages of a crisis and the country response thereof. The analysis was combined with a study of the temporal prevalence of mental health related conversations and emotions. This approach can provide insights for public health policy design to monitor and eventually intervene during the different stages of a crisis, thus improving the adverse mental health effects on the population. Journal: Behaviour & Information Technology Pages: 3450-3469 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.1998630 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1998630 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3450-3469 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2000642_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Morten Hertzum Author-X-Name-First: Morten Author-X-Name-Last: Hertzum Title: Associations among workload dimensions, performance, and situational characteristics: a meta-analytic review of the Task Load Index Abstract: Workload is an important explanatory variable in human–computer interaction and commonly measured with the Task Load Index (TLX). Thus, it is important to understand the qualities of TLX and its relations to other variables. By reviewing 384 papers that apply TLX, this study analyzes how differences in TLX and its six subscales are associated with one another and with differences in performance, user experience, and situational characteristics. Six findings stand out. First, the TLX subscales measure associated, but somewhat independent, dimensions of workload. Second, people compensate for demanding conditions by putting in more effort and, as a result, sometimes avoid a drop in performance. Third, differences in workload are associated with differences in error rate, task completion time, and user experience but the strength of association is merely slight to fair. Fourth, differences in opposite directions between workload and either error rate, task completion time, or user experience are few but occur for all TLX subscales. Fifth, differences in workload dimensions are more often associated with differences in tasks and contexts than users and systems. Sixth, the TLX subscales – not just the composite TLX score – are widely used for testing cross-system differences in workload. Journal: Behaviour & Information Technology Pages: 3506-3518 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.2000642 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2000642 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3506-3518 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2000028_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Eunjoo Jin Author-X-Name-First: Eunjoo Author-X-Name-Last: Jin Author-Name: Jeeyun Oh Author-X-Name-First: Jeeyun Author-X-Name-Last: Oh Title: The role of emotion in interactivity effects: positive emotion enhances attitudes, negative emotion helps information processing Abstract: Individuals can react to the same media content in significantly different ways depending on their emotions, yet only little attention has been paid to this topic in the context of interactive media usage. Filling this gap, the current study investigates how the valence of emotion affects the persuasive impact of interactive health messages. We conducted a 2 (emotion: positive vs. negative) × 2 (interactivity: interactive website vs. non-interactive webpage) between-subjects factorial design experiment (N = 225) and measured participants’ interface assessment, website/message attitudes, behaviour intentions and recognition memory. The results showed that interactivity elicited more favourable interface assessments and website attitudes only for those experiencing positive emotions, which indirectly enhanced their message attitudes and behavioural intentions toward the anti-drug-driving message. In contrast, negative emotions aided recognition memory of the interactive part of the website. The findings bridge the human–computer interaction and cognitive psychology literature and suggest how user emotions can be used as a design strategy to enhance positive attitudes toward websites. Journal: Behaviour & Information Technology Pages: 3487-3505 Issue: 16 Volume: 41 Year: 2022 Month: 12 X-DOI: 10.1080/0144929X.2021.2000028 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2000028 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:16:p:3487-3505 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1803403_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sunyoung Cho Author-X-Name-First: Sunyoung Author-X-Name-Last: Cho Author-Name: ChongWoo Park Author-X-Name-First: ChongWoo Author-X-Name-Last: Park Author-Name: Frank Lee Author-X-Name-First: Frank Author-X-Name-Last: Lee Title: Homophily and peer-consumer behaviour in a peer-to-peer accommodation sharing economy platform Abstract: Peer-to-peer (P2P) accommodation is considered as an important subsector of the ‘sharing economy’. P2P sharing economy (SE) platforms bring mostly individual actors called ‘peers’ together to create value. In general, interactions among peers in P2P SE platforms are considered novel and social with communal feelings such as friendliness and social satisfaction (Perren and Kozinets 2018, Lateral Exchange Markets: How Social Platforms Operate in a Networked Economy) and some research attention has been paid to peer interaction dynamics on P2P accommodation platforms in recent years. This study employs homophily, a potential user interaction dynamic but rarely studied in the context of SE platforms, and investigates its impact on peer-consumer behaviour in a P2P accommodation platform. We also examine homophily drivers in the context of accommodation sharing platforms. Our results suggest that homophily does contribute to peer-users’ consumption intention through trust and attitude, and that ethnicity and gender, two strong homophily factors identified in the literature, do not have statistically significant effects on homophily in this context. However, qualitative analysis of open-ended questions suggests that other homophily factors may be more influential in the accommodation sharing economy context. We believe that this study makes a meaningful contribution by expanding our understanding of peer-users’ interaction dynamics in the context of accommodation sharing platforms. Journal: Behaviour & Information Technology Pages: 276-291 Issue: 2 Volume: 41 Year: 2022 Month: 01 X-DOI: 10.1080/0144929X.2020.1803403 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1803403 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:2:p:276-291 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1829707_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Geertje Slingerland Author-X-Name-First: Geertje Author-X-Name-Last: Slingerland Author-Name: Xavier Fonseca Author-X-Name-First: Xavier Author-X-Name-Last: Fonseca Author-Name: Stephan Lukosch Author-X-Name-First: Stephan Author-X-Name-Last: Lukosch Author-Name: Frances Brazier Author-X-Name-First: Frances Author-X-Name-Last: Brazier Title: Location-based challenges for playful neighbourhood exploration Abstract: Location-based activities can challenge citizens to explore their neighbourhood in new playful ways. This paper presents a classification of such playful activities based on the literature and experience gained (1) in co-creation sessions and (2) gameplay for neighbourhood exploration with citizens in the Hague. The location-based game designed for this purpose encouraged neighbourhood exploration and social interaction that went beyond the everyday normal. Results showed that citizens are specifically interested in activities that allow them to discover new information about, and places in, their neighbourhood when these are related to their own life. The results of this paper provide new knowledge on game design to inform designers on which type of interactions and activities foster neighbourhood exploration and social interaction. Journal: Behaviour & Information Technology Pages: 433-451 Issue: 2 Volume: 41 Year: 2022 Month: 01 X-DOI: 10.1080/0144929X.2020.1829707 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1829707 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:2:p:433-451 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1811770_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tripti Ghosh Sharma Author-X-Name-First: Tripti Ghosh Author-X-Name-Last: Sharma Author-Name: Juho Hamari Author-X-Name-First: Juho Author-X-Name-Last: Hamari Author-Name: Ankit Kesharwani Author-X-Name-First: Ankit Author-X-Name-Last: Kesharwani Author-Name: Preeti Tak Author-X-Name-First: Preeti Author-X-Name-Last: Tak Title: Understanding continuance intention to play online games: roles of self-expressiveness, self-congruity, self-efficacy, and perceived risk Abstract: The current study investigates the motivation to explore the expansive possibilities online games provide for identity development, in addition to the widely studied gaming consumption value motivations. This study develops an integrated framework from the perspective of the identity, self-congruity, self-efficacy, and consumption value theories for a holistic appreciation of online gaming motivations. Data were collected from active online gamers and structural equation modelling was employed to test the hypotheses. The findings suggest that self-expressiveness positively influences continued intentions to play games and, in turn, is impacted by self-congruity. Self-efficacy is also found to impact users’ continuance intention for online games. Further, the results re-affirm the importance of hedonic (perceived enjoyment) and utilitarian (perceived usefulness) consumption values on gamers’ continuance intentions in an online gaming context. Through multi-group analysis, this study also highlights the influence of perceived risk in shaping the continuance intentions. Findings suggest that the impact of perceived enjoyment, perceived usefulness, self-expressiveness, and self-congruity on continuance intention is enhanced in the presence of high risk; the reverse holds true for self-efficacy. The key practical implications of the findings are discussed. Journal: Behaviour & Information Technology Pages: 348-364 Issue: 2 Volume: 41 Year: 2022 Month: 01 X-DOI: 10.1080/0144929X.2020.1811770 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1811770 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:2:p:348-364 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1801841_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jin-Young Kim Author-X-Name-First: Jin-Young Author-X-Name-Last: Kim Title: Exploring perceptional typology of social media quitters and associations among self-esteem, personality, and motivation Abstract: This study examined why people voluntarily left social media and organised their reasons into perceptional typology. Additionally, it explored relationships among perceptional types, self-esteem, motivation, and personality traits. This study utilised Q methodology, a combination of qualitative and quantitative research methods that is ideal for analysing subjective elements like complex human perceptions or opinions in any situation. Fifty persons in their twenties who voluntarily closed or deactivated their social media account(s) for more than six months were recruited in Korea. Those who left social media of their own accord were sorted into four types. Significant differences in self-esteem and personality traits between cognitive types were also found. This study gave novel descriptive stories of those who quit social media, and categorised the opinions of those who voluntarily closed their accounts. This study extended previous research on social media fatigue and systematically analysed actual quitters’ perceptions based on ample discourse; it will theoretically contribute to the development of measuring scales and an understanding of the complexity of social media fatigue. For practical application, social media companies should pay a lot of attention to social media fatigue and quitters, come up with ways to minimise adverse effects and establish growth strategies. Journal: Behaviour & Information Technology Pages: 262-275 Issue: 2 Volume: 41 Year: 2022 Month: 01 X-DOI: 10.1080/0144929X.2020.1801841 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1801841 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:2:p:262-275 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1800820_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xin Zhang Author-X-Name-First: Xin Author-X-Name-Last: Zhang Author-Name: Xiaoyan Ding Author-X-Name-First: Xiaoyan Author-X-Name-Last: Ding Author-Name: Liang Ma Author-X-Name-First: Liang Author-X-Name-Last: Ma Title: The influences of information overload and social overload on intention to switch in social media Abstract: Switching behaviour among social media users is increasing nowadays. It is necessary and urgent to investigate the mechanism of intention to switch in order to help social media prevent user loss. This study tries to explore that under what condition the information overload, social overload are linked to social fatigue and intention to switch. The results show that social fatigue could play a role in mediating the relationships between both information overload and social overload in motivating an individual’s intention to switch. Moreover, information relevance could moderate the relationship between information overload and social fatigue, as well as social overload and social fatigue positively. The results of this study provide vital important reference for the operation of social media platforms. Journal: Behaviour & Information Technology Pages: 228-241 Issue: 2 Volume: 41 Year: 2022 Month: 01 X-DOI: 10.1080/0144929X.2020.1800820 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1800820 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:2:p:228-241 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1808704_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yang Cai Author-X-Name-First: Yang Author-X-Name-Last: Cai Author-Name: Wendian Shi Author-X-Name-First: Wendian Author-X-Name-Last: Shi Title: The influence of the community climate on users’ knowledge-sharing intention: the social cognitive theory perspective Abstract: The purpose of this paper is to investigate the underlying mechanism of the community climate on knowledge-sharing intention in virtual communities. Based on social cognitive theory, a theoretical model was developed and empirically tested using a web-based survey of 525 members from an online question and answer (Q&A) community in China. Results showed that knowledge-sharing self-efficacy and outcome expectation played a chain mediation role in the relationship between the community climate and knowledge-sharing intention. This study is among the first to examine whether and how community climate influences knowledge sharing. Our research findings unpack the mechanism of the community climate on knowledge-sharing intention, and provide practical insights on how to use community climate to facilitate users to share knowledge in online Q&A communities. Journal: Behaviour & Information Technology Pages: 307-323 Issue: 2 Volume: 41 Year: 2022 Month: 01 X-DOI: 10.1080/0144929X.2020.1808704 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1808704 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:2:p:307-323 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1811378_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Miaoting Cheng Author-X-Name-First: Miaoting Author-X-Name-Last: Cheng Author-Name: Allan H. K. Yuen Author-X-Name-First: Allan H. K. Author-X-Name-Last: Yuen Title: Junior secondary students’ acceptance and continuance of e-learning system use: a multi-group analysis across social backgrounds Abstract: Although previous research into adults’ acceptance or continued use of technology has been extensive, there is a lack of research study that investigated e-learning systems acceptance and continuance of teenagers with different social backgrounds. This study aimed to explore the cognitive, emotional, and behavioural factors that motivate teenagers’ acceptance and continuance of e-learning system use, and to compare such system use behaviours across teenagers with different social backgrounds. Drawing on the theory of reasoned action, the technology acceptance model, and the expectation-confirmation model, a research model was proposed and tested using data from a three-wave longitudinal survey on 1182 junior secondary students. Structural equation modelling (SEM) was used to test the model with the entire sample. The results showed that perceived ease of use, peer subjective norm, and teacher subjective norm were strong motivators of behavioural intention at all use stages. Multi-group SEM analysis was conducted across teenagers with different gender, experience, and socio-economic status. The results showed significant path differences in all group comparisons, revealing the existence of social divides in the modelled relationships. The majority of these path differences were found in the relationships between satisfaction and its antecedent variables. The findings and implications are discussed. Journal: Behaviour & Information Technology Pages: 324-347 Issue: 2 Volume: 41 Year: 2022 Month: 01 X-DOI: 10.1080/0144929X.2020.1811378 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1811378 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:2:p:324-347 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1812721_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mingming Zhou Author-X-Name-First: Mingming Author-X-Name-Last: Zhou Title: Public opinion on MOOCs: sentiment and content analyses of Chinese microblogging data Abstract: The increasing and widespread usage of social media enables the investigation of public preference using the web as a device. Public sentiment as expressed in 44,319 massive open online course (MOOCs) related microblogs from January to December 2017 was examined on Sina Weibo (the Chinese equivalent of Twitter) to obtain broad insight into how MOOCs are viewed by the public in the Chinese educational landscape. Despite the unstable upward trend of public interest in MOOCs over the past 12 months, the public opinion on MOOCs was largely positive. Content and sentiment analyses were conducted to facilitate a better understanding of what is communicated on social media. A general model of public opinions of MOOCs in China has been developed based on the findings. Individuals were classified into a threefold typology based on the sources and purposes of how this recent form of distance education was perceived. Based on the seven themes, the public views towards MOOCs were differentiated among ‘promoters’, ‘commenters’ and ‘experiencers’.Implications of the findings were also discussed. Journal: Behaviour & Information Technology Pages: 365-382 Issue: 2 Volume: 41 Year: 2022 Month: 01 X-DOI: 10.1080/0144929X.2020.1812721 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1812721 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:2:p:365-382 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1801840_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Daoyan Jin Author-X-Name-First: Daoyan Author-X-Name-Last: Jin Author-Name: Hallgeir Halvari Author-X-Name-First: Hallgeir Author-X-Name-Last: Halvari Author-Name: Natalia Maehle Author-X-Name-First: Natalia Author-X-Name-Last: Maehle Author-Name: Anja H. Olafsen Author-X-Name-First: Anja H. Author-X-Name-Last: Olafsen Title: Self-tracking behaviour in physical activity: a systematic review of drivers and outcomes of fitness tracking Abstract: Advances in technologies (e.g. smartphones, wearables) have resulted in the concept of ‘self-tracking’, and the use of self-tracking technologies in physical activity (i.e. fitness tracking) is on the rise. For example, many people track and monitor their fitness-related metrics (e.g. steps walked, distance ran, and calories burned) to change their behaviours or keep themselves active. Despite the widespread application of self-tracking in fitness, relatively little is known about its drivers and outcomes. To address this gap, the current paper provides an overview of the literature (empirical papers) on self-tracking with a focus on the drivers and outcomes of fitness tracking behaviour and offers four important contributions. First, it identifies 19 drivers of fitness tracking technology usage. Second, it discusses four main outcomes of fitness tracking behaviour. Third, by drawing on the existing studies conducted across various fitness tracking technologies (e.g. fitness trackers, apps) and user groups (e.g. patients, seniors, and females), it provides valuable insights that can be generalisable to other settings (e.g. other types of users and fitness tracking products). Finally, the current paper provides important practical implications and addresses avenues for future research. Journal: Behaviour & Information Technology Pages: 242-261 Issue: 2 Volume: 41 Year: 2022 Month: 01 X-DOI: 10.1080/0144929X.2020.1801840 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1801840 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:2:p:242-261 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1813331_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Pengfei Tang Author-X-Name-First: Pengfei Author-X-Name-Last: Tang Author-Name: Zhong Yao Author-X-Name-First: Zhong Author-X-Name-Last: Yao Author-Name: Jing Luan Author-X-Name-First: Jing Author-X-Name-Last: Luan Author-Name: Jie Xiao Author-X-Name-First: Jie Author-X-Name-Last: Xiao Title: How information presentation formats influence usage behaviour of course management systems: flow diagram navigation versus menu navigation Abstract: Educational informatisation (e.g. e-learning, m-learning, massive open online courses (MOOCs)) has actively increased, leading to a greater focus on the design and development of course management systems. In this study, a research model based on cognitive fit theory and scanpath theory is proposed to investigate how information presentation formats (flow diagram navigation versus menu navigation) of a course management system influence user experience and intention. Performance load (cognitive load and kinematic load) and user perception (perceived usefulness and ease of use) are considered to evaluate user experience. The results of an eye tracking experiment utilised in this research reveal the following. First, information presentation formats can significantly influence user experience of course management systems. Second, flow diagram navigation fits students’ tasks better and leads to lower performance load and better use perception. Third, performance load and user perception shows a significant effect on user satisfaction and thereby affect the intention. These findings deepen our understanding of the importance of information presentation and enrich its theoretical foundation for course management systems development. Practically, these findings provide designers with guidelines on how to improve user experience and increase use intention by varying information presentation formats. Journal: Behaviour & Information Technology Pages: 383-400 Issue: 2 Volume: 41 Year: 2022 Month: 01 X-DOI: 10.1080/0144929X.2020.1813331 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1813331 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:2:p:383-400 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1813332_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Barbara Rončević Zubković Author-X-Name-First: Barbara Author-X-Name-Last: Rončević Zubković Author-Name: Svjetlana Kolić-Vehovec Author-X-Name-First: Svjetlana Author-X-Name-Last: Kolić-Vehovec Author-Name: Sanja Smojver-Ažić Author-X-Name-First: Sanja Author-X-Name-Last: Smojver-Ažić Author-Name: Tamara Martinac Dorčić Author-X-Name-First: Tamara Author-X-Name-Last: Martinac Dorčić Author-Name: Rosanda Pahljina-Reinić Author-X-Name-First: Rosanda Author-X-Name-Last: Pahljina-Reinić Title: The role of experience during playing bullying prevention serious game: effects on knowledge and compassion Abstract: In line with previous findings stressing the importance of the player experience for game effectiveness, the main aim of the study was to explore whether the experience while playing a serious digital game aimed at bullying prevention mediated the relationship between initial and postgame knowledge about appropriate reactions in bullying situations, and initial and postgame compassion for the victim. Participants were 12- to 14-year-old students from 10 European schools (N = 120; 51% boys). Students were assessed in schools, by an online survey, before and after gaming sessions, on measures of knowledge about appropriate reactions in bullying situations and compassion for the victim. Students’ experience during playing was also assessed. The proposed model showed a good fit to the data, but the mediation hypotheses were not supported. The results indicated that some aspects of the game experience could affect subsequent knowledge and compassion. Specifically, the challenge had a significant effect on knowledge about appropriate behaviour, while immersion had a significant effect on compassion. The model was tested on the wider sample including students who played the control game (N = 116; 46% boys). The results of moderated mediation analysis offer further support to this conclusion, as these effects were not significant in the control group. Journal: Behaviour & Information Technology Pages: 401-415 Issue: 2 Volume: 41 Year: 2022 Month: 01 X-DOI: 10.1080/0144929X.2020.1813332 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1813332 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:2:p:401-415 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1805513_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cuixin Yuan Author-X-Name-First: Cuixin Author-X-Name-Last: Yuan Author-Name: Ying Hong Author-X-Name-First: Ying Author-X-Name-Last: Hong Author-Name: Junjie Wu Author-X-Name-First: Junjie Author-X-Name-Last: Wu Title: Does Facebook activity reveal your dark side? Using online language features to understand an individual’s dark triad and needs Abstract: Language is a powerful indicator of psychological processes. This study analysed the language features on online social networks to understand individuals’ Dark Triad personality and need for power. Results based on data from 130 individuals using the Linguistic Inquiry and Word Count (LIWC) dictionary showed that language features such as I-words, negative emotion, and clout were positively related to Machiavellianism, which was positively associated with the need for power. We also found indirect effects of Analytic, I-words, and Social words on the need for power through Narcissism and indirect effects of Analytic and Authenticity on the need for power through Psychopathy. In addition, gender moderated the relationship between I-words and Machiavellianism, in that the relationship was stronger for men than for women. Finally, we built a regression model using language features to predict individuals’ Dark Triad and the need for power. Based on the findings, we put forward some suggestions for managers to recruit and promote appropriate employees. Journal: Behaviour & Information Technology Pages: 292-306 Issue: 2 Volume: 41 Year: 2022 Month: 01 X-DOI: 10.1080/0144929X.2020.1805513 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1805513 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:2:p:292-306 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1814412_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jeni Paay Author-X-Name-First: Jeni Author-X-Name-Last: Paay Author-Name: Jesper Kjeldskov Author-X-Name-First: Jesper Author-X-Name-Last: Kjeldskov Author-Name: Elefterios Papachristos Author-X-Name-First: Elefterios Author-X-Name-Last: Papachristos Author-Name: Kathrine Maja Hansen Author-X-Name-First: Kathrine Maja Author-X-Name-Last: Hansen Author-Name: Tobias Jørgensen Author-X-Name-First: Tobias Author-X-Name-Last: Jørgensen Author-Name: Katrine Leth Overgaard Author-X-Name-First: Katrine Leth Author-X-Name-Last: Overgaard Title: Can digital personal assistants persuade people to exercise? Abstract: Digital personal assistants (DPAs) have recently grown in popularity because they are both a commercially available new technology and reasonably affordable to the average household. This opens opportunities for new ways to assist people in everyday activities in their homes through voice-interaction. Physical activity has significant health benefits, and yet globally, 1 in 4 adults are not active enough. To address this, we investigate the persuasive potential of DPAs in increasing people’s physical activity at home. We conducted a study with 48 participants to understand the effect of applying three of Fogg’s persuasive principles to the design of a DPA exercise programme: Suggestion, Virtual Reward, and Praise. Our findings show that DPAs have the potential, within their current technical and reactive capabilities, to persuade people to increase their physical activity at home, using Suggestion to encourage physical effort, Virtual Reward to encourage endurance, and Praise to create reassurance for beginners. Based on this, we offer three alternate perspectives for developing persuasive DPAs. We also discuss limitations of the study and suggest future research directions around using persuasion with DPAs. Journal: Behaviour & Information Technology Pages: 416-432 Issue: 2 Volume: 41 Year: 2022 Month: 01 X-DOI: 10.1080/0144929X.2020.1814412 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1814412 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:2:p:416-432 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1822444_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Alex Leering Author-X-Name-First: Alex Author-X-Name-Last: Leering Author-Name: Lidwien van de Wijngaert Author-X-Name-First: Lidwien Author-X-Name-Last: van de Wijngaert Author-Name: Shahrokh Nikou Author-X-Name-First: Shahrokh Author-X-Name-Last: Nikou Title: More honour'd in the breach: predicting non-compliant behaviour through individual, situational and habitual factors Abstract: A major issue in the digital age is how to safeguard the security of the massive amount of data being stored, processed and transferred through digital channels. Organisational communication research into data security shows that people are the weakest link. Non-compliant behaviour can lead to security breaches. Existing studies have focused above all on how employees can be motivated to comply with data security procedures. However, focusing on desirable behaviour does not explain why people often ignore security regulations. In addition, existing research tends to focus primarily on self-reported attitudes and perceptions, which can give a distorted impression of people’s actual behaviour. In this paper, we address these issues by combining individual, habitual and situational factors to explain non-compliant behaviour in a vignette study, using SmartPLS to analyse survey data from 651 subjects in a large Dutch government organisation. The results indicate that bad habits play a significant role in non-compliant behaviour. This behaviour is fuelled by situational factors like time pressure, while a lack of self-efficacy also increases non-compliant behaviour. Based on these results, a communication strategy that addresses bad habits in a situational context may provide an alternative way to improve people’s compliant behaviour. Journal: Behaviour & Information Technology Pages: 519-534 Issue: 3 Volume: 41 Year: 2022 Month: 2 X-DOI: 10.1080/0144929X.2020.1822444 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1822444 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:519-534 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1829051_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Michele Heath Author-X-Name-First: Michele Author-X-Name-Last: Heath Author-Name: Tracy H. Porter Author-X-Name-First: Tracy H. Author-X-Name-Last: Porter Author-Name: Kenneth Dunegan Author-X-Name-First: Kenneth Author-X-Name-Last: Dunegan Title: Obstacles to continued use of personal health records Abstract: The purpose of this paper was to examine organisational change in a hospital setting. Specifically, the paper examines how patients responded to the introduction of personal health records (PHR). This research was an empirical investigation based on surveys completed by 136 patients in the United States. The paper draws on Lewin’s Force Field Analysis Model to explain patient responses to new PHR technology. The results indicate that affective and cognitive resistance factors exist, but the presence of change information can mitigate the resistance. While both resistance factors were relevant, the study found that reducing cognitive resistance had a stronger influence than reducing affective resistance. This research will contribute to the health care literature by offering insight into the factors associated with resistance and the continued use of PHR systems. The research also contributes to the individual IT literature by examining attitudes and beliefs that lead to continued use of IT systems. Journal: Behaviour & Information Technology Pages: 574-587 Issue: 3 Volume: 41 Year: 2022 Month: 02 X-DOI: 10.1080/0144929X.2020.1829051 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1829051 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:574-587 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1827033_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jina Kim Author-X-Name-First: Jina Author-X-Name-Last: Kim Author-Name: Eunil Park Author-X-Name-First: Eunil Author-X-Name-Last: Park Title: Understanding social resistance to determine the future of Internet of Things (IoT) services Abstract: The global information and communication technologies (ICT) industry considers the Internet of Things (IoT) to be a promising and innovative area for development. The IoT concept encompasses both traditional products and services as well as new services. However, there is always user resistance whenever new products or innovative services are introduced in the market, and only a few studies have considered the concept of user resistance in understanding users' perspectives toward IoT environments. Thus, this study employed the concept of user resistance behaviour to explain the continual usage intention of IoT services. The results, using structural equation modelling with an integrated research model, confirm the roles of perceived benefits, risk, and three external factors – privacy concerns, trust, and ease of use – in influencing the intention to use IoT services or products. Moreover, the relationships between intention, resistance attitude, perceived benefits, and risk were also investigated. The findings can provide a foundation for using user resistance behaviour to explain the future of IoT-based services. Journal: Behaviour & Information Technology Pages: 547-557 Issue: 3 Volume: 41 Year: 2022 Month: 2 X-DOI: 10.1080/0144929X.2020.1827033 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1827033 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:547-557 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1829053_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yu-Yin Wang Author-X-Name-First: Yu-Yin Author-X-Name-Last: Wang Author-Name: Yi-Shun Wang Author-X-Name-First: Yi-Shun Author-X-Name-Last: Wang Author-Name: Yu-Min Wang Author-X-Name-First: Yu-Min Author-X-Name-Last: Wang Title: What drives students’ Internet ethical behaviour: an integrated model of the theory of planned behaviour, personality, and Internet ethics education Abstract: With the emergence of Internet technology, Internet ethics has become an important issue for academics and practitioners. This study aims to investigate the factors that influence students’ behavioural intention to perform an Internet ethical behaviour based on an integrated perspective of the theory of planned behaviour (TPB), Big-Five personality traits, and Internet ethics education. This study empirically examines the research model using a cross-sectional survey study, collecting data from a sample of 276 students, and using partial least squares (PLS) for the analysis. The results show that intention of performing Internet ethical behaviours is influenced by attitude toward ethical behaviour, subjective norms, and perceived behavioural control. Moreover, personality trait agreeableness is positively related to attitude toward ethical behaviour and subjective norms. Conscientiousness and openness are positively correlated with attitude toward ethical behaviour, subjective norms, and perceived behavioural control. Finally, the existence of an Internet ethics curriculum significantly strengthened the positive relationship between attitude toward ethical behaviour and intention of performing Internet ethical behaviours. The findings enhance our understanding of the relationship between students’ Internet ethical behaviour and Internet ethics education. The results also provide several important theoretical and practical implications for Internet ethics education within the university education context. Journal: Behaviour & Information Technology Pages: 588-610 Issue: 3 Volume: 41 Year: 2022 Month: 02 X-DOI: 10.1080/0144929X.2020.1829053 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1829053 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:588-610 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1829709_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xueying Zhang Author-X-Name-First: Xueying Author-X-Name-Last: Zhang Title: Keeping up appearances: testing a moderated mediation path of self-presentation motives, self-efficacy beliefs, social sharing of fitness records and fitness app uses Abstract: This survey study employed a framework of self-presentation motives in physical exercise to advance the understanding of exercise monitoring apps users’ sharing behaviours on social networking sites (SNS). 551 participants were recruited using Qualtrics national research panel. A model of moderated mediation was proposed and analysed. The results suggested that both agentic and communal self-presentation motives significantly predicted fitness sharing on SNS and fitness app use. Perceived self-presentation outcome value for agentic purposes significantly enhances the agentic motive in predicting sharing on SNS. Fitness sharing on SNS mediated the significant effect of both agentic and communal presentational motives on fitness app use. A number of theoretical and design implications to extend the understanding of fitness social sharing to health technology applications were discussed. Journal: Behaviour & Information Technology Pages: 644-654 Issue: 3 Volume: 41 Year: 2022 Month: 02 X-DOI: 10.1080/0144929X.2020.1829709 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1829709 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:644-654 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1829054_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kriti Priya Gupta Author-X-Name-First: Kriti Priya Author-X-Name-Last: Gupta Author-Name: Harshit Maurya Author-X-Name-First: Harshit Author-X-Name-Last: Maurya Title: Adoption, completion and continuance of MOOCs: a longitudinal study of students’ behavioural intentions Abstract: The purpose of this study is to investigate the factors underlying the adoption, completion and continuance of massive open online courses (MOOCs), using technology-user-environment (TUE) framework, MOOCs features and MOOCs qualities. The proposed model was empirically tested using longitudinal research design. The primary data was gathered at three time points through a survey of 197 students at an Indian university. Stepwise regression analysis was used to test the hypothesised relationships in the proposed model. The results demonstrate that technological characteristics, user characteristics and MOOCs features influence the students’ decisions in all the stages of MOOCs acceptance including initial adoption, completion and continuance. Environmental factors determine the students’ initial intentions to adopt MOOCs, whereas MOOCs qualities predict their intentions to complete and continue the usage of MOOCs in future. Moreover, the intention to adopt MOOCs significantly predicts the intention to complete MOOCs which in turn significantly determines the intention to continue using MOOCs. These findings will be helpful for MOOCs providers and other stakeholders. The MOOCs providers can focus on the technological characteristics, user characteristics and MOOCs features as they carry a sustained influence on the students’ intentions to adopt, complete as well as continue using MOOCs. Journal: Behaviour & Information Technology Pages: 611-628 Issue: 3 Volume: 41 Year: 2022 Month: 02 X-DOI: 10.1080/0144929X.2020.1829054 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1829054 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:611-628 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1831608_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yao Li Author-X-Name-First: Yao Author-X-Name-Last: Li Author-Name: Eugenia Ha Rim Rho Author-X-Name-First: Eugenia Ha Rim Author-X-Name-Last: Rho Author-Name: Alfred Kobsa Author-X-Name-First: Alfred Author-X-Name-Last: Kobsa Title: Cultural differences in the effects of contextual factors and privacy concerns on users’ privacy decision on social networking sites Abstract: Many social network sites (SNSs) have become available around the world and users’ online social networks increasingly include contacts from different cultures. However, there is lack of investigation into the concrete cultural differences in the effects of contextual factors and privacy concerns on users’ privacy decisions on social network sites (SNSs). The goal of this paper is to understand how contextual factors and privacy concerns cast different impact on privacy decisions, such as friend request decisions, information disclosure and perceived risk, in different countries. We performed a quantitative study through a large-scale online survey across the US, Korea and China to model the relationships between contextual factors, privacy concerns and privacy decisions. We find that the contextual influence and focus of privacy concerns vary between the individualistic and collectivistic countries in our sample. We suggest that multinational SNS service providers should consider different contextual factors and focus of privacy concerns in different countries and customise privacy designs and friend recommendation algorithms in SNSs in different countries. Journal: Behaviour & Information Technology Pages: 655-677 Issue: 3 Volume: 41 Year: 2022 Month: 02 X-DOI: 10.1080/0144929X.2020.1831608 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1831608 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:655-677 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1815840_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Evangelos Mourelatos Author-X-Name-First: Evangelos Author-X-Name-Last: Mourelatos Author-Name: Nicholas Giannakopoulos Author-X-Name-First: Nicholas Author-X-Name-Last: Giannakopoulos Author-Name: Manolis Tzagarakis Author-X-Name-First: Manolis Author-X-Name-Last: Tzagarakis Title: Personality traits and performance in online labour markets Abstract: We investigate the impact of non-cognitive skills on the quality of task-specific outcomes by conducting a quasi-experiment on a well-known online crowdsourcing platform. We show that worker’s performance varies with personality traits, gender, human capital, crowdsourcing experience and work effort. Regarding the effects of non-cognitive skills, we find that worker’s performance in online microtasks is positively related to extraversion and agreeableness. The positive impact of extroverts is also revealed when performance is adjusted for task completion time. These findings provide implications regarding the integration of selection mechanisms in online labour matching platforms aiming in uncovering micro-workers’ soft skills to improve performance and consequently the allocation of resources in online microtasks. Journal: Behaviour & Information Technology Pages: 468-484 Issue: 3 Volume: 41 Year: 2022 Month: 2 X-DOI: 10.1080/0144929X.2020.1815840 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1815840 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:468-484 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1814867_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Inês Cunha Vaz Pereira Urbano Author-X-Name-First: Inês Cunha Vaz Pereira Author-X-Name-Last: Urbano Author-Name: João Pedro Vieira Guerreiro Author-X-Name-First: João Pedro Vieira Author-X-Name-Last: Guerreiro Author-Name: Hugo Miguel Aleixo Albuquerque Nicolau Author-X-Name-First: Hugo Miguel Aleixo Albuquerque Author-X-Name-Last: Nicolau Title: From skeuomorphism to flat design: age-related differences in performance and aesthetic perceptions Abstract: The design of graphical user interfaces has been evolving from skeuomorph interfaces – which use elements that mimic the aesthetics and functionality of their real-world counterparts – to minimalist and flat designs. Despite the growing popularity of these new design approaches, they can be challenging for older adults who experience a decline in visual and cognitive abilities. Still, little is known about user performance, aesthetic perception, and preference of older adults, particularly in comparison to younger users and traditional skeuomorph interfaces. In this paper, we examine the performance and aesthetic perception of older (65–77 years old) and younger (20–40) adults with three design approaches: skeuomorph, skeuominimalist, and flat design. Results show flat design is either slower or less accurate than traditional skeuomorph interfaces for older adults across three tasks: visual search, identifying clickable objects, and multiple page navigation. Younger adults were less susceptible to performance differences between design approaches, but still subject to ‘click uncertainty’ with flat interfaces. Skeuominimalism did not show clear performance benefits over flat design or skeuomorphism, while the latter reduced the performance gap between age groups. Finally, younger adults preferred the simplicity of skeuominimalism, while older adults preferred skeuomorph interfaces because of the perceived usability, beauty, and trustiness. Journal: Behaviour & Information Technology Pages: 452-467 Issue: 3 Volume: 41 Year: 2022 Month: 2 X-DOI: 10.1080/0144929X.2020.1814867 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1814867 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:452-467 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1829708_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jiyoung Lee Author-X-Name-First: Jiyoung Author-X-Name-Last: Lee Title: The effect of web add-on correction and narrative correction on belief in misinformation depending on motivations for using social media Abstract: How to combat the spread of misinformation on social media is a long-standing issue in the academic and practical fields, but creating effective correction strategies remains a challenge. Moreover, why people use social media has not been considered in understanding the effects of correction on misperception. Building on existing research, the current study examines two agendas: (a) whether different conditions of correction – no correction, web add-on correction and narrative correction – affect misinformation believability and (b) how different motivations of using social media – receiving news and interaction with other users – moderate the effects of correction types on misperception. The online experiment (N = 171) notes several key findings. Web add-on correction was effective in decreasing belief in misinformation. For those who use social media for social interaction, narrative correction was effective in reducing misperception. These findings revisit the effects of different correction types on beliefs in misinformation by emphasising the features of social media users. Journal: Behaviour & Information Technology Pages: 629-643 Issue: 3 Volume: 41 Year: 2022 Month: 02 X-DOI: 10.1080/0144929X.2020.1829708 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1829708 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:629-643 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1813330_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yoon Min Hwang Author-X-Name-First: Yoon Min Author-X-Name-Last: Hwang Author-Name: Kun Chang Lee Author-X-Name-First: Kun Chang Author-X-Name-Last: Lee Title: An eye-tracking paradigm to explore the effect of online consumers’ emotion on their visual behaviour between desktop screen and mobile screen Abstract: With the exponential growth of mobile smartphones, shopping through them has received considerable attention from online retailers, who wish to offer an interactive and personalised online shopping marketing. However, interactive mobile shopping marketing is still in the early stages of development, and the impact of individual shopping context, such as emotional state of online shoppers’ visual behaviour, is unexplored yet. To address this question, this study adopted the eye-tracking paradigm to examine the ways in which consumers’ pattern of visual attention varies according to their emotional states (positive vs. negative) in mobile screen compared with desktop screen. Results revealed that those with negative emotion paid greater visual attention to online shopping information presented on the mobile and desktop screen than with positive emotion consumers. The gap of the impact of emotional state on consumers’ visual behaviour was more evident in the case of the small screen of mobile device. Regardless of emotional status, visual attention was more highly appeared in mobile screen than desktop screen. Journal: Behaviour & Information Technology Pages: 535-546 Issue: 3 Volume: 41 Year: 2022 Month: 2 X-DOI: 10.1080/0144929X.2020.1813330 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1813330 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:535-546 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1818828_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Niels van Berkel Author-X-Name-First: Niels Author-X-Name-Last: van Berkel Author-Name: Benjamin Tag Author-X-Name-First: Benjamin Author-X-Name-Last: Tag Author-Name: Jorge Goncalves Author-X-Name-First: Jorge Author-X-Name-Last: Goncalves Author-Name: Simo Hosio Author-X-Name-First: Simo Author-X-Name-Last: Hosio Title: Human-centred artificial intelligence: a contextual morality perspective Abstract: The emergence of big data combined with the technical developments in Artificial Intelligence has enabled novel opportunities for autonomous and continuous decision support. While initial work has begun to explore how human morality can inform the decision making of future Artificial Intelligence applications, these approaches typically consider human morals as static and immutable. In this work, we present an initial exploration of the effect of context on human morality from a Utilitarian perspective. Through an online narrative transportation study, in which participants are primed with either a positive story, a negative story or a control condition (N = 82), we collect participants' perceptions on technology that has to deal with moral judgment in changing contexts. Based on an in-depth qualitative analysis of participant responses, we contrast participant perceptions to related work on Fairness, Accountability and Transparency. Our work highlights the importance of contextual morality for Artificial Intelligence and identifies opportunities for future work through a FACT-based (Fairness, Accountability, Context and Transparency) perspective. Journal: Behaviour & Information Technology Pages: 502-518 Issue: 3 Volume: 41 Year: 2022 Month: 2 X-DOI: 10.1080/0144929X.2020.1818828 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1818828 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:502-518 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1827457_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chun-Der Chen Author-X-Name-First: Chun-Der Author-X-Name-Last: Chen Author-Name: Qun Zhao Author-X-Name-First: Qun Author-X-Name-Last: Zhao Author-Name: Jin-Long Wang Author-X-Name-First: Jin-Long Author-X-Name-Last: Wang Title: How livestreaming increases product sales: role of trust transfer and elaboration likelihood model Abstract: With the ever-increasing popularity of livestreaming commerce, understanding how livestreaming contributes to online consumption becomes crucial to social commerce. However, studies pertain to livestreaming commerce are still at a nascent stage. Based on the elaboration likelihood model and trust transfer theory, we aim to examine the underlying mechanism of how livestreaming influences consumers’ trust building and purchasing intention. The determinants, process and consequences of trust are discussed. More than 545 experienced livestreaming commerce users participated in this study in China. Our findings show two different routes through which consumers’ trust can be built and affect their purchase intention and willingness to pay more. We also verify the trust transfer effect exists from trust in the streamer to trust in product in livestreaming commerce. We hope this study will bring more insight into trust and the underlying mechanism of how livestreaming increases product sales. Journal: Behaviour & Information Technology Pages: 558-573 Issue: 3 Volume: 41 Year: 2022 Month: 2 X-DOI: 10.1080/0144929X.2020.1827457 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1827457 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:558-573 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1817559_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sezan Sezgin Author-X-Name-First: Sezan Author-X-Name-Last: Sezgin Author-Name: Tevfik Volkan Yüzer Author-X-Name-First: Tevfik Volkan Author-X-Name-Last: Yüzer Title: Analysing adaptive gamification design principles for online courses Abstract: This study defines and analyses adaptive gamification design principles for online courses. It was conducted as a holistic single case study framed by two theoretical approaches, namely, gamification and adaptive learning. The first part of the study establishes a theoretical matrix with its contents converted into a questionnaire which includes nine semi-structured questions. Following this, a four-round Delphi panel with 12 field experts was performed. In the second part, the design principle proposition checklist was presented to a focus group of six formed by experts in the field of open and distance education to obtain their feedback on its usability, applicability and significance. The qualitative data obtained in the first phase was analysed by using content analysis while the quantitative data obtained in the other phases were analysed by calculating the distribution of frequencies and measures of central tendency. Results of the Delphi rounds and the focus group interview yielded a checklist of adaptive gamification design principles for online courses comprising 102 design principles under 11 themes. Journal: Behaviour & Information Technology Pages: 485-501 Issue: 3 Volume: 41 Year: 2022 Month: 2 X-DOI: 10.1080/0144929X.2020.1817559 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1817559 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:3:p:485-501 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1836255_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Godwin Okechukwu Ogbuabor Author-X-Name-First: Godwin Okechukwu Author-X-Name-Last: Ogbuabor Author-Name: Juan Carlos Augusto Author-X-Name-First: Juan Carlos Author-X-Name-Last: Augusto Author-Name: Ralph Moseley Author-X-Name-First: Ralph Author-X-Name-Last: Moseley Author-Name: Aléchia van Wyk Author-X-Name-First: Aléchia Author-X-Name-Last: van Wyk Title: Context-aware system for cardiac condition monitoring and management: a survey Abstract: Health monitoring assists physicians in the decision-making process, which in turn, improves quality of life. As technology advances, the usage and applications of context-aware systems continue to spread across different areas in patient monitoring and disease management. It provides a platform for healthcare professionals to assess the health status of patients in their care using multiple relevant parameters. In this survey, we consider context-aware systems proposed by researchers for health monitoring and management. More specifically, we investigate different technologies and techniques used for cardiac condition monitoring and management. This paper also proposes ‘mCardiac’, an enhanced context-aware decision support system for cardiac condition monitoring and management during rehabilitation. Journal: Behaviour & Information Technology Pages: 759-776 Issue: 4 Volume: 41 Year: 2022 Month: 03 X-DOI: 10.1080/0144929X.2020.1836255 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1836255 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:4:p:759-776 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1831073_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kian Yeik Koay Author-X-Name-First: Kian Yeik Author-X-Name-Last: Koay Author-Name: Manjit Singh Sandhu Author-X-Name-First: Manjit Singh Author-X-Name-Last: Sandhu Author-Name: Fandy Tjiptono Author-X-Name-First: Fandy Author-X-Name-Last: Tjiptono Author-Name: Motoki Watabe Author-X-Name-First: Motoki Author-X-Name-Last: Watabe Title: Understanding employees’ knowledge hiding behaviour: the moderating role of market culture Abstract: The effective utilisation of organisational knowledge may promote organisational success as knowledge is one of an organisation’s most important assets. However, existing literature tends to focus on understanding knowledge sharing behaviour within organisational contexts, where knowledge hiding, a related but distinct phenomenon, has been relatively under-researched. The current study integrates social exchange theory and the theory of interpersonal behaviour to systematically examine knowledge hiding behaviour in knowledge-based companies in Malaysia. A survey with 207 participants was conducted to test the direct effects of nine predictors and the moderating role of market culture on the effects on knowledge hiding dimensions (evasive hiding, playing dumb, and rationalised hiding). Overall, the findings showed that the effects differed across the three dimensions of the phenomenon. Knowledge complexity was found to have significant positive influences on all dimensions, while perceived reciprocal benefits, cognition-based trust, and task-relatedness did not affect knowledge hiding. The other predictors (perceived loss of knowledge power, perceived losing face, perceived organisational incentives, affective-based trust, and self-efficacy) had different impacts on different dimensions of knowledge hiding. Market culture played an important moderating role in employees’ decisions about hiding knowledge. Theoretical and managerial implications and future research directions were formulated based on these findings. Journal: Behaviour & Information Technology Pages: 694-711 Issue: 4 Volume: 41 Year: 2022 Month: 03 X-DOI: 10.1080/0144929X.2020.1831073 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1831073 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:4:p:694-711 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1832576_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Birol Çelik Author-X-Name-First: Birol Author-X-Name-Last: Çelik Author-Name: Hüseyin Uzunboylu Author-X-Name-First: Hüseyin Author-X-Name-Last: Uzunboylu Title: Developing an attitude scale towards distance learning Abstract: This study aims to develop an attitude scale towards distance learning and conduct a validity and reliability study for it. The study uses two study groups. The first group comprises 384 university students conducting exploratory factor analysis, and the second comprises 305 students conducting confirmatory factor analysis. The analysis resulted in a 16 item, four-factor structure with factor loading values all between 0.45 and 0.94. This structure makes up for 54.4% of the total variance. The factors were named usefulness, communication, preference for distance learning, and preference for face to face learning. The confirmatory factor analysis results show that this model displays decent coherence. The reliability studies show that internal consistency coefficients are values all between 0.67 and 0.84. It was also discovered that the scale dimensions display no difference with regard to gender. These results show that this scale is a valid and reliable tool. Journal: Behaviour & Information Technology Pages: 731-739 Issue: 4 Volume: 41 Year: 2022 Month: 03 X-DOI: 10.1080/0144929X.2020.1832576 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1832576 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:4:p:731-739 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1832146_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Isaac Wiafe Author-X-Name-First: Isaac Author-X-Name-Last: Wiafe Author-Name: Felix Nti Koranteng Author-X-Name-First: Felix Nti Author-X-Name-Last: Koranteng Author-Name: Ferdinand Apietu Kastriku Author-X-Name-First: Ferdinand Apietu Author-X-Name-Last: Kastriku Author-Name: Gifty Oforiwaa Gyamera Author-X-Name-First: Gifty Oforiwaa Author-X-Name-Last: Gyamera Title: Assessing the impact of persuasive features on user’s intention to continuous use: the case of academic social networking sites Abstract: Social networking sites enable people to connect, communicate and share ideas. These sites have therefore become key for information sharing. Particularly, academics and researchers have adopted them for networking and collaborations. This study seeks to investigate how embedded persuasive features on social networking sites designed for academics and researchers affect continuous use intention. The study adopted an existing model for assessing the effectiveness of persuasive features on systems and sampled 416 participants who are engaged in academic research and analyzed their responses. The results indicate that Social Support, Computer–Human Dialogue Support and Primary Task Support significantly impact how users perceive social networking sites designed for effective academic work. Contrary to existing knowledge that Perceived Credibility, Perceived Effectiveness, Perceived Effort and Perceived Social Support all impact an individual’s Intention to Continuous Use of a system, only Perceived Credibility was observed to impact Intention to Use continuously. The findings also proved that affective ties and mutual support on academic social networking sites influence behaviour. Journal: Behaviour & Information Technology Pages: 712-730 Issue: 4 Volume: 41 Year: 2022 Month: 03 X-DOI: 10.1080/0144929X.2020.1832146 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1832146 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:4:p:712-730 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1830174_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Alice Labban Author-X-Name-First: Alice Author-X-Name-Last: Labban Author-Name: Lorenzo Bizzi Author-X-Name-First: Lorenzo Author-X-Name-Last: Bizzi Title: Are social media good or bad for employees? It depends on when they use them Abstract: Organisations are currently adopting opposite stances when it comes to allowing employees to use social media at work, some entirely banning access to social media and others permitting their unconstrained use. A possible reason for these opposite approaches is that the outcomes of social media are still uncertain and research on the effects of social media on employee behaviours has produced opposite findings. We help solve controversy in empirical findings, showing that social media could be either beneficial or deleterious depending on the situations in which employees use them. Our empirical study shows that the use of social media before starting work makes employees experience positive emotions of happiness and attentiveness, which translate into beneficial work behaviours, such as networking with colleagues. However, when employees use social media while working, they experience negative emotions of fatigue and guilt, which make them engage in counterproductive work behaviours. The findings informs specific recommendations for social media policies, which are discussed at the end. Journal: Behaviour & Information Technology Pages: 678-693 Issue: 4 Volume: 41 Year: 2022 Month: 03 X-DOI: 10.1080/0144929X.2020.1830174 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1830174 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:4:p:678-693 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1836258_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Thomas Fischer Author-X-Name-First: Thomas Author-X-Name-Last: Fischer Author-Name: René Riedl Author-X-Name-First: René Author-X-Name-Last: Riedl Title: On the stress potential of an organisational climate of innovation: a survey study in Germany Abstract: Technological innovation has become critical for market survival for many companies in the era of digital transformation. However, the organisational perspective to constantly stay up-to-date with technological innovations can become strenuous on an individual level due to the need to constantly adapt to the demands of a permanently changing technological environment. Based on a large-scale online survey of employees in Germany (N = 1,115), we investigated the positive and negative effects of an organisational climate of innovation from a digital stress perspective. Our results indicate that an organisational climate of innovation creates uncertainty in individuals as it supports technological change but can also help to reduce the perception of technological unreliability as it fosters an environment of mutual support. This research, therefore, adds to the idea of a pronounced innovation climate as a double-edged sword and shows that permanently pushing technological innovation should also be viewed in the light of its potential side effects. It follows that innovation initiatives should balance organisational and individual requirements to stay, or become, more competitive, thereby explicitly considering the side effects that too much and/or too fast innovation may have on users. Journal: Behaviour & Information Technology Pages: 805-826 Issue: 4 Volume: 41 Year: 2022 Month: 03 X-DOI: 10.1080/0144929X.2020.1836258 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1836258 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:4:p:805-826 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1838609_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Laura Crosswell Author-X-Name-First: Laura Author-X-Name-Last: Crosswell Author-Name: Gi Woong Yun Author-X-Name-First: Gi Woong Author-X-Name-Last: Yun Title: Examining virtual meditation as a stress management strategy on college campuses through longitudinal, quasi-experimental research Abstract: Levels of student stress and psychopathology are greater than ever before and the need for mental health support is increasing. Because students themselves are often reluctant to seek out counselling and/or treatment [Eisenberg, D., E. Golberstein, and S. E. Gollust. 2007a. “Help-seeking and access to mental health care in a university student population.” Medical Care 45 (7): 594–601. doi:10.1097/MLR.0b013e31803bb4c1], preemptive interventions that proactively address personal well-being are necessary. Virtual Reality (VR) tools may provide a unique opportunity to promote student health through an affordable and immersive meditative platform. This project examines the effectiveness of VR meditation and immersive mindfulness through a longitudinal quasi-experimental research design. Biometric feedback, combined with Cohen’s Perceived Stress Scale (CPSS) and participant self-reports, informs the potential for VR interventions on college campuses. Results indicated that VR could be an effective intervention method; meditation sessions were perceived as effective and outcome measurements from the meditation sessions showed meaningful influence. Both CPSS and heart rate dropped due to meditation. However, the drops were not attributable to meditation methods. There was a hint that sound only or self-guided meditation was more effective than VR meditation method. Journal: Behaviour & Information Technology Pages: 864-878 Issue: 4 Volume: 41 Year: 2022 Month: 03 X-DOI: 10.1080/0144929X.2020.1838609 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1838609 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:4:p:864-878 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1834620_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jeni Paay Author-X-Name-First: Jeni Author-X-Name-Last: Paay Author-Name: Jesper Kjeldskov Author-X-Name-First: Jesper Author-X-Name-Last: Kjeldskov Author-Name: Kathrine Maja Hansen Author-X-Name-First: Kathrine Maja Author-X-Name-Last: Hansen Author-Name: Tobias Jørgensen Author-X-Name-First: Tobias Author-X-Name-Last: Jørgensen Author-Name: Katrine Leth Overgaard Author-X-Name-First: Katrine Leth Author-X-Name-Last: Overgaard Title: Digital ethnography of home use of digital personal assistants Abstract: Commercialised voice user interface devices for the home, like Amazon Echo, Google Home, and Apple HomePod, with integrated digital personal assistants have rapidly grown in popularity. These devices embody intelligent software agents that support users in their everyday life through easy and intuitive conversational interactions. While their use in everyday activities is largely unexplored, the proliferation in home use presents a valuable opportunity to add to understanding around the use of in-home digital personal assistants. In this paper, we investigate their home use in a broad context to learn more about people’s experiences, attitudes, interactions and expectations with these devices contributing new insights to current knowledge around this use. Applying the digital ethnography method, we collected 3542 reviews and comments about Amazon Echo, Google Home, and Apple HomePod on Amazon, eBay, and Reddit. Six main themes and 29 categories were derived through filtering, thematic analysis and affinity diagramming. These findings constitute a conceptual framework characterising the current landscape of home use of digital personal assistants. Additionally, we identify and discuss unique issues discovered around the invisible interface, interactive freedom, and creative appropriation. We use our findings to propose implications for interaction design of DPAs for home use. Journal: Behaviour & Information Technology Pages: 740-758 Issue: 4 Volume: 41 Year: 2022 Month: 03 X-DOI: 10.1080/0144929X.2020.1834620 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1834620 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:4:p:740-758 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1837242_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shazib E. Shaikh Author-X-Name-First: Shazib E. Author-X-Name-Last: Shaikh Title: Interactive and revisable decision-support: doing more harm than good? Abstract: While human-centered system design has actively sought to reduce cognitive biases in decision-making, a gap exists on the distinct role of media features in decision-support systems (DSS). Intuitively, we may presume that DSS interactivity and revisability remedy such biases. Yet, experiments reported herein reveal that combining the two features may conversely aggravate such bias. These features have been studied as distinct factors moderating bias in decision-criteria rating tasks in two experiments (sample sizes: n1=96 for first; for second with criteria vividness controlled, n2=429). Such study emanates from a novel view of DSS as persuasive communication media. Thus, a unique adaptation of Media Synchronicity Theory to a computer–human communication context ensues. This promotes the isolated study of interactivity and revisability, alongside their interaction. Hence, the study finds statistically significant bias reductions for revisability treatments without interactive feedback. Such real-time automatic feedback, surprisingly, makes no impact in the majority of cases. Vividness controlled, it is still revisability-only cases indicating any reduction in possible order effects bias (despite extra effort required). Thus, a fresh case is made to evaluate interactivity and revisability separately in DSS media, with empirical evidence that – together – they could be ‘doing more harm than good’. Journal: Behaviour & Information Technology Pages: 845-863 Issue: 4 Volume: 41 Year: 2022 Month: 03 X-DOI: 10.1080/0144929X.2020.1837242 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1837242 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:4:p:845-863 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1836256_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Armağan Karahanoğlu Author-X-Name-First: Armağan Author-X-Name-Last: Karahanoğlu Author-Name: Yekta Bakırlıoğlu Author-X-Name-First: Yekta Author-X-Name-Last: Bakırlıoğlu Title: Evaluation of the usefulness of path of long-term user experience model in design process Abstract: User experience evolves in accordance with users’ attitudes, habits, and personality, as well as their prior experiences. Even though there are attempts to holistically frame the long-term experience of interactive products, there is still debate on how to guide designers in the design process of those products. To tackle this issue, this paper proposes the usage of Path of Long-Term User Experience (PLUX) model in design process. To interrogate the usefulness of the model, we conducted two studies. First, we adopted, adapted and tested the applicability of the backcasting approach, together with the visual materials that could be used in the design process. Following this, we tested the effectiveness of using the PLUX model as a guidance tool in designing interactive products. The PLUX model together with the backcasting approach helps designers to better ground their decisions in the design process and to find ways to enrich long-term user experience. The stages of user experience as well as the human and product-related qualities of the PLUX model facilitated in-depth reflection, and espoused creative interpretations of these qualities for ideation. However, the high level of detail is found limiting at times, depending on the ways the model is utilised. Journal: Behaviour & Information Technology Pages: 777-795 Issue: 4 Volume: 41 Year: 2022 Month: 03 X-DOI: 10.1080/0144929X.2020.1836256 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1836256 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:4:p:777-795 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1849404_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: M.T. García-Catalá Author-X-Name-First: M.T. Author-X-Name-Last: García-Catalá Author-Name: M.C. Rodríguez-Sánchez Author-X-Name-First: M.C. Author-X-Name-Last: Rodríguez-Sánchez Author-Name: E. Martín-Barroso Author-X-Name-First: E. Author-X-Name-Last: Martín-Barroso Title: Survey of indoor location technologies and wayfinding systems for users with cognitive disabilities in emergencies Abstract: This article focuses on the challenging topic of indoor location and guidance in daily tasks of location and hostile scenarios (i.e. emergency evacuations) that could be produced, which at present have no universally viable and implemented solution. Indoor guidance in public spaces such as hospitals or private spaces such as a company building helps people with mild and moderate cognitive disabilities to get on safely in their daily lives and to promote their social integration. This paper analyses three areas of research: location technologies, location services for sensory navigation and problems derived from stress due to panic in hostile circumstances. Therefore, in this work we focus on finding solutions related to the absence of GNSS signals, discriminating of different floors in a building, problems of adequate information transmission to the users and absence of connectivity and interfaces, i.e. we must adapt the solutions that exist for outdoor to indoor. In particular, the analysis has focused on viable technologies for emergency or everyday situations that create a network of roads within a single building. The results obtained outline the requirements that need to be addressed in the development of wayfinding services that provides sensory guidance to people with cognitive disabilities. Journal: Behaviour & Information Technology Pages: 879-903 Issue: 4 Volume: 41 Year: 2022 Month: 03 X-DOI: 10.1080/0144929X.2020.1849404 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1849404 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:4:p:879-903 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1836257_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gladys Dzansi Author-X-Name-First: Gladys Author-X-Name-Last: Dzansi Author-Name: Jeniffer Chipps Author-X-Name-First: Jeniffer Author-X-Name-Last: Chipps Author-Name: Margaret Lartey Author-X-Name-First: Margaret Author-X-Name-Last: Lartey Title: Use of mobile phone among patients with HIV/AIDS in a low-middle income setting: a descriptive exploratory study Abstract: The use of mobile phone and factors influencing usage have least been explored in spite of its relevance in mHealth adoption. We conducted a descriptive exploratory study to evaluate the use of mobile phone alarm application, text messaging and voice call among HIV positive clients. We randomly selected 362 respondents who were 18–65 years and receive care from two health facilities in Accra, Ghana. Questionnaires were administered and data analysed to describe and predict mobile phone use. SPSS version 20 was used to process data for analysis. Findings revealed respondent (n = 338, 93%) did not share their mobile phones. Voice call was predominantly used (n = 227, 63%) while text messaging and mobile alarm functions were sparingly used. Majority (n = 285, 78.9%) did not use the mobile phone application to support adherence. Age and employment predicted the use of mobile phone alarm (OR ± 1.56, p < 0.05), test messaging (OR ± 1.48, p < 0.05) and voice calls (OR ± 1.25, p < 0.05). We observed that younger age and employment influence the use of mobile phones. Voice calls are more acceptable because it is simple and easy to use. Knowledge and persuasion are fundamental to mobile phone literacy skills development and should be integrated in mHealth interventions. Journal: Behaviour & Information Technology Pages: 796-804 Issue: 4 Volume: 41 Year: 2022 Month: 03 X-DOI: 10.1080/0144929X.2020.1836257 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1836257 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:4:p:796-804 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1836259_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dimitrios Raptis Author-X-Name-First: Dimitrios Author-X-Name-Last: Raptis Author-Name: Eleftherios Papachristos Author-X-Name-First: Eleftherios Author-X-Name-Last: Papachristos Author-Name: Anders Bruun Author-X-Name-First: Anders Author-X-Name-Last: Bruun Author-Name: Jesper Kjeldskov Author-X-Name-First: Jesper Author-X-Name-Last: Kjeldskov Title: Why did you pick that? A study on smartwatch design qualities and people’s preferences Abstract: Several smartwatch vendors have over the past years entered the market with a large range of devices that differ in the design qualities they offer. In this paper, we focus on design qualities that are either perceived, descriptive or physical, and we investigate which of them may lead people to prefer particular smartwatches over others. To do so we conducted a laboratory study with 93 potential smartwatch users and a trained panel study with 8 participants. Results were analysed through a multivariate statistical technique called Preference Mapping. The advantage of this technique is that it can relate a large number of design qualities to users’ preferences. Our findings show that participants can be divided into four groups with homogenous preferences, each emphasising a unique combination of design qualities. For example, some groups emphasised device shape, while others prioritised expensiveness for their preferred smartwatch. We conclude with implications of our work on practice and research. Journal: Behaviour & Information Technology Pages: 827-844 Issue: 4 Volume: 41 Year: 2022 Month: 03 X-DOI: 10.1080/0144929X.2020.1836259 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1836259 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:4:p:827-844 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1842907_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ron S. Hirschprung Author-X-Name-First: Ron S. Author-X-Name-Last: Hirschprung Author-Name: Shay Tayro Author-X-Name-First: Shay Author-X-Name-Last: Tayro Author-Name: Eti Reznik Author-X-Name-First: Eti Author-X-Name-Last: Reznik Title: Optimising technological literacy acquirement to protect privacy and security Abstract: In the contemporary digital era, users may take actions which may affect their privacy and security without being aware of the consequences. Knowing the consequences, may be perceived as a higher level of usability, above the basic operational skills. This phenomenon is mainly a direct outcome of the gap between users’ knowledge and the complexity of the digital systems. The ability to master those systems is known as technological literacy, which thus is a critical factor to protect privacy and security. However, the process of acquiring technological literacy is costly and not trivial. In this research, we address the problem with a qualitative approach, and introduce a methodology named OTLA (Optimising Technological Literacy Acquirement) to achieve optimality between the cost of the teaching process and its benefits. We conducted an empirical study with n = 320 participants on five technological literacy issues, and showed that optimal solutions to this problem can be found. Thus, OTLA has a significant contribution to protecting users’ privacy and security in the digital world. Journal: Behaviour & Information Technology Pages: 922-933 Issue: 5 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1842907 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1842907 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:5:p:922-933 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1838610_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Joni Salminen Author-X-Name-First: Joni Author-X-Name-Last: Salminen Author-Name: Soon-gyo Jung Author-X-Name-First: Soon-gyo Author-X-Name-Last: Jung Author-Name: Ahmed Mohamed Sayed Kamel Author-X-Name-First: Ahmed Mohamed Sayed Author-X-Name-Last: Kamel Author-Name: João M. Santos Author-X-Name-First: João M. Author-X-Name-Last: Santos Author-Name: Bernard J. Jansen Author-X-Name-First: Bernard J. Author-X-Name-Last: Jansen Title: Using artificially generated pictures in customer-facing systems: an evaluation study with data-driven personas Abstract: We conduct two studies to evaluate the suitability of artificially generated facial pictures for use in a customer-facing system using data-driven personas. STUDY 1 investigates the quality of a sample of 1,000 artificially generated facial pictures. Obtaining 6,812 crowd judgments, we find that 90% of the images are rated medium quality or better. STUDY 2 examines the application of artificially generated facial pictures in data-driven personas using an experimental setting where the high-quality pictures are implemented in persona profiles. Based on 496 participants using 4 persona treatments (2 × 2 research design), findings of Bayesian analysis show that using the artificial pictures in persona profiles did not decrease the scores for Authenticity, Clarity, Empathy, and Willingness to Use of the data-driven personas. Journal: Behaviour & Information Technology Pages: 905-921 Issue: 5 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1838610 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1838610 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:5:p:905-921 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1851767_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Qian Yi Author-X-Name-First: Qian Author-X-Name-Last: Yi Author-Name: Mengyao Xu Author-X-Name-First: Mengyao Author-X-Name-Last: Xu Author-Name: Shuping Yi Author-X-Name-First: Shuping Author-X-Name-Last: Yi Author-Name: Shiquan Xiong Author-X-Name-First: Shiquan Author-X-Name-Last: Xiong Title: Identifying untrusted interactive behaviour in Enterprise Resource Planning systems based on a big data pattern recognition method using behavioural analytics Abstract: To improve the performance of enterprise network information security, we proposed a behaviour analytics model that established a unique behaviour pattern for each user and identifies untrusted interactive behaviour. First, a series of behaviour characteristics was constructed by observing user behaviours. These characteristics were then used by a big data analysis method called hidden Markov model to model the behaviour of trusted users. Next, a forward algorithm calculated the probability of observation sequences from users with the same and different positions. Finally, untrusted interactive behaviours were identified by comparing the observation sequence probability sets of trusted and untrusted users. The proposed method was applied to the Enterprise Resource Planning system used by a publishing house to identify the credibility of its user behaviour. The highest false positive rates obtained were 0.74% and 5.26% for users in different positions and the same position, respectively. These results verify that the model is effective in identifying untrusted interactive behaviours. Journal: Behaviour & Information Technology Pages: 1019-1034 Issue: 5 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1851767 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1851767 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:5:p:1019-1034 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1849403_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Arghya Ray Author-X-Name-First: Arghya Author-X-Name-Last: Ray Author-Name: Pradip Kumar Bala Author-X-Name-First: Pradip Kumar Author-X-Name-Last: Bala Author-Name: Yogesh K. Dwivedi Author-X-Name-First: Yogesh K. Author-X-Name-Last: Dwivedi Title: Exploring barriers affecting eLearning usage intentions: an NLP-based multi-method approach Abstract: With online-learning becoming the new mode of learning, providers need to understand the barriers that learners face. The objective of this study is to utilise a multi-method approach to examine the barriers that affect learner’s intention to use e-Learning services. The multi-method approach consists of qualitative semi-structured interviews of 8 participants, topic-modelling on 3227 reviews from Coursera dataset and 463 responses from an online survey for quantitative analysis. The interviews revealed themes like ‘rigid-course-structure’, ‘complexity’, ‘quality-of-facilitator’, and ‘value-addition’. The topic-modelling approach extracted themes like, ‘technique-of-teaching’, ‘language-of-speaker’, ‘course-content’, ‘privacy’, ‘payment-issues’, etc. The empirical study revealed that value [course-content (‘course-content’, ‘value-addition’) and facilitator-issues (‘quality-of-facilitator’, ‘handling-of-queries’)], tradition [trust (‘privacy concerns’, ‘authenticity’, ‘reliability’)] and risk [payment issues (‘payment-failures’, ‘refund issues’)] barriers have a notable negative impact on usage-intention. The originality of this works lies in the fact that it explores payment-failure, facilitator-quality, and course-value affecting the acceptance of e-Learning services from the innovation-resistance-theory stance utilising data from various sources (qualitative data from interviews and online reviews and quantitative survey-based data). This work has also discussed different limitations in this study and scope for future research. Journal: Behaviour & Information Technology Pages: 1002-1018 Issue: 5 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1849403 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1849403 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:5:p:1002-1018 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1858161_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mahdi Nasrullah Al-Ameen Author-X-Name-First: Mahdi Nasrullah Author-X-Name-Last: Al-Ameen Author-Name: Sonali T. Marne Author-X-Name-First: Sonali T. Author-X-Name-Last: Marne Author-Name: Kanis Fatema Author-X-Name-First: Kanis Author-X-Name-Last: Fatema Author-Name: Matthew Wright Author-X-Name-First: Matthew Author-X-Name-Last: Wright Author-Name: Shannon Scielzo Author-X-Name-First: Shannon Author-X-Name-Last: Scielzo Title: On improving the memorability of system-assigned recognition-based passwords Abstract: User-chosen passwords reflecting common strategies and patterns ease memorisation but offer uncertain and often weak security, while system-assigned passwords provide higher security guarantee but suffer from poor memorability. We thus examine the technique to enhance password memorability that incorporates a scientific understanding of long-term memory. In particular, we examine the efficacy of providing users with verbal cues—real-life facts corresponding to system-assigned keywords. We also explore the usability gain of including images related to the keywords along with verbal cues. In our multi-session lab study with 52 participants, textual recognition-based scheme offering verbal cues had a significantly higher login success rate (94.23%) compared to the control condition, i.e. textual recognition without verbal cues (61.54%). When users were provided with verbal cues, adding images contributed to faster recognition of the assigned keywords, and thus had an overall improvement in usability. So, we conducted a field study with 54 participants to further examine the usability of graphical recognition-based scheme offering verbal cues, which showed an average login success rate of 98% in a real-life setting and an overall improvement in login performance with more login sessions. These findings show a promising research direction to gain high memorability for system-assigned passwords. Journal: Behaviour & Information Technology Pages: 1115-1131 Issue: 5 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1858161 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1858161 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:5:p:1115-1131 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1880638_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shilpi Jain Author-X-Name-First: Shilpi Author-X-Name-Last: Jain Author-Name: Swanand J. Deodhar Author-X-Name-First: Swanand J. Author-X-Name-Last: Deodhar Title: Social mechanisms in crowdsourcing contests: a literature review Abstract: Crowdsourcing contests allow organisations to engage with an external workforce. Over the years, the phenomenon has attracted considerable research interest. In the present review, we synthesise the crowdsourcing contest literature by adopting the social mechanism lens. We begin by observing that stakeholders in crowdsourcing contests range from individuals (solvers) to large-scale organisations (seekers). Given that such vastly different entities interact during a crowdsourcing contest, it is expected that their behaviour, too, can have a varying range of predictors, such as individual and organisational factors. However, prior reviews on Crowdsourcing contests and crowdsourcing, in general, haven't explored the phenomenon's multi-layered nature. In addressing this gap, we synthesise 127 scholarly articles and identify underlying social mechanisms that explain key behavioural outcomes of seekers and solvers. Our review makes two specific contributions. First, we determine three distinct tensions that emerge from the key design decisions that might be at odds with the central principle of crowdsourcing contests: broadcast search for solutions from a long-tail of solvers. Second, we provide three recommendations for future research that, we believe, could provide a richer understanding of the seeker and solver behaviour. Journal: Behaviour & Information Technology Pages: 1080-1114 Issue: 5 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2021.1880638 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1880638 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:5:p:1080-1114 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1851770_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Joan Torrent-Sellens Author-X-Name-First: Joan Author-X-Name-Last: Torrent-Sellens Author-Name: Natàlia Cugueró-Escofet Author-X-Name-First: Natàlia Author-X-Name-Last: Cugueró-Escofet Author-Name: Myriam Ertz Author-X-Name-First: Myriam Author-X-Name-Last: Ertz Title: Motivations of collaborative obtainers and providers in Europe Abstract: The article analyses the motivations for participating in collaborative digital platforms in Europe. From the duality of roles approach, the motivations of European obtainers and providers are studied, with special emphasis on the role played by occupational status. For that purpose, a pan-European sample of 14,050 citizens from 28 countries is investigated and a quantitative data analysis is applied through a system of structural equations. Regarding overall motivations, the research has identified that economic and usefulness motivations predict the obtaining of goods and services through collaborative platforms. In the case of provision, utility motivations are complemented by other pro-social predictors, such as the possibility of non-monetary exchanges. In addition, the occupational status of the individuals significantly determines their key motivations. Self-employed individuals are essentially motivated by price and novelty in explaining when they consider becoming obtainers. In contrast, managers are more motivated by convenience. In addition, self-employed individuals will be more likely to provide resources on collaborative platforms for non-monetary exchange reasons. Managerial implications of these results are also discussed. Journal: Behaviour & Information Technology Pages: 1065-1079 Issue: 5 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1851770 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1851770 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:5:p:1065-1079 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1849401_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christine Van Toorn Author-X-Name-First: Christine Author-X-Name-Last: Van Toorn Author-Name: Samuel Nathan Kirshner Author-X-Name-First: Samuel Nathan Author-X-Name-Last: Kirshner Author-Name: James Gabb Author-X-Name-First: James Author-X-Name-Last: Gabb Title: Gamification of query-driven knowledge sharing systems Abstract: For organisations utilising big data platforms, knowledge sharing helps spread contextualised information of data, increases efficiencies and reduces the cost of lost knowledge when employees leave. Query-Driven Knowledge Sharing Systems (QKSS) partially automate knowledge sharing in analytics teams by building context into data, enabling the reuse of complex queries. Although QKSS can improve knowledge sharing, encouraging reuse behaviour is a significant issue for adoption. This paper analyses the applicability of gamification for improving knowledge reuse in QKSS. In collaboration with a Sydney-based data analytics firm, we recruited professional data analysts to participate in an experiment. The recruited analysts were asked to complete Structured Query Language tasks using either the firm's QKSS platform or a gamified version which included a small number of gamified elements designed to increase the likelihood of query reuse. The results demonstrate the positive impact of gamification on query reuse and the efficiency of tasks. Journal: Behaviour & Information Technology Pages: 959-980 Issue: 5 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1849401 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1849401 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:5:p:959-980 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1849402_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Joe Cutting Author-X-Name-First: Joe Author-X-Name-Last: Cutting Author-Name: Paul Cairns Author-X-Name-First: Paul Author-X-Name-Last: Cairns Title: Investigating game attention using the Distraction Recognition Paradigm Abstract: Digital games are well known for holding players’ attention and stopping them from being distracted by events around them. Being able to quantify how well games hold attention provides a behavioral foundation for measures of game engagement and a link to existing research on attention. We developed a new behavioral measure of how well games hold attention, based on players’ post-game recognition of irrelevant distractors which are shown around the game. This is known as the Distractor Recognition Paradigm (DRP). In two studies we show that the DRP is an effective measure of how well self-paced games hold attention. We show that even simple self-paced games can hold players’ attention completely and the consistency of attentional focus is moderated by game engagement. We compare the DRP to existing measures of both attention and engagement and consider how practical it is as a measure of game engagement. We find no evidence that eye tracking is a superior measure of attention to distractor recognition. We discuss existing research on attention and consider implications for areas such as motivation to play and serious games. Journal: Behaviour & Information Technology Pages: 981-1001 Issue: 5 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1849402 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1849402 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:5:p:981-1001 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1846789_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Taehyun Ha Author-X-Name-First: Taehyun Author-X-Name-Last: Ha Author-Name: Young June Sah Author-X-Name-First: Young June Author-X-Name-Last: Sah Author-Name: Yuri Park Author-X-Name-First: Yuri Author-X-Name-Last: Park Author-Name: Sangwon Lee Author-X-Name-First: Sangwon Author-X-Name-Last: Lee Title: Examining the effects of power status of an explainable artificial intelligence system on users’ perceptions Abstract: Contrary to the traditional concept of artificial intelligence, explainable artificial intelligence (XAI) aims to provide explanations for the prediction results and make users perceive the system as being reliable. However, despite its importance, only a few studies have investigated how the explanations of an XAI system should be designed. This study investigates how people attribute the perceived ability of XAI systems based on perceived attributional qualities and how the power status of the XAI and anthropomorphism affect the attribution process. In a laboratory experiment, participants (N = 500) read a scenarios of using an XAI system with either lower or higher power status and reported their perceptions of the system. Results indicated that an XAI system with a higher power status caused users to perceive the outputs of the XAI system to be more controllable by intention, and higher perceived stability and uncontrollability resulted in greater confidence in the system’s ability. The effect of perceived controllability on perceived ability was moderated by the extent to which participants anthropomorphised the system. Several design implications for XAI systems are suggested based on our findings. Journal: Behaviour & Information Technology Pages: 946-958 Issue: 5 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1846789 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1846789 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:5:p:946-958 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1851769_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lenka Dedkova Author-X-Name-First: Lenka Author-X-Name-Last: Dedkova Author-Name: David Smahel Author-X-Name-First: David Author-X-Name-Last: Smahel Author-Name: Mike Just Author-X-Name-First: Mike Author-X-Name-Last: Just Title: Digital security in families: the sources of information relate to the active mediation of internet safety and parental internet skills Abstract: Home users of information and communication technologies are often the target of online attacks. At the same time they tend to lack the knowledge and skills to effectively protect themselves. Families with children are in a particularly difficult position since parents are responsible not only for their own digital safety, but of their children’s too. This study focuses on the sources of digital security information used by parents. The aim of this study was to determine the factors that are associated with parents’ preferences for digital security information. To achieve this aim, we conducted an online survey of 331 Czech parents and examined the patterns of sources used for digital security information using latent class analysis. This analysis identified four groups of parents: (1) those relying predominantly on the internet in general, (2) those using specialised sources (expert websites and professionals), (3) those utilising a wide spectrum of sources, including internet, television, and friends and family, and (4) those who predominantly gain information from their partners, and partially from specialists. The study also shows that the preferences of specific sources are connected to parental mediation practices and both parents’ internet skills. Journal: Behaviour & Information Technology Pages: 1052-1064 Issue: 5 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1851769 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1851769 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:5:p:1052-1064 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1846788_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lydia Qianqian Li Author-X-Name-First: Lydia Qianqian Author-X-Name-Last: Li Author-Name: Jing Gao Author-X-Name-First: Jing Author-X-Name-Last: Gao Author-Name: Zhihong Shi Author-X-Name-First: Zhihong Author-X-Name-Last: Shi Author-Name: Wenjing Song Author-X-Name-First: Wenjing Author-X-Name-Last: Song Title: The influence of self-construal on frequency of user activities and advertising involvement in Msg-SN Abstract: The messenger-based social network (Msg-SN), e.g. WeChat Moments, has emerged as a new type of social networking with unique characteristics. Msg-SN plays a strikingly important role in people’s daily lives and has gradually become a battleground for advertisers to win consumers. This is especially the case in China. Unlike conventional social network sites (SNSs), Msg-SN offers a semi-closed space in which traditional advertising strategy based on Key Opinion Leaders may become infeasible. Drawing from self-construal theory, this study offers a new angle to understand the antecedents of advertising involvement in the context of Msg-SN. It conducted an empirical study with respondents from users of WeChat Moments, which reveals the different impacts of each facet of a user’s self-construal, including interdependent self-construal (InterSC), independent self-construal (IndepSC) and individualist self-construal (IndivSC), on adverting involvement, partially mediated by frequency of user activities. This study enriches the research of advertising involvement in the context of Msg-SN from a new angle. It also offers practical implications for marketers to achieve highly targeted advertising according to psychographic segmentations. Journal: Behaviour & Information Technology Pages: 934-945 Issue: 5 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1846788 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1846788 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:5:p:934-945 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1851768_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gianluca Schiavo Author-X-Name-First: Gianluca Author-X-Name-Last: Schiavo Author-Name: Ornella Mich Author-X-Name-First: Ornella Author-X-Name-Last: Mich Author-Name: Michela Ferron Author-X-Name-First: Michela Author-X-Name-Last: Ferron Author-Name: Nadia Mana Author-X-Name-First: Nadia Author-X-Name-Last: Mana Title: Trade-offs in the design of multimodal interaction for older adults Abstract: This paper presents key aspects that designers and Human–Computer Interaction practitioners might encounter when designing multimodal interaction for older adults, focusing on the trade-offs that might occur as part of the design process. The paper gathers literature on multimodal interaction and assistive technology, and describes a set of design challenges specific for older users. Building on these main design challenges, four trade-offs in the design of multimodal technology for this target group are presented and discussed. To highlight the relevance of the trade-offs in the design process of multimodal technology for older adults, two of the four reported trade-offs are illustrated with two user studies that investigate mid-air and speech-based interaction with a tablet device. The first study explores the design trade-offs related to redundant multimodal commands in older, middle-aged and younger adults, whereas the second one investigates the design choices related to the definition of a set of mid-air one-hand gestures and voice input commands for older adults. Further reflections highlight the design trade-offs that such considerations bring in the process, providing an overview of the design choices involved and of their potential consequences. Journal: Behaviour & Information Technology Pages: 1035-1051 Issue: 5 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1851768 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1851768 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:5:p:1035-1051 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1856927_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yuska Paola Costa Aguiar Author-X-Name-First: Yuska Paola Costa Author-X-Name-Last: Aguiar Author-Name: Edith Galy Author-X-Name-First: Edith Author-X-Name-Last: Galy Author-Name: Anaïs Godde Author-X-Name-First: Anaïs Author-X-Name-Last: Godde Author-Name: Maëla Trémaud Author-X-Name-First: Maëla Author-X-Name-Last: Trémaud Author-Name: Carole Tardif Author-X-Name-First: Carole Author-X-Name-Last: Tardif Title: AutismGuide: a usability guidelines to design software solutions for users with autism spectrum disorder Abstract: The broad range of symptoms and intra- and interindividual heterogeneity of Autism Spectrum Disorder (ASD) mean that each case is unique. Adapting everyday activities and interventions to individuals with ASD can favour their development and expand their abilities. Software solutions can support this adaptation, by allowing activities to be personalised and broken down into manageable steps, and routines to be defined. The purpose of the present study was to define a set of specific recommendations for developing software solutions adapted to users with ASD (AutismGuide). A systematic literature review yielded 155 recommendations, which were then analysed and reduced to the 69 contained in the AutismGuide. This instrument should allow more adequate software solutions to be designed and developed for individuals with ASD. Journal: Behaviour & Information Technology Pages: 1132-1150 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1856927 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1856927 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1132-1150 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1856928_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Queen A. Aigbefo Author-X-Name-First: Queen A. Author-X-Name-Last: Aigbefo Author-Name: Yvette Blount Author-X-Name-First: Yvette Author-X-Name-Last: Blount Author-Name: Mauricio Marrone Author-X-Name-First: Mauricio Author-X-Name-Last: Marrone Title: The influence of hardiness and habit on security behaviour intention Abstract: Small and medium-sized enterprises (SMEs) make up a large percentage of businesses; they employ over 50% of all employees, and account for most partnerships in supply chain networks. This makes SME employees a target for cybercriminals. This study examines the factors that influence the security behaviour intention of SME employees to better understand how SMEs can manage cybersecurity risk caused by employee security behaviour. In a survey of 294 employees, the research model developed from the theory of planned behaviour and protection motivation theory, including the habit and hardiness personality trait, is empirically validated to understand employee security behaviour intention. The results of the study show that hardiness and habit have a significant effect on employee security behaviour intention. The findings contribute to the literature on personality traits and habit in the context of information security behaviour. The study's implications for research and practice are also discussed. Journal: Behaviour & Information Technology Pages: 1151-1170 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1856928 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1856928 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1151-1170 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1864018_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jeffrey C. F. Ho Author-X-Name-First: Jeffrey C. F. Author-X-Name-Last: Ho Author-Name: Ryan Ng Author-X-Name-First: Ryan Author-X-Name-Last: Ng Title: Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion Abstract: This study explores the effects of the perspective-taking of non-player characters (NPCs) on enhancing game immersion in prosocial virtual reality (VR) games. Prosocial games are games focusing on helping others. Game researchers have been keen to investigate factors that influence the immersive experience in digital games. Previous studies show that VR allows people to take the perspective of others, inducing empathy and prosocial behaviour in the real world. In this lab-based study, we explore whether and how taking the perspective of other game characters – NPCs in a prosocial VR game – influences players’ in-game empathy towards NPCs and game immersion. Participants first experienced either a robot’s perspective of being destroyed by fire in VR or read a text description about the same event. Then, they participated a prosocial VR game in which they saved robots. The findings show that perspective-taking experiences indirectly enhance participants’ game immersion via the effects of closeness with the destroyed robot and empathy towards the four robots protected by the player. This indirect effect is moderated by players’ weekly exposure to video games. These results suggest that VR-based perspective-taking of NPCs can indirectly enhance gameplay experiences in prosocial VR games. Theoretical and game design implications are discussed. Journal: Behaviour & Information Technology Pages: 1185-1198 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1864018 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1864018 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1185-1198 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1874049_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Abdulelah A. Alghamdi Author-X-Name-First: Abdulelah A. Author-X-Name-Last: Alghamdi Author-Name: Margaret Plunkett Author-X-Name-First: Margaret Author-X-Name-Last: Plunkett Title: Using activity theory to understand the impact of social networking sites and apps use by Saudi postgraduate students Abstract: Social networking sites and apps (SNSAs) are being used more frequently across the world and yet the nature of this online environment and associated interactions are not fully understood. With no restrictions for SNSAs use related to specific geographical regions, language, age, gender, educational level, or any other factors, it is important to find a concept to describe and explain the components of this online environment and their relationships. This paper describes the environment of SNSAs use by Saudi postgraduate students from the perspective of second-generation activity theory (AT). The findings supported the theoretical framework of AT as a useful lens in understanding SNSAs use from the perspective of students, particularly in a cultural environment where physical communication has restrictions based on gender. A similar AT model can be drawn for the use of SNSAs, taking the perspective of different groups of academic users. The flexibility of the AT model appears at the level of SNSAs as technical and physical tools, and at the level of users’ community, which was managed by the explicit and implicit rules relating to communication. This feature reveals the way in which this extended framework can be used to indicate pertinent features of SNSAs. Journal: Behaviour & Information Technology Pages: 1298-1312 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2021.1874049 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1874049 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1298-1312 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1864017_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hao Chen Author-X-Name-First: Hao Author-X-Name-Last: Chen Author-Name: Haitao Chen Author-X-Name-First: Haitao Author-X-Name-Last: Chen Title: Investigating the intention to purchase virtual goods in social networking service games: a self-presentation perspective Abstract: With the rising popularity of SNS games, virtual goods are expected to generate revenue for game providers. However, previous findings may be at odds with changes in this new virtual environment, while some social platforms lack understanding of what motivates users to purchase virtual goods in SNS games either. Considering the social nature of SNS games, this study adopted the self-presentation theory to explore these factors. A conceptual model was proposed and subsequently empirically tested with 302 samples collected from the questionnaire survey. The results show that the desire for online self-presentation is significantly influenced by SNS games involvement, online self-presentation norms, interactivity, and perceived usability. The results also indicate that the effect of the desire for online self-presentation on intention to purchase virtual goods is significant. In addition, the moderated role of perceived usability on the relationship between interactivity and the desire for online self-presentation is established as well. Our findings contribute to the literature on SNS games as well as self-presentation. It also lends insights into how SNS providers can tap this source of revenue. Journal: Behaviour & Information Technology Pages: 1171-1184 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1864017 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1864017 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1171-1184 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1871954_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jihye Chung Author-X-Name-First: Jihye Author-X-Name-Last: Chung Author-Name: Seongjin Hong Author-X-Name-First: Seongjin Author-X-Name-Last: Hong Author-Name: Shinjin Kang Author-X-Name-First: Shinjin Author-X-Name-Last: Kang Author-Name: Changhun Kim Author-X-Name-First: Changhun Author-X-Name-Last: Kim Title: Sequential UI behaviour prediction system based on long short-term memory networks Abstract: In this paper, we propose a method for user interface (UI) behaviour prediction in commercial applications. The proposed method predicts appropriate UI behaviours for an application by learning repeated UI behaviour sequences from users. To this end, we adopted the long short-term memory algorithm based on the evaluation of a keystroke-level model. Our prediction model takes up to seven consecutive actions as inputs to predict the final UI actions that a user is likely to perform. We verified the effectiveness of the proposed method for both PC applications and mobile game environments. Our experimental results demonstrate that the proposed system can predict user UI behaviours in an application on the client side and provide useful behavioural information for optimising UI layouts. Journal: Behaviour & Information Technology Pages: 1258-1269 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2021.1871954 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1871954 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1258-1269 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1886325_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yanxia Lu Author-X-Name-First: Yanxia Author-X-Name-Last: Lu Author-Name: Jiangnan Qiu Author-X-Name-First: Jiangnan Author-X-Name-Last: Qiu Author-Name: Chun Jin Author-X-Name-First: Chun Author-X-Name-Last: Jin Author-Name: Wenjing Gu Author-X-Name-First: Wenjing Author-X-Name-Last: Gu Author-Name: Shangxiao Dou Author-X-Name-First: Shangxiao Author-X-Name-Last: Dou Title: The influence of psychological language words contained in microblogs on dissemination behaviour in emergency situations – mediating effects of emotional responses Abstract: Individuals’ psychological processes during emergencies are critical to the understanding of social media user reactions. However, previous studies have paid little attention to the influence of psychological processes on information dissemination behaviours. To provide authorities with a better understanding of dissemination behaviours from the perspective of psychological language use, we used the Stimulus–Organism–Response (S-O-R) and dual-process models to analyze the effect of words expressing severity and susceptibility on the dissemination behaviours of Weibo users during the avian influenza epidemic. We also explored the mediating effects of emotional responses on the relationship between cognitive responses and dissemination behaviours. The results show that words expressing severity and susceptibility significantly affected the cognitive and emotional responses of users. Weibo user perception and cognition, positive and negative emotions significantly and positively affected their dissemination behaviours. Positive and negative emotions played a partial mediating role in perception responses, cognitive responses, and dissemination behaviours. These findings may assist governments or emergency management departments to effectively control and guide public opinion. Journal: Behaviour & Information Technology Pages: 1337-1356 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2021.1886325 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1886325 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1337-1356 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1864019_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Luca Longo Author-X-Name-First: Luca Author-X-Name-Last: Longo Author-Name: Giuliano Orrú Author-X-Name-First: Giuliano Author-X-Name-Last: Orrú Title: Evaluating instructional designs with mental workload assessments in university classrooms Abstract: Cognitive cognitive load theory (CLT) has been conceived for improving instructional design practices. Although researched for many years, one open problem is a clear definition of its cognitive load types and their aggregation towards an index of overall cognitive load. In Ergonomics, the situation is different with plenty of research devoted to the development of robust constructs of mental workload (MWL). By drawing a parallel between CLT and MWL, as well as by integrating relevant theories and measurement techniques from these two fields, this paper is aimed at investigating the reliability, validity and sensitivity of three existing self-reporting mental workload measures when applied to long learning sessions, namely, the NASA Task Load index, the Workload Profile and the Rating Scale Mental Effort, in a typical university classroom. These measures were aimed at serving for the evaluation of two instructional conditions. Evidence suggests these selected measures are reliable and their moderate validity is in line with results obtained within Ergonomics. Additionally, an analysis of their sensitivity by employing the descriptive Harrell-Davis estimator suggests that the Workload Profile is more sensitive than the Nasa Task Load Index and the Rating Scale Mental Effort for long learning sessions. Journal: Behaviour & Information Technology Pages: 1199-1229 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1864019 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1864019 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1199-1229 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1874050_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jiayi Yang Author-X-Name-First: Jiayi Author-X-Name-Last: Yang Author-Name: Yingxi Yang Author-X-Name-First: Yingxi Author-X-Name-Last: Yang Author-Name: Lichao Xiu Author-X-Name-First: Lichao Author-X-Name-Last: Xiu Author-Name: Guoming Yu Author-X-Name-First: Guoming Author-X-Name-Last: Yu Title: Effect of emoji prime on the understanding of emotional words – evidence from ERPs Abstract: Emojis play an increasingly important role as nonverbal symbols in online communication, and this study investigates their effect on the processing of subsequent words. We suppose that emojis, as an aid to emotional expression and semantic comprehension, prime the cognitive processing of the textual stimuli that follow. An affective priming experiment using ERPs was conducted, in which Semantic Relationship between the emoji and the word (Congruent, Incongruent, Non-related) was manipulated to assess their impact in an affective word categorization task. Behavioral results revealed no significant difference, while electrophysiological data showed otherwise. N1 component elicited by semantically congruent and incongruent emoji-word pairs showed greater amplitudes than those by non-related pairs. N400 elicited by incongruent pairs showed greater amplitudes than the N400 by congruent pairs. These data indicate that while emojis do not influence the outcomes of linguistic processing, emoji primes enhance attentional level, and semantically congruent contents demand fewer cognitive resources and facilitate better processing in comparison to incongruent ones. The findings point to emojis’ role not only as affective primes, but also as paralanguage that is semantically processed. Implications for computer-mediated communication are discussed. Journal: Behaviour & Information Technology Pages: 1313-1322 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2021.1874050 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1874050 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1313-1322 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1872705_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jitendra Yadav Author-X-Name-First: Jitendra Author-X-Name-Last: Yadav Author-Name: Madhvendra Misra Author-X-Name-First: Madhvendra Author-X-Name-Last: Misra Author-Name: Kuldeep Singh Author-X-Name-First: Kuldeep Author-X-Name-Last: Singh Title: Sensitizing Netizen’s behavior through influencer intervention enabled by crowdsourcing – a case of reddit Abstract: Social news sites have enabled news identification and its promotion through crowdsourcing and provided users with the capabilities to discuss topics. Compared to social media, social news sites are information-rich and possess their own social network. Reddit has been classified as a social news website and possesses similar characteristics to other websites in the domain. These include Slashdot, Digg, and StumbleUpon. This paper provides a broad analysis of spectators’ sentimental (or emotional) behaviour surrounding the 2020 Summer Olympics on Reddit. The study measures the impact of the COVID-19 pandemic on spectator sentiments and proposes a scheme for sensitising Redditors’ behaviour by crowdsourcing the influencers present in the Redditor pool. Journal: Behaviour & Information Technology Pages: 1286-1297 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2021.1872705 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1872705 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1286-1297 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1864776_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Åsa Cajander Author-X-Name-First: Åsa Author-X-Name-Last: Cajander Author-Name: Marta K. Lárusdóttir Author-X-Name-First: Marta K. Author-X-Name-Last: Lárusdóttir Author-Name: Thomas Lind Author-X-Name-First: Thomas Author-X-Name-Last: Lind Author-Name: Gerolf Nauwerck Author-X-Name-First: Gerolf Author-X-Name-Last: Nauwerck Title: Walking in the jungle with a machete: ICT leaders’ perspectives on user-Centred systems design Abstract: Previous research has established that leaders in information and communication technology (ICT) are crucial for establishing a user-centred systems design perspective in ICT for work-related tasks. This paper therefore describes the perspectives of 18 ICT leaders in three kinds of leadership roles (managers, project leaders and specialists) in order to understand their views of user-centred systems design concerning ICT. It uses the concept of technological frames of reference to analyse three domains: technology-in-use, technology strategy and nature of technology. The results show that many specialists see user involvement as a critical factor in successfully establishing new information and communication technologies, but that these systems are currently built around the needs of management rather than end users. Looking forward, all three relevant social groups are optimistic about how ICT will become more user-centred and more strategically aligned in the future. However, changes in ICT are described as extremely energy-consuming and difficult – akin to ‘walking in the jungle with a machete’. Finally, we discuss the relevance of technological frames and present some implications for the successful establishment of user-centred system design as a perspective in organisations. Journal: Behaviour & Information Technology Pages: 1230-1244 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1864776 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1864776 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1230-1244 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1872704_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Crystal T. Lee Author-X-Name-First: Crystal T. Author-X-Name-Last: Lee Author-Name: Sara H. Hsieh Author-X-Name-First: Sara H. Author-X-Name-Last: Hsieh Title: Can social media-based brand communities build brand relationships? Examining the effect of community engagement on brand love Abstract: The rise of social media has dramatically changed relationship building between brands and fans. Social media-based brand communities are widely embraced by firms who use them to create consumer engagement and facilitate stronger consumer-brand relationships. Despite the importance of consumer engagement, our understanding of what drives community engagement and how individuals' love for a brand can be facilitated through SMBBCs remains limited. Based on social identity theory and social capital theory, this study explores the aforementioned gap by proposing an integrated conceptual model that encompasses the individual and group-level factors contributing to the establishment of community engagement, which in turn facilitates an individual's love for a brand and ultimately leads to positive behaviours towards the brand. We conducted a survey and found that community engagement, which is driven by brand identification and social capital (relational, structural, and cognitive capital), is a key determinant facilitating an individual's love for a brand. This love subsequently affects the individual's inclination to engage in brand-related information-sharing behaviours. The results of this research can guide practitioners in designing a SMBBCs by using relationship-building activities. Journal: Behaviour & Information Technology Pages: 1270-1285 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2021.1872704 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1872704 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1270-1285 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1869307_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nicky Chang Bi Author-X-Name-First: Nicky Chang Author-X-Name-Last: Bi Title: How emotions and issue controversy influence the diffusion of societal issues with imagined audience on Facebook Abstract: Message diffusion is associated with ‘going viral’ that many communicators strive for in spreading their words. The Elaboration Likelihood Model (ELM) provides a framework for the current study to understand the effects of emotions generated from a message on persuasion – how high- and low-effort processes of comprehending information influence people's decision in spreading societal issue-related Facebook posts. The researcher conducted a survey experiment to explore the effects of emotional response to societal issues on message diffusion. The findings suggest individuals’ diffusion decisions depend on issue controversy considering their imagined audience. Emotions trigger both cognitive and heuristic processing of information. The results reveal that message elaboration mediates the effects of both positive and negative emotion arousal on diffusing moderate-controversial issues to the more symmetrical audience. Positive and negative emotions were only directly associated with diffusion high-controversial issues to the symmetrical audience via Facebook. Theoretical contributions to ELM and practical implication of strategic communications were discussed. Journal: Behaviour & Information Technology Pages: 1245-1257 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2020.1869307 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1869307 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1245-1257 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1875264_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Brian Manata Author-X-Name-First: Brian Author-X-Name-Last: Manata Author-Name: Erin Spottswood Author-X-Name-First: Erin Author-X-Name-Last: Spottswood Title: Extending Rice et al. (2017): the measurement of social media affordances Abstract: In a recent issue of Journal of Communication, Rice et al. (2017) offered a measure of social media affordances that has been of decided value to its corpus. Specifically, using a grounded-theory approach, these authors predicted the existence of 11 unique affordances that are manifest within organisational contexts. However, based on exploratory factor analysis, these authors contend that only 6 unique affordances were emergent in their data. Using alternate statistical methods (i.e. confirmatory factor analysis) and newly collected data from two different samples, we show that Rice et al.'s initial 11-factor measurement model provides a good fit to the data. In addition, subsequent analyses show that the measured affordances are largely measuring the same construct (i.e. they are empirically indistinguishable). Additional analyses were also performed to show that both first- and second-order portions of the model remained invariant between different social-media platforms. In the main, these findings suggest a more parsimonious theoretical conceptualisation of the affordances construct as is used in social media contexts, i.e. the possibility of connecting to others online in a social and strategic manner. Moreover, this conceptualisation remains equivalent across different social media platforms. Journal: Behaviour & Information Technology Pages: 1323-1336 Issue: 6 Volume: 41 Year: 2022 Month: 04 X-DOI: 10.1080/0144929X.2021.1875264 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1875264 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:6:p:1323-1336 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1884290_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Benjamin J. Li Author-X-Name-First: Benjamin J. Author-X-Name-Last: Li Author-Name: Rabindra Ratan Author-X-Name-First: Rabindra Author-X-Name-Last: Ratan Author-Name: May O. Lwin Author-X-Name-First: May O. Author-X-Name-Last: Lwin Title: Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning Abstract: Exergames offer both enactive and vicarious learning through the graphical representations of the self and virtual coach. This study established and tested a model of exergame motivation with Social Cognitive Theory as the foundation. A 2 (User Avatar: Absent versus Present) × 2 (Virtual Coach: Absent versus Present) between-subjects experiment was conducted with 137 high school students. Results supported a model in which the user avatar led to identification, with the relationship mediated by self-presence. Playing with a virtual coach increased social presence. Both identification and social presence were significantly related to future exercise intention, with the relationships mediated by in-game competence. These findings suggest notable theoretical and practical implications of using self-presence with avatars and social presence with virtual agents to enhance exergame outcomes through enactive and vicarious learning. Journal: Behaviour & Information Technology Pages: 1529-1543 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1884290 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1884290 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1529-1543 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1877355_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jonas De Meulenaere Author-X-Name-First: Jonas Author-X-Name-Last: De Meulenaere Author-Name: Koen Ponnet Author-X-Name-First: Koen Author-X-Name-Last: Ponnet Author-Name: Cédric Courtois Author-X-Name-First: Cédric Author-X-Name-Last: Courtois Author-Name: Michel Walrave Author-X-Name-First: Michel Author-X-Name-Last: Walrave Author-Name: Wim Hardyns Author-X-Name-First: Wim Author-X-Name-Last: Hardyns Author-Name: Lieven J.R. Pauwels Author-X-Name-First: Lieven J.R. Author-X-Name-Last: Pauwels Title: Online and offline social support deterioration: the effect of financial stress exposure on depressive symptoms Abstract: Social support is a prominent factor in mental health etiology. According to the social support deterioration model, exposure to chronic stressors may over time erode people's social support, thereby contributing to increases in mental health issues. Although there is mounting evidence indicating the beneficial consequences of online social support, the extent to which social support deterioration takes place in an online context is to date not investigated. In this study, we tested if exposure to financial stress is associated with depressive symptoms and whether this association can be explained by decreases in both perceived online and offline social support respectively. Using data from a 2016 survey of a representative sample of inhabitants of Ghent (Belgium) (n = 1150, 51.5% female, Mage = 45.4, SDage = 15.9), we were able to confirm that a reduction in perceived online social support mediates the positive association of financial stress exposure with depressive symptoms, albeit only weakly and indirectly via its association with perceived offline social support. Our findings suggest that the association of online social support with respect to financial stress and mental health is comparable to its offline counterpart, yet its part should not be overstated. These findings allow us to discuss the offline role of online social support. Journal: Behaviour & Information Technology Pages: 1472-1484 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1877355 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1877355 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1472-1484 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1876764_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Aniek Lentferink Author-X-Name-First: Aniek Author-X-Name-Last: Lentferink Author-Name: Matthijs L. Noordzij Author-X-Name-First: Matthijs L. Author-X-Name-Last: Noordzij Author-Name: Anouk Burgler Author-X-Name-First: Anouk Author-X-Name-Last: Burgler Author-Name: Randy Klaassen Author-X-Name-First: Randy Author-X-Name-Last: Klaassen Author-Name: Youri Derks Author-X-Name-First: Youri Author-X-Name-Last: Derks Author-Name: Hilbrand Oldenhuis Author-X-Name-First: Hilbrand Author-X-Name-Last: Oldenhuis Author-Name: Hugo Velthuijsen Author-X-Name-First: Hugo Author-X-Name-Last: Velthuijsen Author-Name: Lisette van Gemert-Pijnen Author-X-Name-First: Lisette Author-X-Name-Last: van Gemert-Pijnen Title: On the receptivity of employees to just-in-time self-tracking and eCoaching for stress management: a mixed-methods approach Abstract: Smartphones are powerful tools for reaching the user when it is most needed, i.e. Just-In-Time (JIT). In the context of stress management in professionals, self-tracking can create awareness about stress and eCoaching can provide personalised JIT coping suggestions. Employees should also be receptive to take in or act upon the JIT-messages. Therefore, this study aims to explore what factors (emotional state, events or conditions, and content of the message) affect the employees’ receptivity to JIT-messages. 17 participants were invited to use a prototype of the Resilience Navigator app for two weeks. The mixed-methods approach consisted of mixed effects models analysis on data collected via the app (receptivity and the factors of interest) and qualitative analysis on semi-structured interview data collected after the study period. The overall finding was that the participants’ receptivity in the context of stress management often mismatches with the most relevant moments for JIT-messages. For example, emotions with a negative valence seemed to influence the receptivity towards JIT-messages negatively, although the perceived relevance was high. As technology can pinpoint the most receptive and relevant moment for sending JIT-messages, we advocate to further study this topic with more robust quantitative data. Journal: Behaviour & Information Technology Pages: 1398-1424 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1876764 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1876764 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1398-1424 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1884288_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hong Tien Vu Author-X-Name-First: Hong Tien Author-X-Name-Last: Vu Author-Name: Jeongsub Lim Author-X-Name-First: Jeongsub Author-X-Name-Last: Lim Title: Effects of country and individual factors on public acceptance of artificial intelligence and robotics technologies: a multilevel SEM analysis of 28-country survey data Abstract: Using data from 28 European countries, this study examines factors influencing public attitude towards the use of AI/Robot. Its multilevel SEM analysis finds that several factors at the individual level including Perceived threat of job loss and Digital technology efficacy predict public Acceptance of AI/Robot. Although country-level factors such as economic development, government effectiveness and innovation do not directly influence public acceptance of AI/Robot, they do have significant effects on Perceived threat of general job loss due to AI/Robot, and Digital technology efficacy. Findings indicate that these nationally macro variables influence people’s perceptions of AI and robotics technologies and their confidence in their digital skills. This research enriches the application of the Technology Acceptance Model by using predictive variables at two levels: individual and country. Furthermore, at the individual level, this study uses two variables (e.g. Perceived threat of job loss and Digital technology efficacy) that are unconventional to TAM, thus contributing to this theoretical model. Journal: Behaviour & Information Technology Pages: 1515-1528 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1884288 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1884288 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1515-1528 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1876767_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Milad Dehghani Author-X-Name-First: Milad Author-X-Name-Last: Dehghani Author-Name: Fulya Acikgoz Author-X-Name-First: Fulya Author-X-Name-Last: Acikgoz Author-Name: Atefeh Mashatan Author-X-Name-First: Atefeh Author-X-Name-Last: Mashatan Author-Name: Seung Hwan (Mark) Lee Author-X-Name-First: Seung Hwan (Mark) Author-X-Name-Last: Lee Title: A holistic analysis towards understanding consumer perceptions of virtual reality devices in the post-adoption phase Abstract: Despite gaining consumer momentum and interest of Virtual Reality (VR) in the consumer marketplace, the literature has lagged in exploring the continuance usage behaviour and factors associated with the post-adoption. To build on this, the current research seeks to identify factors that support the continuance usage of current VR users. To examine this, we employ a mixed-method approach. In Study 1, we initially gathered a total of 3,205 actual purchasers (Amazon verified purchase) from the top 10 VR brands listed in Amazon.com, Through a nethnographic content analysis, the key determinants of post-adoption of VR devices emerged (i.e. perceived functional benefit, perceived discomfort, perceived focused immersion, temporal dissociation, perceived health risk, and task quality). In Study 2, hypotheses were tested using structural equation modelling from 119 current VR users. The results demonstrate temporal dissociation and task quality were found to be the most significant antecedents affecting continuance usage. Theoretical and managerial implications are debated, as well as suggestions for future research. Journal: Behaviour & Information Technology Pages: 1453-1471 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1876767 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1876767 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1453-1471 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1876167_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Katrin Hartwig Author-X-Name-First: Katrin Author-X-Name-Last: Hartwig Author-Name: Christian Reuter Author-X-Name-First: Christian Author-X-Name-Last: Reuter Title: Nudging users towards better security decisions in password creation using whitebox-based multidimensional visualisations Abstract: Nudging users to keep them secure online has become a growing research field in cybersecurity. While existing approaches are mainly blackbox based, showing aggregated visualisations as one-size-fits-all nudges, personalisation turned out promising to enhance the efficacy of nudges within the high variance of users and contexts. This article presents a disaggregated whitebox-based visualisation of critical information as a novel nudge. By segmenting users according to their decision-making and information processing styles, we investigate if the novel nudge is more effective for specific users than a common black-box nudge. Based on existing literature about critical factors in password security, we designed a dynamic radar chart and parallel coordinates as disaggregated visualisations. We evaluated the short-term effectiveness and users' perception of the nudges in a think-aloud prestudy and a representative online evaluation (N=1.012). Our findings suggest that dynamic radar charts present a moderately effective nudge towards stronger passwords regarding short-term efficacy and are appreciated particularly by players of role-playing games. Journal: Behaviour & Information Technology Pages: 1357-1380 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1876167 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1876167 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1357-1380 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1876763_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fu Guo Author-X-Name-First: Fu Author-X-Name-Last: Guo Author-Name: Mingming Li Author-X-Name-First: Mingming Author-X-Name-Last: Li Author-Name: Jiahao Chen Author-X-Name-First: Jiahao Author-X-Name-Last: Chen Author-Name: Vincent G. Duffy Author-X-Name-First: Vincent G. Author-X-Name-Last: Duffy Title: Evaluating users’ preference for the appearance of humanoid robots via event-related potentials and spectral perturbations Abstract: Even though humanoid robots are being applied to diverse areas, the formation of users’ preference for the appearance of humanoid robots remains unknown. The present study investigated users’ neural dynamics underlying preference formation to evaluate users’ preference for the appearance of humanoid robots. EEG signals were recorded in a preference categorisation task, and neural dynamics were analysed via event-related potentials and time–frequency analysis. The results showed that in the early stage, the preferred humanoid robot appearances elicited enhanced parieto-occipital N1, frontal P2, and early central and parieto-occipital theta rhythm power than the non-preferred appearances. In the later stage, the preferred humanoid robot appearances elicited enhanced scalp-distributed LPP and later central and parieto-occipital theta power than the non-preferred appearances. The results suggested that the formation of users’ preference for the appearance of humanoid robots has a distinctive dual-stage of neural dynamics. The study provides designers with an objective method in evaluating users’ preference for the appearance of humanoid robots. Journal: Behaviour & Information Technology Pages: 1381-1397 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1876763 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1876763 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1381-1397 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1886326_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hossein Ghalavand Author-X-Name-First: Hossein Author-X-Name-Last: Ghalavand Author-Name: Sirous Panahi Author-X-Name-First: Sirous Author-X-Name-Last: Panahi Author-Name: Shahram Sedghi Author-X-Name-First: Shahram Author-X-Name-Last: Sedghi Title: How social media facilitate health knowledge sharing among physicians Abstract: Recent studies have increasingly emphasised the importance of using social media for knowledge sharing in healthcare. However, few studies have explored physicians’ perspectives. The present study aimed to explore the potential roles of social media for facilitating knowledge sharing from Iranian physicians’ perspectives. In the present qualitative study, semi-structure interview was administered to 21 physicians by adopting a purposive snowball sampling method. The data analysis was done using the thematic analysis method by MAXQDA 10. The analysis of interviews resulted in the extraction of 164 codes into three themes and eight sub-themes. Accordingly, the main benefits of social media for sharing health knowledge were as follows: supporting information encountering, stimulate knowledge sharing and facilitating tacit knowledge sharing. Although physicians have different attitudes toward using social media, similar to other health professionals, facilitating the role of social media to facilitate knowledge sharing can be beneficial to physicians The study aims to provide an opportunity for physicians and healthcare management to better understand the impact of social media in health knowledge sharing. Journal: Behaviour & Information Technology Pages: 1544-1553 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1886326 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1886326 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1544-1553 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1887354_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hanieh Javadi Khasraghi Author-X-Name-First: Hanieh Author-X-Name-Last: Javadi Khasraghi Author-Name: Rudy Hirschheim Author-X-Name-First: Rudy Author-X-Name-Last: Hirschheim Title: Collaboration in crowdsourcing contests: how different levels of collaboration affect team performance Abstract: With the advances in internet technologies and the emergence of crowdsourcing, organisations are now increasingly looking outside their boundaries for solving problems. Yet, the success of crowdsourcing depends on high-quality participation of crowdsourcing individuals and teams. In recent studies, examining the effect of simultaneous collaboration and competition mechanisms on individual and team performance in crowdsourcing has received considerable attention. But, none of these studies examined how different levels of collaboration affect team performance in crowdsourcing contests. In this paper, using a rich data set from a crowdsourcing platform, Kaggle.com, we study how team discussion-forum performance and solution-sharing performance affect its performance in online crowdsourcing contests. Our results suggest that team’s discussion-forum performance and solution-sharing performance have significant effect on its competition performance. Our findings offer valuable theoretical and managerial implications for researchers and crowdsourcing sponsors who want to improve teams’ performance in crowdsourcing contests. Journal: Behaviour & Information Technology Pages: 1566-1582 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1887354 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1887354 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1566-1582 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1882577_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: João Mariano Author-X-Name-First: João Author-X-Name-Last: Mariano Author-Name: Sibila Marques Author-X-Name-First: Sibila Author-X-Name-Last: Marques Author-Name: Miguel R. Ramos Author-X-Name-First: Miguel R. Author-X-Name-Last: Ramos Author-Name: Filomena Gerardo Author-X-Name-First: Filomena Author-X-Name-Last: Gerardo Author-Name: Cátia Lage da Cunha Author-X-Name-First: Cátia Lage da Author-X-Name-Last: Cunha Author-Name: Andrey Girenko Author-X-Name-First: Andrey Author-X-Name-Last: Girenko Author-Name: Jan Alexandersson Author-X-Name-First: Jan Author-X-Name-Last: Alexandersson Author-Name: Bernard Stree Author-X-Name-First: Bernard Author-X-Name-Last: Stree Author-Name: Michele Lamanna Author-X-Name-First: Michele Author-X-Name-Last: Lamanna Author-Name: Maurizio Lorenzatto Author-X-Name-First: Maurizio Author-X-Name-Last: Lorenzatto Author-Name: Louise Pierrel Mikkelsen Author-X-Name-First: Louise Pierrel Author-X-Name-Last: Mikkelsen Author-Name: Uffe Bundgård-Jørgensen Author-X-Name-First: Uffe Author-X-Name-Last: Bundgård-Jørgensen Author-Name: Sílvia Rêgo Author-X-Name-First: Sílvia Author-X-Name-Last: Rêgo Author-Name: Hein de Vries Author-X-Name-First: Hein Author-X-Name-Last: de Vries Title: Too old for technology? Stereotype threat and technology use by older adults Abstract: Older adults are often stereotyped as having less technological ability than younger age groups. As a result, older individuals may avoid using technology due to stereotype threat, the fear of confirming negative stereotypes about their social group. The present research examined the role of stereotype threat within the Technology Acceptance Model (TAM). Across two studies, experiencing stereotype threat in the technological domain was indirectly associated with lower levels of technology use among older adults. This was found for subjective (Study 1) and objective measures (Study 2) of use behaviour, and for technology use in general (Study 1) and computer use in particular (Study 2). In line with the predictions of the Technology Acceptance Model, this relationship was mediated by anxiety, perceived ease of use, perceived usefulness, and behavioural intention. Specifically, stereotype threat was negatively associated with perceived ease of use (Studies 1 and 2) and anxiety mediated this relationship (Study 2). These findings suggest that older adults underuse technology due to the threat of confirming ageist stereotypes targeting their age group. Stereotype threat may thus be an important barrier to technology acceptance and usage in late adulthood. Journal: Behaviour & Information Technology Pages: 1503-1514 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1882577 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1882577 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1503-1514 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1876766_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cristina Villalonga-Gómez Author-X-Name-First: Cristina Author-X-Name-Last: Villalonga-Gómez Author-Name: Marçal Mora-Cantallops Author-X-Name-First: Marçal Author-X-Name-Last: Mora-Cantallops Title: Profiling distance learners in TEL environments: a hierarchical cluster analysis Abstract: Together with the growth in the presence of e-learning in higher education institutions, the advance of technology allows for the possibility of creating tailored institutional strategies to improve the experience of their students. Moreover, placing the students at the centre of their learning in self-regulated environments also implies offering a more tailored experience that focuses in their learning styles. In order to do so, it is essential to distinguish the different student profiles that arise in these contexts from a meta-cognitive and motivational perspective. The current paper uses hierarchical clustering on a sample of students enrolled in distance education programmes at a medium-sized Spanish university to obtain a set of distinct profiles and show how this technique can be useful both to assess the needs and limitations of the students from the perspective of exogenous and intrinsic factors in TEL environments and to provide specific services for each of them. Journal: Behaviour & Information Technology Pages: 1439-1452 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1876766 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1876766 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1439-1452 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1876765_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Brandon C. Bouchillon Author-X-Name-First: Brandon C. Author-X-Name-Last: Bouchillon Title: Social networking for social capital: the declining value of presence for trusting with age Abstract: Interactions among citizens have been declining in America for more than 50 years. Generalised trust has also declined starkly, as a measure that depends upon social contact. The present study investigates whether social networking sites can host interactions that feel similar enough to interpersonal life to still contribute to generalised trust. A nationally representative sample of U.S. adults was drawn. Results indicate that social motivations for Facebook use contribute to social presence. Presence is related to trusting in turn. The size of the association between presence and trust also diminishes with age. Younger users are more willing to convert presence into trust in people, despite trusting less in general. Those 18–29 surpassed older generations in terms of how strongly they trusted, but only at the highest levels of social presence. Heightening this sense of presence could facilitate trust for future generations. Journal: Behaviour & Information Technology Pages: 1425-1438 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1876765 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1876765 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1425-1438 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1877356_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Khairi Shazwan Dollmat Author-X-Name-First: Khairi Shazwan Author-X-Name-Last: Dollmat Author-Name: Nor Aniza Abdullah Author-X-Name-First: Nor Aniza Author-X-Name-Last: Abdullah Title: Machine learning in emotional intelligence studies: a survey Abstract: Research has proven that having high level of emotional intelligence (EI) can reduce the chance of getting mental illness. EI, and its component, can be improved with training, but currently the process is less flexible and very time-consuming. Machine learning (ML), on the other hand, can analyse huge amount of data to discover useful trends and patterns in shortest time possible. Despite the benefits, ML usage in EI training is scarce. In this paper, we studied 92 journal articles to discover the trend of the ML utilisation in the study of EI and its components. This survey aims to pave way for future studies that could lead to implementation of ML in EI training, and to rope in researchers in psychology and computer science to find possibilities of having a generic ML algorithm for every EI’s components. Our findings show an increasing trend to apply ML on EI components, and Support Vector Machine and Neural Network are the two most popular ML algorithms used in those researches. We also found that social skill and empathy are the least exposed EI components to ML. Finally, we provide recommendations for future research direction of ML in EI domain, and EI in ML. Journal: Behaviour & Information Technology Pages: 1485-1502 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1877356 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1877356 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1485-1502 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1887353_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Zhiying Yue Author-X-Name-First: Zhiying Author-X-Name-Last: Yue Author-Name: Michael A. Stefanone Author-X-Name-First: Michael A. Author-X-Name-Last: Stefanone Title: Submitted for your approval: a cross-cultural study of attachment anxiety, contingencies of self-worth and selfie-related behaviour Abstract: In this study, we examine the social and psychological motives for a set of strategic selfie-related behaviour including the manipulation and sharing digital images of oneself, captured by oneself. We argue that attachment anxiety stemming from provider relationships at a young age explains development of self-worth based on approval from others. The proposed mediation model demonstrates that approval-based self-worth then predicts selfie-related behaviour. Given the cross-cultural nature of our data, we conducted multi-group comparisons using nationality as a grouping variable. Path analysis results from culturally distinct samples of Singaporean (N = 236) and American participants (N = 336) revealed that approval-based self-worth mediated the relationship between attachment anxiety and selfie capturing frequency. The model explained more variance in American participants’ selfie-related behaviour. Attachment anxiety predicted composition editing and subject editing, but only for Americans. Implications for future research are discussed in evolving technological and cross-cultural contexts. Journal: Behaviour & Information Technology Pages: 1554-1565 Issue: 7 Volume: 41 Year: 2022 Month: 05 X-DOI: 10.1080/0144929X.2021.1887353 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1887353 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:7:p:1554-1565 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1900395_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jao Hong Cheng Author-X-Name-First: Jao Hong Author-X-Name-Last: Cheng Author-Name: Chia Kai Yu Author-X-Name-First: Chia Kai Author-X-Name-Last: Yu Author-Name: Fu Cheng Chien Author-X-Name-First: Fu Cheng Author-X-Name-Last: Chien Title: Enhancing effects of value co-creation in social commerce: insights from network externalities, institution-based trust and resource-based perspectives Abstract: Parties in a positive affective state generally boost creativity in social commerce. Superior institution-based trust may enhance multi-sided partners’ positive affective reactions that lead to facilitate actively engagement for achieving the benefits of value co-creation. This study develops a conceptual model in which third-party assurance mechanisms and third-party logistics act as moderating constructs for examining the relation between agility and the network effect, both of which affect value co-creation. The results show that institution-based trust operates through the interaction between agility and multi-sided mechanisms in ensuring the value co-creation as it reinforces the network effects in the process. The findings of the study provide practical insights into how online merchants can reinforce the interaction between agility and multi-sided mechanisms so as to provide positive affective state and in turn enhance network effects and value co-creation that improves the social commerce platform as a whole. Journal: Behaviour & Information Technology Pages: 1755-1768 Issue: 8 Volume: 41 Year: 2022 Month: 06 X-DOI: 10.1080/0144929X.2021.1900395 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1900395 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:8:p:1755-1768 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1895319_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yuan Li Author-X-Name-First: Yuan Author-X-Name-Last: Li Title: Identity construction in social media: a study on blogging continuance Abstract: Trusted online identities in social media are viable sources of information in the digital world. Among different types of social media, blog continues to play important roles in promoting social commerce and social interactions through the development and maintenance of trusted online identities. This study examines factors that influence bloggers’ intentions to continue blogging. From the social identity perspective, we suggest that identity confirmation, reflecting the congruence between identity expectation and perceived identity performance in blogging, is a primary driver of blogging continuance intention. Integrating the social identity theory, the expectation-confirmation theory, and the literature on habit, we develop a model to show that identity confirmation influences satisfaction with blogging and habit of blogging, and the latter two factors influence continuance intention. An empirical test of 165 Taiwanese bloggers confirmed the expectations. A post hoc analysis further shows that the effect of identity confirmation on blogging continuance intention is mediated by satisfaction and habit, highlighting the critical role of bloggers’ ex-post experience in the linkage between their ex-ante motivation of identity construction and blogging continuance intention. Journal: Behaviour & Information Technology Pages: 1671-1688 Issue: 8 Volume: 41 Year: 2022 Month: 06 X-DOI: 10.1080/0144929X.2021.1895319 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1895319 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:8:p:1671-1688 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1894484_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Claudia Carissoli Author-X-Name-First: Claudia Author-X-Name-Last: Carissoli Author-Name: Deborah Gasparri Author-X-Name-First: Deborah Author-X-Name-Last: Gasparri Author-Name: Giuseppe Riva Author-X-Name-First: Giuseppe Author-X-Name-Last: Riva Author-Name: Daniela Villani Author-X-Name-First: Daniela Author-X-Name-Last: Villani Title: Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study Abstract: ‘BenEssere Mamma’ app is a mobile self-help intervention containing mindfulness meditations and ‘savoring the present moment’ exercises for use during pregnancy. The goal of this study is to investigate the effectiveness of this app in enhancing the psychological well-being of healthy childbearing women. A quasi-experimental controlled study was conducted with 74 pregnant women randomly assigned to experimental group (APP – mobile app and antenatal care) or control group (routine antenatal care). Participants were assessed on their psychological well-being before, after the 4 weeks of use of the app, and after the childbirth, using Ryff’s Psychological Well-Being Scale. Women’s acceptance and user experience with the app were also assessed through an ad hoc questionnaire. Experimental group reported an increase in sense of autonomy after intervention and after childbirth, and greater self-acceptance after the childbirth compared to the control group. Results are promising and future investigations are needed to understand if a more interactive or a longer intervention could lead to more effective results and if other populations could benefit of this opportunity. Furthermore, to take advantage of potentialities of mobile apps for promoting well-being in pregnant women, the integration of these tools within a wide public health project is encouraged. Journal: Behaviour & Information Technology Pages: 1639-1651 Issue: 8 Volume: 41 Year: 2022 Month: 06 X-DOI: 10.1080/0144929X.2021.1894484 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1894484 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:8:p:1639-1651 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1892192_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Claire Youngnyo Joa Author-X-Name-First: Claire Youngnyo Author-X-Name-Last: Joa Author-Name: Kate Magsamen-Conrad Author-X-Name-First: Kate Author-X-Name-Last: Magsamen-Conrad Title: Social influence and UTAUT in predicting digital immigrants’ technology use Abstract: This study explored how social norms around digital immigrants’ tablet adoption affect their new technology use using expanded social influence measures, including three types of social norms and subculture variables, along with the unified theory of acceptance and use of technology (UTAUT) variables. We found that social influence took a different role from UTAUT variables in predicting digital immigrants’ tablet adoption before and after a four-week community workshop – tablet training. Subjective norms (before training) and injunctive norms and subculture (following training) were significant determinants of intentions to use tablets while intention to use tablets (before training) and effort expectancy (before and after training) significantly predicted actual tablet use. Findings underscore that positively perceived social norms around digital immigrants as new technology adopters can increase their intention to use new technology, however, expected difficulties in using tablets are still impeding their adoption even when their actual knowledge of tablets improves overall. Journal: Behaviour & Information Technology Pages: 1620-1638 Issue: 8 Volume: 41 Year: 2022 Month: 06 X-DOI: 10.1080/0144929X.2021.1892192 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1892192 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:8:p:1620-1638 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1891460_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Malakeh Z. Malak Author-X-Name-First: Malakeh Z. Author-X-Name-Last: Malak Author-Name: Ahmed H. Shuhaiber Author-X-Name-First: Ahmed H. Author-X-Name-Last: Shuhaiber Author-Name: Rasmieh M. Al-amer Author-X-Name-First: Rasmieh M. Author-X-Name-Last: Al-amer Author-Name: Mohammad H. Abuadas Author-X-Name-First: Mohammad H. Author-X-Name-Last: Abuadas Author-Name: Reham J. Aburoomi Author-X-Name-First: Reham J. Author-X-Name-Last: Aburoomi Title: Correlation between psychological factors, academic performance and social media addiction: model-based testing Abstract: Social media addiction became a serious concern that has received more attention from the public health sector due to its addictive features and its correlated psychological consequences. Thus, this study aimed to analyze the direct effect of SMA on academic performance, and the indirect effects on psychological reactions among university students in Jordan. A random survey in two universities was conducted in a sample of 510 university students; 31.4% were males and 68.6% were females. Their average age was 21.38 years (SD = 2.12). To test and validate the research model, advanced data analysis (Structural Equation Modelling-Partial Least Squares [SEM-PLS]) was applied in this research. Findings revealed that social media addiction had an indirect effect on academic performance, however; it has a direct impact on students’ stress and anxiety levels. The stress could influence anxiety levels, which could directly affect students’ academic performance. Further, students’ stress levels had a direct effect on anxiety, which could result in depression. Given the importance of social media addiction and its potentially substantive effects on students’ psychological reactions and impact of these reactions on academic performance, similar studies are recommended in other universities various fields to obtain a more conclusive result. Journal: Behaviour & Information Technology Pages: 1583-1595 Issue: 8 Volume: 41 Year: 2022 Month: 06 X-DOI: 10.1080/0144929X.2021.1891460 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1891460 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:8:p:1583-1595 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1903080_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sehrish Nizamani Author-X-Name-First: Sehrish Author-X-Name-Last: Nizamani Author-Name: Khalil Khoumbati Author-X-Name-First: Khalil Author-X-Name-Last: Khoumbati Author-Name: Sarwat Nizamani Author-X-Name-First: Sarwat Author-X-Name-Last: Nizamani Author-Name: Shahzad Memon Author-X-Name-First: Shahzad Author-X-Name-Last: Memon Author-Name: Saad Nizamani Author-X-Name-First: Saad Author-X-Name-Last: Nizamani Author-Name: Gulsher Laghari Author-X-Name-First: Gulsher Author-X-Name-Last: Laghari Title: A methodology for domain and culture-oriented heuristics creation and validation Abstract: Culture fit is an essential consideration while designing websites in this technologically evolving era, yet it is too often ignored in current usability evaluation methods. The heuristic evaluation is one such method, in which, generally, experts use a set of heuristics as a guide. These heuristics are well designed to pinpoint the general usability design faults; however, they limit identifying potential usability problems for specific domains and cultures. This article presents a formal methodology with a sequence of steps of how domain and culture-specific heuristics can be designed. This methodology is validated and applied in the context of websites for universities in Pakistan. Journal: Behaviour & Information Technology Pages: 1769-1795 Issue: 8 Volume: 41 Year: 2022 Month: 06 X-DOI: 10.1080/0144929X.2021.1903080 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1903080 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:8:p:1769-1795 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1895320_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jizi Li Author-X-Name-First: Jizi Author-X-Name-Last: Li Author-Name: Ying Wang Author-X-Name-First: Ying Author-X-Name-Last: Wang Author-Name: Dengku Yu Author-X-Name-First: Dengku Author-X-Name-Last: Yu Author-Name: Chunling Liu Author-X-Name-First: Chunling Author-X-Name-Last: Liu Title: Solvers' committed resources in crowdsourcing marketplace: do task design characteristics matter? Abstract: It has become pervasive in the contemporary world that organisations leverage crowdsourcing to solicit ideas or innovations from the public. However, challenges exist in how to design tasks in an appropriate way to stimulate crowdsourcees' investing more resources in crowdsourcing activities. Motivated thus, draw on the valence theory, we propose a model to explain the influence of task design characteristics on solvers' committed resources with the consideration of the mediating role of task difficulty-significance factors. The model was assessed by using data collected from 274 crowdsourcees on two large Chinese crowdsourcing platforms. As hypothesised, crowdsourcing type, deadline, task incentives and task volume are found to positively affect perceived task significance, whereas crowdsourcing type and deadline negatively impact perceived task difficulty, personality has an indirect impact on perceived task significance by effectively enhancing solvers' positive traits and alleviating their vulnerable attitudes. In addition, we find that perceived task significance partially mediates the effect of task design and committed resources, while perceived task difficulty mediates the associations between crowdsourcing type, deadline and committed resource. The theoretical contributions and practical implications are also discussed. Journal: Behaviour & Information Technology Pages: 1689-1708 Issue: 8 Volume: 41 Year: 2022 Month: 06 X-DOI: 10.1080/0144929X.2021.1895320 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1895320 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:8:p:1689-1708 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1899286_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wenming Hou Author-X-Name-First: Wenming Author-X-Name-Last: Hou Author-Name: Xiaoqiang Di Author-X-Name-First: Xiaoqiang Author-X-Name-Last: Di Author-Name: Jinqing Li Author-X-Name-First: Jinqing Author-X-Name-Last: Li Author-Name: Li Cheng Author-X-Name-First: Li Author-X-Name-Last: Cheng Author-Name: Huamin Yang Author-X-Name-First: Huamin Author-X-Name-Last: Yang Title: Research on the behaviour and law of quantity growth of followers based on WeChat official account Abstract: The WeChat Official Account (WCOA) is the most influential self-media platform in China, and the follower economy brought by the extension of self-media has profoundly affected its survival and development. Therefore, it is of vital importance to understand the followers' behavioural patterns and the law of quantity change of followers. To study this problem, we collected the operation data of two WCOAs. First, an evolutionary Followers-Susceptible-View-Forward-Removed (F-SVFR) model is proposed to describe the trends in the behavioural state of the followers of WCOA after accepting the pushed message. Second, we proposed an equation to simulate the number of newly increased followers and find that the number of newly increased followers of WCOA followed a similar pattern that grew rapidly in the early stages and kept a relatively low and steady rate of increase rate later on. Finally, the popularity formula is defined for the WCOA to serve as a predictor of online popularity, which demonstrated that popularity is positively correlated with the number of followers. Our study provides account operators with practical guidance, which has significance for understanding the popularity of increased official accounts and the law of quantity growth of followers. Journal: Behaviour & Information Technology Pages: 1724-1739 Issue: 8 Volume: 41 Year: 2022 Month: 06 X-DOI: 10.1080/0144929X.2021.1899286 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1899286 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:8:p:1724-1739 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1899287_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Young-nam Seo Author-X-Name-First: Young-nam Author-X-Name-Last: Seo Author-Name: Poong Oh Author-X-Name-First: Poong Author-X-Name-Last: Oh Author-Name: Woo Yeong Kil Author-X-Name-First: Woo Yeong Author-X-Name-Last: Kil Title: ‘Into the wolves’ den: an investigation of predictors of sexism in online games’ Abstract: Online sexism against female gamers is reportedly common and pervasive, causing serious problems. To help solve these problems, the study identified various predictors of online game sexism, which is hypothesised to predict actual in-game harassment. Different from previous studies, the study approaches the problems from the perspective of perpetrators rather than victims. We proposed a theoretical model that include three groups of predictors: offline sexist beliefs (masculine norms and hostile sexism), game-related factors (perceived territoriality, advancement, and competition), and environmental factors (peer harassment and play time). The model was tested against online survey data collected from a sample of 528 male gamers in South Korea with age range of 14–64 years (M = 34.70, SD = 12.81). The results showed that all the predictors, except competition and play time, were significantly associated with online game sexism, which mediated the relationships between the predictors and online sexual harassment. Perceived territoriality and peer harassment were found to have direct and positive effects on harassment. The findings are expected to contribute to developing more effective measures for preventing the hostility and aggression against female gamers by providing a new and more thorough diagnosis of the underlying causes of the problems. Journal: Behaviour & Information Technology Pages: 1740-1754 Issue: 8 Volume: 41 Year: 2022 Month: 06 X-DOI: 10.1080/0144929X.2021.1899287 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1899287 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:8:p:1740-1754 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1905066_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lies De Kimpe Author-X-Name-First: Lies Author-X-Name-Last: De Kimpe Author-Name: Michel Walrave Author-X-Name-First: Michel Author-X-Name-Last: Walrave Author-Name: Pieter Verdegem Author-X-Name-First: Pieter Author-X-Name-Last: Verdegem Author-Name: Koen Ponnet Author-X-Name-First: Koen Author-X-Name-Last: Ponnet Title: What we think we know about cybersecurity: an investigation of the relationship between perceived knowledge, internet trust, and protection motivation in a cybercrime context Abstract: Individual internet users are commonly considered the weakest links in the cybersecurity chain. One reason for this is that they tend to be overoptimistic regarding their own online safety. To gain a better understanding of the cognitive processes involved in this assessment, the current study applies an extended version of the protection motivation theory. More specifically, this study includes perceived knowledge and internet trust to discover how these antecedents influence the threat and coping appraisal processes. Based on representative survey data collected from 967 respondents, we found that people who feel well-informed about online safety feel less vulnerable to cybercrime and are less inclined to take security measures. At the same time, feeling informed is associated with being more convinced of the severity of cybercrime. High levels of trust in the safety of the internet are linked to the feeling that one is less vulnerable to cybercrime and the perception that cybercrime is not a severe threat. Future interventions should remind internet users about their own perceived vulnerability and the risks that exist online while ensuring that internet users do not lose their trust in the internet and confidence in their own online knowledge. Journal: Behaviour & Information Technology Pages: 1796-1808 Issue: 8 Volume: 41 Year: 2022 Month: 06 X-DOI: 10.1080/0144929X.2021.1905066 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1905066 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:8:p:1796-1808 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1895318_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ningyue Peng Author-X-Name-First: Ningyue Author-X-Name-Last: Peng Author-Name: Lianxin Song Author-X-Name-First: Lianxin Author-X-Name-Last: Song Author-Name: Lei Wu Author-X-Name-First: Lei Author-X-Name-Last: Wu Author-Name: Haiyan Wang Author-X-Name-First: Haiyan Author-X-Name-Last: Wang Author-Name: Chengqi Xue Author-X-Name-First: Chengqi Author-X-Name-Last: Xue Title: Cueing effects of colour on attention management in multiple-view visualisations: evidence from eye-tracking by using a dual-task paradigm Abstract: Multiple-view visualisation leads to additional switching cost on attention management between viewports. In this study, we compare the cueing effect of chromatic and achromatic colours on mitigating viewport switching cost in multiple-view visualisations through the dual-task paradigm. There is a concurrent need for managing attention within and between viewports, and performing a three single-digit mental addition task, which poses challenge for the capacity-limited working memory (WM). Response time and total fixation count support the benefit of chromatic colours in within-viewport attention management. First-pass progressive fixation time reveals that chromatic colours lead to better coherence within the viewport than achromatic colours, and there exist a correction process for attention misguidance in invalid cueing conditions. We employed re-visitation count and duration as direct measures of WM reinstatement. Fewer re-visitation count and shorter duration in the valid chromatic cueing condition indicate that more WM resources were freed up for the primary task, and reduced resources were depleted on overcoming the viewport switching cost. The positive role of valid chromatic colour cues become increasingly evident when more viewports presented simultaneously. The study provides eye movement evidence that chromatic cues can effectively lessen the switching cost on attention management in multiple-view visualisations. Journal: Behaviour & Information Technology Pages: 1652-1670 Issue: 8 Volume: 41 Year: 2022 Month: 06 X-DOI: 10.1080/0144929X.2021.1895318 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1895318 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:8:p:1652-1670 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1892191_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sumedha Chauhan Author-X-Name-First: Sumedha Author-X-Name-Last: Chauhan Author-Name: Sandeep Goyal Author-X-Name-First: Sandeep Author-X-Name-Last: Goyal Author-Name: Amit Kumar Bhardwaj Author-X-Name-First: Amit Kumar Author-X-Name-Last: Bhardwaj Author-Name: Bruno S. Sergi Author-X-Name-First: Bruno S. Author-X-Name-Last: Sergi Title: Examining continuance intention in business schools with digital classroom methods during COVID-19: a comparative study of India and Italy Abstract: This study investigates and compares the continuance intention of full-time business school students and faculty in India and Italy who moved from traditional pedagogy style to the digital classroom due to the COVID-19 pandemic. The study integrates the Expectation Confirmation Model (ECM) and Task-Technology Fit (TTF) to examine their continuance intention. Survey data was collected from 396 business school students and 130 faculty members from India and Italy and analysed using SmartPLS 3 software. The study found that perceived usefulness, satisfaction, and task-technology fit significantly impact the continuance intentions of students and faculty. Multigroup analysis of students indicates that Italian students are more driven by task-technology fit as compared to Indian students in their continuance intention; in comparison, Indian students rely more on gaining experience and knowhow on technology. Finally, the multigroup study of faculty suggests that Italian educators have a comparatively stronger orientation towards the fit between digital classroom technology and a portfolio of related tasks. In comparison, their Indian counterparts rely more on the perceived usefulness of technology. The strength of relationship between task-technology fit and continuance intention is comparatively lower for faculty as compared to students in both countries. Finally, implications for theory and practice are discussed. Journal: Behaviour & Information Technology Pages: 1596-1619 Issue: 8 Volume: 41 Year: 2022 Month: 06 X-DOI: 10.1080/0144929X.2021.1892191 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1892191 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:8:p:1596-1619 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1896781_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmed Alia Author-X-Name-First: Ahmed Author-X-Name-Last: Alia Author-Name: Mohammed Maree Author-X-Name-First: Mohammed Author-X-Name-Last: Maree Author-Name: Mohcine Chraibi Author-X-Name-First: Mohcine Author-X-Name-Last: Chraibi Title: On the exploitation of GPS-based data for real-time visualisation of pedestrian dynamics in open environments Abstract: Over the past few years, real-time visualisation of pedestrian dynamics has become more crucial to successfully organise and monitor open-crowded events. However, the process of collecting, efficiently handling and visualising a large volume of pedestrians' dynamic data in real time is challenging. This challenge becomes even more pronounced when pedestrians move in large-size, high-density, open and complex environments. In this article, we propose an efficient and accurate approach to acquire, process and visualise pedestrians' dynamic behaviour in real time. Our goal in this context is to produce GPS-based heat maps that assist event organisers as well as visitors in dynamically finding crowded spots using their smartphone devices. To validate our proposal, we have developed a prototype system for experimentally evaluating the quality of the proposed solution using real-world and simulation-based experimental datasets. The first phase of experiments was conducted in an open area with 37,000 square meters in Palestine. In the second phase, we have carried out a simulation for 5000 pedestrians to quantify the level of efficiency of the proposed system. We have utilised PHP scripting language to generate a larger-scale sample of randomly moving pedestrians across the same open area. A comparison with two well-known Web-based spatial data visualisation systems was conducted in the third phase. Findings indicate that the proposed approach can collect pedestrian's GPS-based trajectory information within 4 m horizontal accuracy in real time. The system demonstrated high efficiency in processing, storing, retrieving and visualising pedestrians' motion data (in the form of heat maps) in real time. Journal: Behaviour & Information Technology Pages: 1709-1723 Issue: 8 Volume: 41 Year: 2022 Month: 06 X-DOI: 10.1080/0144929X.2021.1896781 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1896781 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:8:p:1709-1723 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1912181_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Seyedeh Khadijeh Taghizadeh Author-X-Name-First: Seyedeh Khadijeh Author-X-Name-Last: Taghizadeh Author-Name: Syed Abidur Rahman Author-X-Name-First: Syed Abidur Author-X-Name-Last: Rahman Author-Name: Davoud Nikbin Author-X-Name-First: Davoud Author-X-Name-Last: Nikbin Author-Name: Mirza Mohammad Didarul Alam Author-X-Name-First: Mirza Mohammad Didarul Author-X-Name-Last: Alam Author-Name: Lidia Alexa Author-X-Name-First: Lidia Author-X-Name-Last: Alexa Author-Name: Choo Ling Suan Author-X-Name-First: Choo Author-X-Name-Last: Ling Suan Author-Name: Shirin Taghizadeh Author-X-Name-First: Shirin Author-X-Name-Last: Taghizadeh Title: Factors influencing students’ continuance usage intention with online learning during the pandemic: a cross-country analysis Abstract: This study aims to identify the factors affecting students’ satisfaction with online learning, examine the relationship between satisfaction and continuance usage intention, and explore the direct and moderating role of self-quarantine during a pandemic situation. The research model has been developed based on three theories, namely, Expectation Confirmation Theory, Diffusion of Innovation Theory, and Unified Theory of Acceptance and Use of Technology. Through an online survey, data were collected from 1193 university students from Oman, Iran, Bangladesh, Romania, and Malaysia and analysed using Structural Equation Modelling technique with SmartPLS V.3 software. Results indicated that factors affecting student’s satisfaction with an online learning vary in each sample. In all samples, satisfaction significantly influences students’ continuance usage intention with the online learning. In some samples, self-quarantine has a direct effect on continuance usage intention and plays a moderating role in Romania sample. The findings contribute to the universities and instructors how online systems factors elevate students’ continuance usage intention. The uniqueness of this study is the integration of three theories to obtain research objectives. The details of the results and both theoretical and practical implications have been described in the paper. Journal: Behaviour & Information Technology Pages: 1998-2017 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2021.1912181 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1912181 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:1998-2017 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1915383_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xin Zhou Author-X-Name-First: Xin Author-X-Name-Last: Zhou Author-Name: Archana Krishnan Author-X-Name-First: Archana Author-X-Name-Last: Krishnan Author-Name: Ersin Dincelli Author-X-Name-First: Ersin Author-X-Name-Last: Dincelli Title: Examining user engagement and use of fitness tracking technology through the lens of technology affordances Abstract: The promise of fitness tracking technology in promoting positive health behaviours lies in its ability to allow users to track their physical activity, receive personalised feedback, and connect with other users. Previous studies have examined predictors of fitness tracker use and antecedents of user engagement. However, little is known about how technology affordances of fitness trackers motivate individuals to engage with the technology and whether the engagement can lead to fitness tracker use. Guided by the Motivational Technology Model (MTM) and Self-Determination Theory (SDT), this study examines the interplay among technology affordances (interactivity, navigability, and customisation) and psychological needs (relatedness, competence, and autonomy) to predict engagement with and use of fitness trackers. Using a sample of 970 American adults, we found that technology affordances significantly increased individuals’ sense of autonomy, competence, and relatedness, which in turn led to increased engagement with and use of fitness trackers. Among the three technology affordances, customisation had a direct effect on user engagement. Theoretical implications related to the MTM and the design implications of fitness tracking technology are discussed. Journal: Behaviour & Information Technology Pages: 2018-2033 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2021.1915383 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1915383 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:2018-2033 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2100974_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Daniela Fogli Author-X-Name-First: Daniela Author-X-Name-Last: Fogli Author-Name: Daniel Tetteroo Author-X-Name-First: Daniel Author-X-Name-Last: Tetteroo Title: End-user development for democratising artificial intelligence Journal: Behaviour & Information Technology Pages: 1809-1810 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2022.2100974 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2100974 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:1809-1810 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1905878_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Samuli Laato Author-X-Name-First: Samuli Author-X-Name-Last: Laato Author-Name: A.K.M. Najmul Islam Author-X-Name-First: A.K.M. Najmul Author-X-Name-Last: Islam Author-Name: Teemu H. Laine Author-X-Name-First: Teemu H. Author-X-Name-Last: Laine Title: Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players Abstract: Location-based games (LBGs) augment urban environments with virtual content turning them into a playground. The importance of understanding how different modes of play impact LBG players’ psychological well-being is emphasized by the enormous and constantly rising popularity of the genre. In this work, we use the two-factor theory of psychological well-being to investigate the associations between five constructs related to game mechanics and personality traits, and psychological well-being and fatigue. We test our proposed structural model with Finnish Pokémon GO players (N = 855). The results show deficient self-regulation and fear of missing out to be positively associated with gaming fatigue. Engagement with cooperative and individual game mechanics had a positive relationship with well-being. Competitive game mechanics were found to have a positive relationship with both well-being and fatigue. Finally, the overall playing intensity had a strong relationship with well-being, but no association with fatigue. Journal: Behaviour & Information Technology Pages: 1888-1904 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2021.1905878 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1905878 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:1888-1904 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1906321_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dominic Kao Author-X-Name-First: Dominic Author-X-Name-Last: Kao Title: The effects of observation in video games: how remote observation influences player experience, motivation, and behaviour Abstract: Surveillance is ubiquitous. It is well known that the presence of other people (in-person or remote, actual or perceived) increases performance on simple tasks and decreases performance in complex tasks (Zajonc 1965). But little is known about these phenomena in the context of video games, with recent advances finding that they do not necessarily extend to games (Emmerich and Masuch 2018). In Experiment 1 (N=1489; No Observation vs. Researcher Observing), we find that participants observed by a researcher played significantly longer, and performed significantly better, across three video games. Moreover, we find some support that participants observed by a researcher score higher on player experience and intrinsic motivation. In Experiment 2 (N=843; Researcher Observing vs. Professor Observing), we seek to understand whether different roles differing in their perceived evaluativeness would influence the effects of observation. We find that participants observed by a professor had, at times, significantly lower performance, player experience, intrinsic motivation, playing time, and higher anxiety. In Experiment 3 (N=1358; No Observation vs. Researcher Observing), we further validate Experiment 1 by extending our results to three additional game genres. Here, we provide the largest study on observation in video games to date. The study is also the first to show that observer type can significantly influence player outcomes. Journal: Behaviour & Information Technology Pages: 1905-1927 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2021.1906321 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1906321 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:1905-1927 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2071169_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fulvio Corno Author-X-Name-First: Fulvio Author-X-Name-Last: Corno Author-Name: Luigi De Russis Author-X-Name-First: Luigi Author-X-Name-Last: De Russis Author-Name: Alberto Monge Roffarello Author-X-Name-First: Alberto Author-X-Name-Last: Monge Roffarello Title: How do end-users program the Internet of Things? Abstract: Nowadays, end users can exploit end-user development (EUD) platforms to personalise their Internet of Things (IoT) ecosystems, typically through trigger–action rules. Unfortunately, within such platforms, users are forced to adopt a unique, vendor-centric abstraction: to define triggers and actions, they must specifically refer to every single device or online service needed to execute the intended behaviours. As a consequence, little social and practical benefits of EUD in this domain have emerged so far. In this paper, we build on the idea that other abstractions besides the vendor-centric one are possible, and that the growth of end-user personalisation in the IoT may depend on their identification. Specifically, we report on the results of a 1-week-long diary study during which 24 participants were free to collect trigger–action rules arising during their daily activities. First, we demonstrate that users would adopt different abstractions by personalising devices, information and people-related behaviours, where the individual is at the centre of the interaction. Then, we show that the adopted abstraction may depend on different factors, ranging from the user profile, e.g. their programming experience, to the context in which the personalisation is introduced. While users are inclined to personalise physical objects in the home, for example, they often go ‘beyond devices’ in the city, where they are more interested in the underlying information. Finally, we discuss the retrieved results by identifying new design opportunities to improve the relationship between users and the IoT. Journal: Behaviour & Information Technology Pages: 1865-1887 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2022.2071169 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2071169 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:1865-1887 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2092032_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Audrey Sanctorum Author-X-Name-First: Audrey Author-X-Name-Last: Sanctorum Author-Name: Jonathan Riggio Author-X-Name-First: Jonathan Author-X-Name-Last: Riggio Author-Name: Jan Maushagen Author-X-Name-First: Jan Author-X-Name-Last: Maushagen Author-Name: Sara Sepehri Author-X-Name-First: Sara Author-X-Name-Last: Sepehri Author-Name: Emma Arnesdotter Author-X-Name-First: Emma Author-X-Name-Last: Arnesdotter Author-Name: Mona Delagrange Author-X-Name-First: Mona Author-X-Name-Last: Delagrange Author-Name: Joery De Kock Author-X-Name-First: Joery Author-X-Name-Last: De Kock Author-Name: Tamara Vanhaecke Author-X-Name-First: Tamara Author-X-Name-Last: Vanhaecke Author-Name: Christophe Debruyne Author-X-Name-First: Christophe Author-X-Name-Last: Debruyne Author-Name: Olga De Troyer Author-X-Name-First: Olga Author-X-Name-Last: De Troyer Title: End-user engineering of ontology-based knowledge bases Abstract: Knowledge bases store information on certain topics. Applying a well-structured and machine-readable format for a knowledge base is a prerequisite for any AI-based processing or reasoning. Semantic technologies (e.g. RDF) offer such a format and have the advantages that they make it possible to define the semantics of the information and support advanced querying. However, the disadvantage is that using such technologies is challenging for people not trained in IT, such as subject matter experts. This means that they need to rely on semantic technology experts to create, maintain, and query their knowledge bases. However, these experts are, in turn, not trained in the subject matter, while domain knowledge is essential for the construction of high-quality knowledge bases. In this paper, we present an end-user engineering approach for ontology-based knowledge bases. The goal is to allow subject matter experts to develop, maintain, and exploit the knowledge base themselves. We also present the supporting tools developed so far. The tools for the construction and the manual filling of the knowledge base are using the jigsaw metaphor to hide technicalities and guide the users. We also developed tools to automatically import data from spreadsheets into the knowledge base and to perform some type of quality control on the data. The end-user approach and the tools are demonstrated and evaluated for building a knowledge base in the toxicology domain. Journal: Behaviour & Information Technology Pages: 1811-1829 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2022.2092032 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2092032 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:1811-1829 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1909141_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gaye Kiely Author-X-Name-First: Gaye Author-X-Name-Last: Kiely Author-Name: Tom Butler Author-X-Name-First: Tom Author-X-Name-Last: Butler Author-Name: Patrick Finnegan Author-X-Name-First: Patrick Author-X-Name-Last: Finnegan Title: Global virtual teams coordination mechanisms: building theory from research in software development Abstract: The advent of globalisation has led to the growing use of global virtual teams (GVT) for software development. The use of such teams enables organisations to operate across national, economic and social, and cultural boundaries; this new form of teamwork presents challenges for traditional coordination mechanisms. Hence, a range of new operational problems for the coordination of software development teams have emerged due to the nature of virtual work: these are related to issues of geographical distance, language differences, time zone(s) differences, cultural differences, and trust. This paper applies a theoretical model drawn from prior research to explore the coordination mechanisms employed by a global virtual software development team in a major multi-national telecommunications organisation. The study analyses the impact that the aforementioned issues have on the effectiveness of project team coordination mechanisms and then develops a refined conceptual model to guide future research on global virtual software development teams. The findings also inform practice on the problems encountered in ensuring the effective coordination of such teams. Journal: Behaviour & Information Technology Pages: 1952-1972 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2021.1909141 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1909141 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:1952-1972 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1906322_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Avner Shahal Author-X-Name-First: Avner Author-X-Name-Last: Shahal Author-Name: Robert P. Spang Author-X-Name-First: Robert P. Author-X-Name-Last: Spang Author-Name: Michael Minge Author-X-Name-First: Michael Author-X-Name-Last: Minge Author-Name: Carola Trahms Author-X-Name-First: Carola Author-X-Name-Last: Trahms Author-Name: Jan-Niklas Voigt-Antons Author-X-Name-First: Jan-Niklas Author-X-Name-Last: Voigt-Antons Title: User-specific touch interfaces: a viable solution for an aging society? Abstract: Touch interaction has established a dominating role in the realisation of Human–Machine Interfaces. However, to be able to use touch effectively and efficiently, users have to comply with particular prerequisites. Due to age-related changes, such as the decline of tactile accuracy and speed, especially elderly users often struggle with the touch modality. Interfaces that adapt to specific user characteristics could be a promising solution to overcome this problem. Notwithstanding the advantages of adaptive systems, perceived changes in the user interface can reduce the system's predictability and transparency. The present study compares three approaches concerning the adaptation of touch button sizes: no adaptation and adaptation with visible and invisible feedback. Results show that especially elderly users substantially benefit from an adaptive approach. Furthermore, data shows that the type of adaptation supports different usage goals. While adaption with visual feedback enables a higher interaction speed, invisible adaptation leads to a higher degree of accuracy. Journal: Behaviour & Information Technology Pages: 1928-1940 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2021.1906322 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1906322 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:1928-1940 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1910730_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rupanwita Dash Author-X-Name-First: Rupanwita Author-X-Name-Last: Dash Author-Name: Kumar Rakesh Ranjan Author-X-Name-First: Kumar Rakesh Author-X-Name-Last: Ranjan Author-Name: Alexander Rossmann Author-X-Name-First: Alexander Author-X-Name-Last: Rossmann Title: Dropout management in online learning systems Abstract: We examine the role of communication from users on dropout from digital learning systems to answer the following questions: (1) how does the sentiment within qualitative signals (user comments) affect dropout rates? (2) does the variance in the proportion of positive and negative sentiments affect dropout rates? (3) how do quantitative signals (e.g. likes) moderate the effect of the qualitative signals? and (4) how does the effect of qualitative signals on dropout rates change across early and late stages of learning? Our hypotheses draws from learning theory and self-regulation theory, and were tested using data of 447 learning videos across 32 series of online tutorials, spanning 12 different fields of learning. The findings indicate a main effect of negative sentiment on dropout rates but no effect of positive sentiment on preventing dropout behaviour. This main effect is stronger in the early stages of learning and weakens at later stages. We also observe an effect of the extent of variance of positive and negative sentiments on dropout behaviour. The effects are negatively moderated by quantitative signals. Overall, making commenting more broad-based rather than polarised can be a useful strategy in managing learning, transferring knowledge, and building consensus. Journal: Behaviour & Information Technology Pages: 1973-1987 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2021.1910730 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1910730 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:1973-1987 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2083981_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Renate Andersen Author-X-Name-First: Renate Author-X-Name-Last: Andersen Author-Name: Anders I. Mørch Author-X-Name-First: Anders I. Author-X-Name-Last: Mørch Author-Name: Kristina Torine Litherland Author-X-Name-First: Kristina Torine Author-X-Name-Last: Litherland Title: Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education Abstract: In this article, we investigate human-centered artificial intelligence (HCAI) in an educational context where pupils used block-based programming in small groups to solve tasks given by the teacher. We used a design-based research approach in which we, together with the teachers, created a maker space for explorative science learning and organised teaching interventions wherein the pupils met online three hours a week for 16 weeks for an entire school year. Due to COVID-19, data were collected through Zoom, with collaborative learning situations captured through screen sharing and online communication using webcams. We employed three data analysis techniques: interaction analysis, visual artifact analysis, and thematic analysis. We developed an analytical framework for integration using thematic coding that combined concepts from computer-supported collaborative learning (CSCL) and domain-oriented design environments. We report the following findings: 1) Three types of rules between design units were identified with visual artifact analysis: latent, generic, and domain-specific rules; 2) two types of CSCL artifacts (technology and discussions) were intertwined and developed in parallel, along with a computer-based scaffolding scenario that offloads domain-specific scaffolding from humans to computers. Journal: Behaviour & Information Technology Pages: 1830-1847 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2022.2083981 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2083981 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:1830-1847 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2089597_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Marco Manca Author-X-Name-First: Marco Author-X-Name-Last: Manca Author-Name: Fabio Paternò Author-X-Name-First: Fabio Author-X-Name-Last: Paternò Author-Name: Carmen Santoro Author-X-Name-First: Carmen Author-X-Name-Last: Santoro Title: End-user development in industrial contexts: the paper mill case study Abstract: This work aims to explore the potentialities of an end-user personalisation platform in industrial settings. In such a context, stakeholders with different roles and competencies collaborate to manage and control an environment where legacy machines coexist and interact with newer ones. Our goal is to provide a rule-based tool that allows end-users to build personalised solutions to respond quickly to the dynamic needs of factories. We report on a case study in the paper factory domain, in which the industrial aspects identified with expert stakeholders through interviews have been simulated and addressed through an extension of a personalisation platform. A first user test of the resulting environment has been carried out with a representative set of users, and has provided useful and encouraging feedback in terms of the potentialities of the proposed approach in industrial contexts. Journal: Behaviour & Information Technology Pages: 1848-1864 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2022.2089597 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2089597 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:1848-1864 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1910731_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yi Zhang Author-X-Name-First: Yi Author-X-Name-Last: Zhang Author-Name: Ke Xu Author-X-Name-First: Ke Author-X-Name-Last: Xu Author-Name: Zhongling Pi Author-X-Name-First: Zhongling Author-X-Name-Last: Pi Author-Name: Jiumin Yang Author-X-Name-First: Jiumin Author-X-Name-Last: Yang Title: Instructor’s position affects learning from video lectures in Chinese context: an eye-tracking study Abstract: Although more and more online courses use video lectures that feature an instructor and slides, there are few specific guidelines for designing these video lectures. This experiment tested whether the instructor should appear on the screen and whether her position on the screen (left, middle, right of the content on the slides) influenced students. Students were randomly assigned to watch one of four video lectures on the topic of sleep. The results showed that the video lectures with an instructor’s presence (regardless of position) motivated students more than the video lecture without an instructor presence did. Learning performance and satisfaction were highest when the instructor appeared on the right side of the screen. Furthermore, eye movement data showed that compared to students in all other conditions, students in the middle condition paid more attention to the instructor and less attention to the learning content, and switched more between instructor and learning content. The findings highlight the positive effects of the instructor appearing on the right side of the screen in video lectures with slides. Journal: Behaviour & Information Technology Pages: 1988-1997 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2021.1910731 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1910731 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:1988-1997 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1909140_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wenzhi Zheng Author-X-Name-First: Wenzhi Author-X-Name-Last: Zheng Author-Name: Fang Yu Author-X-Name-First: Fang Author-X-Name-Last: Yu Author-Name: Yenchun Jim Wu Author-X-Name-First: Yenchun Jim Author-X-Name-Last: Wu Title: Social media on blended learning: the effect of rapport and motivation Abstract: New media technology can effectively support teacher–student rapport. In this study, Chinese students befriended their teachers on social media, and we compared their blended learning (N=455) based on this social media interaction with face-to-face learning (N=450). The results indicate that affective learning and cognitive learning in blended learning were superior to face-to-face learning. However, no significant differences in social presence, academic self-concept, or grade point average were observed between blended learning and face-to-face learning. According to a multi-group structural equation modelling analysis, the mediating effect of affective learning in blended learning was superior to that in face-to-face learning; in addition, academic self-concept significantly influenced cognitive learning. No significant difference was found for grade point average. Finally, we propose blended learning related suggestions regarding how to trigger students’ connection need and inspire their wisdom and potential. Journal: Behaviour & Information Technology Pages: 1941-1951 Issue: 9 Volume: 41 Year: 2022 Month: 07 X-DOI: 10.1080/0144929X.2021.1909140 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1909140 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:41:y:2022:i:9:p:1941-1951 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2015441_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yusuke Hayashi Author-X-Name-First: Yusuke Author-X-Name-Last: Hayashi Author-Name: Kathryn R. Glodowski Author-X-Name-First: Kathryn R. Author-X-Name-Last: Glodowski Title: Males (but not females) who use social networking sites excessively make more impulsive decisions than those who do not: Role of gender and delay discounting Abstract: The aim of the present study was to examine the role of gender and impulsive decision making on social networking site (SNS) use in college students. Participants completed a delay-discounting task with hypothetical monetary rewards, in which they made repeated choices between a larger amount of money obtained later and an equal or lower amount of money obtained immediately. Based on the reported hours spent for SNS use, the participants were first grouped into the high or low SNS use group. They were then grouped by gender. The results show that, in females, the high SNS users did not differ significantly from the low SNS users in terms of rates of delay discounting, whereas in males, the high SNS users discounted delayed monetary rewards at greater rates than the low SNS users. These findings support the conclusion that gender acts as a moderating variable in the relation between SNS use and impulsive decision making. The present study contributes to the literature by providing implications for developing effective intervention strategies for excessive/problematic SNS use. Journal: Behaviour & Information Technology Pages: 77-88 Issue: 1 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2021.2015441 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2015441 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:1:p:77-88 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2016968_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sigi Goode Author-X-Name-First: Sigi Author-X-Name-Last: Goode Title: Users in crisis response and recovery: catharsis and social learning among social media users during and after a natural disaster Abstract: Prior research has shown the personal catharsis benefits of social media use as an outlet for emotional and cognitive problem solving, especially during a natural disaster. However, the mechanism for this problem-solving process has not been identified in prior literature. Using a theoretical lens derived from prior social psychology literature, we advance two theoretical explanations of catharsis, with competing outcomes. One explanation holds that catharsis arises from resolving personal problems with others. A second explanation holds that catharsis arises from disclosing feelings to others. Using data from 183 Twitter users, we test these two theories in two time periods: during a natural disaster, in the response period, and after the natural disaster, during the recovery period. We find significant differences in catharsis response between the two periods. Journal: Behaviour & Information Technology Pages: 108-123 Issue: 1 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2021.2016968 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2016968 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:1:p:108-123 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2017485_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ming Chen Author-X-Name-First: Ming Author-X-Name-Last: Chen Author-Name: Shih-Heng Yu Author-X-Name-First: Shih-Heng Author-X-Name-Last: Yu Author-Name: Yu Gao Author-X-Name-First: Yu Author-X-Name-Last: Gao Title: Considering lightness: how the lightness of app icon backgrounds affects consumers’ download intention through risk perception Abstract: The number of mobile apps has rapidly increased in recent years, but the distribution of app downloads is uneven. As the first and only visual image of apps before downloading, app icons are vital tools through which app publishers promote their apps. Thus, identifying the elements of app icons that can increase consumers’ download intention is crucial. This research examines how the distribution of the lightness of yellow colour in app icon backgrounds influences consumers’ download intentions as moderated by the aim of the app. The results showed that when choosing an app aiming to resist risk, consumers are more likely to download an app with dark colours on top and light colours on the bottom of the background icon. This effect is mediated by consumers’ risk perceptions of the environment. However, consumers have lower download intentions for apps with the same background when the app does not aim to resist risk. This converse effect is mediated by consumers’ risk perceptions of the services or functions of apps. Our findings not only contribute to the literature concerning symbolic associations, colour inference, and app icon visual design but also provide app developers operational methods to increase consumers’ download intention. Journal: Behaviour & Information Technology Pages: 158-169 Issue: 1 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2021.2017485 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2017485 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:1:p:158-169 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2014967_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hung-Yi Wu Author-X-Name-First: Hung-Yi Author-X-Name-Last: Wu Author-Name: Hung-Shu Wu Author-X-Name-First: Hung-Shu Author-X-Name-Last: Wu Author-Name: I.-Shuo Chen Author-X-Name-First: I.-Shuo Author-X-Name-Last: Chen Author-Name: Yu-Pei Su Author-X-Name-First: Yu-Pei Author-X-Name-Last: Su Title: Toward better intelligent learning (iLearning) performance: what makes iLearning work for students in a university setting? Abstract: We explored the critical factors associated with iLearning that impact students’ learning performance and identified the factors with a notable influence to help managers in higher education institutions increase the effectiveness of iLearning for students. We initially synthesised 4 main dimensions (including 26 criteria): performance expectancy, lecturers’ influence, quality of service, and personal innovativeness. Subsequently, we conducted surveys in two stages. First, by studying a group of students with experience using iLearning at Taiwanese universities, we extracted 5 critical dimensions (including 18 criteria) through a factor analysis. Second, by studying a group of senior educators and practitioners in Taiwan, we prioritised the dimensions and criteria through the analytic hierarchy process (AHP). We found that performance expectancy is the top critical dimension, and the top five critical criteria pertain to enhancing the learning performance, increasing the learning participation, altering learning habits, ensuring access at all times, and enabling prompt use of learning resources. Moreover, we recommend several suggestions for the relevant managers to enhance the students’ iLearning performance. Journal: Behaviour & Information Technology Pages: 60-76 Issue: 1 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2021.2014967 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2014967 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:1:p:60-76 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2015442_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mugula Chris Safari Author-X-Name-First: Mugula Chris Author-X-Name-Last: Safari Author-Name: Sofie Wass Author-X-Name-First: Sofie Author-X-Name-Last: Wass Author-Name: Elin Thygesen Author-X-Name-First: Elin Author-X-Name-Last: Thygesen Title: Motivation of people with intellectual disabilities in technology design activities: the role of autonomy, competence, and relatedness Abstract: While people from marginalised groups are increasingly involved in design processes, research is scarce on the reasons why people with intellectual disabilities participate in such activities. Drawing on Self-Determination Theory, we explore what motivates young adults with intellectual disabilities to participate in technology design activities. This case study is based on reoccurring interviews and focus groups interviews with seven young adults with intellectual disabilities who participated in design activities. We also gathered reflective notes from eight support staff and conducted participant observations of the activities. An inductive thematic data analysis revealed six themes that contribute to motivation. These themes were deductively analysed with a focus on the three basic psychological needs in Ryan and Deci’s (2002) Self-Determination Theory: autonomy, competence, and relatedness. Our study shows that a sense of enjoyment, influencing the designed technology and the design activity, enhancing skills and knowledge, experiencing a sense of self-efficacy, developing social relationships, and experiencing a sense of meaningfulness can lead to the fulfilment of the need for autonomy, competence, and relatedness. The results suggest that participation over time is essential to understand participants’ needs for autonomy, competence, relatedness and to facilitate enjoyable design activities that motivate participants with intellectual disabilities. Journal: Behaviour & Information Technology Pages: 89-107 Issue: 1 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2021.2015442 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2015442 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:1:p:89-107 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2009571_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Deborah Richards Author-X-Name-First: Deborah Author-X-Name-Last: Richards Author-Name: Susan Lupack Author-X-Name-First: Susan Author-X-Name-Last: Lupack Author-Name: Ayse Aysin Bombaci Bilgin Author-X-Name-First: Ayse Aysin Bombaci Author-X-Name-Last: Bilgin Author-Name: Bronwen Neil Author-X-Name-First: Bronwen Author-X-Name-Last: Neil Author-Name: Meredith Porte Author-X-Name-First: Meredith Author-X-Name-Last: Porte Title: Learning with the heart or with the mind: using virtual reality to bring historical experiences to life and arouse empathy Abstract: Virtual reality (VR) technology can increase prosocial behaviour toward a target person or group by enhancing their empathic response for the subject, but such technology has not always improved learning outcomes. This interdisciplinary study compared the potential advantages of delivering the same learning material about daily life in an ancient Greek household via two modes of delivery: VR technology and classroom lecture. The VR group explored a Greek villa containing historical artefacts and virtual characters with whom they were able to interact through set dialogues. The dialogues illustrated social hierarchies, gender relations, the situation of slaves, cult practice, and religious beliefs. The classroom group received the same information in a classroom environment. Both randomly-assigned groups answered a multiple-choice quiz to evaluate the knowledge gained. They also responded to open-text questions designed to test the degree of empathy that was aroused. We found that classroom lecture delivery was significantly superior in terms of the acquisition of factual knowledge, consistent with cognitive learning theory. We identified this as learning with the mind. The immersive VR environment, however, imparted a level of empathic response to the lived experiences of people in ancient Greece; in that sense it allowed learning with the heart. Journal: Behaviour & Information Technology Pages: 1-24 Issue: 1 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2021.2009571 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2009571 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:1:p:1-24 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2013536_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Waqar Akbar Author-X-Name-First: Waqar Author-X-Name-Last: Akbar Author-Name: Noor Ismawati Jaafar Author-X-Name-First: Noor Ismawati Author-X-Name-Last: Jaafar Author-Name: Suhana Mohezar Author-X-Name-First: Suhana Author-X-Name-Last: Mohezar Title: Technological work environment: instrument development and measurement Abstract: The workplace environment can be represented by physical, psychosocial, and technological environment scales. Whilst there are established measurement scales for the physical and social environments in existing literature, there has been a lack of development regarding the appropriate operationalisation and measurement of the technological environment. Given this, the present study develops parsimonious measures for the technological work environment by employing a mixed method approach. This includes generating domains and items from a qualitative content analysis through focus group interviews, establishing the face and content validity of the instrument through consulting experts in the area, evaluating the construct validity by performing exploratory factor analysis and confirmatory factor analysis on data collected from information technology professionals. The study further calculated floor and ceiling effects and test-retest reliability. This study suggests that the technological work environment be measured in three main dimensions, which include connectivity and network and availability of appropriate cutting-edge devices and software applications. The instrument developed can be used by other researchers in conducting future empirical studies in this area. Industry practitioners can also use the instrument in analyzing how well they have satisfied the employees in providing a technologically conducive workplace environment. Journal: Behaviour & Information Technology Pages: 25-45 Issue: 1 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2021.2013536 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2013536 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:1:p:25-45 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2017483_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bao-An Nguyen Author-X-Name-First: Bao-An Author-X-Name-Last: Nguyen Author-Name: Hsi-Min Chen Author-X-Name-First: Hsi-Min Author-X-Name-Last: Chen Author-Name: Chyi-Ren Dow Author-X-Name-First: Chyi-Ren Author-X-Name-Last: Dow Title: Identifying nonconformities in contributions to programming projects: from an engagement perspective in improving code quality Abstract: Project-based learning is among the most common learning approaches aimed at conveying professional standards and best practices to students in programming courses. However, team projects commonly impose problems related to responsibility sharing, such as low effort or inequality in contributions. This paper presents a collaborative programming assessment system featuring a code quality assessment function with specific metrics to measure individual contributions. Student engagement data is used to detect nonconformities in collaboration using a learning analytical approach. Latent profile analysis was used to detect four theoretical team profiles differentiated by team effort (2 levels) and within-team collaboration (2 levels). We demonstrated the efficacy of assessing code to evaluate team dynamics and student behaviour, wherein efforts to resolve coding style failures can be used as a proxy by which to estimate the taskwork awareness of team members. Submission data from 146 students in 41 web-programming projects revealed four behavioural patterns that could potentially hinder the effective functioning of programming teams: free-riding, social loafing, the bystander effect, and lone wolves. We also demonstrated the applicability of automated programming assessment systems to the monitoring of learning progress, thereby facilitating timely interventions to correct difficulties at the team level. Journal: Behaviour & Information Technology Pages: 141-157 Issue: 1 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2021.2017483 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2017483 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:1:p:141-157 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2017482_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Raffaele Ariano Author-X-Name-First: Raffaele Author-X-Name-Last: Ariano Author-Name: Marco Manca Author-X-Name-First: Marco Author-X-Name-Last: Manca Author-Name: Fabio Paternò Author-X-Name-First: Fabio Author-X-Name-Last: Paternò Author-Name: Carmen Santoro Author-X-Name-First: Carmen Author-X-Name-Last: Santoro Title: Smartphone-based augmented reality for end-user creation of home automations Abstract: In the last few years, several end-user tools have been designed to help people who are not professional developers in programming their smart environments. However, such tools are often based on structured visual editors providing abstract representations of the available connected sensors and objects, which can be problematic for end users, and do not particularly encourage their participation. This work aims to make the end-user experience of creating everyday automations involving various types of connected sensors and objects more engaging by replacing extensive, static, structured and comprehensive abstract visual tools with more narrowed, relevant, context-sensitive, dynamic, augmented reality-based representations. We present a solution for this purpose that mobile users can exploit through their smartphone. End users can use the smartphone camera to frame the relevant sensor or object through the developed prototype, then get the current automations associated with it, edit their definition, create new ones as well as monitor the automations involving the whole current environment. We also report a first user test of the developed prototype deployed in a home equipped with connected sensors and objects, which yielded positive feedback. Journal: Behaviour & Information Technology Pages: 124-140 Issue: 1 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2021.2017482 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2017482 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:1:p:124-140 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2013537_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Thomas Photiadis Author-X-Name-First: Thomas Author-X-Name-Last: Photiadis Author-Name: Venetia Papa Author-X-Name-First: Venetia Author-X-Name-Last: Papa Title: ‘What’s up with ur emotions?’ Untangling emotional user experience on Second Life and Facebook Abstract: Online social environments continue to be expanded in human’s life and transmuted as representative tools of people’s experiences affecting their online and offline emotional behaviour and attitude. There is, nonetheless, an empirical gap regarding the role of the intrinsic emotional fluctuations in social platforms and their effect on self-disclosure behaviour, reflecting information to self-reports. The current study aims an in-depth understanding of an ‘outdated’ online social environment (Second Life) with a contemporary one (Facebook), based on users’ emotional behaviour and approaches. The study's overarching aim is to determine the self-disclosure behaviour through Second Life and Facebook, thus investigating the highlighted emotional experience and providing insights for understanding the progression of enhancing online well-being. The empirical study was conducted, by implementing explanatory mix methods to achieve the study’s objectives. Self-disclosure behaviour can shed light on how emotional responses might be used in other social media platforms by opening up the discussion for further exploration [in line with Pentina and Zhang (2017). “Effects of Social Support and Personality on Emotional Disclosure on Facebook and in Real Life.” Behaviour & Information Technology 36 (5): 484–492.]. This experiential perspective can be utilised across multiple fields such as HCI, media psychology, well-being technology, UX, user-centred design, social and human aspects in the digital world, and the body of knowledge on engagement in online social environments. Journal: Behaviour & Information Technology Pages: 46-59 Issue: 1 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2021.2013537 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2013537 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:1:p:46-59 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2081820_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christine Anhalt-Depies Author-X-Name-First: Christine Author-X-Name-Last: Anhalt-Depies Author-Name: Matthew Berland Author-X-Name-First: Matthew Author-X-Name-Last: Berland Author-Name: Mark G. Rickenbach Author-X-Name-First: Mark G. Author-X-Name-Last: Rickenbach Author-Name: Ryan Bemowski Author-X-Name-First: Ryan Author-X-Name-Last: Bemowski Author-Name: Adena R. Rissman Author-X-Name-First: Adena R. Author-X-Name-Last: Rissman Title: Use of latent profile analysis to characterise patterns of participation in crowdsourcing Abstract: Crowdsourced applications are plagued by participation inequality. Only a small number of individuals are responsible for the majority of contributions, while most are engaged at the periphery. Early efforts to understand participation inequality used a percentile approach and a single measure of engagement to describe participants, usually the number of activities completed. With the advent of increasingly sophisticated web analytics, methods for characterising patterns of participation have also become more sophisticated. More recent research uses multiple metrics and clustering algorithms to understand both intensity and duration of participation. We extend research on this topic by applying a model-based approach to analyse multiple metrics of participation. Specifically, we demonstrate the use of latent profile analysis to understand the underlying structure of crowdsourcer participation data from a citizen science project. We make comparisons between latent profile analysis and more traditional methods of characterising participation. We find that considering multiple metrics of engagement provides a more nuanced view of participation inequality, useful in generating both theoretical and applied research questions. We also find that a model-based approach offers several advantages over clustering algorithms including the ease with which results can be integrated in downstream analyses and the ability to report on model fit. Journal: Behaviour & Information Technology Pages: 1487-1495 Issue: 10 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2081820 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2081820 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:10:p:1487-1495 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2093271_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chih-Chien Hu Author-X-Name-First: Chih-Chien Author-X-Name-Last: Hu Author-Name: Yu-Fen Yang Author-X-Name-First: Yu-Fen Author-X-Name-Last: Yang Author-Name: Nian-Shing Chen Author-X-Name-First: Nian-Shing Author-X-Name-Last: Chen Title: Human–robot interface design – the ‘Robot with a Tablet’ or ‘Robot only’, which one is better? Abstract: The new era of integrating robots with artificial intelligence and the Internet of Things has provided huge potential for service robots to play important roles in our daily lives. Therefore, it is interesting to investigate whether a robot should have a separate device to incorporate digital content or use its face to toggle between facial expressions and digital content. From the human–robot interface (HRI) design perspective, a robot with a tablet obviously is closer to a real human teacher using a tablet while teaching students in a classroom. However, limited research has been done to explore such HRI design and its impacts on human behaviours. A robot-facilitated storytelling learning system was developed in this study to evaluate the impact of HRI design on college students’ learning behaviours in two different conditions: ‘Robot with Tablet’ or ‘Robot only’. The results revealed that both learning conditions of HRI design benefited college students from knowledge acquisition of vocabulary and comprehension of story content. Furthermore, ‘Robot only’ which is more cost-effective was found to be as good as that of ‘Robot with Tablet’ for the students in terms of knowledge acquisition, cognitive load and learning fatigue. Journal: Behaviour & Information Technology Pages: 1590-1603 Issue: 10 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2093271 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2093271 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:10:p:1590-1603 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2091474_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Naomi Woods Author-X-Name-First: Naomi Author-X-Name-Last: Woods Author-Name: Johanna Silvennoinen Author-X-Name-First: Johanna Author-X-Name-Last: Silvennoinen Title: Enhancing the user authentication process with colour memory cues Abstract: The authentication process is the first line of defence against potential impostors, and therefore is an important concern when protecting personal and organisational data. Although there are many options to authenticate digital users, passwords remain the most common authentication mechanism. However, with password numbers increasing, many users struggle with remembering multiple passwords, which affects their security behaviour. Previous researchers and practitioners have attempted to suggest ways to improve password memorability and security simultaneously. We introduce novel approach that utilises colour as a memory cue to increase password memorability and security. A longitudinal study examined in total over 3000 passwords that were created, learnt and recalled (password process) over a period of five-weeks. By adding colour to the password process, our results suggest that password memorability and security can be increased simultaneously. Through giving the user the option of choosing the colours (compared with colours being preselected), encourages users to create more personal and meaningful memory cues when creating their passwords. Additionally, colour also provided another security parameter by increasing password entropy. These unique results have practical implications for researchers and practitioners that could positively impact password security, and the financial losses suffered due to password security breaches. Journal: Behaviour & Information Technology Pages: 1548-1567 Issue: 10 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2091474 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2091474 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:10:p:1548-1567 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2084455_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Otávio de Faria Oliveira Author-X-Name-First: Otávio de Author-X-Name-Last: Faria Oliveira Author-Name: Mateus Carvalho Gonçalves Author-X-Name-First: Mateus Author-X-Name-Last: Carvalho Gonçalves Author-Name: Raphael Winckler de Bettio Author-X-Name-First: Raphael Winckler Author-X-Name-Last: de Bettio Author-Name: André Pimenta Freire Author-X-Name-First: André Author-X-Name-Last: Pimenta Freire Title: A qualitative study on the needs of visually impaired users in Brazil for smart home interactive technologies Abstract: Assistive technologies have allowed people with disabilities to perform daily tasks with greater independence and autonomy, especially for visually impaired people. Using smart home solutions allows these users to control their homes with less cognitive and physical demand. However, making such applications accessible to meet the needs of visually impaired users, especially in developing countries, remains a challenge. This paper investigates the perceptions of these users about home automation technologies through semi-structured interviews. A total of 20 visually impaired people participated in the interviews. A thematic analysis revealed results concerning the following themes: (1) how people go about their lives at home and around, how people interact with current appliances, objects and environments, (3) how people perceive their attitude to technologies, (4) the Brazilian context of smart homes, (5) what people think smart homes should do and (6) envisaging ways of interacting with smart home systems. The results obtained provide significant insight into the needs of visually-impaired people in Brazil, with analysis of issues that are common with previous studies in more developed countries and specific issues that have important particularities and implications in Brazil and other developing countries. Journal: Behaviour & Information Technology Pages: 1496-1524 Issue: 10 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2084455 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2084455 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:10:p:1496-1524 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2085172_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jill Taylor Author-X-Name-First: Jill Author-X-Name-Last: Taylor Author-Name: Paul van Schaik Author-X-Name-First: Paul Author-X-Name-Last: van Schaik Title: To what extent does time perspective predict online security behaviour? Abstract: This research uniquely examines time perspective (TP) predictors of online security behaviour. Participants (N = 121) completed questionnaires assessing computer security use, security behaviour intentions, and time perspective. Stepwise multiple regression analysis revealed computer security use was positively by predicted by Future TP. Device Securement was positively predicted from Carpe Diem TP. Updating was positively predicted from a Carpe Diem TP and a Past Negative TP. Proactive Awareness was negatively predicted from Present Hedonism. As time perspective is malleable, an ability to switch effectively between the TPs may enhance aspects of online security. Journal: Behaviour & Information Technology Pages: 1525-1533 Issue: 10 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2085172 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2085172 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:10:p:1525-1533 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2087539_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yuehua Wu Author-X-Name-First: Yuehua Author-X-Name-Last: Wu Author-Name: Jie Hu Author-X-Name-First: Jie Author-X-Name-Last: Hu Author-Name: Wu Li Author-X-Name-First: Wu Author-X-Name-Last: Li Title: The link between online gaming behaviour and unethical decision-making in emerging adults: the mediating roles of game cheating and moral disengagement Abstract: Despite the substantial attention paid to the effects of game violence and game addiction, insufficient research has been conducted on other moral risks of gaming behaviour. Drawing upon the General Learning Model and the Differential Susceptibility to Media Effects Model, the current study utilised a survey approach to investigate the effect of online gameplay on emerging adults’ real-life unethical decision-making. The mediation analyses showed no direct effect of gaming intensity on unethical decision-making, but revealed two significant indirect effects: the specific indirect effect through game cheating and the serial indirect effect through game cheating and moral disengagement. Both the indirect effects were contingent upon the moderator of peer cheating. Specifically, the relationship between gaming intensity and unethical decision-making was positively significant at low levels of peer cheating and negatively significant at high levels. In addition to contributing to a broader view of the effects of online gameplay, this study also contributes to the literature on divergent gaming behaviours and online ethics. Journal: Behaviour & Information Technology Pages: 1534-1547 Issue: 10 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2087539 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2087539 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:10:p:1534-1547 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2093791_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hoorieh Afkari Author-X-Name-First: Hoorieh Author-X-Name-Last: Afkari Author-Name: Roman Bednarik Author-X-Name-First: Roman Author-X-Name-Last: Bednarik Title: Seize the moment: the role of scrub nurses’ proactivity in microsurgical operating-room collaborations Abstract: The required skills for medical personnel in surgical operating rooms are not confined to medical and technical expertise. To understand how scrub nurses perform their critical role, cognitive, social, and collaborative skills are at the centre of interest. To navigate in a life-critical environment and react both appropriately and in a timely manner to the surgeon's actions, nurses need to have a fast and accurate understanding of the situation. We present how this reading of the situation is conducted during microsurgeries, where a surgical microscope takes a central role in the treatment. We employed contextual observation, gaze-tracking, video recordings, and interviews to describe the reliance of the surgeons’ work on the microscope, as well as the situation-understanding strategies of the nurses in such a setting. Also, we present pieces of evidence of anticipation strategies that the nurses exploit in the face of challenges due to the main surgeon’s lack of attention toward them because of the constant use of the microscope. To ameliorate these circumstances, the scrub nurse proactively employs a set of mechanisms to obtain and maintain situation awareness. Lastly, we present the implications of future technologies for operating rooms aiming to improve collaborative microsurgical work and patient safety. Journal: Behaviour & Information Technology Pages: 1640-1657 Issue: 10 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2093791 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2093791 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:10:p:1640-1657 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2093273_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shubham Agrawal Author-X-Name-First: Shubham Author-X-Name-Last: Agrawal Author-Name: Srinivas Peeta Author-X-Name-First: Srinivas Author-X-Name-Last: Peeta Author-Name: Irina Benedyk Author-X-Name-First: Irina Author-X-Name-Last: Benedyk Title: Evaluating the cognitive and psychological effects of real-time auditory travel information on drivers using EEG Abstract: Real-time travel information design with inadequate consideration of human factors can lead to driver distraction and diminish road safety. This study measures drivers’ brain electrical activity patterns to evaluate multiple aspects of driver cognition and psychology under real-time information provision using insights from the neuroscience domain on the localisation of brain functions. The brain electrical activity patterns of 84 participants are collected using an electroencephalogram (EEG) in an interactive driving simulator environment. The impacts of real-time auditory travel information characteristics (amount, sufficiency, and content) and different time stages of interaction with information provision (before, during, and after) on the frequency band powers of EEG signals in different brain regions are analyzed using linear mixed models. Study results illustrate that drivers exert more cognitive effort to perceive/process information on routes with complex driving environments. Insufficient information may evoke increased attention to internal processing and memory processing on routes characterised by higher travel time uncertainty, while route recommendation to switch to such routes may increase drivers’ stress and anxiety. The study findings can aid information providers, both private and public, as well as auto manufacturers to incorporate driver cognition in designing safer real-time information and their delivery systems. Journal: Behaviour & Information Technology Pages: 1617-1639 Issue: 10 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2093273 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2093273 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:10:p:1617-1639 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2093272_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lilach Gal Author-X-Name-First: Lilach Author-X-Name-Last: Gal Author-Name: Tali Gazit Author-X-Name-First: Tali Author-X-Name-Last: Gazit Author-Name: Jenny Bronstein Author-X-Name-First: Jenny Author-X-Name-Last: Bronstein Title: The motivations of leaders to lead Facebook online groups: a case study of parenting groups Abstract: Facebook community leaders play a significant role in creating and maintaining social environments, and they characteristically exhibit several qualities and skills, such as the ability to generate involvement in the groups. However, their identities and motivations have yet to be investigated in depth. Using the theoretical framework of the Uses and Gratifications Theory (UGT), this paper addresses this gap by exploring the motivations of leaders to lead a Facebook online group. Leaders of online parents groups were surveyed for this study. A survey was administered electronically to 160 Facebook community leaders to gather data on the relationship between the community leaders’ motivation and the following variables: personality traits (narcissism, altruism, grit), sense of community (immersion, sense of belonging, influence), management features, and demographics. A hierarchical regression indicates that higher narcissism, self-control, immersion, and lower consistency of interest (grit factor) can explain Facebook community leaders’ motivations to lead online groups of parents. The results are discussed in the context of the leaders’ influential role in social media. Journal: Behaviour & Information Technology Pages: 1604-1616 Issue: 10 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2093272 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2093272 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:10:p:1604-1616 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2092030_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Noman H. Chowdhury Author-X-Name-First: Noman H. Author-X-Name-Last: Chowdhury Author-Name: Marc T. P. Adam Author-X-Name-First: Marc T. P. Author-X-Name-Last: Adam Author-Name: Timm Teubner Author-X-Name-First: Timm Author-X-Name-Last: Teubner Title: Rushed to crack – On the perceived effectiveness of cybersecurity measures for secure behaviour under time pressure Abstract: Time pressure, a common phenomenon in everyday workplace environments, is an important driver for non-secure cybersecurity behaviour in organisations. Under time pressure, users are more likely to rely upon fast, affect-driven decision making, increasing their susceptibility to make mistakes and justify non-secure workarounds. This contributes to the role of human error in cybersecurity and counteracts cybersecurity measures (CSMs) designed to protect organisations from threats and vulnerabilities. In this study, we report results from an online survey (N = 207), investigating how users perceive the effectiveness of CSMs for facilitating secure behaviour under time pressure. Understanding how users perceive the effectiveness of CSMs is important to inform the design and implementation of such measures in practice. We find that perceived CSM effectiveness differs greatly across measures. Thereby, users’ appreciation of incident severity and the general level of time pressure in their daily lives emerge as important antecedents. We discuss theoretical and practical implications for the design and implementation of CSMs. Journal: Behaviour & Information Technology Pages: 1568-1589 Issue: 10 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2092030 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2092030 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:10:p:1568-1589 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2081609_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Loïc Caroux Author-X-Name-First: Loïc Author-X-Name-Last: Caroux Author-Name: Maxime Delmas Author-X-Name-First: Maxime Author-X-Name-Last: Delmas Author-Name: Marc Cahuzac Author-X-Name-First: Marc Author-X-Name-Last: Cahuzac Author-Name: Maylis Ader Author-X-Name-First: Maylis Author-X-Name-Last: Ader Author-Name: Baldéric Gazagne Author-X-Name-First: Baldéric Author-X-Name-Last: Gazagne Author-Name: Anthony Ravassa Author-X-Name-First: Anthony Author-X-Name-Last: Ravassa Title: Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience Abstract: This study aimed to investigate how different characteristics of head-up displays (HUDs) can impact the performance and subjective experience of players in action video games. HUDs are a very common way to display contextual information. However, very few studies have empirically investigated the influence of HUD design on player performance and experience from a human information processing perspective. Four experiments were conducted in which players of different levels of expertise played commercial action video games. The physical characteristics of HUD, that is, the physical appearance of the information on screen, such as size and colour (Experiments 1–2), and the semantic characteristics, that is, the composition (nature and content) of the information (Experiments 3–4), were manipulated. Player performance and subjective experience were systematically assessed. The results showed that players’ performance and experience were impacted when the semantic characteristics of the HUD elements were manipulated and when their nature was relevant to the main task players have to perform within the game. The performance of more experienced players was particularly affected in this case. In contrast, the results did not show that altering physical or semantic characteristics that were less relevant to the game’s main task would affect players’ performance and subjective experience. Journal: Behaviour & Information Technology Pages: 1466-1486 Issue: 10 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2081609 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2081609 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:10:p:1466-1486 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2081092_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Samuel Byrne Author-X-Name-First: Samuel Author-X-Name-Last: Byrne Author-Name: Andrew Allen Author-X-Name-First: Andrew Author-X-Name-Last: Allen Author-Name: Vasileios Stavropoulos Author-X-Name-First: Vasileios Author-X-Name-Last: Stavropoulos Author-Name: Lee Kannis-Dymand Author-X-Name-First: Lee Author-X-Name-Last: Kannis-Dymand Title: Problematic gaming: the role of desire thinking, metacognition, and the Proteus Effect Abstract: This study evaluated whether the metacognitive model of desire thinking, with the addition of the Proteus Effect (i.e. the behavioural transformation of a gamer based on their avatar characteristics), contributes to problematic gaming behaviour. The research project was conducted using an online survey and quantitative research methodology. Inclusion criteria specified the research sample (N = 374) had to be ≥ 18 years and playing the same video game for a minimum of 12 months. The interactions among variables were examined by testing the fit of the proposed model using path analysis. Results indicated the Proteus Effect was directly associated with all variables of the metacognitive model of desire thinking, suggesting the unconscious alteration of behaviour includes desire-related cognitions, impacting self-concept. Of note, the Proteus Effect was negatively associated with problematic gaming, possibly indicating a priortisation of avatar self-concept over player self-concept. These findings support the influence a player’s avatar may have on perpetuating problematic cognitions and behaviour. Furthermore, results supported the interaction of the metacognitive model of desire thinking regarding problematic gaming, aligning with other addictive behaviours. However, limitations of causality, self-report bias, and game genre underscore areas for further research. Journal: Behaviour & Information Technology Pages: 1453-1465 Issue: 10 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2081092 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2081092 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:10:p:1453-1465 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2176977_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wu He Author-X-Name-First: Wu Author-X-Name-Last: He Author-Name: Guandong Xu Author-X-Name-First: Guandong Author-X-Name-Last: Xu Author-Name: Imran Razzak Author-X-Name-First: Imran Author-X-Name-Last: Razzak Title: Social responses to the COVID-19 pandemic Journal: Behaviour & Information Technology Pages: 171-173 Issue: 2 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2023.2176977 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2176977 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:2:p:171-173 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2139758_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Satya Bhusan Dash Author-X-Name-First: Satya Bhusan Author-X-Name-Last: Dash Author-Name: Avinash Jain Author-X-Name-First: Avinash Author-X-Name-Last: Jain Author-Name: Lipika Dey Author-X-Name-First: Lipika Author-X-Name-Last: Dey Author-Name: Tirthankar Dasgupta Author-X-Name-First: Tirthankar Author-X-Name-Last: Dasgupta Author-Name: Abir Naskar Author-X-Name-First: Abir Author-X-Name-Last: Naskar Title: Factors affecting user experience of contact tracing app during COVID-19: an aspect-based sentiment analysis of user-generated review Abstract: This study aims to identify the critical factors influencing the user experience of contact tracing apps and the sentiments around them. For this purpose, we used Google play reviews of Aarogya Setu, a contact tracing app developed in India. First, we establish the relationship between review sentiment and review rating using regression between sentiment polarity and review rating. Then, we used a hybrid aspect-based sentiment analysis approach that uses unsupervised linguistic techniques to determine statistically significant concepts present in the review texts and cluster them into representative aspects that were then tagged under human supervision. Finally, supervised deep learning methods were applied for exhaustive extraction of the aspects and associated sentiments from the reviews. The final exercise of determining the key influencing factors was done by grouping these aspects under factors identified by marketing experts. A total of nine factors were identified, with the usefulness of the app being the most important factor. The findings of this study are essential for the development team and government to improve the application and increase adoption. Journal: Behaviour & Information Technology Pages: 249-264 Issue: 2 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2022.2139758 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2139758 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:2:p:249-264 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2059397_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Samrat Gupta Author-X-Name-First: Samrat Author-X-Name-Last: Gupta Author-Name: Gaurav Jain Author-X-Name-First: Gaurav Author-X-Name-Last: Jain Author-Name: Amit Anand Tiwari Author-X-Name-First: Amit Anand Author-X-Name-Last: Tiwari Title: Polarised social media discourse during COVID-19 pandemic: evidence from YouTube Abstract: The onset of the COVID-19 pandemic has attracted significant attention on social media platforms as these platforms provide users unparalleled access to ‘information’ from around the globe. In spite of demographic differences, people have been expressing and shaping their opinions using social media on topics ranging from the plight of migrant workers to vaccine development. However, the social media induced polarisation owing to selective online exposure to information during the COVID-19 pandemic has been a major cause of concern for countries across the world. In this paper, we analyse the temporal dynamics of polarisation in online discourse related to the COVID-19. We use random network theory-based simulation to investigate the evolution of opinion formation in comments posted on different COVID-19-related YouTube videos. Our findings reveal that as the pandemic unfolded, the extent of polarisation in the online discourse increased with time. We validate our experimental model using real-world complex networks and compare consensus formation on these networks with equivalent random networks. This study has several implications as polarisation around socio-cultural issues in crises such as pandemic can exacerbate the social divide. The framework proposed in this study can aid regulatory agencies to take required actions and mitigate social media-induced polarisation. Journal: Behaviour & Information Technology Pages: 227-248 Issue: 2 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2022.2059397 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2059397 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:2:p:227-248 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1901990_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Janine L. Spears Author-X-Name-First: Janine L. Author-X-Name-Last: Spears Author-Name: Ali Padyab Author-X-Name-First: Ali Author-X-Name-Last: Padyab Title: Privacy risk in contact tracing systems Abstract: For over a century, contact tracing has been an integral public health strategy for infectious disease control when there is no pharmaceutical treatment. Contact tracing for the coronavirus disease COVID-19 introduced a variety of automated methods deployed across several countries. The present paper examines privacy risk to infected persons and their physical contacts in contact tracing systems. Automated contact tracing systems implemented during the early months of COVID-19 are compared to conventional manual methods. Solove’s taxonomy of privacy is applied to examine privacy risks in both conventional and automated contact tracing systems. As a method of epidemiological surveillance, all contact tracing systems inherently incur privacy risk. However, compared to conventional methods, automated contact tracing systems amplify privacy risk with pre-emptive data collection on all app users, regardless of exposure to an infectious disease; continuous, granular data collection on all users’ location and proximity contacts; insecurities in proximity app technologies and interconnectivity; and in many cases, the use of centralised systems. Reducing these risk factors can reduce privacy harms, such as identification, distortion, secondary use, stigma, and social control. Journal: Behaviour & Information Technology Pages: 174-195 Issue: 2 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2021.1901990 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1901990 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:2:p:174-195 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2045359_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Malvika Chhatwani Author-X-Name-First: Malvika Author-X-Name-Last: Chhatwani Author-Name: Sushanta Kumar Mishra Author-X-Name-First: Sushanta Kumar Author-X-Name-Last: Mishra Author-Name: Himanshu Rai Author-X-Name-First: Himanshu Author-X-Name-Last: Rai Title: Active and passive social media usage and depression among the elderly during COVID-19: does race matter? Abstract: Increasing depression and mental health problems among the elderly during the pandemic have become a grave concern. In the present study, we borrowed from the emotional contagion theory and examined the association between social media use (SMU) and depression among the elderly during the pandemic. Our findings suggest that active but not passive SMU is positively related to depression. Moreover, we also examined if SMU (both active and passive) has a varying effect on the mental health of the elderly based on their race, i.e. blacks and whites. Our findings suggest that active SMU is detrimental for both blacks and whites, whereas passive SMU is positively related to depression only among blacks. Further, we undertook multiperiod analyses where depression scores were measured at four different time periods. We found that the adverse impact of SMU on depression persists over time. The present study draws attention to the antecedents of depression among the elderly during COVID-19. Implications for theory and practice are discussed. Journal: Behaviour & Information Technology Pages: 215-226 Issue: 2 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2022.2045359 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2045359 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:2:p:215-226 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1941259_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Krishnadas Nanath Author-X-Name-First: Krishnadas Author-X-Name-Last: Nanath Author-Name: Geethu Joy Author-X-Name-First: Geethu Author-X-Name-Last: Joy Title: Leveraging Twitter data to analyze the virality of Covid-19 tweets: a text mining approach Abstract: As the novel coronavirus spreads across the world, work, pleasure, entertainment, social interactions, and meetings have shifted online. The conversations on social media have spiked, and given the uncertainties and new policies, COVID-19 remains the trending topic on all such platforms, including Twitter. This research explores the factors that affect COVID-19 content-sharing by Twitter users. The analysis was conducted using 57,000 plus tweets that mentioned COVID-19 and related keywords. The tweets were subjected to the Natural Language Processing (NLP) techniques like Topic modelling, Named Entity-Relationship, Emotion & Sentiment analysis, and Linguistic feature extraction. These methods generated features that could help explain the retweet count of the tweets. The results indicate that tweets with named entities (person, organisation, and location), expression of negative emotions (anger, disgust, fear, and sadness), reference to mental health, optimistic content, and greater length have higher chances of being shared (retweeted). On the other hand, tweets with more hashtags and user mentions are less likely to be shared. Journal: Behaviour & Information Technology Pages: 196-214 Issue: 2 Volume: 42 Year: 2023 Month: 01 X-DOI: 10.1080/0144929X.2021.1941259 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1941259 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:2:p:196-214 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2150565_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Oronzo Parlangeli Author-X-Name-First: Oronzo Author-X-Name-Last: Parlangeli Author-Name: Paola Palmitesta Author-X-Name-First: Paola Author-X-Name-Last: Palmitesta Author-Name: Margherita Bracci Author-X-Name-First: Margherita Author-X-Name-Last: Bracci Author-Name: Enrica Marchigiani Author-X-Name-First: Enrica Author-X-Name-Last: Marchigiani Author-Name: Stefano Guidi Author-X-Name-First: Stefano Author-X-Name-Last: Guidi Title: Gender role stereotypes at work in humanoid robots Abstract: Research on gender role stereotypes activated in interactions with humanoid robots has yet to produce conclusive knowledge. To analyse how much, and in which way, gender role stereotypes used in interactions with humans are also called into play in interactions with humanoid robots, a study was conducted with 240 participants. The study was an online survey in which a scale was used for determining the appropriateness for performing four stereotypically masculine and four feminine by humans and robots. Overall, eight humanoid robots – four judged feminine and four masculine – were considered. Results showed that gender role stereotypes are activated for both genders, but men most strongly activate those pertaining to male roles. These stereotypes are also adopted in reference to humanoid robots, though robots are generally considered less suitable for performing female roles. Furthermore, an increased degree of similarity of robots to humans has a positive effect in assessing the appropriateness to perform female roles only for female robots. The same does not happen with male robots. These results suggest that male and female robots are not categorised in the same way. Robots are essentially perceived as male entities, a particularly relevant hypothesis for the gender-sensitive design of humanoid robots. Journal: Behaviour & Information Technology Pages: 316-327 Issue: 3 Volume: 42 Year: 2023 Month: 02 X-DOI: 10.1080/0144929X.2022.2150565 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2150565 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:3:p:316-327 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2155576_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christof Van Nimwegen Author-X-Name-First: Christof Author-X-Name-Last: Van Nimwegen Author-Name: Emiel Van Rijn Author-X-Name-First: Emiel Author-X-Name-Last: Van Rijn Title: Time swipes when you’re having fun: reducing perceived waiting time while making it more enjoyable Abstract: Waiting for a system to respond always will be a factor in human–computer interaction. This is deployed by spinners, progress bars, skeleton-screens and other means. This project studies experiencing longer waits along the lines of ‘no activity’ (progress bar), ‘passive waiting’ (reading) and ‘active waiting’ (doing something). For the latter, a novel method is introduced: users actively swipe an image after which it disappears and the content underneath will unveil, as if it were a scratch card. A between-subjects experiment (n = 410) was conducted using a mobile website in 3 conditions to gauge the effects on estimated waiting time and enjoyment. The ‘no activity’ and ‘active waiting’ conditions were estimated faster than the ‘passive waiting’ condition. The ‘passive’ and ‘active’ waiting conditions were significantly more enjoyable than the ‘no activity’ condition. When combining waiting time estimation (shorter is preferable) and enjoyment (higher is preferable) the ‘active waiting’ condition yielded better results. Journal: Behaviour & Information Technology Pages: 307-315 Issue: 3 Volume: 42 Year: 2023 Month: 02 X-DOI: 10.1080/0144929X.2022.2155576 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2155576 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:3:p:307-315 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2125832_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nadine Flegel Author-X-Name-First: Nadine Author-X-Name-Last: Flegel Author-Name: Tilo Mentler Author-X-Name-First: Tilo Author-X-Name-Last: Mentler Title: ‘What do you see now?’: lessons learned while integrating a virtual reality application in ambulatory care of a pediatric surgery Abstract: In many medical contexts, virtual reality (VR) applications are associated with high hopes for improved forms of care. In order for these hopes to be fulfilled not only in controlled (laboratory) studies, possibly accompanied by technicians, but also in everyday clinical practice, applications must be suitable for the users on the one hand and efficiently integrated into the organisational processes on the other. While the first aspect has already been widely studied in terms of VR-related user interface and interaction design, there are fewer references and recommendations on the second one. These are given in this contribution. They are based on findings of applying human-centred design methods (contextual inquiry, work models, focus group) during the integration of a VR application in ambulatory care of children and adolescents after bone fractures. Finally, transferability of the recommendations to other contexts, including beyond clinical scenarios, is discussed. Journal: Behaviour & Information Technology Pages: 289-297 Issue: 3 Volume: 42 Year: 2023 Month: 02 X-DOI: 10.1080/0144929X.2022.2125832 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2125832 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:3:p:289-297 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2152367_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: James H. Smith-Spark Author-X-Name-First: James H. Author-X-Name-Last: Smith-Spark Author-Name: Rebecca Gordon Author-X-Name-First: Rebecca Author-X-Name-Last: Gordon Author-Name: Ashok S. Jansari Author-X-Name-First: Ashok S. Author-X-Name-Last: Jansari Title: The impact of developmental dyslexia on workplace cognition: evidence from a virtual reality environment Abstract: The cognitive difficulties associated with dyslexia persist into adulthood but insights into their impact in employment settings are lacking. A virtual office environment was used to assess two areas of cognition frequently called upon in the workplace, executive function and prospective memory. Eight adults with dyslexia and 27 adults without dyslexia were tested on a virtual office task. They read a scenario describing their new role in an office and were given tasks to complete. The group with dyslexia performed worse overall. On the individual performance measures, the group with dyslexia scored lower on the selective-thinking and planning measures of executive function and also performed worse on two of the three prospective memory measures, namely event-based and time-based prospective memory. The findings indicate how dyslexia can affect workplace cognition, identifying areas in which support might be needed and highlighting areas of relative strength which might be harnessed. Journal: Behaviour & Information Technology Pages: 269-277 Issue: 3 Volume: 42 Year: 2023 Month: 02 X-DOI: 10.1080/0144929X.2022.2152367 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2152367 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:3:p:269-277 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2165453_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Marja Liinasuo Author-X-Name-First: Marja Author-X-Name-Last: Liinasuo Author-Name: Timo Kuula Author-X-Name-First: Timo Author-X-Name-Last: Kuula Author-Name: Vladimir Goriachev Author-X-Name-First: Vladimir Author-X-Name-Last: Goriachev Author-Name: Kaj Helin Author-X-Name-First: Kaj Author-X-Name-Last: Helin Title: Choosing between remote and face-to-face features in a test setting: methodology used in two usability and user experience case studies Abstract: Remote test settings have become more common due to COVID-19. This paper presents two user tests focusing on the usability and user experience of an augmented reality-related solution. We describe the proceeding of the tests from the perspective of what has been conducted face-to-face and remotely. Thereafter, the appropriateness of the used test methodology is evaluated based on (i) the acquired results, (ii) the ease of using and understanding the methods and (iii) the test atmosphere. The physical presence of a person providing technical support to the test participant proved vital for augmented reality-related testing; the location of other test organisers appears more indifferent. Finally, we present the perspectives to contemplate when choosing between face-to-face and remote features in the test setting. Journal: Behaviour & Information Technology Pages: 298-306 Issue: 3 Volume: 42 Year: 2023 Month: 02 X-DOI: 10.1080/0144929X.2023.2165453 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2165453 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:3:p:298-306 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2177025_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Achim Ebert Author-X-Name-First: Achim Author-X-Name-Last: Ebert Author-Name: Jessica Lindblom Author-X-Name-First: Jessica Author-X-Name-Last: Lindblom Title: Highlights from the 33rd European conference on cognitive ergonomics (ECCE 2022) Evaluating the Reality–Virtuality Continuum Journal: Behaviour & Information Technology Pages: 265-268 Issue: 3 Volume: 42 Year: 2023 Month: 02 X-DOI: 10.1080/0144929X.2023.2177025 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2177025 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:3:p:265-268 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2125831_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nils Ove Beese Author-X-Name-First: Nils Ove Author-X-Name-Last: Beese Author-Name: René Reinhard Author-X-Name-First: René Author-X-Name-Last: Reinhard Author-Name: Thomas Lachmann Author-X-Name-First: Thomas Author-X-Name-Last: Lachmann Title: The right tools for the job: towards preference and performance considerations in the design of virtual reality interactions Abstract: Virtual reality (VR) users interact with virtual objects using motion-tracked controllers. While many devices utilise abstract button pushes for interactions, some allow for limited finger tracking by estimating finger positions based on sensors. In this study, the Vive Wands and the Valve Index controllers were compared in three tasks: direct interaction with objects (throwing), tool usage (bow) and indirect control of a character (remote-control). Forty-four participants completed each task with both devices and rated the usability of the device after each task. Results showed only differences in preference for the remote-control task. Some participants noted that using the thumbstick of the Index instead of the touchpad of the Wands controller felt more natural in this task. However, performance did not differ between devices in any task. Therefore, future research should not only compare designs of controllers but also consider assets and interactions, as there may be preference and performance differences for certain combinations. Journal: Behaviour & Information Technology Pages: 278-288 Issue: 3 Volume: 42 Year: 2023 Month: 02 X-DOI: 10.1080/0144929X.2022.2125831 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2125831 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:3:p:278-288 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2021285_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Soraia Teles Author-X-Name-First: Soraia Author-X-Name-Last: Teles Author-Name: Ana Ferreira Author-X-Name-First: Ana Author-X-Name-Last: Ferreira Author-Name: Constança Paúl Author-X-Name-First: Constança Author-X-Name-Last: Paúl Title: Attitudes and preferences of digitally skilled dementia caregivers towards online psychoeducation: a cross-sectional study Abstract: Online interventions have been explored to support informal dementia caregivers. Despite favourable evidence on the effectiveness of such interventions, substantial non-use and dropout attrition are reported. This cross-sectional study characterises attitudes and preferences of digitally skilled dementia caregivers (N = 157) towards online psychoeducational interventions (OPIs) and explores associations of attitudes with sociodemographic, context of care, and internet use variables, as well as with previous use of psychosocial interventions, and valorisation of intervention features. Attitudes towards OPIs were moderately positive, but only one-third of caregivers trusted the effectiveness of OPIs. More participants would choose face-to-face (43%) than online interventions (31.4%). The former were seen as more trustworthy and less prone to dropout. Convenience was the most valued intervention feature, and preferences were stated for OPIs with friendly interfaces, free-of-jargon language and allowing to interact with professionals. The multivariable linear regression model suggests that using the internet at least once a week; having ever used a conventional psychosocial intervention; valuing an intervention for its convenience, sessions of short duration, self-personalisation of the plan, and progress self-monitoring, are associated with more favourable attitudes towards OPIs. Findings from this study should inform on the design, targeting and implementation of OPIs for dementia caregivers. Journal: Behaviour & Information Technology Pages: 345-359 Issue: 4 Volume: 42 Year: 2023 Month: 03 X-DOI: 10.1080/0144929X.2021.2021285 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2021285 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:4:p:345-359 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2023634_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Alistair Sutcliffe Author-X-Name-First: Alistair Author-X-Name-Last: Sutcliffe Author-Name: Robin Dunbar Author-X-Name-First: Robin Author-X-Name-Last: Dunbar Author-Name: Hatana El-Jarn Author-X-Name-First: Hatana Author-X-Name-Last: El-Jarn Title: Investigating the use of social media in intimate social relationships Abstract: Research Question: Is social media activity related to layers of intimacy in social relationships? Study design: Mixed methods, survey on social relationships with 30 participants who identified up to 20 best/close friends and their use of social media. The same 30 participants were interviewed to gather details of how they communicated with close and best friends, and how they used social media/CMC to maintain their social relationships. Analysis: communication frequency, content and rationale were classified according to the intimacy of relationships between the ego and recipients as best or close friends. Results: Communication with best friends was either face to face or by conversational media (phone, text) in both normal use and emergencies. Emotional support and intimate topics dominated these exchanges. Communication with close friends used broadcast social media (Facebook), text and phone. Face to Face (FtF), phone and text were preferred by the majority of participants for social relationship maintenance. Implications: Dyadic (person to person) communication face to face and via social media, phone and text are vital to provide social and emotional support in intimate social relationships. Social media in particular Facebook broadcast functions play a role in supporting awareness of both intimate and less intimate social relationships. Journal: Behaviour & Information Technology Pages: 379-391 Issue: 4 Volume: 42 Year: 2023 Month: 03 X-DOI: 10.1080/0144929X.2021.2023634 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2023634 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:4:p:379-391 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2023635_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Giulio Gabrieli Author-X-Name-First: Giulio Author-X-Name-Last: Gabrieli Author-Name: Marc H. Bornstein Author-X-Name-First: Marc H. Author-X-Name-Last: Bornstein Author-Name: Peipei Setoh Author-X-Name-First: Peipei Author-X-Name-Last: Setoh Author-Name: Gianluca Esposito Author-X-Name-First: Gianluca Author-X-Name-Last: Esposito Title: Machine learning estimation of users’ implicit and explicit aesthetic judgments of web-pages Abstract: The aesthetic appearance of websites can influence the perception of their usability, reliability, and trustworthiness. A majority of studies investigating the relationship between aesthetic features of web pages and their user perception consider only a limited number of web pages’ visual features and focus exclusively on explicit aesthetic judgments. In this work, we aim to overcome the limitations of previous works by employing multiple visual features, as well as implicit aesthetic appreciation measures estimated by individuals’ neurophysiological activity. Furthermore we aim to study the ability of machine learning models to predict the aesthetic judgments of webpages. We also investigate the differences between the prediction accuracy of explicit and implicit judgments of web pages. Our approach, based on the analysis of physiological signals, uses machine learning and neural network models to estimate users’ implicit aesthetic pleasure. In our experiments, a group of young adults (N = 59, 33 females, Mean age = 21.52 years) assessed the aesthetic appeal of 100 web pages and 50 emotional pictures while we recorded their physiological activity. Our results demonstrate that machine learning models have a higher accuracy at predicting users’ explicit judgments, as compared to implicit judgments. Journal: Behaviour & Information Technology Pages: 392-402 Issue: 4 Volume: 42 Year: 2023 Month: 03 X-DOI: 10.1080/0144929X.2021.2023635 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2023635 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:4:p:392-402 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2023636_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kanupriya Singh Author-X-Name-First: Kanupriya Author-X-Name-Last: Singh Author-Name: Johannes Strobel Author-X-Name-First: Johannes Author-X-Name-Last: Strobel Title: Exploring lived experiences of agile developers with daily stand-up meetings: a phenomenological study Abstract: Daily stand-up meetings (DSMs) are the most popular technique in agile methodologies and are deemed crucial for communication among the individual agile software developers to perform. Only a handful of studies in the past have shown the effect of the characteristics of DSMs on the attitude of agile developers. Little is known about how agile developers experience DSMs in their roles as junior/senior developers, and what feelings evoke these experiences. The purpose of this study was to describe and interpret agile developers’ lived experiences with DSMs in their diverse roles. We conducted a hermeneutic phenomenological study with 19 professional agile developers. The lived experiences across the interviews revealed as an interaction between four categories: rationalising irrelevancy of DSMs, experiencing challenges with DSMs, conflicted opinion on the advantages of DSMs, and finding solutions. Developers experienced DSMs were too short to facilitate clear problem identification, or solve problems, or have a meaningful outcome. Senior developers experienced DSMs differently than junior developers in terms of sharing information, interest in other’s work, monitoring progress, and facilitating decision making. Based on these findings, we discuss the theoretical contributions of our study, and offer recommendations for practitioners. Journal: Behaviour & Information Technology Pages: 403-423 Issue: 4 Volume: 42 Year: 2023 Month: 03 X-DOI: 10.1080/0144929X.2021.2023636 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2023636 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:4:p:403-423 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2104756_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Woosik Shin Author-X-Name-First: Woosik Author-X-Name-Last: Shin Author-Name: Hee-Woong Kim Author-X-Name-First: Hee-Woong Author-X-Name-Last: Kim Title: Problematic mobile phone use and cyberbullying perpetration in adolescents Abstract: The phenomenon of problematic mobile phone use has become increasingly common among adolescents during the lockdowns mandated by the COVID-19 pandemic. However, research is still scarce on the impact of such use on delinquent cyberspace conduct (i.e. cyberbullying). This study applies the theoretical framework of general strain theory to examine how problematic mobile phone use affects the perpetration of cyberbullying. The results of this empirical examination of longitudinal survey data obtained from 2,161 adolescents in South Korea reveal that problematic mobile phone use is positively associated with engagement in cyberbullying. It is a type of strain that induces negative emotional states and results in the perpetration of cyberbullying. Furthermore, this study investigates the moderating roles of both traditional bullying experiences (i.e. traditional bullying and victimisation) in the association between problematic mobile phone use and the perpetration of cyberbullying. We found traditional bullying perpetration positively moderates the effects of problematic mobile phone use on cyberbullying. On the other hand, we found the moderating effect of traditional bullying victimisation of adolescents was insignificant. Journal: Behaviour & Information Technology Pages: 424-443 Issue: 4 Volume: 42 Year: 2023 Month: 03 X-DOI: 10.1080/0144929X.2022.2104756 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2104756 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:4:p:424-443 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2023637_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hyeon-Cheol Kim Author-X-Name-First: Hyeon-Cheol Author-X-Name-Last: Kim Author-Name: Zong-Yi Zhu Author-X-Name-First: Zong-Yi Author-X-Name-Last: Zhu Title: A gender perspective on the use of mobile social network applications to enhance the social well-being of people with physical disabilities: the mediating role of sense of belonging Abstract: The rapid development of information and communication technologies has demonstrated their potential to enable people with physical disabilities (PPD) to improve their livelihoods and reduce social exclusion in China. Only a few studies have been conducted to investigate how online social support boosts PPD’s sense of belonging and to determine which type of social support they need. We followed the sense of belonging theory and social support theory to review the related literature and understand the mechanisms by which PPD may use mobile applications to receive support in the online environment. Both personal interviews and questionnaire surveys were conducted. We collected data from 337 PPD from the China Disabled Person’s Federation. Results of the statistical analysis revealed that both emotional and informational support are significantly related to sense of belonging. Furthermore, sense of belonging affects social connection and social well-being. The results of the moderation analysis showed female and male PPD received different kinds of support. The findings offer insights for disability service institutions interested in better enablement of PPD. Journal: Behaviour & Information Technology Pages: 444-457 Issue: 4 Volume: 42 Year: 2023 Month: 03 X-DOI: 10.1080/0144929X.2021.2023637 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2023637 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:4:p:444-457 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2019831_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Youngjae Yoo Author-X-Name-First: Youngjae Author-X-Name-Last: Yoo Author-Name: Jiin Lee Author-X-Name-First: Jiin Author-X-Name-Last: Lee Author-Name: Naeun Kim Author-X-Name-First: Naeun Author-X-Name-Last: Kim Author-Name: Min-young Yang Author-X-Name-First: Min-young Author-X-Name-Last: Yang Author-Name: Seunghoon Lee Author-X-Name-First: Seunghoon Author-X-Name-Last: Lee Author-Name: Jinwoo Kim Author-X-Name-First: Jinwoo Author-X-Name-Last: Kim Title: An empirical study on the effect of a driving companion bot on anger coping behaviors Abstract: When anger is abruptly triggered during driving, it becomes difficult to control one’s feelings. In this situation, other people can help mediate the angry emotional state through social interaction. However, it is not feasible to expect a passenger’s help for controlling the driver’s anger during every single drive. Failure to control the driver’s anger can lead to road rage, which can cause a critical danger. In this study, we addressed these concerns by designing and evaluating a driving companion bot that helps drivers control their anger. The bot was designed to deliver verbal comments which was developed based on five different cognitive coping strategies to the driver when the driver faced anger-inducing situations while driving. A within-subjects lab experiment was conducted with 38 participants who had driver’s licences. The results indicated that the use of a blaming others coping strategy was the most effective for anger reduction, perceived empathy, and companionship with no additional cognitive load compared to other strategies. Feedback from a post-experiment interview was also presented to discuss the long-term application of the study results. This includes theoretical findings and practical implications for designers and stakeholders focused on safe driving. Journal: Behaviour & Information Technology Pages: 329-344 Issue: 4 Volume: 42 Year: 2023 Month: 03 X-DOI: 10.1080/0144929X.2021.2019831 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2019831 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:4:p:329-344 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2022209_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rubén Hernando Author-X-Name-First: Rubén Author-X-Name-Last: Hernando Author-Name: José A. Macías Author-X-Name-First: José A. Author-X-Name-Last: Macías Title: Development of usable applications featuring QR codes for enhancing interaction and acceptance: a case study Abstract: QR codes provide potential opportunities to improve interaction in different areas of application. Even so, this technology has been utilised in punctual and specific standalone applications, being barely applied to broader contexts, such as the educational one, where different scenarios can be considered to take advantage of the same QR-code approach. In this paper, key issues for the development of applications that utilise QR codes to improve sharing and availability of resources are presented, specifically focusing on improving interaction and acceptance. In this way, a holistic approach has been developed where the system is aimed at improving the interaction between educators and students. On the one hand, educators use a web interface to manage educational resources and announcements and automatically generate QR codes. On the other hand, students scan those QR codes using a mobile device, obtaining updated information related to their lectures. This scenario has been evaluated by educators and students, obtaining good results in terms of acceptance, cognitive burden, and overall usability. The approach provides development clues and the evaluation method that can be applied to different contexts, thus representing a generalisable solution. Journal: Behaviour & Information Technology Pages: 360-378 Issue: 4 Volume: 42 Year: 2023 Month: 03 X-DOI: 10.1080/0144929X.2021.2022209 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2022209 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:4:p:360-378 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2024596_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bing Wu Author-X-Name-First: Bing Author-X-Name-Last: Wu Author-Name: Wei Chen Author-X-Name-First: Wei Author-X-Name-Last: Chen Title: Factors affecting MOOC teacher effectiveness from the perspective of professional capital Abstract: MOOCs (massive open online courses) have attracted a great deal of research and attention; however, few studies have focused on the factors that influence MOOC teacher effectiveness, which is the key to the development of MOOCs. Based on the perspective of professional capital and social exchange theory, this paper aims to study the factors that influence MOOC teacher effectiveness. First, the research hypotheses are proposed from the teacher’s perspective to build the research model based on factors affecting MOOC teacher effectiveness. Second, the iCourse platform is selected as the research object because it has the largest number of active users in China. As of March 1, 2019, the effective research data of 7380 teachers were obtained from iCourse to build a multivariate regression model. The results highlight the main factors that affect MOOC teacher effectiveness from the perspective of professional capital. Finally, relevant suggestions are proposed for the development of MOOC. Journal: Behaviour & Information Technology Pages: 498-513 Issue: 5 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2021.2024596 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2024596 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:5:p:498-513 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2034970_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mustafa Kerem Kobul Author-X-Name-First: Mustafa Kerem Author-X-Name-Last: Kobul Title: Socioeconomic status influences Turkish digital natives’ internet use habitus Abstract: ‘: Digital native’ has been a buzzword within the last decade particularly in educational research. Learners born after the 1980s are presumed somehow different just because they were born in a digital world. Although scholars have labelled these young generations as digital natives or millennials as a homogenous construct, the questions of how and for what purpose(s) these younger generations use these newer technologies remain unresolved. Acknowledging the abundance of literature documenting adults’ viewing their younger ones different throughout history, this study investigates the relationship between socioeconomic level variables, paternal and maternal education level, household income, and their internet use frequency and purposes. Data were gathered from 327 undergraduate students, born between 1997 and 2000, enrolled at a Turkey state university. Findings indicate that maternal and paternal education levels significantly influence the internet use duration of the younger generation, yet observe no significant effect on household income. The results also reveal significant differences in participants’ internet use for academic and a variety of non-academic purposes concerning socioeconomic status variables. Overall, simply being born into a technological world does not make the younger generation a monolithic group of tech-savvy individuals as their adults assume them to be. Journal: Behaviour & Information Technology Pages: 624-642 Issue: 5 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2034970 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2034970 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:5:p:624-642 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2032348_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Phesto Namayala Author-X-Name-First: Phesto Author-X-Name-Last: Namayala Author-Name: Tabu Kondo Author-X-Name-First: Tabu Author-X-Name-Last: Kondo Author-Name: Majuto Manyilizu Author-X-Name-First: Majuto Author-X-Name-Last: Manyilizu Author-Name: Kilavo Hassan Author-X-Name-First: Kilavo Author-X-Name-Last: Hassan Title: Practical applicability of user experience capability/maturity models in the development processes of free and open-source software: a systematic literature review Abstract: The popularity of User Experience (UX) is exponentially mounting because it predicts users’ engagement through satisfying needs. It further determines product success, revenues augmentation, employee gratifications, user errors, and vital supports. However, contemporary UX Capability Maturity Models (UXCMMs) do not adequately address Free and Open Source Software (FOSS) UX, a substantiated root of adoption misfortune.Improving UX may result from a precise appraisal of the as-is organisational status. Although Software Engineering endorses CMMI, ISO 15504/ISO/IECTS 33061 and UXCMMs for this judgement, none has processes for evaluating FOSSs’ UX. Moreover, the FOSS community has neither theories nor hypotheses to map UXCMMs’ formulation processes. It knows very little regarding their practical applicability, which leaves functional relevance uncertainties.In retorting to present uncertainties, this study accomplished the Systematic Literature Review and encountered eight pertinent articles. They show that most UXCMMs originated from recognised models. Moreover, neither developed nor validated experimentally, used similar methodologies with patched documents and are not exclusive for the FOSS community. They neither handle challenges properly nor reflect earlier studies’ endorsements.The study’s contributions to discovered gaps include proposing additional research areas and a FOSS-specific UXCMMs development checklist to identify UX metrics and standardise UXCMMs’ development processes. Journal: Behaviour & Information Technology Pages: 596-623 Issue: 5 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2032348 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2032348 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:5:p:596-623 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2030798_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kholoud Khalil Aldous Author-X-Name-First: Kholoud Khalil Author-X-Name-Last: Aldous Author-Name: Jisun An Author-X-Name-First: Jisun Author-X-Name-Last: An Author-Name: Bernard J. Jansen Author-X-Name-First: Bernard J. Author-X-Name-Last: Jansen Title: What really matters?: characterising and predicting user engagement of news postings using multiple platforms, sentiments and topics Abstract: This research characterises user engagement of approximately 3,000,000 news postings of 53 news outlets and 50,000,000 associated user comments during 8 months on 5 social media platforms (i.e. Facebook, Instagram, Twitter, YouTube, and Reddit). We investigate the effect of sentiments and topics on user engagement across four levels of user engagement expressions (i.e. views, likes, comments, cross-platform posting). We find that sentiments and topics differ by both news outlets and social media platforms, and both sentiments and topics by the four levels of user engagement expression. Finally, we predict a volume of four user engagement levels for given news content, with an 83% maximum average F1-score for the external posting of news articles from one platform to another using language and metadata features. Implications are that news outlets can benefit by developing a platform, sentiment and topic, and strategies to best achieve user engagement objectives. Journal: Behaviour & Information Technology Pages: 545-568 Issue: 5 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2030798 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2030798 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:5:p:545-568 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2027013_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Konrad Rudnicki Author-X-Name-First: Konrad Author-X-Name-Last: Rudnicki Author-Name: Heidi Vandebosch Author-X-Name-First: Heidi Author-X-Name-Last: Vandebosch Author-Name: Pierre Voué Author-X-Name-First: Pierre Author-X-Name-Last: Voué Author-Name: Karolien Poels Author-X-Name-First: Karolien Author-X-Name-Last: Poels Title: Systematic review of determinants and consequences of bystander interventions in online hate and cyberbullying among adults Abstract: Despite the substantial amount of literature concerning adolescent bystanders of online hate and cyberbullying, relatively little attention has been devoted to studying the same issue in adults. Similarly, the determinants of the effectiveness of different messages to support the victims or counter hate have also been understudied. The existing pieces of empirical research on these topics remained scattered and no systematic review was performed to check if there are any patterns with regard to determinants and consequences of adult bystanders intervening against hate online. To fill these gaps, we performed a literature review in accordance with the guidelines of the Cochrane Collaboration Handbook for Systematic Reviews. The results of the literature search and analysis yielded three important findings. First, personal and contextual factors determining bystander action in adults largely overlap with the factors identified in adolescent populations: empathy, prior victimisation, feelings of responsibility, severity, social norms, relationship with the victim and number of bystanders. Second, personal factors promoting bystander action seem to be interconnected via empathy and social norms, both of which can be facilitated through psycho-education. Third, there is a critical lack of studies on the effectiveness of different bystander interventions. Journal: Behaviour & Information Technology Pages: 527-544 Issue: 5 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2027013 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2027013 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:5:p:527-544 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2039767_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Pedro J. Muñoz-Merino Author-X-Name-First: Pedro J. Author-X-Name-Last: Muñoz-Merino Author-Name: Pedro Manuel Moreno-Marcos Author-X-Name-First: Pedro Manuel Author-X-Name-Last: Moreno-Marcos Author-Name: Aarón Rubio-Fernández Author-X-Name-First: Aarón Author-X-Name-Last: Rubio-Fernández Author-Name: Yi-Shan Tsai Author-X-Name-First: Yi-Shan Author-X-Name-Last: Tsai Author-Name: Dragan Gašević Author-X-Name-First: Dragan Author-X-Name-Last: Gašević Author-Name: Carlos Delgado Kloos Author-X-Name-First: Carlos Author-X-Name-Last: Delgado Kloos Title: A systematic analysis of learning analytics using multi-source data in the context of Spain Abstract: Learning analytics (LA) employs educational data to improve the timeliness of support for learners. Apart from technical aspects, there is a need to understand social complexities brought about by different stakeholders, so as to systematise the adoption of LA in Higher Education (HE). We present an analysis of the situation, needs and challenges of LA in the context of Spanish HE, considering managers’, teachers’ and students’ perspectives. Qualitative research is employed using recursive abstraction. Results reveal that the level of institutional adoption is low and none of the analysed institutions had an LA policy. Furthermore, only two of these institutions had an initial LA strategy. While the institutions shared some commonalities in their objectives for LA, chosen tools and adoption challenges, the distinct differences in the political contexts and institutional practices among the institutions reaffirmed that LA solutions and services cannot be implemented in the same manner. Moreover, different needs for LA and concerns are identified about its adoption among managers, students and teachers. These observations lead to our conclusion that the main challenges to implement LA in Spain are not related to technological issues but to the social and cultural issues rooted in institutions and those associated with different stakeholders. Journal: Behaviour & Information Technology Pages: 643-657 Issue: 5 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2039767 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2039767 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:5:p:643-657 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2024597_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Quincy Conley Author-X-Name-First: Quincy Author-X-Name-Last: Conley Author-Name: John Sadauskas Author-X-Name-First: John Author-X-Name-Last: Sadauskas Author-Name: Robert Christopherson Author-X-Name-First: Robert Author-X-Name-Last: Christopherson Author-Name: Lijia Lin Author-X-Name-First: Lijia Author-X-Name-Last: Lin Author-Name: Hale Ilgaz Author-X-Name-First: Hale Author-X-Name-Last: Ilgaz Author-Name: Christian Seto Author-X-Name-First: Christian Author-X-Name-Last: Seto Author-Name: Irfan Kula Author-X-Name-First: Irfan Author-X-Name-Last: Kula Author-Name: Medha Dalal Author-X-Name-First: Medha Author-X-Name-Last: Dalal Author-Name: Robert K. Atkinson Author-X-Name-First: Robert K. Author-X-Name-Last: Atkinson Title: Facebook usage patterns looking into the mind via the ICAP engagement framework Abstract: This study aimed to establish an accurate baseline for Facebook usage and to investigate its learning potential via biometric perspective. This was explored by asking college students to browse their own Facebook page and peruse the content while wearing a high-fidelity EEG headset to record brainwave activity they experienced. Their actions were then coded using the empirically based Interactive-Constructive-Active-Passive (ICAP) engagement model to identify elements that could potentially be leveraged for learning. Based on these results, Facebook does not seem to make an ideal learning platform, due to higher frustration levels during higher cognitive tasks compared to passively consuming personally relevant non-instructional content. However, it may have more positive impacts on learning as long as initial frustration level is transformed smoothly to engagement and motivation for some learning opportunities and activities. Journal: Behaviour & Information Technology Pages: 514-526 Issue: 5 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2021.2024597 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2024597 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:5:p:514-526 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2023638_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dominik Siemon Author-X-Name-First: Dominik Author-X-Name-Last: Siemon Title: Let the computer evaluate your idea: evaluation apprehension in human-computer collaboration Abstract: Individuals tend to hold back their ideas because they feel concerned about being evaluated. This leads to the untapped creative potential for organisations that depend on the creative abilities and ideas of their employees, as idea evaluation is essential for further developing and assessing creative ideas that inhibit the potential to turn into innovative products or services. In my research, I propose the use of AI-based computer systems for idea evaluation to address evaluation apprehension. With the help of an experiment (n = 228), I test whether individuals feel concerned about evaluation when a computer evaluates their idea. The results show that people do not feel evaluation apprehension when they present their idea to an AI-based system, but in contrast, feel concerned when they present their idea to a human. These findings contribute to the theory of evaluation apprehension but also to theories of human-computer collaboration and hold potential for companies to increase their creative outcome. Journal: Behaviour & Information Technology Pages: 459-477 Issue: 5 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2021.2023638 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2023638 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:5:p:459-477 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2031296_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Felwah Alqahtani Author-X-Name-First: Felwah Author-X-Name-Last: Alqahtani Author-Name: Rita Orji Author-X-Name-First: Rita Author-X-Name-Last: Orji Author-Name: Heleen Riper Author-X-Name-First: Heleen Author-X-Name-Last: Riper Author-Name: Nicola McCleary Author-X-Name-First: Nicola Author-X-Name-Last: McCleary Author-Name: Holly Witteman Author-X-Name-First: Holly Author-X-Name-Last: Witteman Author-Name: Patrick McGrath Author-X-Name-First: Patrick Author-X-Name-Last: McGrath Title: Motivation-based approach for tailoring persuasive mental health applications Abstract: The growing number of people with mental health issues and the worldwide shortage of professionals emphasise the need for tailored persuasive interventions. This paper explores the relationships between the types of motivation individuals experience and their preferences for various features that are widely used in persuasive apps for mental and emotional well-being. First, we reviewed 103 mental health apps from app stores and identified various persuasive features and then conducted focus-group studies of 32 participants. Finally, we implemented the common features in persuasive mental health app prototypes and conducted a large-scale study of 561 users to evaluate their perceived effectiveness. The results reveal that people’s motivation types significantly influence the perceived persuasiveness of different features. People high in intrinsic motivation are more motivated by apps that offer relaxation exercises while providing opportunities to track various mental health-related information. We offer design guidelines for tailoring persuasive mental health apps based on motivation types. Journal: Behaviour & Information Technology Pages: 569-595 Issue: 5 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2031296 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2031296 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:5:p:569-595 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2024252_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Honglian Xiang Author-X-Name-First: Honglian Author-X-Name-Last: Xiang Author-Name: Jia Zhou Author-X-Name-First: Jia Author-X-Name-Last: Zhou Author-Name: Bingjun Xie Author-X-Name-First: Bingjun Author-X-Name-Last: Xie Title: AI tools for debunking online spam reviews? Trust of younger and older adults in AI detection criteria Abstract: In order to make AI tools for spam review detection to be more trustworthy, two types of explanation were designed, the Text-AI tool and the Behaviour-AI tool. The Text-AI tool establishes detection criteria based on the textual features of reviews, while the Behaviour-AI tool establishes detection criteria based on the behavioural features of reviewers. The trust of younger (20–26 years) and older (50–78 years) adults in AI tools and the changes in credibility judgments for reviews and overall attitude toward the product made by them based on AI tools’ detection results were measured. We mainly found that: (i) Almost all the older participants reported that they trust AI tools’ prediction, but 48.7% of them would abandon AI when AI’s prediction was different from their own judgment. (ii) Younger adults showed a higher trust in the Behaviour-AI tool than in the Text-AI tool, especially when the AI tool detected more spam reviews than themselves. (iii) Regardless of age and types of explanation, participants perceived AI tools as more competent and benevolent when AI tools outperformed participants by detecting unexpected spam reviews. Journal: Behaviour & Information Technology Pages: 478-497 Issue: 5 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2021.2024252 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.2024252 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:5:p:478-497 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2045358_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Raffael Heiss Author-X-Name-First: Raffael Author-X-Name-Last: Heiss Author-Name: Leonie Rudolph Author-X-Name-First: Leonie Author-X-Name-Last: Rudolph Title: Patients as health influencers: motivations and consequences of following cancer patients on Instagram Abstract: Patient health influencers have become new sources of information on social media. In our study, we investigated the motivations and consequences of following accounts of Instagram influencers from the nonprofit Blogger 4 Charity, all of whom have suffered from cancer and shared their experiences with their followers. Following a cross-sectional survey of 1,601 followers, we performed structural equation modelling to investigate how different types of followers varied according to motivation, information gain, and behaviour change. Whereas followers directly affected (i.e. have suffered from cancer) scored highest for social interaction and expression motivations for following the accounts, indirectly affected followers (i.e. have relatives or friends suffering from cancer) and general interest followers scored higher for perceived information gain and behaviour change induced by following them. Thus, following such social media accounts may help directly affected followers to emotionally cope with their health conditions via expressive, interactive activities and indirectly affected and general interest followers to gain information and adopt healthier behaviours. Journal: Behaviour & Information Technology Pages: 806-815 Issue: 6 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2045358 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2045358 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:6:p:806-815 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2039768_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Fayaz Ali Author-X-Name-First: Fayaz Author-X-Name-Last: Ali Author-Name: Qingyu Zhang Author-X-Name-First: Qingyu Author-X-Name-Last: Zhang Author-Name: Muhammad Zubair Tauni Author-X-Name-First: Muhammad Zubair Author-X-Name-Last: Tauni Author-Name: Asad Hassan Butt Author-X-Name-First: Asad Hassan Author-X-Name-Last: Butt Author-Name: Tanveer Ahsan Author-X-Name-First: Tanveer Author-X-Name-Last: Ahsan Title: Contingent self-esteem, social interaction fears, and compulsive WeChat usage Abstract: This research examines the impact of contingent self-esteem on compulsive usage of social media application WeChat in China. The authors attempt to identify the channels based on self-verification and self-determination theory and propose that fear of negative evaluation (FNE) and fear of missing out (FoMO) transfer the impact of contingent self-esteem (CSE) to compulsive WeChat usage (CWU). Additionally, these relationships were tested with frustration about unavailability (FaU) as a moderator in the framework to explain the phenomenon. By employing a convenience method, 396 samples of Chinese students were analyzed. The analyses indicate that CSE contributes to CWU directly and indirectly through FNE and FoMO. Furthermore, FNE mediates the link between CSE and FoMO, ultimately transferring the effect of CSE to CWU in series. These results can enhance our knowledge of how CSE affects CWU, a growing problem among young people today. Our results may guide psychologists to prepare a counselling programme for compulsive social media users and help them overcome social interaction fears in the real world. Journal: Behaviour & Information Technology Pages: 659-670 Issue: 6 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2039768 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2039768 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:6:p:659-670 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2042384_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Verena Zimmermann Author-X-Name-First: Verena Author-X-Name-Last: Zimmermann Author-Name: Karola Marky Author-X-Name-First: Karola Author-X-Name-Last: Marky Author-Name: Karen Renaud Author-X-Name-First: Karen Author-X-Name-Last: Renaud Title: Hybrid password meters for more secure passwords – a comprehensive study of password meters including nudges and password information Abstract: Supporting users with secure password creation is a well-explored yet unresolved research topic. A promising intervention is the password meter, i.e. providing feedback on the user's password strength as and when it is created. However, findings related to the password meter's effectiveness are varied. An extensive literature review revealed that, besides password feedback, effective password meters often include: (a) feedback nudges to encourage stronger passwords choices and (b) additional guidance. A between-subjects study was carried out with 645 participants to test nine variations of password meters with different types of feedback nudges exploiting various heuristics and norms. This study explored differences in resulting passwords: (1) actual strength, (2) memorability, and (3) user perceptions. The study revealed that password feedback, in combination with a feedback nudge and additional guidance, labelled a hybrid password meter, was generally more efficacious than either intervention on its own, on all three metrics. Yet, the type of feedback nudge targeting either the person, the password creation task, or the social context, did not seem to matter much. The meters were nearly equally efficacious. Future work should explore the long-term effects of hybrid password meters in real-life settings to confirm the external validity of these findings. Journal: Behaviour & Information Technology Pages: 700-743 Issue: 6 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2042384 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2042384 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:6:p:700-743 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2039770_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: M.-Carmen Juan Author-X-Name-First: M.-Carmen Author-X-Name-Last: Juan Author-Name: Miguel Estevan Author-X-Name-First: Miguel Author-X-Name-Last: Estevan Author-Name: Magdalena Mendez-Lopez Author-X-Name-First: Magdalena Author-X-Name-Last: Mendez-Lopez Author-Name: Camino Fidalgo Author-X-Name-First: Camino Author-X-Name-Last: Fidalgo Author-Name: Javier Lluch Author-X-Name-First: Javier Author-X-Name-Last: Lluch Author-Name: Roberto Vivo Author-X-Name-First: Roberto Author-X-Name-Last: Vivo Title: A virtual reality photography application to assess spatial memory Abstract: In this paper, the first virtual reality (VR) photography application that incorporates elements on panoramic images to assess short-term spatial memory is presented. It also allows the interaction with these elements. A study was conducted (N = 50) to compare participants’ performance outcomes and subjective experience when using a VR application with and without panoramic photography. The results show that both applications are effective in assessing short-term spatial memory. The results with panoramic photography include: 1) It was effective for short-term recall since, after using the application, the participants were able to verbally recall the objects and place them without significant differences with respect to the objects correctly placed; 2) The performance outcomes were independent of age and gender; 3) The perceived level of presence was directly related to experiencing less cybersickness when using the application; 4) The level of satisfaction was directly related to perceived enjoyment, concentration, usability, competence, calmness, and expertise; 5) The more the familiarity with VR applications, the less the perceived cybersickness. Finally, the application offers two main advantages: 1) The evaluators can customize the environment by adding as many elements as desired to the panoramic photograph; 2) It could be especially suitable for groups with reduced mobility. Journal: Behaviour & Information Technology Pages: 686-699 Issue: 6 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2039770 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2039770 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:6:p:686-699 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2039769_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Huanhuan Wang Author-X-Name-First: Huanhuan Author-X-Name-Last: Wang Author-Name: Ahmed Tlili Author-X-Name-First: Ahmed Author-X-Name-Last: Tlili Author-Name: Joni Lämsä Author-X-Name-First: Joni Author-X-Name-Last: Lämsä Author-Name: Zhenyu Cai Author-X-Name-First: Zhenyu Author-X-Name-Last: Cai Author-Name: Xiaoyu Zhong Author-X-Name-First: Xiaoyu Author-X-Name-Last: Zhong Author-Name: Ronghuai Huang Author-X-Name-First: Ronghuai Author-X-Name-Last: Huang Title: Temporal perspective on the gender-related differences in online learning behaviour Abstract: Although several studies suggested considering gender in online learning, the literature about how male and female students would behave is fragmented. Little attention has been paid to the effect of gender on online learning behavioural patterns. This study aimed at investigating the roles of gender in online learning behaviours by analyzing the gender-related differences of students’ online learning behavioural patterns. We used the case study approach with descriptive statistical analysis, lag sequential analysis, and temporal log data analysis to investigate gender-related differences in students’ online learning behaviours. The results indicated no significant difference in the counts of occurrence of online single learning behaviours between female and male students. However, differences were observed in online learning behaviour patterns and how the online learning activities were performed over time. Females were more active in learning behaviours associated with achievement reports and peer list viewing. They tended to view their achievement reports before starting the main course learning activities, indicating that female students might be achievement-oriented. The findings provide further insights from a temporal perspective about how gender is associated with online learning. Implications on designing personalized online learning interventions based on considering gender-related differences are also discussed. Journal: Behaviour & Information Technology Pages: 671-685 Issue: 6 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2039769 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2039769 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:6:p:671-685 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2042736_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Outi Tuisku Author-X-Name-First: Outi Author-X-Name-Last: Tuisku Author-Name: Rose-Marie Johansson-Pajala Author-X-Name-First: Rose-Marie Author-X-Name-Last: Johansson-Pajala Author-Name: Julia A. Hoppe Author-X-Name-First: Julia A. Author-X-Name-Last: Hoppe Author-Name: Satu Pekkarinen Author-X-Name-First: Satu Author-X-Name-Last: Pekkarinen Author-Name: Lea Hennala Author-X-Name-First: Lea Author-X-Name-Last: Hennala Author-Name: Kirsten Thommes Author-X-Name-First: Kirsten Author-X-Name-Last: Thommes Author-Name: Christine Gustafsson Author-X-Name-First: Christine Author-X-Name-Last: Gustafsson Author-Name: Helinä Melkas Author-X-Name-First: Helinä Author-X-Name-Last: Melkas Title: Assistant nurses and orientation to care robot use in three European countries Abstract: This study investigates assistant nurses’ views on and needs for orientation to care robot use in three European countries. The use of care robots is gradually being incorporated into welfare services. Orientation to care robot use (in short, introduction to the use of the care robot technology) has thus become a key issue for care services. A survey was sent to assistant nurses in Finland, Germany, and Sweden, to which 302 participants responded (Finland n = 117; Germany n = 73; Sweden n = 112). Only 11.3% of assistant nurses had experience of giving orientation to care robot use to older adults or colleagues, but over 50% were willing to do so. Those with experience of using care robots should take part in orientation. Orientation to care robot use should be seen as part of care management and an issue that may affect the whole organisation. Management should, firstly, allow assistant nurses to get to know care robots by offering information, and secondly, consider with the assistant nurses the ways care robots can change their work and the implications of this change. Emphasising the social factors and practical orientation to care robot use extends the previous theories and perspectives of technology acceptance, adoption and diffusion. Journal: Behaviour & Information Technology Pages: 758-774 Issue: 6 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2042736 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2042736 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:6:p:758-774 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2045360_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Antonella Somma Author-X-Name-First: Antonella Author-X-Name-Last: Somma Author-Name: Giulia Gialdi Author-X-Name-First: Giulia Author-X-Name-Last: Gialdi Author-Name: Chiara Arioli Author-X-Name-First: Chiara Author-X-Name-Last: Arioli Author-Name: Arianna De Ciechi Author-X-Name-First: Arianna Author-X-Name-Last: De Ciechi Author-Name: Valeria Mariani Author-X-Name-First: Valeria Author-X-Name-Last: Mariani Author-Name: Andrea Fossati Author-X-Name-First: Andrea Author-X-Name-Last: Fossati Title: Assessing cyberbullying in adolescence: Psychometric properties and external correlates of the Cyberbullying Experience Scale in Italian community-dwelling adolescents Abstract: Cyberbullying is a highly relevant phenomenon in adolescence. Making available sound cyberbullying scales in different countries represents an important research issue. The present study aimed at extending previous findings on the Cyberbullying Experience Scale (CES), assessing its psychometric properties in a sample of community-dwelling Italian adolescents (N = 2,112). Results showed that a bifactor model was the best fitting model for both CES Perpetration and Victimisation scale items being provided also with measurement invariance across male and female adolescents. Joint CFA results demonstrated the dissociability of the CES Perpetration and Victimisation scales. Both CES dimensions were provided with adequate internal consistency reliability. Both CES Perpetration and Victimisation scales yielded meaningful relationships with theoretically relevant external variables (e.g. school/behaviour grades, online activities, general aggression measures, and dysfunctional personality dimensions), suggesting also possible gender differences concerning the negative psychological and behavioural outcomes of cyberbullying. This study provides further support for the reliability and validity of CES Perpetration and Victimisation scales, extending its applicability to a different time period (i.e. adolescents) and a different cultural context (i.e. Italy). Journal: Behaviour & Information Technology Pages: 816-828 Issue: 6 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2045360 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2045360 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:6:p:816-828 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2043442_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dong Yu Author-X-Name-First: Dong Author-X-Name-Last: Yu Author-Name: Shurui Wang Author-X-Name-First: Shurui Author-X-Name-Last: Wang Author-Name: Fanghao Song Author-X-Name-First: Fanghao Author-X-Name-Last: Song Author-Name: Yan Liu Author-X-Name-First: Yan Author-X-Name-Last: Liu Author-Name: Shiyi Zhang Author-X-Name-First: Shiyi Author-X-Name-Last: Zhang Author-Name: Yirui Wang Author-X-Name-First: Yirui Author-X-Name-Last: Wang Author-Name: Xiaojiao Xie Author-X-Name-First: Xiaojiao Author-X-Name-Last: Xie Author-Name: Zihan Zhang Author-X-Name-First: Zihan Author-X-Name-Last: Zhang Title: Research on user experience of the video game difficulty based on flow theory and fNIRS Abstract: Difficulty balance in the game level design is particularly important for user experience (UX). This study uses cognitive control and flow theory as a starting point, and based on the functional near-infrared spectroscopy technology, this research obtained oxygenated hemoglobin concentration (ΔHbO2) signals from three brain areas in the prefrontal cortex (PFC), namely the dorsolateral prefrontal cortex (DLPFC), the ventral prefrontal cortex (VLPFC), and the frontal area (FPA). Combined with the subjective flow state scale to explore the reaction difference between the video game players (VGPs) and the non-video game players (NVGPs) during the entire period of playing video games and the moment of game difficulty changes. The results show that VGPs and NVGPs have significant differences between flow state and HbO2 signals in different brain regions of the PFC. The players’ flow state is affected by the game difficulty. The HbO2 signals in the players’ DLPFC and FPA have a linear dependence relation with the flow state. This research proves that VGPs and NVGPs have different UX with game difficulty changes from the cognitive perspective. The results provide a reference for the future game level design about game difficulty balance to achieve a better UX in the game. Journal: Behaviour & Information Technology Pages: 789-805 Issue: 6 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2043442 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2043442 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:6:p:789-805 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2042385_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ziyao Zhou Author-X-Name-First: Ziyao Author-X-Name-Last: Zhou Author-Name: Jia Zhou Author-X-Name-First: Jia Author-X-Name-Last: Zhou Title: Small screen-big information challenge for older adults: a study on visual momentum and gesture navigation Abstract: The explosion of information and the miniaturisation of mobile devices seems to be an oxymoron. A large amount of information means a wider information space, and a smaller screen means a more limited display capacity. ‘Small screen-big information’ can often be disorienting, especially for older adults. Treating it as navigation in information space, we explored solutions in terms of spatial cognition and gesture motor control. First, we introduce a concept from cognitive psychology, visual momentum (VM). In terms of gesture control, we propose the device-based method that differs from traditional touch-based methods. To test their roles, two experiments were conducted among 30 older adults and comparatively tested 30 younger adults. Experiment 1 examined the contribution of high VM and a device-based method. Experiment 2 further examined an important property of view translation, smoothness, in touch-based and device-based methods. Results show that increasing the VM by adding grids and using a device-based method can help users find targets faster and more accurately, which is particularly effective for the older group. Meanwhile, differences in navigation strategies between touch-based and device-based methods were proposed. Finally, the smoothness of a device-based method in visual information processing is also demonstrated. Journal: Behaviour & Information Technology Pages: 744-757 Issue: 6 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2042385 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2042385 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:6:p:744-757 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2042737_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jihwan Aum Author-X-Name-First: Jihwan Author-X-Name-Last: Aum Author-Name: Jisu Kim Author-X-Name-First: Jisu Author-X-Name-Last: Kim Author-Name: Eunil Park Author-X-Name-First: Eunil Author-X-Name-Last: Park Title: Can we predict the Billboard music chart winner? Machine learning prediction based on Twitter artist-fan interactions Abstract: The Billboard chart is a clear barometer for measuring a song's success in the music industry. Therefore, a number of artists and affiliated marketers in the music industry have attempted to determine how to emerge at the top of the chart. In the current study, artist-fan interactions on social media are examined as one of the possible indicators to predict the success of songs on the Billboard Hot 100 chart. The performance of a song on the Billboard chart was predicted based on the artist-fan interaction using the artist-fan dataset composed of posts, comments, and quote tweets, their sentimental levels, and the interaction styles of each post. Overall, the XGBoost model with the quote-tweet interaction data exhibited the highest classification performance (F1-score: 80.75% on Top 1 label), showing that the interaction features extracted from quote-tweets show the strongest relevance to a song's success. We present a simplified approach for observing and understanding public perception for the entertainment industry, specifically for the music industry, through social media interactions. We also suggest the facilitation of artist-fan interactions on social media with similar functions of quote-tweet function on Twitter as a valid strategy to make songs more successful. Journal: Behaviour & Information Technology Pages: 775-788 Issue: 6 Volume: 42 Year: 2023 Month: 04 X-DOI: 10.1080/0144929X.2022.2042737 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2042737 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:6:p:775-788 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2054729_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Juan Fernando Tavera-Mesías Author-X-Name-First: Juan Fernando Author-X-Name-Last: Tavera-Mesías Author-Name: Aaron van Klyton Author-X-Name-First: Aaron Author-X-Name-Last: van Klyton Author-Name: Alexander Zuñiga Collazos Author-X-Name-First: Alexander Zuñiga Author-X-Name-Last: Collazos Title: Technology readiness, mobile payments and gender- a reflective-formative second order approach Abstract: This study examines the formation of technology readiness among lower-income urban consumers and its influence on the acceptance of mpayment apps for digital money. Using Partial Least Squares-Structural Equation Modeling (PLS-SEM), we analysed 625 survey responses collected in four Colombian cities. We found that perceived usefulness is the main direct antecedent of intention to use, but gender differences were observed. For women, two hypotheses were not significant: TR's influence over perceived ease of use and perceived ease of use over the intention to use, leaving a more straightforward but narrow pathway for influencing intention to use. Men presented a more comprehensive range of pathways, with all hypotheses significant. This is an important finding because women from lower-income households are the main target of government financial inclusion strategies. Innovatively, we evaluated the technology readiness construct in an aggregated way, isolating the importance of each dimension. We found optimism to be more relevant, which indicates that the users are less insecure about technology, akin to the Rogerian concept of innovators. Therefore, managers should develop market penetration strategies based on optimism rather than security conditions and develop app attributes that are link to perceived ease of use before focusing on usefulness. Journal: Behaviour & Information Technology Pages: 1005-1023 Issue: 7 Volume: 42 Year: 2023 Month: 05 X-DOI: 10.1080/0144929X.2022.2054729 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2054729 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:7:p:1005-1023 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2054358_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lingling Yu Author-X-Name-First: Lingling Author-X-Name-Last: Yu Author-Name: Yuewei Zhong Author-X-Name-First: Yuewei Author-X-Name-Last: Zhong Author-Name: Yi Sun Author-X-Name-First: Yi Author-X-Name-Last: Sun Author-Name: Guangcheng Qin Author-X-Name-First: Guangcheng Author-X-Name-Last: Qin Title: The impact of excessive social media use at work: a usage experience–stressor–strain perspective Abstract: Excessive use of personal social media has become prevalent in the work environment and has caused significant psychological and behavioural problems among employees. These problems call for in-depth study. In this paper, we develop a usage experience–stressor–strain model to examine the consequences of excessive social media usage behaviour of employees at work, revealing the effects of different excessive usage patterns (i.e. social, hedonic, and cognitive) on employees’ psychological state (i.e. emotional exhaustion) and behavioural outcome (i.e. job performance) through dimensions of social media overload (i.e. information, communication, and social). We empirically test the research model with a survey of 422 employees who use social media at work. Our analysis presents that excessive social use at work is the major predictor of dimensions of overload. Furthermore, in contrast to the single effect of communication overload on emotional exhaustion and social overload on job performance, information overload has a significant impact on both emotional exhaustion and job performance of employees. This study advances our understanding of the complex relationships between excessive usage patterns, overload, emotional exhaustion, and job performance. Journal: Behaviour & Information Technology Pages: 985-1004 Issue: 7 Volume: 42 Year: 2023 Month: 05 X-DOI: 10.1080/0144929X.2022.2054358 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2054358 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:7:p:985-1004 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2053884_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dandan He Author-X-Name-First: Dandan Author-X-Name-Last: He Author-Name: Zhong Yao Author-X-Name-First: Zhong Author-X-Name-Last: Yao Author-Name: Pengfei Tang Author-X-Name-First: Pengfei Author-X-Name-Last: Tang Author-Name: Yuanhong Ma Author-X-Name-First: Yuanhong Author-X-Name-Last: Ma Title: Impacts of different interactions on viewers’ sense of virtual community: an empirical study of live streaming platform Abstract: With the rapid development of the Internet and the widespread adoption of mobile devices, live streaming has become a new social medium in the last few years. Hence, the continuous usage of live streaming platforms has become an important issue. Based on social exchange theory, this study investigates how different kinds of interactions affect viewers’ sense of virtual community (SOVC) and in turn facilitate their continuous watching intention. Empirical results (N = 423) reveal that both viewer-broadcaster interaction and viewer-viewer interaction positively affect viewers’ SOVC, which further enhances their stickiness. Furthermore, viewer-platform interaction positively moderates the effects of interactions between viewers and broadcasters on their SOVC, whereas the moderating role of gift-giving behaviour is insignificant. Finally, the effects of viewer-broadcaster interaction and viewer-viewer interaction on stickiness are partially mediated by SOVC. This study contributes to in-depth research on the relationships between different specific interactions and viewers’ continuous watching intention, which enriches the existing study on live streaming and deepens our understanding of viewers’ stickiness. The empirical findings of this study suggest that social media developers and managers take actions to encourage interactions that increase viewers’ stickiness. Journal: Behaviour & Information Technology Pages: 940-960 Issue: 7 Volume: 42 Year: 2023 Month: 05 X-DOI: 10.1080/0144929X.2022.2053884 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2053884 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:7:p:940-960 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2046164_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vijayabanu Chidambaram Author-X-Name-First: Vijayabanu Author-X-Name-Last: Chidambaram Author-Name: Karthikeyan Shanmugam Author-X-Name-First: Karthikeyan Author-X-Name-Last: Shanmugam Author-Name: Satyanarayana Parayitam Author-X-Name-First: Satyanarayana Author-X-Name-Last: Parayitam Title: Parental neglect and emotional wellbeing among adolescent students from India: social network addiction as a mediator and gender as a moderator Abstract: The purpose of the present study is to empirically examine the effect of parental neglect on the social network (SN) addiction of younger adults. Based on Family System Theory and Attachment Theory, the present study also examines the effect of SN addiction on emotional wellbeing. In addition, the role of gender as a moderator in the relationship between parental neglect and SN addiction and emotional wellbeing was studied. The data collected from 185 young adult students from various educational institutions in the southern part of India (Thanjavur district in Tamil Nadu) was analyzed after thoroughly checking the psychometric properties of the structured instrument. Hayes’s PROCESS was employed to analyze the data and test hypotheses. The regression results reveal: (i) parental neglect is positively and significantly related to SN addiction and negatively related to emotional wellbeing, (ii) SN addiction is negatively related to emotional wellbeing, (iii) gender moderates the relationship between parental neglect and SN addiction, (iv) gender moderates the relationship between parental neglect and emotional wellbeing, and (v) SN addiction mediates the relationship between parental neglect and emotional wellbeing. This study contributes to families and the literature on gender to some extent. The study suggests that parents need to care for young adults and prevent them from misusing the internet and social media. The study highlights that young adolescent girls in India were better when compared to adolescent boys, even when parental neglect was very high. This finding corroborates the literature on gender that males are more addicted to SN than females; thereby, the emotional wellbeing of females was better when compared to males. The conceptual model in the present research, to our knowledge, is the first of its kind in India to examine the social network addiction by young adults and gender as a moderator. The psychological implications of social network addiction are discussed. Journal: Behaviour & Information Technology Pages: 869-887 Issue: 7 Volume: 42 Year: 2023 Month: 05 X-DOI: 10.1080/0144929X.2022.2046164 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2046164 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:7:p:869-887 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2052184_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Stevanus Wisnu Wijaya Author-X-Name-First: Stevanus Wisnu Author-X-Name-Last: Wijaya Author-Name: Jason Watson Author-X-Name-First: Jason Author-X-Name-Last: Watson Author-Name: Christine Bruce Author-X-Name-First: Christine Author-X-Name-Last: Bruce Title: A virtual ethnography study of Indonesian migrant domestic workers’ empowerment in online communities Abstract: This paper discusses how online practices relate to empowering outcomes at individual and community levels. To understand the phenomenon in a natural setting, a virtual ethnography approach to Indonesian online domestic migrant workers’ communities was adopted to explore the empowerment of migrant domestic workers. The findings show that, at an individual level, migrant domestic workers need to engage in various practices, which contribute to their well-being. The well-being of migrants can be assessed in terms of their self-efficacy, self-esteem, reduced loneliness and reduced stress, all of which enhance their capabilities to take control over migration processes. But, as a community, they can conduct online practices that contribute to their ability to improve their communal external engagement. Community’s external engagement contributes to the awareness of their power and abilities to take action towards change. Online communities enable migrant domestic workers, who live in an isolated workplace, to penetrate the boundaries and engage in various practices that empower them as individuals and community as a whole. Journal: Behaviour & Information Technology Pages: 921-939 Issue: 7 Volume: 42 Year: 2023 Month: 05 X-DOI: 10.1080/0144929X.2022.2052184 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2052184 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:7:p:921-939 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2046163_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Marta P. Alves Author-X-Name-First: Marta P. Author-X-Name-Last: Alves Author-Name: Isabel D. Dimas Author-X-Name-First: Isabel D. Author-X-Name-Last: Dimas Author-Name: Paulo R. Lourenço Author-X-Name-First: Paulo R. Author-X-Name-Last: Lourenço Author-Name: Teresa Rebelo Author-X-Name-First: Teresa Author-X-Name-Last: Rebelo Author-Name: Vicente Peñarroja Author-X-Name-First: Vicente Author-X-Name-Last: Peñarroja Author-Name: Nuria Gamero Author-X-Name-First: Nuria Author-X-Name-Last: Gamero Title: Can virtuality be protective of team trust? Conflict and effectiveness in hybrid teams Abstract: Virtuality is noticeably present in organisations and influences the way people interact within teams. This study involved 104 organisational teams with some degree of virtuality and intends to analyze a moderated-mediation model in which virtuality moderates the indirect effect of team conflict on team effectiveness and innovation through team trust. First, results reveal that the negative association between conflict and team trust was significant for task conflict only in teams with low virtuality, and for relationship conflict was significant under low and moderate levels of virtuality. Finally, findings indicate that virtuality moderated the negative mediated relationship between both task and relationship team conflict and team effectiveness only through cognitive trust. Overall, the findings suggest that virtuality may protect team trust from the negative effects of conflict, and they point to the key role of cognitive trust as an antecedent of team effectiveness in hybrid teams. Journal: Behaviour & Information Technology Pages: 851-868 Issue: 7 Volume: 42 Year: 2023 Month: 05 X-DOI: 10.1080/0144929X.2022.2046163 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2046163 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:7:p:851-868 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2054357_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Aslı Günay Author-X-Name-First: Aslı Author-X-Name-Last: Günay Author-Name: Gülşen Töre Yargın Author-X-Name-First: Gülşen Author-X-Name-Last: Töre Yargın Author-Name: Sedef Süner-Pla-Cerdà Author-X-Name-First: Sedef Author-X-Name-Last: Süner-Pla-Cerdà Author-Name: Mert Kulaksız Author-X-Name-First: Mert Author-X-Name-Last: Kulaksız Title: ‘How should my family assistant be?’: initial perceptions about prospective and anticipated use of in-home virtual assistants in an emerging context Abstract: Virtual Assistants (VAs) are at the forefront of state-of-the-art interactions for smart technologies at home. The prospective users’ prior to use perception of such assistants is crucial to discover new possibilities for design and to be able to elicit positive user experiences. However, this has not been investigated in detail within family life in emerging contexts though demand for their ownership increases. This study scrutinises potential users’ initial perceptions about the prospective and anticipated uses of VAs within family life in Turkey, as an emerging context, through in-depth interviews with 15 families. During the interviews, the participant families watched publicly available videos of four different VAs to elicit their perceptions. Results reveal that prospective users’ perceptions and expectations focus heavily on VAs’ possible effects on the family well-being, besides the concerns about usability and issues related to privacy, safety, and security. While proposing VAs for home use in such an emerging market, their potential positive effects on the family well-being should be promoted whereas perceived negative effects should be resolved by considering smartness, personality and trust dimensions. The study reveals relationships between these dimensions and perceptions of and expectations about VA use in home context in an emerging market. Journal: Behaviour & Information Technology Pages: 961-984 Issue: 7 Volume: 42 Year: 2023 Month: 05 X-DOI: 10.1080/0144929X.2022.2054357 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2054357 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:7:p:961-984 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2048074_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yossiri Yossatorn Author-X-Name-First: Yossiri Author-X-Name-Last: Yossatorn Author-Name: Theerapong Binali Author-X-Name-First: Theerapong Author-X-Name-Last: Binali Author-Name: Cathy Weng Author-X-Name-First: Cathy Author-X-Name-Last: Weng Author-Name: Nicholas O. Awuor Author-X-Name-First: Nicholas O. Author-X-Name-Last: Awuor Title: Relating university students’ online self-regulated English learning to motivational beliefs: a structural equation modelling analysis Abstract: This study investigated university students’ online self-regulated English learning (OSEL) and related it to their motivational beliefs in order to probe important psychological factors that may predict how students use self-regulated strategies to facilitate their online English learning. The data was gathered from 337 Thai university nursing students. The instruments used in this study were validated to measure motivational beliefs and OSEL in the context of Thai university students. All motivational belief factors were significantly associated with OSEL. The results of confirmatory factor analysis (CFA) indicated that the construct validity of the questionnaire items was acceptable. Furthermore, the structural modelling analysis (SEM) showed that intrinsic value and cost were significant predictors of all OSEL strategies, namely, behavioural strategies, goal setting, and environment structuring. Meanwhile, academic self-efficacy and attainment value were positively related to certain OSEL factors. Implications for enhancing students’ motivation and self-regulation in online language learning as well as directions for further investigations are discussed. Journal: Behaviour & Information Technology Pages: 888-903 Issue: 7 Volume: 42 Year: 2023 Month: 05 X-DOI: 10.1080/0144929X.2022.2048074 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2048074 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:7:p:888-903 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2046162_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yun Zhang Author-X-Name-First: Yun Author-X-Name-Last: Zhang Author-Name: Chuan Luo Author-X-Name-First: Chuan Author-X-Name-Last: Luo Author-Name: Hongyan Wang Author-X-Name-First: Hongyan Author-X-Name-Last: Wang Author-Name: Yang Chen Author-X-Name-First: Yang Author-X-Name-Last: Chen Author-Name: Yue Chen Author-X-Name-First: Yue Author-X-Name-Last: Chen Title: ‘A right to be forgotten’: retrospective privacy concerns in social networking services Abstract: To gain a heuristic understanding of the temporal dimension of privacy, we propose the concept of retrospective privacy concerns and explore its antecedents, through the lens of contextual integrity framework. We collected 276 respondents and then conducted partial least squares to test our hypotheses. The results show life change experiences and information relevance impact retrospective impression management concerns, which, in turn, exert an effect on retrospective privacy concerns. Information dissemination regarding sharing information to only selected friends perceived higher level of control than sharing information to all friends, while perceived control could enhance retrospective privacy concerns. Also, users who feel under surveillance would be concerned about their retrospective privacy. Moreover, we verify the effect of time on retrospective privacy concerns and information relevance. This work provides new insight into the temporal dimension of privacy and offers practical implications for designing temporal privacy tools to mitigate users’ concerns. Journal: Behaviour & Information Technology Pages: 829-850 Issue: 7 Volume: 42 Year: 2023 Month: 05 X-DOI: 10.1080/0144929X.2022.2046162 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2046162 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:7:p:829-850 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2048890_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Reem Elkhouly Author-X-Name-First: Reem Author-X-Name-Last: Elkhouly Author-Name: Emi Tamaki Author-X-Name-First: Emi Author-X-Name-Last: Tamaki Author-Name: Ken Iwasaki Author-X-Name-First: Ken Author-X-Name-Last: Iwasaki Title: Mitigating crowded transportation terminals nearby mega-sports events Abstract: Hosting mega sports events in large cities worldwide surges the number of visitors. Congestion is observed at subway, bus, and train stations nearby the sports venues by the end of every competition. We propose two techniques for crowd-control around large sports events. We use Augmented Reality(AR) technology and hand gestures detecting wearable devices for two purposes. First, post-event congestion peak avoidance at the nearest station by passengers' arrival rate reduction. Attraction spots, where fans can enjoy secondary activities such as remote-sightseeing using VR, can be established in arbitrary locations around the venue. This is to postpone some fans' arrival at the nearest station and to encourage walking towards another nearby one. Second, accelerating the inside-station trip to increase passengers' departure rate. Fans moving in groups can use the wearable device and the coupled smartphone application for intra-station navigation and quick way-finding while avoiding getting separated by the crowds. We also present two agent-based simulations to indicate the efficacy of both techniques in mitigating stations overcrowding. The evaluation shows that providing attraction spots reduced fans' arrival at the nearest station to the event and the arrival rates at all stations. Moreover, the navigation of large-size groups was enhanced in crowded stations. Journal: Behaviour & Information Technology Pages: 904-920 Issue: 7 Volume: 42 Year: 2023 Month: 05 X-DOI: 10.1080/0144929X.2022.2048890 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2048890 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:7:p:904-920 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2064766_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nora AlMuhanna Author-X-Name-First: Nora Author-X-Name-Last: AlMuhanna Author-Name: Wendy Hall Author-X-Name-First: Wendy Author-X-Name-Last: Hall Author-Name: David E. Millard Author-X-Name-First: David E. Author-X-Name-Last: Millard Title: Fear of the dark: a cross-cultural study into how perceptions of antisocial behaviour impact the acceptance and use of Twitter Abstract: This study investigates the impact of the perceptions of antisocial behaviour on the use of the social media platform Twitter. We extend the Unified Theory of Acceptance and Use of Technology (UTAUT) with the Perception of Antisocial Behaviour as a risk factor, and two supporting constructs: Strategic Self-Presentation and Protective Self-Presentation. We call this extended model Technology Acceptance and Use under Risk (TAUR). We investigate two groups via an online questionnaire, contrasting Anglophone countries (the UK, USA, and Canada, 200 responses), with Saudi Arabia (540 responses). In both cases the data shows that the Perception of Antisocial Behaviour impacts Twitter use, but not directly, rather it negatively impacts the influence of other factors such as Behavioural Intention – it also shows that this affects Anglophones more than Saudis. This indicates that future work should differentiate between different cultural groups, and different solutions may be needed to assuage users’ fears in different parts of the world. Journal: Behaviour & Information Technology Pages: 1180-1193 Issue: 8 Volume: 42 Year: 2023 Month: 06 X-DOI: 10.1080/0144929X.2022.2064766 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2064766 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:8:p:1180-1193 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2060860_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sebastián Marichal Author-X-Name-First: Sebastián Author-X-Name-Last: Marichal Author-Name: Andrea Rosales Author-X-Name-First: Andrea Author-X-Name-Last: Rosales Author-Name: Fernando González Perilli Author-X-Name-First: Fernando Author-X-Name-Last: González Perilli Author-Name: Ana Cristina Pires Author-X-Name-First: Ana Cristina Author-X-Name-Last: Pires Author-Name: Josep Blat Author-X-Name-First: Josep Author-X-Name-Last: Blat Title: Auditory and haptic feedback to train basic mathematical skills of children with visual impairments Abstract: Physical manipulatives, such as rods or tiles, are widely used for mathematics learning, as they support embodied cognition, enable the execution of epistemic actions, and foster conceptual metaphors. Counting them, children explore, rearrange, and reinterpret the environment through the haptic channel. Vision generally complements physical actions, which makes using traditional manipulatives limited for children with visual impairments (VIs). Digitally augmenting manipulatives with feedback through alternative modalities might improve them. We specifically discuss conveying number representations to children with VIs using haptic and auditory channels within an environment encouraging exploration and supporting active touch counting strategies while promoting reflection. This paper presents LETSMath, a tangible system for training basic mathematical skills of children with VIs, developed through Design-Based Research with three iterations in which we involved 19 children with VIs and their educators. We discuss how the system may support training skills in the composition of numbers and the impact that the different system features have on slowing down the interaction pace to trigger reflection, on understanding, and on incorporation. Journal: Behaviour & Information Technology Pages: 1081-1109 Issue: 8 Volume: 42 Year: 2023 Month: 06 X-DOI: 10.1080/0144929X.2022.2060860 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2060860 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:8:p:1081-1109 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2066019_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sarbottam Bhagat Author-X-Name-First: Sarbottam Author-X-Name-Last: Bhagat Author-Name: Dan J. Kim Author-X-Name-First: Dan J. Author-X-Name-Last: Kim Title: Examining users’ news sharing behaviour on social media: role of perception of online civic engagement and dual social influences Abstract: Rising prominence of social media coupled with a myriad of recent developments in the built-in features has allowed users to instantly share news both within and across their social networks, making news-sharing a savvy trend. Additionally, these platforms have enabled users to share news critical to social and civic responsibilities, as well as political news critical to healthy socio-political function. Given the prominence of citizen-driven digital journalism, even ordinary users and passive receivers of information have a powerful voice in modern society, making news-sharing on social media a significant phenomenon spanning across social, economic, and political boundaries. News-sharing behaviour on social media demands further empirical investigation, especially with respect to the roles of online civic engagement and social influences. Drawing upon Elaboration Likelihood Model and Social Influence Theory, this study proposes a research model to explore individuals’ news-sharing behaviour and validates the proposed research model using empirical data collected by a survey of 513 active social media users. Findings confirm that online news quality, news source credibility, perception of online civic engagement, perceived influence on others, and social influence play a crucial role in users’ news-sharing behaviours. Theoretical and practical implications are discussed in light of these findings. Journal: Behaviour & Information Technology Pages: 1194-1215 Issue: 8 Volume: 42 Year: 2023 Month: 06 X-DOI: 10.1080/0144929X.2022.2066019 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2066019 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:8:p:1194-1215 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2066570_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Marco Mandolfo Author-X-Name-First: Marco Author-X-Name-Last: Mandolfo Author-Name: Francesco Baisi Author-X-Name-First: Francesco Author-X-Name-Last: Baisi Author-Name: Lucio Lamberti Author-X-Name-First: Lucio Author-X-Name-Last: Lamberti Title: How did you feel during the navigation? Influence of emotions on browsing time and interaction frequency in immersive virtual environments Abstract: Immersive virtual environments (IVEs) represent virtual settings that simulate the physical world. Users interacting in such virtual venues commonly display behaviours like the ones that would occur in the physical world. However, little is known about how the affective states experienced while browsing IVEs may in turn, influence user’s interactive behaviour. The present research investigates how the affect in terms of arousal and valence generated by IVEs influences browsing time and interaction frequency. Three studies analyse various facets of affect in IVEs. Study 1 investigates the cognitive responses and shows that browsing time is positively affected by self-reported arousal. Study 2 analyses neurophysiological responses and demonstrates consistent results with Study 1. It further shows that physiological correlates of arousal and valence positively influence interaction frequency. Study 3 delves into personal interest, a recurring factor emerged in the two previous studies, and investigates its interaction with arousal. Findings show that in a high arousal IVE, highly interested users are more likely to browse longer than low-interested users. Overall, the results show that behavioural realism evoked in IVEs involves both users’ actions and affective states. Implications in terms of design guidelines to foster positive affect in IVEs are drawn. Journal: Behaviour & Information Technology Pages: 1216-1229 Issue: 8 Volume: 42 Year: 2023 Month: 06 X-DOI: 10.1080/0144929X.2022.2066570 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2066570 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:8:p:1216-1229 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2070077_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Alex J. Barelka Author-X-Name-First: Alex J. Author-X-Name-Last: Barelka Author-Name: Philip Bobko Author-X-Name-First: Philip Author-X-Name-Last: Bobko Author-Name: Eric D. Wesselmann Author-X-Name-First: Eric D. Author-X-Name-Last: Wesselmann Title: Enhancing the understanding of suspicion development across time: two studies on human versus virtual teammates, goal type, impulsivity, and contrast effects Abstract: In two experimental studies in a virtual context, we explored the development of an individual’s state suspicion across time. Based on a multi-stage theory of state suspicion, we investigated several types of contextual cues that might influence suspicion (discrepancies from expectation; system characteristics of teammates; goal type). We also considered an individual difference moderator/filter on the effect of suspicion-inducing cues (i.e. participant impulsivity). We hypothesised and found support for (i) the positive effect of discrepancies on levels of suspicion, (ii) the moderating influence of goal type (social or performance) on suspicion, (iii) the moderating influence of impulsivity on levels of suspicion, and (iv) the existence of a contrast effect across time (when discrepancy cues related to suspicion were introduced and then removed). Based on the findings across two studies, future research needs (both theoretical and applied) are outlined. Journal: Behaviour & Information Technology Pages: 1253-1269 Issue: 8 Volume: 42 Year: 2023 Month: 06 X-DOI: 10.1080/0144929X.2022.2070077 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2070077 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:8:p:1253-1269 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2059396_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rosy Boardman Author-X-Name-First: Rosy Author-X-Name-Last: Boardman Author-Name: Helen McCormick Author-X-Name-First: Helen Author-X-Name-Last: McCormick Author-Name: Claudia E. Henninger Author-X-Name-First: Claudia E. Author-X-Name-Last: Henninger Title: Exploring attention on a retailer’s homepage: an eye-tracking & qualitative research study Abstract: This article explores why some areas of a retailer’s homepage receive more attention than others. An eye-tracking study followed by retrospective think-aloud protocols and qualitative semi-structured interviews were conducted with a purposive sample of 52 females (aged 20–70).Findings revealed the visual hierarchy of a retail homepage: 1. Rotating Banner, 2. Main Menu Bar, 3. Left drop-down menu, 4. Static images below banner, 5. Search bar. Qualitative data revealed that some features attracted attention due to them being useful, serving a functional purpose (menu bars, search bar), or due to them being interesting (static banner images) but others did so inadvertently because they were distracting and irritating (rotating banner). This shows that attention can be due to both positive and negative factors.This article contributes to knowledge by providing a rich interpretation of eye-tracking data and attention on a retail homepage, showing the interplay between top-down and bottom-up attention on a user’s shopping journey. This is valuable for future academic research as well as practitioners. This study also highlights the importance of using live websites for research to increase ecological validity. Journal: Behaviour & Information Technology Pages: 1064-1080 Issue: 8 Volume: 42 Year: 2023 Month: 06 X-DOI: 10.1080/0144929X.2022.2059396 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2059396 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:8:p:1064-1080 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2059007_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Pi-Jung Hsieh Author-X-Name-First: Pi-Jung Author-X-Name-Last: Hsieh Title: The impact of motivations, health beliefs, and basic human needs on mobile self-management: an extension of the self-determination theory perspective Abstract: Wellness Cloud serves as a foundation for mobile health management services, enabling users to input health-related data and check their health records for preventive purposes. In explaining why citizens might adopt this service, human factors must be considered, particularly motivation. Therefore, this study proposes a theoretical research model to explain citizens’ behavioural intentions when using Wellness Cloud. The roles of basic psychological needs, intrinsic motivators, extrinsic motivators, and health beliefs in forming their motivations were examined. The results indicated that extrinsic motivators (performance expectancy and effort expectancy), one intrinsic motivator (perceived playfulness), and health beliefs (perceived susceptibility and cues to action) had positive effects on people’s behavioural intentions. The intrinsic motivator also had positive effects on the extrinsic motivators. Additionally, three psychological needs were shown to have positive effects on intrinsic and extrinsic motivators. The findings provide valuable implications for encouraging citizens to adopt Wellness Cloud. Journal: Behaviour & Information Technology Pages: 1045-1063 Issue: 8 Volume: 42 Year: 2023 Month: 06 X-DOI: 10.1080/0144929X.2022.2059007 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2059007 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:8:p:1045-1063 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2061375_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Christopher Morse Author-X-Name-First: Christopher Author-X-Name-Last: Morse Author-Name: Jasmin Niess Author-X-Name-First: Jasmin Author-X-Name-Last: Niess Author-Name: Kerstin Bongard-Blanchy Author-X-Name-First: Kerstin Author-X-Name-Last: Bongard-Blanchy Author-Name: Salvador Rivas Author-X-Name-First: Salvador Author-X-Name-Last: Rivas Author-Name: Carine Lallemand Author-X-Name-First: Carine Author-X-Name-Last: Lallemand Author-Name: Vincent Koenig Author-X-Name-First: Vincent Author-X-Name-Last: Koenig Title: Impressions that last: representing the meaningful museum experience Abstract: Research in human–computer interaction (HCI) has identified meaning as an important, yet poorly understood concept in interaction design contexts. Central to this development is the increasing emphasis on designing products and technologies that promote leisure, personal fulfillment, and well-being. As spaces of profound historical significance and societal value, museums offer a unique perspective on how people construct meaning during their interactions in museum spaces and with collections, which may help to deepen notions of the content of meaningful interaction and support innovative design for cultural heritage contexts. The present work reports on the results of two studies that investigate meaning-making in museums. The first is an experience narrative study (N = 32) that analyzed 175 memorable museum visits, resulting in the establishment of 23 triggers that inform meaningful interaction in museums. A second study (N = 354) validated the comprehensiveness and generalisability of the triggers by asking participants to apply them to their own memorable museum experiences. We conclude with a framework of meaning in museums featuring the 23 triggers and two descriptive categories of temporality and scope. Our findings contribute to meaning research in HCI for museums through an articulation of the content of meaning-making in the cultural sector. Journal: Behaviour & Information Technology Pages: 1127-1154 Issue: 8 Volume: 42 Year: 2023 Month: 06 X-DOI: 10.1080/0144929X.2022.2061375 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2061375 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:8:p:1127-1154 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2063759_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chuan-Feng Shih Author-X-Name-First: Chuan-Feng Author-X-Name-Last: Shih Author-Name: Shiu-Li Huang Author-X-Name-First: Shiu-Li Author-X-Name-Last: Huang Author-Name: Heng-Chiang Huang Author-X-Name-First: Heng-Chiang Author-X-Name-Last: Huang Title: The dissemination and impacts of deceptive eWOM: a dynamic process perspective Abstract: To minimise risk, consumers seek out eWOM, recommendations, and reviews from others before making purchasing decisions. However, it is not uncommon to see companies masterminding deceptive eWOM, disguising promotional messages as user-generated product reviews to attract and retain consumers. The extant literature is extremely limited regarding deceptive eWOM and its long-term effects. Ours is the first longitudinal study to examine consumers’ belief and attitude changes in the context of deceptive eWOM. This study found that, in a herding situation, deceptive eWOM can strongly influence changes in consumers’ beliefs and attitudes, whether in the early phase or mainstream phase, at the pre-adoption stage. If deceptive eWOM emerges earlier, it has a more powerful influence later. At the post-adoption stage, once they have used it, consumers may change their evaluations of a new product. However, this new evaluation is still subject to the initial anchoring effect brought by deceptive eWOM. If consumers sense deceptive eWOM and attribute it to a certain responsible party, the anchoring effect will be weakened. These findings provide further knowledge and understanding of the effects of deceptive eWOM, with implications for firms seeking to develop more effective eWOM marketing strategies. Journal: Behaviour & Information Technology Pages: 1155-1179 Issue: 8 Volume: 42 Year: 2023 Month: 06 X-DOI: 10.1080/0144929X.2022.2063759 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2063759 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:8:p:1155-1179 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2056507_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Dirk Lewandowski Author-X-Name-First: Dirk Author-X-Name-Last: Lewandowski Author-Name: Sebastian Schultheiß Author-X-Name-First: Sebastian Author-X-Name-Last: Schultheiß Title: Public awareness and attitudes towards search engine optimization Abstract: This research focuses on what users know about search engine optimization (SEO) and how well they can identify results that have potentially been influenced by SEO. We conducted an online survey with a sample representative of the German online population (N = 2,012). We found that 43% of users assume a better ranking can be achieved without paying money to Google. This is in stark contrast to the possibility of influence through paid advertisements, which 79% of internet users are aware of. However, only 29.2% know how ads differ from organic results. The term ‘search engine optimization’ is known to 8.9% of users but 14.5% can correctly name at least one SEO tactic. Success in labelling results that can be influenced through SEO varies by search engine result page (SERP) complexity and devices: participants achieved higher success rates on SERPs with simple structures than on the more complex SERPs. SEO results were identified better on the small screen than on the large screen. 59.2% assumed that SEO has a (very) strong impact on rankings. SEO is more often perceived as positive (75.2%) than negative (68.4%). The insights from this study have implications for search engine providers, regulators, and information literacy. Journal: Behaviour & Information Technology Pages: 1025-1044 Issue: 8 Volume: 42 Year: 2023 Month: 06 X-DOI: 10.1080/0144929X.2022.2056507 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2056507 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:8:p:1025-1044 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2069595_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Muhammad Hasan Ashraf Author-X-Name-First: Muhammad Hasan Author-X-Name-Last: Ashraf Author-Name: Jiayuan Zhang Author-X-Name-First: Jiayuan Author-X-Name-Last: Zhang Author-Name: Koray Özpolat Author-X-Name-First: Koray Author-X-Name-Last: Özpolat Title: Antecedents of blatant benevolence on social media Abstract: With the rise of social media in people’s lives, the tendency to donate through social media platforms has increased tremendously. The positive attitudes of social media users towards online charity initiatives, such as ALS Ice Bucket Challenge, are also gaining traction. Therefore, it is of great value for the charitable organizations to identify the motivational factors that encourage social media users to participate in blatant benevolence. Drawing on costly signalling and self-presentation theories, this study undertakes a multi-method approach with the aim to explore social media users’ motivation of posting prosocial behaviour on social media platforms by identifying the antecedents of blatant benevolence. Using the interview data from 126 social media users, the study first applies rigorous grounded theory analysis to identify factors that lead to blatant benevolence, and subsequently employs a survey method approach, comprising data from 342 social media users, to empirically test the factors identified. Our findings show that desire for social network enhancement and warm glow attainment are the significant drivers that motivate people to post prosocial behaviours on social media. Theoretical and practical implications of our findings for social media behaviour researchers and charity organizations are also discussed in the paper. Journal: Behaviour & Information Technology Pages: 1230-1252 Issue: 8 Volume: 42 Year: 2023 Month: 06 X-DOI: 10.1080/0144929X.2022.2069595 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2069595 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:8:p:1230-1252 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2060861_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Jaskiran Arora Author-X-Name-First: Jaskiran Author-X-Name-Last: Arora Author-Name: Gurjeet Kaur Sahi Author-X-Name-First: Gurjeet Kaur Author-X-Name-Last: Sahi Author-Name: Nicholas Yates Author-X-Name-First: Nicholas Author-X-Name-Last: Yates Title: Will teachers continue to teach online post-COVID-19? Abstract: Numerous studies have captured the experiences of teachers teaching online, but the current ‘emergency’ to teach online is unprecedented and has been challenging. Grounded in the theory of cognitive dissonance, this paper attempts to recapitulate the experiences of university teachers and analyses whether they have developed the consonant cognitions to teach online during the pandemic period or would they prefer switching back to ‘normal’ teaching as soon as the circumstances permit. Technology-enabled teaching has been found to be complex as it mandates teaching in a computerised setting and lacks an element of social interaction, which is at the heart of face-to-face teaching. Using Structural Equation Modelling, this study presents the determining factors that motivate teachers to embrace technology-driven teaching more convincingly. The study finds that in the absence of adequate training imparted to the teachers for developing technological and pedagogical knowledge (TPK), high psychological capital and facilitating conditions are the two most important factors ensuring teaching proficiency, creating positive online experiences and a continued intention to teach online. Journal: Behaviour & Information Technology Pages: 1110-1126 Issue: 8 Volume: 42 Year: 2023 Month: 06 X-DOI: 10.1080/0144929X.2022.2060861 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2060861 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:8:p:1110-1126 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2073269_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Amal Abdulrahman Author-X-Name-First: Amal Author-X-Name-Last: Abdulrahman Author-Name: Deborah Richards Author-X-Name-First: Deborah Author-X-Name-Last: Richards Author-Name: Ayse Aysin Bilgin Author-X-Name-First: Ayse Aysin Author-X-Name-Last: Bilgin Title: Changing users’ health behaviour intentions through an embodied conversational agent delivering explanations based on users’ beliefs and goals Abstract: Interventions to improve health and well-being abound. Whether they are designed for prevention, maintenance or improvement, a key challenge is the motivation of the user to change their current behaviours, such as persisting or taking new actions. To encourage someone to change their behaviour requires persuading them to change their goals and/or their beliefs about the behaviour or their ability to perform it. Our embodied conversational agent (ECA) uses explanations based on the goals and beliefs of the user to promote a sense of personalisation and engagement with the treatment plan which could form a bond as the dyad develop shared goals and tasks together. To keep our message minimal and understand whether belief-based or goal-based explanations are more efficacious in changing behaviour intention, we collected data in the context of a scenario where the ECA seeks to change four behaviours recommended to help students manage their study stress. Our findings suggest that when the behaviour requires a change in desire, we need goal-based explanation, when adoption of the behaviour requires addressing a barrier we need belief-based explanation and warrant future investigation. Further, the stratified analysis suggested that more tailoring to the student’s context could provide more motivation to change. Journal: Behaviour & Information Technology Pages: 1338-1356 Issue: 9 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2073269 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2073269 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:9:p:1338-1356 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2079560_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Athanasios Christopoulos Author-X-Name-First: Athanasios Author-X-Name-Last: Christopoulos Author-Name: Stylianos Mystakidis Author-X-Name-First: Stylianos Author-X-Name-Last: Mystakidis Author-Name: Enrique Cachafeiro Author-X-Name-First: Enrique Author-X-Name-Last: Cachafeiro Author-Name: Mikko-Jussi Laakso Author-X-Name-First: Mikko-Jussi Author-X-Name-Last: Laakso Title: Escaping the cell: virtual reality escape rooms in biology education Abstract: Individuals’ conceptual knowledge of contemporary biological issues influences ethical attitudes and life decisions around health, as evidenced by the recent worldwide debate on vaccinations. The reasons for which the public opinion is so critically divided can be partially explained from the didactic approaches used in biology education. In view of the rapid evolution of Virtual Reality (VR) as well as the increasing interest that youths have shown toward Escape Rooms (ER), an unexplored research and development avenue is identified. In this experimental study, we present the design and development steps as well as the evaluation of a VRER dedicated to biology education. For comparison purposes, an educational instructional video utilising the storytelling technique was also prepared. Both approaches were examined in the upper secondary education context with participants (N = 50) emerging from the Applied Sciences academic path. The key-findings suggest that the active learning approach leads to increased knowledge acquisition, in the short term, as opposed to the passive learning approach but no significant differences were identified in the long term (knowledge retention) across the methods. Based on the instructional decisions made and the key-findings emerged we provide implications and guidelines for the design, development, and integration of VRER in education. Journal: Behaviour & Information Technology Pages: 1434-1451 Issue: 9 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2079560 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2079560 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:9:p:1434-1451 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2071168_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmed Ibrahim Alzahrani Author-X-Name-First: Ahmed Ibrahim Author-X-Name-Last: Alzahrani Author-Name: Hosam Al-Samarraie Author-X-Name-First: Hosam Author-X-Name-Last: Al-Samarraie Author-Name: Atef Eldenfria Author-X-Name-First: Atef Author-X-Name-Last: Eldenfria Author-Name: Joana Eva Dodoo Author-X-Name-First: Joana Eva Author-X-Name-Last: Dodoo Author-Name: Xue Zhou Author-X-Name-First: Xue Author-X-Name-Last: Zhou Author-Name: Nasser Alalwan Author-X-Name-First: Nasser Author-X-Name-Last: Alalwan Title: COVID-19 and people's continued trust in eHealth systems: a new perspective Abstract: Individuals’ use of eHealth services has increased significantly. However, the recent pandemic of coronavirus disease 2019 (COVID-19) has resulted in a significant reallocation of health resources and support. This study investigated the impact of service quality dimensions on individuals’ continued trust in eHealth during COVID-19. A decision-making trial and evaluation laboratory (DEMATEL) approach was used to identify and analyse the causal relationships between service quality dimensions and individuals’ continued trust in eHealth services. A total of 134 eHealth users (78 males and 56 females; aged 29–61 years) responded to the DEMATEL questionnaire. The results showed a variation in the impact of service quality factors on individuals’ continued trust in eHealth services. This study found three core factors (responsiveness, assurance and tangibility) that influence individuals’ continued trust in eHealth services. Other secondary factors (e.g. content quality, reliability, efficiency and hedonic benefits) were found to be primarily influenced by the core factors. The identified relationships in this study can aid the decision-making process of healthcare providers and increase the efficiency of healthcare delivery. Journal: Behaviour & Information Technology Pages: 1294-1310 Issue: 9 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2071168 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2071168 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:9:p:1294-1310 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2070545_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vincent Huang Author-X-Name-First: Vincent Author-X-Name-Last: Huang Title: Information experiences of organisational newcomers: using public social media for organisational socialisation Abstract: Although much has been done to understand employee social media uses, our knowledge of how public social media affect information experiences during organisational socialisation is limited. Filling this gap, this study explores organisational newcomers’ use of WeChat, the most popular public social media in China. Findings from interviews with organisational newcomers who primarily use WeChat for work suggest that they find useful official and unofficial information from their companies’ WeChat public accounts, WeChat workgroups, and their coworkers’ posts. Affordances of social media, such as persistence of information and visibility of content, enable distinctive experiences of information receiving and seeking for newcomers. Organisational newcomers obtain information that is otherwise not available in offline settings and seek information in unique ways, such as extracting information from chat histories. Observing conversations in WeChat groups and reading their coworkers’ posts enables ambient awareness of their coworkers and companies, which facilitates organisational identification. Despite the information benefits, the participants also perceived paradoxes in their experience, struggling with whether they should always keep an eye on information from WeChat, being overwhelmed by too much irrelevant information, and being uncertain about which information strategies were appropriate. Implications of this study on research and practice are discussed. Journal: Behaviour & Information Technology Pages: 1279-1293 Issue: 9 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2070545 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2070545 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:9:p:1279-1293 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2077233_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nooshin Pordelan Author-X-Name-First: Nooshin Author-X-Name-Last: Pordelan Author-Name: Simin Hosseinian Author-X-Name-First: Simin Author-X-Name-Last: Hosseinian Author-Name: Hamid Heydari Author-X-Name-First: Hamid Author-X-Name-Last: Heydari Author-Name: Sadaf Khalijian Author-X-Name-First: Sadaf Author-X-Name-Last: Khalijian Author-Name: Mohammad Khorrami Author-X-Name-First: Mohammad Author-X-Name-Last: Khorrami Title: Using digital storytelling in Rational Emotive Behavior Therapy: comparison of two online interventions Abstract: Constant development of information technology in human lives has encouraged them to use technology in the field of educational sciences. This study aimed to investigate the effect of digital storytelling in online psychological services and its application using Rational Emotive Behavior Therapy (REBT) on reducing coronavirus anxiety and increase academic and social integration. The research design was based on quasi-experimental designs with pretest and posttest and follow-up with control group. The statistical population of the current study consisted of all undergraduate students in Tehran in 2020. For this purpose, 98 students were selected as the sample and randomly assigned into two experimental groups of digital storytelling and online psychology and a control group. The results showed that digital storytelling and online psychology groups have a significant effect on reducing coronavirus anxiety and increased academic and social integration. Comparison of the experimental groups showed that the digital storytelling group outperforms the online psychology group in reducing coronavirus anxiety and increased academic and social integration of students. According to the results of this study, it can be concluded that storytelling can be used in online psychological services and REBT is compatible with online psychology and digital storytelling. Journal: Behaviour & Information Technology Pages: 1410-1421 Issue: 9 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2077233 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2077233 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:9:p:1410-1421 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2073472_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yao Wang Author-X-Name-First: Yao Author-X-Name-Last: Wang Author-Name: Abdul Majeed Author-X-Name-First: Abdul Author-X-Name-Last: Majeed Title: How do users’ feedback influence creators’ contributions: an empirical study of an online music community Abstract: This paper examines creators’ contributions and the incentive effects of users’ feedback, including upvoting, sharing, commenting, following, viewing comments, and clicking on the creators’ homepage. We build a negative binomial and ordinary least squares (OLS) regression model using data from a Chinese music streaming company NetEase Cloud Music. Results show that creators’ number of content contributions is positively affected by the number of users’ commenting, viewing comments, sharing, and clicking on homepage behaviors. On the other hand, users’ upvotes and sharing behaviors can significantly influence the quality of content published by creators. Moreover, we find that the intensity level of creators has moderate effects on such influence. These findings help the researchers better understand creators’ behaviors and community managers to build user-generated content (UGC) communities. Journal: Behaviour & Information Technology Pages: 1357-1373 Issue: 9 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2073472 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2073472 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:9:p:1357-1373 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2073473_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Klemens Weigl Author-X-Name-First: Klemens Author-X-Name-Last: Weigl Author-Name: Clemens Schartmüller Author-X-Name-First: Clemens Author-X-Name-Last: Schartmüller Author-Name: Andreas Riener Author-X-Name-First: Andreas Author-X-Name-Last: Riener Title: Development of the Questionnaire on Non-Driving Related Tasks (QNDRT) in automated driving: revealing age and gender differences Abstract: Automated vehicles (AVs) enable driver-passengers to perform non-driving related tasks (NDRTs). However, it remains unclear if and how they would engage with NDRTs. Therefore, we developed a questionnaire on NDRTs, the QNDRT, for SAE Level 3 (L3) and 5 (L5) driving automation. It comprises 24 items with a general NDRT Work subscale querying general aspects of working while driving in an AV (8 items; L3: 4 items, L5: 4) and a specific NDRT Communication subscale assessing different communication modalities (16 items; L3: 8, L5: 8). Hence, we carried out a cross-sectional questionnaire study and queried 725 participants (351 female, 374 male) from 18 to 96 years. We applied factor analyses and extracted a stable unidimensional factor structure for both NDRT subscales with good psychometric properties (e.g. high and clear factor loadings; satisfactory communalities, item discrimination, and internal consistency). The initial findings revealed that significantly smaller values were assigned to both subscale factors by participants older than 55 years in contrast to younger ones and by women when compared to men. The QNDRT can be used in future (quasi-)experimental L3 and L5 studies and in population surveys to obtain more insight into working and communicating while driving in an AV. Journal: Behaviour & Information Technology Pages: 1374-1388 Issue: 9 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2073473 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2073473 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:9:p:1374-1388 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2075791_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Adil S. Al-Busaidi Author-X-Name-First: Adil S. Author-X-Name-Last: Al-Busaidi Author-Name: Victoria Dauletova Author-X-Name-First: Victoria Author-X-Name-Last: Dauletova Author-Name: Ibtisam Al-Wahaibi Author-X-Name-First: Ibtisam Author-X-Name-Last: Al-Wahaibi Title: The role of excessive social media content generation, attention seeking, and individual differences on the fear of missing out: a multiple mediation model Abstract: The rise of social media platforms has changed human communication once and forever and consequently, has triggered an array of emotions such as fear of missing out (FoMO). In two different studies, this paper investigated individual differences, psychological and social media motivational variables as predictors of FoMO. The paper also sought to test whether FoMO will have a negative impact on academic performance above and beyond social media engagement and social media addiction. Using a structural equation modelling (SEM) along with multiple mediation analysis, the results indicated that perceived excessive social media content generation, attention seeking, and personality variables significantly predicted FoMO controlling for individual differences and social media activity such as Instagram followers, Twitter followers, as well as WhatsApp engagement level. Furthermore, the biological sex of the individual was found to moderate the relationship between attention seeking and FoMO. Findings also indicated that FoMO had a positive impact on both social media engagement and social media addiction. Parallel mediation analysis revealed that FoMO had a negative effect on academic performance above and beyond social media addiction. Journal: Behaviour & Information Technology Pages: 1389-1409 Issue: 9 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2075791 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2075791 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:9:p:1389-1409 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2078224_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Johan Espinoza-Rojas Author-X-Name-First: Johan Author-X-Name-Last: Espinoza-Rojas Author-Name: Ignacio Siles Author-X-Name-First: Ignacio Author-X-Name-Last: Siles Author-Name: Thomas Castelain Author-X-Name-First: Thomas Author-X-Name-Last: Castelain Title: How using various platforms shapes awareness of algorithms Abstract: This paper examines how the use of multiple platforms is tied to awareness of algorithms. It builds on the premise that users interact with ecologies or environments of technologies rather than single platforms. The study also supplements work on algorithmic awareness by implementing a mixed-method study to account for how Costa Rican users of Netflix and Spotify understood and related to the algorithms of these platforms. This study combined a survey of 258 participants and 21 in-depth semistructured interviews. Findings demonstrate that multi-platform users were more aware of algorithms and carried out more practical actions to obtain algorithmic recommendations than single-platform users. Although user type did not predict participants’ attitudes towards algorithmic recommendations, higher levels of awareness were associated with more positive attitudes towards algorithms. The study also shows that differences in levels of awareness explained users’ emotional arousal derived from algorithms. Journal: Behaviour & Information Technology Pages: 1422-1433 Issue: 9 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2078224 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2078224 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:9:p:1422-1433 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2071764_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Chih-Kai Sung Author-X-Name-First: Chih-Kai Author-X-Name-Last: Sung Author-Name: Pei-Jung Cheng Author-X-Name-First: Pei-Jung Author-X-Name-Last: Cheng Author-Name: Li-Chieh Chen Author-X-Name-First: Li-Chieh Author-X-Name-Last: Chen Title: Effect of colour sensing and drawing pen on children’s colour perception and feature detection of objects when drawing Abstract: Commercial digital drawing pens have incorporated color sensing capabilities to improve the interactive experience of drawing. However, despite these improvements, it remains unclear whether color sensing and picking functions improve drawing learning performance. This study observed third and fourth grade elementary school students, who were in the “dawning realism” stage of artistic development, to determine how using a digital drawing pen with a color sensing function affected their color perception and feature detection abilities. This study analyzed quantitative data on color choice, with some students directly picking colors from the surface of an object and other students choosing colors from the app's default palette. This study also interviewed a focus group of experts who compared between the two aforementioned methods of choosing colors, as used in drawings. The results revealed the following advantages of using a digital drawing pen to directly pick colors off object surfaces: (1) children better utilize and depict the color gradient; (2) children interact with and observe objects and their shapes more thoroughly; (3) children draw objects' shapes and colors more precisely; and (4) children, being in the dawning realism stage, are better able to satisfy their need to perceive the colors and features of objects. Journal: Behaviour & Information Technology Pages: 1311-1323 Issue: 9 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2071764 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2071764 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:9:p:1311-1323 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2072768_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bingcheng Wang Author-X-Name-First: Bingcheng Author-X-Name-Last: Wang Author-Name: Pei-Luen Patrick Rau Author-X-Name-First: Pei-Luen Patrick Author-X-Name-Last: Rau Author-Name: Tianyi Yuan Author-X-Name-First: Tianyi Author-X-Name-Last: Yuan Title: Measuring user competence in using artificial intelligence: validity and reliability of artificial intelligence literacy scale Abstract: As artificial intelligence (AI) became a part of daily life, it has become important to determine user competence in using AI technology. Here, we propose the concept of AI literacy and develop a quantitative scale for obtaining accurate data regarding the AI literacy of ordinary users. We first identified the primary core constructs of AI literacy, including awareness, use, evaluation, and ethics. Next, we generated 65 items to capture these four constructs; only 31 items were retained after a three-step content validation process. Then, we conducted a survey, and collected two samples of data. By reducing the number of items using the first sample and performing reliability and validity tests on the second sample, we obtained a 12-item instrument for the quantitative measurement of AI literacy. The results confirmed that the proposed four-construct model is an adequate representation of AI literacy. Further, AI literacy is significantly related to digital literacy, attitude towards robots, and users’ daily usage of AI. This study will not only aid researchers in understanding how user competence in using AI technology affects human–AI interactions but will also help designers develop AI applications that are aligned with the AI literacy levels of the target users. Journal: Behaviour & Information Technology Pages: 1324-1337 Issue: 9 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2072768 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2072768 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:9:p:1324-1337 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2070078_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Veljko Dubljević Author-X-Name-First: Veljko Author-X-Name-Last: Dubljević Author-Name: Sean Douglas Author-X-Name-First: Sean Author-X-Name-Last: Douglas Author-Name: Jovan Milojevich Author-X-Name-First: Jovan Author-X-Name-Last: Milojevich Author-Name: Nirav Ajmeri Author-X-Name-First: Nirav Author-X-Name-Last: Ajmeri Author-Name: William A. Bauer Author-X-Name-First: William A. Author-X-Name-Last: Bauer Author-Name: George List Author-X-Name-First: George Author-X-Name-Last: List Author-Name: Munindar P. Singh Author-X-Name-First: Munindar P. Author-X-Name-Last: Singh Title: Moral and social ramifications of autonomous vehicles: a qualitative study of the perceptions of professional drivers Abstract: Artificial intelligence raises important social and ethical concerns, especially about accountability, autonomy, dignity, and justice. We focus on the specific concerns arising from how the emerging autonomous vehicle (AV) technology will affect professional drivers. We posit that we must engage with stakeholders to understand the implications of a technology that will affect the stakeholders’ lives, livelihoods, or wellbeing. We conducted nine in-depth interviews with professional drivers, with at least two years of driving experience, to understand the ethical and societal challenges from the drivers’ perspective during the predicted widespread implementation of AVs. Safety was the most commonly discussed issue, which was mentioned by all drivers (17 times by truck drivers and 18 times by Uber/Lyft drivers). We find that although drivers agree that AVs will significantly impact future transportation systems, they are apprehensive about the prospects of reskilling for other jobs and want their employers to be straightforward in how the introduction of AVs will affect them. Additionally, drivers dismiss the suggestions that driving jobs are unsatisfying and potentially unhealthy and thus should be eliminated. These findings should be considered seriously in decision-making about questions of socioeconomic justice, and could be useful to policymakers as they shape relevant regulations. Journal: Behaviour & Information Technology Pages: 1271-1278 Issue: 9 Volume: 42 Year: 2023 Month: 07 X-DOI: 10.1080/0144929X.2022.2070078 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2070078 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:9:p:1271-1278 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2094832_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Selen Türkay Author-X-Name-First: Selen Author-X-Name-Last: Türkay Author-Name: Allan Lin Author-X-Name-First: Allan Author-X-Name-Last: Lin Author-Name: Daniel Johnson Author-X-Name-First: Daniel Author-X-Name-Last: Johnson Author-Name: Jessica Formosa Author-X-Name-First: Jessica Author-X-Name-Last: Formosa Title: Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions Abstract: The COVID-19 pandemic caused tremendous economic and social disruption devastating people’s livelihoods and wellbeing. The World Health Organisation (WHO) recommended people engage in enjoyable activities such as videogames, helping them relax during difficult life situations. Using Self-Determination Theory as a lens, this interview study (N = 11) examined how people’s videogame behaviours were influenced by life context, and their impact on wellbeing during COVID-19. Findings established that videogames were a compensatory response to the stressors of the pandemic. Playing videogames satisfied participants’ needs for social connection, serving as a coping mechanism to distract them for a short time; following an initial prioritisation of gaming and spike in gaming hours, many returned to their regular gaming behaviours. This study contributes to the games for health literature, identifying the effects of videogames on wellbeing, and provides much needed knowledge for health practitioners and families on how videogames are used and their impact on players’ wellbeing during the pandemic as a societal stressful life event. The findings have clinical and policy implications both to identify a positive tool, and to dispel negative stigmas surrounding videogames. Journal: Behaviour & Information Technology Pages: 1720-1739 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2022.2094832 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2094832 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1720-1739 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2097125_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vincent Corcoran Author-X-Name-First: Vincent Author-X-Name-Last: Corcoran Author-Name: Margaret Andover Author-X-Name-First: Margaret Author-X-Name-Last: Andover Title: Non-suicidal self-injury as a predictor of stress-related social network use Abstract: Internet use continues to expand, and online communication has become more commonplace. Exploring how individuals use the internet may now be more important to assess than the degree of use. People who engage in non-suicidal self-injury (NSSI) are an internet population of interest because research has suggested that online discussion of NSSI can serve as both a risk and protective factor related to engagement in the behaviour. The current study examined if NSSI could predict stress-related social network use, and whether online disinhibition or online social support would independently moderate the relationship. The study consisted of 120 individuals recruited from social networking sites. Participants provided self-report of their NSSI histories, degree of online disinhibition, perceived online social support, and frequency of stress-related social networking. NSSI alone did not predict stress-related social networking. However, both online disinhibition and online social support were found to independently moderate the relationship between NSSI and stress-related social networking. Individuals that engage in NSSI and experience either high levels of online disinhibition or high online social support may use internet social networks during times of stress more frequently. Exploring how stress-related social networking functions in the online NSSI population should be an area of continued research. Journal: Behaviour & Information Technology Pages: 1773-1781 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2022.2097125 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2097125 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1773-1781 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2099297_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hager Khechine Author-X-Name-First: Hager Author-X-Name-Last: Khechine Author-Name: Benoît Raymond Author-X-Name-First: Benoît Author-X-Name-Last: Raymond Author-Name: Sawsen Lakhal Author-X-Name-First: Sawsen Author-X-Name-Last: Lakhal Title: Often asserted, never confirmed: the role of attitude in the acceptance of mandatory technology use, let’s settle this question statistically for LMS use in the educational context Abstract: The objective of this research is to evaluate statistically the role of the attitude variable as a mediator in the unified theory of acceptance and use of technology (UTAUT) model in the context of mandatory use of technology. We chose this objective to address two research gaps: the prevailing divide in opinions about the role of attitude in technology acceptance models and the contradictory results obtained by acceptance models in the context of mandatory use of technology. Achieving this objective will enable us to address the perennial question of the role of attitude in acceptance literature and to assess the boundaries of UTAUT, thus contributing to its continued development and providing guidance for its evolution. Data were collected from 475 students enrolled in online courses at a Canadian university that required the mandatory use of a learning management system (LMS). Results show that attitude exerts full mediation of the relationships between the independent variables performance expectancy and effort expectancy and the dependent variable behavioural intention. This mediation becomes partial for facilitating conditions and fades out for social influence. We call into question the relevance of behavioural intention as a measure of technology acceptance and present theoretical contributions and practical recommendations. Journal: Behaviour & Information Technology Pages: 1801-1817 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2022.2099297 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2099297 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1801-1817 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2094830_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Junkai Shao Author-X-Name-First: Junkai Author-X-Name-Last: Shao Author-Name: Jinchun Wu Author-X-Name-First: Jinchun Author-X-Name-Last: Wu Author-Name: Wenzhe Tang Author-X-Name-First: Wenzhe Author-X-Name-Last: Tang Author-Name: Chengqi Xue Author-X-Name-First: Chengqi Author-X-Name-Last: Xue Title: How dynamic information layout in GIS interface affects users’ search performance: integrating visual motion cognition into map information design Abstract: Given that the unreasonable layout caused by the surge of map information will dramatically reduce the user's operation performance, this paper proposed a 3 V layout method based on human visual motion cognition. According to the visual flow method, two visual search experiments were designed to study the influence of label layouts and graphic overlap rates on users’ search efficiency. By testing users’ reaction time and gaze behaviour, it was found that L-LR layouts arranged in a vertically symmetrical way had the best search performance among the four layouts. The overall performance of L-LR and L-TB layouts arranged in a unidirectional and symmetrical way was better than that of L-UG and L-EP layouts in the graphic and number search task. However, L-UG and L-EP layouts performed better than L-LR and L-TB ones in the graphic search under lower overlap rates. Moreover, it is also worth noting that the performance of graphic search was significantly higher than that of number search, indicating that users distinguished the location-based information represented by graphics better than that by text. The results provide a certain theoretical basis and application value for the map information layout of the GIS interface. Journal: Behaviour & Information Technology Pages: 1686-1703 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2022.2094830 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2094830 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1686-1703 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2093792_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nivedhitha K.S. Author-X-Name-First: Nivedhitha Author-X-Name-Last: K.S. Title: Key in socially driven game dynamics, open the doors of agility - an empirical study on gamification and employee agility Abstract: While gamification researchers have emphasised the exploration of game dynamics beyond typical game mechanics, there is still a blind spot regarding how specific game dynamics driven by social features enhance individual agility in the workplace. Since socially driven game dynamics are essential for collective units like organisations, this research conceptualized collaborative competition, paralinguistic digital recognition, and dynamic interactions as socially driven game dynamics and further, investigated how these game dynamics enhance individual agility through a moderated mediation model. Adopting a purposive sampling technique, 421 complete responses were found to be suitable for further analysis. The hypotheses were tested using an observed variable approach (Process Macro). The indirect effect of paralinguistic digital recognition on employee agility through collective engagement was found to be stronger than that of other game dynamics, such as collaborative competition and dynamic interactions. As hypothesised, collective goal difficulty acts as a positive moderator, accentuating the mediating effect of collective engagement. This study is one of the first works explaining the association between gamification and employee agility with a systematic framework, therefore advancing the existing literature on gamification and employee agility. Journal: Behaviour & Information Technology Pages: 1659-1685 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2022.2093792 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2093792 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1659-1685 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2100277_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Kathrin Karsay Author-X-Name-First: Kathrin Author-X-Name-Last: Karsay Author-Name: Desirée Schmuck Author-X-Name-First: Desirée Author-X-Name-Last: Schmuck Author-Name: Anja Stevic Author-X-Name-First: Anja Author-X-Name-Last: Stevic Author-Name: Jörg Matthes Author-X-Name-First: Jörg Author-X-Name-Last: Matthes Title: Sleeping with the smartphone: a panel study investigating parental mediation, adolescents’ tiredness, and physical well-being Abstract: This article seeks to explain the longitudinal associations of taking the smartphone to bed on adolescents’ daytime tiredness and physical well-being. We examined whether parents’: (a) active mediation; and (b) restrictive mediation determines whether children and adolescents have their phones within reach in bed or not. We used longitudinal data from a two-wave panel survey (NTime2 = 384) of early adolescents (10–14 years, MTime2 = 12.37, SD = 1.48, 46.4% girls) and one of their parents (=parent–child dyads) in Germany. A polling company collected the data in a four-month interval in 2018 and 2019, using a quota-sample procedure based on parents’ age and gender. Structural equation modelling revealed that active but not restrictive parental mediation at Time 1 (baseline) negatively predicted adolescents having their smartphones in bed at Time 2 (follow-up). We found that having a smartphone in bed increased adolescents’ daytime tiredness. Daytime tiredness was associated with decreased physical well-being over time. The findings indicate that parents should use active mediation to reduce their children’s use of their smartphones at nighttime to protect their physical well-being from tiredness. Journal: Behaviour & Information Technology Pages: 1833-1844 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2022.2100277 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2100277 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1833-1844 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2095304_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: L. E. Tuan Anh Author-X-Name-First: L. E. Tuan Author-X-Name-Last: Anh Author-Name: Eoin Whelan Author-X-Name-First: Eoin Author-X-Name-Last: Whelan Author-Name: Azka Umair Author-X-Name-First: Azka Author-X-Name-Last: Umair Title: ‘You’re still on mute’. A study of video conferencing fatigue during the COVID-19 pandemic from a technostress perspective Abstract: The global social restrictions necessitated by the COVID-19 pandemic has resulted in a dramatic increase in the use of video conferencing for activities such as work, study, and personal relationships. Alongside its many benefits, video conferencing can also have adverse effects on users. Video conferencing fatigue is a commonly cited problem, especially for those individuals forced by COVID-19 to adopt the technology. Drawing from the technostress perspective, this paper examines the causes and consequences of VCF during a pandemic situation. A research model is developed and tested quantitively with data collected from 429 users of common video conferencing tools such as Zoom, Teams, and WebEx. The results suggest the relationship between video conferencing stressors and the outcomes of user satisfaction and continuance intentions, are mediated by video conferencing fatigue. In addition, the strengths of these relationships vary depending on whether video conferencing is mainly used for work, study, or social purposes. Journal: Behaviour & Information Technology Pages: 1758-1772 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2022.2095304 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2095304 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1758-1772 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2219510_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Retraction: Internet literacy and academic achievement among Chinese adolescent: a moderated mediation model Journal: Behaviour & Information Technology Pages: 1875-1875 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2023.2219510 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2219510 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1875-1875 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2094831_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Shazia Nauman Author-X-Name-First: Shazia Author-X-Name-Last: Nauman Author-Name: Connie Zheng Author-X-Name-First: Connie Author-X-Name-Last: Zheng Author-Name: Ahsan Ali Author-X-Name-First: Ahsan Author-X-Name-Last: Ali Author-Name: Hina Yaqub Bhatti Author-X-Name-First: Hina Author-X-Name-Last: Yaqub Bhatti Title: Late-night smartphone usage and job performance: unlocking the missing links Abstract: Applying the dual theories of stressor–strain–outcome and ego-depletion in the technology-based working environment, this study examines how late-night smartphone usage could impact on employee’s job performance. Using two waves of data collected from 373 valid responses by supervisor–subordinate dyads, we test the mediating effect of work withdrawal and moderating role of self-emotional regulation ability on the relationship between late-night smartphone usage and job performance. Results reveal that more late-night smartphone usages by employees lead to a higher level of withdrawal behaviour, which in turn lowers their job performance. However, employees’ self-emotional regulation ability helps mitigate the negative impact of late-night smartphone usage on their withdrawal intentions. We run the moderating mediation analysis in the second step of the study. The findings show that people with a higher level of self-emotional regulation ability tend to better manage their late-night smartphone usage with less work withdrawal behaviour, which enables them to achieve better job performance. Implications of the findings to research and practice especially in the realms of emotional intelligence and human resource management under the changing technology and work patterns are discussed. Journal: Behaviour & Information Technology Pages: 1704-1719 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2022.2094831 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2094831 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1704-1719 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2100826_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sumedha Chauhan Author-X-Name-First: Sumedha Author-X-Name-Last: Chauhan Author-Name: Parul Gupta Author-X-Name-First: Parul Author-X-Name-Last: Gupta Author-Name: Sandeep Goyal Author-X-Name-First: Sandeep Author-X-Name-Last: Goyal Title: The role of innovation type and country context in diffusion of innovative technologies in organisations – a meta-analytic review Abstract: As innovative information technologies (IT) become increasingly available, there is a need to understand how these technologies diffuse in organisations. Several studies on IT innovation have investigated the relationship of key innovation attributes, namely relative advantage, compatibility, complexity, trialability, and observability with either ‘intention to use’ or ‘adoption’ in the organisations. However, those studies have observed contradictory results regarding these relationships. Additionally, there is a lack of investigation on how contingencies of innovation type (IT service vs IT product) and country context (developing vs developed) influence these relationships. Considering these gaps, the present research undertakes a meta-analysis of 86 studies published during 2001–2020 to examine how organisational ‘intention to use’ and ‘adoption’ of IT innovations are influenced by key innovation attributes. We also examine how contingencies of innovation type and country context influence these relationships. Results contribute to the diffusion of innovations as well as information systems literature. Journal: Behaviour & Information Technology Pages: 1845-1873 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2022.2100826 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2100826 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1845-1873 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2097954_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hua Ma Author-X-Name-First: Hua Author-X-Name-Last: Ma Author-Name: Xu Sun Author-X-Name-First: Xu Author-X-Name-Last: Sun Author-Name: Glyn Lawson Author-X-Name-First: Glyn Author-X-Name-Last: Lawson Author-Name: Qingfeng Wang Author-X-Name-First: Qingfeng Author-X-Name-Last: Wang Author-Name: Yaorun Zhang Author-X-Name-First: Yaorun Author-X-Name-Last: Zhang Title: Visualising emotion in support of patient-physician communication: an empirical study Abstract: Patient-physician communication is a crucial aspect of clinical diagnoses and treatments. However, there are barriers to effective empathic practices, including consciousness, busy working rhythms, and difficulties recognising patients’ implicit emotional expressions. While previous research has attempted to support asynchronous medical conversations, this study has explored the use of emotion visualisation techniques for synchronous, face-to-face medical encounters. After interviewing doctors to understand user requirements, an emotion-visualisation prototype, EMVIS, was created. The prototype was evaluated in a study with 31 patients and 37 healthcare providers within different specialist groups using a contextualised Technology Acceptance Model (TAM) and follow-up interviews. The results indicated that patients and physicians were generally accepting of emotion visualisation for medical encounters. Patients were more interested in their physicians’ attitudes and intentions, while physicians accepted the visualisation, but their requirements differed according to their skill levels and specialities. Hence, four supportive factors - emotional empathy, careful attention, human connection, and reflective conversation - elicited information on how EMVIS contributed to medical conversations. Five future opportunities for the emotion visualisation of medical conversations were discussed in respect of the human factors and potential requirements. These include communicating uncertainty, addressing user diversity, providing explanatory information, managing attention, and supporting negotiations. Journal: Behaviour & Information Technology Pages: 1782-1800 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2022.2097954 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2097954 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1782-1800 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1831074_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tian-Chang Miao Author-X-Name-First: Tian-Chang Author-X-Name-Last: Miao Author-Name: Chuan-Hua Gu Author-X-Name-First: Chuan-Hua Author-X-Name-Last: Gu Author-Name: Shengyingjie Liu Author-X-Name-First: Shengyingjie Author-X-Name-Last: Liu Author-Name: Z. K. Zhou Author-X-Name-First: Z. K. Author-X-Name-Last: Zhou Title: RETRACTED ARTICLE: Internet literacy and academic achievement among Chinese adolescent: a moderated mediation model Abstract: ‘We, the Editors and Publisher of the Behaviour & Information Technology, have retracted the following article:Tian-Chang Miao, Chuan-Hua Gu, Shengyingjie Liu & Z. K. Zhou (2020) Internet literacy and academic achievement among Chinese adolescent: a moderated mediation model, Behaviour & Information Technology, DOI: 10.1080/0144929X.2020.1831074Since publication, significant concerns have been raised about the fact that this article has substantial overlap with the following article, particularly in the results and discussion sections:Yin, L., Wang, P., Nie, J. et al. Social networking sites addiction and FoMO: The mediating role of envy and the moderating role of need to belong. Curr Psychol 40, 3879–3887 (2021). https://link.springer.com/article/10.1007/s12144-019-00344-4Upon query, the author has not been able to provide a satisfactory explanation for this significant level of overlap. As this is a serious breach of our Editorial Policies, we are retracting the article from the journal. The authors do not agree with the retraction.We have been informed in our decision-making by our policy on publishing ethics and integrity and the COPE guidelines on retractions.The retracted articles will remain online to maintain the scholarly record, but they will be digitally watermarked on each page as “Retracted”.’ Journal: Behaviour & Information Technology Pages: xiv-xxvi Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2020.1831074 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1831074 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:xiv-xxvi Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2094833_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Reetta Oksa Author-X-Name-First: Reetta Author-X-Name-Last: Oksa Author-Name: Markus Kaakinen Author-X-Name-First: Markus Author-X-Name-Last: Kaakinen Author-Name: Nina Savela Author-X-Name-First: Nina Author-X-Name-Last: Savela Author-Name: Noora Ellonen Author-X-Name-First: Noora Author-X-Name-Last: Ellonen Author-Name: Atte Oksanen Author-X-Name-First: Atte Author-X-Name-Last: Oksanen Title: Social media use in professional organizations: boosting and draining workforce Abstract: Social media use in professional organisations can have several psychological and physiological consequences. The aim of this study was to examine how social media is used in five professional organisations from distinct occupational fields and how such use relates to job demands, job resources, and personal resources. We collected survey data (N = 563) to analyze professional social media use. We also conducted theory-driven content analysis utilising focus group interviews (N = 52). Based on the results, internal and external social media platforms were mainly used for content following and sharing as well as communication with work communities. Social media use was not identified very straining or conflicting with private life. Those using social media more often experienced more strain and conflict but also considered social media more useful. Social media use was associated with job demands, such as physiological symptoms, fears, social pressure, and unclear rules, as well as job resources, such as organisational encouragement and support, social networks, information, and autonomy, and the personal resource of personal identity development. Professional social media use is perceived more as a job resource than as a job demand. Journal: Behaviour & Information Technology Pages: 1740-1757 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2022.2094833 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2094833 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1740-1757 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1846077_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Xiaocong Li Author-X-Name-First: Xiaocong Author-X-Name-Last: Li Author-Name: Pengfei Zhou Author-X-Name-First: Pengfei Author-X-Name-Last: Zhou Author-Name: Jiyu Wu Author-X-Name-First: Jiyu Author-X-Name-Last: Wu Author-Name: A. Shanthini Author-X-Name-First: A. Author-X-Name-Last: Shanthini Author-Name: Thanjai Vadivel Author-X-Name-First: Thanjai Author-X-Name-Last: Vadivel Title: RETRACTED ARTICLE: Research on artificial intelligence learning system based on psychological knowledge to adjust anxiety and depression Abstract: “We, the Editors and Publisher of the Behaviour & Information Technology, have retracted the following article:Xiaocong Li, Pengfei Zhou, Jiyu Wu, A. Shanthini & Thanjai Vadivel (2020) Research on artificial intelligence learning system based on psychological knowledge to adjust anxiety and depression, Behaviour & Information Technology, DOI: 10.1080/0144929X.2020.1846077Since publication, concerns have been raised about the integrity of the data presented in the article. Upon query, the authors have not been able to provide a satisfactory explanation to our questions regarding the process of the research conducted. The authors do not agree with the retraction.We have been informed in our decision-making by our policy on publishing ethics and integrity and the COPE guidelines on retractions.The retracted articles will remain online to maintain the scholarly record, but they will be digitally watermarked on each page as ‘Retracted’.” Journal: Behaviour & Information Technology Pages: i-xiii Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2020.1846077 File-URL: http://hdl.handle.net/10.1080/0144929X.2020.1846077 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:i-xiii Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2219504_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Retraction: Research on artificial intelligence learning system based on psychological knowledge to adjust anxiety and depression Journal: Behaviour & Information Technology Pages: 1874-1874 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2023.2219504 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2219504 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1874-1874 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2099974_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ali Nawaz Khan Author-X-Name-First: Ali Nawaz Author-X-Name-Last: Khan Author-Name: Naseer Abbas Khan Author-X-Name-First: Naseer Abbas Author-X-Name-Last: Khan Author-Name: Khalid Mehmood Author-X-Name-First: Khalid Author-X-Name-Last: Mehmood Title: Exploring the relationship between learner proactivity and social capital via online learner interaction: role of perceived peer support Abstract: It has been stated that learners who take an active role in their learning are more likely to advance their analytical skills and expand their social connections. However, the process through which learners can expand their social capital is still unexplored. This study employs social cognitive theory to conduct a threefold investigation: (1) determining the impact of learner proactivity on online learner interaction, (2) determining the mediating influence of online learner interaction in the association between learner proactivity and learner social capital; and (3) determining the extent to which perceived peer support (PPS) influences the relationship between learner proactivity and learner social capital. The final sample of 322 respondents from China’s Anhui province was employed in this study. The findings of this study, which were driven by a social cognitive theory, reveal that learner proactivity reaps social networks through online interaction, strengthening learner social capital in virtual learning. This study also found that PPS boosted the indirect influence of online learner interaction in the relationship between learner proactivity and learner social capital. Journal: Behaviour & Information Technology Pages: 1818-1832 Issue: 11 Volume: 42 Year: 2023 Month: 08 X-DOI: 10.1080/0144929X.2022.2099974 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2099974 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:11:p:1818-1832 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2101944_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wei He Author-X-Name-First: Wei Author-X-Name-Last: He Author-Name: Xiaobo Ke Author-X-Name-First: Xiaobo Author-X-Name-Last: Ke Author-Name: Helen S. Du Author-X-Name-First: Helen S. Author-X-Name-Last: Du Title: Social media enabled individual dynamic capabilities: the boundary spanning perspective Abstract: Individuals perform various activities on social media more easily and frequently than ever before, which indeed enables them to become more adaptable and competent in changing environments. However, there are limited research and empirical evidence regarding the use of social media on the development of individual capabilities. Drawing upon media system dependency, boundary spanning and dynamic capabilities literature, this study proposes the concept of individual dynamic capabilities and highlights that diverse uses of social media can help developing an individual’s dynamic capabilities through two important mechanisms: information processing and external representation. Journal: Behaviour & Information Technology Pages: 1914-1930 Issue: 12 Volume: 42 Year: 2023 Month: 09 X-DOI: 10.1080/0144929X.2022.2101944 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2101944 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:12:p:1914-1930 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2105258_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Rae Yule Kim Author-X-Name-First: Rae Yule Author-X-Name-Last: Kim Title: Bounded rationality: are higher online review ratings always better for sales? Abstract: Intuitively, high online review ratings should benefit sales. However, the previous findings show mixed results. The effect of online review ratings on purchases might vary by many factors. We utilize the bounded rationality theory to predict that consumers might seek to satisfice rather than maximize when they evaluate online review ratings to make purchase decisions. The effect of online review ratings on purchase decisions is likely to be concave if bounded rationality prevails in decision-making. If consumers seek a ‘good-enough’ level of online review ratings rather than the optimal rating, the marginal merit is smaller for higher ratings that are more than satisfactory. Findings from more than ten million consumer choices on Expedia.com indicate that the marginal effect of online review ratings on consumer decisions varies and the effect is concave. Journal: Behaviour & Information Technology Pages: 1968-1979 Issue: 12 Volume: 42 Year: 2023 Month: 09 X-DOI: 10.1080/0144929X.2022.2105258 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2105258 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:12:p:1968-1979 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2106307_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Anitha Chennamaneni Author-X-Name-First: Anitha Author-X-Name-Last: Chennamaneni Author-Name: Babita Gupta Author-X-Name-First: Babita Author-X-Name-Last: Gupta Title: The privacy protection behaviours of the mobile app users: exploring the role of neuroticism and protection motivation theory Abstract: Unprecedented and aggressive data access and transmission practices employed by vendors and mobile app developers have aggravated mobile app users’ privacy invasion and privacy concerns. Mobile apps increasingly collect data about users’ behaviour, personal preferences, location, and other personally-identifying information. Often, these data are collected without users’ permission, are unnecessary for the mobile app’s functionality, and are used for unauthorised purposes. We propose a comprehensive but parsimonious research model by drawing upon the protection motivation theory, the theory of planned behaviour, and personality traits literature. The study empirically examines the factors that influence mobile app users’ privacy concerns and how these concerns drive users’ intention and behaviour to use mobile apps. The findings indicate that the threat appraisal has a strong effect on users’ privacy concerns and the personality trait of neuroticism has a substantial effect on perceived vulnerability and perceived severity. Results also indicate that privacy protection behaviours are influenced by users’ coping appraisal and intention to protect their privacy. Our work contributes to the privacy protection behaviour and mobile app privacy literature. We discuss the implications of the results for researchers and practitioners. Journal: Behaviour & Information Technology Pages: 2011-2029 Issue: 12 Volume: 42 Year: 2023 Month: 09 X-DOI: 10.1080/0144929X.2022.2106307 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2106307 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:12:p:2011-2029 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2105746_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gain Park Author-X-Name-First: Gain Author-X-Name-Last: Park Author-Name: Myungok Chris Yim Author-X-Name-First: Myungok Chris Author-X-Name-Last: Yim Author-Name: Jiyun Chung Author-X-Name-First: Jiyun Author-X-Name-Last: Chung Author-Name: Seyoung Lee Author-X-Name-First: Seyoung Author-X-Name-Last: Lee Title: Effect of AI chatbot empathy and identity disclosure on willingness to donate: the mediation of humanness and social presence Abstract: This paper explores the effect of chatbot empathy and identity disclosure on willingness to donate (WTD) to a fundraising project and the psychological mechanism in the relationship. In a 3 (information-only vs. cognitive empathy vs. affective empathy) × 2 (chatbot vs. human identity) experiment, 496 US adults had a conversation about a fundraising event with one of six artificial intelligence-powered chatbots. The results revealed that neither chatbot empathy nor identity disclosure has a significant effect on WTD, rejecting the hypotheses. However, the data supported a significant interaction effect between chatbot empathy and identity disclosure on WTD. Moreover, the results suggested that the interaction effect between chatbot empathy and identity disclosure on WTD would be mediated through human likeness and social presence. This study suggests how empathy and human identity of chatbots should be applied with care to avoid the uncanny valley effect. Journal: Behaviour & Information Technology Pages: 1998-2010 Issue: 12 Volume: 42 Year: 2023 Month: 09 X-DOI: 10.1080/0144929X.2022.2105746 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2105746 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:12:p:1998-2010 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2108723_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Joel Kiskola Author-X-Name-First: Joel Author-X-Name-Last: Kiskola Author-Name: Thomas Olsson Author-X-Name-First: Thomas Author-X-Name-Last: Olsson Author-Name: Anna Rantasila Author-X-Name-First: Anna Author-X-Name-Last: Rantasila Author-Name: Aleksi H. Syrjämäki Author-X-Name-First: Aleksi H. Author-X-Name-Last: Syrjämäki Author-Name: Mirja Ilves Author-X-Name-First: Mirja Author-X-Name-Last: Ilves Author-Name: Poika Isokoski Author-X-Name-First: Poika Author-X-Name-Last: Isokoski Author-Name: Veikko Surakka Author-X-Name-First: Veikko Author-X-Name-Last: Surakka Title: User-centred quality of UI interventions aiming to influence online news commenting behaviour Abstract: While HCI literature offers general frameworks for understanding user-centred quality, specific application areas may call for more detailed contextualisation of it. This paper focuses on socio-technical context of online news commenting by investigating speculative UI interventions intended to influence users’ emotions and social behaviour. To understand the aspects of quality that matter to users in such UI interventions, we conducted an international online survey (N = 439) and qualitatively analysed respondents’ first impressions of eight different design proposals. The findings describe contextually relevant socio-technical viewpoints and offer actionable considerations for design. For example, the findings imply that designers should be mindful of possible unintentional misuse that may result from the UI reinforcing specific emotional states or affording stigmatisation of individual users. The study advances understanding of which aspects of quality should be considered when designing and deploying UI interventions for digital media services and evaluating them with potential end-users. Journal: Behaviour & Information Technology Pages: 2060-2092 Issue: 12 Volume: 42 Year: 2023 Month: 09 X-DOI: 10.1080/0144929X.2022.2108723 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2108723 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:12:p:2060-2092 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2107950_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sachin Kumar Author-X-Name-First: Sachin Author-X-Name-Last: Kumar Author-Name: Balbir Singh Author-X-Name-First: Balbir Author-X-Name-Last: Singh Title: What drives students to adopt m-learning apps? The role of e-WOM in signalling theory perspective Abstract: With the advent of smartphones, the means of information exchange have significantly changed. Technological innovations such as m-learning via smartphones are important for future education because they provide many benefits such as the ability to learn at any time and from any location. The study aims to investigate the student’s adoption intention of m-learning apps framed by e-WOM in the context of Signalling theory. A cross-sectional survey was conducted on university students in India. Smart-PLS 3.0 was used to analyse the data. The model explains 58.2% of the variance in user engagement from e-WOM (user-generated and marketer-generated) and 49% of the intention to use. The findings reveal that e-WOM as a signal moves from the sender (marketer in this study) to the receiver (students in the present context), which develops the m-learning app engagement, leading to trust. Furthermore, the findings confirm the impact of user trust on the adoption intention of m-learning Apps. The conclusion, implications and limitations are presented. Journal: Behaviour & Information Technology Pages: 2042-2059 Issue: 12 Volume: 42 Year: 2023 Month: 09 X-DOI: 10.1080/0144929X.2022.2107950 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2107950 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:12:p:2042-2059 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2101024_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Swanand J. Deodhar Author-X-Name-First: Swanand J. Author-X-Name-Last: Deodhar Author-Name: Ayushi Tandon Author-X-Name-First: Ayushi Author-X-Name-Last: Tandon Author-Name: Abhas Tandon Author-X-Name-First: Abhas Author-X-Name-Last: Tandon Author-Name: Abhinav Tripathi Author-X-Name-First: Abhinav Author-X-Name-Last: Tripathi Title: Effects of social information signals on user engagement: evidence from randomized field experiments Abstract: In this study, we examine the social information signal as a driver of user engagement. Specifically, we model two distinct outcomes related to user engagement: content consumption (e.g. watching a video) and content organisation (e.g. adding a video to a playlist). Given the increasingly social nature of digital platforms, we predict user engagement actions as a function of Peer and Expert social information signals. We employ a series of field experiments on a mobile e-learning application to tease out the distinction between content consumption (CC) and content organisation (CO) based on users’ responses to information signals distinguished based on the source. Our results indicate that the Peer and Expert information signals significantly affect the focal user's CC action but have no effect on their CO actions. These findings, coupled with interesting nuances from two allied field experiments on the same app, reveal the uneven effects of social information signals on both user engagement actions. To sum up, the study presents important implications for predicting user engagement in digital platforms and the social information signaling these platforms can adopt. Journal: Behaviour & Information Technology Pages: 1877-1898 Issue: 12 Volume: 42 Year: 2023 Month: 09 X-DOI: 10.1080/0144929X.2022.2101024 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2101024 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:12:p:1877-1898 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2103734_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Smriti Pande Author-X-Name-First: Smriti Author-X-Name-Last: Pande Author-Name: Kriti Priya Gupta Author-X-Name-First: Kriti Priya Author-X-Name-Last: Gupta Title: Indian customers’ acceptance of service robots in restaurant services Abstract: The present study attempts to develop and empirically test a theoretical model of service robot use acceptance (SRUA) that intends to explain Indian customers’ willingness to accept the use of service robots in restaurant services by modifying the Artificially Intelligent (AI) Device Use Acceptance (AIDUA) model. The proposed model is grounded on the Cognitive Appraisal Theory, Unified Theory of Acceptance and Use of Technology (UTAUT) and Human–Robot Interaction (HRI) literature. The data collected through a survey generated 419 usable customer responses that were used to empirically test the proposed model using Structural Equation Modeling (SEM). Findings indicate that customers go through a three-stage process, which includes primary appraisal stage, secondary appraisal stage and the outcome stage, in determining their willingness to accept the use of service robots in restaurants. The results of the study also indicate significant moderating effects of customers’ gender and previous experience with service robots in the proposed model. By providing an understanding about customers’ perception towards service robots in Indian restaurant settings, the study is expected to serve as a base for successful diffusion of service robots to create positive dining experiences within the restaurant settings in India and other developing nations with similar cultural orientations. Journal: Behaviour & Information Technology Pages: 1946-1967 Issue: 12 Volume: 42 Year: 2023 Month: 09 X-DOI: 10.1080/0144929X.2022.2103734 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2103734 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:12:p:1946-1967 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2106308_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yu-Hung Chien Author-X-Name-First: Yu-Hung Author-X-Name-Last: Chien Author-Name: Chun-Kai Yao Author-X-Name-First: Chun-Kai Author-X-Name-Last: Yao Title: Enhanced engineering design behaviour using chatbots with user experience Abstract: In recent years, both industrialists and scholars have come to believe that involving users in the design process is the basis for ensuring design innovation and successful product development. However, practical restrictions of time, budget, and location may inhibit users’ long-term participation at teaching sites. With the development of emergent chatbot technology, the aim of this study is to investigate the feasibility that students practice interacting with chatbots who incorporate multiple real-life users’ experiences with products and product-specific knowledge in the classroom for exempting from time and accessibility constraints. We conducted an experiment using a design workshop to compare the student groups with respect to their interactions with chatbots, with target customers, and with no users while they generated design concepts. The quality of the three student groups’ design concepts and the differences of their design behaviours were compared. The outcomes of this study indicate that the chatbot group exhibited more significant transitions of engineering design behaviours and better design concept score than that the target-user and no-user group did. Chatbots incorporate user experience may provide students with opportunities to practice extracting information from users with the aim of promoting the success of the design process. Journal: Behaviour & Information Technology Pages: 2030-2041 Issue: 12 Volume: 42 Year: 2023 Month: 09 X-DOI: 10.1080/0144929X.2022.2106308 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2106308 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:12:p:2030-2041 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2105745_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Saifeddin Alimamy Author-X-Name-First: Saifeddin Author-X-Name-Last: Alimamy Author-Name: Donghee Shin Author-X-Name-First: Donghee Author-X-Name-Last: Shin Author-Name: Waqar Nadeem Author-X-Name-First: Waqar Author-X-Name-Last: Nadeem Title: The influence of trust and commitment on free-to-play gamers co-creation intentions Abstract: Through the lens of trust–commitment and co-creation theories, this study explores the effect of trust on commitment and co-creation intentions within the free-to-play (F2P) gaming industry, to extend our understanding of co-creation within a service context. Responses from an online survey were used as inputs into a structural equation model (SEM). The findings reveal that trust in a F2P game influences commitment to continue playing the F2P game and elicit behaviour in the form of co-creation intentions. The findings also found that involvement and achievement motivations partially mediate the relationship between trust and commitment and escapism significantly moderates the relationship between trust and involvement. Journal: Behaviour & Information Technology Pages: 1980-1997 Issue: 12 Volume: 42 Year: 2023 Month: 09 X-DOI: 10.1080/0144929X.2022.2105745 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2105745 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:12:p:1980-1997 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2101527_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Zhangfan Shen Author-X-Name-First: Zhangfan Author-X-Name-Last: Shen Author-Name: Qianxi Ge Author-X-Name-First: Qianxi Author-X-Name-Last: Ge Author-Name: Hanxi Len Author-X-Name-First: Hanxi Author-X-Name-Last: Len Author-Name: Tiantian Chen Author-X-Name-First: Tiantian Author-X-Name-Last: Chen Author-Name: Chenxi Wang Author-X-Name-First: Chenxi Author-X-Name-Last: Wang Author-Name: Mo Chen Author-X-Name-First: Mo Author-X-Name-Last: Chen Title: Icon format on the in-vehicle HMI affects drivers’ cognitive performance Abstract: Although there have been many studies on icon preferences and search performances in the past, only a few principles, criteria, and guidelines may be applicable to the design of icons in a time- and safety-critical interaction (driving) context. This study combines a familiarity training task with an icon-semantic meaning recall task to explore the effects of icon format, concreteness and familiarity on drivers’ icon cognitive performance. Icons in 3 formats were created as experimental stimuli. Subsequently, 39 participants were divided into three groups, and each group was required to complete a familiarity training task with a specific icon format. After the participants were familiarised with the icons over two training sessions, their abilities to recall relevant semantic meanings when seeing icons were tested. The results indicated that participants responded more accurately and quickly to the icons in the graphic & keyword format than to the icons in the other two formats. However, the differences between different formats greatly decreased with an increase in familiarity. In addition, compared with concrete icons, abstract icons had an advantage in recognition speed, especially when the icons were unfamiliar. The findings in this study provide practical guidelines for the icon design of in-vehicle HMI. Journal: Behaviour & Information Technology Pages: 1899-1913 Issue: 12 Volume: 42 Year: 2023 Month: 09 X-DOI: 10.1080/0144929X.2022.2101527 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2101527 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:12:p:1899-1913 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2103026_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gökhan Özaslan Author-X-Name-First: Gökhan Author-X-Name-Last: Özaslan Author-Name: Aslı Özaslan Author-X-Name-First: Aslı Author-X-Name-Last: Özaslan Title: Using expectancy theory as a lens for exploring the reasons behind teachers’ lack of motivation for self-development in online teaching Abstract: Our aim in this multiple-case study was to uncover the reasons for teachers’ lack of motivation for self-development in online teaching and to make recommendations on how to develop that motivation. We used Edward Lawler's model of expectancy theory as a lens to study this phenomenon. Our findings from twelve K-12 teachers revealed the following barriers to motivation: (1) feeling unable to achieve desired outcomes due to reduced instructional time, excessive student absences from online classes and lack of interaction with students, (2) insufficient external rewards, (3) inability to do what is necessary to maximise satisfaction with online teaching, (4) perceived temporariness of online teaching, and (5) lack of formal training necessary to understand the possibilities and limitations of online teaching. In addition, we have seen that Lawler's version of expectancy theory, although in need of improvement in some respects, is still appropriate for research on understanding teachers’ motivation for self-development in online teaching. Based on the findings, we discussed implications for future research and practice. Our study contributes to the literature on online teaching motivation by providing a good example of a multiple-case study in which a well-defined theory is applied to a motivational phenomenon. Journal: Behaviour & Information Technology Pages: 1931-1945 Issue: 12 Volume: 42 Year: 2023 Month: 09 X-DOI: 10.1080/0144929X.2022.2103026 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2103026 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:12:p:1931-1945 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2109512_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Soohyun Jeon Author-X-Name-First: Soohyun Author-X-Name-Last: Jeon Author-Name: Insoo Son Author-X-Name-First: Insoo Author-X-Name-Last: Son Author-Name: Jinyoung Han Author-X-Name-First: Jinyoung Author-X-Name-Last: Han Title: Understanding employee's emotional reactions to ISSP compliance: focus on frustration from security requirements Abstract: As the importance of information assets increases, employees are increasingly required to comply with organisational policies for information security (InfoSec). Since security-related demands lead to stressful situations, employees are likely to bypass security policies to perform their tasks. Extant literature does not sufficiently address the detrimental factors of information system security policies (ISSP). This study investigates employees’ emotional reactions to ISSP compliance from the perspectives of technostress and coping. The aim of this study is to identify behaviour antecedents of frustration in the context of InfoSec and provide factors for mitigating the negative effects of frustration on ISSP compliance intentions. This study followed a survey approach and conducted structural equation modelling using the WarpPLS program to examine its research model and hypotheses. The survey respondents comprised employees who used an enterprise digital rights management system. The results demonstrated that frustration negatively affected employees’ intentions to comply with ISSP, but these negative effects of frustration decreased when autonomy was granted. Further, this study provides critical new insights on ISSP compliance from an emotional perspective. Journal: Behaviour & Information Technology Pages: 2093-2110 Issue: 13 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2109512 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2109512 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:13:p:2093-2110 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2114937_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Inyoung Park Author-X-Name-First: Inyoung Author-X-Name-Last: Park Author-Name: Daeho Lee Author-X-Name-First: Daeho Author-X-Name-Last: Lee Author-Name: Young June Sah Author-X-Name-First: Young June Author-X-Name-Last: Sah Title: Under watching eyes in news comment sections: effects of audience cue on self-awareness and commenting behaviour Abstract: The watching-eye effect proposes that others’ eyes cause people to behave in a prosocial manner. The current study tested this in the context of an online news website, by investigating whether a watching-eye icon influences users’ attention to themselves and expressions of their opinions in a comment section. In an online experiment, participants (N = 741) used an online news website in the presence (vs. absence) of a watching eye as a visual cue for an imagined audience, who reportedly presented their opinions in a comment section. Results showed that the watching eye did influence participants’ private and public self-awareness and the quality of their comments. Presence of the visual cues, compared to its absence, increased female participants’ self-awareness, specifically when others’ opinions revealed in the comment section were mixed or opposed to the news article topic. This increased private self-awareness was positively associated with the comment quality. These findings indicate the importance of social cues on interfaces in mitigating the negative consequences of anonymity in online environments. Journal: Behaviour & Information Technology Pages: 2279-2295 Issue: 13 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2114937 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2114937 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:13:p:2279-2295 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2113431_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Euijin Hwang Author-X-Name-First: Euijin Author-X-Name-Last: Hwang Author-Name: Reuben Kirkham Author-X-Name-First: Reuben Author-X-Name-Last: Kirkham Author-Name: Kevin Marshall Author-X-Name-First: Kevin Author-X-Name-Last: Marshall Author-Name: Ahmed Kharrufa Author-X-Name-First: Ahmed Author-X-Name-Last: Kharrufa Author-Name: Patrick Olivier Author-X-Name-First: Patrick Author-X-Name-Last: Olivier Title: Sketching dialogue: incorporating sketching in empathetic semi-Structured interviews for human-computer interaction research Abstract: We introduce a novel data collection technique, Sketching Dialogue, which incorporates sketching as an integral part of the semi-structured interview process. This approach was evaluated and validated using two case studies involving 21 participants. Through the first case study, we demonstrate the value of Sketching Dialogue as an additional supportive artefact for interactive discussion in the interview setting. The second case study involved a process of other researchers applying the method within six different studies on a range of topics. We outline how Sketching Dialogue provided a more effective form of engagement with participants, especially regarding (personally) sensitive topics or where empathetic engagement was required. Through this work, we illustrate how sketching can enhance the quality of traditional research interviews for studies in human–computer interaction, in part due to its particularly flexible and accessible nature. Based on our experience, we also reflect upon the steps and practices needed to introduce a new qualitative research method to human–computer interaction researchers and designers. Journal: Behaviour & Information Technology Pages: 2226-2254 Issue: 13 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2113431 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2113431 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:13:p:2226-2254 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2112076_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Wei Wu Author-X-Name-First: Wei Author-X-Name-Last: Wu Author-Name: Xiang Gong Author-X-Name-First: Xiang Author-X-Name-Last: Gong Author-Name: Qianwen Yang Author-X-Name-First: Qianwen Author-X-Name-Last: Yang Title: Role of motivations, self-regulations, and perceived competitive intensity in solvers’ continuance intention in crowdsourcing contests Abstract: Crowdsourcing contest has emerged as an innovative way to source ideas and solutions from online public in which only the solvers who make the winning bids receive payoffs. The uncertainty of the payoffs, arising from the competitive attribute of these contests, gives rise to the necessity to understand what sustains solvers’ participation. This study extends self-determination theory (SDT) to the crowdsourcing contest setting to investigate how controlled and autonomous motivation influence solver continuance intention through self-regulations (i.e. metacognitive strategies and emotion control) and when the effect of different motivation types on self-regulations are more or less prevalent. The results indicate that metacognitive strategies do mediate the relationship between motivation type and continuance intention. Meanwhile, as perceived competitive intensity increases, the positive effect of controlled motivation on metacognitive strategies is stronger but its negative effect on emotion control is also exacerbated. In addition, autonomous motivation promotes solvers’ metacognitive strategies and emotion control despite the varying degrees of perceived competitive intensity. These findings offer precious managerial insights into solvers’ continuance intention in crowdsourcing contests. Journal: Behaviour & Information Technology Pages: 2152-2175 Issue: 13 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2112076 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2112076 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:13:p:2152-2175 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2112612_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Oladapo Oyebode Author-X-Name-First: Oladapo Author-X-Name-Last: Oyebode Author-Name: Rita Orji Author-X-Name-First: Rita Author-X-Name-Last: Orji Title: Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems Abstract: Persuasive systems motivate behaviour change using persuasive strategies (PS) which are often implemented in various ways. However, whether or not the effectiveness of PS varies depending on implementation choices is yet to be investigated via an empirical study. We conduct a large-scale study of 568 participants to investigate if and how individuals at different Stages of Change (SoC) respond to different implementations of each strategy in the same system. We also explore why the implementations motivate behaviour change using ARCS motivation model. Our results show that people’s SoC plays a significant role in the perceived effectiveness of different implementations of the same strategy and that the implementations motivate for different reasons. For instance, people at the precontemplation stage are motivated by reward strategy implemented as badges because it increases their Confidence, while people in the preparation stage prefer reward implemented as points to build their Confidence. Our work links SoC theory with motivation theory and Persuasive Systems Design (PSD) model to offer practical guidelines for tailoring PS implementations to individuals to motivate behaviour change. Journal: Behaviour & Information Technology Pages: 2176-2209 Issue: 13 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2112612 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2112612 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:13:p:2176-2209 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2109991_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Saana Mehtälä Author-X-Name-First: Saana Author-X-Name-Last: Mehtälä Author-Name: Markus Salo Author-X-Name-First: Markus Author-X-Name-Last: Salo Author-Name: Sara Tikka Author-X-Name-First: Sara Author-X-Name-Last: Tikka Author-Name: Henri Pirkkalainen Author-X-Name-First: Henri Author-X-Name-Last: Pirkkalainen Title: Exploring early adolescents’ stressful IT use experiences Abstract: Early adolescents are accustomed to using information technology (IT) for different purposes as a part of their everyday life. While IT use can provide many benefits, it can also include negative experiences, such as feelings of stress (i.e. technostress). Considering that young IT users’ technostress perspectives have remained limited in the literature, this paper attempts to contrast their experiences with aspects from earlier research. A qualitative content analysis of semi-structured interviews with 31 primary and secondary school students reveals that early adolescents have encountered stressful IT use experiences that vary based on the degree of stress. The experiences relate to different dimensions of IT use, namely 1) online social (media) behaviour, 2) notification-driven behaviour, 3) social distancing and online education behaviour, and 4) gameplay and other aspects of IT use behaviour. Common denominators for these experiences include the attention or time required by IT use and coming across unwanted content or communications. In addition to reporting negative feelings and emotions, the participants mentioned physical strains, including headache and exhaustion. Although early adolescents can face experiences that can be contrasted with similar stressors and strains as adults, the distinct characteristics of their IT use should be considered in future research. Journal: Behaviour & Information Technology Pages: 2111-2125 Issue: 13 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2109991 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2109991 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:13:p:2111-2125 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2116599_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Vimala Balakrishnan Author-X-Name-First: Vimala Author-X-Name-Last: Balakrishnan Author-Name: See Kiat Ng Author-X-Name-First: See Kiat Author-X-Name-Last: Ng Title: Personality and emotion based cyberbullying detection on YouTube using ensemble classifiers Abstract: This paper investigates the effect of users’ personality traits and emotions expressed through textual communications on YouTube to detect cyberbullying using a series of ensemble classifiers. Personality traits were determined using the Big Five model whereas emotions were based on Ekman’s basic emotion theory. Annotated YouTube textual comments in English (N = 5152; i.e. 2576 number of bullying versus 2576 non-bullying instances) were used to detect cyberbullying incidents using several ensemble classifiers, including Random Forest and AdaBoost. Performance metrics revealed both personality traits and emotion to significantly improve the identification of cyberbullying presence, with accuracy and F-score values of more than 95%. Further fine-grained analysis revealed anger and openness to be more profound compared to other emotions and personalities. Further, neurotic individuals tend to be driven to cyberbullying by joy, disgust and fear. The findings show that personality and emotions play pertinent roles in cyberbullying, and the identification of specific traits and emotions can help in designing a more strategic intervention programme. Journal: Behaviour & Information Technology Pages: 2296-2307 Issue: 13 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2116599 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2116599 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:13:p:2296-2307 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2111272_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Trisha T. C. Lin Author-X-Name-First: Trisha T. C. Author-X-Name-Last: Lin Title: Nomopobia and phubbing: examining affective smartphone communication and family cohesion among youths Abstract: In the context of smartphone-mediated family communication, the study investigates relationships of nomophobia and phubbing with affective effects of smartphone use among emerging adults. This web survey examines 714 Taiwanese young users utilising smartphones to communicate with parents. Structural equation modelling results show that nomophobia is positively associated with affective benefit (presence-in-absence) and cost (unwanted obligation and threat to privacy) of using smartphone, while phubbing is positively related to unwanted obligation and threat to privacy. Additionally, presence-in-absence shows a positive association with family cohesion, while unwanted obligation has a negative relationship, and threat to privacy shows no influence. Moreover, the study develops a nomophobia measure with sub-dimensions (information anxiety, social panic and losing online connectedness). Gender is the only demographic factor affecting nomophobia. Implications of smartphone’s ABCCT impacts on family cohesion are discussed. Journal: Behaviour & Information Technology Pages: 2126-2140 Issue: 13 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2111272 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2111272 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:13:p:2126-2140 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2112613_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Nadia A. J. D. Bij de Vaate Author-X-Name-First: Nadia A. J. D. Author-X-Name-Last: Bij de Vaate Author-Name: Jolanda Veldhuis Author-X-Name-First: Jolanda Author-X-Name-Last: Veldhuis Author-Name: Elly A. Konijn Author-X-Name-First: Elly A. Author-X-Name-Last: Konijn Title: Ethno-racial identity and digitalisation in self-presentation: a large-scale Instagram content analysis Abstract: This study addresses the question to which extent individual online self-presentations become more similar globally, due globalisation and digitalisation, or whether ethno-racial identity predisposes individuals’ online self-presentation. That is, we examined the degree to which individuals varying in ethno-racial identity converge or diverge in online self-presentation. A large-scale content analysis was conducted by collecting selfies on Instagram (i.e. #selfietime; N = 3881). Using facial recognition software, selfies were allotted into a specific ethno-racial identity based on race/ethnicity-related appearance features (e.g. Asian, Black, Hispanic, and White identity) as a proxy for externally imposed ethno-racial identity. Results provided some evidence for convergence in online self-construction among selfie-takers, but generally revealed that self-presentations diverge as a function of ethno-racial identity. That is, results showed more convergence between ethno-racial identity for portraying selfies with objectified elements, whereas divergence in online self-presentations occurred for portraying contextualised selves and filter usage. In all, this study examined the complexity of online self-presentation. Here, we extend earlier cross-cultural research by exploring the convergence-divergence paradigm for the role of externally imposed ethno-racial identity in online self-presentation. Findings imply that ethno-racial identity characteristics remain important in manifestations of online self-presentations. Journal: Behaviour & Information Technology Pages: 2210-2225 Issue: 13 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2112613 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2112613 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:13:p:2210-2225 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2113432_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sebastian Lins Author-X-Name-First: Sebastian Author-X-Name-Last: Lins Author-Name: Ali Sunyaev Author-X-Name-First: Ali Author-X-Name-Last: Sunyaev Title: Advancing the presentation of IS certifications: theory-driven guidelines for designing peripheral cues to increase users’ trust perceptions Abstract: Whereas the importance of information system (IS) certifications is increasing to prove compliance with regulatory and industry requirements, research reveals inconsistent findings concerning the effectiveness of IS certifications. Prior studies have concluded that such inconsistent findings stem partly from users’ limited understanding of the nature and role of certifications due to ineffective certification presentations. We follow a three-phase, theory-driven design science approach to examine how to design effective certification presentations. First, we identified sources of users’ limited understanding and formulated a revised certification presentation that facilitates users’ peripheral information processing. We tested our design proposal in an online experiment with 300 participants. Second, we derived meta-requirements and design guidelines by validating a theory-driven model of certification presentations through an online survey with 352 participants. Third, we implemented three certification presentations complying with example guidelines and ran an online experiment with 400 participants to test whether these presentations are effective. We contribute to research and practice by proposing a design theory for certification presentations composed of peripheral cues inducing authority, social proof and likeability to increase users’ trust perceptions. Journal: Behaviour & Information Technology Pages: 2255-2278 Issue: 13 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2113432 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2113432 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:13:p:2255-2278 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2117081_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Eui Dong Kim Author-X-Name-First: Eui Dong Author-X-Name-Last: Kim Author-Name: Kevin K.Y. Kuan Author-X-Name-First: Kevin K.Y. Author-X-Name-Last: Kuan Author-Name: Milan Rasikbhai Vaghasiya Author-X-Name-First: Milan Rasikbhai Author-X-Name-Last: Vaghasiya Author-Name: Jonathan Penm Author-X-Name-First: Jonathan Author-X-Name-Last: Penm Author-Name: Naren Gunja Author-X-Name-First: Naren Author-X-Name-Last: Gunja Author-Name: Redouane El Amrani Author-X-Name-First: Redouane Author-X-Name-Last: El Amrani Author-Name: Simon K. Poon Author-X-Name-First: Simon K. Author-X-Name-Last: Poon Title: Passive resistance to health information technology implementation: the case of electronic medication management system Abstract: Purpose –This study attempts to understand the factors that influence clinician resistance to the implementation of health information technology in a mandatory setting.Design/methodology/approach –A survey study was conducted with 202 clinicians regarding their perceptions of the implementation of electronic medication management systems (eMMS) in an Australian hospital. The data was collected during the initial roll-out of eMMS for model validation and quantitative analysis.Findings –The overall results indicated that performance expectancy, switching costs, and facilitating conditions are direct predictors of clinician resistance, whereas effort expectancy and social influence showed indirect effects on clinician resistance through performance expectancy or switching costs.Theoretical implications –The study is among the first study that investigates passive clinician resistance to the implementation of health information technology in a health organisation. This study also focused on opposition behaviour among under-examined degrees of resistance.Practical implications –This study provides some insights to the hospital management on how to mitigate clinician resistance in the implementation of health information technology.Research limitations/Future directions –Other types of clinician resistance, such as postponement and rejection, are not examined in this study. Future research on postponement behaviour and rejection behaviour is needed to have a more comprehensive view of clinician resistance. Journal: Behaviour & Information Technology Pages: 2308-2329 Issue: 13 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2117081 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2117081 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:13:p:2308-2329 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2111273_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yu-Leung Ng Author-X-Name-First: Yu-Leung Author-X-Name-Last: Ng Title: When communicative AIs are cooperative actors: a prisoner’s dilemma experiment on human–communicative artificial intelligence cooperation Abstract: This study examined the possibility of cooperation between human and communicative artificial intelligence (AI) by conducting a prisoner’s dilemma experiment. A 2 (AI vs human partner) × 2 (cooperative vs non-cooperative partner) between-subjects six-trial prisoner’s dilemma experiment was employed. Participants played the strategy game with a cooperative AI, non-cooperative AI, cooperative human, and non-cooperative human partner. Results showed that when partners (both communicative AI and human partners) proposed cooperation on the first trial, 80% to 90% of the participants also cooperated. More than 75% kept the promise and decided to cooperate. About 60% to 80% proposed, committed, and decided to cooperate when their partner proposed and kept the commitment to cooperate across trials, no matter whether the partner was a cooperative human or communicative AI. Overall, participants were more likely to commit and cooperate with cooperative AI partners than with non-cooperative AI and human partners. Journal: Behaviour & Information Technology Pages: 2141-2151 Issue: 13 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2111273 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2111273 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:13:p:2141-2151 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2118078_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Khadijah Alahmari Author-X-Name-First: Khadijah Author-X-Name-Last: Alahmari Author-Name: Henry Duh Author-X-Name-First: Henry Author-X-Name-Last: Duh Author-Name: Richard Skarbez Author-X-Name-First: Richard Author-X-Name-Last: Skarbez Title: Outcomes of virtual reality technology in the management of generalised anxiety disorder: a systematic review and meta-analysis Abstract: Introduction: Generalized anxiety disorder (GAD) is a chronic uncontrollable excessive anxiety towards a variety of topics. It is one of the most prevalent anxiety diseases, affecting approximately 6% worldwide. Virtual reality (VR) based interventions have received much attention from researchers for the management of mental health problems. This systematic review was conducted to assess the effects of immersive virtual reality techniques and non-immersive techniques in treating patients with GAD.Methods: An extensive systematic literature review was implemented, from inception up to 9 July 2021. Comparative clinical studies that assessed the outcomes of VRT in patients with GAD were included for meta-analysis. Single arm studies were included for systematic review only.Results: A total of six articles with 239 participants with GAD were included in systematic review. The mean age of the included participants ranged from 38.33 to 59.87 years. There was no statistically significant difference between VRT and control groups regarding the anxiety levels (SMD 0.01; 95%CI −0.52, 0.54; P = 0.97), mean depression scores (SMD 1.34; 95%CI −0.80, 3.49; P = 0.22), PSWQ (MD −4.26; 95%CI −10.93, 2.40; P = 0.21), and discomfort status (MD −1.41; 95%CI −3.86, 1.05; P = 0.22).Conclusions: VR improved relatively the manifestations of GAD, reflecting on the patient's quality of life. However, the existing evidence is inconclusive to support the superiority of VR as a substitute for traditional therapies. Journal: Behaviour & Information Technology Pages: 2353-2365 Issue: 14 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2118078 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2118078 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:14:p:2353-2365 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2129092_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Carli Ochs Author-X-Name-First: Carli Author-X-Name-Last: Ochs Author-Name: Juergen Sauer Author-X-Name-First: Juergen Author-X-Name-Last: Sauer Title: Disturbing aspects of smartphone usage: a qualitative analysis Abstract: There is little research in the field of problematic smartphone use, which directly enquired with users about what they find disturbing about smartphone usage behaviour. This qualitative study addressed sub-critical issues which may be a precursor to more severe problems such as problematic smartphone usage. Ninety-nine participants completed an online questionnaire with open questions regarding disturbing smartphone usage behaviour. Using the method of ‘thematic analysis’, we identified eight themes that we clustered into two overarching themes: reasons for use and consequences of use. Five themes related to reasons for use, including inevitability, habitual use, avoiding unpleasant circumstances, need satisfaction and fulfilling social expectations. Three themes referred to consequences of smartphone usage (i.e. life management, social life, and online life). Across all themes it appeared that the different aspects of disturbing smartphone usage were triggered and sustained by contextual factors and complex social dynamics, suggesting that participants lack control over their actual usage. Therefore, this research provides a holistic view of the sub-critical issues disturbing participants as well as identifies several mechanisms perpetuating these problems. The listing and description of such sub-critical issues and the different mechanisms are of high importance for prevention and the design of interventions. Journal: Behaviour & Information Technology Pages: 2504-2519 Issue: 14 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2129092 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2129092 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:14:p:2504-2519 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2126797_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lixin Zhou Author-X-Name-First: Lixin Author-X-Name-Last: Zhou Author-Name: Li Tang Author-X-Name-First: Li Author-X-Name-Last: Tang Title: Personality traits and user innovation engagement in open innovation platform: the moderating role of social network position Abstract: Users are playing an increasingly vital role in innovation. Previous studies have shown that personality traits are crucial factors in innovation engagement. However, there is no consensus regarding the impact of some personality traits on innovation engagement. Therefore, this study investigated the impact of Big Five personality traits on user innovation engagement in an open innovation platform, including idea and comment contributions, and further explored the interaction effect of social network position and personality traits. The data collected from IdeaExchange, a user innovation platform hosted by Salesforce, were analyzed. The results show that extraversion, agreeableness, conscientiousness, and openness to experience positively correlate with user innovation engagement, whereas neuroticism negatively correlates with user innovation engagement. Additionally, social network position negatively moderated the impact of agreeableness on idea contribution, and positively moderated the impact of both conscientiousness and openness to experience on idea contribution. The conclusions provide a theoretical basis for platform managers to formulate open innovation strategies and incentivise user innovation engagement. Journal: Behaviour & Information Technology Pages: 2428-2441 Issue: 14 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2126797 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2126797 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:14:p:2428-2441 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2127376_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Erfan Khalaji Author-X-Name-First: Erfan Author-X-Name-Last: Khalaji Author-Name: Sukru Eraslan Author-X-Name-First: Sukru Author-X-Name-Last: Eraslan Author-Name: Yeliz Yesilada Author-X-Name-First: Yeliz Author-X-Name-Last: Yesilada Author-Name: Victoria Yaneva Author-X-Name-First: Victoria Author-X-Name-Last: Yaneva Title: Effects of data preprocessing on detecting autism in adults using web-based eye-tracking data Abstract: Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder, often associated with social and communication challenges and whose prevalence has increased significantly over the past two decades. The variety of different manifestations of ASD makes the condition difficult to diagnose, especially in the case of highly independent adults. A large body of work is dedicated to developing new and improved diagnostic techniques, emphasising approaches that rely on objective markers. One such paradigm is investigating eye-tracking data as a promising and objective method to capture attention-related differences between people with and without autism. This study builds upon prior work in this area that focussed on developing a machine-learning classifier trained on gaze data from web-related tasks to detect ASD in adults. Using the same data, we show that a new data pre-processing approach, combined with an exploration of the performance of different classification algorithms, leads to an increased classification accuracy compared to prior work. The proposed approach to data pre-processing is stimulus-independent, suggesting that the improvements in performance shown in these experiments can potentially generalise over other studies that use eye-tracking data for predictive purposes. Journal: Behaviour & Information Technology Pages: 2476-2484 Issue: 14 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2127376 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2127376 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:14:p:2476-2484 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2127375_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Aurélien Agnès Author-X-Name-First: Aurélien Author-X-Name-Last: Agnès Author-Name: Fleury Sylvain Author-X-Name-First: Fleury Author-X-Name-Last: Sylvain Author-Name: Rishi Vanukuru Author-X-Name-First: Rishi Author-X-Name-Last: Vanukuru Author-Name: Simon Richir Author-X-Name-First: Simon Author-X-Name-Last: Richir Title: Studying the effect of symmetry in team structures on collaborative tasks in virtual reality Abstract: Studies involving collaboration in groups are frequently carried out under symmetrical conditions, meaning that all team members have the same role at the same time. In Virtual Reality, symmetrical collaboration often seems attractive as it allows all participants to be included in the VR environment, but it is not clear whether this provides any benefits over asymmetric forms of collaboration, such as when some team members are in VR while others are working on laptops. We conducted a study to compare the conditions of symmetric configurations (both team members use VR) and asymmetric configurations (one member in VR, and the other uses a laptop) when two participants performed a creativity task together. We found that there were differences in participant behaviour and the ideas generated. We conclude by proposing guidelines for future work in the area, particularly related to the use of Virtual Reality for creativity workshops. Journal: Behaviour & Information Technology Pages: 2467-2475 Issue: 14 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2127375 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2127375 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:14:p:2467-2475 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2126329_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Bilqees Ghani Author-X-Name-First: Bilqees Author-X-Name-Last: Ghani Author-Name: Muhammad Abdur Rahman Malik Author-X-Name-First: Muhammad Abdur Rahman Author-X-Name-Last: Malik Title: Social media and employee voice: a comprehensive literature review Abstract: Social media is a powerful tool that can encourage collaboration and communication in several domains of life, including the workplace. Through this literature review, we explored the impact of social media on employee voice at the workplace. We developed five research questions related to the following themes: use of social media as a voice channel, the personal, group and organisational level factors that affect the use of social media, and the implications of this for organisations. Through a comprehensive literature search, 91 relevant studies were identified and reviewed to answer these questions. We highlight some important gaps in the existing literature and provide directions for future research. We also provide a five-step process for organisations to extract maximum benefits from the use of social media as a channel for employee voice. Journal: Behaviour & Information Technology Pages: 2407-2427 Issue: 14 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2126329 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2126329 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:14:p:2407-2427 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2118077_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Caroline Leroy Author-X-Name-First: Caroline Author-X-Name-Last: Leroy Author-Name: Yvonne Kammerer Author-X-Name-First: Yvonne Author-X-Name-Last: Kammerer Title: Reading multiple documents on a health-related issue: the roles of a text-highlighting tool and re-reading behaviour in integrated understanding Abstract: This study aimed to investigate the roles of a text-highlighting tool and readers’ re-reading behaviour in their integrated understanding of multiple documents. University students (N = 95) read five partly conflicting documents on a health-related issue on a touch display with or without a text-highlighting tool. Integrated understanding of documents was assessed by the number of intertextual connections in essays written after reading and by a source-content mapping task. The provision of the text-highlighting tool resulted in longer initial reading times even when subtracting the time taken for highlighting, but shorter re-reading times, particularly for participants with a high number of re-readings. Further, only for participants with a high number of re-readings, the provision of the text-highlighting tool resulted in more intertextual connections than when no text-highlighting tool was provided. Participants’ source-content integration was positively related to the number of re-readings, regardless of whether the text-highlighting tool was provided. Finally, additional exploratory eye-tracking analyses revealed that for two out of the five documents, participants in the with-highlighting condition focused on significantly smaller parts of the documents during re-reading than controls. Journal: Behaviour & Information Technology Pages: 2331-2352 Issue: 14 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2118077 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2118077 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:14:p:2331-2352 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2126948_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Elizabeth Sillence Author-X-Name-First: Elizabeth Author-X-Name-Last: Sillence Author-Name: Jordan A. Dawson Author-X-Name-First: Jordan A. Author-X-Name-Last: Dawson Author-Name: Kerry McKellar Author-X-Name-First: Kerry Author-X-Name-Last: McKellar Author-Name: Nick Neave Author-X-Name-First: Nick Author-X-Name-Last: Neave Title: How do students use digital technology to manage their university-based data: strategies, accumulation difficulties and feelings of overload? Abstract: Technology to enable and support learning and teaching is widespread in university settings. One consequence of such technology use is the accumulation of large volumes of digital data. The acquisition of, and failure to, discard digital content can lead to digital clutter. The potential negative consequences of digital clutter have been examined mainly within a workplace context. Far less is known about how university students manage their academic digital data and whether they have strategies to deal with excessive digital clutter. Eighteen undergraduate students took part in a one-to-one or group-based interview to discuss their digital data management strategies including accumulation and deletion behaviours. Thematic analysis led to three themes: (1) Digital data accumulation across the student journey, (2) Reactive and evolving digital data management strategies and (3) Data overload: Anxiety, loss of productivity and feeling overwhelmed. The findings capture the complexity of feelings students have about different types of digital technology and the strategies they use to manage increasingly large volumes of digital data. Findings are discussed in relation to the need for better support and guidance for students around the use of digital technology to manage their data during their time at university. Journal: Behaviour & Information Technology Pages: 2442-2451 Issue: 14 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2126948 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2126948 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:14:p:2442-2451 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2125830_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Mingming Li Author-X-Name-First: Mingming Author-X-Name-Last: Li Author-Name: Fu Guo Author-X-Name-First: Fu Author-X-Name-Last: Guo Author-Name: Chen Fang Author-X-Name-First: Chen Author-X-Name-Last: Fang Author-Name: Fengxiang Li Author-X-Name-First: Fengxiang Author-X-Name-Last: Li Title: Multisensory integration effect of humanoid robot appearance and voice on users’ affective preference and visual attention Abstract: Appearance and voice are essential factors impacting users’ affective preferences for humanoid robots. However, little is known about how the appearance and voice of humanoid robots jointly influence users’ affective preferences and visual attention. We conducted a mixed-design eye-tracking experiment to examine the multisensory integration effect of humanoid robot appearances and voices on users’ affective preferences and visual attention. The results showed that the combinations of affectively preferred voices and appearances attracted more affective preferences and shorter average fixation durations. The combinations of non-preferred voices and preferred appearances captured less affective preferences and longer fixation durations. The results suggest that congruent combinations of affectively preferred voices and appearances might motivate a facilitation effect on users’ affective preference and the depth of visual attention through audiovisual complements. Incongruent combinations of non-preferred voices and preferred appearances might stimulate an attenuation effect and result in less affective preferences and a deeper retrieval of visual information. Besides, the head attracted the most amount of visual attention regardless of voice conditions. This paper contributes to deepening the understanding of the multisensory integration effect on users’ affective preferences and visual attention and providing practical implications for designing humanoid robots satisfying users’ affective preferences. Journal: Behaviour & Information Technology Pages: 2387-2406 Issue: 14 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2125830 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2125830 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:14:p:2387-2406 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2123747_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sankar Kumar Mridha Author-X-Name-First: Sankar Kumar Author-X-Name-Last: Mridha Author-Name: Malay Bhattacharyya Author-X-Name-First: Malay Author-X-Name-Last: Bhattacharyya Title: A game-based mechanism for managing 2-decomposable tasks in competitive crowdsourcing environments Abstract: With the rapid development of social platforms and human activities, people are now interested to solve their problems with the help of the social crowd-powered system. So, crowdsourcing has become a promising way of solving problems in a distributed manner within a specific time. Crowd workers pick up a task (simple or complex) and solve it with competing interest or collaboratively and receive an incentive (as monetary or non-monetary). In paid crowdsourcing platforms, crowd workers solve complex tasks and get remunerations through prior bidding or prior announcement of fee decided by the requester (task provider). For decomposable tasks, a single winner may not provide a significant solution to the requester due to the insufficient knowledge. So, we induce collaboration in competitive crowdsourcing markets to better handle decomposable-type tasks. In this paper, we propose an envelope game-based mechanism that ensures if the tasks are decomposable then the workers will be encouraged to collaborate with their subtasks and share their remunerations. This mechanism also increases the chance of receiving more number of cost-effective solutions. Thus both the requester and crowd workers get benefits from the system. The effectiveness of the proposed mechanism is evaluated through empirical analysis on simulated environments. Journal: Behaviour & Information Technology Pages: 2366-2386 Issue: 14 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2123747 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2123747 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:14:p:2366-2386 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2128422_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Lucas Pfeiffer Salomão Dias Author-X-Name-First: Lucas Pfeiffer Salomão Author-X-Name-Last: Dias Author-Name: Henrique Damasceno Vianna Author-X-Name-First: Henrique Damasceno Author-X-Name-Last: Vianna Author-Name: Jorge Luis Victória Barbosa Author-X-Name-First: Jorge Luis Victória Author-X-Name-Last: Barbosa Title: Human behaviour data analysis and noncommunicable diseases: a systematic mapping study Abstract: Noncommunicable diseases (NCDs) or chronic diseases are responsible for 41 million deaths each year, equivalent to 71% of all worldwide deaths. Many technologies are used to aid the treatment of NCDs, and data analysis has been used as an approach to improve the understanding of human behaviour related to risk factors. This study aims to distinguish how human behaviour data analysis has been applied to support the treatment and prevention of NCDs, what technologies are currently used, and what gaps are still left unexplored. We conducted a systematic mapping study to analyse academic articles published from 2010 to September 2021. A filtering process mitigated article bias by reviewing, analysing, and classifying 41 works from 12,395 collected. The main results obtained presented that 43% applied data analysis in depression, 17% applied for general NCDs, and 12% for diabetes. Whereas, machine learning represents 60% of technologies found in the articles, mobile devices 58%, and wearables 29%. This study proposes two taxonomies obtained from the analysis of the selected articles that allow systematised guides to access the knowledge produced in the study. In addition, the taxonomies link technologies used to identify human behaviour with associated NCDs. Journal: Behaviour & Information Technology Pages: 2485-2503 Issue: 14 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2128422 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2128422 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:14:p:2485-2503 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2126949_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Guihyun Park Author-X-Name-First: Guihyun Author-X-Name-Last: Park Author-Name: Huisi Oh Author-X-Name-First: Huisi Author-X-Name-Last: Oh Author-Name: Beng-Chong Lim Author-X-Name-First: Beng-Chong Author-X-Name-Last: Lim Author-Name: Bernice L. Z. Khoo Author-X-Name-First: Bernice L. Z. Author-X-Name-Last: Khoo Title: Can smart technology make group members more creative? The effect of interactive feedback using sociometric badges on members’ creativity Abstract: Smart technologies that provide immediate and timely feedback may unleash far greater individual creativity in teams. Yet until now, we possess little empirical research to assess whether such promise matches reality. Using interactive feedback on the participation of team members during a discussion, we examine whether interactive feedback encourages individual team members to experience a higher self-efficacy in their partake of group discussion, and thereby boost their creative potential. We conducted a laboratory study in which 176 individuals (59 groups) were randomly assigned to either the interactive feedback or control condition. In the interactive feedback condition, participants wore sociometric badges that provided real-time feedback on their relative participation rate during the group discussion. In the control condition, participants wore sociometric badges that did not provide any feedback. Results showed that individuals in the feedback condition experienced increased participatory self-efficacy, which, in turn, was related to higher individual creativity. In addition, we identified team reflexivity as a key group-level moderator such that when individuals worked in highly reflexive teams, they demonstrated a further boost in their participatory self-efficacy under the feedback condition. Journal: Behaviour & Information Technology Pages: 2452-2466 Issue: 14 Volume: 42 Year: 2023 Month: 10 X-DOI: 10.1080/0144929X.2022.2126949 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2126949 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:14:p:2452-2466 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2141136_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Effie Lai-Chong Law Author-X-Name-First: Effie Lai-Chong Author-X-Name-Last: Law Author-Name: Panos Vostanis Author-X-Name-First: Panos Author-X-Name-Last: Vostanis Author-Name: Michelle J. O’Reilly Author-X-Name-First: Michelle J. Author-X-Name-Last: O’Reilly Title: Insights from impacts of the digital divide on children in five majority world countries during the COVID-19 pandemic Abstract: The digital divide is especially pertinent in Majority World Countries (MWCs), and this was exacerbated greatly by the pandemic. Tackling the digital divide underpins the work of Human–Computer Interaction for Development (HCI4D) and remains an important global endeavour. Our project aimed to understand how children and young people (CYP) in MWC coped during the pandemic and how technology played a role. Voices of CYP were complemented by those of their parents and professionals with whom CYP interacted regularly. Our empirical study involved 73 CYP and 76 adults from Brazil, Kenya, Pakistan, South Africa, and Turkey. Qualitative data from diaries, drawings and focus groups were analysed thematically. Four major themes were identified – ‘access’, ‘usage’, ‘risk’, and ‘future Among others, some intriguing findings were that CYP acutely felt the peer pressure on ICT ownership and tended to direct frustration at parents, who grappled with their untenable roles as gatekeepers to digital worlds. Implications for addressing the digital divide include long-term strategies to improve infrastructures and mobilise community-based collaborative efforts and enhance digital literacy. Journal: Behaviour & Information Technology Pages: 2696-2715 Issue: 15 Volume: 42 Year: 2023 Month: 11 X-DOI: 10.1080/0144929X.2022.2141136 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2141136 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:15:p:2696-2715 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2273613_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: The Editors Title: Notice of duplicate publication: needs identification methodology for inclusive design Journal: Behaviour & Information Technology Pages: i-i Issue: 15 Volume: 42 Year: 2023 Month: 11 X-DOI: 10.1080/0144929X.2023.2273613 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2273613 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:15:p:i-i Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2134824_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Naama Ilany-Tzur Author-X-Name-First: Naama Author-X-Name-Last: Ilany-Tzur Author-Name: Lior Fink Author-X-Name-First: Lior Author-X-Name-Last: Fink Title: How is mobile task performance different? The case of information processing without information search Abstract: Studies have repeatedly highlighted the inferior performance of mobile users relative to that of personal computer (PC) users, largely due to lower usability and higher search costs arising from the use of smaller screens. Research, however, has yet to substantively address the situation in which mobile users perform tasks that require information processing without information search, implying an absence of device-related performance differences in such situations. Against this background, we propose that mobile task performance may be inferior in cognitive tasks, even when usability and search costs cannot be used as explanatory mechanisms, due to the predisposition of users to process information differently on different devices. We provide evidence in support of this proposition in two experiments. We find that mobile users perform worse (less accurately) than PC users do when the tasks demand high cognitive load. By contrast, when the tasks demand low cognitive load, performance is comparable across devices. We observe this interaction effect for different types of cognitive load – intrinsic and extraneous – despite their opposite effects on task performance. In so doing, we extend existing explanations of mobile task performance and shed light on the boundary conditions under which mobile use negatively affects task performance. Journal: Behaviour & Information Technology Pages: 2572-2587 Issue: 15 Volume: 42 Year: 2023 Month: 11 X-DOI: 10.1080/0144929X.2022.2134824 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2134824 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:15:p:2572-2587 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2136533_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Saoirse Mac Cárthaigh Author-X-Name-First: Saoirse Author-X-Name-Last: Mac Cárthaigh Author-Name: John Perry Author-X-Name-First: John Author-X-Name-Last: Perry Author-Name: Claire Griffin Author-X-Name-First: Claire Author-X-Name-Last: Griffin Title: Do objective data support the claim that problematic smartphone use has a clinically meaningful impact upon adolescent sleep duration? Abstract: Sleep insufficiency is a risk factor for mental and physical ill-health. In recent years, research has attributed sleep insufficiency to problematic smartphone use (PSU). In addition, research has indicated a relationship between sleep and the construct of mental toughness (MT). However, previous research exploring the relationship between sleep, PSU and MT has relied on self-report measures. Therefore, this study aimed to explore the tentative links between sleep, PSU and MT by gathering objective data. 2053 participants completed measures of sleep quality, PSU and MT. Objective smartphone usage data were collected using pre-installed smartphone applications. A sub-sample of 614 participants provided sleep duration data from validated sleep tracking devices. In line with previous research, sleep quality was found to correlate weakly with both MT and PSU. While several significant correlations emerged when objective data were explored, in all cases, the effect sizes were negligible. This study does not support the claim that PSU has a clinically meaningful impact upon sleep duration. Sleep hygiene recommendations with more well-established empirical support should be prioritised during sleep promotion efforts. Journal: Behaviour & Information Technology Pages: 2626-2638 Issue: 15 Volume: 42 Year: 2023 Month: 11 X-DOI: 10.1080/0144929X.2022.2136533 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2136533 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:15:p:2626-2638 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2137698_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Qian Hu Author-X-Name-First: Qian Author-X-Name-Last: Hu Author-Name: Yaobin Lu Author-X-Name-First: Yaobin Author-X-Name-Last: Lu Author-Name: Zhao Pan Author-X-Name-First: Zhao Author-X-Name-Last: Pan Author-Name: Bin Wang Author-X-Name-First: Bin Author-X-Name-Last: Wang Title: How does AI use drive individual digital resilience? a conservation of resources (COR) theory perspective Abstract: Artificial intelligence (AI) serves as a useful resource for replacing, supporting, and augmenting individuals in responding to external difficulties and enhancing individual resilience. However, little is known about the underlying laws of how AI can heighten individual resilience. This research examines the formation of individual resilience based on the consequences of different AI usage behaviours. Study 1 uses text mining to detect individual resilience based on the experience with AI. We identify not only individual resilience but also family resilience. Study 2, based on the context of the COVID-19 pandemic, collects online survey data from personal intelligent assistant users to investigate the transformation mechanism of AI usage behaviours to individual resilience. Drawing upon the conservation of resources theory, routine and infusion use are considered two levels of resource investments to strengthen the different degrees of individual resilience by coping responses (task-focused, emotion-focused, and avoidance coping). The findings confirm the differences between routine and infusion use in the formation of individual resilience, mediated by both task-focused and emotion-focused coping, without the mediating role of avoidance coping. Our research provides enlightenment for researchers and practitioners on building resilience and improving performance. Journal: Behaviour & Information Technology Pages: 2654-2673 Issue: 15 Volume: 42 Year: 2023 Month: 11 X-DOI: 10.1080/0144929X.2022.2137698 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2137698 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:15:p:2654-2673 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2137060_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Safa Elkefi Author-X-Name-First: Safa Author-X-Name-Last: Elkefi Author-Name: Safa Layeb Author-X-Name-First: Safa Author-X-Name-Last: Layeb Title: Telemedicine’s future in the post-Covid-19 era, benefits, and challenges: a mixed-method cross-sectional study Abstract: This triangulation design-based study investigates the benefits and challenges of telemedicine adoption among 2875 patients and caregivers above 18 years old after the Covid-19 pandemic using a cross-sectional survey. In the quantitative part, we run logistic regression models to identify the predictors of the behavior (intention of telemedicine use after Covid-19) following the health belief model. For the qualitative part of the study, we use thematic analysis to identify the benefits and challenges of the same behavior. Positive experiences, convenience of telemedicine, unsafety during in-person visits, and extensive use of telemedicine during Covid-19 were positively correlated with the user’s behavior. In addition, insurance coverage of online visits and the safety of home-based care encourages patients to continue trusting telemedicine. Through the qualitative analysis, we found that factors encouraging patients and caregivers to continue using telemedicine after the pandemic are safety, access to care, convenience, trust in technology, and system and technology-related factors. The challenges of telemedicine adoption post-Covid-19 era included systems-related limitations, work environment issues, trust, and communication issues. More efforts must be made to improve telemedicine design and healthcare infrastructure to align with telemedicine requirements. Policies must consider the regulations’ updates needed to ensure successful telemedicine adoption. Journal: Behaviour & Information Technology Pages: 2639-2653 Issue: 15 Volume: 42 Year: 2023 Month: 11 X-DOI: 10.1080/0144929X.2022.2137060 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2137060 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:15:p:2639-2653 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2138546_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Le Nguyen Hoang Author-X-Name-First: Le Nguyen Author-X-Name-Last: Hoang Author-Name: Le Thanh Tung Author-X-Name-First: Le Thanh Author-X-Name-Last: Tung Title: The second-stage moderating role of situational context on the relationships between eWOM and online purchase behaviour Abstract: This research aims to examine the second-stage moderating role of situational context of the pandemic on the relationships between different aspects of electronic word of mouth (eWOM) and actual online purchase behaviour through intention. The proposed model was tested based on 546 experienced online customers during the fourth wave of COVID-19 in Hochiminh City. Without the moderating effect of situational context (e.g. disease avoidance), the results showed that the effect of either eWOM credibility or quantity on actual online purchase behaviour is positively partially mediated through intention. With the moderating effect of situational context, low versus high situational context can make the online purchase intention-behaviour gap from a minimal difference to a large difference even though the relationship between intention and behaviour is still significant. This research contributes to theory regarding the actual online purchase behaviour and the situational context that affects the translation of intention into behaviour. Besides the implications for eWOM, the current study also reminds the importance of actual online purchase behaviour in the real business world as well as suggests the use of scarceness persuasion tactics to increase the customers’ stimulation. Journal: Behaviour & Information Technology Pages: 2674-2687 Issue: 15 Volume: 42 Year: 2023 Month: 11 X-DOI: 10.1080/0144929X.2022.2138546 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2138546 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:15:p:2674-2687 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2139759_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Samantha R. Rosenthal Author-X-Name-First: Samantha R. Author-X-Name-Last: Rosenthal Author-Name: Abigail P. Tobin Author-X-Name-First: Abigail P. Author-X-Name-Last: Tobin Title: Self-esteem only goes so far: the moderating effect of social media screen time on self-esteem and depressive symptoms Abstract: This study assessed the independent association of self-esteem and social media screen time on depressive symptoms, as well as the moderating role of social media screen time in the relationship between self-esteem and depressive symptoms. The Mobile Screen Time Project was a cross-sectional, web-based survey conducted from March to May of 2019. 437 U.S. college students were recruited via social networks from two institutions of higher education. Multivariable logistic regression assessed the associations between self-esteem and average daily social media time with depressive symptoms; an interaction effect was explored. Self-esteem had an inverse association (AOR = 0.87, 95% CI: 0.80–0.94) and daily social media time had a significant association with depressive symptoms (AOR = 1.11, 95% CI: 1.02–1.22) after adjusting for sexual and gender status, race/ethnicity, age, social status, and insomnia. We found a significant moderating effect (p = 0.016) of daily social media time. The more time spent on social media, the less protective self-esteem was against depressive symptoms. Those suffering from depressive symptoms or low self-esteem may benefit from reducing their social media use, intentionally exposing themselves to positive content and leveraging peer-to-peer social support through social media to create a sense of belonging. Journal: Behaviour & Information Technology Pages: 2688-2695 Issue: 15 Volume: 42 Year: 2023 Month: 11 X-DOI: 10.1080/0144929X.2022.2139759 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2139759 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:15:p:2688-2695 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2136531_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Joon-ho Kim Author-X-Name-First: Joon-ho Author-X-Name-Last: Kim Author-Name: Seung-hye Jung Author-X-Name-First: Seung-hye Author-X-Name-Last: Jung Author-Name: Hyun-ju Choi Author-X-Name-First: Hyun-ju Author-X-Name-Last: Choi Title: Antecedents influencing SNS addiction and exhaustion (fatigue syndrome): focusing on six countries Abstract: This study empirically analyzed how ‘SNS-perceived playfulness, tendency of self-display, and information sharing’ affect ‘SNS addiction and exhaustion’ based on four major base theories, i.e. uses and gratifications, motivation, self-control, and motivational balancing theories. Furthermore, this study comparatively analyzed the influences of nationality on SNS addiction and exhaustion (fatigue syndrome) in six countries. The sample comprised a total of 1,198 people from six countries. Three statistics programmes (SmartPLS, GSCA Pro, and JASP) were used to approve the research hypotheses. (1) The SNS tendency of self-display and SNS information sharing had a positive effect on SNS addiction. (2) SNS perceived playfulness had a negative effect on SNS exhaustion, and SNS tendency of self-display had a positive effect. (3) SNS addiction had a positive effect on SNS exhaustion. (4) In the comparative country analysis, SNS tendency of self-display was the most influential factor on SNS addiction and exhaustion. SNS are highly convenient and practical, provide users with sensational entertainment, and enable exhibitionism (e.g. self-display, information sharing), thus potentially leading to SNS addiction, which in turn results in SNS exhaustion. Therefore, it identifies the appropriate antecedents, identifies country-specific differences, and proposes practical guidelines for users to prevent SNS addiction and exhaustion. Journal: Behaviour & Information Technology Pages: 2601-2625 Issue: 15 Volume: 42 Year: 2023 Month: 11 X-DOI: 10.1080/0144929X.2022.2136531 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2136531 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:15:p:2601-2625 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2133634_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Hui Xu Author-X-Name-First: Hui Author-X-Name-Last: Xu Author-Name: Juho Hamari Author-X-Name-First: Juho Author-X-Name-Last: Hamari Title: How to improve creativity: a study of gamification, money, and punishment Abstract: In today’s world of knowledge-based economies, gig economies, crowdsourcing, and overall ICT-driven creativity, the avenues toward creativity and for its cultivation are increasingly diverse and sought after. Researchers have postulated that, in the context of creativity and information technology, not only are people are increasingly driven by the game-like structures of contemporary systems, services, organisational forms, incentive arrangements, and player-like behaviours rather than monetary incentives but also that the platforms that facilitative creative learning are becoming increasingly reminiscent of games. However, it is unclear how this gamification affects creativity vis-à-vis other forms of incentives. In this study, we investigated how gamification, money and punishment affect people’s creativity. We randomly assigned 102 participants to four groups and given different incentives to complete an alternative-uses task. We measured their creativity according to the four classic elements: fluency, flexibility, originality, and elaboration. The results showed that creativity was significantly higher in the gamification and punishment conditions compared with the control and monetary reward conditions, but creativity was not significantly different between the monetary reward and control conditions. The findings of this study provide theoretical and practical insights to guide people designing effective talent development programmes and stimulating creativity in their employees. Journal: Behaviour & Information Technology Pages: 2545-2559 Issue: 15 Volume: 42 Year: 2023 Month: 11 X-DOI: 10.1080/0144929X.2022.2133634 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2133634 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:15:p:2545-2559 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2134825_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Zhang Hao Goh Author-X-Name-First: Zhang Hao Author-X-Name-Last: Goh Author-Name: Edson C. Tandoc Author-X-Name-First: Edson C. Author-X-Name-Last: Tandoc Author-Name: Vanessa Xinyi Chan Author-X-Name-First: Vanessa Xinyi Author-X-Name-Last: Chan Title: Alone and lonely? How physical and perceived isolation can lead to problematic internet use Abstract: Although physical isolation measures can stem the spread of COVID-19, they can also heighten individuals’ perceived isolation and feeling of loneliness, resulting in problematic internet use (PIU). However, studies have rarely investigated both the effects of physical and perceived isolation on PIU. Given the widespread availability and accessibility of digital communication technologies, it is difficult to conclude that the former may necessitate the latter inducing PIU. Using a two-wave longitudinal national survey in Singapore (n = 689), this study found that, at Time 1, both physical and perceived social isolation have direct and independent effects on internet users’ preference for online social interaction (POSI), driving PIU. This, in turn, leads to their experience of negative outcomes at Time 2. The results highlight the importance of considering the independent effects of physical and perceived isolation in affecting POSI leading to PIU. Journal: Behaviour & Information Technology Pages: 2588-2600 Issue: 15 Volume: 42 Year: 2023 Month: 11 X-DOI: 10.1080/0144929X.2022.2134825 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2134825 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:15:p:2588-2600 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2133635_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Tuğba Türk Kurtça Author-X-Name-First: Tuğba Author-X-Name-Last: Türk Kurtça Author-Name: İbrahim Demirci Author-X-Name-First: İbrahim Author-X-Name-Last: Demirci Title: Psychopathy, impulsivity, and internet trolling: role of aggressive humour Abstract: The aim of this study is first to conduct the reliability and validity analyses of the Turkish adaptation of the online trolling scale. The second aim is to examine online trolling behaviour in the context of psychopathy, which is one of the personality traits of the dark triad. In the first phase, the iTroll Questionnaire was adapted to Turkish. Two hundred thirty-four university students participated in the first part of the study. At this phase, confirmatory factor analyses were conducted. Item Response Theory (IRT) analysis showed that all items of the scale were coherent and fit with the model. The results show that the scale is a reliable and valid measure. The second phase aims to investigate the mediating effect of aggressive humour on the relationship between impulsivity and iTrolling. Two hundred sixty-one adults participated in the second phase of the study. Structural equation modelling was used to examine the mediator role. The results demonstrate that aggressive humour mediates the relationship among psychopathy, impulsivity, and iTrolling. As a result, it appears critical to make trolls aware of the consequences of their actions, as impulsivity and aggressive humour contribute to trolling behaviour. Journal: Behaviour & Information Technology Pages: 2560-2571 Issue: 15 Volume: 42 Year: 2023 Month: 11 X-DOI: 10.1080/0144929X.2022.2133635 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2133635 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:15:p:2560-2571 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2133633_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sohaib Mustafa Author-X-Name-First: Sohaib Author-X-Name-Last: Mustafa Author-Name: Wen Zhang Author-X-Name-First: Wen Author-X-Name-Last: Zhang Title: Predicting users knowledge contribution behaviour in technical vs non-technical online Q&A communities: SEM-Neural Network approach Abstract: Online question and answer (Q&A) community users’ knowledge contribution behaviour was studied using primary and secondary data and different research approaches. However, this topic is never explored in the context of content (knowledge) shared in these communities. Furthermore, online social interaction's role as a mediator is also ignored in online Q&A communities. This study model explored community recognition, online social interaction, devotion to community, self-satisfaction, and a sense of reciprocation's role in the knowledge contribution behaviour of Q&A community users. We collected 709 online Q&A community users’ responses and used SEM-ANN two-stage hybrid approach to capture linear and nonlinear relationships between variables. Results revealed that all explanatory variables are positively significant, while the sense of reciprocation is negatively significant to knowledge contribution. It strengthens the earlier researcher's claim that the term ‘tragedy of common’ implies online Q&A communities. Normalised importance results in the second stage figuring out that community recognition, online social interaction, and community devotion are the most influential factors behind knowledge contribution in online Q&A communities. Findings amplify our apprehension about the knowledge contribution behaviour of Q&A community users. It also provides evidence that dual-stage deep learning modelling can better capture variables’ linear and nonlinear relationships. Journal: Behaviour & Information Technology Pages: 2521-2544 Issue: 15 Volume: 42 Year: 2023 Month: 11 X-DOI: 10.1080/0144929X.2022.2133633 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2133633 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:15:p:2521-2544 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2149423_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gaja Zager Kocjan Author-X-Name-First: Gaja Author-X-Name-Last: Zager Kocjan Author-Name: Tanja Špes Author-X-Name-First: Tanja Author-X-Name-Last: Špes Author-Name: Matija Svetina Author-X-Name-First: Matija Author-X-Name-Last: Svetina Author-Name: Nejc Plohl Author-X-Name-First: Nejc Author-X-Name-Last: Plohl Author-Name: Urška Smrke Author-X-Name-First: Urška Author-X-Name-Last: Smrke Author-Name: Izidor Mlakar Author-X-Name-First: Izidor Author-X-Name-Last: Mlakar Author-Name: Bojan Musil Author-X-Name-First: Bojan Author-X-Name-Last: Musil Title: Assistive digital technology to promote quality of life and independent living for older adults through improved self-regulation: a scoping review Abstract: Digital technologies can be a key component in helping older adults maintain their autonomy and quality of life in their homes and communities. The purpose of this scoping review was to examine the existing literature on the role of assistive digital technologies in promoting a higher quality of life and independent living for older adults by supporting their self-regulation in various aspects of daily living. The review was conducted and reported in accordance with PRISMA guidelines. Major electronic databases were searched to identify relevant articles published between 2012 and 2022. A total of 972 articles were identified, of which 19 articles met all inclusion criteria. Results are presented in four categories: (i) types of digital technologies, (ii) quality of life domains, (iii) quality of life benefits, and (iv) technological aspects supporting self-regulation. Our review also showed that successful adoption of assistive technologies depends on older adults’ trust in these technologies and the perceived benefits of technological support. Early involvement of older adults in the development of assistive technologies appears to play an important role in their technological self-efficacy. The limitations of the studies reviewed are discussed, and some general guidelines for future research in this area are suggested. Journal: Behaviour & Information Technology Pages: 2832-2851 Issue: 16 Volume: 42 Year: 2023 Month: 12 X-DOI: 10.1080/0144929X.2022.2149423 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2149423 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:16:p:2832-2851 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2150564_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Joni Salminen Author-X-Name-First: Joni Author-X-Name-Last: Salminen Author-Name: Ahmed Mohamed Sayed Kamel Author-X-Name-First: Ahmed Mohamed Sayed Author-X-Name-Last: Kamel Author-Name: Soon-Gyo Jung Author-X-Name-First: Soon-Gyo Author-X-Name-Last: Jung Author-Name: Mekhail Mustak Author-X-Name-First: Mekhail Author-X-Name-Last: Mustak Author-Name: Bernard J. Jansen Author-X-Name-First: Bernard J. Author-X-Name-Last: Jansen Title: Fair compensation of crowdsourcing work: the problem of flat rates Abstract: Compensating crowdworkers for their research participation often entails paying a flat rate to all participants, regardless of the amount of time they spend on the task or skill level. If the actual time required varies considerably between workers, flat rates may yield unfair compensation. To study this matter, we analyzed three survey studies with varying complexity. Based on the United Kingdom minimum wage and actual task completion times, we found that more than 3 in 4 (76.5%) of the crowdworkers studied were paid more than the intended hourly wage, and around one in four (23.5%) was paid less than the intended hourly wage when using a flat rate compensation model based on estimated completion time. The results indicate that the popular flat rate model falls short as a form of equitable remuneration, when perceiving fairness in the form of compensating one’s time. Flat rate compensation would not be problematic if the workers’ completion times were similar, but this is not the case in reality, as skills and motivation can vary. To overcome this problem, the study proposes three alternative compensation models: Compensation by Normal Distribution, Multi-Objective Fairness, and Post-Hoc Bonuses. Journal: Behaviour & Information Technology Pages: 2871-2892 Issue: 16 Volume: 42 Year: 2023 Month: 12 X-DOI: 10.1080/0144929X.2022.2150564 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2150564 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:16:p:2871-2892 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2151512_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Yuhan Chen Author-X-Name-First: Yuhan Author-X-Name-Last: Chen Author-Name: Mingming Li Author-X-Name-First: Mingming Author-X-Name-Last: Li Author-Name: Fu Guo Author-X-Name-First: Fu Author-X-Name-Last: Guo Author-Name: Xueshuang Wang Author-X-Name-First: Xueshuang Author-X-Name-Last: Wang Title: The effect of short-form video addiction on users’ attention Abstract: Short-form videos are popular worldwide as a thriving form of entertainment. Its fragmentation pattern, which presents users with intensive and engaging information, might lead to addiction and adverse effects. This study aims to investigate the effect of addiction to short-form videos on users’ attention, including attention while watching videos and the ability of attentional concentration after watching time. Users addicted or non-addicted to short-form videos were screened to participate in a short-form video watching task and a Stroop task based on eye-tracking technology. The results showed that addicted users reported less interest, centration, and more distractions and exhibited more fixation counts and shorter average fixation duration during watching short-form videos than non-addicted users. In the Stroop task, addicted users achieved longer response time and less accuracy and showed longer average fixation duration, more fixation counts, and saccades between the targets and the distractors than non-addicted users. The results suggest that addicted users might suffer more difficulties maintaining attention, have more attention deficits while watching short-form videos, and have impaired attentional concentration for processing interference. The findings contribute to understanding the effect of addiction to short-form videos and provide helpful insight into using it healthily and preventing addiction. Journal: Behaviour & Information Technology Pages: 2893-2910 Issue: 16 Volume: 42 Year: 2023 Month: 12 X-DOI: 10.1080/0144929X.2022.2151512 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2151512 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:16:p:2893-2910 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2150563_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Cristian Molla-Esparza Author-X-Name-First: Cristian Author-X-Name-Last: Molla-Esparza Author-Name: Josep-María Losilla Author-X-Name-First: Josep-María Author-X-Name-Last: Losilla Author-Name: Emelina López-González Author-X-Name-First: Emelina Author-X-Name-Last: López-González Title: Sexting prevalence in high-school students depends on the addressee, media format, explicitness of sexts, and gender Abstract: This study aims to contribute to the current literature on adolescent sexting prevalence by reporting an accurate description and characterisation of participants based on the adolescent sexting scale A-SextS as a standardised measurement instrument. The study includes a convenience sample of 579 Spanish secondary students (52.7% boys; interquartile range 13–15 years). Participants were asked about five active sexting behaviours (sending sexts; making voice calls with sexual content; making video calls with sexual content; posting sexual content on the internet or social media networks; live-streaming video of sexual content on the internet or social media networks) with an amorous or sexual purpose, during the month prior to the survey, distinguishing between three possible addressees (boyfriend/girlfriend; someone known in person; someone known only on the internet), three media formats (text messages; images or videos; and audio messages), and three levels of sexual explicitness (nude; in underwear; and dressed but in a sexy pose). Both the proportion of students reporting to have partaken in all individual sexting behaviours and the number of times they did so in the study timeframe were higher when the addressee was reported as their romantic partner. Approximately half of the participants reported having engaged in sexting with a partner or with someone they knew in person, whereas a fifth sexted with someone they only knew online. Additionally, a third of adolescents posted some sort of sext, and a tenth presented themselves in a live-stream. The exchange of nude sexts was less prevalent than those depicting the subject in underwear or rather dressed and in a sexy pose. Girls posted significantly more images or videos both in underwear and dressed and in a sexy pose than boys, and girls also made more video calls with sexual content in response to a request from someone they knew in person than boys. Journal: Behaviour & Information Technology Pages: 2852-2870 Issue: 16 Volume: 42 Year: 2023 Month: 12 X-DOI: 10.1080/0144929X.2022.2150563 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2150563 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:16:p:2852-2870 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2151936_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Meina Cheng Author-X-Name-First: Meina Author-X-Name-Last: Cheng Author-Name: Siyang An Author-X-Name-First: Siyang Author-X-Name-Last: An Author-Name: Chi Fai Cheung Author-X-Name-First: Chi Fai Author-X-Name-Last: Cheung Author-Name: Zeno Leung Author-X-Name-First: Zeno Author-X-Name-Last: Leung Author-Name: Tsai Ki Chun Author-X-Name-First: Tsai Ki Author-X-Name-Last: Chun Title: Gerontechnology acceptance by older adults and their satisfaction on its servitization in Hong Kong Abstract: In recent years, the unprecedented growth of the aging population has posed lots of challenges to society. Gerontechnology, combining gerontology with technology, could be a way to turn this challenge into an opportunity. As older adults always evidence a lower-level technology usage compared with younger people, studies on technology acceptance and adoption for older adults have significant research value. Although this topic has been widely studied, most of them focus on the design of products’ physical features and the interaction between older adults and technology, its related services are rarely discussed. To bridge the gap, this study aims to capture older adults’ gerontechnology acceptance and usage conditions and increase the knowledge of gerontechnology servitization for older adults. A face-to-face interview-based survey questionnaire was purposely designed for collecting data related to older adults’ technology experience, technology acceptance factors, and their views on services. Older adults aged 55–75 years old in Hong Kong participated in this survey. The study shows the pitfall of a lack of supportive services of gerontechnology, especially during initial use, and highlights the potential for comprehensive design that integrates products and services into a system facilitating older adults’ technology acceptance and adoption. Journal: Behaviour & Information Technology Pages: 2932-2951 Issue: 16 Volume: 42 Year: 2023 Month: 12 X-DOI: 10.1080/0144929X.2022.2151936 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2151936 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:16:p:2932-2951 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2146534_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: D. R. Nascimento Author-X-Name-First: D. R. Author-X-Name-Last: Nascimento Author-Name: M. P. Ciano Author-X-Name-First: M. P. Author-X-Name-Last: Ciano Author-Name: J. Gumz Author-X-Name-First: J. Author-X-Name-Last: Gumz Author-Name: D. C. Fettermann Author-X-Name-First: D. C. Author-X-Name-Last: Fettermann Title: The acceptance process of smart homes by users: a statistical meta-analysis Abstract: New, increasingly affordable smart technologies can be used to bring homes to the smart paradigm. Despite this, several studies still present varying estimates of the variables that affect users’ acceptance of these technologies. This article aims to identify key trends regarding the effect of various factors on smart home technologies acceptance. This study starts from the relations proposed in the UTAUT2 model for acceptance of new technologies and estimates these relations based on an international set of 24 studies. In addition to the main relations proposed in UTAUT2, the model proposed also moderates the effects of gender and timeline variables. The results showed ‘attitude’ and ‘performance expectation’ constructs as the most decisive for accepting the smart home technologies. The moderation by gender results indicates that gender has a significant effect on smart home adoption. Moderation concerning the timeline of the studies points out that more recent studies have lower hedonic motivation, social influence, and performance expectation effects on smart home acceptance. Journal: Behaviour & Information Technology Pages: 2768-2785 Issue: 16 Volume: 42 Year: 2023 Month: 12 X-DOI: 10.1080/0144929X.2022.2146534 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2146534 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:16:p:2768-2785 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2142845_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Oonagh O’Brien Author-X-Name-First: Oonagh Author-X-Name-Last: O’Brien Author-Name: Alexander Sumich Author-X-Name-First: Alexander Author-X-Name-Last: Sumich Author-Name: Thom Baguley Author-X-Name-First: Thom Author-X-Name-Last: Baguley Author-Name: Daria J. Kuss Author-X-Name-First: Daria J. Author-X-Name-Last: Kuss Title: A partial correlation network indicates links between wellbeing, loneliness, FOMO and problematic internet use in university students Abstract: Research findings on inter-relationships between subtypes of Problematic Internet Use with wellbeing, loneliness and Fear of Missing Out are inconsistent. The present study used psychometric assessments on the subtypes, general problematic internet use, problematic smartphone use, problematic social media use, problematic gaming, and problematic pornography use, loneliness, wellbeing and FOMO from 834 university students (mean age 22 years, 45% male) to explore these relationships in a partial correlation network and using variance partitioning. A partial correlation network provides a coherent representation of the inter-relationships between the factors in a network topology. The impacts of the relationships are quantified by variance partitioning which quantifies the unique variance explained by individual predictor variables and that explained by their overlap with other variables. The analysis suggests that gender differences exist; increased student loneliness and reduced wellbeing are linked directly to general problematic internet use, particularly for the lonely or those with reduced wellbeing and more so for males. Fear of Missing Out is linked to social media and smartphone use. Inconsistent findings in previous research may be explained by confounding variables. Educational institutions should offer support to students to develop awareness of the potential negative consequences of problematic internet use for student health. Journal: Behaviour & Information Technology Pages: 2717-2734 Issue: 16 Volume: 42 Year: 2023 Month: 12 X-DOI: 10.1080/0144929X.2022.2142845 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2142845 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:16:p:2717-2734 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2145998_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Sun Kyong Lee Author-X-Name-First: Sun Kyong Author-X-Name-Last: Lee Author-Name: Juhyung Sun Author-X-Name-First: Juhyung Author-X-Name-Last: Sun Title: Testing a theoretical model of trust in human-machine communication: emotional experience and social presence Abstract: A theoretical model of trust in human-machine communication (HMC) was tested and emotional experience and social presence were evaluated during an interaction with an intelligent virtual agent (IVA), Siri. A two (‘American female’ or ‘American male’ Siri) by two (functional or social task) experiment was conducted with 229 subjects with random assignments. According to multivariate analyses of covariances, participants reported higher levels of emotional significance when they interacted with Siri to inquire about functional tasks. No gender or interaction effects between gender and task were detected. Confirmatory factor analyses and structural equation modelling indicated that both social presence and emotional experience were directly and positively associated with five dimensions of trust (i.e. perceived reliability, technical competence, perceived understandability, faith, and personal attachment) in Siri. This direct effect model was significant after controlling for the effects of task type. Additionally, a test of the mediation model indicated full mediation between emotional experiences and trust by social presence. Journal: Behaviour & Information Technology Pages: 2754-2767 Issue: 16 Volume: 42 Year: 2023 Month: 12 X-DOI: 10.1080/0144929X.2022.2145998 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2145998 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:16:p:2754-2767 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2148559_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Himanshu Joshi Author-X-Name-First: Himanshu Author-X-Name-Last: Joshi Author-Name: Neena Sondhi Author-X-Name-First: Neena Author-X-Name-Last: Sondhi Title: Internet addiction as a multi-dimensional concept and its relationship with well-being: evidence from PLS-SEM and IPMA analysis Abstract: The paper examines the multi-dimensional nature of Internet Addiction (IA) and its influence on Well-Being (WB) amongst a representative sample of 320 young urban Indian internet users. Nine hypotheses are proposed through a conceptual model to assess the multi-dimensional nature of IA and its relationship with WB. Partial Least Squares – Structure Equation Modelling (PLS-SEM) was conducted to assess the hypothesised relationships. Of the proposed nine hypotheses, seven were accepted. The result indicated IA as a four-dimensional construct – Internet Control Disorder (ICD), Internet Craving (IC), Internet Obsession (IO), and Addictive Behaviour (AB). The findings supported that ICD positively and significantly influences IC. IC and AB both have a significant impact on IO. ICD and IC have a significant impact on the individual’s AB. ICD and IO significantly influence WB. With respect to the dimensions IC, AB, and IO, the model is successful in explaining around 26%, 45%, and 33% of the variation. IA as a multi-dimensional phenomenon and its relationship with WB in a young-demographic nation like India has immense academic and societal value. The study provides critical actionable insights for users, educators, health counsellors, parents, and policymakers regarding interventions for controlling internet addiction. Journal: Behaviour & Information Technology Pages: 2786-2807 Issue: 16 Volume: 42 Year: 2023 Month: 12 X-DOI: 10.1080/0144929X.2022.2148559 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2148559 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:16:p:2786-2807 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2145996_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Ahmed Ibrahim Author-X-Name-First: Ahmed Author-X-Name-Last: Ibrahim Author-Name: Sarah Clinch Author-X-Name-First: Sarah Author-X-Name-Last: Clinch Author-Name: Simon Harper Author-X-Name-First: Simon Author-X-Name-Last: Harper Title: Extracting behavioural features from smartphone notifications Abstract: A significant proportion of smartphone notifications are indicative of human behaviour (e.g. delivery updates for purchased items, physical activity summaries, and notification of updates to subscribed content). However, present attempts to understand human behaviour from smartphone traces typically focus on sensors such as location, accelerometer and proximity, overlooking the potential for notifications as a valuable data source. In this paper, we propose a general framework that provides end-to-end processing of notifications to understand behavioural aspects. We realise the framework with an implementation that tackles the specific use case of establishing prior buying behaviour from associated notifications. To evaluate the framework and implementation, we conduct a longitudinal user study in which we collect more than 250, 000 notifications, from twelve users, over an average of three months. We apply knowledge-based and machine learning techniques to those notifications to assess the tasks of the proposed framework. The results show a substantial difference in the performance between the methods used to extract behavioural features from the collected notifications. Journal: Behaviour & Information Technology Pages: 2735-2753 Issue: 16 Volume: 42 Year: 2023 Month: 12 X-DOI: 10.1080/0144929X.2022.2145996 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2145996 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:16:p:2735-2753 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2149422_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Gustavo Lazarotto Schroeder Author-X-Name-First: Gustavo Author-X-Name-Last: Lazarotto Schroeder Author-Name: Wesllei Heckler Author-X-Name-First: Wesllei Author-X-Name-Last: Heckler Author-Name: Rosemary Francisco Author-X-Name-First: Rosemary Author-X-Name-Last: Francisco Author-Name: Jorge Luis Victória Barbosa Author-X-Name-First: Jorge Luis Victória Author-X-Name-Last: Barbosa Title: Problematic smartphone use on mental health: a systematic mapping study and taxonomy Abstract: Although many benefits emerge from the growing capabilities of smartphones, there are also concerns related to the long-term hyper-connected experience. Based on a systematic mapping method, this study investigates the primary factors of problematic smartphone use (PSU). Initially, this mapping considered ten academic databases, which allowed the analysis of 436 studies, and the creation of a taxonomy that categorises technology addiction topics such as the Internet, Smartphones, Video games, and Electronic devices. After the initial search and filtering, the study selected and deeply analysed 115 articles concerning the PSU influences on mental health, proposing a taxonomy to classify mental disorders and common symptoms related to PSU. The outcomes suggest that those who fear missing out on important events, females, depressed, anxious, and bored people are prone to PSU, reinforcing the importance of understanding the factors that lead a person to use smartphones in a problematic way and alternatives to help people cope with PSU. Scales such as the Smartphone Addiction Scale-Short Version (SAS-SV) and strategies such as cognitive-behavioural therapy (CBT) and limiting smartphone access are being used to handle PSU. Finally, this study presents implications and recommendations for future research in this area. Journal: Behaviour & Information Technology Pages: 2808-2831 Issue: 16 Volume: 42 Year: 2023 Month: 12 X-DOI: 10.1080/0144929X.2022.2149422 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2149422 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:16:p:2808-2831 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2151935_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20230119T200553 git hash: 724830af20 Author-Name: Zhihong Xu Author-X-Name-First: Zhihong Author-X-Name-Last: Xu Author-Name: Yingying Zhao Author-X-Name-First: Yingying Author-X-Name-Last: Zhao Author-Name: Bingsheng Zhang Author-X-Name-First: Bingsheng Author-X-Name-Last: Zhang Author-Name: Jeffrey Liew Author-X-Name-First: Jeffrey Author-X-Name-Last: Liew Author-Name: Ashlynn Kogut Author-X-Name-First: Ashlynn Author-X-Name-Last: Kogut Title: A meta-analysis of the efficacy of self-regulated learning interventions on academic achievement in online and blended environments in K-12 and higher education Abstract: Numerous empirical studies, including meta-analyses, have confirmed the impact of self-regulated learning (SRL) on learners’ academic achievement in traditional or face-to-face learning environments. However, prior meta-analyses rarely examined the efficacy of SRL interventions on academic achievement in online or blended education across elementary education, secondary education, higher education, and adult education. Therefore, this meta-analysis addresses this research gap by focusing on the effect of SRL interventions on students’ academic test performance in online and blended learning environments in elementary, secondary, and higher education settings as well as informal settings. The present meta-analysis compares SRL phase, SRL scaffolds, and SRL strategies between treatment and control groups. We also investigated possible differential effectiveness due to substantive features of the included studies, such as different educational levels of learners (e.g. elementary, secondary, and higher education), academic subjects (STEM vs. non-STEM), and learning contexts (e.g. online learning, blended learning, web-based learning, mobile learning). Consistent with previously published meta-analyses, the present meta-analysis confirmed a positive and moderate effect of SRL intervention (ES = 0.69) on learners’ academic achievement in online and blended environments for learners in elementary, secondary, and higher education as well as informal adult education settings. Journal: Behaviour & Information Technology Pages: 2911-2931 Issue: 16 Volume: 42 Year: 2023 Month: 12 X-DOI: 10.1080/0144929X.2022.2151935 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2151935 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:42:y:2023:i:16:p:2911-2931 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2151937_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Isabelle Schmidt Author-X-Name-First: Isabelle Author-X-Name-Last: Schmidt Author-Name: Nathalie Schauffel Author-X-Name-First: Nathalie Author-X-Name-Last: Schauffel Author-Name: Thomas Ellwart Author-X-Name-First: Thomas Author-X-Name-Last: Ellwart Title: Uncovering latent profiles of ICT self-concept among adults in Germany and their relation with gender Abstract: Self-concept related to the use of information and communication technology (ICT-SC) is reflected in how people feel and behave when confronted with digital technologies. Although evidence from variable-centered analyses suggests a hierarchical and multidimensional structure of ICT-SC in heterogeneous populations, it is not yet known whether different profiles of general ICT-SC and specific ICT-SC domains (communicate, process and store, generate content, safe application, solve problems) exist. This study aims to extend previous research using person-centered analyses and to examine whether different profiles of ICT-SC can be identified in a heterogeneous adult population (18–69 years) from Germany and how these profiles relate to gender. Results of a latent profile analysis (German quota sample, N = 369) indicate a reliable three-profile solution. Profile I (n = 48) is characterised by rather low ICT-SC with relative profile strengths in the verbal-interactive domains (communicate, process and store). Profile II (n = 149) is characterised by low to average ICT-SC across ICT-SC domains. Profile III (n = 172) is characterised by high ICT-SC with profile strengths in the technical-analytical domains (safe application, solve problems). Gender did not correlate significantly with profile membership. We discuss the practical implications of the results for ICT-SC interventions and suggest directions for future research. Journal: Behaviour & Information Technology Pages: 4-20 Issue: 1 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2151937 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2151937 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:1:p:4-20 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2159525_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Pawel Korzynski Author-X-Name-First: Pawel Author-X-Name-Last: Korzynski Author-Name: Olga Protsiuk Author-X-Name-First: Olga Author-X-Name-Last: Protsiuk Title: What leads to cyberloafing: the empirical study of workload, self-efficacy, time management skills, and mediating effect of job satisfaction. Abstract: This study examined the direct and indirect relationships (via job satisfaction) between workload, self-efficacy, time management skills, and cyberloafing. Survey data were collected from 217 employees representing the retail jewellery industry. To analyse the data, structural equation modelling was performed using the AMOS software package. We discovered that job satisfaction mediates the relationship between workload, time-management skills, self-efficacy, and cyberloafing. Moreover, we found no direct effect of workload and self-efficacy on cyberloafing. However, we observed that time management skills are negatively associated with cyberloafing. Thus, the findings of this study suggest that cyberloafing is a counterproductive form of withdrawal behaviour, which is a response to job dissatisfaction associated with high workload, low self-efficacy, and poor time management skills. The research results are discussed within the context of their theoretical and practical impact. The current findings are expected to facilitate further cyberloafing research and highlight the importance of job satisfaction in employees’ cyberloafing. Journal: Behaviour & Information Technology Pages: 200-211 Issue: 1 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2159525 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2159525 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:1:p:200-211 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2158371_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Isak de Villiers Bosman Author-X-Name-First: Isak de Villiers Author-X-Name-Last: Bosman Author-Name: Oğuz ‘Oz’ Buruk Author-X-Name-First: Oğuz ‘Oz’ Author-X-Name-Last: Buruk Author-Name: Kristine Jørgensen Author-X-Name-First: Kristine Author-X-Name-Last: Jørgensen Author-Name: Juho Hamari Author-X-Name-First: Juho Author-X-Name-Last: Hamari Title: The effect of audio on the experience in virtual reality: a scoping review Abstract: The use of virtual reality (VR) has seen significant recent growth and presents opportunities for use in many domain areas. The use of head-mounted displays (HMDs) also presents unique opportunities for the implementation of audio feedback congruent with head and body movements, thus matching intuitive expectations. However, the use of audio in VR is still undervalued and there is a lack of consistency within audio-centedd research in VR. To address this shortcoming and present an overview of this area of research, we conducted a scoping review (n = 121) focusing on the use of audio in HMD-based VR and its effects on user/player experience. Results show a lack of standardisation for common measures such as pleasantness and emphasize the context-specific ability of audio to influence a variety of affective, cognitive, and motivational measures, but are mixed for presence and generally lacking for social experiences and descriptive research. Journal: Behaviour & Information Technology Pages: 165-199 Issue: 1 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2158371 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2158371 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:1:p:165-199 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2152366_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Anatoliy Gruzd Author-X-Name-First: Anatoliy Author-X-Name-Last: Gruzd Author-Name: Ángel Hernández-García Author-X-Name-First: Ángel Author-X-Name-Last: Hernández-García Title: A balancing act: how risk mitigation strategies employed by users explain the privacy paradox on social media Abstract: While there is a growing body of literature on information privacy suggesting different mechanisms of how people’s privacy concerns might be impacting their attitudes and behaviour when using social media, recent questionable data use practices by social media platforms and third parties call for a renewed validation of existing information privacy models. The objective of this research is to re-examine the variables predicting why people disclose information on social media. Building on previous work, this paper puts forward a comprehensive Privacy Concerns and Social Media Use Model (PC-SMU) and evaluates it in a specific cultural and legal environment (social media users from a single county, Canada). The study delves into the privacy paradox and shows that the benefits of using social media are the main driver of self-disclosure, and that self-disclosing behaviours are nuanced by the users’ information privacy protection strategies. We also find that higher levels of social media literacy, and concerns about organisational threats to a lesser extent, lead to higher levels of information privacy management, emphasizing the importance of educating users about how to use the different privacy and security features provided by social media platforms. Journal: Behaviour & Information Technology Pages: 21-39 Issue: 1 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2152366 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2152366 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:1:p:21-39 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2156386_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Rabail Tahir Author-X-Name-First: Rabail Author-X-Name-Last: Tahir Author-Name: Alf Inge Wang Author-X-Name-First: Alf Inge Author-X-Name-Last: Wang Title: Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach Abstract: Game-based learning (GBL) is widely utilised in various domains and continues to receive interest and attention from researchers and practitioners alike. However, there is still a lack of empirical evidence concerning its effectiveness, making GBL evaluation a critical undertaking. This paper proposes an integrated approach for planning and executing GBL evaluation studies and presents its application by evaluating the effectiveness of a GBL approach to improve the Arabic reading skills of migrant refugee children in an informal learning setup. The study focuses on how children’s age group, learning modality preference, and prior mobile experience affect their learning, usability, and gameplay performance. A quasi-experiment with a one-group pretest-posttest design was conducted with 30 children (5–10 years old) from migrant refugee backgrounds. The results show a statistically significant improvement in their reading assessment score. The results also outline a clear impact of children’s age groups on their learning gain, usability score, and total levels played. Moreover, learning modality preference and prior mobile experience both had a statistically significant effect related to usability and gameplay performance parameters. However, no effect was found on learning gain. Based on the findings, some design recommendations are suggested for more inclusive design focusing on user characteristics. Journal: Behaviour & Information Technology Pages: 110-138 Issue: 1 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2156386 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2156386 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:1:p:110-138 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2152727_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Gabriel Alves Mendes Vasiljevic Author-X-Name-First: Gabriel Alves Mendes Author-X-Name-Last: Vasiljevic Author-Name: Leonardo Cunha de Miranda Author-X-Name-First: Leonardo Cunha Author-X-Name-Last: de Miranda Title: Comparing users' performance and game experience between a competitive and collaborative brain-computer interface Abstract: The recent advancements in Brain-Computer Interfaces (BCIs) technology made possible for its employment in entertainment applications, such as brain-controlled games. However, there are still many challenges to overcome in the design and development of such applications, especially when considering the interaction between multiple users. This paper presents the results of a controlled experiment aimed at comparing the performance and game experience of both competitive and collaborative matches in a multiplayer BCI game. In the experiment, sixteen subjects were divided in pairs into two groups, and each pair played a total of five competitive or collaborative matches of the attention-based game. Quantitative and qualitative data were collected to investigate key features of the subjects' interaction with both the BCI platform and the other players. It was found that there is no statistically significant difference in performance between the subjects of both groups, and between multiplayer and single player modes. Although the group playing competitively reported overall better scores for game experience, there was no statistically significant difference between groups. There were significant correlations between performance and positive aspects of game experience for both modes, and multiplayer matches were significantly shorter than single player ones, although this effect could not be attributed to the mode of interaction alone. Journal: Behaviour & Information Technology Pages: 40-59 Issue: 1 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2152727 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2152727 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:1:p:40-59 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2153082_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Soeun Yang Author-X-Name-First: Soeun Author-X-Name-Last: Yang Author-Name: Jeong-woo Jang Author-X-Name-First: Jeong-woo Author-X-Name-Last: Jang Title: Understanding older adults’ Internet use and psychological benefits: The moderating role of digital skills Abstract: This study investigated how older adults’ informational, social, and recreational motives predict their Internet use and life satisfaction. In doing so, we tested how two distinct forms of digital skills—receptive and participatory—affect the ways in which older people fulfil their needs through the Internet as well as the extent to which their Internet use leads to psychological benefits. A total of 200 Internet users in their 60s joined a face-to-face survey. As predicted, the older users’ informational, social, and recreational motives predicted their corresponding Internet use and life satisfaction. In particular, participatory skills affected how the use of the Internet predicts life satisfaction, such that only those with moderate or higher participatory skills obtained mental benefits through their Internet use. Lastly, we discussed older adults’ online engagement and its impacts on their well-being, with an emphasis on digital competencies. Journal: Behaviour & Information Technology Pages: 60-71 Issue: 1 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2153082 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2153082 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:1:p:60-71 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2115701_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Federica Cena Author-X-Name-First: Federica Author-X-Name-Last: Cena Author-Name: Cristina Gena Author-X-Name-First: Cristina Author-X-Name-Last: Gena Author-Name: Tsvi Kuflik Author-X-Name-First: Tsvi Author-X-Name-Last: Kuflik Author-Name: Fabiana Vernero Author-X-Name-First: Fabiana Author-X-Name-Last: Vernero Title: Introduction to the special issue on the impact of interface design for soliciting user’s feedback Journal: Behaviour & Information Technology Pages: 1-3 Issue: 1 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2115701 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2115701 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:1:p:1-3 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2154266_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Zixiu Guo Author-X-Name-First: Zixiu Author-X-Name-Last: Guo Author-Name: Mike Cahalane Author-X-Name-First: Mike Author-X-Name-Last: Cahalane Author-Name: Amelia Carbonie Author-X-Name-First: Amelia Author-X-Name-Last: Carbonie Title: Online gaming with a purpose: exploring positive personal development achieved through esports play Abstract: Despite the growing popularity of esports, it has yet to gain mainstream acceptance as a legitimate pathway for personal success. Motivated by examining the positive side of esports play, this study aims to identify a systemic framework describing the benefits of playing esports and the process through which positive personal development can be fostered. Specifically, we first reviewed relevant literature on online games, traditional sports, and esports play motivations. We then employed the positive youth development (PYD) framework as the theoretical lens to guide our analysis. After receiving informed consent from 19 esports players, we used a semi-structured interview technique to understand the key benefits obtained from play. We used qualitative content analysis technique to generate 12 key categories important in esports play, and the Delphi method to establish group consensus about relations between each category pair. We then adopted a structured approach involving interpretive structural modelling (ISM) technique to present a framework describing pathways for esports players’ positive development. In the positive development framework, Commitment, Self-Esteem, Communication, Cooperation, Emotional Self-initiative, and Initiative were found to be the given conditions, while Personal Growth was the linkage variable leading to fulfilment of five higher-end personal values. Journal: Behaviour & Information Technology Pages: 72-94 Issue: 1 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2154266 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2154266 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:1:p:72-94 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2155574_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Jiahui Wang Author-X-Name-First: Jiahui Author-X-Name-Last: Wang Title: Does working memory capacity influence learning from video and attentional processing of the instructor’s visuals? Abstract: Existing evidence suggested learners with differences in attention and cognition might respond to the same media in differential ways. The current study focused on one format of video design – instructor visibility and explored the moderating effects of working memory capacity on learning from such video design and if learners with high and low working memory capacity attended to the instructor’s visuals differently. Participants watched a video either with or without the instructor’s visuals on the screen, while their visual attention was recorded simultaneously. After the video, participants responded to a learning test that measured retention and transfer. Although the results did not show working memory capacity moderated the instructor visibility effects on learning or influenced learners’ visual attention to the instructor’s visuals, the findings did indicate working memory capacity was a positive predictor of retention performance regardless of the video design. Discussions and implications of the findings were provided. Journal: Behaviour & Information Technology Pages: 95-109 Issue: 1 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2155574 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2155574 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:1:p:95-109 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2159873_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Ahsan Ali Author-X-Name-First: Ahsan Author-X-Name-Last: Ali Author-Name: Hongwei Wang Author-X-Name-First: Hongwei Author-X-Name-Last: Wang Author-Name: Mingchuan Gong Author-X-Name-First: Mingchuan Author-X-Name-Last: Gong Author-Name: Khalid Mehmood Author-X-Name-First: Khalid Author-X-Name-Last: Mehmood Title: Conservation of resources theory perspective of social media ostracism influence on lurking intentions Abstract: This study develops and tests a model based on the conservation of resources theory and presents an underlying mechanism linking social media ostracism with the lurking intentions of social media users. The proposed model suggests that emotional exhaustion is a mediating mechanism linking social media ostracism to lurking intentions. In addition, we examine whether or not the psychological resilience of social media users serves as a boundary condition that weakens the effects of social media ostracism on emotional exhaustion. Results of a moderated mediation analysis based on a sample of 363 employees in China support the conceptual model. Empirical findings likewise reveal that social media ostracism positively predicts emotional exhaustion among social media users. In addition, results indicate that emotional exhaustion is a mediating mechanism that links social media ostracism with lurking intentions. Furthermore, we find that psychological resilience plays a moderating role and weakens the positive effect of social media ostracism on emotional exhaustion. Theoretical contributions and practical implications of this study are also presented. Journal: Behaviour & Information Technology Pages: 212-229 Issue: 1 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2159873 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2159873 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:1:p:212-229 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2156387_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Alaa Alslaity Author-X-Name-First: Alaa Author-X-Name-Last: Alslaity Author-Name: Rita Orji Author-X-Name-First: Rita Author-X-Name-Last: Orji Title: Machine learning techniques for emotion detection and sentiment analysis: current state, challenges, and future directions Abstract: Emotion detection and Sentiment analysis techniques are used to understand polarity or emotions expressed by people in many cases, especially during interactive systems use. Recognizing users’ emotions is an important topic for human–computer interaction. Computers that recognize emotions would provide more natural interactions. Also, emotion detection helps design human-centred systems that provide adaptable behaviour change interventions based on users’ emotions. The growing capability of machine learning to analyze big data and extract emotions therein has led to a surge in research in this domain. With this increased attention, it becomes essential to investigate this research area and provide a comprehensive review of the current state. In this paper, we conduct a systematic review of 123 papers on machine learning-based emotion detection to investigate research trends along many themes, including machine learning approaches, application domain, data, evaluation, and outcome. The results demonstrate: 1) increasing interest in this domain, 2) supervised machine learning (namely, SVM and Naïve Bayes) are the most popular algorithms, 3) Text datasets in the English language are the most common data source, and 4) most research use Accuracy to evaluate performance. Based on the findings, we suggest future directions and recommendations for developing human-centred systems. Journal: Behaviour & Information Technology Pages: 139-164 Issue: 1 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2156387 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2156387 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:1:p:139-164 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2159874_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Ofir Turel Author-X-Name-First: Ofir Author-X-Name-Last: Turel Title: Can hedonic technology use drive sexism in youth? Reconsidering the cultivation and objectification perspectives Abstract: The information systems (IS) literature has examined sexism and gender inequality issues primarily in the context of the IS workforce. I suggest that we should extend this perspective by emphasising the role of technologies in promoting sexist attitudes in youth. A review of the literature suggests that hedonic technologies, such as videogames, video streaming and social media sites, have been often portrayed as delivering sexist content, and through cultivation, producing sexist attitudes and behaviours. Here, I build on cultivation, objectification, and ambivalent sexism theories, and hypothesise that (1) such effects exist in teenage users of videogames, video streaming services and social media, and that (2) such effects are more pronounced in males. Findings based on two secondary, large nationally representative datasets (n1 = 3,300, n2 = 3,946) of high school seniors do not, for the most part, support the hypotheses. The persistent non-significant and sometimes opposite to expectation findings are very informative, because they demonstrate that the overall role of modern hedonic technologies in driving sexism in teenagers may be limited or even positive, despite claims in popular media and findings of prior lab-based research. This is because the use time of videogames was only weakly associated with sexist attitudes and use time of social media and streaming services was associated with reduced sexist attitudes. The findings make first strides toward understanding the topic of IS content delivery and sexism and pave the way for more IS research on this important topic. Journal: Behaviour & Information Technology Pages: 231-245 Issue: 2 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2159874 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2159874 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:2:p:231-245 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2162436_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Nora Hampel Author-X-Name-First: Nora Author-X-Name-Last: Hampel Author-Name: Kai Sassenberg Author-X-Name-First: Kai Author-X-Name-Last: Sassenberg Author-Name: Annika Scholl Author-X-Name-First: Annika Author-X-Name-Last: Scholl Author-Name: Lara Ditrich Author-X-Name-First: Lara Author-X-Name-Last: Ditrich Title: Enactive mastery experience improves attitudes towards digital technology via self-efficacy – a pre-registered quasi-experiment Abstract: The purpose of this research is to improve attitudes towards digital technology. To this end, we compared two ways of introducing technology: an enactive mastery versus a vicarious experience. The former aimed at improving employees’ self-efficacy to use a robotic technology and, thereby, their attitudes towards it. We examined three attitude dimensions that are relevant when implementing new technology: (1) technology enthusiasm, (2) resistance to change, and (3) job insecurity. We also tested for self-efficacy as mediator between experience and attitudes. The results of the pre-registered quasi-experiment with operators working in the automotive sector (N = 106) supported our hypothesis: Enactive mastery experience, in which workers actively engaged with the technology, led to a higher technology enthusiasm as compared to vicarious experience. This effect was explained by an increase in self-efficacy. Additional analyses revealed that enactive mastery experience also led to lower resistance to change, but not to lower job insecurity. The findings highlight how organisations can apply a simple, yet effective strategy to successfully implement technology at work and motivate employees to use it. They also reveal self-efficacy as the underlying psychological mechanism of enactive mastery, thereby providing an important starting point for designing interventions in organisations. Journal: Behaviour & Information Technology Pages: 298-311 Issue: 2 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2162436 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2162436 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:2:p:298-311 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2161937_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Wanchanok Sunthorn Author-X-Name-First: Wanchanok Author-X-Name-Last: Sunthorn Author-Name: Cedric Le Mercier Author-X-Name-First: Cedric Author-X-Name-Last: Le Mercier Author-Name: Chaklam Silpasuwanchai Author-X-Name-First: Chaklam Author-X-Name-Last: Silpasuwanchai Title: Making time perception shorter with pitch and interval patterns Abstract: The average attention span of humans is decreasing. To adapt to the change, researchers investigate visual and auditory techniques that alter the perception of time passing. However, the auditory technique is underexplored in comparison to visual techniques, which are becoming increasingly important as voice assistants, speech interfaces or time-aware computational/robotic systems proliferate. This paper investigated the effect of pitch and interval variables on time perception. Three pitch levels (static, falling, rising) and two interval patterns (static, narrowing) for a total of six auditory stimuli were compared. Principal findings indicated that rising/falling pitch and interval narrowing, as well as their combinations, can be used to shorten the perception of time. This research contributes to a better understanding of end-users' subjective temporal estimation of auditory stimuli, which can be used to further develop audio-based interactive devices/agents. Journal: Behaviour & Information Technology Pages: 273-283 Issue: 2 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2161937 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2161937 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:2:p:273-283 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2163919_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Lichao Xiu Author-X-Name-First: Lichao Author-X-Name-Last: Xiu Author-Name: Yao Chen Author-X-Name-First: Yao Author-X-Name-Last: Chen Author-Name: Guoming Yu Author-X-Name-First: Guoming Author-X-Name-Last: Yu Author-Name: Ya Yang Author-X-Name-First: Ya Author-X-Name-Last: Yang Title: The impact of conversational interaction on users’ cognitive absorption in mobile news reading context: evidence from EEG Abstract: From the perspective of the user experience of media products, the study primarily focuses on the influence of users’ interaction mode on cognitive absorption. Specifically, 80 participants were recruited and randomly assigned to different interactive modes: a conversational interactive news interface and a webpage-based interactive news interface. They needed to be recorded with an EEG during the interaction and completion of the cognitive absorption (CA) scale after the interaction. The results demonstrated that there were significant differences in CA between the webpage-based interaction group and the conversational interaction group. Meanwhile, the PSD of theta and delta bands under the conversational interaction group appeared to be significantly higher. Besides, the frontal EEG asymmetry in the conversational interaction group was significantly higher than in the webpage-based interaction group. In contrast, the individual alpha frequency of the webpage-based interaction group was higher than that of the conversational interaction group. These results suggest that conversational interaction reduces the user’s reading difficulty while also reduces the cognitive load in the process of task. This helps improve user’s level of being immersed, enjoyment, sense of control, and curiosity while also improving users’ cognitive absorption as they also exhibit stronger positive emotional experiences. Journal: Behaviour & Information Technology Pages: 387-400 Issue: 2 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2163919 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2163919 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:2:p:387-400 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2159875_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Lin Ma Author-X-Name-First: Lin Author-X-Name-Last: Ma Author-Name: Xi Zhao Author-X-Name-First: Xi Author-X-Name-Last: Zhao Author-Name: Zhili Zhou Author-X-Name-First: Zhili Author-X-Name-Last: Zhou Title: The effect of fixed physical usage patterns on the engagement of physical activity apps: a real-world data analysis Abstract: Physical activity applications (PA apps) offer low-cost, time-space-independent interventions that make it possible to promote public health. To increase users’ stickiness, the commercially available PA apps usually provide various services to adapt to different app usage patterns of users, thus helping them develop the habit of using apps. However, evidence was rare about whether different usage patterns are associated with the maintenance of PA app use. In this study, we introduce dual process theories and quantify users’ app usage patterns in two dimensions: time and space. We analyse the impact of fixed usage patterns on app engagement, by collecting usage data from several commercial-available PA apps in China, which includes 9,175 users. Results show that repeatedly using the PA app at the same time and space could reduce the decline of future app engagement. Moreover, a high degree of self-regulation capacity can mitigate the negative effect of non-fixed usage patterns. This study extends the understanding of health behaviour intervention from the behaviour change level to the behaviour maintenance level. In addition, it provides practical insights for PA app developers in terms of designing behaviour change technologies and for policymakers in terms of facilitating the public’s daily physical activities. Journal: Behaviour & Information Technology Pages: 246-259 Issue: 2 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2159875 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2159875 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:2:p:246-259 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2162437_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Xin Zhang Author-X-Name-First: Xin Author-X-Name-Last: Zhang Author-Name: Yaoyu Xu Author-X-Name-First: Yaoyu Author-X-Name-Last: Xu Author-Name: Liang Ma Author-X-Name-First: Liang Author-X-Name-Last: Ma Title: Understanding the relationship between enterprise social media user adaptation, post-adoption use and employee performance Abstract: Existing research suggests that the benefits of information technology (IT) are determined by post-adoption usage behaviours that embed IT deeply and comprehensively into their working systems. However, the enterprise social media (ESM) literature has lagged in exploring the post-adoption use behaviour. This study draws on the coping theory to explore how various adaptation behaviours of information system users influence ESM post-adoption use (routinisation and infusion), and the effects of different post-adoption use behaviours on two dimensions of individual-level outcomes: routine performance and innovation performance. Using structural equation modelling on 295 sample data, the results show that: (1) User adaptation is the antecedent that shapes the post-adoption ESM use, and different user adaptation behaviours have different effects on routinisation and infusion. (2) ESM use contributes to employee performance, and the routinisation of using ESM, moreover, has a greater impact on routine performance, while infusion has a greater impact on innovation performance. (3) ESM self-efficacy negatively moderates the relationship between user adaptation and routinisation. Our findings provide instrumental insights into how employees can develop appropriate ESM usage behaviour to support their job performance. Journal: Behaviour & Information Technology Pages: 312-330 Issue: 2 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2162437 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2162437 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:2:p:312-330 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2161414_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Bong-Goon Seo Author-X-Name-First: Bong-Goon Author-X-Name-Last: Seo Author-Name: Do-Hyung Park Author-X-Name-First: Do-Hyung Author-X-Name-Last: Park Title: The effective recommendation approaches depending on user’s psychological ownership in online content service: user-centric versus content-centric recommendations Abstract: With the expansion of the online environment, recently, recommendation systems have become established as an essential element of any online service. Following this trend, the issue of how to present recommended information effectively to users is attracting attention not only in companies but also in the research field. This paper presents a between-subjects study that aimed to elicit whether there is a difference in consumer’s attitudes towards the user-centric and content-centric recommendation approaches based on their level of psychological ownership towards the online service. Our findings indicated that users with high psychological ownership toward the online service prefer the user-centric recommendation approach, while users with low psychological ownership prefer the content-centric recommendation approach. Journal: Behaviour & Information Technology Pages: 260-272 Issue: 2 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2161414 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2161414 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:2:p:260-272 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2163693_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Ann-Kathrin Wortmeier Author-X-Name-First: Ann-Kathrin Author-X-Name-Last: Wortmeier Author-Name: Aimée Sousa Calepso Author-X-Name-First: Aimée Author-X-Name-Last: Sousa Calepso Author-Name: Cordula Kropp Author-X-Name-First: Cordula Author-X-Name-Last: Kropp Author-Name: Michael Sedlmair Author-X-Name-First: Michael Author-X-Name-Last: Sedlmair Author-Name: Daniel Weiskopf Author-X-Name-First: Daniel Author-X-Name-Last: Weiskopf Title: Configuring augmented reality users: analysing YouTube commercials to understand industry expectations Abstract: Commercial videos are often used to familiarise potential buyers and users with new technologies and their possibilities. In addition, presenting visions of future applications is a way to configure users and define social worlds of technology use. We analyse 30 YouTube videos featuring augmented reality (AR) devices in industrial manufacturing and construction, to explore how these commercial videos situate AR technology and future users by showcasing techno-euphoric promises and imagined use cases. With a video analysis based on Grounded Theory and Situational Analysis, we untangle the promises of AR for manufacturing and construction work; second, we present two prevailing configurations of AR users: ‘experts in situ’ and ‘smart dummies’; and third, we discuss how YouTube videos put forward developmental expectations. In addition, we identify discrepancies between expectations and foreseeable requirements in construction work. Finally, our research could contribute to a more holistic understanding of workplaces and socially robust AR applications. Journal: Behaviour & Information Technology Pages: 371-386 Issue: 2 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2163693 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2163693 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:2:p:371-386 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2164214_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Lixuan Zhang Author-X-Name-First: Lixuan Author-X-Name-Last: Zhang Author-Name: Clinton Amos Author-X-Name-First: Clinton Author-X-Name-Last: Amos Title: Dignity and use of algorithm in performance evaluation Abstract: Algorithms are increasingly used by human resource departments to evaluate employee performance. While the algorithms are perceived to be objective and neutral by removing human biases, they are often perceived to be less fair than human managers. This research proposes dignity as an important construct in explaining the discrepancy in perceived fairness and investigates remedial steps for improving dignity and fairness for algorithm-based employee evaluations. Three experiments’ results show that those evaluated by algorithms perceive lower levels of dignity, leading them to believe the process is less fair. In addition, we find that providing justifications for algorithm usage in employee evaluations improves perceived dignity. However, human-algorithm collaboration does not enhance perceived dignity. Journal: Behaviour & Information Technology Pages: 401-418 Issue: 2 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2164214 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2164214 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:2:p:401-418 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2163692_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Richa Misra Author-X-Name-First: Richa Author-X-Name-Last: Misra Author-Name: Renuka Mahajan Author-X-Name-First: Renuka Author-X-Name-Last: Mahajan Author-Name: Shalini Srivastava Author-X-Name-First: Shalini Author-X-Name-Last: Srivastava Title: Cyberbullying perpetration during the Covid-19 pandemic: A study on the relationship between strain, angerand parental support Abstract: The pandemic compelled more exposure to online media in different forms like online education, interactions, gaming, and collaboration, which aggravated the cyberbullying issue. Cyberbullying can now occur in several different mediums due to the renewed lifestyle challenges spawned by the pandemic. Hence, it is imperative to assess the antecedents of cyberbullying behaviour (CBB). General Strain Theory (GST) is taken as a grounded theory to understand the underlying mechanisms of strain and anger and their impact on deviant outcomes like CBB. The current study adds to the GST literature by investigating the association between stress and anger, leading to cyberbullying behaviour. The study also examines the extent to which parenting factors (monitoring, communication, and trust) moderate adolescents’ involvement in cyberbullying. An online survey was used to collect data from 221 high school Indian students for this purpose. As per the results, there is a direct relationship between strain, anger, and cyberbullying. The study confirms an indirect relationship between strain and cyberbullying through anger. The findings suggest that parental influences are important in moderating the relationship between strain and anger in adolescent cyberbullying behaviour. The study recommends strategies for parents, educators, and healthcare providers when dealing with cyberbullying behaviour. Journal: Behaviour & Information Technology Pages: 353-370 Issue: 2 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2163692 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2163692 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:2:p:353-370 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2161938_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Sabine Reich Author-X-Name-First: Sabine Author-X-Name-Last: Reich Author-Name: Frank M. Schneider Author-X-Name-First: Frank M. Author-X-Name-Last: Schneider Author-Name: Britta Zwillich Author-X-Name-First: Britta Author-X-Name-Last: Zwillich Title: No Likes – no control? Examining the role of coping deprivation and social anxiety in social media ostracism Abstract: Feeling ostracised, that is, feeling ignored and excluded, in a social media environment causes negative affect and threatens fundamental human needs. Socially anxious people are especially fearful of social exclusion and may—if they feel ostracised—suffer even more when they do not have low-risk coping options such as using the Like button. Using the Online Ostracism tool, in a 2 (Ostracism vs. Inclusion) × 2 (Coping Deprivation vs. Control) experimental design, individuals with various social anxiety levels (N = 131) engaged in an online group task. Coping deprivation was operationalised via a disabled Like button. Compared to included participants, those who were ostracised reported significantly more threatened needs and worse mood. Needs were mostly threatened when ostracised ones encountered a disabled Like button. Social anxiety did not moderate this Ostracism × Coping interaction effect. However, the more socially anxious ostracised individuals were, the more they used the Like button. Journal: Behaviour & Information Technology Pages: 284-297 Issue: 2 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2161938 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2161938 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:2:p:284-297 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2163188_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Pranay Sindhu Author-X-Name-First: Pranay Author-X-Name-Last: Sindhu Author-Name: Kumkum Bharti Author-X-Name-First: Kumkum Author-X-Name-Last: Bharti Title: Influence of chatbots on purchase intention in social commerce Abstract: The research investigates the effects of chatbot-delivered verbal (inspirational appeals) and non-verbal (ingratiation) cues on customers’ purchase intentions on social commerce pages (study one). The research using a multi-method approach also investigates the role of social presence and ulterior motives in explaining the effects of the chatbot-delivered human-like cues on customers’ purchase intentions (study two). Study one employs an experiment, followed by a structural equation model in study two. The results of study two enable the researchers to triangulate the results of study one and to understand the underlying causes of those results. The data was collected through an online experiment and an online survey for the two studies. The research reports that: (1) inspirational appeals delivered by chatbots positively influence purchase intentions; (2) ingratiation delivered using double-tap by chatbots does not significantly affect purchase intentions. The current research represents one of the first attempts to explore the influence of inspirational appeal and ingratiation delivered through chatbots on s-commerce purchase intentions. The findings of the study provide managerial insights to social commerce pages that could help engage customers and circumvent the attribution of ulterior motives while making a sale. Journal: Behaviour & Information Technology Pages: 331-352 Issue: 2 Volume: 43 Year: 2024 Month: 01 X-DOI: 10.1080/0144929X.2022.2163188 File-URL: http://hdl.handle.net/10.1080/0144929X.2022.2163188 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:2:p:331-352 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2177822_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Anna Parola Author-X-Name-First: Anna Author-X-Name-Last: Parola Author-Name: Raffaele Di Fuccio Author-X-Name-First: Raffaele Author-X-Name-Last: Di Fuccio Author-Name: Jenny Marcionetti Author-X-Name-First: Jenny Author-X-Name-Last: Marcionetti Author-Name: Pierpaolo Limone Author-X-Name-First: Pierpaolo Author-X-Name-Last: Limone Title: Digital games for career guidance: a systematic review using PRISMA guidelines Abstract: Career practitioners make use of various tools and increasingly use digital ones as well. Although scientific interest in digital games and their use has grown in recent years, researchers and career practitioners have little idea of how many and what digital games are used for career guidance, and in particular to foster career decision-making and development, and their effectiveness. Following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines, the present study aimed to review the literature concerning the application of digital games for career development in career guidance settings. This review included seven studies published between 2008 and 2021 that were indexed in major databases. Although few records have been found, the results provide evidence of the use of digital games in career guidance. Moreover, usability experiences suggest a positive effect of digital games on career development, and specifically on enhancing career adaptability. Finally, implications for practitioners and researchers are outlined. Journal: Behaviour & Information Technology Pages: 475-485 Issue: 3 Volume: 43 Year: 2024 Month: 02 X-DOI: 10.1080/0144929X.2023.2177822 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2177822 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:3:p:475-485 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2177824_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Long Ma Author-X-Name-First: Long Author-X-Name-Last: Ma Author-Name: Lu Zheng Author-X-Name-First: Lu Author-X-Name-Last: Zheng Title: Ego-networks, SNSs affordances, and personalities: understanding individuals’ selfie posting on SNSs based on Actor-Network Theory Abstract: The prevalence of smartphones and social networking sites (SNSs) has given rise to the popularity of selfie posting, presenting one’s own photograph on SNSs. While previous studies have mainly investigated the effects of personal characteristics (e.g. demographics, personality traits and motivational needs) on selfie posting, the impacts exerted by individuals’ social networks have been largely neglected. Drawing on the Actor-Network Theory, this study explores besides personal traits (i.e. personalities and demographics), how relational characteristics of one’s ego networks (i.e. gender heterogeneity, age homophily, average tie strength, and network density) and SNSs affordances (i.e. connectivity and interactivity) affect selfie posting behavior. Based on a survey sample in which the respondents’ ego network data were collected, individuals’ ego-network metrics were calculated and analyzed. Our analyses show that those whose ego network having a higher proportion of opposite sex (measured by gender heterogeneity) or/and having alters more connected with one another (measured by network density) are more likely to post selfie on SNSs, while those embedded in a strong-tie network (measured by average tie strength) are less likely to post selfie on SNSs. The findings suggest that characteristics of one’s ego network exert important influences on selfie posting on SNSs. Journal: Behaviour & Information Technology Pages: 507-522 Issue: 3 Volume: 43 Year: 2024 Month: 02 X-DOI: 10.1080/0144929X.2023.2177824 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2177824 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:3:p:507-522 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2178235_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Jeroen Weermeijer Author-X-Name-First: Jeroen Author-X-Name-Last: Weermeijer Author-Name: Glenn Kiekens Author-X-Name-First: Glenn Author-X-Name-Last: Kiekens Author-Name: Martien Wampers Author-X-Name-First: Martien Author-X-Name-Last: Wampers Author-Name: Peter Kuppens Author-X-Name-First: Peter Author-X-Name-Last: Kuppens Author-Name: Inez Myin-Germeys Author-X-Name-First: Inez Author-X-Name-Last: Myin-Germeys Title: Practitioner perspectives on the use of the experience sampling software in counseling and clinical psychology Abstract: Facilitating the uptake and making better use of technological advances will be pivotal for counseling and clinical psychology to respond to the rising call for more community-based and person-centred care. While the Experience Sampling Method (ESM), a structured self-report digital diary, could help facilitate this transition, it is currently unclear how practitioners envision using ESM in clinical practice. Therefore, we organised focus groups with 36 mental health practitioners (Mage = 39.37, SDage = 12.18, 58.33% female) across Flanders (Belgium). Four broad topics were discussed: (1) how to use ESM, (2) how to visualise clinically relevant information, (3) the software requirements thereof, and (4) barriers and facilitators for implementing ESM in clinical practice. Thematic analysis was conducted and Cohen's Kappa was calculated (κ = .79). Different clinical applications emerged, such as screening, evaluating the effectiveness of therapy, and elucidating determinants of mental health problems in daily life. However, practitioners also expressed difficulty determining how to visualise ESM data, and novel features for use emerged (e.g. integration with electronic health records). Various barriers (e.g. lack of best-practice guidelines) and facilitators (e.g. simplicity) were identified, with the implications of these findings for future clinical implementation studies discussed. Journal: Behaviour & Information Technology Pages: 540-550 Issue: 3 Volume: 43 Year: 2024 Month: 02 X-DOI: 10.1080/0144929X.2023.2178235 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2178235 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:3:p:540-550 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_1975821_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Mengqi Jiang Author-X-Name-First: Mengqi Author-X-Name-Last: Jiang Author-Name: Vijayakumar Nanjappan Author-X-Name-First: Vijayakumar Author-X-Name-Last: Nanjappan Author-Name: Hai-Ning Liang Author-X-Name-First: Hai-Ning Author-X-Name-Last: Liang Author-Name: Martijn ten Bhömer Author-X-Name-First: Martijn Author-X-Name-Last: ten Bhömer Title: In-Situ exploration of emotion regulation via smart clothing: an empirical study of healthcare workers in their work environment Abstract: Healthcare personnel suffer from an increased risk of stress, burnout, and depression due to the challenges of the COVID-19 pandemic. Studies show that interactive smart textiles help people alleviate their emotions. In this research, we investigate how to utilise interactive textiles to help healthcare workers mitigate their negative feelings. We have designed a smart t-shirt that encourages its wearers to perform body movements to enhance their positive emotions, stimulated by vibrotactile and audio feedback mechanisms. We demonstrate our smart t-shirt’s utility by asking healthcare workers (including physicians and nurses) to use it for five consecutive days. Our prototype design supports using it anywhere, including work, home, and other places. We evaluated our smart t-shirt prototype for emotion regulations at work for healthcare workers through an in-situ user study conducted at three hospitals. Results show that using the smart t-shirt positively impacts the healthcare workers’ immediate emotion regulation when they experienced emotion fluctuation and provided a more positive attitude towards their work. We conclude by analysing the potential factors that influence emotions and outline the design space of e-textiles for emotion regulation in real-life use. Journal: Behaviour & Information Technology Pages: 419-432 Issue: 3 Volume: 43 Year: 2024 Month: 02 X-DOI: 10.1080/0144929X.2021.1975821 File-URL: http://hdl.handle.net/10.1080/0144929X.2021.1975821 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:3:p:419-432 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2166870_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Kwan Min Lee Author-X-Name-First: Kwan Min Author-X-Name-Last: Lee Author-Name: Yohan Moon Author-X-Name-First: Yohan Author-X-Name-Last: Moon Author-Name: Inyoung Park Author-X-Name-First: Inyoung Author-X-Name-Last: Park Author-Name: Jae-gil Lee Author-X-Name-First: Jae-gil Author-X-Name-Last: Lee Title: Voice orientation of conversational interfaces in vehicles Abstract: Connected vehicles have become a promising platform for conversational agents. However, drivers might struggle to control systems that feature multiple AI agents. To improve the usability of increasingly complex systems and the user’s interaction experience, the integration of various conversational agents needs to be carefully considered. This study aims to investigate the following: What constitutes an efficient, user-friendly arrangement of the tasks performed by a home and a car artificial intelligence (AI) agent? What is the optimal method to trigger the use of such agents? A between-subjects factorial experiment was conducted with three types of AI agent setting (home AI generalist vs. vehicle AI generalist vs. home and vehicle AI specialists) and two activation methods (voice activation vs. push-to-talk activation). The results indicate that interacting with specialist AI agents enhances the perceived ease of use and the credibility of these agents. Furthermore, voice activation improves the social presence and attractiveness of an AI agent. The findings suggest that an AI agent that offers role specialization and a natural interaction method will improve drivers’ interaction experience. Journal: Behaviour & Information Technology Pages: 433-444 Issue: 3 Volume: 43 Year: 2024 Month: 02 X-DOI: 10.1080/0144929X.2023.2166870 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2166870 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:3:p:433-444 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2182609_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Yifei Wang Author-X-Name-First: Yifei Author-X-Name-Last: Wang Author-Name: Saifuddin Ahmed Author-X-Name-First: Saifuddin Author-X-Name-Last: Ahmed Author-Name: Adeline Wei Ting Bee Author-X-Name-First: Adeline Wei Ting Author-X-Name-Last: Bee Title: Selective avoidance as a cognitive response: examining the political use of social media and surveillance anxiety in avoidance behaviours Abstract: As the 2020 United State Presidential election presented tense partisan conflicts, we sought to explore whether and how such a social and ideological fissure can lead to large-scale politically motivated avoidance behaviours. Building on prior literature, we examine how social media behaviours (i.e. expressive social media news use and political discussion with weak ties) and social psychological attitudes (i.e. surveillance anxiety) are associated with selective avoidance on social media. Further, we explore cognitive ability's direct and indirect roles in influencing avoidance behaviours. We used online panel survey data collected during the 2020 election to test our assumptions. The findings suggest that those with high levels of expressive social media news use, political discussions with weak ties, and surveillance anxiety engage in more frequent selective avoidance. On the contrary, those with high cognitive ability are less likely to engage in selective avoidance. Furthermore, moderation effects suggest that low cognitive users with greater surveillance anxiety and frequent discussions with weak ties are most accustomed to selective avoidance. Finally, we discuss the theoretical and policy implications of these findings. Journal: Behaviour & Information Technology Pages: 590-604 Issue: 3 Volume: 43 Year: 2024 Month: 02 X-DOI: 10.1080/0144929X.2023.2182609 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2182609 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:3:p:590-604 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2178830_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Jing Liu Author-X-Name-First: Jing Author-X-Name-Last: Liu Author-Name: Marko M. Skoric Author-X-Name-First: Marko M. Author-X-Name-Last: Skoric Author-Name: Chen Li Author-X-Name-First: Chen Author-X-Name-Last: Li Title: Disentangling the relation among trust, efficacy and privacy management: a moderated mediation analysis of public support for government surveillance during the COVID-19 pandemic Abstract: This study examines the effects of political/cultural beliefs and situational perceptions on public support for government surveillance amidst COVID-19, using a representative survey conducted in Hong Kong. Our results indicate that situational responses (i.e. privacy trust and self-efficacy) balance against each other in mediating the effects of political/cultural beliefs (i.e. political trust, political efficacy, democratic-individualism) and situational perceptions (i.e. perceived cost and benefit of disclosure, perceived threat of COVID-19) on surveillance support. Both perceived benefit of disclosure and political trust positively affects surveillance support indirectly by promoting the contributing mediator privacy trust while suppressing the inhibiting mediator privacy self-efficacy. Perceived cost of disclosure shows no direct effect, but a positive indirect effect on surveillance support by suppressing privacy self-efficacy; perceived threat shows a positive direct effect while a negative indirect effect by suppressing privacy trust. Internal political efficacy shows a strong negative direct effect, but no indirect effect; and external political efficacy shows a negative indirect effect by promoting privacy self-efficacy. Alternative media use, as a proxy for democratic-individualism, mitigates situational perceptions’ effects on surveillance support, regardless of the directions. The findings advance our understanding of the formation process of public opinion on government surveillance. Journal: Behaviour & Information Technology Pages: 551-570 Issue: 3 Volume: 43 Year: 2024 Month: 02 X-DOI: 10.1080/0144929X.2023.2178830 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2178830 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:3:p:551-570 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2177820_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Aidin Namin Author-X-Name-First: Aidin Author-X-Name-Last: Namin Author-Name: Rambod Dargahi Author-X-Name-First: Rambod Author-X-Name-Last: Dargahi Author-Name: Andrew J. Rohm Author-X-Name-First: Andrew J. Author-X-Name-Last: Rohm Title: The role of feedback source and valence in crowdsourced idea innovation Abstract: In crowdsourcing communities, individuals play an influential role in areas such as new business ideas, product development, and service improvement. For a company seeking to learn from its customers, establishing communication mechanisms such as online feedback systems becomes important for generating better crowdsourced ideas. This research investigates the effect of feedback source (expert vs. peer) and feedback valence (negative vs. positive) on the motivation of individuals in an online crowdsourced ideation platform to generate better ideas. By collecting and analyzing over 300 observations of experimental data, this study’s findings indicate that the mere presence of feedback, compared with no feedback, increases the likelihood of innovation in idea generation. Additionally, feedback from experts, rather than peers, increases the likelihood of innovation in idea generation. Negative feedback from peers has a negative effect on the likelihood of innovation with respect to idea generation, whereas negative feedback coming from experts will motivate individuals to generate better ideas. Positive feedback from peers does not have a significant impact on improving ideas, while positive feedback from experts contributes to improving ideas. Results offer insights for managers to better develop and monitor the feedback process to solicit higher-quality input from individuals external to the organisation. Journal: Behaviour & Information Technology Pages: 458-474 Issue: 3 Volume: 43 Year: 2024 Month: 02 X-DOI: 10.1080/0144929X.2023.2177820 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2177820 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:3:p:458-474 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2167669_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Myoungju Shin Author-X-Name-First: Myoungju Author-X-Name-Last: Shin Author-Name: Dimitar Taseski Author-X-Name-First: Dimitar Author-X-Name-Last: Taseski Author-Name: Karen Murphy Author-X-Name-First: Karen Author-X-Name-Last: Murphy Title: Media multitasking is linked to attentional errors, mind wandering and automatised response to stimuli without full conscious processing Abstract: Previous findings on media multitasking, sustained attention and inhibitory control have been mixed with some studies linking heavy media multitasking with impaired sustained attention and inhibitory control whereas others have failed to find any relationship. This study examined the relationships between these factors using a three-state attentional disengagement model that focuses on transient aspect of attention. A sample of 238 participants completed a media use questionnaire and a Sustained Attention to Response Task (SART) with mind-wandering probes. They also completed the Barratt Impulsivity Scale and Boredom Proneness Scales. Heavier media multitasking was associated with higher rates of omission and commission errors and greater response variability in the SART. Heavier media multitaskers tended to mind wander more without awareness rather than with awareness, suggesting a more progressed form of attentional disengagement during the SART. They also made more anticipatory responses that suggest automatic responses to task stimuli without fully processing the stimuli. Higher media use scores were associated with greater self-reported attentional impulsivity and boredom proneness. Media multitasking was not linked to perceived difficulty or interestingness of the task. Taken together, these results provide evidence that heavy media multitasking is linked to poorer sustained attention and inhibitory control. Journal: Behaviour & Information Technology Pages: 445-457 Issue: 3 Volume: 43 Year: 2024 Month: 02 X-DOI: 10.1080/0144929X.2023.2167669 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2167669 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:3:p:445-457 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2183053_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Laura Klebe Author-X-Name-First: Laura Author-X-Name-Last: Klebe Author-Name: Jörg Felfe Author-X-Name-First: Jörg Author-X-Name-Last: Felfe Author-Name: Annika Krick Author-X-Name-First: Annika Author-X-Name-Last: Krick Author-Name: Sarah Pischel Author-X-Name-First: Sarah Author-X-Name-Last: Pischel Title: The shadows of digitisation: on the losses of health-oriented leadership in the face of ICT hassles Abstract: Research shows positive effects of health-oriented leadership (HoL) on employees. However, the increasing spread of working from home may challenge leadership effectiveness. This study examines whether ICT hassles weaken the positive relationships between HoL and follower outcomes. Effectiveness of HoL was tested as perceived by employees while working from home for 1) employee exhaustion with an experimental vignette study (N = 138), and 2) employee strain and engagement in a survey with two measurement points (N = 214). Results provided evidence for lower exhaustion and strain, and higher engagement with more HoL. Results also showed higher exhaustion and strain, and lower engagement with more ICT hassles. Moreover, the relationships of HoL with employee outcomes were weaker with more ICT hassles. Findings provide initial evidence that HoL positively affects employees when working from home, but that its effectiveness may be impaired by technical issues. Findings suggest that in order to maintain the effectiveness of HoL while working from home, organisations must provide reliable IT equipment and technical support. The study ties in with research on digital leadership and leadership effectiveness and contributes to the deeper understanding of situational contingencies of health-specific leadership during the process of digitisation. Journal: Behaviour & Information Technology Pages: 605-622 Issue: 3 Volume: 43 Year: 2024 Month: 02 X-DOI: 10.1080/0144929X.2023.2183053 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2183053 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:3:p:605-622 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2177823_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Mª Luz Martín-Peña Author-X-Name-First: Mª Luz Author-X-Name-Last: Martín-Peña Author-Name: Cristina García-Magro Author-X-Name-First: Cristina Author-X-Name-Last: García-Magro Author-Name: José María Sánchez-López Author-X-Name-First: José María Author-X-Name-Last: Sánchez-López Title: Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis Abstract: Service design is a practice-based discipline developed as a co-creative and human-centred view of service-dominant logic (S-D logic). In the literature, operationalisation of S-D logic requires integration with other approaches that encourage continued interactions with users through the evolution of the design process. Emotional mechanics of gamification can facilitate these interactions, creating a conducive environment for value co-creation. We address the problematization of service design and try to operationalise SD logic as a theoretical framework. Emotional mechanics of gamification and the value co-creation are antecedents of service design. The aim of this study is to analyse the impact of the emotional mechanics of gamification in service design to foster co-creation experiences. Value co-creation is included as a mediating variable in the relationship between the emotional mechanics of gamification and service design. A quantitative approach through structural equation modelling was applied. Simple random sampling and a self-administered questionnaire were used to gather data from 390 users of gamified sports applications. The study contributes to the literature on service design, gamification and value co-creation by proposing and validating a theoretical framework based on a mix of human-centred design and value-co-creation. It can also be applied as a practical tool in customer engagement. Journal: Behaviour & Information Technology Pages: 486-506 Issue: 3 Volume: 43 Year: 2024 Month: 02 X-DOI: 10.1080/0144929X.2023.2177823 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2177823 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:3:p:486-506 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2178837_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Paul Formosa Author-X-Name-First: Paul Author-X-Name-Last: Formosa Author-Name: Thomas Montefiore Author-X-Name-First: Thomas Author-X-Name-Last: Montefiore Author-Name: Omid Ghasemi Author-X-Name-First: Omid Author-X-Name-Last: Ghasemi Author-Name: Mitchell McEwan Author-X-Name-First: Mitchell Author-X-Name-Last: McEwan Title: An empirical investigation of the Gamer’s Dilemma: a mixed methods study of whether the dilemma exists Abstract: The Gamer’s Dilemma challenges us to justify the moral difference between enacting virtual murder and virtual child molestation in video games. The Dilemma relies for its argumentative force on the claim that there is an intuitive moral difference between these acts, with the former intuited as morally acceptable and the latter as morally unacceptable. However, there has been no empirical investigation of these claims. To explore these issues, we developed an experimental survey study in which participants were asked to reflect on imaginary video game scenarios as part of a 2 (undertake virtual murder or molestation) X 2 (against an adult or child) X 2 (in a high or low realism virtual environment) factorial design. We found that there was a significant difference between people’s views about virtual murder and virtual molestation. Whether the virtual act was performed against an adult or child was non-significant in most conditions, whereas whether it was performed in a high or low realism virtual environment was significant in most conditions. Gender did not impact these results, whereas perceived gaming experience, hours of video game play per week, and integrity did. These results provide an empirical grounding for future discussions of the Gamer's Dilemma. Journal: Behaviour & Information Technology Pages: 571-589 Issue: 3 Volume: 43 Year: 2024 Month: 02 X-DOI: 10.1080/0144929X.2023.2178837 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2178837 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:3:p:571-589 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2177825_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20231214T103247 git hash: d7a2cb0857 Author-Name: Yuxiang Hong Author-X-Name-First: Yuxiang Author-X-Name-Last: Hong Author-Name: Mengyi Xu Author-X-Name-First: Mengyi Author-X-Name-Last: Xu Author-Name: Steven Furnell Author-X-Name-First: Steven Author-X-Name-Last: Furnell Title: Situational support and information security behavioural intention: a comparative study using conservation of resources theory Abstract: The formation of information security behavioural intention (ISBI) can be complex and dynamic in different contexts. This paper aims to examine and compare different users’ ISBI formalisation mechanisms when dealing with their personal affairs (non-work users) and organisational affairs (work users). Drawing on two principles of Conservation of Resources (COR) theory (i.e. resource loss principle, and resource gain principle), we developed two models to examine how situational support affects ISBI formation. The results of a study of 432 non-worker users and 261 work users indicate a curvilinear relationship between situational support and ISBI through subjective norms and risk perception for non-worker users, whilst a linear relationship via subjective norms is found for worker users. This is the first time that COR has been applied to explain the formation of ISBI. The findings broaden the research scope of individuals’ ISBI by revealing how situational support affects the formalisation mechanism for different users in cross-contexts. The theoretical and practical implications of the findings and the future study are discussed. Journal: Behaviour & Information Technology Pages: 523-539 Issue: 3 Volume: 43 Year: 2024 Month: 02 X-DOI: 10.1080/0144929X.2023.2177825 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2177825 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:3:p:523-539 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2184181_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Chih-Yu Hsiao Author-X-Name-First: Chih-Yu Author-X-Name-Last: Hsiao Author-Name: Chien-Chi Chang Author-X-Name-First: Chien-Chi Author-X-Name-Last: Chang Author-Name: Chun-Ju Liu Author-X-Name-First: Chun-Ju Author-X-Name-Last: Liu Author-Name: Kang-Hung Liu Author-X-Name-First: Kang-Hung Author-X-Name-Last: Liu Title: Effects of the number of strokes, components and usage frequency on the legibility of Chinese characters for optical head-mounted display Abstract: This study investigates the visual angle threshold value for the recognition of Chinese characters displayed on the optical head-mounted display. As optical head-mounted displays are becoming increasingly popular in various fields, character legibility has become an important topic for research. In this study, a legibility test was conducted by randomly displaying characters on the optical head-mounted display. The characteristics that were tested included the number of strokes, components and usage frequency rankings. The visual angle threshold value of each character was recorded and analysed. The results indicate that Chinese characters with more strokes, more components and lower usage frequency have a larger visual angle threshold value than characters with fewer strokes, fewer components and higher frequency. The number of strokes and usage frequency rankings were inputted into a regression model to predict the visual angle threshold value for character recognition (R2 = 0.72; Adj-R2 = 0.71). The regression analyses revealed that the foregoing inputs increased the visual angle threshold value. These findings provide a practical reference for the display of Chinese characters on optical head-mounted displays. Journal: Behaviour & Information Technology Pages: 749-763 Issue: 4 Volume: 43 Year: 2024 Month: 03 X-DOI: 10.1080/0144929X.2023.2184181 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2184181 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:4:p:749-763 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2183056_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Xitong Guo Author-X-Name-First: Xitong Author-X-Name-Last: Guo Author-Name: Bangan Wu Author-X-Name-First: Bangan Author-X-Name-Last: Wu Author-Name: Zhi Yang Author-X-Name-First: Zhi Author-X-Name-Last: Yang Author-Name: Li Hou Author-X-Name-First: Li Author-X-Name-Last: Hou Author-Name: Zhanfeng Zhu Author-X-Name-First: Zhanfeng Author-X-Name-Last: Zhu Title: Presentation mode matters: examining how patients and healthcare professionals present content text during online health advice interaction Abstract: Good health advice can help patients make the difference between a poor and a positive quality of life. When patients seek advice online, it is similar to search for a second opinion. Presentation mode could play a crucial role in the process of advice seeking and giving. For example, physicians may be reluctant to provide advice if a patient's question is long and difficult to find key information. To enhance the efficacy of communication, we examine the effective presentation mode of content for patients and healthcare professionals during online health advice interactions. We collect large-scale observational data from a leading online medical platform in China. We run a series of regressions with fixed effects. Our dataset consists of 993,323 records of physician-patient advice interactions on an online medical platform. We find that patients are more likely to receive responses from health professionals when they use the template provided by the platform. However, patients are less likely to adopt a health professional's advice content with the template. Our research highlights the importance of the presentation mode of content for patients and healthcare professionals during the online health advice interaction. It is a crucial extension of advice response theory (ART). Journal: Behaviour & Information Technology Pages: 640-650 Issue: 4 Volume: 43 Year: 2024 Month: 03 X-DOI: 10.1080/0144929X.2023.2183056 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2183056 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:4:p:640-650 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2183061_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Anupama Prashar Author-X-Name-First: Anupama Author-X-Name-Last: Prashar Author-Name: Parul Gupta Author-X-Name-First: Parul Author-X-Name-Last: Gupta Title: How to build trust in Gen Y in online donation crowdfunding: an experimental study Abstract: A charitable organisation, responding to the internet’s increasing role in individuals’ lives, use online crowdfunding platforms to solicit monetary donations. But due to the inherent uncertainties of online environments associated with risks such as privacy breaches, information asymmetry, the misuse of donated money, and fraudulent activities, building trust between the fundraiser and potential donors is a key issue. This study explores whether and how crowdfunding website features to build the trust of Generation Y (Gen Y) in donating online. This study, developing a multi-construct trust model, examined the impact of the core elements of cognitive and affective trust on potential Gen Y donors’ attitudes and donation intentions. The study employed a vignette-based experiment using a 2 X 2 X 2 between-subjects design for testing the causal inferences. A total of eight webpage vignettes were designed by manipulating three factors related to the design features of a donation-based crowdfunding platform i.e. credential information, visual & interactive communication, and narrative style. The experiment data was collected from 233 Indian Gen Y participants. The hypothesised relationships were tested using multivariate analysis techniques. Journal: Behaviour & Information Technology Pages: 677-694 Issue: 4 Volume: 43 Year: 2024 Month: 03 X-DOI: 10.1080/0144929X.2023.2183061 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2183061 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:4:p:677-694 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2183060_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Putra A. R. Yamin Author-X-Name-First: Putra A. R. Author-X-Name-Last: Yamin Author-Name: Jaehyun Park Author-X-Name-First: Jaehyun Author-X-Name-Last: Park Author-Name: Hyun K. Kim Author-X-Name-First: Hyun K. Author-X-Name-Last: Kim Author-Name: Muhammad Hussain Author-X-Name-First: Muhammad Author-X-Name-Last: Hussain Title: Effects of button colour and background on augmented reality interfaces Abstract: This study aims to understand the usability of common button colours and background choices in the existing augmented reality (AR) interface. AR is increasingly used in dynamic situations, such as driving using an AR head-up display. However, studies regarding the usability of AR interfaces, especially about the colours, are scarce. Twenty-four participants performed button selection tasks in an experiment using Microsoft HoloLens. Three measures (task completion time, the number of errors, and button colour visibility were collected for the 12 experimental conditions (3 backgrounds by 4 button colours). Significant differences were found in completion time between backgrounds and blue button visibility. On a moving background, the most effective button colour is orange, and the most minor effective button colour is blue. The results of this study can be used for colour choices in designing AR applications and devices. Journal: Behaviour & Information Technology Pages: 663-676 Issue: 4 Volume: 43 Year: 2024 Month: 03 X-DOI: 10.1080/0144929X.2023.2183060 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2183060 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:4:p:663-676 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2187242_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Che-Wei Hsu Author-X-Name-First: Che-Wei Author-X-Name-Last: Hsu Author-Name: Julien Gross Author-X-Name-First: Julien Author-X-Name-Last: Gross Author-Name: Harlene Hayne Author-X-Name-First: Harlene Author-X-Name-Last: Hayne Title: The avatar face-off: a face(less) avatar facilitates adults’ reports of personal events Abstract: Despite the potential benefits of telehealth, disclosure of personal information via this technology is often low due to embarrassment. One potential way to promote disclosure might be the use of avatars as conversational partners. Here, we explored this possibility by investigating the effects of avatars’ human facial features and informed agency on adults’ reports of embarrassing personal events and their views of the avatars. Adults (N = 111) were interviewed about a personal event by either a faceless, speech-wave avatar or a human-appearing avatar. Participants were also told that the avatar was either human-operated or computer-operated. Participants who were interviewed by a faceless avatar reported more information of higher quality about a personal event than did participants who were interviewed by a human-appearing avatar. This finding was consistent with participants’ preference for a faceless avatar for discussing embarrassing topics. Participants’ knowledge of the avatar’s agency did not impact the quantity or quality of their reports or choice of avatar. The present experiment highlights the importance of avatars’ appearance when considering their utility in eliciting detailed disclosure of potentially embarrassing information. Journal: Behaviour & Information Technology Pages: 800-810 Issue: 4 Volume: 43 Year: 2024 Month: 03 X-DOI: 10.1080/0144929X.2023.2187242 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2187242 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:4:p:800-810 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2183059_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Carlos Merino-Campos Author-X-Name-First: Carlos Author-X-Name-Last: Merino-Campos Author-Name: Héctor del-Castillo Author-X-Name-First: Héctor Author-X-Name-Last: del-Castillo Author-Name: Isabel Pascual-Gómez Author-X-Name-First: Isabel Author-X-Name-Last: Pascual-Gómez Title: Exploring the efficacy of video game training in developing adolescent reasoning abilities Abstract: The benefits of video games in physical education have been extensively researched (Camunas-Vega & Alcaide-Risoto, 2020; Fang et al. 2020). However, little attention has been paid to the effectiveness of commercial video games combined with basketball practice in improving students’ reasoning skills (Chuang, Yeh, and Lin 2021; Rogers et al., 2020). In this paper, we present the results of an experimental study whose objective was to assess the effects of a programme that includes the use of a video game as the main learning tool to enhance the reasoning process of secondary education students in Physical Education.A total of 271 students participated in this study. A quasi-experimental pre-post design with a control group was used. The experimental group performed a specific training programme with the NBA 2K16 video game for nine weeks, once a week, 60 min per session.The results show that the students who participated in the programme achieved an improvement in deductive and spatial reasoning with a moderate effect possibly due to the use of a video game. Another conclusion was that sex differences in the spatial and deductive reasoning on the pretest disappeared on the post-test. Journal: Behaviour & Information Technology Pages: 651-662 Issue: 4 Volume: 43 Year: 2024 Month: 03 X-DOI: 10.1080/0144929X.2023.2183059 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2183059 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:4:p:651-662 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2186145_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Alex Barrett Author-X-Name-First: Alex Author-X-Name-Last: Barrett Author-Name: Austin Pack Author-X-Name-First: Austin Author-X-Name-Last: Pack Author-Name: Diego Monteiro Author-X-Name-First: Diego Author-X-Name-Last: Monteiro Author-Name: Hai-Ning Liang Author-X-Name-First: Hai-Ning Author-X-Name-Last: Liang Title: Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts Abstract: Virtual reality (VR) offers immense freedom in the design of virtual instructional environments, but little guidance exists on how to capitalise on this freedom. This article reports on a study exploring how audience familiarity influences public speaking anxiety (PSA) and performance in a presentation speaking task in virtuo and in situ. Questionnaire instruments were used to gauge the PSA, motivation, focus, and self-confidence of 10 undergraduate students who each presented in four different audience conditions across VR and real life. Presentations were transcribed to identify features of performance, including utterance fluency, and speaking breadth and depth. Outcomes indicated that an audience of computer-generated agents resulted in less PSA than an audience of photorealistic people familiar to the speakers. Additionally, presenting to an audience of strangers in real life induced the most anxiety, but the performance features of articulation rate, disfluencies, and frequency of silent pauses were significantly improved in this condition. The main contribution of this study is to show that presentations directed at virtual audiences exhibit less fluent speech in non-native speakers than speeches to a real audience. Journal: Behaviour & Information Technology Pages: 787-799 Issue: 4 Volume: 43 Year: 2024 Month: 03 X-DOI: 10.1080/0144929X.2023.2186145 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2186145 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:4:p:787-799 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2184180_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Sapphire H. Lin Author-X-Name-First: Sapphire H. Author-X-Name-Last: Lin Author-Name: Rich Ling Author-X-Name-First: Rich Author-X-Name-Last: Ling Author-Name: Sonny Rosenthal Author-X-Name-First: Sonny Author-X-Name-Last: Rosenthal Title: Opening the black box of fitness tracking: understanding the mechanisms of feedback in motivating physical activity among older Singaporeans Abstract: This paper examines how older adults interact with fitness trackers and how that interaction influences their physical activity. We carried out qualitative interviews with 22 individuals between the ages of 55 and 72 who had used fitness trackers as part of a six-week field experiment investigating the effects of feedback from fitness trackers and the social influence of their spouses. From their comments, we derived an explorative process model explaining the mechanisms and the four stages of effects arising from personalised feedback, namely, cognitive, affective, conative, and intuitive. These effects were grouped into internal and external dimensions. Three types of goal-related decisions determined whether interviewees moved from the internal responses of cognition and emotion to the external response of behaviour change. The findings from this study elucidate how real-time personalised feedback can motivate physical activity among older adults and highlight the goal-related factors that influence this effect. Journal: Behaviour & Information Technology Pages: 736-748 Issue: 4 Volume: 43 Year: 2024 Month: 03 X-DOI: 10.1080/0144929X.2023.2184180 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2184180 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:4:p:736-748 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2183054_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Dai-In Danny Han Author-X-Name-First: Dai-In Danny Author-X-Name-Last: Han Author-Name: Frans Melissen Author-X-Name-First: Frans Author-X-Name-Last: Melissen Author-Name: Mata Haggis-Burridge Author-X-Name-First: Mata Author-X-Name-Last: Haggis-Burridge Title: Immersive experience framework: a Delphi approach Abstract: The concept of immersion has been widely used for the design and evaluation of user experiences. Augmented, virtual and mixed-reality environments have further sparked the discussion of immersive user experiences and underlying requirements. However, a clear definition and agreement on design criteria of immersive experiences remains debated, creating challenges to advancing our understanding of immersive experiences and how these can be designed. Based on a multidisciplinary Delphi approach, this study provides a uniform definition of immersive experiences and identifies key criteria for the design and staging thereof. Thematic analysis revealed five key themes – transition into/out of the environment, in-experience user control, environment design, user context relatedness, and user openness and motivation, that emphasise the coherency in the user-environment interaction in the immersive experience. The study proposes an immersive experience framework as a guideline for industry practitioners, outlining key design criteria for four distinct facilitators of immersive experiences – systems, spatial, empathic/social, and narrative/sequential immersion. Further research is proposed using the immersive experience framework to investigate the hierarchy of user senses to optimise experiences that blend physical and digital environments and to study triggered, desired and undesired effects on user attitude and behaviour. Journal: Behaviour & Information Technology Pages: 623-639 Issue: 4 Volume: 43 Year: 2024 Month: 03 X-DOI: 10.1080/0144929X.2023.2183054 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2183054 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:4:p:623-639 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2183062_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Huanyu Bao Author-X-Name-First: Huanyu Author-X-Name-Last: Bao Author-Name: Edmund W. J. Lee Author-X-Name-First: Edmund W. J. Author-X-Name-Last: Lee Title: Examining the antecedents and health outcomes of health apps and wearables use: an integration of the technology acceptance model and communication inequality Abstract: While health apps and wearables are often touted to promote individuals’ physical and mental health, a fundamental question that remains unanswered is how individuals from low socioeconomic status (SES) groups benefit from using these digital health technologies. This study draws upon two theoretical frameworks – an extended technology acceptance model and communication inequality to answer this research question. A nationally representative sample of 906 Singaporeans was administered, and data were analysed using hierarchical multiple regression. First, the results showed that factors at both the technological- (e.g. perceived usefulness and design aesthetics) and societal-level (e.g. descriptive and injunctive norms) contributed to closing the gap in health apps and wearables use between higher and lower SES groups. Second, using health apps and wearables was positively associated with physical and mental health and they can also bridge gaps in social well-being between the higher and lower SES groups; Third, the use of health apps and wearables was driven by multifaceted factors across technological-, individual-, and societal-levels, with hedonic motivation having the strongest positive association with both intention and actual use. Finally, theoretical and practical implications were discussed. Journal: Behaviour & Information Technology Pages: 695-716 Issue: 4 Volume: 43 Year: 2024 Month: 03 X-DOI: 10.1080/0144929X.2023.2183062 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2183062 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:4:p:695-716 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2184174_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Cheng Chen Author-X-Name-First: Cheng Author-X-Name-Last: Chen Author-Name: Sangwook Lee Author-X-Name-First: Sangwook Author-X-Name-Last: Lee Author-Name: S. Shyam Sundar Author-X-Name-First: S. Shyam Author-X-Name-Last: Sundar Title: Interpassivity instead of interactivity? The uses and gratifications of automated features Abstract: The popularity of automated features, such as autocorrect, reflects an interesting paradox in digital media use: while users appreciate the interactivity afforded by these media, they also seem to enjoy passively observing the system perform the interaction on their behalf. We aim to understand this paradox by using the concept of interpassivity and exploring the primary gratifications users seek in automated features. Following the research methods in U&G research, we first conducted three focus groups to generate a list of 66 gratification items, which were subjected to exploratory factor analysis in a survey study (N = 498). Results show that convenience, user control, and user profiling are three distinct gratifications of automated feature usage. Furthermore, user control is universally desired across features, and user profiling motivates the use of all automated features. We discuss the implications of these findings for U&G research and interface design of automated features. Journal: Behaviour & Information Technology Pages: 717-735 Issue: 4 Volume: 43 Year: 2024 Month: 03 X-DOI: 10.1080/0144929X.2023.2184174 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2184174 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:4:p:717-735 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2185747_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Franz Kuntke Author-X-Name-First: Franz Author-X-Name-Last: Kuntke Author-Name: Marc-André Kaufhold Author-X-Name-First: Marc-André Author-X-Name-Last: Kaufhold Author-Name: Sebastian Linsner Author-X-Name-First: Sebastian Author-X-Name-Last: Linsner Author-Name: Christian Reuter Author-X-Name-First: Christian Author-X-Name-Last: Reuter Title: GeoBox: design and evaluation of a tool for resilient and decentralised data management in agriculture Abstract: Farm Management Information Systems (FMIS) are an important core component of modern farming companies as they allow, e.g. to document activities, create fertilisation plans, and feed digital equipment with required data. Since the entire agricultural sector is an essential component of food production, high standards of resilience should be established in the involved companies. Accordingly, the used software should also be designed with high standards on reliability and crisis capability. Based on a literature review, we found that software for farmers with certain resilience needs is lacking. Thus, we designed and evaluated a new FMIS concept with the user-centred design method. By conducting focus groups (two rounds, total N = 57) in 2017 and 2019, we raised specific front-end and back-end requirements of farmers. Based on the requirements, we developed our concept for both front- and back-end in terms of a decentralised and offline-working FMIS. Through the evaluation with practitioners (N = 16) of the implemented concept, we derived findings and implications, highlighting the need for privacy, stability, and offline-capability, as well as the UI-requirement to be supportive, e.g. with easy to understand icons and terms. Journal: Behaviour & Information Technology Pages: 764-786 Issue: 4 Volume: 43 Year: 2024 Month: 03 X-DOI: 10.1080/0144929X.2023.2185747 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2185747 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:4:p:764-786 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2191748_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Neha Chhabra Roy Author-X-Name-First: Neha Chhabra Author-X-Name-Last: Roy Author-Name: Sreeleakha Prabhakaran Author-X-Name-First: Sreeleakha Author-X-Name-Last: Prabhakaran Title: Insider employee-led cyber fraud (IECF) in Indian banks: from identification to sustainable mitigation planning Abstract: This paper explores the different insider employee-led cyber frauds (IECF) based on the recent large-scale fraud events of prominent Indian banking institutions. Examining the different types of fraud and appropriate control measures will protect the banking industry from fraudsters. In this study, we identify and classify Cyber Fraud (CF), map the severity of the fraud on a scale of priority, test the mitigation effectiveness, and propose optimal mitigation measures. The identification and classification of CF losses were based on a literature review and focus group discussions with risk and vigilance officers and cyber cell experts. The CF was analyzed using secondary data. We predicted and prioritized CF based on machine learning-derived Random Forest (RF). An efficient fraud mitigation model was developed based on an offender-victim-centric approach. Mitigation is advised both before and after fraud occurs. Through the findings of this research, banks and fraud investigators can prevent CF by detecting it quickly and controlling it on time. This study proposes a structured, sustainable CF mitigation plan that protects banks, employees, regulators, customers, and the economy, thus saving time, resources, and money. Further, these mitigation measures will improve the reputation of the Indian banking industry and ensure its survival. Journal: Behaviour & Information Technology Pages: 876-906 Issue: 5 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2191748 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2191748 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:5:p:876-906 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2196572_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Silvia Serino Author-X-Name-First: Silvia Author-X-Name-Last: Serino Author-Name: Andrea Bonanomi Author-X-Name-First: Andrea Author-X-Name-Last: Bonanomi Author-Name: Lorenzo Palamenghi Author-X-Name-First: Lorenzo Author-X-Name-Last: Palamenghi Author-Name: Cosimo Tuena Author-X-Name-First: Cosimo Author-X-Name-Last: Tuena Author-Name: Guendalina Graffigna Author-X-Name-First: Guendalina Author-X-Name-Last: Graffigna Author-Name: Giuseppe Riva Author-X-Name-First: Giuseppe Author-X-Name-Last: Riva Title: Evaluating technology engagement in the time of COVID-19: the Technology Engagement Scale Abstract: Our lives have drastically changed during the COVID-19 pandemic. Information and communications technologies (ICTs) have replaced other media as the primary means of work, communication, expression, and entertainment throughout this time. As society's reliance on technology increases throughout and possibly after the pandemic, it is critical to fully understand the multifaceted nature of engagement with technology and develop reliable instruments capable of accurately evaluating its processual nature. Therefore, this study aimed at describing and psychometrically validating a novel instrument to measure the dynamics of engagement with technology, namely the Technology Engagement Scale (TES). Data were collected from a representative sample of 2021 participants in Italy. Results from both the confirmatory analysis and the Rasch model suggested the mono-dimensionality of the 5-item TES. Moreover, empirical ordinal alpha indicated a very good internal consistency. Findings provide also solid evidence for the convergent validity of the proposed instrument. Finally, it emerged that TES levels were able to predict the frequency of online activities during the COVID-19 pandemic. Globally, these findings suggest that the TES could be considered a reliable and valid tool, able to evaluate the complex process of engagement with technology in a simple, quick, and easy-to-administer manner. Journal: Behaviour & Information Technology Pages: 943-955 Issue: 5 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2196572 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2196572 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:5:p:943-955 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2196573_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Germaine Y. Q. Tng Author-X-Name-First: Germaine Y. Q. Author-X-Name-Last: Tng Author-Name: Hwajin Yang Author-X-Name-First: Hwajin Author-X-Name-Last: Yang Title: Nuanced relationships between indices of smartphone use and psychological distress: distinguishing problematic smartphone use, phone checking, and screen time Abstract: Recent theoretical and empirical accounts maintain that different indices of smartphone use—including problematic smartphone use, phone-checking, and screen time—tap distinct facets of smartphone use. This highlights the importance of disentangling potentially unique associations between facets of smartphone use and psychological distress outcomes. The present study examined fine-grained relationships between several smartphone-use indices and facets of psychological distress. Further, we probed whether sex modulated the relationships between smartphone-mediated behaviours and distress outcomes. Using structural equation modelling, we analysed data from young adults (N = 364) and evaluated the associations of smartphone-related behaviours—problematic use, phone checking, and overall screen time—with depression, anxiety, and stress. We found that phone-checking frequency predicted greater depression, anxiety, and stress levels, while problematic smartphone use predicted anxiety levels above and beyond the effects of other indices. Further, smartphone screen time predicted depression, but not other distress-related outcomes. We also found an interaction effect such that the positive relation between problematic smartphone use and stress was more pronounced for females than males. Our results held true when key covariates (age, sex, socioeconomic status, negative affect, and neuroticism) were accounted for. These findings underscore the importance of distinguishing indices of smartphone use in relation to psychological distress. Journal: Behaviour & Information Technology Pages: 956-969 Issue: 5 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2196573 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2196573 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:5:p:956-969 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2196578_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: MPuerto Paule Ruiz Author-X-Name-First: MPuerto Author-X-Name-Last: Paule Ruiz Author-Name: Miguel Sánchez Santillán Author-X-Name-First: Miguel Author-X-Name-Last: Sánchez Santillán Author-Name: Juan Ramón Pérez-Pérez Author-X-Name-First: Juan Ramón Author-X-Name-Last: Pérez-Pérez Title: Freehand drawing activity: a comparison between tablet-finger vs paper&crayon throughout time Abstract: The apps for drawing are present in our children’s life. Nevertheless, little is known about the impact of mobile technology on the freehand drawing educational activity. There are few works which are contextualised within short periods of time, with teachers who are not theirs and, in some cases, outside the children’s classroom. In this paper, we are focussed on the use of technology on freehand drawing activity. Thus, we have compared the graphics produced by 4- and 5-year-old children with paper&crayon in comparison with those with tablet-finger. Children made the drawings during a planned free-drawing activity, in their ordinary classrooms, with their teachers and during five sessions. Assessment of drawings has evidenced tablet feasibility for making graphics. Nevertheless, with the passing of time, quality of graphics (tablet-finger vs paper&crayons), are nearly matched, demonstrating the low impact level technology has on this activity. In addition, if drawings are analysed specifically according to ages, results have shown that both groups have to develop adaptation strategies of visual perceptual skills and fine motor skills for the touch screen in order to obtain the same quality in the drawings made on both support types. Journal: Behaviour & Information Technology Pages: 988-1001 Issue: 5 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2196578 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2196578 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:5:p:988-1001 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2196576_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Raquel Oliveira Author-X-Name-First: Raquel Author-X-Name-Last: Oliveira Author-Name: Elmira Yadollahi Author-X-Name-First: Elmira Author-X-Name-Last: Yadollahi Title: Robots in movies: a content analysis of the portrayal of fictional social robots Abstract: Movies and news reports represent for many the first source of interaction with social robots. Congruently, as tools for the dissemination of popular representations of robots, movies can have a direct impact on public perception, acceptance, and discourse about this type of technology. In this article, a content analysis of popular movies and franchises involving (fictional) social robots was conducted (k = 34). With this analysis, we sought to understand a) the main tropes used in movies involving robotic characters, b) the type of human-robot relationships depicted in those movies, and c) how the fictional robots compared with real robots in terms of their abilities. The results suggest that robots tend to be typically depicted in a polarized way that either emphasizes their extreme social abilities or their violent and destructive motives, with the former being slightly more prevalent. As a result, the relations between humans and robots tend to be either friendship or antagonism. Fictional robots are often portrayed as having advanced technical abilities that allow them to navigate multiple complex social settings and engage in different occupations typically performed by humans, in contrast with the abilities held by the most popular commercially available robots we have today.Movies and news reports represent for many the first source of interaction with social robots.Social robots tend to be portrayed in a very polarized way.Recommendations for future research and robot development are discussed. Journal: Behaviour & Information Technology Pages: 970-987 Issue: 5 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2196576 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2196576 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:5:p:970-987 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2196579_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Aditi Paul Author-X-Name-First: Aditi Author-X-Name-Last: Paul Author-Name: Saifuddin Ahmed Author-X-Name-First: Saifuddin Author-X-Name-Last: Ahmed Title: Computed compatibility: examining user perceptions of AI and matchmaking algorithms Abstract: Artificial intelligence (AI) driven matchmaking algorithms are at the core of modern-day dating. Millions of users rely on these algorithms used by online dating platforms for successful matchmaking. However, a scholarly understanding of user perceptions of AI-driven matchmaking algorithms is limited. We explore the factors affecting users’ perceived effectiveness of matchmaking algorithms and analyze how users’ perception of AI’s fairness, social presence, and the threat posed by AI are associated with their perceived effectiveness of matchmaking algorithms. We also investigate if their previous relationship initiation experience through online dating platforms further moderates the studied relationships. An analysis of survey data from Singapore suggests that those who perceive AI to be fair and have higher levels of social presence are more likely to showcase a higher degree of perceived effectiveness of matchmaking algorithms. Moreover, those who have previously been successful in online dating relationship initiation are also more likely to believe in the perceived effectiveness of these algorithms. Further, previous experience of relationship initiation conditionally impacts the relationship between users’ general AI perceptions and perceived effectiveness. We also find that males and younger respondents are more likely to believe in the efficacy of matchmaking algorithms. Practical implications are offered.Highlights Perceived fairness of AI is positively associated with the perceived effectiveness of matchmaking algorithms.Perceived social presence of AI is positively associated with the perceived effectiveness of matchmaking algorithms.Successful relationship initiation through online dating platforms is positively related to the perceived effectiveness of matchmaking algorithms.Relationship initiation conditionally impacts the association between perceptions of AI and the perceived effectiveness of matchmaking algorithms.Contextual transference of AI perceptions and impact of users’ experience on the perceived effectiveness of matchmaking algorithms are discussed. Journal: Behaviour & Information Technology Pages: 1002-1015 Issue: 5 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2196579 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2196579 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:5:p:1002-1015 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2196571_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Jiawen Zhu Author-X-Name-First: Jiawen Author-X-Name-Last: Zhu Author-Name: Kara Dawson Author-X-Name-First: Kara Author-X-Name-Last: Dawson Title: Differences in sense of community and participation between lurkers and posters in informal online education-related communities Abstract: Lurking behaviour is very common in online communities, especially in large-scale informal online communities. Lurkers, who make up the majority of community members, are often overlooked by researchers. The aim of this investigation was to explore both lurkers and posters’ participation and sense of community in informal online education-related communities. An explanatory sequential mixed-methods design was applied. A total of 82 participants completed the survey and 9 of them were interviewed. Results of the investigation showed that although there was no significant difference between lurkers and posters in their sense of community, they reported different perceptions of community during the interviews. Lurkers tended to be more negative about the technical features supporting communities, while posters tended to be more negative about people who hindered community building through disrespectful or unkind contributions. In addition, while participation between those who post and those who lurk was different in the communities studied, interviews suggest that both lurkers and posters had different reasons for lurking and may change their participation behaviours depending on how they perceive the community within different online groups. Practical implication for online community mangers and educators in terms of reconsidering design and management and implications for future studies are discussed. Journal: Behaviour & Information Technology Pages: 929-942 Issue: 5 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2196571 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2196571 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:5:p:929-942 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2190812_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Hai Ho Nguyen Author-X-Name-First: Hai Ho Author-X-Name-Last: Nguyen Author-Name: Bang Nguyen-Viet Author-X-Name-First: Bang Author-X-Name-Last: Nguyen-Viet Author-Name: Yen Thi Hoang Nguyen Author-X-Name-First: Yen Thi Author-X-Name-Last: Hoang Nguyen Title: Attitudes towards gamification advertising in Vietnam: a social commerce context Abstract: Recognising the rapid growth and enormous potential of gamification and social media advertising in today's digital age, along with the increasing popularity of social commerce (s-commerce), especially in emerging markets, this study analysed attitudes towards gamification advertising in the Vietnamese s-commerce context. This study followed a quantitative approach by conducting interviews with 386 users who interacted with gamification advertising on s-commerce platforms in Vietnam. The empirical results indicate that perceived gamification in advertising (as measured by the experience of gamification ads) has a significant positive indirect effect on attitudes towards advertising via hedonic and utilitarian values. In addition, this study experimentally verified the impact of the prominent characteristics of s-commerce (interactivity, personalisation, and privacy concerns) on both the gameful experiences of ads and attitudes towards advertising in the s-commerce market. Our research has meaningful implications for marketers and social networking platform developers, in that marketers should be more proactive in gamifying advertisements to improve customer attitudes towards them. For social networking platform developers, it is essential to develop optimal algorithms to enhance the interactivity of the platform by taking advantage of a database to generate relevant advertising recommendations for users. Journal: Behaviour & Information Technology Pages: 845-861 Issue: 5 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2190812 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2190812 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:5:p:845-861 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2190415_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Jin Yang Author-X-Name-First: Jin Author-X-Name-Last: Yang Author-Name: Zili Zhang Author-X-Name-First: Zili Author-X-Name-Last: Zhang Author-Name: Chuangyin Dang Author-X-Name-First: Chuangyin Author-X-Name-Last: Dang Author-Name: Ziqiong Zhang Author-X-Name-First: Ziqiong Author-X-Name-Last: Zhang Title: Are sticky users less likely to lurk? Evidence from online reviews Abstract: Although many product providers deem user contributions (e.g. online reviews) important, providers often struggle to obtain them, i.e. most users are lurkers who are reluctant to post reviews. This study is conducted to understand better how to delurk users by investigating the role of user stickiness in review posting behaviour. By employing a large-scale dataset from TapTap, a Chinese mobile game community, and conducting a multimethod investigation, this study found that sticky users with a product are more likely to engage in review posting behaviour related to the product. Also, this positive stickiness-post effect varies for some user and product features: (a) the positive relationship between user stickiness and posting behaviour will be strengthened as user expertise rises, (b) the positive stickiness-post relationship will be alleviated when products are collaborative-consuming products (vs. private-consuming products), (c) and the positive stickiness effect on review posting behaviour will be stronger when product providers are small-scale (vs. large-scale). These findings provide a comprehensive understanding of biases in lurking/posting behaviour related to user stickiness and help product providers gain insights into delurking users and gathering user intelligence. Journal: Behaviour & Information Technology Pages: 811-830 Issue: 5 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2190415 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2190415 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:5:p:811-830 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2190821_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Ashraf Sadat Ahadzadeh Author-X-Name-First: Ashraf Author-X-Name-Last: Sadat Ahadzadeh Author-Name: Shin Ling Wu Author-X-Name-First: Shin Ling Author-X-Name-Last: Wu Author-Name: Kam-Fong Lee Author-X-Name-First: Kam-Fong Author-X-Name-Last: Lee Author-Name: Fon Sim Ong Author-X-Name-First: Fon Sim Author-X-Name-Last: Ong Author-Name: Ruolan Deng Author-X-Name-First: Ruolan Author-X-Name-Last: Deng Title: My perfectionism drives me to be a cyborg: moderating role of internal locus of control on propensity towards memory implant Abstract: Intention to use memory implants for non-therapeutic purposes has recently received attention among researchers. The present study examined perfectionism with two dimensions namely personal standards (PS) and evaluative concerns (EC) as possible dispositional factors associated with the intent to use memory implants. This study also examined the moderating role of internal locus of control (LOC) on the relationship between the dimensions of perfectionism and the intention to use memory implants. Employing a cross-sectional design, this study collected data on PS, EC, internal LOC and intention to use memory implants from a purposive sample of 686 Spanish university students aged between 18 and 28 years old (M = 21.88, SD = 2.40, males = 361, females = 325). Results showed that both PS and EC perfectionism have positive relationships with the intent to use memory implants. Internal LOC is also found to be strengthening the relationship between PS and the intent to use memory implants. These findings yield implications for those pushing forward the acceptance of human–machine hybrid and for those concerned about the detrimental consequences of such artificially formulated changes in humankind. Journal: Behaviour & Information Technology Pages: 862-875 Issue: 5 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2190821 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2190821 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:5:p:862-875 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2196355_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Qin Yang Author-X-Name-First: Qin Author-X-Name-Last: Yang Author-Name: Young-Chan Lee Author-X-Name-First: Young-Chan Author-X-Name-Last: Lee Title: The effect of live streaming commerce quality on customers’ purchase intention: extending the elaboration likelihood model with herd behaviour Abstract: This study examines how technology quality, experience quality, and herd behaviour in live streaming commerce affect customers’ purchase intention. We proposed an integrated research model based on the elaboration likelihood model (ELM) and herd behaviour. This study used covariance-based structural equation modelling (CB-SEM) to analyse data and assess the research model and hypotheses. We surveyed 872 Chinese customers who have experience in live streaming commerce, from which the data of 845 were used to test the hypotheses. Our findings show that good technology and experience quality lead customers to discount their own information and imitate their peers. Customers’ herd behaviour positively affects their purchase intention. Further, discounting own information positively mediates the indirect link between live streaming commerce quality (technology quality and experience quality), imitation, and customers’ purchase intention. This study is the first to combine live streaming commerce quality and herd behaviour to investigate customers’ purchase intention in live streaming commerce. It highlights the value of incorporating herd behaviour into the ELM and adds to the body of knowledge by providing a deeper insight into customers’ purchase intention in live streaming shopping. It also has managerial implications for live streaming commerce practitioners to sever the sustainable growth of e-commerce. Journal: Behaviour & Information Technology Pages: 907-928 Issue: 5 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2196355 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2196355 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:5:p:907-928 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2190417_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Maureen Tanner Author-X-Name-First: Maureen Author-X-Name-Last: Tanner Title: The actualisation of mobile dating application affordances to support racial digital dating intentions: the case of tinder Abstract: Mobile dating applications like Tinder have changed how romantic relationships are pursued. However, real-world issues (e.g. racial hierarchies) are recreated within digital spaces and influence inter- and intra-racial dating intentions. The study explored how users actualise the affordances of a mobile dating application like Tinder to fulfil their racialized dating intentions. Through a qualitative study based on 25 semi-structured interviews, four novel propositions are formulated. The study specifically contributes to affordance theory as well as theories around self-presentation, impression formation and preference disclosure. The propositions articulate how inter- and intra- racial dating intentions are supported when mediated by the actualisation of mobile dating applications affordances namely Visual Dominance, Synchronicity and Locatability. The study also bridges a gap in mobile dating literature by focusing on a context beyond the Global North context, namely South Africa. Journal: Behaviour & Information Technology Pages: 831-844 Issue: 5 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2190417 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2190417 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:5:p:831-844 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2201353_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Junwen Hu Author-X-Name-First: Junwen Author-X-Name-Last: Hu Title: Exploring the impact of a ‘confining’ imaginary of user-recommendation systems on platform usage and relationship development among dating app users Abstract: Algorithmic recommendation systems (ARM) on dating apps serve users with a personalised feed of profiles from other users based on the inferred preferences of the user being served. Despite concerns linking ARM to problematic dating app use and negative social outcomes, it has been suggested that critical awareness of ARM's limitations, such as that ARM restrict user choice (i.e. a ‘confining’ perception of ARM, or CP-ARM), can mitigate problematic usage and reduce negative social outcomes. This study tested such a prediction with semi-structured interviews (N = 20) and a subsequent survey (N = 349), which yielded surprising results – while CP-ARM can indirectly decrease compulsive use of dating apps by lowering the perceived usefulness of dating apps, it can directly increase compulsive use, which can be attributed to a sense of helplessness in controlling digital media use. Consequently, compulsive use can decrease the intention to commit in Internet-initiated romantic relationships. The finding suggests that researchers should not assume that critical awareness of algorithms leads to less problematic usage and better social outcomes but situate the inquiries in a broader socio-cultural context where everyday life is increasingly mediatised by various social platforms and individuals find it difficult to opt out. Journal: Behaviour & Information Technology Pages: 1164-1177 Issue: 6 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2201353 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2201353 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:6:p:1164-1177 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2207669_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Regine Frener Author-X-Name-First: Regine Author-X-Name-Last: Frener Title: An empirical investigation of the social web gendered privacy model Abstract: According to Thelwall's ([2011]. “Privacy and Gender in the Social Web.” In Privacy Online. Perspectives on Privacy and Self-Disclosure in the Social Web, edited by S. Trepte and L. Reinecke, 251–266. Springer) social web gendered privacy model, gender differences in offline privacy risks (i.e. experiences of privacy threat, such as aggressive behaviour or betrayal of a secret) and communication qualities transfer to online contexts, and shape gender differences in online privacy perceptions and behaviours. Using representative data (n = 1,043) from four times of measurement over the course of three years, a structural equation model was set up. I found that people with negative offline privacy experiences at T1 express higher online privacy concerns a year later (T2), and take more actions to protect their online privacy at T3. When adequate privacy protection is established, people disclose more personal information privately (e.g. messenger), but not in public (e.g. status updates) at T4. Females reported more negative offline privacy experiences, offline social support, and offline information disclosure. In contrast to the model’s claims, in an online context, men disclose more personal information both privately and publicly. The results provide evidence for the proposed relations of Thelwall's (2011) model: Offline conditions transfer to online contexts and shape social media users’ privacy perception. However, the findings do not support the idea that women are an especially vulnerable group in online settings. Journal: Behaviour & Information Technology Pages: 1254-1267 Issue: 6 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2207669 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2207669 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:6:p:1254-1267 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2198048_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Shih-Wei Chou Author-X-Name-First: Shih-Wei Author-X-Name-Last: Chou Author-Name: Ming-Chia Hsieh Author-X-Name-First: Ming-Chia Author-X-Name-Last: Hsieh Author-Name: Hui-Chun Pan Author-X-Name-First: Hui-Chun Author-X-Name-Last: Pan Title: Understanding the impact of self-regulation on perceived learning outcomes based on social cognitive theory Abstract: This study aims to understand how self-regulation can improve perceived e-learning outcomes. We build on social cognitive theory to explore the antecedents and consequences of self-regulation. Self-regulation is captured as IT mindfulness and self-regulated learning. The proposed hypotheses are largely supported, showing that self-regulated learning affects perceived e-learning outcomes and is influenced by IT mindfulness and its antecedents, in terms of individual and contextual factors. This study collected questionnaire data from an e-learning system of university (i.e. Zuvio). This system provides both learning and social interaction features. This study provides a systematic analysis of self-regulation, which integrates social cognitive theory and the monitoring and controlling aspect to analyse how e-learners improve outcomes through self-regulation. Journal: Behaviour & Information Technology Pages: 1129-1148 Issue: 6 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2198048 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2198048 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:6:p:1129-1148 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2196598_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Lea S. Müller Author-X-Name-First: Lea S. Author-X-Name-Last: Müller Author-Name: Christoph Nohe Author-X-Name-First: Christoph Author-X-Name-Last: Nohe Author-Name: Sebastian Reiners Author-X-Name-First: Sebastian Author-X-Name-Last: Reiners Author-Name: Jörg Becker Author-X-Name-First: Jörg Author-X-Name-Last: Becker Author-Name: Guido Hertel Author-X-Name-First: Guido Author-X-Name-Last: Hertel Title: Adopting information systems at work: a longitudinal examination of trust dynamics, antecedents, and outcomes Abstract: For users to adopt information systems, they must develop trust in such systems. Even though trust theories consistently define trust as dynamic, the development of trust over time has received little empirical attention. The present study examined the development of trust in a newly introduced information system and its association with antecedents related to the individual (e.g. disposition to trust), the information system (e.g. reliability), and the context (e.g. support) at different time points. We further assessed users’ reliance, performance, and well-being as outcomes of trust. Employees (N = 313) of a German public university assessed a newly introduced invoice processing system on four occasions (before system launch, after initial use, five months after launch, ten months after launch). Results from latent growth curve modelling show a non-linear increase of trust in the information system over time with changing predictors: Person factors were stronger predictors of trust in early phases, whereas system characteristics were stronger predictors later in the process. Moreover, users’ trust in the information system correlated positively with reliance, performance, and well-being. Our results highlight the central role of trust for the successful adoption of information systems at work, and offer specific suggestions for their building and maintenance. Journal: Behaviour & Information Technology Pages: 1096-1128 Issue: 6 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2196598 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2196598 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:6:p:1096-1128 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2196581_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Marc Riar Author-X-Name-First: Marc Author-X-Name-Last: Riar Author-Name: Benedikt Morschheuser Author-X-Name-First: Benedikt Author-X-Name-Last: Morschheuser Author-Name: Rüdiger Zarnekow Author-X-Name-First: Rüdiger Author-X-Name-Last: Zarnekow Author-Name: Juho Hamari Author-X-Name-First: Juho Author-X-Name-Last: Hamari Title: Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention Abstract: Achieving cooperation between individuals is challenging and often driven by self-beneficial motives. On the other hand, people also seem capable of subordinating their personal interests and of engaging in cooperation for motives other than their own, i.e. out of altruistic impulses. One context in which both motivational facets can be observed is multiplayer online games. However, there is a lack of knowledge about how cooperation based on altruism and egoism develops in games, which also prevents us from transferring this knowledge as a form of gamification. In this study, we explore which game features are accountable for altruistic and egoistic sentiment, and how these distinctive demeanours induce cooperation in games, with the intent to also derive implications for gamification. We employ we-intention and I-intention theory and conduct a survey among players of the game Ingress (N = 206). Our findings imply that (1) cooperative game design can give rise to within-group altruism in form of enjoyment in helping others and cooperative goals, (2) altruism can lead to the formation of we-intentions, and (3) individualistic game features invoke I-intentions and self-centered motivations in games in the form of recognition-seeking. Theoretical and practical implications are provided for cooperative game and gamification design. Journal: Behaviour & Information Technology Pages: 1017-1041 Issue: 6 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2196581 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2196581 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:6:p:1017-1041 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2200543_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Emily Theophilou Author-X-Name-First: Emily Author-X-Name-Last: Theophilou Author-Name: Roberto Sanchez-Reina Author-X-Name-First: Roberto Author-X-Name-Last: Sanchez-Reina Author-Name: Davinia Hernandez-Leo Author-X-Name-First: Davinia Author-X-Name-Last: Hernandez-Leo Author-Name: Valguima Odakura Author-X-Name-First: Valguima Author-X-Name-Last: Odakura Author-Name: Ishari Amarasinghe Author-X-Name-First: Ishari Author-X-Name-Last: Amarasinghe Author-Name: René Lobo-Quintero Author-X-Name-First: René Author-X-Name-Last: Lobo-Quintero Title: The effect of a group awareness tool in synchronous online discussions: studying participation, quality and balance Abstract: Computer-supported collaborative learning (CSCL) seeks to improve students’ learning with the support of technology. Although CSCL facilitates an enriching environment for cooperation, CSCL activities might be affected by asymmetrical participation. Group awareness tools have proven to enhance learners’ interactions, balancing the levels of participation and increasing the learning outcomes. This study investigates the effect of a group awareness tool (GAT) on participation within synchronous CSCL activities in the context of extracurricular activities. We designed a quasi-experimental within-subject study (GAT exposure and control condition) and tested an ad hoc GAT in a web-based CSCL platform with high school students (N = 140). The measured variables included the effect of the GAT on students’ participation and the quality of discussion. A complementary analysis evaluated students’ perceptions of the tool. Results revealed that the implementation of a GAT encourages students to take part in CSCL discussions without explicitly hindering its quality. Even so, the balance of participation was not significantly affected. Students further reported that they found the GAT useful to regulate collaboration. The results from the study provide further knowledge of the functioning of group awareness tools in secondary education and share an insight into how students perceive them. Journal: Behaviour & Information Technology Pages: 1149-1163 Issue: 6 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2200543 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2200543 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:6:p:1149-1163 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2196582_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Rita Orji Author-X-Name-First: Rita Author-X-Name-Last: Orji Author-Name: Alaa Alslaity Author-X-Name-First: Alaa Author-X-Name-Last: Alslaity Author-Name: Gerry Chan Author-X-Name-First: Gerry Author-X-Name-Last: Chan Title: Towards understanding the mechanism through which reward and punishment motivate or demotivate behaviours Abstract: Persuasive gamified systems are effective tools for motivating behaviour change using various persuasive strategies. In line with the reinforcement theory, some persuasive gamified systems employ reward and punishment in their design to achieve the intended behavioural outcome. Research has argued both in favour and against using these strategies in behaviour change applications due to mixed results with respect to their effectiveness. However, there is a lack knowledge about how interventions using these strategies could motivate or demotivate behaviours. Therefore, this paper explores the mechanism through which Reward and Punishment motivate or demotivate behaviours with respect to their strengths and weaknesses. The results of large-scale exploratory studies (N = 1768) uncover important strengths and weaknesses that could facilitate or hinder the effectiveness of Reward and Punishment at motivating behaviour change. These include their ability to engage users and make behaviour fun, reinforce commitments to goals, and reveal some consequences of bad behaviour. We also compared the perceived effectiveness of reward and punishment quantitatively. Journal: Behaviour & Information Technology Pages: 1042-1066 Issue: 6 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2196582 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2196582 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:6:p:1042-1066 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2203268_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Agnieszka Kitkowska Author-X-Name-First: Agnieszka Author-X-Name-Last: Kitkowska Author-Name: Ala Sarah Alaqra Author-X-Name-First: Ala Sarah Author-X-Name-Last: Alaqra Author-Name: Erik Wästlund Author-X-Name-First: Erik Author-X-Name-Last: Wästlund Title: Lockdown locomotion: the fast-forwarding effects of technology use on digital well-being due to COVID-19 restrictions Abstract: Increasing dependency on digital technologies introduces queries related to well-being–when and how digital technology poses a threat, or when it is the most appreciated by users? People have some expectations before using technology, which sometimes may be met, but there might be a mismatch at other times. Nevertheless, the digitalization of services advances and companies modify existing or produce new technologies that do not satisfy users' demands, putting their well-being at risk. Through an empirical inquiry, the present research explores experiences with technologies to shed more light on the main factors that enrich or diminish technology value and influence well-being. Exploiting the circumstances created by the COVID-19 pandemic that fast-forwarded technology use and development, an online inquiry was conducted to assess positive and negative experiences of technologies, focusing on the contexts of work, learning, entertainment, information-seeking, and health. The findings from 578 participants indicate that depending on the role of technologybeing a substitute for certain activities or an opportunity to perform them differently–consequences on well-being can more or less follow expectations. The results are discussed in the context of past research and practical implications for, e.g. technology design or managerial changes that could help overcome users' current challenges. Journal: Behaviour & Information Technology Pages: 1178-1205 Issue: 6 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2203268 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2203268 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:6:p:1178-1205 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2207668_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Jianning Dang Author-X-Name-First: Jianning Author-X-Name-Last: Dang Author-Name: Li Liu Author-X-Name-First: Li Author-X-Name-Last: Liu Title: Human-robot swarm interaction: coordinated role of human mind mindsets and robot group entitativity Abstract: The one-on-one human–robot interaction has expanded to the group level; robot groups are increasingly exerting psychosocial implications on human beings. However, how people interact with robot groups, especially how human factors and robot group factors coordinate to influence people’s responses to robot groups, is underexplored. To investigate this issue, the present study examined the interaction effect between individual differences in fixed and growth mindsets about the human mind and the fundamental characteristics of robot groups (i.e. entitativity) on responses to the robots during human–robot interaction. We induced mindsets (fixed or growth) about the human mind and manipulated the level of robot group entitativity (high or low) to capture responses to robots during human–robot interaction using virtual reality (VR) technology. The results revealed that a growth (versus fixed) mindset about the human mind promoted self-disclosure toward, and reduced behavioural anxiety with respect to robot groups with high (versus low) entitativity. We found that increased psychological closeness with robots accounted for these effects. Our findings contribute to research on the determinants of human–robot relationships and present implications for human–robot interactions at the group level. Journal: Behaviour & Information Technology Pages: 1241-1253 Issue: 6 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2207668 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2207668 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:6:p:1241-1253 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2205970_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Kerry McKellar Author-X-Name-First: Kerry Author-X-Name-Last: McKellar Author-Name: Elizabeth Sillence Author-X-Name-First: Elizabeth Author-X-Name-Last: Sillence Author-Name: Nick Neave Author-X-Name-First: Nick Author-X-Name-Last: Neave Author-Name: Pam Briggs Author-X-Name-First: Pam Author-X-Name-Last: Briggs Title: Digital accumulation behaviours and information management in the workplace: exploring the tensions between digital data hoarding, organisational culture and policy Abstract: Individuals within organisations necessarily hold data including personal identifiable data, for individuals with a tendency to accumulate digital data and a reluctance to delete it, there is greater potential for data to be stored. Therefore, understanding why people engage in digital hoarding and how they respond to the mitigations put in place is important. Eleven people working in a large commercial organisation scoring highly on a digital hoarding questionnaire, took part in focus groups to understand the extent to which they kept digital data. The focus groups also explored employee compliance with policies and procedures including knowledge of GDPR. Thematic analysis led to three themes: (1) Organisational culture versus digital hoarding tendency, (2) Thinking about personal data, and (3) Responsibility and control. The findings highlight different motivations for data hoarding including anxiety driven by ‘blame culture’ as participants respond to workplace challenges and the need to be accountable. Participants were aware of policies including GDPR but often used workarounds to keep data longer than specified in their information retention policies. Technical approaches to data reduction were often counterproductive. Findings are discussed in relation to potential threats of digital data hoarding and technical and non-technical approaches to reducing digital data retention. Journal: Behaviour & Information Technology Pages: 1206-1218 Issue: 6 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2205970 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2205970 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:6:p:1206-1218 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2206924_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Tea Mijač Author-X-Name-First: Tea Author-X-Name-Last: Mijač Author-Name: Mario Jadrić Author-X-Name-First: Mario Author-X-Name-Last: Jadrić Author-Name: Maja Ćukušić Author-X-Name-First: Maja Author-X-Name-Last: Ćukušić Title: The role of user experience and co-creation in measuring the success of digital services in higher education Abstract: Despite the growth in the number of digital services in higher education, a comprehensive success model is still lacking. DeLone and McLean‘s information system success model, one of the most widespread ones, does not specifically encompass concepts that recently gained much attention: user experience (UX) and co-creation. The goal of the study was to develop and validate a broader model fit for measuring the success of digital services in higher education. Based on the feedback from over 550 end-users, the analysis confirms the importance of UX and co-creation as success factors of digital services in higher education. In that, higher-order construct analysis provided a means to examine the digital service quality construct comprehensively and bring forth the much-needed multi-dimensional perspective on the topic. More specifically, the influence of co-creation on the higher level of perceived benefits of digital services adds to the body of knowledge that promotes the evolution of service-dominant logic. Journal: Behaviour & Information Technology Pages: 1219-1240 Issue: 6 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2206924 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2206924 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:6:p:1219-1240 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2196596_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Kanupriya Singh Author-X-Name-First: Kanupriya Author-X-Name-Last: Singh Author-Name: Shangman Li Author-X-Name-First: Shangman Author-X-Name-Last: Li Author-Name: Isa Jahnke Author-X-Name-First: Isa Author-X-Name-Last: Jahnke Author-Name: Mauro Lemus Alarcon Author-X-Name-First: Mauro Lemus Author-X-Name-Last: Alarcon Author-Name: Abu Mosa Author-X-Name-First: Abu Author-X-Name-Last: Mosa Author-Name: Prasad Calyam Author-X-Name-First: Prasad Author-X-Name-Last: Calyam Title: Improving big data governance in healthcare institutions: user experience research for honest broker based application to access healthcare big data Abstract: Data users (researchers, scientists) in healthcare institutions need access to integrated healthcare data to conduct timely analysis of diseases to serve the right population at the right time. However, preserving patient privacy and timely access to quality healthcare data is a critical challenge. Current healthcare data governance systems are largely manual. Besides, processing process data requests is extremely slow, often taking months. To address this gap, we designed an honest-broker-based healthcare application to support data users in accessing healthcare data securely and to design a comprehendible process of data governance for data users. This study applied two iterations of a user experience (UX) evaluation of an honest broker prototype. Results show that participants found the new system promising for their research prospects. Implications suggest that technological knowledge should not be a requirement for using healthcare applications to promote broader adoption in the community. This study highlights the necessity of a process to balance the control of access to sensitive data between data providers and users as well as to educate data users on data privacy. Iterative UX studies can be a fruitful approach in gradually uncovering problems and improving the design of complex systems. Journal: Behaviour & Information Technology Pages: 1067-1095 Issue: 6 Volume: 43 Year: 2024 Month: 04 X-DOI: 10.1080/0144929X.2023.2196596 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2196596 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:6:p:1067-1095 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2214636_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Frédéric Grondin Author-X-Name-First: Frédéric Author-X-Name-Last: Grondin Author-Name: Anna M. Lomanowska Author-X-Name-First: Anna M. Author-X-Name-Last: Lomanowska Author-Name: Geneviève Belleville Author-X-Name-First: Geneviève Author-X-Name-Last: Belleville Author-Name: Maya A. Yampolsky Author-X-Name-First: Maya A. Author-X-Name-Last: Yampolsky Author-Name: Marie-Pier B. Tremblay Author-X-Name-First: Marie-Pier B. Author-X-Name-Last: Tremblay Author-Name: Philip L. Jackson Author-X-Name-First: Philip L. Author-X-Name-Last: Jackson Title: Therapist and client perceptions of empathy in simulated teletherapy sessions Abstract: Empathy is thought to be reduced in videoconference (VC) compared to face-to-face (F2F) therapy. To empirically test this possibility, therapist and client ratings of empathy and its correlates were examined in VC and F2F sessions. Forty-eight students in clinical training programs were randomly assigned to the role of ‘therapist’ or ‘client’, forming 24 dyads. Each dyad completed a simulated clinical session in F2F and in VC and reported on empathy and telepresence. Both therapist and client ratings of empathy were significantly lower in VC compared to F2F. Therapist empathy correlated with telepresence, particularly its physical subcomponent, and therapeutic presence, but these associations were not found for clients. The relationship between empathy and telepresence was investigated further in a real-world study. Twelve clients met with clinical psychology trainees over VC and reported on empathy and telepresence. The associations between therapist empathy, total telepresence, and the physical component of telepresence were replicated. Again, client ratings of empathy and telepresence did not correlate. These results provide the first empirical evidence that empathy is reduced in VC teletherapy compared to F2F and highlight the connection between the degree of empathy felt by therapists and their sense of telepresence during teletherapy. Journal: Behaviour & Information Technology Pages: 1471-1486 Issue: 7 Volume: 43 Year: 2024 Month: 05 X-DOI: 10.1080/0144929X.2023.2214636 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2214636 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:7:p:1471-1486 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2209213_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Tania R. Nuñez Author-X-Name-First: Tania R. Author-X-Name-Last: Nuñez Author-Name: Theda Radtke Author-X-Name-First: Theda Author-X-Name-Last: Radtke Title: Is socially disruptive smartphone use detrimental to well-being? A systematic meta-analytic review on being phubbed Abstract: Phubbing—i.e. excluding and ignoring others through smartphone use—is a pervasive phenomenon. Yet, a comprehensive understanding of its consequences is still lacking. This systematic meta-analytic review aimed to (1) synthesize the associations between being phubbed and emotional and cognitive, social, and behavioural well-being, (2) test the strength of these associations, and (3) investigate moderating influences. Literature searches according to PRISMA-guidelines yielded k = 83 included studies. Random-effects meta-analyses were conducted for 24 of 72 extracted consequences. Subgroup analyses were performed for phubbees’ relationship to interlocutors, age group, and study design. The overall sample was N = 53,916 with a mean age of 19.68 years. Being phubbed was moderately to strongly (e.g. $\hat{{\rm \rho }}$ρˆ = .23–.75) associated with various adverse consequences (e.g. depression, relationship dissatisfaction, derogation of interlocutors, smartphone addiction). Effects were larger for adolescents than for adults. The findings are in line with existing theoretical assumptions (e.g. the temporal need-threat model of ostracism) corroborating that phubbing is a detrimental experience. Thus, phubbing appears to be a public health issue which should be addressed through suitable interventions in order to enhance healthy human-human and human-technology interactions. Journal: Behaviour & Information Technology Pages: 1283-1311 Issue: 7 Volume: 43 Year: 2024 Month: 05 X-DOI: 10.1080/0144929X.2023.2209213 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2209213 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:7:p:1283-1311 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2211684_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Pengyu Li Author-X-Name-First: Pengyu Author-X-Name-Last: Li Author-Name: Jingbo Shao Author-X-Name-First: Jingbo Author-X-Name-Last: Shao Author-Name: Hang Wu Author-X-Name-First: Hang Author-X-Name-Last: Wu Title: Negative news positive effect: the change of consumers’ cognition process Abstract: Development of live shopping has introduced a new form of celebrity endorsement. This study examines the impact of negative news related to streamers on viewers’ purchasing behaviour during live streaming, considering different types of negative news. Drawing on research related to celebrity endorsement and information dissemination, this study presents the results from one natural experiment and four lab experiments. The findings suggest that negative news about streamers, as well as their responses to such news, positively influence viewers’ purchasing behaviour during live streaming, which is mediated by their visit to the live streaming. Furthermore, the study reveals that negative news related to streamers’ personal behaviour has a more positive impact than negative news related to the product they are selling. The positive effect of response to negative news is weakened when the response seems to protect the wrongdoers. This study contributes to the development of endorsement theory, retests the model of the endorser effect, and expands the literature about celebrity scandals. Additionally, the findings provide practical suggestions for retailers and streamers who are dealing with negative news. Journal: Behaviour & Information Technology Pages: 1365-1380 Issue: 7 Volume: 43 Year: 2024 Month: 05 X-DOI: 10.1080/0144929X.2023.2211684 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2211684 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:7:p:1365-1380 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2207681_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Tianjiao Zhao Author-X-Name-First: Tianjiao Author-X-Name-Last: Zhao Author-Name: Xinyue Zhang Author-X-Name-First: Xinyue Author-X-Name-Last: Zhang Author-Name: Hechen Zhang Author-X-Name-First: Hechen Author-X-Name-Last: Zhang Author-Name: Yafei Meng Author-X-Name-First: Yafei Author-X-Name-Last: Meng Title: A study on users’ attention distribution to product features under different emotions Abstract: With the development of intelligent products, products are increasingly able to provide personalised feedback to users. Product designs must meet users’ emotional needs to deliver a positive experience. The current study examined emotional design, focusing on emotional arousal and methods for converting users from negative to positive emotional states. However, products are typically used in an emotional context with a specific usage scenario. Integrating emotional elements into a design can reveal users’ concerns and needs, enabling user-centered emotional design. The current study examined the distribution of users’ attention to product features under different emotional conditions. On the basis of the theory of visual attention, this study used emotional induction methodology and eye-tracking technology to observe users’ attention to different product features after the induction of three different emotional states. We established a labeled product feature database and explored the influence of emotional scenes on user preferences. These research findings can provide theoretical support for emotional design of products under specific emotional scenarios and effectively guide designers to arrange design elements. Journal: Behaviour & Information Technology Pages: 1269-1282 Issue: 7 Volume: 43 Year: 2024 Month: 05 X-DOI: 10.1080/0144929X.2023.2207681 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2207681 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:7:p:1269-1282 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2210688_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Andrea Grundke Author-X-Name-First: Andrea Author-X-Name-Last: Grundke Title: If machines outperform humans: status threat evoked by and willingness to interact with sophisticated machines in a work-related context* Abstract: The use of sophisticated machines at the workplace – e.g. robots equipped with artificial intelligence – is on the rise. Since humans tend to experience a threat to human uniqueness in response to machines with human-like mental capabilities, I explored whether the same holds true for status threat, a well-researched variable in the interpersonal workplace literature. Across two experiments (N1 = 104, N2 = 589), humans felt higher status threat towards a robot (Experiment 1, laboratory study) and an artificial intelligence (Experiment 2, online study) that outperformed a human in verbal-creative tasks, requiring agency and experience to solve. Contrary to results from human-human literature, higher status threat was linked with higher willingness to interact with the machine, which I trace back to its high perceived usefulness. I further interpret my findings as a hint that humans are open to using modern-day technology if they assume to benefit from the advantages the technology brings to their own work and therefore accept the feeling of status threat at the same time. Journal: Behaviour & Information Technology Pages: 1348-1364 Issue: 7 Volume: 43 Year: 2024 Month: 05 X-DOI: 10.1080/0144929X.2023.2210688 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2210688 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:7:p:1348-1364 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2212088_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Ronan de Kervenoael Author-X-Name-First: Ronan Author-X-Name-Last: de Kervenoael Author-Name: Alexandre Schwob Author-X-Name-First: Alexandre Author-X-Name-Last: Schwob Author-Name: Rajibul Hasan Author-X-Name-First: Rajibul Author-X-Name-Last: Hasan Author-Name: Sara Kemari Author-X-Name-First: Sara Author-X-Name-Last: Kemari Title: Food choice and the epistemic value of the consumption of recommender systems: the case of Yuka’s perceived value in France Abstract: Food Recommender Systems (RecSys) are innovative knowledge systems that inform consumers of food choices according to criteria, including nutritional content, health concerns, production method, carbon footprint or other social and ethical considerations. They raise important questions at the intersection of technology accuracy and today evolving consumers’ knowledge seeking behaviours, which implies to unpack the epistemic value of food RecSys. This study investigates the drivers of the perceived value of food RSs consumption by proposing a model that establishes via PLS-SEM (n = 253) a positive relationship between the Yuka company’s food RecSys’ epistemic value and its perceived value. The model demonstrates that Yuka RecSys’ epistemic value relies on the disciplinary drivers of compatibility, self-confidence, and consumer innovativeness, and the problematising drivers of memory and learning, which come from using the application. The perceived value of food RecSys is found to relate to RecSys epistemic value beyond the functional accuracy aspects of recommendation algorithms. Results highlight the importance of developing a refined understanding of epistemic value considering the consumption of RecSys. RecSys’ developers, retailers, food manufacturers and policy makers must work on better mapping and adjusting information through consumers socialised RecSys’ usage to shape the design of the next generation RecSys. Journal: Behaviour & Information Technology Pages: 1381-1400 Issue: 7 Volume: 43 Year: 2024 Month: 05 X-DOI: 10.1080/0144929X.2023.2212088 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2212088 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:7:p:1381-1400 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2209801_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Godwin Udo Author-X-Name-First: Godwin Author-X-Name-Last: Udo Author-Name: Kallol Bagchi Author-X-Name-First: Kallol Author-X-Name-Last: Bagchi Author-Name: Laura Trevino Author-X-Name-First: Laura Author-X-Name-Last: Trevino Author-Name: Saini Das Author-X-Name-First: Saini Author-X-Name-Last: Das Title: Using norm activation model and theory of planned behaviour to understand the drivers of cyberharassment among university students Abstract: In response to calls by researchers to integrate two or more tested models in the research of important information systems issues and given the urgent need to curb the devastating effects of cyberharassment (CH), we have proposed and used an integrated individual-level research model to better understand the factors that affect CH. The proposed model combines widely researched and theory-based models: the Norm Activation Model (NAM) and the Theory of Planned Behaviour (TPB). A survey instrument was used to collect data from 231 university students. Of the seven paths investigated, six are statistically significant thereby establishing the fact that personal norms and attitude influence the intention to engage in CH, which influences the actual practice. The determinants of CH intention are Awareness of Consequences (AC); Ascription of Responsibility (AR), Attitude (ATT), and Perceived Behaviour Control (PBC); with Personal Norms (PN) mediating the effects of AC and AR on Behaviour Intention (BI). The study contributions include (a) combining two theory-based models to inform the understanding of aspects of CH; (b) highlighting the role of norm activation in intention to engage in CH, and (c) ATT is a crucial TPB factor in explaining CH intention. The implications of the findings are discussed. Journal: Behaviour & Information Technology Pages: 1326-1347 Issue: 7 Volume: 43 Year: 2024 Month: 05 X-DOI: 10.1080/0144929X.2023.2209801 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2209801 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:7:p:1326-1347 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2212807_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Gloria Mittmann Author-X-Name-First: Gloria Author-X-Name-Last: Mittmann Author-Name: Vanessa Zehetner Author-X-Name-First: Vanessa Author-X-Name-Last: Zehetner Author-Name: Ina Krammer Author-X-Name-First: Ina Author-X-Name-Last: Krammer Author-Name: Beate Schrank Author-X-Name-First: Beate Author-X-Name-Last: Schrank Title: Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents Abstract: The short version of the Game User Experience Satisfaction Scale (GUESS-18) uses nine factors to assess video game satisfaction. As video games play an important role for children and adolescents, the aim of this study was to translate and adapt the adult English version to an adolescent German version (GUESS-GA-18) and validate the new scale. Translation and adaptation were done in a participatory process with Austrian adolescents in two consecutive focus group sessions. In the validation study with 401 adolescents, fit indices demonstrated good model fit and a confirmatory factor analysis confirmed the nine-factor structure of the new scale. Internal consistency is acceptable (Cronbach’s alpha = .791). Concurrent validity shows that the GUESS-GA-18 measures whether children like the game. The German GUESS-GA-18 for adolescents is a short and comprehensive tool for iterative development of games and studies testing player experience with German-speaking adolescents. Journal: Behaviour & Information Technology Pages: 1401-1415 Issue: 7 Volume: 43 Year: 2024 Month: 05 X-DOI: 10.1080/0144929X.2023.2212807 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2212807 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:7:p:1401-1415 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2209797_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Zoe Taylor Author-X-Name-First: Zoe Author-X-Name-Last: Taylor Author-Name: Ala Yankouskaya Author-X-Name-First: Ala Author-X-Name-Last: Yankouskaya Author-Name: Constantina Panourgia Author-X-Name-First: Constantina Author-X-Name-Last: Panourgia Title: Social media use, loneliness and psychological distress in emerging adults Abstract: Social media plays a dominant role in emerging adults’ lives, with evidence showing that it can contribute to elevated levels of psychological distress. However, existing findings are contradictory, insofar as the connection between social media use (SMU) and psychological distress remains unclear. To gain a better insight into the above relationship, we focused on different styles of engagement with social media (active social, active non-social, and passive) and examined whether their impact on depression, anxiety and stress symptoms is mediated by loneliness. Data were collected via an online survey from 288 emerging adults in the UK. It was found that increased passive SMU was associated with higher anxiety, depression and stress symptoms; loneliness was associated with both SMU and psychological distress, while increased active non-social media use was associated with decreased stress. However, loneliness showed significant mediation effects only on the relation between passive SMU and psychological distress. Limitations, future research directions and suggestions for practice are discussed. Journal: Behaviour & Information Technology Pages: 1312-1325 Issue: 7 Volume: 43 Year: 2024 Month: 05 X-DOI: 10.1080/0144929X.2023.2209797 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2209797 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:7:p:1312-1325 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2214632_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Hualong Yang Author-X-Name-First: Hualong Author-X-Name-Last: Yang Author-Name: Zhibin Hu Author-X-Name-First: Zhibin Author-X-Name-Last: Hu Author-Name: Dan Li Author-X-Name-First: Dan Author-X-Name-Last: Li Title: Exploring the effect of green gamification on users’ low-carbon awareness: a cognitive dissonance perspective Abstract: Improving individuals’ low-carbon awareness has become an important research topic. Gamification design is regarded as a potential IT solution to this social problem. Although much research is concerned with the effect of low-carbon awareness to improve individuals’ behaviour, little attention has been paid to exploring how to improve low-carbon awareness, especially in the context of green gamification. To fill this research gap, our study uses the cognitive dissonance theory to build a theoretical model for exploring the impacts of green gamification factors on individuals’ low-carbon awareness. The model is also used to explore the mediating role of cognitive dissonance and the moderating effect of emotional dependence. Empirical results reveal that visibility of achievement, competition, and interactivity have positive impacts on users’ cognitive dissonance, which further positively affect users’ low-carbon awareness. In addition, users’ emotional dependence positively moderates the relationship between green gamification factors and users’ cognitive dissonance. These results extend the cognitive dissonance theory and the literature on green gamification. New insights and practical implications for the designers of gamification application and environmental protection organisations are also provided in our study. Journal: Behaviour & Information Technology Pages: 1446-1470 Issue: 7 Volume: 43 Year: 2024 Month: 05 X-DOI: 10.1080/0144929X.2023.2214632 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2214632 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:7:p:1446-1470 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2212816_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Caterina Primi Author-X-Name-First: Caterina Author-X-Name-Last: Primi Author-Name: Sara Garuglieri Author-X-Name-First: Sara Author-X-Name-Last: Garuglieri Author-Name: Costanza Gori Author-X-Name-First: Costanza Author-X-Name-Last: Gori Author-Name: Francesco Sanson Author-X-Name-First: Francesco Author-X-Name-Last: Sanson Author-Name: Deborah Giambi Author-X-Name-First: Deborah Author-X-Name-Last: Giambi Author-Name: Manuela Fogliazza Author-X-Name-First: Manuela Author-X-Name-Last: Fogliazza Author-Name: Maria Anna Donati Author-X-Name-First: Maria Anna Author-X-Name-Last: Donati Title: Measuring problematic smartphone use in adolescents: psychometric properties of the Mobile Phone Problem Use Scale (MPPUS-10) among Italian youth Abstract: Problematic mobile phone use (PMPU) may be the biggest non-drug addiction of the twenty-first century. This requires that sound – and possibly brief – measurement instruments are available, especially for adolescents, who are particularly at risk of PMPU. One of the most widely used short instruments to assess PMPU is the brief version of the Mobile Phone Problem Use Scale (MPPUS-10). However, its dimensional structure is unclear, and the growth of PMPU among youth requires deeply testing the MPPUS-10 psychometric functioning with adolescents. The goal of this study was to investigate the psychometric proprieties of the MPPUS-10 in Italian adolescents, by particularly focusing on dimensionality, and analysing reliability and validity. Participants were 678 adolescents attending high school. Through exploratory factor analyses, the bidimensionality of the MPPUS-10 was supported, and it was corroborated by a multi-group cross-validation analysis. The internal consistency of the scale was good. As regards validity, the MPPUS-10 total and subscale scores resulted to be significantly correlated with time spent on the mobile phone and craving for mobile phone, self-esteem, and with symptoms of problem gaming and Internet addiction. Overall, the findings provide support for the adequacy of using the MPPUS-10 to assess PMPU among Italian adolescents. Journal: Behaviour & Information Technology Pages: 1416-1428 Issue: 7 Volume: 43 Year: 2024 Month: 05 X-DOI: 10.1080/0144929X.2023.2212816 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2212816 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:7:p:1416-1428 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2213342_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Eunice Agyei Author-X-Name-First: Eunice Author-X-Name-Last: Agyei Author-Name: Jouko Miettunen Author-X-Name-First: Jouko Author-X-Name-Last: Miettunen Author-Name: Harri Oinas-Kukkonen Author-X-Name-First: Harri Author-X-Name-Last: Oinas-Kukkonen Title: Effective interventions and features for coronary heart disease: a meta-analysis Abstract: Systems designed with persuasive software features can influence users to adopt attitudes and/or behaviours that contribute to better health outcomes. Studies on Coronary Heart Disease (CHD) interventions have shown how they can be used to support lifestyle changes. Meta-analytic reviews of randomised controlled trials (RCTs) are needed to appraise, summarise, and show their effects on health. To this end, we investigated the effectiveness of digital health interventions (DHI) designed for CHD and examined the impact of persuasive features in the DHIs. We performed a systematic search using three academic databases for scientific papers on CHD and digital interventions from 2010 to 2020, yielding 1556 papers. The systematic review and meta-analysis included 12 RCTs after screening. Our findings show that digital health interventions had an impact on diastolic blood pressure, systolic blood pressure, low-density lipoprotein, high-density lipoprotein, total cholesterol, glycated haemoglobin, glucose, triglyceride, heart rate, and depression but not body mass index. We present effective interventions and insights into persuasive software features that were associated with effective DHIs. More research is needed to investigate the effectiveness of persuasive features in other contexts and other factors that can impact the effectiveness of DHIs. Journal: Behaviour & Information Technology Pages: 1429-1445 Issue: 7 Volume: 43 Year: 2024 Month: 05 X-DOI: 10.1080/0144929X.2023.2213342 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2213342 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:7:p:1429-1445 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2224901_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Anping Cheng Author-X-Name-First: Anping Author-X-Name-Last: Cheng Author-Name: Dongming Ma Author-X-Name-First: Dongming Author-X-Name-Last: Ma Author-Name: Hao Qian Author-X-Name-First: Hao Author-X-Name-Last: Qian Author-Name: Younghwan Pan Author-X-Name-First: Younghwan Author-X-Name-Last: Pan Title: The effects of mobile applications’ passive and interactive loading screen types on waiting experience Abstract: The loading screen is unavoidable to smartphone users, and the waiting experience influences the success of a mobile application. Providing visual feedback during waiting time is an effective way to increase the waiting experience. This study is the first to examine the effects of interactive loading screens on the waiting experience compared to a passive loading screen on mobile phones across varying waiting times. The rotating ring, which has been used in loading screens widely, was chosen in our experiments. Participants compared a passive animation with grey-scale and colour-changed interactive animations. The results indicated that the duration of waiting time has a significant impact on the selection of the loading screen type. The studies also demonstrate that colour can act as an essential design factor to improve the waiting experience when designing the interactive loading screen. Furthermore, it was found that perceived time was shorter when an interactive loading screen was used, leading to higher user satisfaction compared to a passive loading screen, especially for the long waiting time. The findings obtained in the experiments provide a reference and guidelines for loading screen design to improve users` waiting experience. Journal: Behaviour & Information Technology Pages: 1652-1663 Issue: 8 Volume: 43 Year: 2024 Month: 06 X-DOI: 10.1080/0144929X.2023.2224901 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2224901 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:8:p:1652-1663 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2222192_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Jiyoung Lee Author-X-Name-First: Jiyoung Author-X-Name-Last: Lee Author-Name: Youllee Kim Author-X-Name-First: Youllee Author-X-Name-Last: Kim Author-Name: Xun Zhu Author-X-Name-First: Xun Author-X-Name-Last: Zhu Title: Liked and shared tweets during the pandemic: the relationship between intrinsic message features and (mis)information engagement Abstract: This study examines how intrinsic message characteristics (i.e. call to action, negative emotions, and informality) drive online information engagement (i.e. the numbers of likes and retweets). We also explore how the veracity of information (i.e. misinformation vs. accurate information) is intertwined with negative emotions in promoting online information engagement. Analyses of 472 tweets demonstrate that tweets with higher anger-laden words were more likely to be retweeted. By contrast, those with higher anxiety-laden words and more informal language were more likely to receive likes. Regarding the interaction between distinct emotions and the veracity of information, the results showed that anger-laden misinformation tended to be retweeted more and received more likes from users whereas anger-laden accurate information received fewer likes. Further, anxiety-laden accurate information received more likes. This study contributes to existing scholarship surrounding online information engagement by illustrating how intrinsic message features are differentially associated with liking and retweeting behaviours. Our findings also provide practical implications on how messages should be tailored to encourage engagement on social media and devise effective countermeasures to curb the potentially detrimental effects of anger when used for the purposes of misinformation. Journal: Behaviour & Information Technology Pages: 1596-1613 Issue: 8 Volume: 43 Year: 2024 Month: 06 X-DOI: 10.1080/0144929X.2023.2222192 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2222192 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:8:p:1596-1613 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2226776_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Liang Ma Author-X-Name-First: Liang Author-X-Name-Last: Ma Author-Name: Xin Zhang Author-X-Name-First: Xin Author-X-Name-Last: Zhang Author-Name: Bernard C.Y. Tan Author-X-Name-First: Bernard C.Y. Author-X-Name-Last: Tan Author-Name: Feifei Hao Author-X-Name-First: Feifei Author-X-Name-Last: Hao Title: Curvilinear relationship between social media use and job performance: a media synchronicity perspective Abstract: An increasing number of employees are using social media for their daily work. But the relationship between social media use and job performance is controversial. To address this issue, this study explores the impact of different social media platform usage on job performance based on different usage purposes. The media synchronicity theory provides the theoretical foundation. Surveys were conducted in an Internet commerce company in China, generating 301 valid responses for analysis. The results showed that both work-related and social-related use of enterprise social media had a U-shape effect on job performance. Also, work-related use of general social media had a U-shape effect on job performance, whereas social-related use of general social media had no effect on job performance. These results offer insights about how organisations may guide their employees in their use of social media to improve job performance. Journal: Behaviour & Information Technology Pages: 1683-1697 Issue: 8 Volume: 43 Year: 2024 Month: 06 X-DOI: 10.1080/0144929X.2023.2226776 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2226776 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:8:p:1683-1697 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2223298_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Alka Agarwal Author-X-Name-First: Alka Author-X-Name-Last: Agarwal Author-Name: Ashish Kumar Jha Author-X-Name-First: Ashish Kumar Author-X-Name-Last: Jha Author-Name: Jyoti Jagasia Author-X-Name-First: Jyoti Author-X-Name-Last: Jagasia Title: She has got a gig: affordances of on-demand work apps for marginalised women enduring time scarcity Abstract: On-demand work applications (ODWAs), a type of digital platforms (DPs), are technology-enabled intermediaries for gig workers. In this paper, we study these platforms and their impact on women belonging to the low socio-economic section in a developing economy. These women act as primary unpaid workers while being expected to make an economic contribution. Hence, they suffer from time scarcity where they need to find mechanisms to generate economic success from the limited time they have, in a largely informal economy. We employed the theoretical lens of affordances to delineate the affordances that are provided by the various features of ODWAs and their impact on life satisfaction of women. We conducted a mixed method study using interviews of 20 female gig workers, supplemented by a survey of 927 workers on one of the largest ODWAs in India. Our analysis points to the sense of identity and individuality that these platforms provide as well as lowering the market boundaries for greater inclusion. Our research is significant from both, the information systems and inclusion research perspectives, as it contributes to the theoretical understanding of the impact of DPs on breaking societal structures and providing avenues to marginalised sections. Journal: Behaviour & Information Technology Pages: 1636-1651 Issue: 8 Volume: 43 Year: 2024 Month: 06 X-DOI: 10.1080/0144929X.2023.2223298 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2223298 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:8:p:1636-1651 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2221747_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Kyle Diederich Author-X-Name-First: Kyle Author-X-Name-Last: Diederich Author-Name: Flannery Hope Currin Author-X-Name-First: Flannery Hope Author-X-Name-Last: Currin Author-Name: Kaitlyn Blasi Author-X-Name-First: Kaitlyn Author-X-Name-Last: Blasi Author-Name: Allyson Dale Schmidt Author-X-Name-First: Allyson Dale Author-X-Name-Last: Schmidt Author-Name: Holly David Author-X-Name-First: Holly Author-X-Name-Last: David Author-Name: Kerry Peterman Author-X-Name-First: Kerry Author-X-Name-Last: Peterman Author-Name: Juan Pablo Hourcade Author-X-Name-First: Juan Pablo Author-X-Name-Last: Hourcade Title: Changing the dynamics of preschool children's social play with technology: evaluation of technology-based supports for tools of the mind style play Abstract: In the context of a pandemic that has had wide-ranging negative impacts on preschool children's socioemotional development it is important to consider uses of technology to support children re-engaging socially with peers. In this article, we review the landscape of systems to support children's face-to-face collaboration and identify an underexplored approach that could be well suited for the current context: using technology in a peripheral role to support activities where the focus is on other children and non-electronic objects and where children are free to engage with the physical space around them with the support of adults. We then present a pre-pandemic evaluation of StoryCarnival, a system with these underexplored characteristics, designed to support preschool children's sociodramatic play, for which there is evidence of numerous benefits that can positively impact children's socioemotional development. The results of the evaluation comparing sociodramatic play with and without StoryCarnival's support suggest that while not being the focus of the activity, StoryCarnival's components changed the dynamics of play for the children in the study during our observations, such that children displayed more mature play characteristics. Our discussion includes implications for child-computer interaction and considerations for the pandemic context. Journal: Behaviour & Information Technology Pages: 1554-1579 Issue: 8 Volume: 43 Year: 2024 Month: 06 X-DOI: 10.1080/0144929X.2023.2221747 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2221747 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:8:p:1554-1579 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2215336_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Liudmila Zinoveva Author-X-Name-First: Liudmila Author-X-Name-Last: Zinoveva Author-Name: Karmen Toros Author-X-Name-First: Karmen Author-X-Name-Last: Toros Author-Name: Annika Silde Author-X-Name-First: Annika Author-X-Name-Last: Silde Author-Name: Ingrid Sindi Author-X-Name-First: Ingrid Author-X-Name-Last: Sindi Author-Name: Olga Lupanova Author-X-Name-First: Olga Author-X-Name-Last: Lupanova Author-Name: Merike Sisask Author-X-Name-First: Merike Author-X-Name-Last: Sisask Title: Family needs and interaction patterns regarding the use of ICT in everyday life Abstract: This study offers valuable insights into family needs and interaction patterns regarding the use of information and communications technologies (ICT) in everyday life. Given that ICT has become an important part of everyday family life, it is essential to comprehensively explore family interactions related to experiences with digital technologies. Within the DigiGen project, 30 interviews involving 10 families were conducted with children aged 5 to 10 years and their family members in Estonia. The aim of the study was to identify the interaction patterns regarding ICT use that emerge between family members in daily life and the daily family needs that are accompanied by ICT use. Thematic analysis was carried out to identify the main themes in the data. Four primary themes of family needs and interaction patterns regarding the use of ICT in everyday life – satisfying needs in family life, the roles of family members, conflicts/disagreements in family life and family rules and negotiation – are discussed. Journal: Behaviour & Information Technology Pages: 1487-1498 Issue: 8 Volume: 43 Year: 2024 Month: 06 X-DOI: 10.1080/0144929X.2023.2215336 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2215336 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:8:p:1487-1498 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2217275_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Shwadhin Sharma Author-X-Name-First: Shwadhin Author-X-Name-Last: Sharma Author-Name: Ching Yee (Athena) Lee Author-X-Name-First: Ching Yee (Athena) Author-X-Name-Last: Lee Title: Parental mediation and preferences for regulation regarding children's digital media use: role of protection motivation and theory of planned behaviour Abstract: The rapid growth of technology, such as smart devices, screens, and social media, has made parenting more complicated than it already is. The risks and harmful effects of digital media on children have forced parents to engage in several types of digital media mediation strategies. Applying the protection motivation theory and theory of planned behaviour in understanding the parental mediation strategy, this study explores parents’ perception of their own responsibilities and the development of appropriate policies and legislation to curve the risk of digital media in their children's lives. An online survey of 331 parents was conducted. The data was analyzed using structured equation modeling. Findings reveal that the fundamental variables of protection motivation theory and the theory of planned behaviour are mostly held to explain the psychological and external-environmental factors that impact parents’ digital media mediation strategy. This study also deduces that parents who apply restrictive and active mediation strategies prefer both governmental regulation and parent responsibility. In contrast, the parents who apply distant mediation prefer just government regulation. Policymakers can use the findings of this study to advance policies that help parents in managing their children's digital media use. Journal: Behaviour & Information Technology Pages: 1499-1517 Issue: 8 Volume: 43 Year: 2024 Month: 06 X-DOI: 10.1080/0144929X.2023.2217275 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2217275 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:8:p:1499-1517 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2220042_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Ana Nieto-Vieites Author-X-Name-First: Ana Author-X-Name-Last: Nieto-Vieites Author-Name: Sabela C. Mallo Author-X-Name-First: Sabela C. Author-X-Name-Last: Mallo Author-Name: Lucia Pérez-Blanco Author-X-Name-First: Lucia Author-X-Name-Last: Pérez-Blanco Author-Name: Alba Felpete-López Author-X-Name-First: Alba Author-X-Name-Last: Felpete-López Author-Name: Cristina Lojo-Seoane Author-X-Name-First: Cristina Author-X-Name-Last: Lojo-Seoane Author-Name: David Facal Author-X-Name-First: David Author-X-Name-Last: Facal Author-Name: Onésimo Juncos-Rabadán Author-X-Name-First: Onésimo Author-X-Name-Last: Juncos-Rabadán Author-Name: Arturo X. Pereiro Author-X-Name-First: Arturo X. Author-X-Name-Last: Pereiro Title: A narrative video game for adults with subjective and objective cognitive impairment. Design and preliminary results on user-interaction and efficacy Abstract: The design of a narrative video game for cognitive training of memory and executive functions in older adults with subjective and objective cognitive impairment is reported along with preliminary results on preferences (Study 1), user interaction experience (Study 2), and efficacy of the game (Study 3). A study of aesthetic preferences in backgrounds and avatars was implemented in 13 older adults, who were asked for their opinion on the acceptability of the plot. After completion of the design, a user interaction study was conducted in a sample of 19 older adults. In addition, a Matched Paired Experimental Design (MPED) was implemented as a preliminary test of the efficacy of the narrative video game in a sample of 22 participants with Subjective Cognitive Decline (SCD) and Mild Cognitive Impairment (MCI). Preferences for free violence content in videogames was supported in our sample of low-frequency adult gamers and acceptability of the plot was high. The video game was rated favourably by the older adults in terms of user preferences and acceptability. The results of the preliminary MPED study suggest that the video game could be a useful tool for cognitive training in SCD and MCI older adults. Journal: Behaviour & Information Technology Pages: 1518-1530 Issue: 8 Volume: 43 Year: 2024 Month: 06 X-DOI: 10.1080/0144929X.2023.2220042 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2220042 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:8:p:1518-1530 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2222181_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Maíra Mendes dos Santos Author-X-Name-First: Maíra Mendes dos Author-X-Name-Last: Santos Author-Name: Ana Carolina Bertoletti De Marchi Author-X-Name-First: Ana Carolina Bertoletti Author-X-Name-Last: De Marchi Author-Name: Elisa Brosina de Leon Author-X-Name-First: Elisa Brosina Author-X-Name-Last: de Leon Author-Name: Licinio Gomes Roque Author-X-Name-First: Licinio Gomes Author-X-Name-Last: Roque Title: Health behaviour change and activation in e-health weight loss intervention for elderly: a randomised clinical trial Abstract: Patient activation is associated with treatment adherence, self-accountability for healthcare and a healthy lifestyle change. Mobile health (m-Health) apps can lead to greater patient treatment adherence and health behaviour change. This study aimed to evaluate the health behaviour change of elderly people through a healthcare programme focused on activation with the support of technology. Three phases were conducted: (1) pre-intervention – design of the intervention protocol and the app, (2) intervention – randomised clinical trial with 41 overweight/obese elderly people. m-Health app-supported group psychotherapy was compared with group psychotherapy only and individual psychotherapy (control) and (3) post-intervention – statistical analysis, intervention’s assistant interviews and app heuristics evaluation. By crossing the results, the study has shown that there was no significant difference in the activation level before and after intervention between groups. However, there was a significant increase from the initial mean score to the final one when considering the three groups together. Group therapy, whether with or without the support of the app, was more effective for behaviour change measured by the achievement of the goals, than individual psychotherapy. The lack of impact on group therapy with app support calls into question which and how much technology support is useful. Journal: Behaviour & Information Technology Pages: 1580-1595 Issue: 8 Volume: 43 Year: 2024 Month: 06 X-DOI: 10.1080/0144929X.2023.2222181 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2222181 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:8:p:1580-1595 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2226768_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Shi Qiu Author-X-Name-First: Shi Author-X-Name-Last: Qiu Author-Name: Jun Hu Author-X-Name-First: Jun Author-X-Name-Last: Hu Author-Name: Ting Han Author-X-Name-First: Ting Author-X-Name-Last: Han Author-Name: Matthias Rauterberg Author-X-Name-First: Matthias Author-X-Name-Last: Rauterberg Title: Can blindfolded users replace blind ones in product testing? an empirical study Abstract: During the design, it is important to evaluate the user experience of representative users in many human product interactions. But, in some cases, it is difficult or even impossible to recruit representative users because they have disabilities that do not allow them to take part in such investigations. Thus, alternative populations are widely studied. The most common way to replace real blind people is to use sighted but blindfolded users when studying design solutions. To test whether such alternative or proxy users can be used to represent blind people in social interactions, we examined the communication quality of 20 blind-sighted pairs and 20 blindfolded-sighted pairs in two different experiments. A prototype named E-Gaze glasses was evaluated as the testing tool. Results clearly show that the blindfolded participants achieved significantly higher communication quality than the blind participants. In qualitative data analysis, the blindfolded participants also reported their user experience of being blindfolded in conversations. Our qualitative results strengthen the conclusion that blindfolded users’ behaviour is different from real blind users’ behaviour. We recommend that blind users should not be substituted for blindfolded users in human product evaluations when communication quality is measured. Journal: Behaviour & Information Technology Pages: 1664-1682 Issue: 8 Volume: 43 Year: 2024 Month: 06 X-DOI: 10.1080/0144929X.2023.2226768 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2226768 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:8:p:1664-1682 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2222308_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Chih-Chien Hu Author-X-Name-First: Chih-Chien Author-X-Name-Last: Hu Author-Name: Yu-Fen Yang Author-X-Name-First: Yu-Fen Author-X-Name-Last: Yang Author-Name: Ya-Wen Cheng Author-X-Name-First: Ya-Wen Author-X-Name-Last: Cheng Author-Name: Nian-Shing Chen Author-X-Name-First: Nian-Shing Author-X-Name-Last: Chen Title: Integrating educational robot and low-cost self-made toys to enhance STEM learning performance for primary school students Abstract: The application of STEM (Science, Technology, Engineering, and Math) education in solving real-world problems is challenging. To tackle this challenge, a project-based learning approach that integrates robots with cost-effective self-made toys to problem-solving was adopted to assist rural primary school students to apply STEM skills. The purpose of this study was to evaluate the effects of the project-based learning approach which includes lecturing and hands-on activities on primary school students’ STEM learning outcomes and attitudes. An experiment was conducted with 25 primary school students who voluntarily participated in a STEM summer-camp programme. Students were asked to assemble a paper house equipped with an IoT control module and LED light switches, and write and edit robot scripts to produce a robot-based storytelling narrative using the paper house they made as a context. The results show that the project-based learning approach was an effective approach for cultivating primary school students’ STEM knowledge and skills as evidenced from the post-written test. The relationships between the students’ STEM learning outcomes and attitudes were also confirmed by a clustering analysis. Students who had higher learning attitudes also achieved higher STEM learning outcomes; the findings are also supported by the feedback from the open-ended questionnaire items. This study suggests that integrating low-cost self-made toys and robots in project-based learning activities is an effective and practical approach to enhance primary school students’ learning outcomes and learning attitudes in STEM education. Journal: Behaviour & Information Technology Pages: 1614-1635 Issue: 8 Volume: 43 Year: 2024 Month: 06 X-DOI: 10.1080/0144929X.2023.2222308 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2222308 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:8:p:1614-1635 Template-Type: ReDIF-Article 1.0 # input file: TBIT_A_2220051_J.xml processed with: repec_from_jats12.xsl darts-xml-transformations-20240209T083504 git hash: db97ba8e3a Author-Name: Carla Azpíroz-Dorronsoro Author-X-Name-First: Carla Author-X-Name-Last: Azpíroz-Dorronsoro Author-Name: Beatriz Fernández-Muñiz Author-X-Name-First: Beatriz Author-X-Name-Last: Fernández-Muñiz Author-Name: José Manuel Montes-Peón Author-X-Name-First: José Manuel Author-X-Name-Last: Montes-Peón Author-Name: Camilo José Vázquez-Ordás Author-X-Name-First: Camilo José Author-X-Name-Last: Vázquez-Ordás Title: Technostress and work-family conflict in ICT-user employees during the COVID-19 pandemic: the role of social support and mindfulness Abstract: The outbreak of the COVID-19 pandemic has accelerated the process of digital transformation in organisations and has considerably increased the exposure to and dependence of employees on Information and Communication Technologies, which may lead them to experience a negative psychological state known as technostress. This work analyses the impact of the COVID-19 pandemic and the growing technological exposure of employees to emotional exhaustion and work-family conflict. It also analyses the role that social support and mindfulness play as mechanisms that inhibit technostress in a context of health emergency. For this purpose, the authors develop and test a structural equation model on a sample of 1037 employees of the banking industry in Spain. The results show that the techno-stressors increase emotional exhaustion and the work-family conflict. We also observe that the COVID-19 pandemic has had a positive impact on the perception of techno-stressors and on emotional exhaustion. In addition, the results show that social support and mindfulness play a crucial role in diminishing technostress, as they reduce the perceived COVID-19 impact, techno-stressors and emotional exhaustion. Consequently, this work presents very relevant implications for organisations, identifying strategies that allow to reduce technostress and work-family conflict. Journal: Behaviour & Information Technology Pages: 1531-1553 Issue: 8 Volume: 43 Year: 2024 Month: 06 X-DOI: 10.1080/0144929X.2023.2220051 File-URL: http://hdl.handle.net/10.1080/0144929X.2023.2220051 File-Format: text/html File-Restriction: Access to full text is restricted to subscribers. Handle: RePEc:taf:tbitxx:v:43:y:2024:i:8:p:1531-1553